shithub: puzzles

Download patch

ref: 0f423f0b3a0bfaaac37fa2dba23794629088836f
parent: 8fa365a7b4c3f044ab6daa96a707051f091d6296
author: Simon Tatham <anakin@pobox.com>
date: Mon May 30 03:55:27 EDT 2005

Infrastructure change: game_anim_length and game_flash_length now
both get passed a pointer to the game_ui. This means that if they
need to note down information for the redraw function about what
_type_ of flash or animation is required, they now have somewhere to
do so.

[originally from svn r5858]

--- a/cube.c
+++ b/cube.c
@@ -1526,13 +1526,13 @@
 }
 
 static float game_anim_length(game_state *oldstate,
-			      game_state *newstate, int dir)
+			      game_state *newstate, int dir, game_ui *ui)
 {
     return ROLLTIME;
 }
 
 static float game_flash_length(game_state *oldstate,
-			       game_state *newstate, int dir)
+			       game_state *newstate, int dir, game_ui *ui)
 {
     return 0.0F;
 }
--- a/fifteen.c
+++ b/fifteen.c
@@ -778,7 +778,7 @@
 }
 
 static float game_anim_length(game_state *oldstate,
-			      game_state *newstate, int dir)
+			      game_state *newstate, int dir, game_ui *ui)
 {
     if ((dir > 0 && newstate->just_used_solve) ||
 	(dir < 0 && oldstate->just_used_solve))
@@ -788,7 +788,7 @@
 }
 
 static float game_flash_length(game_state *oldstate,
-			       game_state *newstate, int dir)
+			       game_state *newstate, int dir, game_ui *ui)
 {
     if (!oldstate->completed && newstate->completed &&
 	!oldstate->used_solve && !newstate->used_solve)
--- a/midend.c
+++ b/midend.c
@@ -212,7 +212,8 @@
 	flashtime = me->ourgame->flash_length(me->oldstate ? me->oldstate :
 					      me->states[me->statepos-2].state,
 					      me->states[me->statepos-1].state,
-					      me->oldstate ? me->dir : +1);
+					      me->oldstate ? me->dir : +1,
+					      me->ui);
 	if (flashtime > 0) {
 	    me->flash_pos = 0.0F;
 	    me->flash_time = flashtime;
@@ -333,7 +334,7 @@
     } else {
         anim_time = me->ourgame->anim_length(oldstate,
                                              me->states[me->statepos-1].state,
-                                             me->dir);
+                                             me->dir, me->ui);
     }
 
     me->oldstate = oldstate;
--- a/net.c
+++ b/net.c
@@ -2521,7 +2521,7 @@
 }
 
 static float game_anim_length(game_state *oldstate,
-			      game_state *newstate, int dir)
+			      game_state *newstate, int dir, game_ui *ui)
 {
     int last_rotate_dir;
 
@@ -2544,7 +2544,7 @@
 }
 
 static float game_flash_length(game_state *oldstate,
-			       game_state *newstate, int dir)
+			       game_state *newstate, int dir, game_ui *ui)
 {
     /*
      * If the game has just been completed, we display a completion
--- a/netslide.c
+++ b/netslide.c
@@ -1683,7 +1683,7 @@
 }
 
 static float game_anim_length(game_state *oldstate,
-			      game_state *newstate, int dir)
+			      game_state *newstate, int dir, game_ui *ui)
 {
     /*
      * Don't animate an auto-solve move.
@@ -1696,7 +1696,7 @@
 }
 
 static float game_flash_length(game_state *oldstate,
-			       game_state *newstate, int dir)
+			       game_state *newstate, int dir, game_ui *ui)
 {
     /*
      * If the game has just been completed, we display a completion
--- a/nullgame.c
+++ b/nullgame.c
@@ -199,13 +199,13 @@
 }
 
 static float game_anim_length(game_state *oldstate, game_state *newstate,
-			      int dir)
+			      int dir, game_ui *ui)
 {
     return 0.0F;
 }
 
 static float game_flash_length(game_state *oldstate, game_state *newstate,
-			       int dir)
+			       int dir, game_ui *ui)
 {
     return 0.0F;
 }
--- a/pattern.c
+++ b/pattern.c
@@ -1086,13 +1086,13 @@
 }
 
 static float game_anim_length(game_state *oldstate,
-			      game_state *newstate, int dir)
+			      game_state *newstate, int dir, game_ui *ui)
 {
     return 0.0F;
 }
 
 static float game_flash_length(game_state *oldstate,
-			       game_state *newstate, int dir)
+			       game_state *newstate, int dir, game_ui *ui)
 {
     if (!oldstate->completed && newstate->completed &&
 	!oldstate->cheated && !newstate->cheated)
--- a/puzzles.h
+++ b/puzzles.h
@@ -219,8 +219,10 @@
     void (*redraw)(frontend *fe, game_drawstate *ds, game_state *oldstate,
 		   game_state *newstate, int dir, game_ui *ui, float anim_time,
 		   float flash_time);
-    float (*anim_length)(game_state *oldstate, game_state *newstate, int dir);
-    float (*flash_length)(game_state *oldstate, game_state *newstate, int dir);
+    float (*anim_length)(game_state *oldstate, game_state *newstate, int dir,
+			 game_ui *ui);
+    float (*flash_length)(game_state *oldstate, game_state *newstate, int dir,
+			  game_ui *ui);
     int (*wants_statusbar)(void);
 };
 
--- a/rect.c
+++ b/rect.c
@@ -2496,13 +2496,13 @@
 }
 
 static float game_anim_length(game_state *oldstate,
-			      game_state *newstate, int dir)
+			      game_state *newstate, int dir, game_ui *ui)
 {
     return 0.0F;
 }
 
 static float game_flash_length(game_state *oldstate,
-			       game_state *newstate, int dir)
+			       game_state *newstate, int dir, game_ui *ui)
 {
     if (!oldstate->completed && newstate->completed &&
 	!oldstate->cheated && !newstate->cheated)
--- a/sixteen.c
+++ b/sixteen.c
@@ -937,7 +937,7 @@
 }
 
 static float game_anim_length(game_state *oldstate,
-			      game_state *newstate, int dir)
+			      game_state *newstate, int dir, game_ui *ui)
 {
     if ((dir > 0 && newstate->just_used_solve) ||
 	(dir < 0 && oldstate->just_used_solve))
@@ -947,7 +947,7 @@
 }
 
 static float game_flash_length(game_state *oldstate,
-			       game_state *newstate, int dir)
+			       game_state *newstate, int dir, game_ui *ui)
 {
     if (!oldstate->completed && newstate->completed &&
 	!oldstate->used_solve && !newstate->used_solve)
--- a/solo.c
+++ b/solo.c
@@ -2121,13 +2121,13 @@
 }
 
 static float game_anim_length(game_state *oldstate, game_state *newstate,
-			      int dir)
+			      int dir, game_ui *ui)
 {
     return 0.0F;
 }
 
 static float game_flash_length(game_state *oldstate, game_state *newstate,
-			       int dir)
+			       int dir, game_ui *ui)
 {
     if (!oldstate->completed && newstate->completed &&
 	!oldstate->cheated && !newstate->cheated)
--- a/twiddle.c
+++ b/twiddle.c
@@ -942,7 +942,7 @@
 }
 
 static float game_anim_length(game_state *oldstate, game_state *newstate,
-			      int dir)
+			      int dir, game_ui *ui)
 {
     if ((dir > 0 && newstate->just_used_solve) ||
 	(dir < 0 && oldstate->just_used_solve))
@@ -952,7 +952,7 @@
 }
 
 static float game_flash_length(game_state *oldstate, game_state *newstate,
-			       int dir)
+			       int dir, game_ui *ui)
 {
     if (!oldstate->completed && newstate->completed &&
 	!oldstate->used_solve && !newstate->used_solve)
@@ -1012,7 +1012,7 @@
      */
     if (oldstate) {
 	float angle;
-	float anim_max = game_anim_length(oldstate, state, dir);
+	float anim_max = game_anim_length(oldstate, state, dir, ui);
 
 	if (dir > 0) {
 	    lastx = state->lastx;