ref: 0f423f0b3a0bfaaac37fa2dba23794629088836f
parent: 8fa365a7b4c3f044ab6daa96a707051f091d6296
author: Simon Tatham <anakin@pobox.com>
date: Mon May 30 03:55:27 EDT 2005
Infrastructure change: game_anim_length and game_flash_length now both get passed a pointer to the game_ui. This means that if they need to note down information for the redraw function about what _type_ of flash or animation is required, they now have somewhere to do so. [originally from svn r5858]