ref: 0a798c7484786abcd4b187f94b3734823ca1204e
parent: bed038e17f647becf7ab418c721cb0d2624017e8
author: Simon Tatham <anakin@pobox.com>
date: Fri Jul 22 08:07:56 EDT 2005
Solve animation (currently only in Untangle) was failing to set me->anim_pos to zero, meaning that if it happened immediately after a completion flash then anim_pos would start off half way through its run. [originally from svn r6127]
--- a/midend.c
+++ b/midend.c
@@ -1125,6 +1125,7 @@
me->ourgame->anim_length(me->states[me->statepos-2].state,
me->states[me->statepos-1].state,
+1, me->ui);
+ me->anim_pos = 0.0;
} else {
me->anim_time = 0.0;
midend_finish_move(me);