ref: 067f06053cb6283da3f2fb76c813ec3f50de8b48
parent: d6163f9976c8d71513e7cc3896ad7c65e0cfb82f
author: Jacob Nevins <jacobn@chiark.greenend.org.uk>
date: Fri Aug 26 15:44:25 EDT 2005
Trivial doc changes after recent prolificacy. [originally from svn r6220]
--- a/puzzles.but
+++ b/puzzles.but
@@ -111,6 +111,13 @@
}
+\dt \ii\e{Print}
+
+\dd Where supported (currently only on Windows), brings up a dialog
+allowing you to print an arbitrary number of puzzles randomly
+generated from the current parameters, optionally including the
+current puzzle.
+
\dt \ii\e{Undo} (\q{U}, Ctrl+\q{Z}, Ctrl+\q{_})
\dd Undoes a single move. (You can undo moves back to the start of the
@@ -295,6 +302,7 @@
then some options, such as the difficulty level in Solo, will be
missing. See \k{common-id} for more details on this.)
+
\C{net} \i{Net}
\cfg{winhelp-topic}{games.net}
@@ -406,6 +414,7 @@
the possible solutions can be an additional challenge for an
advanced player.)
+
\C{cube} \i{Cube}
\cfg{winhelp-topic}{games.cube}
@@ -714,6 +723,7 @@
Netslide was contributed to this collection by Richard Boulton.
+
\C{pattern} \i{Pattern}
\cfg{winhelp-topic}{games.pattern}
@@ -840,8 +850,9 @@
will be a square you can fill in with a single number at all times,
whereas at \q{Intermediate} level and beyond you will have to make
partial deductions about the \e{set} of squares a number could be in
-(or the set of numbers that could be in a square). At
-\q{Unreasonable} level, even this is not enough, and you will
+(or the set of numbers that could be in a square).
+\#{Advanced, Extreme?}
+At \q{Unreasonable} level, even this is not enough, and you will
eventually have to make a guess, and then backtrack if it turns out
to be wrong.
@@ -983,6 +994,8 @@
Enter keys while the cursor is in an unselected region selects it;
pressing Space or Enter again removes it as above.
+(All the actions described in \k{common-actions} are also available.)
+
\H{samegame-parameters} \I{parameters, for Same Game}Same Game parameters
These parameters are available from the \q{Custom...} option on the
@@ -1054,6 +1067,8 @@
\e{without} a red mark, a red mark will appear in it to indicate
that you will need to reverse that operation to reach the solution.)
+(All the actions described in \k{common-actions} are also available.)
+
\H{flip-parameters} \I{parameters, for flip}Flip parameters
These parameters are available from the \q{Custom...} option on the
@@ -1125,6 +1140,8 @@
below; if you run out of guesses (or select \q{Solve...}) the solution
will also be revealed.
+(All the actions described in \k{common-actions} are also available.)
+
\H{guess-parameters} \I{parameters, for Guess}Guess parameters
These parameters are available from the \q{Custom...} option on the
@@ -1169,8 +1186,8 @@
to a vacant hole on the other side. Your aim is to remove all but one
of the pegs initially present.
-This game, best known as \q{Peg Solitaire}, is possibly one of the
-oldest puzzle games still commonly known.
+This game, best known as \I{Solitaire, Peg}\q{Peg Solitaire}, is
+possibly one of the oldest puzzle games still commonly known.
\H{pegs-controls} \i{Pegs controls}
@@ -1186,6 +1203,7 @@
space with no peg and no hole is not available for moving at all: it
is an obstacle which you must work around.
+(All the actions described in \k{common-actions} are also available.)
\H{pegs-parameters} \I{parameters, for Pegs}Pegs parameters
@@ -1234,6 +1252,7 @@
numbers are \e{not} covered by a single domino. Right-clicking again
removes the line.
+(All the actions described in \k{common-actions} are also available.)
\H{dominosa-parameters} \I{parameters, for Dominosa}Dominosa parameters
@@ -1277,6 +1296,8 @@
To move a point, click on it with the left mouse button and drag it
into a new position.
+(All the actions described in \k{common-actions} are also available.)
+
\H{untangle-parameters} \I{parameters, for Untangle}Untangle parameters
There is only one parameter available from the \q{Custom...} option
@@ -1454,12 +1475,9 @@
\W{http://www.nikoli.co.jp/puzzles/39/index.htm}\cw{http://www.nikoli.co.jp/puzzles/39/index.htm}
(in Japanese)
-
\H{slant-controls} \i{Slant controls}
\IM{Slant controls} controls, for Slant
-\IM{Slant controls} keys, for Slant
-\IM{Slant controls} shortcuts (keyboard), for Slant
Left-clicking in a blank square will place a \cw{\\} in it (a line
leaning to the left, i.e. running from the top left of the square to
@@ -1531,8 +1549,6 @@
\H{lightup-controls} \i{Light Up controls}
\IM{Light Up controls} controls, for Light Up
-\IM{Light Up controls} keys, for Light Up
-\IM{Light Up controls} shortcuts (keyboard), for Light Up
Left-clicking in a non-black square will toggle the presence of a light
in that square. Right-clicking in a non-black square toggles a mark there to aid
@@ -1547,6 +1563,7 @@
Thus, the grid is solved when all non-black squares have yellow
highlights and there are no red lights.
+(All the actions described in \k{common-actions} are also available.)
\H{lightup-parameters} \I{parameters, for Light Up}Light Up parameters
@@ -1603,12 +1620,9 @@
Owen's suggestion was a viable puzzle. Thanks also to Gareth Taylor
for many detailed suggestions.
-
\H{map-controls} \i{Map controls}
\IM{Map controls} controls, for Map
-\IM{Map controls} keys, for Map
-\IM{Map controls} shortcuts (keyboard), for Map
To colour a region, click on an existing region of the desired
colour and drag that colour into the new region.
@@ -1619,6 +1633,7 @@
If you need to clear a region, you can drag from an empty region, or
from the puzzle boundary if there are no empty regions left.
+(All the actions described in \k{common-actions} are also available.)
\H{map-parameters} \I{parameters, for Map}Map parameters
@@ -1662,12 +1677,9 @@
\W{http://www.nikoli.co.jp/puzzles/3/index-e.htm}\cw{http://www.nikoli.co.jp/puzzles/3/index-e.htm}
(beware of Flash)
-
\H{loopy-controls} \i{Loopy controls}
\IM{Loopy controls} controls, for Loopy
-\IM{Loopy controls} keys, for Loopy
-\IM{Loopy controls} shortcuts (keyboard), for Loopy
Click the left mouse button between two dots to add a line segment
connecting them. Click again to remove that line segment.
@@ -1676,6 +1688,7 @@
the loop, you can click the right mouse button to add a small cross
indicating this. Click again to remove the cross.
+(All the actions described in \k{common-actions} are also available.)
\H{loopy-parameters} \I{parameters, for Loopy}Loopy parameters