shithub: gpufswip

Download patch

ref: 4e0f00c0b6767751e3c209f6704f4380e5f3f20d
parent: 8c9e01339dbc166b4682d883b7fb8e3261b7f5b1
author: sirjofri <sirjofri@sirjofri.de>
date: Sat Apr 13 10:47:12 EDT 2024

adjusted notes for better presentation

--- a/slides/notes.txt
+++ b/slides/notes.txt
@@ -1,4 +1,4 @@
-INTRO
+# INTRO
 
 About myself:
 - Game developer
@@ -6,8 +6,11 @@
 - Miss hardware acceleration on Plan 9
 
 
-WHAT IS A GPU?
 
+
+
+# WHAT IS A GPU?
+
 Coprocessor like FPU
 
 Separate computer
@@ -28,8 +31,11 @@
   - hidden behind API
 
 
-APPLICATION ARCHITECTURE
 
+
+
+# APPLICATION ARCHITECTURE
+
 before we dive into this slide
 
 Application
@@ -61,8 +67,11 @@
   - slower is sometimes fine
 
 
-INSPIRED BY VULKAN
 
+
+
+# INSPIRED BY VULKAN
+
 Designed by Khronos
 - designed OpenGL
 
@@ -82,8 +91,11 @@
 - compilation, loading to GPU
 - execution on GPU
 
-COMPILE
 
+
+
+# COMPILE
+
 - High level (edited)
 - Spir-V binary
 - Native
@@ -95,8 +107,11 @@
 - cross compilers
 - fully working
 
-FILESYSTEM INTERFACE
 
+
+
+# FILESYSTEM INTERFACE
+
 everything work in progress
 no guarantees
 things can change drastically
@@ -134,9 +149,13 @@
 confusing, refer to shader
 
 
-EXAMPLE SHADER PROGRAM
 
+
+
+# EXAMPLE SHADER PROGRAM
+
 glsl, because SPIR-V too long and confusing
+Spir-V = 55 LOC (glsl: 12 LOC)
 
 important:
 - layout buffer (set 0, binding 1)
@@ -152,8 +171,11 @@
 gl_GlobalInvocationID:
 - which invocation (determine which data to use)
 
-WORKGROUPS
 
+
+
+# WORKGROUPS
+
 Number of workgroups:
 - specified when shader is run
 - 3d vector
@@ -170,7 +192,10 @@
 - can be huge performance difference
 
 
-IMPLEMENTATION
+
+
+
+# IMPLEMENTATION
 
 Draft Implementation:
 - at the time of writing the paper