ref: 0e197efe44db0371dcba395be41fe772dac02b01
parent: f3a27738025ce7d2bce24548f13133ff499ff5f6
author: Simon Tatham <anakin@pobox.com>
date: Tue May 17 13:20:08 EDT 2005
After much thought, I've decided that `Restart' on r is not a particularly useful keypress, particularly given how easy it is to confuse it with `Redo'. So both r and ^R are now Redo, and Restart is relegated to being a menu-only option. [originally from svn r5796]
--- a/gtk.c
+++ b/gtk.c
@@ -937,6 +937,13 @@
error_box(fe->window, msg);
}
+static void menu_restart_event(GtkMenuItem *menuitem, gpointer data)
+{
+ frontend *fe = (frontend *)data;
+
+ midend_restart_game(fe->me);
+}
+
static void menu_config_event(GtkMenuItem *menuitem, gpointer data)
{
frontend *fe = (frontend *)data;
@@ -1032,7 +1039,12 @@
gtk_menu_item_set_submenu(GTK_MENU_ITEM(menuitem), menu);
add_menu_item_with_key(fe, GTK_CONTAINER(menu), "New", 'n');
- add_menu_item_with_key(fe, GTK_CONTAINER(menu), "Restart", 'r');
+
+ menuitem = gtk_menu_item_new_with_label("Restart");
+ gtk_container_add(GTK_CONTAINER(menu), menuitem);
+ gtk_signal_connect(GTK_OBJECT(menuitem), "activate",
+ GTK_SIGNAL_FUNC(menu_restart_event), fe);
+ gtk_widget_show(menuitem);
menuitem = gtk_menu_item_new_with_label("Specific...");
gtk_object_set_data(GTK_OBJECT(menuitem), "user-data",
--- a/midend.c
+++ b/midend.c
@@ -2,7 +2,7 @@
* midend.c: general middle fragment sitting between the
* platform-specific front end and game-specific back end.
* Maintains a move list, takes care of Undo and Redo commands, and
- * processes standard keystrokes for undo/redo/new/restart/quit.
+ * processes standard keystrokes for undo/redo/new/quit.
*/
#include <stdio.h>
@@ -238,6 +238,8 @@
{
game_state *s;
+ midend_stop_anim(me);
+
assert(me->statepos >= 1);
if (me->statepos == 1)
return; /* no point doing anything at all! */
@@ -272,11 +274,6 @@
midend_new_game(me);
midend_redraw(me);
return 1; /* never animate */
- } else if (button == 'r' || button == 'R') {
- midend_stop_anim(me);
- midend_restart_game(me);
- midend_redraw(me);
- return 1; /* never animate */
} else if (button == 'u' || button == 'u' ||
button == '\x1A' || button == '\x1F') {
midend_stop_anim(me);
@@ -284,7 +281,8 @@
gotspecial = TRUE;
if (!midend_undo(me))
return 1;
- } else if (button == '\x12') {
+ } else if (button == 'r' || button == 'R' ||
+ button == '\x12') {
midend_stop_anim(me);
if (!midend_redo(me))
return 1;
--- a/osx.m
+++ b/osx.m
@@ -651,7 +651,7 @@
}
- (void)restartGame:(id)sender
{
- [self processButton:'r' x:-1 y:-1];
+ midend_restart_game(me);
}
- (void)undoMove:(id)sender
{
--- a/windows.c
+++ b/windows.c
@@ -1120,8 +1120,7 @@
PostQuitMessage(0);
break;
case IDM_RESTART:
- if (!midend_process_key(fe->me, 0, 0, 'r'))
- PostQuitMessage(0);
+ midend_restart_game(fe->me);
break;
case IDM_UNDO:
if (!midend_process_key(fe->me, 0, 0, 'u'))