ref: 12def7ede2c9cee4f7a5ac37a60ee1a61cd5c24a
parent: 8da47177f37ff8859fec8a45193a749e61321c14
author: Simon Tatham <anakin@pobox.com>
date: Thu Aug 11 07:06:13 EDT 2005
16-bit-cleanness fixes from James H (again). It would be really nice to have some means of automatically spotting this sort of problem on a desktop platform, but I can't immediately think of one; building a trick compiler which thinks `int' is 16 bits would be the obvious option, but it would immediately break the ABIs to all the system functions. [originally from svn r6184]
--- a/slant.c
+++ b/slant.c
@@ -1661,7 +1661,7 @@
}
static void draw_clue(frontend *fe, game_drawstate *ds,
- int x, int y, int v, int err)
+ int x, int y, long v, long err)
{
char p[2];
int ccol = ((x ^ y) & 1) ? COL_SLANT1 : COL_SLANT2;
@@ -1678,7 +1678,7 @@
}
static void draw_tile(frontend *fe, game_drawstate *ds, game_clues *clues,
- int x, int y, int v)
+ int x, int y, long v)
{
int w = clues->w, h = clues->h, W = w+1 /*, H = h+1 */;
int chesscolour = (x ^ y) & 1;