ref: 0b5ee8f3e7b8283f06be1575e6a295f2408426b0
parent: 1d9ed93af6c202e5ec8a149c933d38b5ed98138c
author: Simon Tatham <anakin@pobox.com>
date: Tue May 31 09:02:26 EDT 2005
`Solve' operation is relatively simple in Mines. [originally from svn r5882]
--- a/mines.c
+++ b/mines.c
@@ -70,6 +70,7 @@
struct game_state {
int w, h, n, dead, won;
+ int used_solve, just_used_solve;
struct mine_layout *layout; /* real mine positions */
signed char *grid; /* player knowledge */
/*
@@ -2062,6 +2063,7 @@
state->h = params->h;
state->n = params->n;
state->dead = state->won = FALSE;
+ state->used_solve = state->just_used_solve = FALSE;
wh = state->w * state->h;
@@ -2156,6 +2158,8 @@
ret->n = state->n;
ret->dead = state->dead;
ret->won = state->won;
+ ret->used_solve = state->used_solve;
+ ret->just_used_solve = state->just_used_solve;
ret->layout = state->layout;
ret->layout->refcount++;
ret->grid = snewn(ret->w * ret->h, char);
@@ -2179,7 +2183,43 @@
static game_state *solve_game(game_state *state, game_aux_info *aux,
char **error)
{
- return NULL;
+ /*
+ * Simply expose the entire grid as if it were a completed
+ * solution.
+ */
+ game_state *ret;
+ int yy, xx;
+
+ if (!state->layout->mines) {
+ *error = "Game has not been started yet";
+ return NULL;
+ }
+
+ ret = dup_game(state);
+ for (yy = 0; yy < ret->h; yy++)
+ for (xx = 0; xx < ret->w; xx++) {
+
+ if (ret->layout->mines[yy*ret->w+xx]) {
+ ret->grid[yy*ret->w+xx] = -1;
+ } else {
+ int dx, dy, v;
+
+ v = 0;
+
+ for (dx = -1; dx <= +1; dx++)
+ for (dy = -1; dy <= +1; dy++)
+ if (xx+dx >= 0 && xx+dx < ret->w &&
+ yy+dy >= 0 && yy+dy < ret->h &&
+ ret->layout->mines[(yy+dy)*ret->w+(xx+dx)])
+ v++;
+
+ ret->grid[yy*ret->w+xx] = v;
+ }
+ }
+ ret->used_solve = ret->just_used_solve = TRUE;
+ ret->won = TRUE;
+
+ return ret;
}
static char *game_text_format(game_state *state)
@@ -2271,6 +2311,7 @@
return NULL;
ret = dup_game(from);
+ ret->just_used_solve = FALSE;
ret->grid[cy * from->w + cx] ^= (-2 ^ -1);
return ret;
@@ -2293,6 +2334,7 @@
if (from->grid[cy * from->w + cx] == -2 ||
from->grid[cy * from->w + cx] == -3) {
ret = dup_game(from);
+ ret->just_used_solve = FALSE;
open_square(ret, cx, cy);
return ret;
}
@@ -2318,6 +2360,7 @@
if (n == from->grid[cy * from->w + cx]) {
ret = dup_game(from);
+ ret->just_used_solve = FALSE;
for (dy = -1; dy <= +1; dy++)
for (dx = -1; dx <= +1; dx++)
if (cx+dx >= 0 && cx+dx < ret->w &&
@@ -2704,7 +2747,10 @@
if (state->dead) {
sprintf(statusbar, "GAME OVER!");
} else if (state->won) {
- sprintf(statusbar, "COMPLETED!");
+ if (state->used_solve)
+ sprintf(statusbar, "Auto-solved.");
+ else
+ sprintf(statusbar, "COMPLETED!");
} else {
sprintf(statusbar, "Mines marked: %d / %d", markers, mines);
}
@@ -2721,6 +2767,9 @@
static float game_flash_length(game_state *oldstate, game_state *newstate,
int dir, game_ui *ui)
{
+ if (oldstate->used_solve || newstate->used_solve)
+ return 0.0F;
+
if (dir > 0 && !oldstate->dead && !oldstate->won) {
if (newstate->dead) {
ui->flash_is_death = TRUE;
@@ -2766,7 +2815,7 @@
new_game,
dup_game,
free_game,
- FALSE, solve_game,
+ TRUE, solve_game,
TRUE, game_text_format,
new_ui,
free_ui,