shithub: puzzles

Download patch

ref: 0a798c7484786abcd4b187f94b3734823ca1204e
parent: bed038e17f647becf7ab418c721cb0d2624017e8
author: Simon Tatham <anakin@pobox.com>
date: Fri Jul 22 08:07:56 EDT 2005

Solve animation (currently only in Untangle) was failing to set
me->anim_pos to zero, meaning that if it happened immediately after
a completion flash then anim_pos would start off half way through
its run.

[originally from svn r6127]

--- a/midend.c
+++ b/midend.c
@@ -1125,6 +1125,7 @@
 	    me->ourgame->anim_length(me->states[me->statepos-2].state,
 				     me->states[me->statepos-1].state,
 				     +1, me->ui);
+        me->anim_pos = 0.0;
     } else {
 	me->anim_time = 0.0;
 	midend_finish_move(me);