shithub: puzzles

Download patch

ref: 12def7ede2c9cee4f7a5ac37a60ee1a61cd5c24a
parent: 8da47177f37ff8859fec8a45193a749e61321c14
author: Simon Tatham <anakin@pobox.com>
date: Thu Aug 11 07:06:13 EDT 2005

16-bit-cleanness fixes from James H (again). It would be really nice
to have some means of automatically spotting this sort of problem on
a desktop platform, but I can't immediately think of one; building a
trick compiler which thinks `int' is 16 bits would be the obvious
option, but it would immediately break the ABIs to all the system
functions.

[originally from svn r6184]

--- a/slant.c
+++ b/slant.c
@@ -1661,7 +1661,7 @@
 }
 
 static void draw_clue(frontend *fe, game_drawstate *ds,
-		      int x, int y, int v, int err)
+		      int x, int y, long v, long err)
 {
     char p[2];
     int ccol = ((x ^ y) & 1) ? COL_SLANT1 : COL_SLANT2;
@@ -1678,7 +1678,7 @@
 }
 
 static void draw_tile(frontend *fe, game_drawstate *ds, game_clues *clues,
-		      int x, int y, int v)
+		      int x, int y, long v)
 {
     int w = clues->w, h = clues->h, W = w+1 /*, H = h+1 */;
     int chesscolour = (x ^ y) & 1;