ref: 0fa7baed1043089c390d80763ace267a681b69d3
parent: 7000b0c70a409afc427b3012d55366577dc0418e
author: Simon Tatham <anakin@pobox.com>
date: Sat Dec 12 04:17:33 EST 2015
Code-sign the Windows puzzle binaries and installer. Where facilities exist, that is. Like the approach I took with PuTTY yesterday, Buildscr will now run a code-signing script over the binary if you specify one in the bob config, and otherwise should fall back to just leaving that step out.
--- a/Buildscr
+++ b/Buildscr
@@ -61,8 +61,15 @@
# FIXME: Cygwin alternative?
in puzzles do/win vcvars32 && nmake -f Makefile.vc clean
in puzzles do/win vcvars32 && nmake -f Makefile.vc VER=-DVER=$(Version)
+ # Code-sign the binaries, if the local bob config provides a script
+ # to do so. We assume here that the script accepts an -i option to
+ # provide a 'more info' URL, and an optional -n option to provide a
+ # program name, and that it can take multiple .exe filename
+ # arguments and sign them all in place.
+ ifneq "$(winsigncode)" "" in puzzles do $(winsigncode) -i http://www.chiark.greenend.org.uk/~sgtatham/puzzles/ *.exe
# Build installer.
in puzzles do/win iscc puzzles.iss
+ ifneq "$(winsigncode)" "" in puzzles do $(winsigncode) -i http://www.chiark.greenend.org.uk/~sgtatham/puzzles/ -n "Simon Tatham's Portable Puzzle Collection Installer" Output/setup.exe
return puzzles/puzzles.chm
return puzzles/*.exe
return puzzles/Output/setup.exe