shithub: pt2-clone

Download patch

ref: 82666ddf4c974998c68a901a0a4b5c5ed44efd3e
parent: 7c4e284d754b20615033274d02969a3bea691c45
author: Olav Sørensen <olav.sorensen@live.no>
date: Wed Jan 12 09:11:30 EST 2022

macOS/Windows: Updated SDL to version 2.0.20

diff: cannot open a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Frameworks/hidapi.framework/Versions/A/Resources//null: file does not exist: '.../A/Frameworks/hidapi.framework/Versions/A/Resources//null' diff: cannot open a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Frameworks/hidapi.framework/Versions/A/_CodeSignature//null: file does not exist: '.../A/Frameworks/hidapi.framework/Versions/A/_CodeSignature//null' diff: cannot open a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Frameworks/hidapi.framework/Versions/A//null: file does not exist: '.../Versions/A/Frameworks/hidapi.framework/Versions/A//null' diff: cannot open a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Frameworks/hidapi.framework/Versions//null: file does not exist: '.../Versions/A/Frameworks/hidapi.framework/Versions//null' diff: cannot open a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Frameworks/hidapi.framework//null: file does not exist: '.../SDL2.framework/Versions/A/Frameworks/hidapi.framework//null' diff: cannot open a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Frameworks//null: file does not exist: '.../Contents/Frameworks/SDL2.framework/Versions/A/Frameworks//null'
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Frameworks/hidapi.framework/Resources
+++ /dev/null
@@ -1,5 +1,0 @@
-XSym
-0026
-e58c4cf10cc7c8ef7d7167ccb641aeb4
-Versions/Current/Resources
-                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     
\ No newline at end of file
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Frameworks/hidapi.framework/Versions/A/Resources/AUTHORS.txt
+++ /dev/null
@@ -1,16 +1,0 @@
-
-HIDAPI Authors:
-
-Alan Ott <alan@signal11.us>:
-	Original Author and Maintainer
-	Linux, Windows, and Mac implementations
-
-Ludovic Rousseau <rousseau@debian.org>:
-	Formatting for Doxygen documentation
-	Bug fixes
-	Correctness fixes
-
-
-For a comprehensive list of contributions, see the commit list at github:
-	https://github.com/libusb/hidapi/commits/master
-
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Frameworks/hidapi.framework/Versions/A/Resources/Info.plist
+++ /dev/null
@@ -1,46 +1,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
-<plist version="1.0">
-<dict>
-	<key>BuildMachineOSBuild</key>
-	<string>20F71</string>
-	<key>CFBundleDevelopmentRegion</key>
-	<string>English</string>
-	<key>CFBundleExecutable</key>
-	<string>hidapi</string>
-	<key>CFBundleIdentifier</key>
-	<string>org.libsdl.hidapi</string>
-	<key>CFBundleInfoDictionaryVersion</key>
-	<string>6.0</string>
-	<key>CFBundleName</key>
-	<string>hidapi</string>
-	<key>CFBundlePackageType</key>
-	<string>FMWK</string>
-	<key>CFBundleShortVersionString</key>
-	<string>1.0</string>
-	<key>CFBundleSupportedPlatforms</key>
-	<array>
-		<string>MacOSX</string>
-	</array>
-	<key>CFBundleVersion</key>
-	<string>1.0</string>
-	<key>DTCompiler</key>
-	<string>com.apple.compilers.llvm.clang.1_0</string>
-	<key>DTPlatformBuild</key>
-	<string>12E507</string>
-	<key>DTPlatformName</key>
-	<string>macosx</string>
-	<key>DTPlatformVersion</key>
-	<string>11.3</string>
-	<key>DTSDKBuild</key>
-	<string>20E214</string>
-	<key>DTSDKName</key>
-	<string>macosx11.3</string>
-	<key>DTXcode</key>
-	<string>1251</string>
-	<key>DTXcodeBuild</key>
-	<string>12E507</string>
-	<key>LSMinimumSystemVersion</key>
-	<string>10.6</string>
-</dict>
-</plist>
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Frameworks/hidapi.framework/Versions/A/Resources/LICENSE-bsd.txt
+++ /dev/null
@@ -1,26 +1,0 @@
-Copyright (c) 2010, Alan Ott, Signal 11 Software
-All rights reserved.
-
-Redistribution and use in source and binary forms, with or without
-modification, are permitted provided that the following conditions are met:
-
-    * Redistributions of source code must retain the above copyright notice,
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-      notice, this list of conditions and the following disclaimer in the
-      documentation and/or other materials provided with the distribution.
-    * Neither the name of Signal 11 Software nor the names of its
-      contributors may be used to endorse or promote products derived from
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-AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
-LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
-CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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-CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-POSSIBILITY OF SUCH DAMAGE.
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Frameworks/hidapi.framework/Versions/A/Resources/LICENSE-gpl3.txt
+++ /dev/null
@@ -1,674 +1,0 @@
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-propagate that work, subject to this License.  You are not responsible
-for enforcing compliance by third parties with this License.
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-  An "entity transaction" is a transaction transferring control of an
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-
-  You may not impose any further restrictions on the exercise of the
-rights granted or affirmed under this License.  For example, you may
-not impose a license fee, royalty, or other charge for exercise of
-rights granted under this License, and you may not initiate litigation
-(including a cross-claim or counterclaim in a lawsuit) alleging that
-any patent claim is infringed by making, using, selling, offering for
-sale, or importing the Program or any portion of it.
-
-  11. Patents.
-
-  A "contributor" is a copyright holder who authorizes use under this
-License of the Program or a work on which the Program is based.  The
-work thus licensed is called the contributor's "contributor version".
-
-  A contributor's "essential patent claims" are all patent claims
-owned or controlled by the contributor, whether already acquired or
-hereafter acquired, that would be infringed by some manner, permitted
-by this License, of making, using, or selling its contributor version,
-but do not include claims that would be infringed only as a
-consequence of further modification of the contributor version.  For
-purposes of this definition, "control" includes the right to grant
-patent sublicenses in a manner consistent with the requirements of
-this License.
-
-  Each contributor grants you a non-exclusive, worldwide, royalty-free
-patent license under the contributor's essential patent claims, to
-make, use, sell, offer for sale, import and otherwise run, modify and
-propagate the contents of its contributor version.
-
-  In the following three paragraphs, a "patent license" is any express
-agreement or commitment, however denominated, not to enforce a patent
-(such as an express permission to practice a patent or covenant not to
-sue for patent infringement).  To "grant" such a patent license to a
-party means to make such an agreement or commitment not to enforce a
-patent against the party.
-
-  If you convey a covered work, knowingly relying on a patent license,
-and the Corresponding Source of the work is not available for anyone
-to copy, free of charge and under the terms of this License, through a
-publicly available network server or other readily accessible means,
-then you must either (1) cause the Corresponding Source to be so
-available, or (2) arrange to deprive yourself of the benefit of the
-patent license for this particular work, or (3) arrange, in a manner
-consistent with the requirements of this License, to extend the patent
-license to downstream recipients.  "Knowingly relying" means you have
-actual knowledge that, but for the patent license, your conveying the
-covered work in a country, or your recipient's use of the covered work
-in a country, would infringe one or more identifiable patents in that
-country that you have reason to believe are valid.
-
-  If, pursuant to or in connection with a single transaction or
-arrangement, you convey, or propagate by procuring conveyance of, a
-covered work, and grant a patent license to some of the parties
-receiving the covered work authorizing them to use, propagate, modify
-or convey a specific copy of the covered work, then the patent license
-you grant is automatically extended to all recipients of the covered
-work and works based on it.
-
-  A patent license is "discriminatory" if it does not include within
-the scope of its coverage, prohibits the exercise of, or is
-conditioned on the non-exercise of one or more of the rights that are
-specifically granted under this License.  You may not convey a covered
-work if you are a party to an arrangement with a third party that is
-in the business of distributing software, under which you make payment
-to the third party based on the extent of your activity of conveying
-the work, and under which the third party grants, to any of the
-parties who would receive the covered work from you, a discriminatory
-patent license (a) in connection with copies of the covered work
-conveyed by you (or copies made from those copies), or (b) primarily
-for and in connection with specific products or compilations that
-contain the covered work, unless you entered into that arrangement,
-or that patent license was granted, prior to 28 March 2007.
-
-  Nothing in this License shall be construed as excluding or limiting
-any implied license or other defenses to infringement that may
-otherwise be available to you under applicable patent law.
-
-  12. No Surrender of Others' Freedom.
-
-  If conditions are imposed on you (whether by court order, agreement or
-otherwise) that contradict the conditions of this License, they do not
-excuse you from the conditions of this License.  If you cannot convey a
-covered work so as to satisfy simultaneously your obligations under this
-License and any other pertinent obligations, then as a consequence you may
-not convey it at all.  For example, if you agree to terms that obligate you
-to collect a royalty for further conveying from those to whom you convey
-the Program, the only way you could satisfy both those terms and this
-License would be to refrain entirely from conveying the Program.
-
-  13. Use with the GNU Affero General Public License.
-
-  Notwithstanding any other provision of this License, you have
-permission to link or combine any covered work with a work licensed
-under version 3 of the GNU Affero General Public License into a single
-combined work, and to convey the resulting work.  The terms of this
-License will continue to apply to the part which is the covered work,
-but the special requirements of the GNU Affero General Public License,
-section 13, concerning interaction through a network will apply to the
-combination as such.
-
-  14. Revised Versions of this License.
-
-  The Free Software Foundation may publish revised and/or new versions of
-the GNU General Public License from time to time.  Such new versions will
-be similar in spirit to the present version, but may differ in detail to
-address new problems or concerns.
-
-  Each version is given a distinguishing version number.  If the
-Program specifies that a certain numbered version of the GNU General
-Public License "or any later version" applies to it, you have the
-option of following the terms and conditions either of that numbered
-version or of any later version published by the Free Software
-Foundation.  If the Program does not specify a version number of the
-GNU General Public License, you may choose any version ever published
-by the Free Software Foundation.
-
-  If the Program specifies that a proxy can decide which future
-versions of the GNU General Public License can be used, that proxy's
-public statement of acceptance of a version permanently authorizes you
-to choose that version for the Program.
-
-  Later license versions may give you additional or different
-permissions.  However, no additional obligations are imposed on any
-author or copyright holder as a result of your choosing to follow a
-later version.
-
-  15. Disclaimer of Warranty.
-
-  THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
-APPLICABLE LAW.  EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
-HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
-OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
-THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
-PURPOSE.  THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
-IS WITH YOU.  SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
-ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
-
-  16. Limitation of Liability.
-
-  IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
-WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
-THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
-GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
-USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
-DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
-PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
-EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
-SUCH DAMAGES.
-
-  17. Interpretation of Sections 15 and 16.
-
-  If the disclaimer of warranty and limitation of liability provided
-above cannot be given local legal effect according to their terms,
-reviewing courts shall apply local law that most closely approximates
-an absolute waiver of all civil liability in connection with the
-Program, unless a warranty or assumption of liability accompanies a
-copy of the Program in return for a fee.
-
-                     END OF TERMS AND CONDITIONS
-
-            How to Apply These Terms to Your New Programs
-
-  If you develop a new program, and you want it to be of the greatest
-possible use to the public, the best way to achieve this is to make it
-free software which everyone can redistribute and change under these terms.
-
-  To do so, attach the following notices to the program.  It is safest
-to attach them to the start of each source file to most effectively
-state the exclusion of warranty; and each file should have at least
-the "copyright" line and a pointer to where the full notice is found.
-
-    <one line to give the program's name and a brief idea of what it does.>
-    Copyright (C) <year>  <name of author>
-
-    This program is free software: you can redistribute it and/or modify
-    it under the terms of the GNU General Public License as published by
-    the Free Software Foundation, either version 3 of the License, or
-    (at your option) any later version.
-
-    This program is distributed in the hope that it will be useful,
-    but WITHOUT ANY WARRANTY; without even the implied warranty of
-    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-    GNU General Public License for more details.
-
-    You should have received a copy of the GNU General Public License
-    along with this program.  If not, see <http://www.gnu.org/licenses/>.
-
-Also add information on how to contact you by electronic and paper mail.
-
-  If the program does terminal interaction, make it output a short
-notice like this when it starts in an interactive mode:
-
-    <program>  Copyright (C) <year>  <name of author>
-    This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
-    This is free software, and you are welcome to redistribute it
-    under certain conditions; type `show c' for details.
-
-The hypothetical commands `show w' and `show c' should show the appropriate
-parts of the General Public License.  Of course, your program's commands
-might be different; for a GUI interface, you would use an "about box".
-
-  You should also get your employer (if you work as a programmer) or school,
-if any, to sign a "copyright disclaimer" for the program, if necessary.
-For more information on this, and how to apply and follow the GNU GPL, see
-<http://www.gnu.org/licenses/>.
-
-  The GNU General Public License does not permit incorporating your program
-into proprietary programs.  If your program is a subroutine library, you
-may consider it more useful to permit linking proprietary applications with
-the library.  If this is what you want to do, use the GNU Lesser General
-Public License instead of this License.  But first, please read
-<http://www.gnu.org/philosophy/why-not-lgpl.html>.
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Frameworks/hidapi.framework/Versions/A/Resources/LICENSE-orig.txt
+++ /dev/null
@@ -1,9 +1,0 @@
- HIDAPI - Multi-Platform library for
- communication with HID devices.
-
- Copyright 2009, Alan Ott, Signal 11 Software.
- All Rights Reserved.
- 
- This software may be used by anyone for any reason so
- long as the copyright notice in the source files
- remains intact.
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Frameworks/hidapi.framework/Versions/A/Resources/LICENSE.txt
+++ /dev/null
@@ -1,13 +1,0 @@
-HIDAPI can be used under one of three licenses.
-
-1. The GNU General Public License, version 3.0, in LICENSE-gpl3.txt
-2. A BSD-Style License, in LICENSE-bsd.txt.
-3. The more liberal original HIDAPI license. LICENSE-orig.txt
-
-The license chosen is at the discretion of the user of HIDAPI. For example:
-1. An author of GPL software would likely use HIDAPI under the terms of the
-GPL.
-
-2. An author of commercial closed-source software would likely use HIDAPI
-under the terms of the BSD-style license or the original HIDAPI license.
-
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Frameworks/hidapi.framework/Versions/A/_CodeSignature/CodeResources
+++ /dev/null
@@ -1,207 +1,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
-<plist version="1.0">
-<dict>
-	<key>files</key>
-	<dict>
-		<key>Resources/AUTHORS.txt</key>
-		<data>
-		MKG+c/Ng8ZXbj7p1G5WReTJm06Y=
-		</data>
-		<key>Resources/Info.plist</key>
-		<data>
-		g7AyEDAn8OagZEdOw9Y87Giw/j8=
-		</data>
-		<key>Resources/LICENSE-bsd.txt</key>
-		<data>
-		fd5CtMb9r65yLY0HVWttnbpNKWM=
-		</data>
-		<key>Resources/LICENSE-gpl3.txt</key>
-		<data>
-		hiS82uVbru8AzRHV38+mD2hxCgI=
-		</data>
-		<key>Resources/LICENSE-orig.txt</key>
-		<data>
-		ZgR9vPP9aJyZRyJm9a0UHFPW8sY=
-		</data>
-		<key>Resources/LICENSE.txt</key>
-		<data>
-		9VS7iq5RUyXd9/XSbbwcYpQMum4=
-		</data>
-	</dict>
-	<key>files2</key>
-	<dict>
-		<key>Resources/AUTHORS.txt</key>
-		<dict>
-			<key>hash</key>
-			<data>
-			MKG+c/Ng8ZXbj7p1G5WReTJm06Y=
-			</data>
-			<key>hash2</key>
-			<data>
-			syens6RZflkCVW7D6EB8vdHiiKvUYjt7S1bRTUnoTss=
-			</data>
-		</dict>
-		<key>Resources/Info.plist</key>
-		<dict>
-			<key>hash</key>
-			<data>
-			g7AyEDAn8OagZEdOw9Y87Giw/j8=
-			</data>
-			<key>hash2</key>
-			<data>
-			acdaiFLRMi4yNrR9yFEbTTWUNMwNN1CLZHvZTkbaW+I=
-			</data>
-		</dict>
-		<key>Resources/LICENSE-bsd.txt</key>
-		<dict>
-			<key>hash</key>
-			<data>
-			fd5CtMb9r65yLY0HVWttnbpNKWM=
-			</data>
-			<key>hash2</key>
-			<data>
-			MOsb7ym0b4unq4tBYDXb2TywNKRUgd2XgVuUQoRYLNI=
-			</data>
-		</dict>
-		<key>Resources/LICENSE-gpl3.txt</key>
-		<dict>
-			<key>hash</key>
-			<data>
-			hiS82uVbru8AzRHV38+mD2hxCgI=
-			</data>
-			<key>hash2</key>
-			<data>
-			jOtLnuWt7d5Hsx6XXB2QxzrSe2sWWh3NgMfFRetluQM=
-			</data>
-		</dict>
-		<key>Resources/LICENSE-orig.txt</key>
-		<dict>
-			<key>hash</key>
-			<data>
-			ZgR9vPP9aJyZRyJm9a0UHFPW8sY=
-			</data>
-			<key>hash2</key>
-			<data>
-			+1Q2qmPRtxqN+/dOyvGltOHsTff4AHTRH+yZKE9pyl8=
-			</data>
-		</dict>
-		<key>Resources/LICENSE.txt</key>
-		<dict>
-			<key>hash</key>
-			<data>
-			9VS7iq5RUyXd9/XSbbwcYpQMum4=
-			</data>
-			<key>hash2</key>
-			<data>
-			fTsIfDTzXU1TjjvN3R/49m6S+e8zaIGZlIKADd+ECRM=
-			</data>
-		</dict>
-	</dict>
-	<key>rules</key>
-	<dict>
-		<key>^Resources/</key>
-		<true/>
-		<key>^Resources/.*\.lproj/</key>
-		<dict>
-			<key>optional</key>
-			<true/>
-			<key>weight</key>
-			<real>1000</real>
-		</dict>
-		<key>^Resources/.*\.lproj/locversion.plist$</key>
-		<dict>
-			<key>omit</key>
-			<true/>
-			<key>weight</key>
-			<real>1100</real>
-		</dict>
-		<key>^Resources/Base\.lproj/</key>
-		<dict>
-			<key>weight</key>
-			<real>1010</real>
-		</dict>
-		<key>^version.plist$</key>
-		<true/>
-	</dict>
-	<key>rules2</key>
-	<dict>
-		<key>.*\.dSYM($|/)</key>
-		<dict>
-			<key>weight</key>
-			<real>11</real>
-		</dict>
-		<key>^(.*/)?\.DS_Store$</key>
-		<dict>
-			<key>omit</key>
-			<true/>
-			<key>weight</key>
-			<real>2000</real>
-		</dict>
-		<key>^(Frameworks|SharedFrameworks|PlugIns|Plug-ins|XPCServices|Helpers|MacOS|Library/(Automator|Spotlight|LoginItems))/</key>
-		<dict>
-			<key>nested</key>
-			<true/>
-			<key>weight</key>
-			<real>10</real>
-		</dict>
-		<key>^.*</key>
-		<true/>
-		<key>^Info\.plist$</key>
-		<dict>
-			<key>omit</key>
-			<true/>
-			<key>weight</key>
-			<real>20</real>
-		</dict>
-		<key>^PkgInfo$</key>
-		<dict>
-			<key>omit</key>
-			<true/>
-			<key>weight</key>
-			<real>20</real>
-		</dict>
-		<key>^Resources/</key>
-		<dict>
-			<key>weight</key>
-			<real>20</real>
-		</dict>
-		<key>^Resources/.*\.lproj/</key>
-		<dict>
-			<key>optional</key>
-			<true/>
-			<key>weight</key>
-			<real>1000</real>
-		</dict>
-		<key>^Resources/.*\.lproj/locversion.plist$</key>
-		<dict>
-			<key>omit</key>
-			<true/>
-			<key>weight</key>
-			<real>1100</real>
-		</dict>
-		<key>^Resources/Base\.lproj/</key>
-		<dict>
-			<key>weight</key>
-			<real>1010</real>
-		</dict>
-		<key>^[^/]+$</key>
-		<dict>
-			<key>nested</key>
-			<true/>
-			<key>weight</key>
-			<real>10</real>
-		</dict>
-		<key>^embedded\.provisionprofile$</key>
-		<dict>
-			<key>weight</key>
-			<real>20</real>
-		</dict>
-		<key>^version\.plist$</key>
-		<dict>
-			<key>weight</key>
-			<real>20</real>
-		</dict>
-	</dict>
-</dict>
-</plist>
binary files a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Frameworks/hidapi.framework/Versions/A/hidapi /dev/null differ
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Frameworks/hidapi.framework/Versions/Current
+++ /dev/null
@@ -1,5 +1,0 @@
-XSym
-0001
-7fc56270e7a70fa81a5935b72eacbe29
-A
-                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              
\ No newline at end of file
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Frameworks/hidapi.framework/hidapi
+++ /dev/null
@@ -1,5 +1,0 @@
-XSym
-0023
-7ecf8a33dbf3a601a503cad8a2f045fd
-Versions/Current/hidapi
-                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        
\ No newline at end of file
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -42,6 +42,7 @@
 #include "SDL_filesystem.h"
 #include "SDL_gamecontroller.h"
 #include "SDL_haptic.h"
+#include "SDL_hidapi.h"
 #include "SDL_hints.h"
 #include "SDL_joystick.h"
 #include "SDL_loadso.h"
@@ -132,6 +133,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_InitSubSystem
  * \sa SDL_Quit
  * \sa SDL_SetMainReady
@@ -148,6 +151,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_Init
  * \sa SDL_Quit
  * \sa SDL_QuitSubSystem
@@ -169,6 +174,8 @@
  *
  * \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_InitSubSystem
  * \sa SDL_Quit
  */
@@ -183,6 +190,8 @@
  *
  *          The return value does not include SDL_INIT_NOPARACHUTE.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_Init
  * \sa SDL_InitSubSystem
  */
@@ -204,6 +213,8 @@
  * You can use this function with atexit() to ensure that it is run when your
  * application is shutdown, but it is not wise to do this from a library or
  * other dynamically loaded code.
+ *
+ * \since This function is available since SDL 2.0.0.
  *
  * \sa SDL_Init
  * \sa SDL_QuitSubSystem
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_assert.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_assert.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -217,6 +217,8 @@
  *                fails or NULL for the default handler
  * \param userdata a pointer that is passed to `handler`
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetAssertionHandler
  */
 extern DECLSPEC void SDLCALL SDL_SetAssertionHandler(
@@ -285,6 +287,8 @@
  * \returns a list of all failed assertions or NULL if the list is empty. This
  *          memory should not be modified or freed by the application.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_ResetAssertionReport
  */
 extern DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void);
@@ -296,6 +300,8 @@
  * point. Immediately following this call, SDL_GetAssertionReport will return
  * no items. In addition, any previously-triggered assertions will be reset to
  * a trigger_count of zero, and their always_ignore state will be false.
+ *
+ * \since This function is available since SDL 2.0.0.
  *
  * \sa SDL_GetAssertionReport
  */
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_atomic.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_atomic.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -98,6 +98,8 @@
  * \returns SDL_TRUE if the lock succeeded, SDL_FALSE if the lock is already
  *          held.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_AtomicLock
  * \sa SDL_AtomicUnlock
  */
@@ -111,6 +113,8 @@
  *
  * \param lock a pointer to a lock variable
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_AtomicTryLock
  * \sa SDL_AtomicUnlock
  */
@@ -148,7 +152,7 @@
 /* This is correct for all CPUs when using GCC or Solaris Studio 12.1+. */
 #define SDL_CompilerBarrier()   __asm__ __volatile__ ("" : : : "memory")
 #elif defined(__WATCOMC__)
-extern _inline void SDL_CompilerBarrier (void);
+extern __inline void SDL_CompilerBarrier(void);
 #pragma aux SDL_CompilerBarrier = "" parm [] modify exact [];
 #else
 #define SDL_CompilerBarrier()   \
@@ -173,6 +177,8 @@
  *
  * For more information on these semantics, take a look at the blog post:
  * http://preshing.com/20120913/acquire-and-release-semantics
+ *
+ * \since This function is available since SDL 2.0.6.
  */
 extern DECLSPEC void SDLCALL SDL_MemoryBarrierReleaseFunction(void);
 extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquireFunction(void);
@@ -268,6 +274,8 @@
  * \param v the desired value
  * \returns the previous value of the atomic variable.
  *
+ * \since This function is available since SDL 2.0.2.
+ *
  * \sa SDL_AtomicGet
  */
 extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_atomic_t *a, int v);
@@ -281,6 +289,8 @@
  * \param a a pointer to an SDL_atomic_t variable
  * \returns the current value of an atomic variable.
  *
+ * \since This function is available since SDL 2.0.2.
+ *
  * \sa SDL_AtomicSet
  */
 extern DECLSPEC int SDLCALL SDL_AtomicGet(SDL_atomic_t *a);
@@ -297,6 +307,8 @@
  * \param v the desired value to add
  * \returns the previous value of the atomic variable.
  *
+ * \since This function is available since SDL 2.0.2.
+ *
  * \sa SDL_AtomicDecRef
  * \sa SDL_AtomicIncRef
  */
@@ -348,6 +360,8 @@
  * \param v the desired pointer value
  * \returns the previous value of the pointer.
  *
+ * \since This function is available since SDL 2.0.2.
+ *
  * \sa SDL_AtomicCASPtr
  * \sa SDL_AtomicGetPtr
  */
@@ -361,6 +375,8 @@
  *
  * \param a a pointer to a pointer
  * \returns the current value of a pointer.
+ *
+ * \since This function is available since SDL 2.0.2.
  *
  * \sa SDL_AtomicCASPtr
  * \sa SDL_AtomicSetPtr
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_audio.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_audio.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -253,7 +253,48 @@
  *  order that they are normally initialized by default.
  */
 /* @{ */
+
+/**
+ * Use this function to get the number of built-in audio drivers.
+ *
+ * This function returns a hardcoded number. This never returns a negative
+ * value; if there are no drivers compiled into this build of SDL, this
+ * function returns zero. The presence of a driver in this list does not mean
+ * it will function, it just means SDL is capable of interacting with that
+ * interface. For example, a build of SDL might have esound support, but if
+ * there's no esound server available, SDL's esound driver would fail if used.
+ *
+ * By default, SDL tries all drivers, in its preferred order, until one is
+ * found to be usable.
+ *
+ * \returns the number of built-in audio drivers.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_GetAudioDriver
+ */
 extern DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void);
+
+/**
+ * Use this function to get the name of a built in audio driver.
+ *
+ * The list of audio drivers is given in the order that they are normally
+ * initialized by default; the drivers that seem more reasonable to choose
+ * first (as far as the SDL developers believe) are earlier in the list.
+ *
+ * The names of drivers are all simple, low-ASCII identifiers, like "alsa",
+ * "coreaudio" or "xaudio2". These never have Unicode characters, and are not
+ * meant to be proper names.
+ *
+ * \param index the index of the audio driver; the value ranges from 0 to
+ *              SDL_GetNumAudioDrivers() - 1
+ * \returns the name of the audio driver at the requested index, or NULL if an
+ *          invalid index was specified.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_GetNumAudioDrivers
+ */
 extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index);
 /* @} */
 
@@ -265,7 +306,36 @@
  *            use.  You should normally use SDL_Init() or SDL_InitSubSystem().
  */
 /* @{ */
+
+/**
+ * Use this function to initialize a particular audio driver.
+ *
+ * This function is used internally, and should not be used unless you have a
+ * specific need to designate the audio driver you want to use. You should
+ * normally use SDL_Init() or SDL_InitSubSystem().
+ *
+ * \param driver_name the name of the desired audio driver
+ * \returns 0 on success or a negative error code on failure; call
+ *          SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_AudioQuit
+ */
 extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name);
+
+/**
+ * Use this function to shut down audio if you initialized it with
+ * SDL_AudioInit().
+ *
+ * This function is used internally, and should not be used unless you have a
+ * specific need to specify the audio driver you want to use. You should
+ * normally use SDL_Quit() or SDL_QuitSubSystem().
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_AudioInit
+ */
 extern DECLSPEC void SDLCALL SDL_AudioQuit(void);
 /* @} */
 
@@ -296,7 +366,7 @@
  *
  * This function is roughly equivalent to:
  *
- * ```c++
+ * ```c
  * SDL_OpenAudioDevice(NULL, 0, desired, obtained, SDL_AUDIO_ALLOW_ANY_CHANGE);
  * ```
  *
@@ -327,6 +397,8 @@
  *          audio device or failure to set up the audio thread; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CloseAudio
  * \sa SDL_LockAudio
  * \sa SDL_PauseAudio
@@ -370,7 +442,7 @@
  * should not be called for each iteration of a loop, but rather once at the
  * start of a loop:
  *
- * ```c++
+ * ```c
  * // Don't do this:
  * for (int i = 0; i < SDL_GetNumAudioDevices(0); i++)
  *
@@ -412,6 +484,8 @@
  * \returns the name of the audio device at the requested index, or NULL on
  *          error.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetNumAudioDevices
  */
 extern DECLSPEC const char *SDLCALL SDL_GetAudioDeviceName(int index,
@@ -437,6 +511,8 @@
  * \param spec The SDL_AudioSpec to be initialized by this function.
  * \returns 0 on success, nonzero on error
  *
+ * \since This function is available since SDL 2.0.16.
+ *
  * \sa SDL_GetNumAudioDevices
  */
 extern DECLSPEC int SDLCALL SDL_GetAudioDeviceSpec(int index,
@@ -462,6 +538,19 @@
  * hostname/IP address for a remote audio server, or a filename in the
  * diskaudio driver.
  *
+ * An opened audio device starts out paused, and should be enabled for playing
+ * by calling SDL_PauseAudioDevice(devid, 0) when you are ready for your audio
+ * callback function to be called. Since the audio driver may modify the
+ * requested size of the audio buffer, you should allocate any local mixing
+ * buffers after you open the audio device.
+ *
+ * The audio callback runs in a separate thread in most cases; you can prevent
+ * race conditions between your callback and other threads without fully
+ * pausing playback with SDL_LockAudioDevice(). For more information about the
+ * callback, see SDL_AudioSpec.
+ *
+ * Managing the audio spec via 'desired' and 'obtained':
+ *
  * When filling in the desired audio spec structure:
  *
  * - `desired->freq` should be the frequency in sample-frames-per-second (Hz).
@@ -510,20 +599,12 @@
  * callback's float32 audio to int16 before feeding it to the hardware and
  * will keep the originally requested format in the `obtained` structure.
  *
+ * The resulting audio specs, varying depending on hardware and on what
+ * changes were allowed, will then be written back to `obtained`.
+ *
  * If your application can only handle one specific data format, pass a zero
  * for `allowed_changes` and let SDL transparently handle any differences.
  *
- * An opened audio device starts out paused, and should be enabled for playing
- * by calling SDL_PauseAudioDevice(devid, 0) when you are ready for your audio
- * callback function to be called. Since the audio driver may modify the
- * requested size of the audio buffer, you should allocate any local mixing
- * buffers after you open the audio device.
- *
- * The audio callback runs in a separate thread in most cases; you can prevent
- * race conditions between your callback and other threads without fully
- * pausing playback with SDL_LockAudioDevice(). For more information about the
- * callback, see SDL_AudioSpec.
- *
  * \param device a UTF-8 string reported by SDL_GetAudioDeviceName() or a
  *               driver-specific name as appropriate. NULL requests the most
  *               reasonable default device.
@@ -570,7 +651,38 @@
     SDL_AUDIO_PLAYING,
     SDL_AUDIO_PAUSED
 } SDL_AudioStatus;
+
+/**
+ * This function is a legacy means of querying the audio device.
+ *
+ * New programs might want to use SDL_GetAudioDeviceStatus() instead. This
+ * function is equivalent to calling...
+ *
+ * ```c
+ * SDL_GetAudioDeviceStatus(1);
+ * ```
+ *
+ * ...and is only useful if you used the legacy SDL_OpenAudio() function.
+ *
+ * \returns the SDL_AudioStatus of the audio device opened by SDL_OpenAudio().
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_GetAudioDeviceStatus
+ */
 extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioStatus(void);
+
+/**
+ * Use this function to get the current audio state of an audio device.
+ *
+ * \param dev the ID of an audio device previously opened with
+ *            SDL_OpenAudioDevice()
+ * \returns the SDL_AudioStatus of the specified audio device.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_PauseAudioDevice
+ */
 extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev);
 /* @} *//* Audio State */
 
@@ -584,7 +696,56 @@
  *  Silence will be written to the audio device during the pause.
  */
 /* @{ */
+
+/**
+ * This function is a legacy means of pausing the audio device.
+ *
+ * New programs might want to use SDL_PauseAudioDevice() instead. This
+ * function is equivalent to calling...
+ *
+ * ```c
+ * SDL_PauseAudioDevice(1, pause_on);
+ * ```
+ *
+ * ...and is only useful if you used the legacy SDL_OpenAudio() function.
+ *
+ * \param pause_on non-zero to pause, 0 to unpause
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_GetAudioStatus
+ * \sa SDL_PauseAudioDevice
+ */
 extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on);
+
+/**
+ * Use this function to pause and unpause audio playback on a specified
+ * device.
+ *
+ * This function pauses and unpauses the audio callback processing for a given
+ * device. Newly-opened audio devices start in the paused state, so you must
+ * call this function with **pause_on**=0 after opening the specified audio
+ * device to start playing sound. This allows you to safely initialize data
+ * for your callback function after opening the audio device. Silence will be
+ * written to the audio device while paused, and the audio callback is
+ * guaranteed to not be called. Pausing one device does not prevent other
+ * unpaused devices from running their callbacks.
+ *
+ * Pausing state does not stack; even if you pause a device several times, a
+ * single unpause will start the device playing again, and vice versa. This is
+ * different from how SDL_LockAudioDevice() works.
+ *
+ * If you just need to protect a few variables from race conditions vs your
+ * callback, you shouldn't pause the audio device, as it will lead to dropouts
+ * in the audio playback. Instead, you should use SDL_LockAudioDevice().
+ *
+ * \param dev a device opened by SDL_OpenAudioDevice()
+ * \param pause_on non-zero to pause, 0 to unpause
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_LockAudioDevice
+ */
 extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev,
                                                   int pause_on);
 /* @} *//* Pause audio functions */
@@ -633,7 +794,7 @@
  *
  * Example:
  *
- * ```c++
+ * ```c
  * SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, &spec, &buf, &len);
  * ```
  *
@@ -640,7 +801,7 @@
  * Note that the SDL_LoadWAV macro does this same thing for you, but in a less
  * messy way:
  *
- * ```c++
+ * ```c
  * SDL_LoadWAV("sample.wav", &spec, &buf, &len);
  * ```
  *
@@ -665,6 +826,8 @@
  *          When the application is done with the data returned in
  *          `audio_buf`, it should call SDL_FreeWAV() to dispose of it.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_FreeWAV
  * \sa SDL_LoadWAV
  */
@@ -691,6 +854,8 @@
  * \param audio_buf a pointer to the buffer created by SDL_LoadWAV() or
  *                  SDL_LoadWAV_RW()
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_LoadWAV
  * \sa SDL_LoadWAV_RW
  */
@@ -724,6 +889,8 @@
  *          or a negative error code on failure; call SDL_GetError() for more
  *          information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_ConvertAudio
  */
 extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT * cvt,
@@ -768,6 +935,8 @@
  * \returns 0 if the conversion was completed successfully or a negative error
  *          code on failure; call SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_BuildAudioCVT
  */
 extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT * cvt);
@@ -794,6 +963,8 @@
  * \param dst_rate The sampling rate of the desired audio output
  * \returns 0 on success, or -1 on error.
  *
+ * \since This function is available since SDL 2.0.7.
+ *
  * \sa SDL_AudioStreamPut
  * \sa SDL_AudioStreamGet
  * \sa SDL_AudioStreamAvailable
@@ -816,6 +987,8 @@
  * \param len The number of bytes to write to the stream
  * \returns 0 on success, or -1 on error.
  *
+ * \since This function is available since SDL 2.0.7.
+ *
  * \sa SDL_NewAudioStream
  * \sa SDL_AudioStreamGet
  * \sa SDL_AudioStreamAvailable
@@ -833,6 +1006,8 @@
  * \param len The maximum number of bytes to fill
  * \returns the number of bytes read from the stream, or -1 on error
  *
+ * \since This function is available since SDL 2.0.7.
+ *
  * \sa SDL_NewAudioStream
  * \sa SDL_AudioStreamPut
  * \sa SDL_AudioStreamAvailable
@@ -849,6 +1024,8 @@
  * resample correctly, so this number might be lower than what you expect, or
  * even be zero. Add more data or flush the stream if you need the data now.
  *
+ * \since This function is available since SDL 2.0.7.
+ *
  * \sa SDL_NewAudioStream
  * \sa SDL_AudioStreamPut
  * \sa SDL_AudioStreamGet
@@ -866,6 +1043,8 @@
  * audio gaps in the output. Generally this is intended to signal the end of
  * input, so the complete output becomes available.
  *
+ * \since This function is available since SDL 2.0.7.
+ *
  * \sa SDL_NewAudioStream
  * \sa SDL_AudioStreamPut
  * \sa SDL_AudioStreamGet
@@ -878,6 +1057,8 @@
 /**
  * Clear any pending data in the stream without converting it
  *
+ * \since This function is available since SDL 2.0.7.
+ *
  * \sa SDL_NewAudioStream
  * \sa SDL_AudioStreamPut
  * \sa SDL_AudioStreamGet
@@ -890,6 +1071,8 @@
 /**
  * Free an audio stream
  *
+ * \since This function is available since SDL 2.0.7.
+ *
  * \sa SDL_NewAudioStream
  * \sa SDL_AudioStreamPut
  * \sa SDL_AudioStreamGet
@@ -900,17 +1083,18 @@
 extern DECLSPEC void SDLCALL SDL_FreeAudioStream(SDL_AudioStream *stream);
 
 #define SDL_MIX_MAXVOLUME 128
+
 /**
  * This function is a legacy means of mixing audio.
  *
- * This function is equivalent to calling
+ * This function is equivalent to calling...
  *
- * ```c++
+ * ```c
  * SDL_MixAudioFormat(dst, src, format, len, volume);
  * ```
  *
- * where `format` is the obtained format of the audio device from the legacy
- * SDL_OpenAudio() function.
+ * ...where `format` is the obtained format of the audio device from the
+ * legacy SDL_OpenAudio() function.
  *
  * \param dst the destination for the mixed audio
  * \param src the source audio buffer to be mixed
@@ -918,6 +1102,8 @@
  * \param volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME
  *               for full audio volume
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_MixAudioFormat
  */
 extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 * dst, const Uint8 * src,
@@ -950,6 +1136,8 @@
  * \param len the length of the audio buffer in bytes
  * \param volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME
  *               for full audio volume
+ *
+ * \since This function is available since SDL 2.0.0.
  */
 extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst,
                                                 const Uint8 * src,
@@ -987,10 +1175,9 @@
  * You should not call SDL_LockAudio() on the device before queueing; SDL
  * handles locking internally for this function.
  *
- * Note that SDL2
- * [https://discourse.libsdl.org/t/sdl2-support-for-planar-audio/31263/3 does
- * not support planar audio]. You will need to resample from planar audio
- * formats into a non-planar one (see SDL_AudioFormat) before queuing audio.
+ * Note that SDL2 does not support planar audio. You will need to resample
+ * from planar audio formats into a non-planar one (see SDL_AudioFormat)
+ * before queuing audio.
  *
  * \param dev the device ID to which we will queue audio
  * \param data the data to queue to the device for later playback
@@ -1131,9 +1318,97 @@
  *  function or you will cause deadlock.
  */
 /* @{ */
+
+/**
+ * This function is a legacy means of locking the audio device.
+ *
+ * New programs might want to use SDL_LockAudioDevice() instead. This function
+ * is equivalent to calling...
+ *
+ * ```c
+ * SDL_LockAudioDevice(1);
+ * ```
+ *
+ * ...and is only useful if you used the legacy SDL_OpenAudio() function.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_LockAudioDevice
+ * \sa SDL_UnlockAudio
+ * \sa SDL_UnlockAudioDevice
+ */
 extern DECLSPEC void SDLCALL SDL_LockAudio(void);
+
+/**
+ * Use this function to lock out the audio callback function for a specified
+ * device.
+ *
+ * The lock manipulated by these functions protects the audio callback
+ * function specified in SDL_OpenAudioDevice(). During a
+ * SDL_LockAudioDevice()/SDL_UnlockAudioDevice() pair, you can be guaranteed
+ * that the callback function for that device is not running, even if the
+ * device is not paused. While a device is locked, any other unpaused,
+ * unlocked devices may still run their callbacks.
+ *
+ * Calling this function from inside your audio callback is unnecessary. SDL
+ * obtains this lock before calling your function, and releases it when the
+ * function returns.
+ *
+ * You should not hold the lock longer than absolutely necessary. If you hold
+ * it too long, you'll experience dropouts in your audio playback. Ideally,
+ * your application locks the device, sets a few variables and unlocks again.
+ * Do not do heavy work while holding the lock for a device.
+ *
+ * It is safe to lock the audio device multiple times, as long as you unlock
+ * it an equivalent number of times. The callback will not run until the
+ * device has been unlocked completely in this way. If your application fails
+ * to unlock the device appropriately, your callback will never run, you might
+ * hear repeating bursts of audio, and SDL_CloseAudioDevice() will probably
+ * deadlock.
+ *
+ * Internally, the audio device lock is a mutex; if you lock from two threads
+ * at once, not only will you block the audio callback, you'll block the other
+ * thread.
+ *
+ * \param dev the ID of the device to be locked
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_UnlockAudioDevice
+ */
 extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev);
+
+/**
+ * This function is a legacy means of unlocking the audio device.
+ *
+ * New programs might want to use SDL_UnlockAudioDevice() instead. This
+ * function is equivalent to calling...
+ *
+ * ```c
+ * SDL_UnlockAudioDevice(1);
+ * ```
+ *
+ * ...and is only useful if you used the legacy SDL_OpenAudio() function.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_LockAudio
+ * \sa SDL_UnlockAudioDevice
+ */
 extern DECLSPEC void SDLCALL SDL_UnlockAudio(void);
+
+/**
+ * Use this function to unlock the audio callback function for a specified
+ * device.
+ *
+ * This function should be paired with a previous SDL_LockAudioDevice() call.
+ *
+ * \param dev the ID of the device to be unlocked
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_LockAudioDevice
+ */
 extern DECLSPEC void SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev);
 /* @} *//* Audio lock functions */
 
@@ -1140,14 +1415,16 @@
 /**
  * This function is a legacy means of closing the audio device.
  *
- * This function is equivalent to calling
+ * This function is equivalent to calling...
  *
- * ```c++
+ * ```c
  * SDL_CloseAudioDevice(1);
  * ```
  *
- * and is only useful if you used the legacy SDL_OpenAudio() function.
+ * ...and is only useful if you used the legacy SDL_OpenAudio() function.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_OpenAudio
  */
 extern DECLSPEC void SDLCALL SDL_CloseAudio(void);
@@ -1169,6 +1446,8 @@
  * for reuse in a new SDL_OpenAudioDevice() call immediately.
  *
  * \param dev an audio device previously opened with SDL_OpenAudioDevice()
+ *
+ * \since This function is available since SDL 2.0.0.
  *
  * \sa SDL_OpenAudioDevice
  */
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_bits.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_bits.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -48,7 +48,7 @@
  *  \return the index of the most significant bit, or -1 if the value is 0.
  */
 #if defined(__WATCOMC__) && defined(__386__)
-extern _inline int _SDL_bsr_watcom (Uint32);
+extern __inline int _SDL_bsr_watcom(Uint32);
 #pragma aux _SDL_bsr_watcom = \
     "bsr eax, eax" \
     parm [eax] nomemory \
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_blendmode.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_blendmode.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -175,7 +175,7 @@
  * \returns an SDL_BlendMode that represents the chosen factors and
  *          operations.
  *
- * \since This function is available in SDL 2.0.6.
+ * \since This function is available since SDL 2.0.6.
  *
  * \sa SDL_SetRenderDrawBlendMode
  * \sa SDL_GetRenderDrawBlendMode
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_clipboard.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_clipboard.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -45,6 +45,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetClipboardText
  * \sa SDL_HasClipboardText
  */
@@ -53,12 +55,15 @@
 /**
  * Get UTF-8 text from the clipboard, which must be freed with SDL_free().
  *
- * This functions returns NULL if there was not enough memory left for a copy
- * of the clipboard's content.
+ * This functions returns empty string if there was not enough memory left for
+ * a copy of the clipboard's content.
  *
- * \returns the clipboard text on success or NULL on failure; call
+ * \returns the clipboard text on success or an empty string on failure; call
  *          SDL_GetError() for more information. Caller must call SDL_free()
- *          on the returned pointer when done with it.
+ *          on the returned pointer when done with it (even if there was an
+ *          error).
+ *
+ * \since This function is available since SDL 2.0.0.
  *
  * \sa SDL_HasClipboardText
  * \sa SDL_SetClipboardText
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_config.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_config.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -43,6 +43,8 @@
 #include "SDL_config_psp.h"
 #elif defined(__OS2__)
 #include "SDL_config_os2.h"
+#elif defined(__EMSCRIPTEN__)
+#include "SDL_config_emscripten.h"
 #else
 /* This is a minimal configuration just to get SDL running on new platforms. */
 #include "SDL_config_minimal.h"
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_config_macosx.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_config_macosx.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -52,6 +52,7 @@
 #define HAVE_LIBUNWIND_H    1
 
 /* C library functions */
+#define HAVE_DLOPEN 1
 #define HAVE_MALLOC 1
 #define HAVE_CALLOC 1
 #define HAVE_REALLOC    1
@@ -143,6 +144,10 @@
 # endif
 #endif
 
+#if (MAC_OS_X_VERSION_MAX_ALLOWED >= 1070)
+#define HAVE_O_CLOEXEC 1
+#endif
+
 #define HAVE_GCC_ATOMICS 1
 
 /* Enable various audio drivers */
@@ -201,7 +206,6 @@
  */
 #define SDL_VIDEO_DRIVER_X11_XINPUT2 1
 #define SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS 1
-#define SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY 1
 #endif
 
 #ifndef SDL_VIDEO_RENDER_OGL
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_copying.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_copying.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_cpuinfo.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_cpuinfo.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -63,6 +63,9 @@
 #ifndef __SSE2__
 #define __SSE2__
 #endif
+#ifndef __SSE3__
+#define __SSE3__
+#endif
 #elif defined(__MINGW64_VERSION_MAJOR)
 #include <intrin.h>
 #if !defined(SDL_DISABLE_ARM_NEON_H) && defined(__ARM_NEON)
@@ -155,6 +158,8 @@
  *
  * \returns SDL_TRUE if the CPU has the RDTSC instruction or SDL_FALSE if not.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_Has3DNow
  * \sa SDL_HasAltiVec
  * \sa SDL_HasAVX
@@ -176,6 +181,8 @@
  *
  * \returns SDL_TRUE if the CPU has AltiVec features or SDL_FALSE if not.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_Has3DNow
  * \sa SDL_HasAVX
  * \sa SDL_HasAVX2
@@ -196,6 +203,8 @@
  *
  * \returns SDL_TRUE if the CPU has MMX features or SDL_FALSE if not.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_Has3DNow
  * \sa SDL_HasAltiVec
  * \sa SDL_HasAVX
@@ -216,6 +225,8 @@
  *
  * \returns SDL_TRUE if the CPU has 3DNow! features or SDL_FALSE if not.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_HasAltiVec
  * \sa SDL_HasAVX
  * \sa SDL_HasAVX2
@@ -236,6 +247,8 @@
  *
  * \returns SDL_TRUE if the CPU has SSE features or SDL_FALSE if not.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_Has3DNow
  * \sa SDL_HasAltiVec
  * \sa SDL_HasAVX
@@ -256,6 +269,8 @@
  *
  * \returns SDL_TRUE if the CPU has SSE2 features or SDL_FALSE if not.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_Has3DNow
  * \sa SDL_HasAltiVec
  * \sa SDL_HasAVX
@@ -276,6 +291,8 @@
  *
  * \returns SDL_TRUE if the CPU has SSE3 features or SDL_FALSE if not.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_Has3DNow
  * \sa SDL_HasAltiVec
  * \sa SDL_HasAVX
@@ -296,6 +313,8 @@
  *
  * \returns SDL_TRUE if the CPU has SSE4.1 features or SDL_FALSE if not.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_Has3DNow
  * \sa SDL_HasAltiVec
  * \sa SDL_HasAVX
@@ -316,6 +335,8 @@
  *
  * \returns SDL_TRUE if the CPU has SSE4.2 features or SDL_FALSE if not.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_Has3DNow
  * \sa SDL_HasAltiVec
  * \sa SDL_HasAVX
@@ -380,6 +401,8 @@
  *
  * \returns SDL_TRUE if the CPU has AVX-512F features or SDL_FALSE if not.
  *
+ * \since This function is available since SDL 2.0.9.
+ *
  * \sa SDL_HasAVX
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX512F(void);
@@ -393,6 +416,8 @@
  *
  * \returns SDL_TRUE if the CPU has ARM SIMD features or SDL_FALSE if not.
  *
+ * \since This function is available since SDL 2.0.12.
+ *
  * \sa SDL_HasNEON
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_HasARMSIMD(void);
@@ -403,6 +428,8 @@
  * This always returns false on CPUs that aren't using ARM instruction sets.
  *
  * \returns SDL_TRUE if the CPU has ARM NEON features or SDL_FALSE if not.
+ *
+ * \since This function is available since SDL 2.0.6.
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_HasNEON(void);
 
@@ -429,6 +456,8 @@
  *
  * \returns the alignment in bytes needed for available, known SIMD
  *          instructions.
+ *
+ * \since This function is available since SDL 2.0.10.
  */
 extern DECLSPEC size_t SDLCALL SDL_SIMDGetAlignment(void);
 
@@ -461,8 +490,10 @@
  *
  * \param len The length, in bytes, of the block to allocate. The actual
  *            allocated block might be larger due to padding, etc.
- * \returns a pointer to thenewly-allocated block, NULL if out of memory.
+ * \returns a pointer to the newly-allocated block, NULL if out of memory.
  *
+ * \since This function is available since SDL 2.0.10.
+ *
  * \sa SDL_SIMDAlignment
  * \sa SDL_SIMDRealloc
  * \sa SDL_SIMDFree
@@ -485,6 +516,8 @@
  *            memory.
  * \returns a pointer to the newly-reallocated block, NULL if out of memory.
  *
+ * \since This function is available since SDL 2.0.14.
+ *
  * \sa SDL_SIMDAlignment
  * \sa SDL_SIMDAlloc
  * \sa SDL_SIMDFree
@@ -507,6 +540,8 @@
  *
  * \param ptr The pointer, returned from SDL_SIMDAlloc or SDL_SIMDRealloc, to
  *            deallocate. NULL is a legal no-op.
+ *
+ * \since This function is available since SDL 2.0.10.
  *
  * \sa SDL_SIMDAlloc
  * \sa SDL_SIMDRealloc
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_endian.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_endian.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -30,20 +30,17 @@
 
 #include "SDL_stdinc.h"
 
-#ifdef _MSC_VER
+#if defined(_MSC_VER) && (_MSC_VER >= 1400)
 /* As of Clang 11, '_m_prefetchw' is conflicting with the winnt.h's version,
    so we define the needed '_m_prefetch' here as a pseudo-header, until the issue is fixed. */
-
 #ifdef __clang__
 #ifndef __PRFCHWINTRIN_H
 #define __PRFCHWINTRIN_H
-
 static __inline__ void __attribute__((__always_inline__, __nodebug__))
 _m_prefetch(void *__P)
 {
   __builtin_prefetch (__P, 0, 3 /* _MM_HINT_T0 */);
 }
-
 #endif /* __PRFCHWINTRIN_H */
 #endif /* __clang__ */
 
@@ -91,11 +88,31 @@
 /**
  *  \file SDL_endian.h
  */
-#if (defined(__clang__) && (__clang_major__ > 3 || (__clang_major__ == 3 && __clang_minor__ >= 2))) || \
-    (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8)))
+
+/* various modern compilers may have builtin swap */
+#if defined(__GNUC__) || defined(__clang__)
+#   define HAS_BUILTIN_BSWAP16 (_SDL_HAS_BUILTIN(__builtin_bswap16)) || \
+        (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8))
+#   define HAS_BUILTIN_BSWAP32 (_SDL_HAS_BUILTIN(__builtin_bswap32)) || \
+        (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3))
+#   define HAS_BUILTIN_BSWAP64 (_SDL_HAS_BUILTIN(__builtin_bswap64)) || \
+        (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3))
+
+    /* this one is broken */
+#   define HAS_BROKEN_BSWAP (__GNUC__ == 2 && __GNUC_MINOR__ <= 95)
+#else
+#   define HAS_BUILTIN_BSWAP16 0
+#   define HAS_BUILTIN_BSWAP32 0
+#   define HAS_BUILTIN_BSWAP64 0
+#   define HAS_BROKEN_BSWAP 0
+#endif
+
+#if HAS_BUILTIN_BSWAP16
 #define SDL_Swap16(x) __builtin_bswap16(x)
-#elif defined(__GNUC__) && defined(__i386__) && \
-   !(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */)
+#elif defined(_MSC_VER) && (_MSC_VER >= 1400)
+#pragma intrinsic(_byteswap_ushort)
+#define SDL_Swap16(x) _byteswap_ushort(x)
+#elif defined(__i386__) && !HAS_BROKEN_BSWAP
 SDL_FORCE_INLINE Uint16
 SDL_Swap16(Uint16 x)
 {
@@ -102,7 +119,7 @@
   __asm__("xchgb %b0,%h0": "=q"(x):"0"(x));
     return x;
 }
-#elif defined(__GNUC__) && defined(__x86_64__)
+#elif defined(__x86_64__)
 SDL_FORCE_INLINE Uint16
 SDL_Swap16(Uint16 x)
 {
@@ -109,7 +126,7 @@
   __asm__("xchgb %b0,%h0": "=Q"(x):"0"(x));
     return x;
 }
-#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
+#elif (defined(__powerpc__) || defined(__ppc__))
 SDL_FORCE_INLINE Uint16
 SDL_Swap16(Uint16 x)
 {
@@ -118,25 +135,15 @@
   __asm__("rlwimi %0,%2,8,16,23": "=&r"(result):"0"(x >> 8), "r"(x));
     return (Uint16)result;
 }
-#elif defined(__GNUC__) && defined(__aarch64__)
+#elif (defined(__m68k__) && !defined(__mcoldfire__))
 SDL_FORCE_INLINE Uint16
 SDL_Swap16(Uint16 x)
 {
-  __asm__("rev16 %w1, %w0" : "=r"(x) : "r"(x));
-  return x;
-}
-#elif defined(__GNUC__) && (defined(__m68k__) && !defined(__mcoldfire__))
-SDL_FORCE_INLINE Uint16
-SDL_Swap16(Uint16 x)
-{
   __asm__("rorw #8,%0": "=d"(x): "0"(x):"cc");
     return x;
 }
-#elif defined(_MSC_VER)
-#pragma intrinsic(_byteswap_ushort)
-#define SDL_Swap16(x) _byteswap_ushort(x)
 #elif defined(__WATCOMC__) && defined(__386__)
-extern _inline Uint16 SDL_Swap16(Uint16);
+extern __inline Uint16 SDL_Swap16(Uint16);
 #pragma aux SDL_Swap16 = \
   "xchg al, ah" \
   parm   [ax]   \
@@ -149,11 +156,12 @@
 }
 #endif
 
-#if (defined(__clang__) && (__clang_major__ > 2 || (__clang_major__ == 2 && __clang_minor__ >= 6))) || \
-    (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)))
+#if HAS_BUILTIN_BSWAP32
 #define SDL_Swap32(x) __builtin_bswap32(x)
-#elif defined(__GNUC__) && defined(__i386__) && \
-   !(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */)
+#elif defined(_MSC_VER) && (_MSC_VER >= 1400)
+#pragma intrinsic(_byteswap_ulong)
+#define SDL_Swap32(x) _byteswap_ulong(x)
+#elif defined(__i386__) && !HAS_BROKEN_BSWAP
 SDL_FORCE_INLINE Uint32
 SDL_Swap32(Uint32 x)
 {
@@ -160,7 +168,7 @@
   __asm__("bswap %0": "=r"(x):"0"(x));
     return x;
 }
-#elif defined(__GNUC__) && defined(__x86_64__)
+#elif defined(__x86_64__)
 SDL_FORCE_INLINE Uint32
 SDL_Swap32(Uint32 x)
 {
@@ -167,7 +175,7 @@
   __asm__("bswapl %0": "=r"(x):"0"(x));
     return x;
 }
-#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
+#elif (defined(__powerpc__) || defined(__ppc__))
 SDL_FORCE_INLINE Uint32
 SDL_Swap32(Uint32 x)
 {
@@ -178,29 +186,19 @@
   __asm__("rlwimi %0,%2,24,0,7"  : "=&r"(result): "0" (result), "r"(x));
     return result;
 }
-#elif defined(__GNUC__) && defined(__aarch64__)
+#elif (defined(__m68k__) && !defined(__mcoldfire__))
 SDL_FORCE_INLINE Uint32
 SDL_Swap32(Uint32 x)
 {
-  __asm__("rev %w1, %w0": "=r"(x):"r"(x));
-  return x;
-}
-#elif defined(__GNUC__) && (defined(__m68k__) && !defined(__mcoldfire__))
-SDL_FORCE_INLINE Uint32
-SDL_Swap32(Uint32 x)
-{
   __asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0": "=d"(x): "0"(x):"cc");
     return x;
 }
 #elif defined(__WATCOMC__) && defined(__386__)
-extern _inline Uint32 SDL_Swap32(Uint32);
+extern __inline Uint32 SDL_Swap32(Uint32);
 #pragma aux SDL_Swap32 = \
   "bswap eax"  \
   parm   [eax] \
   modify [eax];
-#elif defined(_MSC_VER)
-#pragma intrinsic(_byteswap_ulong)
-#define SDL_Swap32(x) _byteswap_ulong(x)
 #else
 SDL_FORCE_INLINE Uint32
 SDL_Swap32(Uint32 x)
@@ -210,11 +208,12 @@
 }
 #endif
 
-#if (defined(__clang__) && (__clang_major__ > 2 || (__clang_major__ == 2 && __clang_minor__ >= 6))) || \
-    (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)))
+#if HAS_BUILTIN_BSWAP64
 #define SDL_Swap64(x) __builtin_bswap64(x)
-#elif defined(__GNUC__) && defined(__i386__) && \
-   !(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */)
+#elif defined(_MSC_VER) && (_MSC_VER >= 1400)
+#pragma intrinsic(_byteswap_uint64)
+#define SDL_Swap64(x) _byteswap_uint64(x)
+#elif defined(__i386__) && !HAS_BROKEN_BSWAP
 SDL_FORCE_INLINE Uint64
 SDL_Swap64(Uint64 x)
 {
@@ -230,7 +229,7 @@
           : "0" (v.s.a),  "1"(v.s.b));
     return v.u;
 }
-#elif defined(__GNUC__) && defined(__x86_64__)
+#elif defined(__x86_64__)
 SDL_FORCE_INLINE Uint64
 SDL_Swap64(Uint64 x)
 {
@@ -238,7 +237,7 @@
     return x;
 }
 #elif defined(__WATCOMC__) && defined(__386__)
-extern _inline Uint64 SDL_Swap64(Uint64);
+extern __inline Uint64 SDL_Swap64(Uint64);
 #pragma aux SDL_Swap64 = \
   "bswap eax"     \
   "bswap edx"     \
@@ -245,9 +244,6 @@
   "xchg eax,edx"  \
   parm [eax edx]  \
   modify [eax edx];
-#elif defined(_MSC_VER)
-#pragma intrinsic(_byteswap_uint64)
-#define SDL_Swap64(x) _byteswap_uint64(x)
 #else
 SDL_FORCE_INLINE Uint64
 SDL_Swap64(Uint64 x)
@@ -278,6 +274,11 @@
     return swapper.f;
 }
 
+/* remove extra macros */
+#undef HAS_BROKEN_BSWAP
+#undef HAS_BUILTIN_BSWAP16
+#undef HAS_BUILTIN_BSWAP32
+#undef HAS_BUILTIN_BSWAP64
 
 /**
  *  \name Swap to native
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_error.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_error.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -58,6 +58,8 @@
  *            any
  * \returns always -1.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_ClearError
  * \sa SDL_GetError
  */
@@ -72,11 +74,11 @@
  *
  * The message is only applicable when an SDL function has signaled an error.
  * You must check the return values of SDL function calls to determine when to
- * appropriately call SDL_GetError(). You should _not_ use the results of
+ * appropriately call SDL_GetError(). You should *not* use the results of
  * SDL_GetError() to decide if an error has occurred! Sometimes SDL will set
  * an error string even when reporting success.
  *
- * SDL will _not_ clear the error string for successful API calls. You _must_
+ * SDL will *not* clear the error string for successful API calls. You *must*
  * check return values for failure cases before you can assume the error
  * string applies.
  *
@@ -93,6 +95,8 @@
  *          return values of SDL function calls to determine when to
  *          appropriately call SDL_GetError().
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_ClearError
  * \sa SDL_SetError
  */
@@ -109,6 +113,8 @@
  * \param maxlen The size of the buffer pointed to by the errstr parameter
  * \returns the pointer passed in as the `errstr` parameter.
  *
+ * \since This function is available since SDL 2.0.14.
+ *
  * \sa SDL_GetError
  */
 extern DECLSPEC char * SDLCALL SDL_GetErrorMsg(char *errstr, int maxlen);
@@ -115,6 +121,8 @@
 
 /**
  * Clear any previous error message for this thread.
+ *
+ * \since This function is available since SDL 2.0.0.
  *
  * \sa SDL_GetError
  * \sa SDL_SetError
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_events.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_events.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -160,6 +160,9 @@
     SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */
     SDL_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */
 
+    /* Internal events */
+    SDL_POLLSENTINEL = 0x7F00, /**< Signals the end of an event poll cycle */
+
     /** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use,
      *  and should be allocated with SDL_RegisterEvents()
      */
@@ -298,6 +301,8 @@
     Sint32 x;           /**< The amount scrolled horizontally, positive to the right and negative to the left */
     Sint32 y;           /**< The amount scrolled vertically, positive away from the user and negative toward the user */
     Uint32 direction;   /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */
+    float preciseX;     /**< The amount scrolled horizontally, positive to the right and negative to the left, with float precision (added in 2.0.18) */
+    float preciseY;     /**< The amount scrolled vertically, positive away from the user and negative toward the user, with float precision (added in 2.0.18) */
 } SDL_MouseWheelEvent;
 
 /**
@@ -659,6 +664,8 @@
  * polling or waiting for events (e.g. you are filtering them), then you must
  * call SDL_PumpEvents() to force an event queue update.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_PollEvent
  * \sa SDL_WaitEvent
  */
@@ -704,6 +711,8 @@
  * \returns the number of events actually stored or a negative error code on
  *          failure; call SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_PollEvent
  * \sa SDL_PumpEvents
  * \sa SDL_PushEvent
@@ -723,6 +732,8 @@
  * \returns SDL_TRUE if events matching `type` are present, or SDL_FALSE if
  *          events matching `type` are not present.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_HasEvents
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type);
@@ -740,6 +751,8 @@
  * \returns SDL_TRUE if events with type >= `minType` and <= `maxType` are
  *          present, or SDL_FALSE if not.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_HasEvents
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType);
@@ -760,6 +773,8 @@
  *
  * \param type the type of event to be cleared; see SDL_EventType for details
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_FlushEvents
  */
 extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type);
@@ -783,6 +798,8 @@
  * \param maxType the high end of event type to be cleared, inclusive; see
  *                SDL_EventType for details
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_FlushEvent
  */
 extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType);
@@ -798,8 +815,8 @@
  * If `event` is NULL, it simply returns 1 if there is an event in the queue,
  * but will not remove it from the queue.
  *
- * As this function implicitly calls SDL_PumpEvents(), you can only call this
- * function in the thread that set the video mode.
+ * As this function may implicitly call SDL_PumpEvents(), you can only call
+ * this function in the thread that set the video mode.
  *
  * SDL_PollEvent() is the favored way of receiving system events since it can
  * be done from the main loop and does not suspend the main loop while waiting
@@ -823,6 +840,8 @@
  *              the queue, or NULL
  * \returns 1 if there is a pending event or 0 if there are none available.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetEventFilter
  * \sa SDL_PeepEvents
  * \sa SDL_PushEvent
@@ -838,8 +857,8 @@
  * If `event` is not NULL, the next event is removed from the queue and stored
  * in the SDL_Event structure pointed to by `event`.
  *
- * As this function implicitly calls SDL_PumpEvents(), you can only call this
- * function in the thread that initialized the video subsystem.
+ * As this function may implicitly call SDL_PumpEvents(), you can only call
+ * this function in the thread that initialized the video subsystem.
  *
  * \param event the SDL_Event structure to be filled in with the next event
  *              from the queue, or NULL
@@ -846,6 +865,8 @@
  * \returns 1 on success or 0 if there was an error while waiting for events;
  *          call SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_PollEvent
  * \sa SDL_PumpEvents
  * \sa SDL_WaitEventTimeout
@@ -859,8 +880,8 @@
  * If `event` is not NULL, the next event is removed from the queue and stored
  * in the SDL_Event structure pointed to by `event`.
  *
- * As this function implicitly calls SDL_PumpEvents(), you can only call this
- * function in the thread that initialized the video subsystem.
+ * As this function may implicitly call SDL_PumpEvents(), you can only call
+ * this function in the thread that initialized the video subsystem.
  *
  * \param event the SDL_Event structure to be filled in with the next event
  *              from the queue, or NULL
@@ -870,6 +891,8 @@
  *          call SDL_GetError() for more information. This also returns 0 if
  *          the timeout elapsed without an event arriving.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_PollEvent
  * \sa SDL_PumpEvents
  * \sa SDL_WaitEvent
@@ -903,6 +926,8 @@
  *          code on failure; call SDL_GetError() for more information. A
  *          common reason for error is the event queue being full.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_PeepEvents
  * \sa SDL_PollEvent
  * \sa SDL_RegisterEvents
@@ -957,6 +982,8 @@
  * \param filter An SDL_EventFilter function to call when an event happens
  * \param userdata a pointer that is passed to `filter`
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_AddEventWatch
  * \sa SDL_EventState
  * \sa SDL_GetEventFilter
@@ -977,6 +1004,8 @@
  *                 be stored here
  * \returns SDL_TRUE on success or SDL_FALSE if there is no event filter set.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_SetEventFilter
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter,
@@ -1003,6 +1032,8 @@
  * \param filter an SDL_EventFilter function to call when an event happens.
  * \param userdata a pointer that is passed to `filter`
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_DelEventWatch
  * \sa SDL_SetEventFilter
  */
@@ -1018,6 +1049,8 @@
  * \param filter the function originally passed to SDL_AddEventWatch()
  * \param userdata the pointer originally passed to SDL_AddEventWatch()
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_AddEventWatch
  */
 extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter,
@@ -1034,6 +1067,8 @@
  * \param filter the SDL_EventFilter function to call when an event happens
  * \param userdata a pointer that is passed to `filter`
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetEventFilter
  * \sa SDL_SetEventFilter
  */
@@ -1060,6 +1095,8 @@
  * \param state how to process the event
  * \returns `SDL_DISABLE` or `SDL_ENABLE`, representing the processing state
  *          of the event before this function makes any changes to it.
+ *
+ * \since This function is available since SDL 2.0.0.
  *
  * \sa SDL_GetEventState
  */
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_filesystem.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_filesystem.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -55,7 +55,7 @@
  *
  * - `resource`: bundle resource directory (the default). For example:
  *   `/Applications/SDLApp/MyApp.app/Contents/Resources`
- * - `bundle`: the Bundle directory. Fpr example:
+ * - `bundle`: the Bundle directory. For example:
  *   `/Applications/SDLApp/MyApp.app/`
  * - `parent`: the containing directory of the bundle. For example:
  *   `/Applications/SDLApp/`
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_gamecontroller.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_gamecontroller.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -189,6 +189,8 @@
  * \returns 1 if a new mapping is added, 0 if an existing mapping is updated,
  *          -1 on error; call SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GameControllerMapping
  * \sa SDL_GameControllerMappingForGUID
  */
@@ -198,6 +200,8 @@
  * Get the number of mappings installed.
  *
  * \returns the number of mappings.
+ *
+ * \since This function is available since SDL 2.0.6.
  */
 extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings(void);
 
@@ -206,6 +210,8 @@
  *
  * \returns the mapping string. Must be freed with SDL_free(). Returns NULL if
  *          the index is out of range.
+ *
+ * \since This function is available since SDL 2.0.6.
  */
 extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForIndex(int mapping_index);
 
@@ -218,6 +224,8 @@
  * \returns a mapping string or NULL on error; call SDL_GetError() for more
  *          information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_JoystickGetDeviceGUID
  * \sa SDL_JoystickGetGUID
  */
@@ -289,6 +297,8 @@
  * \param joystick_index the device_index of a device, from zero to
  *                       SDL_NumJoysticks()-1
  * \returns the controller type.
+ *
+ * \since This function is available since SDL 2.0.12.
  */
 extern DECLSPEC SDL_GameControllerType SDLCALL SDL_GameControllerTypeForIndex(int joystick_index);
 
@@ -301,6 +311,8 @@
  *                       SDL_NumJoysticks()-1
  * \returns the mapping string. Must be freed with SDL_free(). Returns NULL if
  *          no mapping is available.
+ *
+ * \since This function is available since SDL 2.0.9.
  */
 extern DECLSPEC char *SDLCALL SDL_GameControllerMappingForDeviceIndex(int joystick_index);
 
@@ -349,6 +361,8 @@
  *                     instance id!
  * \returns the SDL_GameController associated with a player index.
  *
+ * \since This function is available since SDL 2.0.12.
+ *
  * \sa SDL_GameControllerGetPlayerIndex
  * \sa SDL_GameControllerSetPlayerIndex
  */
@@ -380,6 +394,8 @@
  *
  * \param gamecontroller the game controller object to query.
  * \returns the controller type.
+ *
+ * \since This function is available since SDL 2.0.12.
  */
 extern DECLSPEC SDL_GameControllerType SDLCALL SDL_GameControllerGetType(SDL_GameController *gamecontroller);
 
@@ -390,6 +406,8 @@
  *
  * \param gamecontroller the game controller object to query.
  * \returns the player index for controller, or -1 if it's not available.
+ *
+ * \since This function is available since SDL 2.0.9.
  */
 extern DECLSPEC int SDLCALL SDL_GameControllerGetPlayerIndex(SDL_GameController *gamecontroller);
 
@@ -398,6 +416,8 @@
  *
  * \param gamecontroller the game controller object to adjust.
  * \param player_index Player index to assign to this controller.
+ *
+ * \since This function is available since SDL 2.0.12.
  */
 extern DECLSPEC void SDLCALL SDL_GameControllerSetPlayerIndex(SDL_GameController *gamecontroller, int player_index);
 
@@ -408,6 +428,8 @@
  *
  * \param gamecontroller the game controller object to query.
  * \return the USB vendor ID, or zero if unavailable.
+ *
+ * \since This function is available since SDL 2.0.6.
  */
 extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetVendor(SDL_GameController *gamecontroller);
 
@@ -418,6 +440,8 @@
  *
  * \param gamecontroller the game controller object to query.
  * \return the USB product ID, or zero if unavailable.
+ *
+ * \since This function is available since SDL 2.0.6.
  */
 extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProduct(SDL_GameController *gamecontroller);
 
@@ -428,6 +452,8 @@
  *
  * \param gamecontroller the game controller object to query.
  * \return the USB product version, or zero if unavailable.
+ *
+ * \since This function is available since SDL 2.0.6.
  */
 extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProductVersion(SDL_GameController *gamecontroller);
 
@@ -439,6 +465,8 @@
  *
  * \param gamecontroller the game controller object to query.
  * \return the serial number, or NULL if unavailable.
+ *
+ * \since This function is available since SDL 2.0.14.
  */
 extern DECLSPEC const char * SDLCALL SDL_GameControllerGetSerial(SDL_GameController *gamecontroller);
 
@@ -450,6 +478,8 @@
  * \returns SDL_TRUE if the controller has been opened and is currently
  *          connected, or SDL_FALSE if not.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GameControllerClose
  * \sa SDL_GameControllerOpen
  */
@@ -471,6 +501,8 @@
  * \param gamecontroller the game controller object that you want to get a
  *                       joystick from
  * \returns a SDL_Joystick object; call SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.0.
  */
 extern DECLSPEC SDL_Joystick *SDLCALL SDL_GameControllerGetJoystick(SDL_GameController *gamecontroller);
 
@@ -500,6 +532,8 @@
  * This function is called automatically by the event loop if events are
  * enabled. Under such circumstances, it will not be necessary to call this
  * function.
+ *
+ * \since This function is available since SDL 2.0.0.
  */
 extern DECLSPEC void SDLCALL SDL_GameControllerUpdate(void);
 
@@ -541,6 +575,8 @@
  * \returns the SDL_GameControllerAxis enum corresponding to the input string,
  *          or `SDL_CONTROLLER_AXIS_INVALID` if no match was found.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GameControllerGetStringForAxis
  */
 extern DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromString(const char *str);
@@ -555,6 +591,8 @@
  *          specified. The string returned is of the format used by
  *          SDL_GameController mapping strings.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GameControllerGetAxisFromString
  */
 extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis);
@@ -585,6 +623,8 @@
  * \param gamecontroller a game controller
  * \param axis an axis enum value (an SDL_GameControllerAxis value)
  * \returns SDL_TRUE if the controller has this axis, SDL_FALSE otherwise.
+ *
+ * \since This function is available since SDL 2.0.14.
  */
 extern DECLSPEC SDL_bool SDLCALL
 SDL_GameControllerHasAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis);
@@ -650,6 +690,8 @@
  * \param str string representing a SDL_GameController axis
  * \returns the SDL_GameControllerButton enum corresponding to the input
  *          string, or `SDL_CONTROLLER_AXIS_INVALID` if no match was found.
+ *
+ * \since This function is available since SDL 2.0.0.
  */
 extern DECLSPEC SDL_GameControllerButton SDLCALL SDL_GameControllerGetButtonFromString(const char *str);
 
@@ -695,6 +737,8 @@
  * \param gamecontroller a game controller
  * \param button a button enum value (an SDL_GameControllerButton value)
  * \returns SDL_TRUE if the controller has this button, SDL_FALSE otherwise.
+ *
+ * \since This function is available since SDL 2.0.14.
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasButton(SDL_GameController *gamecontroller,
                                                              SDL_GameControllerButton button);
@@ -716,6 +760,8 @@
 
 /**
  * Get the number of touchpads on a game controller.
+ *
+ * \since This function is available since SDL 2.0.14.
  */
 extern DECLSPEC int SDLCALL SDL_GameControllerGetNumTouchpads(SDL_GameController *gamecontroller);
 
@@ -722,11 +768,15 @@
 /**
  * Get the number of supported simultaneous fingers on a touchpad on a game
  * controller.
+ *
+ * \since This function is available since SDL 2.0.14.
  */
 extern DECLSPEC int SDLCALL SDL_GameControllerGetNumTouchpadFingers(SDL_GameController *gamecontroller, int touchpad);
 
 /**
  * Get the current state of a finger on a touchpad on a game controller.
+ *
+ * \since This function is available since SDL 2.0.14.
  */
 extern DECLSPEC int SDLCALL SDL_GameControllerGetTouchpadFinger(SDL_GameController *gamecontroller, int touchpad, int finger, Uint8 *state, float *x, float *y, float *pressure);
 
@@ -736,6 +786,8 @@
  * \param gamecontroller The controller to query
  * \param type The type of sensor to query
  * \returns SDL_TRUE if the sensor exists, SDL_FALSE otherwise.
+ *
+ * \since This function is available since SDL 2.0.14.
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasSensor(SDL_GameController *gamecontroller, SDL_SensorType type);
 
@@ -746,6 +798,8 @@
  * \param type The type of sensor to enable/disable
  * \param enabled Whether data reporting should be enabled
  * \returns 0 or -1 if an error occurred.
+ *
+ * \since This function is available since SDL 2.0.14.
  */
 extern DECLSPEC int SDLCALL SDL_GameControllerSetSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type, SDL_bool enabled);
 
@@ -755,6 +809,8 @@
  * \param gamecontroller The controller to query
  * \param type The type of sensor to query
  * \returns SDL_TRUE if the sensor is enabled, SDL_FALSE otherwise.
+ *
+ * \since This function is available since SDL 2.0.14.
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerIsSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type);
 
@@ -765,6 +821,8 @@
  * \param gamecontroller The controller to query
  * \param type The type of sensor to query
  * \return the data rate, or 0.0f if the data rate is not available.
+ *
+ * \since This function is available since SDL 2.0.16.
  */
 extern DECLSPEC float SDLCALL SDL_GameControllerGetSensorDataRate(SDL_GameController *gamecontroller, SDL_SensorType type);
 
@@ -779,6 +837,8 @@
  * \param data A pointer filled with the current sensor state
  * \param num_values The number of values to write to data
  * \return 0 or -1 if an error occurred.
+ *
+ * \since This function is available since SDL 2.0.14.
  */
 extern DECLSPEC int SDLCALL SDL_GameControllerGetSensorData(SDL_GameController *gamecontroller, SDL_SensorType type, float *data, int num_values);
 
@@ -795,6 +855,10 @@
  *                              rumble motor, from 0 to 0xFFFF
  * \param duration_ms The duration of the rumble effect, in milliseconds
  * \returns 0, or -1 if rumble isn't supported on this controller
+ *
+ * \since This function is available since SDL 2.0.9.
+ *
+ * \sa SDL_GameControllerHasRumble
  */
 extern DECLSPEC int SDLCALL SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
 
@@ -815,6 +879,10 @@
  *                     to 0xFFFF
  * \param duration_ms The duration of the rumble effect, in milliseconds
  * \returns 0, or -1 if trigger rumble isn't supported on this controller
+ *
+ * \since This function is available since SDL 2.0.14.
+ *
+ * \sa SDL_GameControllerHasRumbleTriggers
  */
 extern DECLSPEC int SDLCALL SDL_GameControllerRumbleTriggers(SDL_GameController *gamecontroller, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
 
@@ -824,10 +892,38 @@
  * \param gamecontroller The controller to query
  * \returns SDL_TRUE, or SDL_FALSE if this controller does not have a
  *          modifiable LED
+ *
+ * \since This function is available since SDL 2.0.14.
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasLED(SDL_GameController *gamecontroller);
 
 /**
+ * Query whether a game controller has rumble support.
+ *
+ * \param gamecontroller The controller to query
+ * \returns SDL_TRUE, or SDL_FALSE if this controller does not have rumble
+ *          support
+ *
+ * \since This function is available since SDL 2.0.18.
+ *
+ * \sa SDL_GameControllerRumble
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasRumble(SDL_GameController *gamecontroller);
+
+/**
+ * Query whether a game controller has rumble support on triggers.
+ *
+ * \param gamecontroller The controller to query
+ * \returns SDL_TRUE, or SDL_FALSE if this controller does not have trigger
+ *          rumble support
+ *
+ * \since This function is available since SDL 2.0.18.
+ *
+ * \sa SDL_GameControllerRumbleTriggers
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasRumbleTriggers(SDL_GameController *gamecontroller);
+
+/**
  * Update a game controller's LED color.
  *
  * \param gamecontroller The controller to update
@@ -835,6 +931,8 @@
  * \param green The intensity of the green LED
  * \param blue The intensity of the blue LED
  * \returns 0, or -1 if this controller does not have a modifiable LED
+ *
+ * \since This function is available since SDL 2.0.14.
  */
 extern DECLSPEC int SDLCALL SDL_GameControllerSetLED(SDL_GameController *gamecontroller, Uint8 red, Uint8 green, Uint8 blue);
 
@@ -846,6 +944,8 @@
  * \param size The size of the data to send to the controller
  * \returns 0, or -1 if this controller or driver doesn't support effect
  *          packets
+ *
+ * \since This function is available since SDL 2.0.16.
  */
 extern DECLSPEC int SDLCALL SDL_GameControllerSendEffect(SDL_GameController *gamecontroller, const void *data, int size);
 
@@ -855,9 +955,40 @@
  * \param gamecontroller a game controller identifier previously returned by
  *                       SDL_GameControllerOpen()
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GameControllerOpen
  */
 extern DECLSPEC void SDLCALL SDL_GameControllerClose(SDL_GameController *gamecontroller);
+
+/**
+ * Return the sfSymbolsName for a given button on a game controller on Apple
+ * platforms.
+ *
+ * \param gamecontroller the controller to query
+ * \param button a button on the game controller
+ * \returns the sfSymbolsName or NULL if the name can't be found
+ *
+ * \since This function is available since SDL 2.0.18.
+ *
+ * \sa SDL_GameControllerGetAppleSFSymbolsNameForAxis
+ */
+extern DECLSPEC const char* SDLCALL SDL_GameControllerGetAppleSFSymbolsNameForButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button);
+
+/**
+ * Return the sfSymbolsName for a given axis on a game controller on Apple
+ * platforms.
+ *
+ * \param gamecontroller the controller to query
+ * \param axis an axis on the game controller
+ * \returns the sfSymbolsName or NULL if the name can't be found
+ *
+ * \since This function is available since SDL 2.0.18.
+ *
+ * \sa SDL_GameControllerGetAppleSFSymbolsNameForButton
+ */
+extern DECLSPEC const char* SDLCALL SDL_GameControllerGetAppleSFSymbolsNameForAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis);
+
 
 /* Ends C function definitions when using C++ */
 #ifdef __cplusplus
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_gesture.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_gesture.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_haptic.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_haptic.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -76,7 +76,7 @@
  *    }
  *
  *    // Create the effect
- *    memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default
+ *    SDL_memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default
  *    effect.type = SDL_HAPTIC_SINE;
  *    effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates
  *    effect.periodic.direction.dir[0] = 18000; // Force comes from south
@@ -820,6 +820,7 @@
 
 
 /* Function prototypes */
+
 /**
  * Count the number of haptic devices attached to the system.
  *
@@ -970,6 +971,8 @@
  *
  * \param haptic the SDL_Haptic device to close
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_HapticOpen
  */
 extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic);
@@ -1033,6 +1036,8 @@
  * \param haptic the SDL_Haptic device to query
  * \returns the number of axes on success or a negative error code on failure;
  *          call SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.0.
  */
 extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic);
 
@@ -1063,6 +1068,8 @@
  * \returns the ID of the effect on success or a negative error code on
  *          failure; call SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_HapticDestroyEffect
  * \sa SDL_HapticRunEffect
  * \sa SDL_HapticUpdateEffect
@@ -1207,6 +1214,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_HapticQuery
  */
 extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic,
@@ -1225,6 +1234,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_HapticUnpause
  */
 extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic);
@@ -1238,6 +1249,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_HapticPause
  */
 extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic);
@@ -1248,6 +1261,8 @@
  * \param haptic the SDL_Haptic device to stop
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.0.
  */
 extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic);
 
@@ -1259,6 +1274,8 @@
  *          negative error code on failure; call SDL_GetError() for more
  *          information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_HapticRumbleInit
  * \sa SDL_HapticRumblePlay
  * \sa SDL_HapticRumbleStop
@@ -1290,6 +1307,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_HapticRumbleInit
  * \sa SDL_HapticRumbleStop
  * \sa SDL_HapticRumbleSupported
@@ -1302,6 +1321,8 @@
  * \param haptic the haptic device to stop the rumble effect on
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.0.
  *
  * \sa SDL_HapticRumbleInit
  * \sa SDL_HapticRumblePlay
--- /dev/null
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_hidapi.h
@@ -1,0 +1,451 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file SDL_hidapi.h
+ *
+ *  Header file for SDL HIDAPI functions.
+ *
+ *  This is an adaptation of the original HIDAPI interface by Alan Ott,
+ *  and includes source code licensed under the following BSD license:
+ *
+    Copyright (c) 2010, Alan Ott, Signal 11 Software
+    All rights reserved.
+
+    Redistribution and use in source and binary forms, with or without
+    modification, are permitted provided that the following conditions are met:
+
+    * Redistributions of source code must retain the above copyright notice,
+      this list of conditions and the following disclaimer.
+    * Redistributions in binary form must reproduce the above copyright
+      notice, this list of conditions and the following disclaimer in the
+      documentation and/or other materials provided with the distribution.
+    * Neither the name of Signal 11 Software nor the names of its
+      contributors may be used to endorse or promote products derived from
+      this software without specific prior written permission.
+
+    THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+    AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+    IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+    ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+    LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+    CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+    SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+    INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+    CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+    ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+    POSSIBILITY OF SUCH DAMAGE.
+ *
+ * If you would like a version of SDL without this code, you can build SDL
+ * with SDL_HIDAPI_DISABLED defined to 1. You might want to do this for example
+ * on iOS or tvOS to avoid a dependency on the CoreBluetooth framework.
+ */
+
+#ifndef SDL_hidapi_h_
+#define SDL_hidapi_h_
+
+#include "SDL_stdinc.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ *  \brief  A handle representing an open HID device
+ */
+struct SDL_hid_device_;
+typedef struct SDL_hid_device_ SDL_hid_device; /**< opaque hidapi structure */
+
+/** hidapi info structure */
+/**
+ *  \brief  Information about a connected HID device
+ */
+typedef struct SDL_hid_device_info
+{
+    /** Platform-specific device path */
+    char *path;
+    /** Device Vendor ID */
+    unsigned short vendor_id;
+    /** Device Product ID */
+    unsigned short product_id;
+    /** Serial Number */
+    wchar_t *serial_number;
+    /** Device Release Number in binary-coded decimal,
+        also known as Device Version Number */
+    unsigned short release_number;
+    /** Manufacturer String */
+    wchar_t *manufacturer_string;
+    /** Product string */
+    wchar_t *product_string;
+    /** Usage Page for this Device/Interface
+        (Windows/Mac only). */
+    unsigned short usage_page;
+    /** Usage for this Device/Interface
+        (Windows/Mac only).*/
+    unsigned short usage;
+    /** The USB interface which this logical device
+        represents.
+
+        * Valid on both Linux implementations in all cases.
+        * Valid on the Windows implementation only if the device
+          contains more than one interface. */
+    int interface_number;
+
+    /** Additional information about the USB interface.
+        Valid on libusb and Android implementations. */
+    int interface_class;
+    int interface_subclass;
+    int interface_protocol;
+
+    /** Pointer to the next device */
+    struct SDL_hid_device_info *next;
+} SDL_hid_device_info;
+
+
+/**
+ * Initialize the HIDAPI library.
+ *
+ * This function initializes the HIDAPI library. Calling it is not strictly
+ * necessary, as it will be called automatically by SDL_hid_enumerate() and
+ * any of the SDL_hid_open_*() functions if it is needed. This function should
+ * be called at the beginning of execution however, if there is a chance of
+ * HIDAPI handles being opened by different threads simultaneously.
+ *
+ * Each call to this function should have a matching call to SDL_hid_exit()
+ *
+ * \returns 0 on success and -1 on error.
+ *
+ * \since This function is available since SDL 2.0.18.
+ *
+ * \sa SDL_hid_exit
+ */
+extern DECLSPEC int SDLCALL SDL_hid_init(void);
+
+/**
+ * Finalize the HIDAPI library.
+ *
+ * This function frees all of the static data associated with HIDAPI. It
+ * should be called at the end of execution to avoid memory leaks.
+ *
+ * \returns 0 on success and -1 on error.
+ *
+ * \since This function is available since SDL 2.0.18.
+ *
+ * \sa SDL_hid_init
+ */
+extern DECLSPEC int SDLCALL SDL_hid_exit(void);
+
+/**
+ * Check to see if devices may have been added or removed.
+ *
+ * Enumerating the HID devices is an expensive operation, so you can call this
+ * to see if there have been any system device changes since the last call to
+ * this function. A change in the counter returned doesn't necessarily mean
+ * that anything has changed, but you can call SDL_hid_enumerate() to get an
+ * updated device list.
+ *
+ * Calling this function for the first time may cause a thread or other system
+ * resource to be allocated to track device change notifications.
+ *
+ * \returns a change counter that is incremented with each potential device
+ *          change, or 0 if device change detection isn't available.
+ *
+ * \since This function is available since SDL 2.0.18.
+ *
+ * \sa SDL_hid_enumerate
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_hid_device_change_count(void);
+
+/**
+ * Enumerate the HID Devices.
+ *
+ * This function returns a linked list of all the HID devices attached to the
+ * system which match vendor_id and product_id. If `vendor_id` is set to 0
+ * then any vendor matches. If `product_id` is set to 0 then any product
+ * matches. If `vendor_id` and `product_id` are both set to 0, then all HID
+ * devices will be returned.
+ *
+ * \param vendor_id The Vendor ID (VID) of the types of device to open.
+ * \param product_id The Product ID (PID) of the types of device to open.
+ * \returns a pointer to a linked list of type SDL_hid_device_info, containing
+ *          information about the HID devices attached to the system, or NULL
+ *          in the case of failure. Free this linked list by calling
+ *          SDL_hid_free_enumeration().
+ *
+ * \since This function is available since SDL 2.0.18.
+ *
+ * \sa SDL_hid_device_change_count
+ */
+extern DECLSPEC SDL_hid_device_info * SDLCALL SDL_hid_enumerate(unsigned short vendor_id, unsigned short product_id);
+
+/**
+ * Free an enumeration Linked List
+ *
+ * This function frees a linked list created by SDL_hid_enumerate().
+ *
+ * \param devs Pointer to a list of struct_device returned from
+ *             SDL_hid_enumerate().
+ *
+ * \since This function is available since SDL 2.0.18.
+ */
+extern DECLSPEC void SDLCALL SDL_hid_free_enumeration(SDL_hid_device_info *devs);
+
+/**
+ * Open a HID device using a Vendor ID (VID), Product ID (PID) and optionally
+ * a serial number.
+ *
+ * If `serial_number` is NULL, the first device with the specified VID and PID
+ * is opened.
+ *
+ * \param vendor_id The Vendor ID (VID) of the device to open.
+ * \param product_id The Product ID (PID) of the device to open.
+ * \param serial_number The Serial Number of the device to open (Optionally
+ *                      NULL).
+ * \returns a pointer to a SDL_hid_device object on success or NULL on
+ *          failure.
+ *
+ * \since This function is available since SDL 2.0.18.
+ */
+extern DECLSPEC SDL_hid_device * SDLCALL SDL_hid_open(unsigned short vendor_id, unsigned short product_id, const wchar_t *serial_number);
+
+/**
+ * Open a HID device by its path name.
+ *
+ * The path name be determined by calling SDL_hid_enumerate(), or a
+ * platform-specific path name can be used (eg: /dev/hidraw0 on Linux).
+ *
+ * \param path The path name of the device to open
+ * \returns a pointer to a SDL_hid_device object on success or NULL on
+ *          failure.
+ *
+ * \since This function is available since SDL 2.0.18.
+ */
+extern DECLSPEC SDL_hid_device * SDLCALL SDL_hid_open_path(const char *path, int bExclusive /* = false */);
+
+/**
+ * Write an Output report to a HID device.
+ *
+ * The first byte of `data` must contain the Report ID. For devices which only
+ * support a single report, this must be set to 0x0. The remaining bytes
+ * contain the report data. Since the Report ID is mandatory, calls to
+ * SDL_hid_write() will always contain one more byte than the report contains.
+ * For example, if a hid report is 16 bytes long, 17 bytes must be passed to
+ * SDL_hid_write(), the Report ID (or 0x0, for devices with a single report),
+ * followed by the report data (16 bytes). In this example, the length passed
+ * in would be 17.
+ *
+ * SDL_hid_write() will send the data on the first OUT endpoint, if one
+ * exists. If it does not, it will send the data through the Control Endpoint
+ * (Endpoint 0).
+ *
+ * \param dev A device handle returned from SDL_hid_open().
+ * \param data The data to send, including the report number as the first
+ *             byte.
+ * \param length The length in bytes of the data to send.
+ * \returns the actual number of bytes written and -1 on error.
+ *
+ * \since This function is available since SDL 2.0.18.
+ */
+extern DECLSPEC int SDLCALL SDL_hid_write(SDL_hid_device *dev, const unsigned char *data, size_t length);
+
+/**
+ * Read an Input report from a HID device with timeout.
+ *
+ * Input reports are returned to the host through the INTERRUPT IN endpoint.
+ * The first byte will contain the Report number if the device uses numbered
+ * reports.
+ *
+ * \param dev A device handle returned from SDL_hid_open().
+ * \param data A buffer to put the read data into.
+ * \param length The number of bytes to read. For devices with multiple
+ *               reports, make sure to read an extra byte for the report
+ *               number.
+ * \param milliseconds timeout in milliseconds or -1 for blocking wait.
+ * \returns the actual number of bytes read and -1 on error. If no packet was
+ *          available to be read within the timeout period, this function
+ *          returns 0.
+ *
+ * \since This function is available since SDL 2.0.18.
+ */
+extern DECLSPEC int SDLCALL SDL_hid_read_timeout(SDL_hid_device *dev, unsigned char *data, size_t length, int milliseconds);
+
+/**
+ * Read an Input report from a HID device.
+ *
+ * Input reports are returned to the host through the INTERRUPT IN endpoint.
+ * The first byte will contain the Report number if the device uses numbered
+ * reports.
+ *
+ * \param dev A device handle returned from SDL_hid_open().
+ * \param data A buffer to put the read data into.
+ * \param length The number of bytes to read. For devices with multiple
+ *               reports, make sure to read an extra byte for the report
+ *               number.
+ * \returns the actual number of bytes read and -1 on error. If no packet was
+ *          available to be read and the handle is in non-blocking mode, this
+ *          function returns 0.
+ *
+ * \since This function is available since SDL 2.0.18.
+ */
+extern DECLSPEC int SDLCALL SDL_hid_read(SDL_hid_device *dev, unsigned char *data, size_t length);
+
+/**
+ * Set the device handle to be non-blocking.
+ *
+ * In non-blocking mode calls to SDL_hid_read() will return immediately with a
+ * value of 0 if there is no data to be read. In blocking mode, SDL_hid_read()
+ * will wait (block) until there is data to read before returning.
+ *
+ * Nonblocking can be turned on and off at any time.
+ *
+ * \param dev A device handle returned from SDL_hid_open().
+ * \param nonblock enable or not the nonblocking reads - 1 to enable
+ *                 nonblocking - 0 to disable nonblocking.
+ * \returns 0 on success and -1 on error.
+ *
+ * \since This function is available since SDL 2.0.18.
+ */
+extern DECLSPEC int SDLCALL SDL_hid_set_nonblocking(SDL_hid_device *dev, int nonblock);
+
+/**
+ * Send a Feature report to the device.
+ *
+ * Feature reports are sent over the Control endpoint as a Set_Report
+ * transfer. The first byte of `data` must contain the Report ID. For devices
+ * which only support a single report, this must be set to 0x0. The remaining
+ * bytes contain the report data. Since the Report ID is mandatory, calls to
+ * SDL_hid_send_feature_report() will always contain one more byte than the
+ * report contains. For example, if a hid report is 16 bytes long, 17 bytes
+ * must be passed to SDL_hid_send_feature_report(): the Report ID (or 0x0, for
+ * devices which do not use numbered reports), followed by the report data (16
+ * bytes). In this example, the length passed in would be 17.
+ *
+ * \param dev A device handle returned from SDL_hid_open().
+ * \param data The data to send, including the report number as the first
+ *             byte.
+ * \param length The length in bytes of the data to send, including the report
+ *               number.
+ * \returns the actual number of bytes written and -1 on error.
+ *
+ * \since This function is available since SDL 2.0.18.
+ */
+extern DECLSPEC int SDLCALL SDL_hid_send_feature_report(SDL_hid_device *dev, const unsigned char *data, size_t length);
+
+/**
+ * Get a feature report from a HID device.
+ *
+ * Set the first byte of `data` to the Report ID of the report to be read.
+ * Make sure to allow space for this extra byte in `data`. Upon return, the
+ * first byte will still contain the Report ID, and the report data will start
+ * in data[1].
+ *
+ * \param dev A device handle returned from SDL_hid_open().
+ * \param data A buffer to put the read data into, including the Report ID.
+ *             Set the first byte of `data` to the Report ID of the report to
+ *             be read, or set it to zero if your device does not use numbered
+ *             reports.
+ * \param length The number of bytes to read, including an extra byte for the
+ *               report ID. The buffer can be longer than the actual report.
+ * \returns the number of bytes read plus one for the report ID (which is
+ *          still in the first byte), or -1 on error.
+ *
+ * \since This function is available since SDL 2.0.18.
+ */
+extern DECLSPEC int SDLCALL SDL_hid_get_feature_report(SDL_hid_device *dev, unsigned char *data, size_t length);
+
+/**
+ * Close a HID device.
+ *
+ * \param dev A device handle returned from SDL_hid_open().
+ *
+ * \since This function is available since SDL 2.0.18.
+ */
+extern DECLSPEC void SDLCALL SDL_hid_close(SDL_hid_device *dev);
+
+/**
+ * Get The Manufacturer String from a HID device.
+ *
+ * \param dev A device handle returned from SDL_hid_open().
+ * \param string A wide string buffer to put the data into.
+ * \param maxlen The length of the buffer in multiples of wchar_t.
+ * \returns 0 on success and -1 on error.
+ *
+ * \since This function is available since SDL 2.0.18.
+ */
+extern DECLSPEC int SDLCALL SDL_hid_get_manufacturer_string(SDL_hid_device *dev, wchar_t *string, size_t maxlen);
+
+/**
+ * Get The Product String from a HID device.
+ *
+ * \param dev A device handle returned from SDL_hid_open().
+ * \param string A wide string buffer to put the data into.
+ * \param maxlen The length of the buffer in multiples of wchar_t.
+ * \returns 0 on success and -1 on error.
+ *
+ * \since This function is available since SDL 2.0.18.
+ */
+extern DECLSPEC int SDLCALL SDL_hid_get_product_string(SDL_hid_device *dev, wchar_t *string, size_t maxlen);
+
+/**
+ * Get The Serial Number String from a HID device.
+ *
+ * \param dev A device handle returned from SDL_hid_open().
+ * \param string A wide string buffer to put the data into.
+ * \param maxlen The length of the buffer in multiples of wchar_t.
+ * \returns 0 on success and -1 on error.
+ *
+ * \since This function is available since SDL 2.0.18.
+ */
+extern DECLSPEC int SDLCALL SDL_hid_get_serial_number_string(SDL_hid_device *dev, wchar_t *string, size_t maxlen);
+
+/**
+ * Get a string from a HID device, based on its string index.
+ *
+ * \param dev A device handle returned from SDL_hid_open().
+ * \param string_index The index of the string to get.
+ * \param string A wide string buffer to put the data into.
+ * \param maxlen The length of the buffer in multiples of wchar_t.
+ * \returns 0 on success and -1 on error.
+ *
+ * \since This function is available since SDL 2.0.18.
+ */
+extern DECLSPEC int SDLCALL SDL_hid_get_indexed_string(SDL_hid_device *dev, int string_index, wchar_t *string, size_t maxlen);
+
+/**
+ * Start or stop a BLE scan on iOS and tvOS to pair Steam Controllers
+ *
+ * \param active SDL_TRUE to start the scan, SDL_FALSE to stop the scan
+ *
+ * \since This function is available since SDL 2.0.18.
+ */
+extern DECLSPEC void SDLCALL SDL_hid_ble_scan(SDL_bool active);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_hidapi_h_ */
+
+/* vi: set sts=4 ts=4 sw=4 expandtab: */
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_hints.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_hints.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -146,6 +146,26 @@
 #define SDL_HINT_ANDROID_TRAP_BACK_BUTTON "SDL_ANDROID_TRAP_BACK_BUTTON"
 
 /**
+ *  \brief Specify an application name.
+ * 
+ * This hint lets you specify the application name sent to the OS when
+ * required. For example, this will often appear in volume control applets for
+ * audio streams, and in lists of applications which are inhibiting the
+ * screensaver.  You should use a string that describes your program ("My Game
+ * 2: The Revenge")
+ *
+ * Setting this to "" or leaving it unset will have SDL use a reasonable
+ * default: probably the application's name or "SDL Application" if SDL
+ * doesn't have any better information.
+ *
+ * Note that, for audio streams, this can be overridden with
+ * SDL_HINT_AUDIO_DEVICE_APP_NAME.
+ *
+ * On targets where this is not supported, this hint does nothing.
+ */
+#define SDL_HINT_APP_NAME "SDL_APP_NAME"
+
+/**
  *  \brief  A variable controlling whether controllers used with the Apple TV
  *  generate UI events.
  *
@@ -199,8 +219,9 @@
  * that describes your program ("My Game 2: The Revenge")
  *
  * Setting this to "" or leaving it unset will have SDL use a reasonable
- * default: probably the application's name or "SDL Application" if SDL
- * doesn't have any better information.
+ * default: this will be the name set with SDL_HINT_APP_NAME, if that hint is
+ * set. Otherwise, it'll probably the application's name or "SDL Application"
+ * if SDL doesn't have any better information.
  *
  * On targets where this is not supported, this hint does nothing.
  */
@@ -537,6 +558,15 @@
 #define SDL_HINT_IME_INTERNAL_EDITING "SDL_IME_INTERNAL_EDITING"
 
 /**
+ * \brief A variable to control whether certain IMEs should show native UI components (such as the Candidate List) instead of suppressing them.
+ *
+ * The variable can be set to the following values:
+ *   "0"       - Native UI components are not display. (default)
+ *   "1"       - Native UI components are displayed.
+ */
+#define SDL_HINT_IME_SHOW_UI "SDL_IME_SHOW_UI"
+
+/**
  * \brief  A variable controlling whether the home indicator bar on iPhone X
  *         should be hidden.
  *
@@ -690,9 +720,10 @@
  *
  *  This variable can be set to the following values:
  *    "0"       - HIDAPI driver is not used
- *    "1"       - HIDAPI driver is used
+ *    "1"       - HIDAPI driver is used for Steam Controllers, which requires Bluetooth access
+ *                and may prompt the user for permission on iOS and Android.
  *
- *  The default is the value of SDL_HINT_JOYSTICK_HIDAPI
+ *  The default is "0"
  */
 #define SDL_HINT_JOYSTICK_HIDAPI_STEAM "SDL_JOYSTICK_HIDAPI_STEAM"
 
@@ -711,8 +742,10 @@
  *  \brief  A variable controlling whether the Home button LED should be turned on when a Nintendo Switch controller is opened
  *
  *  This variable can be set to the following values:
- *    "0"       - home button LED is left off
- *    "1"       - home button LED is turned on (the default)
+ *    "0"       - home button LED is turned off
+ *    "1"       - home button LED is turned on
+ *
+ *  By default the Home button LED state is not changed.
  */
 #define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED "SDL_JOYSTICK_HIDAPI_SWITCH_HOME_LED"
 
@@ -785,6 +818,24 @@
 #define SDL_HINT_KMSDRM_REQUIRE_DRM_MASTER      "SDL_KMSDRM_REQUIRE_DRM_MASTER"
 
  /**
+  *  \brief  A comma separated list of devices to open as joysticks
+  *
+  *  This variable is currently only used by the Linux joystick driver.
+  */
+#define SDL_HINT_JOYSTICK_DEVICE "SDL_JOYSTICK_DEVICE"
+
+ /**
+  *  \brief  A variable controlling whether to use the classic /dev/input/js* joystick interface or the newer /dev/input/event* joystick interface on Linux
+  *
+  *  This variable can be set to the following values:
+  *    "0"       - Use /dev/input/event*
+  *    "1"       - Use /dev/input/js*
+  *
+  *  By default the /dev/input/event* interfaces are used
+  */
+#define SDL_HINT_LINUX_JOYSTICK_CLASSIC "SDL_LINUX_JOYSTICK_CLASSIC"
+
+ /**
   *  \brief  A variable controlling whether joysticks on Linux adhere to their HID-defined deadzones or return unfiltered values.
   *
   *  This variable can be set to the following values:
@@ -927,6 +978,22 @@
 #define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS"
 
 /**
+ *  \brief  A variable controlling the use of a sentinel event when polling the event queue
+ *
+ *  This variable can be set to the following values:
+ *    "0"       - Disable poll sentinels
+ *    "1"       - Enable poll sentinels
+ *
+ *  When polling for events, SDL_PumpEvents is used to gather new events from devices.
+ *  If a device keeps producing new events between calls to SDL_PumpEvents, a poll loop will
+ *  become stuck until the new events stop.
+ *  This is most noticable when moving a high frequency mouse.
+ *
+ *  By default, poll sentinels are enabled.
+ */
+#define SDL_HINT_POLL_SENTINEL "SDL_POLL_SENTINEL"
+
+/**
  *  \brief Override for SDL_GetPreferredLocales()
  *
  *  If set, this will be favored over anything the OS might report for the
@@ -993,6 +1060,19 @@
 #define SDL_HINT_RENDER_BATCHING  "SDL_RENDER_BATCHING"
 
 /**
+ *  \brief  A variable controlling how the 2D render API renders lines
+ *
+ *  This variable can be set to the following values:
+ *    "0"     - Use the default line drawing method (Bresenham's line algorithm as of SDL 2.0.20)
+ *    "1"     - Use the driver point API using Bresenham's line algorithm (correct, draws many points)
+ *    "2"     - Use the driver line API (occasionally misses line endpoints based on hardware driver quirks, was the default before 2.0.20)
+ *    "3"     - Use the driver geometry API (correct, draws thicker diagonal lines)
+ *
+ *  This variable should be set when the renderer is created.
+ */
+#define SDL_HINT_RENDER_LINE_METHOD "SDL_RENDER_LINE_METHOD"
+
+/**
  *  \brief  A variable controlling whether to enable Direct3D 11+'s Debug Layer.
  *
  *  This variable does not have any effect on the Direct3D 9 based renderer.
@@ -1102,6 +1182,26 @@
 #define SDL_HINT_RPI_VIDEO_LAYER           "SDL_RPI_VIDEO_LAYER"
 
 /**
+ *  \brief Specify an "activity name" for screensaver inhibition.
+ *
+ * Some platforms, notably Linux desktops, list the applications which are
+ * inhibiting the screensaver or other power-saving features.
+ *
+ * This hint lets you specify the "activity name" sent to the OS when
+ * SDL_DisableScreenSaver() is used (or the screensaver is automatically
+ * disabled). The contents of this hint are used when the screensaver is
+ * disabled. You should use a string that describes what your program is doing
+ * (and, therefore, why the screensaver is disabled).  For example, "Playing a
+ * game" or "Watching a video".
+ * 
+ * Setting this to "" or leaving it unset will have SDL use a reasonable
+ * default: "Playing a game" or something similar.
+ *
+ * On targets where this is not supported, this hint does nothing.
+ */
+#define SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME "SDL_SCREENSAVER_INHIBIT_ACTIVITY_NAME"
+
+/**
  *  \brief Specifies whether SDL_THREAD_PRIORITY_TIME_CRITICAL should be treated as realtime.
  *
  *  On some platforms, like Linux, a realtime priority thread may be subject to restrictions
@@ -1219,6 +1319,17 @@
 #define SDL_HINT_VIDEO_DOUBLE_BUFFER      "SDL_VIDEO_DOUBLE_BUFFER"
 
 /**
+ * \brief A variable controlling whether the EGL window is allowed to be
+ * composited as transparent, rather than opaque.
+ *
+ * Most window systems will always render windows opaque, even if the surface
+ * format has an alpha channel. This is not always true, however, so by default
+ * SDL will try to enforce opaque composition. To override this behavior, you
+ * can set this hint to "1".
+ */
+#define SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY "SDL_VIDEO_EGL_ALLOW_TRANSPARENCY"
+
+/**
  * \brief A variable controlling whether the graphics context is externally managed.
  *
  * This variable can be set to the following values:
@@ -1484,9 +1595,6 @@
  *        They offer better performance, allocate no kernel ressources and
  *        use less memory. SDL will fall back to Critical Sections on older
  *        OS versions or if forced to by this hint.
- *        This also affects Condition Variables. When SRW mutexes are used,
- *        SDL will use Windows Condition Variables as well. Else, a generic
- *        SDL_cond implementation will be used that works with all mutexes.
  *
  *  This variable can be set to the following values:
  *    "0"       - Use SRW Locks when available. If not, fall back to Critical Sections. (default)
@@ -1557,6 +1665,17 @@
  */
 #define SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN    "SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN"
 
+/**
+*  \brief  A variable controlling whether the window is activated when the SDL_ShowWindow function is called 
+*
+*  This variable can be set to the following values:
+*    "0"       - The window is activated when the SDL_ShowWindow function is called
+*    "1"       - The window is not activated when the SDL_ShowWindow function is called
+*
+*  By default SDL will activate the window when the SDL_ShowWindow function is called
+*/
+#define SDL_HINT_WINDOW_NO_ACTIVATION_WHEN_SHOWN    "SDL_WINDOW_NO_ACTIVATION_WHEN_SHOWN"
+
 /** \brief Allows back-button-press events on Windows Phone to be marked as handled
  *
  *  Windows Phone devices typically feature a Back button.  When pressed,
@@ -1729,6 +1848,8 @@
  * \param priority the SDL_HintPriority level for the hint
  * \returns SDL_TRUE if the hint was set, SDL_FALSE otherwise.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetHint
  * \sa SDL_SetHint
  */
@@ -1747,6 +1868,8 @@
  * \param value the value of the hint variable
  * \returns SDL_TRUE if the hint was set, SDL_FALSE otherwise.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetHint
  * \sa SDL_SetHintWithPriority
  */
@@ -1759,6 +1882,8 @@
  * \param name the hint to query
  * \returns the string value of a hint or NULL if the hint isn't set.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_SetHint
  * \sa SDL_SetHintWithPriority
  */
@@ -1825,6 +1950,8 @@
  * Clear all hints.
  *
  * This function is automatically called during SDL_Quit().
+ *
+ * \since This function is available since SDL 2.0.0.
  */
 extern DECLSPEC void SDLCALL SDL_ClearHints(void);
 
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_joystick.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_joystick.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -124,6 +124,8 @@
  * In particular, you are guaranteed that the joystick list won't change, so
  * the API functions that take a joystick index will be valid, and joystick
  * and game controller events will not be delivered.
+ *
+ * \since This function is available since SDL 2.0.7.
  */
 extern DECLSPEC void SDLCALL SDL_LockJoysticks(void);
 
@@ -137,6 +139,8 @@
  * In particular, you are guaranteed that the joystick list won't change, so
  * the API functions that take a joystick index will be valid, and joystick
  * and game controller events will not be delivered.
+ *
+ * \since This function is available since SDL 2.0.7.
  */
 extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void);
 
@@ -146,6 +150,8 @@
  * \returns the number of attached joysticks on success or a negative error
  *          code on failure; call SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_JoystickName
  * \sa SDL_JoystickOpen
  */
@@ -161,6 +167,8 @@
  * \returns the name of the selected joystick. If no name can be found, this
  *          function returns NULL; call SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_JoystickName
  * \sa SDL_JoystickOpen
  */
@@ -169,6 +177,8 @@
 /**
  * Get the player index of a joystick, or -1 if it's not available This can be
  * called before any joysticks are opened.
+ *
+ * \since This function is available since SDL 2.0.9.
  */
 extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index);
 
@@ -183,6 +193,8 @@
  * \returns the GUID of the selected joystick. If called on an invalid index,
  *          this function returns a zero GUID
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_JoystickGetGUID
  * \sa SDL_JoystickGetGUIDString
  */
@@ -198,6 +210,8 @@
  *                     on the system
  * \returns the USB vendor ID of the selected joystick. If called on an
  *          invalid index, this function returns zero
+ *
+ * \since This function is available since SDL 2.0.6.
  */
 extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index);
 
@@ -211,6 +225,8 @@
  *                     on the system
  * \returns the USB product ID of the selected joystick. If called on an
  *          invalid index, this function returns zero
+ *
+ * \since This function is available since SDL 2.0.6.
  */
 extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index);
 
@@ -224,6 +240,8 @@
  *                     on the system
  * \returns the product version of the selected joystick. If called on an
  *          invalid index, this function returns zero
+ *
+ * \since This function is available since SDL 2.0.6.
  */
 extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index);
 
@@ -236,6 +254,8 @@
  *                     on the system
  * \returns the SDL_JoystickType of the selected joystick. If called on an
  *          invalid index, this function returns `SDL_JOYSTICK_TYPE_UNKNOWN`
+ *
+ * \since This function is available since SDL 2.0.6.
  */
 extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index);
 
@@ -249,6 +269,8 @@
  *                     on the system
  * \returns the instance id of the selected joystick. If called on an invalid
  *          index, this function returns zero
+ *
+ * \since This function is available since SDL 2.0.6.
  */
 extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index);
 
@@ -267,6 +289,8 @@
  * \returns a joystick identifier or NULL if an error occurred; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_JoystickClose
  * \sa SDL_JoystickInstanceID
  */
@@ -289,6 +313,8 @@
  * \param player_index the player index to get the SDL_Joystick for
  * \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError()
  *          for more information.
+ *
+ * \since This function is available since SDL 2.0.12.
  */
 extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromPlayerIndex(int player_index);
 
@@ -296,6 +322,8 @@
  * Attach a new virtual joystick.
  *
  * \returns the joystick's device index, or -1 if an error occurred.
+ *
+ * \since This function is available since SDL 2.0.14.
  */
 extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type,
                                                       int naxes,
@@ -308,6 +336,8 @@
  * \param device_index a value previously returned from
  *                     SDL_JoystickAttachVirtual()
  * \returns 0 on success, or -1 if an error occurred.
+ *
+ * \since This function is available since SDL 2.0.14.
  */
 extern DECLSPEC int SDLCALL SDL_JoystickDetachVirtual(int device_index);
 
@@ -316,6 +346,8 @@
  *
  * \param device_index a joystick device index.
  * \returns SDL_TRUE if the joystick is virtual, SDL_FALSE otherwise.
+ *
+ * \since This function is available since SDL 2.0.14.
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index);
 
@@ -332,6 +364,8 @@
  * \param axis the specific axis on the virtual joystick to set.
  * \param value the new value for the specified axis.
  * \returns 0 on success, -1 on error.
+ *
+ * \since This function is available since SDL 2.0.14.
  */
 extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value);
 
@@ -348,6 +382,8 @@
  * \param button the specific button on the virtual joystick to set.
  * \param value the new value for the specified button.
  * \returns 0 on success, -1 on error.
+ *
+ * \since This function is available since SDL 2.0.14.
  */
 extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick *joystick, int button, Uint8 value);
 
@@ -364,6 +400,8 @@
  * \param hat the specific hat on the virtual joystick to set.
  * \param value the new value for the specified hat.
  * \returns 0 on success, -1 on error.
+ *
+ * \since This function is available since SDL 2.0.14.
  */
 extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value);
 
@@ -389,6 +427,8 @@
  *
  * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
  * \returns the player index, or -1 if it's not available.
+ *
+ * \since This function is available since SDL 2.0.9.
  */
 extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick *joystick);
 
@@ -397,6 +437,8 @@
  *
  * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
  * \param player_index the player index to set.
+ *
+ * \since This function is available since SDL 2.0.12.
  */
 extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick *joystick, int player_index);
 
@@ -410,6 +452,8 @@
  *          this function returns a zero GUID; call SDL_GetError() for more
  *          information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_JoystickGetDeviceGUID
  * \sa SDL_JoystickGetGUIDString
  */
@@ -422,6 +466,8 @@
  *
  * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
  * \returns the USB vendor ID of the selected joystick, or 0 if unavailable.
+ *
+ * \since This function is available since SDL 2.0.6.
  */
 extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick *joystick);
 
@@ -432,6 +478,8 @@
  *
  * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
  * \returns the USB product ID of the selected joystick, or 0 if unavailable.
+ *
+ * \since This function is available since SDL 2.0.6.
  */
 extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick *joystick);
 
@@ -442,6 +490,8 @@
  *
  * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
  * \returns the product version of the selected joystick, or 0 if unavailable.
+ *
+ * \since This function is available since SDL 2.0.6.
  */
 extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick *joystick);
 
@@ -453,6 +503,8 @@
  * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
  * \returns the serial number of the selected joystick, or NULL if
  *          unavailable.
+ *
+ * \since This function is available since SDL 2.0.14.
  */
 extern DECLSPEC const char * SDLCALL SDL_JoystickGetSerial(SDL_Joystick *joystick);
 
@@ -461,6 +513,8 @@
  *
  * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
  * \returns the SDL_JoystickType of the selected joystick.
+ *
+ * \since This function is available since SDL 2.0.6.
  */
 extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick *joystick);
 
@@ -473,6 +527,8 @@
  * \param pszGUID buffer in which to write the ASCII string
  * \param cbGUID the size of pszGUID
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_JoystickGetDeviceGUID
  * \sa SDL_JoystickGetGUID
  * \sa SDL_JoystickGetGUIDFromString
@@ -489,6 +545,8 @@
  * \param pchGUID string containing an ASCII representation of a GUID
  * \returns a SDL_JoystickGUID structure.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_JoystickGetGUIDString
  */
 extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID);
@@ -500,6 +558,8 @@
  * \returns SDL_TRUE if the joystick has been opened, SDL_FALSE if it has not;
  *          call SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_JoystickClose
  * \sa SDL_JoystickOpen
  */
@@ -512,6 +572,8 @@
  * \returns the instance ID of the specified joystick on success or a negative
  *          error code on failure; call SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_JoystickOpen
  */
 extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick *joystick);
@@ -528,6 +590,8 @@
  *          negative error code on failure; call SDL_GetError() for more
  *          information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_JoystickGetAxis
  * \sa SDL_JoystickOpen
  */
@@ -545,6 +609,8 @@
  * \returns the number of trackballs on success or a negative error code on
  *          failure; call SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_JoystickGetBall
  */
 extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick);
@@ -556,6 +622,8 @@
  * \returns the number of POV hats on success or a negative error code on
  *          failure; call SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_JoystickGetHat
  * \sa SDL_JoystickOpen
  */
@@ -568,6 +636,8 @@
  * \returns the number of buttons on success or a negative error code on
  *          failure; call SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_JoystickGetButton
  * \sa SDL_JoystickOpen
  */
@@ -579,6 +649,8 @@
  * This is called automatically by the event loop if any joystick events are
  * enabled.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_JoystickEventState
  */
 extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
@@ -602,6 +674,8 @@
  *          If `state` is `SDL_QUERY` then the current state is returned,
  *          otherwise the new processing state is returned.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GameControllerEventState
  */
 extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
@@ -608,6 +682,7 @@
 
 #define SDL_JOYSTICK_AXIS_MAX   32767
 #define SDL_JOYSTICK_AXIS_MIN   -32768
+
 /**
  * Get the current state of an axis control on a joystick.
  *
@@ -626,6 +701,8 @@
  * \returns a 16-bit signed integer representing the current position of the
  *          axis or 0 on failure; call SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_JoystickNumAxes
  */
 extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick,
@@ -642,6 +719,8 @@
  * \param axis the axis to query; the axis indices start at index 0
  * \param state Upon return, the initial value is supplied here.
  * \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not.
+ *
+ * \since This function is available since SDL 2.0.6.
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick *joystick,
                                                    int axis, Sint16 *state);
@@ -680,6 +759,8 @@
  * \param hat the hat index to get the state from; indices start at index 0
  * \returns the current hat position.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_JoystickNumHats
  */
 extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick,
@@ -700,6 +781,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_JoystickNumBalls
  */
 extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick,
@@ -713,6 +796,8 @@
  *               index 0
  * \returns 1 if the specified button is pressed, 0 otherwise.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_JoystickNumButtons
  */
 extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick,
@@ -731,6 +816,10 @@
  *                              rumble motor, from 0 to 0xFFFF
  * \param duration_ms The duration of the rumble effect, in milliseconds
  * \returns 0, or -1 if rumble isn't supported on this joystick
+ *
+ * \since This function is available since SDL 2.0.9.
+ *
+ * \sa SDL_JoystickHasRumble
  */
 extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
 
@@ -752,6 +841,10 @@
  *                     to 0xFFFF
  * \param duration_ms The duration of the rumble effect, in milliseconds
  * \returns 0, or -1 if trigger rumble isn't supported on this joystick
+ *
+ * \since This function is available since SDL 2.0.14.
+ *
+ * \sa SDL_JoystickHasRumbleTriggers
  */
 extern DECLSPEC int SDLCALL SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
 
@@ -763,10 +856,36 @@
  *
  * \param joystick The joystick to query
  * \return SDL_TRUE if the joystick has a modifiable LED, SDL_FALSE otherwise.
+ *
+ * \since This function is available since SDL 2.0.14.
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasLED(SDL_Joystick *joystick);
 
 /**
+ * Query whether a joystick has rumble support.
+ *
+ * \param joystick The joystick to query
+ * \return SDL_TRUE if the joystick has rumble, SDL_FALSE otherwise.
+ *
+ * \since This function is available since SDL 2.0.18.
+ *
+ * \sa SDL_JoystickRumble
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumble(SDL_Joystick *joystick);
+
+/**
+ * Query whether a joystick has rumble support on triggers.
+ *
+ * \param joystick The joystick to query
+ * \return SDL_TRUE if the joystick has trigger rumble, SDL_FALSE otherwise.
+ *
+ * \since This function is available since SDL 2.0.18.
+ *
+ * \sa SDL_JoystickRumbleTriggers
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumbleTriggers(SDL_Joystick *joystick);
+
+/**
  * Update a joystick's LED color.
  *
  * An example of a joystick LED is the light on the back of a PlayStation 4's
@@ -777,6 +896,8 @@
  * \param green The intensity of the green LED
  * \param blue The intensity of the blue LED
  * \returns 0 on success, -1 if this joystick does not have a modifiable LED
+ *
+ * \since This function is available since SDL 2.0.14.
  */
 extern DECLSPEC int SDLCALL SDL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue);
 
@@ -787,6 +908,8 @@
  * \param data The data to send to the joystick
  * \param size The size of the data to send to the joystick
  * \returns 0, or -1 if this joystick or driver doesn't support effect packets
+ *
+ * \since This function is available since SDL 2.0.16.
  */
 extern DECLSPEC int SDLCALL SDL_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size);
 
@@ -794,6 +917,8 @@
  * Close a joystick previously opened with SDL_JoystickOpen().
  *
  * \param joystick The joystick device to close
+ *
+ * \since This function is available since SDL 2.0.0.
  *
  * \sa SDL_JoystickOpen
  */
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_keyboard.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_keyboard.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -58,6 +58,8 @@
  * Query the window which currently has keyboard focus.
  *
  * \returns the window with keyboard focus.
+ *
+ * \since This function is available since SDL 2.0.0.
  */
 extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void);
 
@@ -85,6 +87,8 @@
  * \param numkeys if non-NULL, receives the length of the returned array
  * \returns a pointer to an array of key states.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_PumpEvents
  */
 extern DECLSPEC const Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys);
@@ -95,6 +99,8 @@
  * \returns an OR'd combination of the modifier keys for the keyboard. See
  *          SDL_Keymod for details.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetKeyboardState
  * \sa SDL_SetModState
  */
@@ -113,6 +119,8 @@
  *
  * \param modstate the desired SDL_Keymod for the keyboard
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetModState
  */
 extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate);
@@ -126,6 +134,8 @@
  * \param scancode the desired SDL_Scancode to query
  * \returns the SDL_Keycode that corresponds to the given SDL_Scancode.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetKeyName
  * \sa SDL_GetScancodeFromKey
  */
@@ -140,6 +150,8 @@
  * \param key the desired SDL_Keycode to query
  * \returns the SDL_Scancode that corresponds to the given SDL_Keycode.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetKeyFromScancode
  * \sa SDL_GetScancodeName
  */
@@ -196,6 +208,8 @@
  *          must copy it. If the key doesn't have a name, this function
  *          returns an empty string ("").
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetKeyFromName
  * \sa SDL_GetKeyFromScancode
  * \sa SDL_GetScancodeFromKey
@@ -209,6 +223,8 @@
  * \returns key code, or `SDLK_UNKNOWN` if the name wasn't recognized; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetKeyFromScancode
  * \sa SDL_GetKeyName
  * \sa SDL_GetScancodeFromName
@@ -225,6 +241,8 @@
  *
  * On some platforms using this function activates the screen keyboard.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_SetTextInputRect
  * \sa SDL_StopTextInput
  */
@@ -244,6 +262,8 @@
 /**
  * Stop receiving any text input events.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_StartTextInput
  */
 extern DECLSPEC void SDLCALL SDL_StopTextInput(void);
@@ -253,6 +273,8 @@
  *
  * \param rect the SDL_Rect structure representing the rectangle to receive
  *             text (ignored if NULL)
+ *
+ * \since This function is available since SDL 2.0.0.
  *
  * \sa SDL_StartTextInput
  */
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_keycode.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_keycode.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -338,12 +338,14 @@
     KMOD_NUM = 0x1000,
     KMOD_CAPS = 0x2000,
     KMOD_MODE = 0x4000,
-    KMOD_RESERVED = 0x8000,
+    KMOD_SCROLL = 0x8000,
 
     KMOD_CTRL = KMOD_LCTRL | KMOD_RCTRL,
     KMOD_SHIFT = KMOD_LSHIFT | KMOD_RSHIFT,
     KMOD_ALT = KMOD_LALT | KMOD_RALT,
-    KMOD_GUI = KMOD_LGUI | KMOD_RGUI
+    KMOD_GUI = KMOD_LGUI | KMOD_RGUI,
+
+    KMOD_RESERVED = KMOD_SCROLL /* This is for source-level compatibility with SDL 2.0.0. */
 } SDL_Keymod;
 
 #endif /* SDL_keycode_h_ */
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_loadso.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_loadso.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -57,6 +57,8 @@
  * \returns an opaque pointer to the object handle or NULL if there was an
  *          error; call SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_LoadFunction
  * \sa SDL_UnloadObject
  */
@@ -82,6 +84,8 @@
  * \returns a pointer to the function or NULL if there was an error; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_LoadObject
  * \sa SDL_UnloadObject
  */
@@ -92,6 +96,8 @@
  * Unload a shared object from memory.
  *
  * \param handle a valid shared object handle returned by SDL_LoadObject()
+ *
+ * \since This function is available since SDL 2.0.0.
  *
  * \sa SDL_LoadFunction
  * \sa SDL_LoadObject
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_locale.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_locale.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -85,6 +85,8 @@
  *
  * \return array of locales, terminated with a locale with a NULL language
  *         field. Will return NULL on error.
+ *
+ * \since This function is available since SDL 2.0.14.
  */
 extern DECLSPEC SDL_Locale * SDLCALL SDL_GetPreferredLocales(void);
 
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_log.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_log.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -116,6 +116,8 @@
  *
  * \param priority the SDL_LogPriority to assign
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_LogSetPriority
  */
 extern DECLSPEC void SDLCALL SDL_LogSetAllPriority(SDL_LogPriority priority);
@@ -126,6 +128,8 @@
  * \param category the category to assign a priority to
  * \param priority the SDL_LogPriority to assign
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_LogGetPriority
  * \sa SDL_LogSetAllPriority
  */
@@ -138,6 +142,8 @@
  * \param category the category to query
  * \returns the SDL_LogPriority for the requested category
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_LogSetPriority
  */
 extern DECLSPEC SDL_LogPriority SDLCALL SDL_LogGetPriority(int category);
@@ -147,6 +153,8 @@
  *
  * This is called by SDL_Quit().
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_LogSetAllPriority
  * \sa SDL_LogSetPriority
  */
@@ -160,6 +168,8 @@
  * \param ... additional parameters matching % tokens in the `fmt` string, if
  *            any
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_LogCritical
  * \sa SDL_LogDebug
  * \sa SDL_LogError
@@ -179,6 +189,8 @@
  * \param ... additional parameters matching % tokens in the **fmt** string,
  *            if any
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_Log
  * \sa SDL_LogCritical
  * \sa SDL_LogDebug
@@ -198,6 +210,8 @@
  * \param ... additional parameters matching % tokens in the **fmt** string,
  *            if any
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_Log
  * \sa SDL_LogCritical
  * \sa SDL_LogError
@@ -217,6 +231,8 @@
  * \param ... additional parameters matching % tokens in the **fmt** string,
  *            if any
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_Log
  * \sa SDL_LogCritical
  * \sa SDL_LogDebug
@@ -236,6 +252,8 @@
  * \param ... additional parameters matching % tokens in the **fmt** string,
  *            if any
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_Log
  * \sa SDL_LogCritical
  * \sa SDL_LogDebug
@@ -255,6 +273,8 @@
  * \param ... additional parameters matching % tokens in the **fmt** string,
  *            if any
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_Log
  * \sa SDL_LogCritical
  * \sa SDL_LogDebug
@@ -274,6 +294,8 @@
  * \param ... additional parameters matching % tokens in the **fmt** string,
  *            if any
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_Log
  * \sa SDL_LogDebug
  * \sa SDL_LogError
@@ -294,6 +316,8 @@
  * \param ... additional parameters matching % tokens in the **fmt** string,
  *            if any
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_Log
  * \sa SDL_LogCritical
  * \sa SDL_LogDebug
@@ -350,6 +374,8 @@
  * \param userdata a pointer filled in with the pointer that is passed to
  *                 `callback`
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_LogSetOutputFunction
  */
 extern DECLSPEC void SDLCALL SDL_LogGetOutputFunction(SDL_LogOutputFunction *callback, void **userdata);
@@ -359,6 +385,8 @@
  *
  * \param callback an SDL_LogOutputFunction to call instead of the default
  * \param userdata a pointer that is passed to `callback`
+ *
+ * \since This function is available since SDL 2.0.0.
  *
  * \sa SDL_LogGetOutputFunction
  */
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_main.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_main.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -83,6 +83,15 @@
 */
 #define SDL_MAIN_NEEDED
 
+#elif defined(__PSP__)
+/* On PSP SDL provides a main function that sets the module info,
+   activates the GPU and starts the thread required to be able to exit
+   the software.
+
+   If you provide this yourself, you may define SDL_MAIN_HANDLED
+ */
+#define SDL_MAIN_AVAILABLE
+
 #endif
 #endif /* SDL_MAIN_HANDLED */
 
@@ -130,6 +139,8 @@
  * will not be changed it is necessary to define SDL_MAIN_HANDLED before
  * including SDL.h.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_Init
  */
 extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
@@ -137,9 +148,45 @@
 #ifdef __WIN32__
 
 /**
- * This can be called to set the application class at startup
+ * Register a win32 window class for SDL's use.
+ *
+ * This can be called to set the application window class at startup. It is
+ * safe to call this multiple times, as long as every call is eventually
+ * paired with a call to SDL_UnregisterApp, but a second registration attempt
+ * while a previous registration is still active will be ignored, other than
+ * to increment a counter.
+ *
+ * Most applications do not need to, and should not, call this directly; SDL
+ * will call it when initializing the video subsystem.
+ *
+ * \param name the window class name, in UTF-8 encoding. If NULL, SDL
+ *             currently uses "SDL_app" but this isn't guaranteed.
+ * \param style the value to use in WNDCLASSEX::style. If `name` is NULL, SDL
+ *              currently uses `(CS_BYTEALIGNCLIENT | CS_OWNDC)` regardless of
+ *              what is specified here.
+ * \param hInst the HINSTANCE to use in WNDCLASSEX::hInstance. If zero, SDL
+ *              will use `GetModuleHandle(NULL)` instead.
+ * \returns 0 on success, -1 on error. SDL_GetError() may have details.
+ *
+ * \since This function is available since SDL 2.0.2.
  */
-extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
+extern DECLSPEC int SDLCALL SDL_RegisterApp(const char *name, Uint32 style, void *hInst);
+
+/**
+ * Deregister the win32 window class from an SDL_RegisterApp call.
+ *
+ * This can be called to undo the effects of SDL_RegisterApp.
+ *
+ * Most applications do not need to, and should not, call this directly; SDL
+ * will call it when deinitializing the video subsystem.
+ *
+ * It is safe to call this multiple times, as long as every call is eventually
+ * paired with a prior call to SDL_RegisterApp. The window class will only be
+ * deregistered when the registration counter in SDL_RegisterApp decrements to
+ * zero through calls to this function.
+ *
+ * \since This function is available since SDL 2.0.2.
+ */
 extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
 
 #endif /* __WIN32__ */
@@ -170,6 +217,8 @@
  * \param argv The argv parameter from the application's main() function
  * \param mainFunction The SDL app's C-style main(), an SDL_main_func
  * \return the return value from mainFunction
+ *
+ * \since This function is available since SDL 2.0.10.
  */
 extern DECLSPEC int SDLCALL SDL_UIKitRunApp(int argc, char *argv[], SDL_main_func mainFunction);
 
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_messagebox.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_messagebox.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -174,6 +174,8 @@
  * \param window the parent window, or NULL for no parent
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.0.
  *
  * \sa SDL_ShowMessageBox
  */
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_metal.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_metal.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -58,6 +58,8 @@
  * The returned handle can be casted directly to a NSView or UIView. To access
  * the backing CAMetalLayer, call SDL_Metal_GetLayer().
  *
+ * \since This function is available since SDL 2.0.12.
+ *
  * \sa SDL_Metal_DestroyView
  * \sa SDL_Metal_GetLayer
  */
@@ -69,6 +71,8 @@
  * This should be called before SDL_DestroyWindow, if SDL_Metal_CreateView was
  * called after SDL_CreateWindow.
  *
+ * \since This function is available since SDL 2.0.12.
+ *
  * \sa SDL_Metal_CreateView
  */
 extern DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view);
@@ -76,6 +80,8 @@
 /**
  * Get a pointer to the backing CAMetalLayer for the given view.
  *
+ * \since This function is available since SDL 2.0.14.
+ *
  * \sa SDL_MetalCreateView
  */
 extern DECLSPEC void *SDLCALL SDL_Metal_GetLayer(SDL_MetalView view);
@@ -86,6 +92,8 @@
  *
  * \param window SDL_Window from which the drawable size should be queried
  * \param w Pointer to variable for storing the width in pixels, may be NULL
+ *
+ * \since This function is available since SDL 2.0.14.
  *
  * \sa SDL_GetWindowSize
  * \sa SDL_CreateWindow
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_misc.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_misc.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -64,7 +64,7 @@
  * \returns 0 on success, or -1 on error; call SDL_GetError() for more
  *          information.
  *
- * \since This function is available in SDL 2.0.14 and newer
+ * \since This function is available since SDL 2.0.14.
  */
 extern DECLSPEC int SDLCALL SDL_OpenURL(const char *url);
 
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_mouse.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_mouse.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -75,6 +75,8 @@
  * Get the window which currently has mouse focus.
  *
  * \returns the window with mouse focus.
+ *
+ * \since This function is available since SDL 2.0.0.
  */
 extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void);
 
@@ -93,6 +95,8 @@
  *          focus window
  * \returns a 32-bit button bitmask of the current button state.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetGlobalMouseState
  * \sa SDL_GetRelativeMouseState
  * \sa SDL_PumpEvents
@@ -141,6 +145,8 @@
  * \param y a pointer filled with the last recorded y coordinate of the mouse
  * \returns a 32-bit button bitmask of the relative button state.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetMouseState
  */
 extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
@@ -158,6 +164,8 @@
  * \param x the x coordinate within the window
  * \param y the y coordinate within the window
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_WarpMouseGlobal
  */
 extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window,
@@ -204,6 +212,8 @@
  *
  *          If relative mode is not supported, this returns -1.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetRelativeMouseMode
  */
 extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled);
@@ -250,6 +260,8 @@
  *
  * \returns SDL_TRUE if relative mode is enabled or SDL_FALSE otherwise.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_SetRelativeMouseMode
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void);
@@ -289,6 +301,8 @@
  * \returns a new cursor with the specified parameters on success or NULL on
  *          failure; call SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_FreeCursor
  * \sa SDL_SetCursor
  * \sa SDL_ShowCursor
@@ -339,6 +353,8 @@
  *
  * \param cursor a cursor to make active
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateCursor
  * \sa SDL_GetCursor
  * \sa SDL_ShowCursor
@@ -353,6 +369,8 @@
  *
  * \returns the active cursor or NULL if there is no mouse.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_SetCursor
  */
 extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void);
@@ -376,6 +394,8 @@
  *
  * \param cursor the cursor to free
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateColorCursor
  * \sa SDL_CreateCursor
  * \sa SDL_CreateSystemCursor
@@ -396,6 +416,8 @@
  * \returns `SDL_ENABLE` if the cursor is shown, or `SDL_DISABLE` if the
  *          cursor is hidden, or a negative error code on failure; call
  *          SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.0.
  *
  * \sa SDL_CreateCursor
  * \sa SDL_SetCursor
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_mutex.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_mutex.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -71,6 +71,8 @@
  * \returns the initialized and unlocked mutex or NULL on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_DestroyMutex
  * \sa SDL_LockMutex
  * \sa SDL_TryLockMutex
@@ -91,6 +93,8 @@
  *
  * \param mutex the mutex to lock
  * \return 0, or -1 on error.
+ *
+ * \since This function is available since SDL 2.0.0.
  */
 extern DECLSPEC int SDLCALL SDL_LockMutex(SDL_mutex * mutex);
 #define SDL_mutexP(m)   SDL_LockMutex(m)
@@ -108,6 +112,8 @@
  * \returns 0, `SDL_MUTEX_TIMEDOUT`, or -1 on error; call SDL_GetError() for
  *          more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateMutex
  * \sa SDL_DestroyMutex
  * \sa SDL_LockMutex
@@ -129,6 +135,8 @@
  *
  * \param mutex the mutex to unlock.
  * \returns 0, or -1 on error.
+ *
+ * \since This function is available since SDL 2.0.0.
  */
 extern DECLSPEC int SDLCALL SDL_UnlockMutex(SDL_mutex * mutex);
 #define SDL_mutexV(m)   SDL_UnlockMutex(m)
@@ -144,6 +152,8 @@
  *
  * \param mutex the mutex to destroy
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateMutex
  * \sa SDL_LockMutex
  * \sa SDL_TryLockMutex
@@ -176,6 +186,8 @@
  * \returns a new semaphore or NULL on failure; call SDL_GetError() for more
  *          information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_DestroySemaphore
  * \sa SDL_SemPost
  * \sa SDL_SemTryWait
@@ -193,6 +205,8 @@
  *
  * \param sem the semaphore to destroy
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateSemaphore
  * \sa SDL_SemPost
  * \sa SDL_SemTryWait
@@ -217,6 +231,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateSemaphore
  * \sa SDL_DestroySemaphore
  * \sa SDL_SemPost
@@ -240,6 +256,8 @@
  *          block, or a negative error code on failure; call SDL_GetError()
  *          for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateSemaphore
  * \sa SDL_DestroySemaphore
  * \sa SDL_SemPost
@@ -263,6 +281,8 @@
  *          succeed in the allotted time, or a negative error code on failure;
  *          call SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateSemaphore
  * \sa SDL_DestroySemaphore
  * \sa SDL_SemPost
@@ -279,6 +299,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateSemaphore
  * \sa SDL_DestroySemaphore
  * \sa SDL_SemTryWait
@@ -294,6 +316,8 @@
  * \param sem the semaphore to query
  * \returns the current value of the semaphore.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateSemaphore
  */
 extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem * sem);
@@ -316,6 +340,8 @@
  * \returns a new condition variable or NULL on failure; call SDL_GetError()
  *          for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CondBroadcast
  * \sa SDL_CondSignal
  * \sa SDL_CondWait
@@ -329,6 +355,8 @@
  *
  * \param cond the condition variable to destroy
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CondBroadcast
  * \sa SDL_CondSignal
  * \sa SDL_CondWait
@@ -344,6 +372,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CondBroadcast
  * \sa SDL_CondWait
  * \sa SDL_CondWaitTimeout
@@ -359,6 +389,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CondSignal
  * \sa SDL_CondWait
  * \sa SDL_CondWaitTimeout
@@ -385,6 +417,8 @@
  * \returns 0 when it is signaled or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CondBroadcast
  * \sa SDL_CondSignal
  * \sa SDL_CondWaitTimeout
@@ -411,6 +445,8 @@
  * \returns 0 if the condition variable is signaled, `SDL_MUTEX_TIMEDOUT` if
  *          the condition is not signaled in the allotted time, or a negative
  *          error code on failure; call SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.0.
  *
  * \sa SDL_CondBroadcast
  * \sa SDL_CondSignal
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_name.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_name.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengl.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengl.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengles.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengles.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengles2.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengles2.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -26,7 +26,7 @@
  */
 #include "SDL_config.h"
 
-#ifndef _MSC_VER
+#if !defined(_MSC_VER) && !defined(SDL_USE_BUILTIN_OPENGL_DEFINITIONS)
 
 #ifdef __IPHONEOS__
 #include <OpenGLES/ES2/gl.h>
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_pixels.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_pixels.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -301,6 +301,11 @@
         SDL_DEFINE_PIXELFOURCC('O', 'E', 'S', ' ')
 } SDL_PixelFormatEnum;
 
+/**
+ * The bits of this structure can be directly reinterpreted as an integer-packed
+ * color which uses the SDL_PIXELFORMAT_RGBA32 format (SDL_PIXELFORMAT_ABGR8888
+ * on little-endian systems and SDL_PIXELFORMAT_RGBA8888 on big-endian systems).
+ */
 typedef struct SDL_Color
 {
     Uint8 r;
@@ -367,6 +372,8 @@
  * \returns SDL_TRUE on success or SDL_FALSE if the conversion wasn't
  *          possible; call SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_MasksToPixelFormatEnum
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_PixelFormatEnumToMasks(Uint32 format,
@@ -389,6 +396,8 @@
  * \param Amask the alpha mask for the format
  * \returns one of the SDL_PixelFormatEnum values
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_PixelFormatEnumToMasks
  */
 extern DECLSPEC Uint32 SDLCALL SDL_MasksToPixelFormatEnum(int bpp,
@@ -408,6 +417,8 @@
  * \returns the new SDL_PixelFormat structure or NULL on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_FreeFormat
  */
 extern DECLSPEC SDL_PixelFormat * SDLCALL SDL_AllocFormat(Uint32 pixel_format);
@@ -417,6 +428,8 @@
  *
  * \param format the SDL_PixelFormat structure to free
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_AllocFormat
  */
 extern DECLSPEC void SDLCALL SDL_FreeFormat(SDL_PixelFormat *format);
@@ -431,6 +444,8 @@
  *          there wasn't enough memory); call SDL_GetError() for more
  *          information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_FreePalette
  */
 extern DECLSPEC SDL_Palette *SDLCALL SDL_AllocPalette(int ncolors);
@@ -443,6 +458,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_AllocPalette
  * \sa SDL_FreePalette
  */
@@ -459,6 +476,8 @@
  * \returns 0 on success or a negative error code if not all of the colors
  *          could be set; call SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_AllocPalette
  * \sa SDL_CreateRGBSurface
  */
@@ -471,6 +490,8 @@
  *
  * \param palette the SDL_Palette structure to be freed
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_AllocPalette
  */
 extern DECLSPEC void SDLCALL SDL_FreePalette(SDL_Palette * palette);
@@ -499,6 +520,8 @@
  * \param b the blue component of the pixel in the range 0-255
  * \returns a pixel value
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetRGB
  * \sa SDL_GetRGBA
  * \sa SDL_MapRGBA
@@ -532,6 +555,8 @@
  * \param a the alpha component of the pixel in the range 0-255
  * \returns a pixel value
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetRGB
  * \sa SDL_GetRGBA
  * \sa SDL_MapRGB
@@ -555,6 +580,8 @@
  * \param g a pointer filled in with the green component
  * \param b a pointer filled in with the blue component
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetRGBA
  * \sa SDL_MapRGB
  * \sa SDL_MapRGBA
@@ -582,6 +609,8 @@
  * \param b a pointer filled in with the blue component
  * \param a a pointer filled in with the alpha component
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetRGB
  * \sa SDL_MapRGB
  * \sa SDL_MapRGBA
@@ -596,6 +625,8 @@
  *
  * \param gamma a gamma value where 0.0 is black and 1.0 is identity
  * \param ramp an array of 256 values filled in with the gamma ramp
+ *
+ * \since This function is available since SDL 2.0.0.
  *
  * \sa SDL_SetWindowGammaRamp
  */
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_platform.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_platform.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -219,6 +219,8 @@
  *
  * \returns the name of the platform. If the correct platform name is not
  *          available, returns a string beginning with the text "Unknown".
+ *
+ * \since This function is available since SDL 2.0.0.
  */
 extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void);
 
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_power.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_power.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -72,6 +72,8 @@
  *            a NULL here if you don't care, will return -1 if we can't
  *            determine a value, or we're not running on a battery
  * \returns an SDL_PowerState enum representing the current battery state.
+ *
+ * \since This function is available since SDL 2.0.0.
  */
 extern DECLSPEC SDL_PowerState SDLCALL SDL_GetPowerInfo(int *secs, int *pct);
 
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_quit.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_quit.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_rect.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_rect.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -161,6 +161,8 @@
  * \param B an SDL_Rect structure representing the second rectangle
  * \param result an SDL_Rect structure filled in with the union of rectangles
  *               `A` and `B`
+ *
+ * \since This function is available since SDL 2.0.0.
  */
 extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A,
                                            const SDL_Rect * B,
@@ -180,6 +182,8 @@
  *               rectangle
  * \returns SDL_TRUE if any points were enclosed or SDL_FALSE if all the
  *          points were outside of the clipping rectangle.
+ *
+ * \since This function is available since SDL 2.0.0.
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points,
                                                    int count,
@@ -201,6 +205,8 @@
  * \param X2 a pointer to the ending X-coordinate of the line
  * \param Y2 a pointer to the ending Y-coordinate of the line
  * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
+ *
+ * \since This function is available since SDL 2.0.0.
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect *
                                                           rect, int *X1,
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_render.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_render.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -86,6 +86,16 @@
 } SDL_RendererInfo;
 
 /**
+ *  Vertex structure
+ */
+typedef struct SDL_Vertex
+{
+    SDL_FPoint position;        /**< Vertex position, in SDL_Renderer coordinates  */
+    SDL_Color  color;           /**< Vertex color */
+    SDL_FPoint tex_coord;       /**< Normalized texture coordinates, if needed */
+} SDL_Vertex;
+
+/**
  * The scaling mode for a texture.
  */
 typedef enum
@@ -137,7 +147,6 @@
 struct SDL_Texture;
 typedef struct SDL_Texture SDL_Texture;
 
-
 /* Function prototypes */
 
 /**
@@ -168,6 +177,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateRenderer
  * \sa SDL_GetNumRenderDrivers
  */
@@ -186,6 +197,8 @@
  * \returns 0 on success, or -1 on error; call SDL_GetError() for more
  *          information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateRenderer
  * \sa SDL_CreateWindow
  */
@@ -204,6 +217,8 @@
  * \returns a valid rendering context or NULL if there was an error; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateSoftwareRenderer
  * \sa SDL_DestroyRenderer
  * \sa SDL_GetNumRenderDrivers
@@ -225,6 +240,8 @@
  * \returns a valid rendering context or NULL if there was an error; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateRenderer
  * \sa SDL_CreateWindowRenderer
  * \sa SDL_DestroyRenderer
@@ -238,6 +255,8 @@
  * \returns the rendering context on success or NULL on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateRenderer
  */
 extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window);
@@ -251,6 +270,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateRenderer
  */
 extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer,
@@ -291,6 +312,8 @@
  *          was active, the format was unsupported, or the width or height
  *          were out of range; call SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateTextureFromSurface
  * \sa SDL_DestroyTexture
  * \sa SDL_QueryTexture
@@ -319,6 +342,8 @@
  * \returns the created texture or NULL on failure; call SDL_GetError() for
  *          more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateTexture
  * \sa SDL_DestroyTexture
  * \sa SDL_QueryTexture
@@ -339,6 +364,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateTexture
  */
 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
@@ -364,6 +391,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetTextureColorMod
  * \sa SDL_SetTextureAlphaMod
  */
@@ -381,6 +410,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetTextureAlphaMod
  * \sa SDL_SetTextureColorMod
  */
@@ -404,6 +435,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetTextureAlphaMod
  * \sa SDL_SetTextureColorMod
  */
@@ -418,6 +451,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetTextureColorMod
  * \sa SDL_SetTextureAlphaMod
  */
@@ -435,6 +470,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetTextureBlendMode
  * \sa SDL_RenderCopy
  */
@@ -449,6 +486,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_SetTextureBlendMode
  */
 extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture,
@@ -463,6 +502,8 @@
  * \param scaleMode the SDL_ScaleMode to use for texture scaling.
  * \returns 0 on success, or -1 if the texture is not valid.
  *
+ * \since This function is available since SDL 2.0.12.
+ *
  * \sa SDL_GetTextureScaleMode
  */
 extern DECLSPEC int SDLCALL SDL_SetTextureScaleMode(SDL_Texture * texture,
@@ -475,6 +516,8 @@
  * \param scaleMode a pointer filled in with the current scale mode.
  * \return 0 on success, or -1 if the texture is not valid.
  *
+ * \since This function is available since SDL 2.0.12.
+ *
  * \sa SDL_SetTextureScaleMode
  */
 extern DECLSPEC int SDLCALL SDL_GetTextureScaleMode(SDL_Texture * texture,
@@ -481,6 +524,33 @@
                                                     SDL_ScaleMode *scaleMode);
 
 /**
+ * Associate a user-specified pointer with a texture.
+ *
+ * \param texture the texture to update.
+ * \param userdata the pointer to associate with the texture.
+ * \returns 0 on success, or -1 if the texture is not valid.
+ *
+ * \since This function is available since SDL 2.0.18.
+ *
+ * \sa SDL_GetTextureUserData
+ */
+extern DECLSPEC int SDLCALL SDL_SetTextureUserData(SDL_Texture * texture,
+                                                   void *userdata);
+
+/**
+ * Get the user-specified pointer associated with a texture
+ *
+ * \param texture the texture to query.
+ * \return the pointer associated with the texture, or NULL if the texture is
+ *         not valid.
+ *
+ * \since This function is available since SDL 2.0.18.
+ *
+ * \sa SDL_SetTextureUserData
+ */
+extern DECLSPEC void * SDLCALL SDL_GetTextureUserData(SDL_Texture * texture);
+
+/**
  * Update the given texture rectangle with new pixel data.
  *
  * The pixel data must be in the pixel format of the texture. Use
@@ -503,6 +573,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateTexture
  * \sa SDL_LockTexture
  * \sa SDL_UnlockTexture
@@ -561,6 +633,8 @@
  * \param UVpitch the number of bytes between rows of pixel data for the UV
  *                plane.
  * \return 0 on success, or -1 if the texture is not valid.
+ *
+ * \since This function is available since SDL 2.0.16.
  */
 extern DECLSPEC int SDLCALL SDL_UpdateNVTexture(SDL_Texture * texture,
                                                  const SDL_Rect * rect,
@@ -590,6 +664,8 @@
  *          or was not created with `SDL_TEXTUREACCESS_STREAMING`; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_UnlockTexture
  */
 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
@@ -623,6 +699,8 @@
  * \returns 0 on success, or -1 if the texture is not valid or was not created
  *          with `SDL_TEXTUREACCESS_STREAMING`
  *
+ * \since This function is available since SDL 2.0.12.
+ *
  * \sa SDL_LockTexture
  * \sa SDL_UnlockTexture
  */
@@ -634,7 +712,7 @@
  * Unlock a texture, uploading the changes to video memory, if needed.
  *
  * **Warning**: Please note that SDL_LockTexture() is intended to be
- * write-only; it will notguarantee the previous contents of the texture will
+ * write-only; it will not guarantee the previous contents of the texture will
  * be provided. You must fully initialize any area of a texture that you lock
  * before unlocking it, as the pixels might otherwise be uninitialized memory.
  *
@@ -643,6 +721,8 @@
  *
  * \param texture a texture locked by SDL_LockTexture()
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_LockTexture
  */
 extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture);
@@ -789,6 +869,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_RenderGetViewport
  */
 extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer,
@@ -800,6 +882,8 @@
  * \param renderer the rendering context
  * \param rect an SDL_Rect structure filled in with the current drawing area
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_RenderSetViewport
  */
 extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer,
@@ -815,6 +899,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_RenderGetClipRect
  * \sa SDL_RenderIsClipEnabled
  */
@@ -829,6 +915,8 @@
  * \param rect an SDL_Rect structure filled in with the current clipping area
  *             or an empty rectangle if clipping is disabled
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_RenderIsClipEnabled
  * \sa SDL_RenderSetClipRect
  */
@@ -890,6 +978,53 @@
                                                float *scaleX, float *scaleY);
 
 /**
+ * Get logical coordinates of point in renderer when given real coordinates of
+ * point in window.
+ *
+ * Logical coordinates will differ from real coordinates when render is scaled
+ * and logical renderer size set
+ *
+ * \param renderer the renderer from which the logical coordinates should be
+ *                 calcualted
+ * \param windowX the real X coordinate in the window
+ * \param windowY the real Y coordinate in the window
+ * \param logicalX the pointer filled with the logical x coordinate
+ * \param logicalY the pointer filled with the logical y coordinate
+ *
+ * \since This function is available since SDL 2.0.18.
+ *
+ * \sa SDL_RenderGetScale
+ * \sa SDL_RenderSetScale
+ * \sa SDL_RenderGetLogicalSize
+ * \sa SDL_RenderSetLogicalSize
+ */
+extern DECLSPEC void SDLCALL SDL_RenderWindowToLogical(SDL_Renderer * renderer, 
+                                                            int windowX, int windowY, 
+                                                            float *logicalX, float *logicalY);
+                                                  
+                                                  /**
+ * Get real coordinates of point in window when given logical coordinates of point in renderer.
+ * Logical coordinates will differ from real coordinates when render is scaled and logical renderer size set
+ * 
+ * \param renderer the renderer from which the window coordinates should be calculated
+ * \param logicalX the logical x coordinate
+ * \param logicalY the logical y coordinate
+ * \param windowX the pointer filled with the real X coordinate in the window
+ * \param windowY the pointer filled with the real Y coordinate in the window
+ 
+ *  
+ * \since This function is available since SDL 2.0.18.
+ * 
+ * \sa SDL_RenderGetScale
+ * \sa SDL_RenderSetScale
+ * \sa SDL_RenderGetLogicalSize
+ * \sa SDL_RenderSetLogicalSize
+ */
+extern DECLSPEC void SDLCALL SDL_RenderLogicalToWindow(SDL_Renderer * renderer, 
+                                                            float logicalX, float logicalY,
+                                                            int *windowX, int *windowY);
+
+/**
  * Set the color used for drawing operations (Rect, Line and Clear).
  *
  * Set the color for drawing or filling rectangles, lines, and points, and for
@@ -905,6 +1040,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetRenderDrawColor
  * \sa SDL_RenderClear
  * \sa SDL_RenderDrawLine
@@ -935,6 +1072,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_SetRenderDrawColor
  */
 extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer,
@@ -951,6 +1090,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetRenderDrawBlendMode
  * \sa SDL_RenderDrawLine
  * \sa SDL_RenderDrawLines
@@ -972,6 +1113,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_SetRenderDrawBlendMode
  */
 extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer,
@@ -1005,6 +1148,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_RenderDrawLine
  * \sa SDL_RenderDrawLines
  * \sa SDL_RenderDrawPoints
@@ -1029,6 +1174,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_RenderDrawLine
  * \sa SDL_RenderDrawLines
  * \sa SDL_RenderDrawPoint
@@ -1110,6 +1257,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_RenderDrawLine
  * \sa SDL_RenderDrawLines
  * \sa SDL_RenderDrawPoint
@@ -1134,6 +1283,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_RenderDrawLine
  * \sa SDL_RenderDrawLines
  * \sa SDL_RenderDrawPoint
@@ -1162,6 +1313,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_RenderDrawLine
  * \sa SDL_RenderDrawLines
  * \sa SDL_RenderDrawPoint
@@ -1187,6 +1340,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_RenderDrawLine
  * \sa SDL_RenderDrawLines
  * \sa SDL_RenderDrawPoint
@@ -1221,6 +1376,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_RenderCopyEx
  * \sa SDL_SetTextureAlphaMod
  * \sa SDL_SetTextureBlendMode
@@ -1263,6 +1420,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_RenderCopy
  * \sa SDL_SetTextureAlphaMod
  * \sa SDL_SetTextureBlendMode
@@ -1284,6 +1443,8 @@
  * \param x The x coordinate of the point.
  * \param y The y coordinate of the point.
  * \return 0 on success, or -1 on error
+ *
+ * \since This function is available since SDL 2.0.10.
  */
 extern DECLSPEC int SDLCALL SDL_RenderDrawPointF(SDL_Renderer * renderer,
                                                  float x, float y);
@@ -1295,6 +1456,8 @@
  * \param points The points to draw
  * \param count The number of points to draw
  * \return 0 on success, or -1 on error
+ *
+ * \since This function is available since SDL 2.0.10.
  */
 extern DECLSPEC int SDLCALL SDL_RenderDrawPointsF(SDL_Renderer * renderer,
                                                   const SDL_FPoint * points,
@@ -1309,6 +1472,8 @@
  * \param x2 The x coordinate of the end point.
  * \param y2 The y coordinate of the end point.
  * \return 0 on success, or -1 on error
+ *
+ * \since This function is available since SDL 2.0.10.
  */
 extern DECLSPEC int SDLCALL SDL_RenderDrawLineF(SDL_Renderer * renderer,
                                                 float x1, float y1, float x2, float y2);
@@ -1321,6 +1486,8 @@
  * \param points The points along the lines
  * \param count The number of points, drawing count-1 lines
  * \return 0 on success, or -1 on error
+ *
+ * \since This function is available since SDL 2.0.10.
  */
 extern DECLSPEC int SDLCALL SDL_RenderDrawLinesF(SDL_Renderer * renderer,
                                                  const SDL_FPoint * points,
@@ -1333,6 +1500,8 @@
  * \param rect A pointer to the destination rectangle, or NULL to outline the
  *             entire rendering target.
  * \return 0 on success, or -1 on error
+ *
+ * \since This function is available since SDL 2.0.10.
  */
 extern DECLSPEC int SDLCALL SDL_RenderDrawRectF(SDL_Renderer * renderer,
                                                 const SDL_FRect * rect);
@@ -1345,6 +1514,8 @@
  * \param rects A pointer to an array of destination rectangles.
  * \param count The number of rectangles.
  * \return 0 on success, or -1 on error
+ *
+ * \since This function is available since SDL 2.0.10.
  */
 extern DECLSPEC int SDLCALL SDL_RenderDrawRectsF(SDL_Renderer * renderer,
                                                  const SDL_FRect * rects,
@@ -1358,6 +1529,8 @@
  * \param rect A pointer to the destination rectangle, or NULL for the entire
  *             rendering target.
  * \return 0 on success, or -1 on error
+ *
+ * \since This function is available since SDL 2.0.10.
  */
 extern DECLSPEC int SDLCALL SDL_RenderFillRectF(SDL_Renderer * renderer,
                                                 const SDL_FRect * rect);
@@ -1370,6 +1543,8 @@
  * \param rects A pointer to an array of destination rectangles.
  * \param count The number of rectangles.
  * \return 0 on success, or -1 on error
+ *
+ * \since This function is available since SDL 2.0.10.
  */
 extern DECLSPEC int SDLCALL SDL_RenderFillRectsF(SDL_Renderer * renderer,
                                                  const SDL_FRect * rects,
@@ -1386,6 +1561,8 @@
  * \param dstrect A pointer to the destination rectangle, or NULL for the
  *                entire rendering target.
  * \return 0 on success, or -1 on error
+ *
+ * \since This function is available since SDL 2.0.10.
  */
 extern DECLSPEC int SDLCALL SDL_RenderCopyF(SDL_Renderer * renderer,
                                             SDL_Texture * texture,
@@ -1410,6 +1587,8 @@
  * \param flip An SDL_RendererFlip value stating which flipping actions should
  *             be performed on the texture
  * \return 0 on success, or -1 on error
+ *
+ * \since This function is available since SDL 2.0.10.
  */
 extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer,
                                             SDL_Texture * texture,
@@ -1420,6 +1599,62 @@
                                             const SDL_RendererFlip flip);
 
 /**
+ * Render a list of triangles, optionally using a texture and indices into the
+ * vertex array Color and alpha modulation is done per vertex
+ * (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).
+ *
+ * \param texture (optional) The SDL texture to use.
+ * \param vertices Vertices.
+ * \param num_vertices Number of vertices.
+ * \param indices (optional) An array of integer indices into the 'vertices'
+ *                array, if NULL all vertices will be rendered in sequential
+ *                order.
+ * \param num_indices Number of indices.
+ * \return 0 on success, or -1 if the operation is not supported
+ *
+ * \since This function is available since SDL 2.0.18.
+ *
+ * \sa SDL_RenderGeometryRaw
+ * \sa SDL_Vertex
+ */
+extern DECLSPEC int SDLCALL SDL_RenderGeometry(SDL_Renderer *renderer,
+                                               SDL_Texture *texture,
+                                               const SDL_Vertex *vertices, int num_vertices,
+                                               const int *indices, int num_indices);
+
+/**
+ * Render a list of triangles, optionally using a texture and indices into the
+ * vertex arrays Color and alpha modulation is done per vertex
+ * (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).
+ *
+ * \param texture (optional) The SDL texture to use.
+ * \param xy Vertex positions
+ * \param xy_stride Byte size to move from one element to the next element
+ * \param color Vertex colors (as SDL_Color)
+ * \param color_stride Byte size to move from one element to the next element
+ * \param uv Vertex normalized texture coordinates
+ * \param uv_stride Byte size to move from one element to the next element
+ * \param num_vertices Number of vertices.
+ * \param indices (optional) An array of indices into the 'vertices' arrays,
+ *                if NULL all vertices will be rendered in sequential order.
+ * \param num_indices Number of indices.
+ * \param size_indices Index size: 1 (byte), 2 (short), 4 (int)
+ * \return 0 on success, or -1 if the operation is not supported
+ *
+ * \since This function is available since SDL 2.0.18.
+ *
+ * \sa SDL_RenderGeometry
+ * \sa SDL_Vertex
+ */
+extern DECLSPEC int SDLCALL SDL_RenderGeometryRaw(SDL_Renderer *renderer,
+                                               SDL_Texture *texture,
+                                               const float *xy, int xy_stride,
+                                               const SDL_Color *color, int color_stride,
+                                               const float *uv, int uv_stride,
+                                               int num_vertices,
+                                               const void *indices, int num_indices, int size_indices);
+
+/**
  * Read pixels from the current rendering target to an array of pixels.
  *
  * **WARNING**: This is a very slow operation, and should not be used
@@ -1441,6 +1676,8 @@
  * \param pitch the pitch of the `pixels` parameter
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.0.
  */
 extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer,
                                                  const SDL_Rect * rect,
@@ -1468,6 +1705,8 @@
  *
  * \param renderer the rendering context
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_RenderClear
  * \sa SDL_RenderDrawLine
  * \sa SDL_RenderDrawLines
@@ -1490,6 +1729,8 @@
  *
  * \param texture the texture to destroy
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateTexture
  * \sa SDL_CreateTextureFromSurface
  */
@@ -1500,6 +1741,8 @@
  *
  * \param renderer the rendering context
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateRenderer
  */
 extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer);
@@ -1581,6 +1824,8 @@
  * \param texture the texture to unbind from the current OpenGL/ES/ES2 context
  * \returns 0 on success, or -1 if the operation is not supported
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GL_BindTexture
  * \sa SDL_GL_MakeCurrent
  */
@@ -1596,6 +1841,8 @@
  * \returns a `CAMetalLayer *` on success, or NULL if the renderer isn't a
  *          Metal renderer
  *
+ * \since This function is available since SDL 2.0.8.
+ *
  * \sa SDL_RenderGetMetalCommandEncoder
  */
 extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer);
@@ -1606,13 +1853,31 @@
  * This function returns `void *`, so SDL doesn't have to include Metal's
  * headers, but it can be safely cast to an `id<MTLRenderCommandEncoder>`.
  *
+ * Note that as of SDL 2.0.18, this will return NULL if Metal refuses to give
+ * SDL a drawable to render to, which might happen if the window is
+ * hidden/minimized/offscreen. This doesn't apply to command encoders for
+ * render targets, just the window's backbacker. Check your return values!
+ *
  * \param renderer The renderer to query
  * \returns an `id<MTLRenderCommandEncoder>` on success, or NULL if the
- *          renderer isn't a Metal renderer.
+ *          renderer isn't a Metal renderer or there was an error.
  *
+ * \since This function is available since SDL 2.0.8.
+ *
  * \sa SDL_RenderGetMetalLayer
  */
 extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer);
+
+/**
+ * Toggle VSync of the given renderer.
+ *
+ * \param renderer The renderer to toggle
+ * \param vsync 1 for on, 0 for off. All other values are reserved
+ * \returns a 0 int on success, or non-zero on failure
+ *
+ * \since This function is available since SDL 2.0.18.
+ */
+extern DECLSPEC int SDLCALL SDL_RenderSetVSync(SDL_Renderer* renderer, int vsync);
 
 /* Ends C function definitions when using C++ */
 #ifdef __cplusplus
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_revision.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_revision.h
@@ -1,2 +1,2 @@
-#define SDL_REVISION "https://github.com/libsdl-org/SDL.git@25f9ed87ff6947d9576fc9d79dee0784e638ac58"
+#define SDL_REVISION "https://github.com/libsdl-org/SDL.git@b424665e0899769b200231ba943353a5fee1b6b6"
 #define SDL_REVISION_NUMBER 0
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_rwops.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_rwops.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -156,18 +156,175 @@
  */
 /* @{ */
 
+/**
+ * Use this function to create a new SDL_RWops structure for reading from
+ * and/or writing to a named file.
+ *
+ * The `mode` string is treated roughly the same as in a call to the C
+ * library's fopen(), even if SDL doesn't happen to use fopen() behind the
+ * scenes.
+ *
+ * Available `mode` strings:
+ *
+ * - "r": Open a file for reading. The file must exist.
+ * - "w": Create an empty file for writing. If a file with the same name
+ *   already exists its content is erased and the file is treated as a new
+ *   empty file.
+ * - "a": Append to a file. Writing operations append data at the end of the
+ *   file. The file is created if it does not exist.
+ * - "r+": Open a file for update both reading and writing. The file must
+ *   exist.
+ * - "w+": Create an empty file for both reading and writing. If a file with
+ *   the same name already exists its content is erased and the file is
+ *   treated as a new empty file.
+ * - "a+": Open a file for reading and appending. All writing operations are
+ *   performed at the end of the file, protecting the previous content to be
+ *   overwritten. You can reposition (fseek, rewind) the internal pointer to
+ *   anywhere in the file for reading, but writing operations will move it
+ *   back to the end of file. The file is created if it does not exist.
+ *
+ * **NOTE**: In order to open a file as a binary file, a "b" character has to
+ * be included in the `mode` string. This additional "b" character can either
+ * be appended at the end of the string (thus making the following compound
+ * modes: "rb", "wb", "ab", "r+b", "w+b", "a+b") or be inserted between the
+ * letter and the "+" sign for the mixed modes ("rb+", "wb+", "ab+").
+ * Additional characters may follow the sequence, although they should have no
+ * effect. For example, "t" is sometimes appended to make explicit the file is
+ * a text file.
+ *
+ * This function supports Unicode filenames, but they must be encoded in UTF-8
+ * format, regardless of the underlying operating system.
+ *
+ * As a fallback, SDL_RWFromFile() will transparently open a matching filename
+ * in an Android app's `assets`.
+ *
+ * Closing the SDL_RWops will close the file handle SDL is holding internally.
+ *
+ * \param file a UTF-8 string representing the filename to open
+ * \param mode an ASCII string representing the mode to be used for opening
+ *             the file.
+ * \returns a pointer to the SDL_RWops structure that is created, or NULL on
+ *          failure; call SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_RWclose
+ * \sa SDL_RWFromConstMem
+ * \sa SDL_RWFromFP
+ * \sa SDL_RWFromMem
+ * \sa SDL_RWread
+ * \sa SDL_RWseek
+ * \sa SDL_RWtell
+ * \sa SDL_RWwrite
+ */
 extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFile(const char *file,
                                                   const char *mode);
 
 #ifdef HAVE_STDIO_H
-extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(FILE * fp,
-                                                SDL_bool autoclose);
+
+extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(FILE * fp, SDL_bool autoclose);
+
 #else
+
+/**
+ * Use this function to create an SDL_RWops structure from a standard I/O file
+ * pointer (stdio.h's `FILE*`).
+ *
+ * This function is not available on Windows, since files opened in an
+ * application on that platform cannot be used by a dynamically linked
+ * library.
+ *
+ * On some platforms, the first parameter is a `void*`, on others, it's a
+ * `FILE*`, depending on what system headers are available to SDL. It is
+ * always intended to be the `FILE*` type from the C runtime's stdio.h.
+ *
+ * \param fp the `FILE*` that feeds the SDL_RWops stream
+ * \param autoclose SDL_TRUE to close the `FILE*` when closing the SDL_RWops,
+ *                  SDL_FALSE to leave the `FILE*` open when the RWops is
+ *                  closed
+ * \returns a pointer to the SDL_RWops structure that is created, or NULL on
+ *          failure; call SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_RWclose
+ * \sa SDL_RWFromConstMem
+ * \sa SDL_RWFromFile
+ * \sa SDL_RWFromMem
+ * \sa SDL_RWread
+ * \sa SDL_RWseek
+ * \sa SDL_RWtell
+ * \sa SDL_RWwrite
+ */
 extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(void * fp,
                                                 SDL_bool autoclose);
 #endif
 
+/**
+ * Use this function to prepare a read-write memory buffer for use with
+ * SDL_RWops.
+ *
+ * This function sets up an SDL_RWops struct based on a memory area of a
+ * certain size, for both read and write access.
+ *
+ * This memory buffer is not copied by the RWops; the pointer you provide must
+ * remain valid until you close the stream. Closing the stream will not free
+ * the original buffer.
+ *
+ * If you need to make sure the RWops never writes to the memory buffer, you
+ * should use SDL_RWFromConstMem() with a read-only buffer of memory instead.
+ *
+ * \param mem a pointer to a buffer to feed an SDL_RWops stream
+ * \param size the buffer size, in bytes
+ * \returns a pointer to a new SDL_RWops structure, or NULL if it fails; call
+ *          SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_RWclose
+ * \sa SDL_RWFromConstMem
+ * \sa SDL_RWFromFile
+ * \sa SDL_RWFromFP
+ * \sa SDL_RWFromMem
+ * \sa SDL_RWread
+ * \sa SDL_RWseek
+ * \sa SDL_RWtell
+ * \sa SDL_RWwrite
+ */
 extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromMem(void *mem, int size);
+
+/**
+ * Use this function to prepare a read-only memory buffer for use with RWops.
+ *
+ * This function sets up an SDL_RWops struct based on a memory area of a
+ * certain size. It assumes the memory area is not writable.
+ *
+ * Attempting to write to this RWops stream will report an error without
+ * writing to the memory buffer.
+ *
+ * This memory buffer is not copied by the RWops; the pointer you provide must
+ * remain valid until you close the stream. Closing the stream will not free
+ * the original buffer.
+ *
+ * If you need to write to a memory buffer, you should use SDL_RWFromMem()
+ * with a writable buffer of memory instead.
+ *
+ * \param mem a pointer to a read-only buffer to feed an SDL_RWops stream
+ * \param size the buffer size, in bytes
+ * \returns a pointer to a new SDL_RWops structure, or NULL if it fails; call
+ *          SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_RWclose
+ * \sa SDL_RWFromConstMem
+ * \sa SDL_RWFromFile
+ * \sa SDL_RWFromFP
+ * \sa SDL_RWFromMem
+ * \sa SDL_RWread
+ * \sa SDL_RWseek
+ * \sa SDL_RWtell
+ */
 extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromConstMem(const void *mem,
                                                       int size);
 
@@ -174,7 +331,53 @@
 /* @} *//* RWFrom functions */
 
 
+/**
+ * Use this function to allocate an empty, unpopulated SDL_RWops structure.
+ *
+ * Applications do not need to use this function unless they are providing
+ * their own SDL_RWops implementation. If you just need a SDL_RWops to
+ * read/write a common data source, you should use the built-in
+ * implementations in SDL, like SDL_RWFromFile() or SDL_RWFromMem(), etc.
+ *
+ * You must free the returned pointer with SDL_FreeRW(). Depending on your
+ * operating system and compiler, there may be a difference between the
+ * malloc() and free() your program uses and the versions SDL calls
+ * internally. Trying to mix the two can cause crashing such as segmentation
+ * faults. Since all SDL_RWops must free themselves when their **close**
+ * method is called, all SDL_RWops must be allocated through this function, so
+ * they can all be freed correctly with SDL_FreeRW().
+ *
+ * \returns a pointer to the allocated memory on success, or NULL on failure;
+ *          call SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_FreeRW
+ */
 extern DECLSPEC SDL_RWops *SDLCALL SDL_AllocRW(void);
+
+/**
+ * Use this function to free an SDL_RWops structure allocated by
+ * SDL_AllocRW().
+ *
+ * Applications do not need to use this function unless they are providing
+ * their own SDL_RWops implementation. If you just need a SDL_RWops to
+ * read/write a common data source, you should use the built-in
+ * implementations in SDL, like SDL_RWFromFile() or SDL_RWFromMem(), etc, and
+ * call the **close** method on those SDL_RWops pointers when you are done
+ * with them.
+ *
+ * Only use SDL_FreeRW() on pointers returned by SDL_AllocRW(). The pointer is
+ * invalid as soon as this function returns. Any extra memory allocated during
+ * creation of the SDL_RWops is not freed by SDL_FreeRW(); the programmer must
+ * be responsible for managing that memory in their **close** method.
+ *
+ * \param area the SDL_RWops structure to be freed
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_AllocRW
+ */
 extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops * area);
 
 #define RW_SEEK_SET 0       /**< Seek from the beginning of data */
@@ -182,14 +385,16 @@
 #define RW_SEEK_END 2       /**< Seek relative to the end of data */
 
 /**
- * Use this macro to get the size of the data stream in an SDL_RWops.
+ * Use this function to get the size of the data stream in an SDL_RWops.
  *
+ * Prior to SDL 2.0.10, this function was a macro.
+ *
  * \param context the SDL_RWops to get the size of the data stream from
  * \returns the size of the data stream in the SDL_RWops on success, -1 if
  *          unknown or a negative error code on failure; call SDL_GetError()
  *          for more information.
  *
- * \since This function is available since SDL 2.0.0.
+ * \since This function is available since SDL 2.0.10.
  */
 extern DECLSPEC Sint64 SDLCALL SDL_RWsize(SDL_RWops *context);
 
@@ -209,6 +414,8 @@
  * SDL_RWseek() is actually a wrapper function that calls the SDL_RWops's
  * `seek` method appropriately, to simplify application development.
  *
+ * Prior to SDL 2.0.10, this function was a macro.
+ *
  * \param context a pointer to an SDL_RWops structure
  * \param offset an offset in bytes, relative to **whence** location; can be
  *               negative
@@ -215,6 +422,8 @@
  * \param whence any of `RW_SEEK_SET`, `RW_SEEK_CUR`, `RW_SEEK_END`
  * \returns the final offset in the data stream after the seek or -1 on error.
  *
+ * \since This function is available since SDL 2.0.10.
+ *
  * \sa SDL_RWclose
  * \sa SDL_RWFromConstMem
  * \sa SDL_RWFromFile
@@ -234,11 +443,15 @@
  * method, with an offset of 0 bytes from `RW_SEEK_CUR`, to simplify
  * application development.
  *
+ * Prior to SDL 2.0.10, this function was a macro.
+ *
  * \param context a SDL_RWops data stream object from which to get the current
  *                offset
  * \returns the current offset in the stream, or -1 if the information can not
  *          be determined.
  *
+ * \since This function is available since SDL 2.0.10.
+ *
  * \sa SDL_RWclose
  * \sa SDL_RWFromConstMem
  * \sa SDL_RWFromFile
@@ -261,6 +474,8 @@
  * SDL_RWread() is actually a function wrapper that calls the SDL_RWops's
  * `read` method appropriately, to simplify application development.
  *
+ * Prior to SDL 2.0.10, this function was a macro.
+ *
  * \param context a pointer to an SDL_RWops structure
  * \param ptr a pointer to a buffer to read data into
  * \param size the size of each object to read, in bytes
@@ -268,6 +483,8 @@
  * \returns the number of objects read, or 0 at error or end of file; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.10.
+ *
  * \sa SDL_RWclose
  * \sa SDL_RWFromConstMem
  * \sa SDL_RWFromFile
@@ -291,6 +508,8 @@
  * SDL_RWwrite is actually a function wrapper that calls the SDL_RWops's
  * `write` method appropriately, to simplify application development.
  *
+ * Prior to SDL 2.0.10, this function was a macro.
+ *
  * \param context a pointer to an SDL_RWops structure
  * \param ptr a pointer to a buffer containing data to write
  * \param size the size of an object to write, in bytes
@@ -298,6 +517,8 @@
  * \returns the number of objects written, which will be less than **num** on
  *          error; call SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.10.
+ *
  * \sa SDL_RWclose
  * \sa SDL_RWFromConstMem
  * \sa SDL_RWFromFile
@@ -321,13 +542,14 @@
  * Note that if this fails to flush the stream to disk, this function reports
  * an error, but the SDL_RWops is still invalid once this function returns.
  *
- * SDL_RWclose() is actually a macro that calls the SDL_RWops's `close` method
- * appropriately, to simplify application development.
+ * Prior to SDL 2.0.10, this function was a macro.
  *
  * \param context SDL_RWops structure to close
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.10.
+ *
  * \sa SDL_RWFromConstMem
  * \sa SDL_RWFromFile
  * \sa SDL_RWFromFP
@@ -351,6 +573,8 @@
  * \param datasize if not NULL, will store the number of bytes read
  * \param freesrc if non-zero, calls SDL_RWclose() on `src` before returning
  * \returns the data, or NULL if there was an error.
+ *
+ * \since This function is available since SDL 2.0.6.
  */
 extern DECLSPEC void *SDLCALL SDL_LoadFile_RW(SDL_RWops *src,
                                               size_t *datasize,
@@ -365,9 +589,14 @@
  *
  * The data should be freed with SDL_free().
  *
+ * Prior to SDL 2.0.10, this function was a macro wrapping around
+ * SDL_LoadFile_RW.
+ *
  * \param file the path to read all available data from
  * \param datasize if not NULL, will store the number of bytes read
  * \returns the data, or NULL if there was an error.
+ *
+ * \since This function is available since SDL 2.0.10.
  */
 extern DECLSPEC void *SDLCALL SDL_LoadFile(const char *file, size_t *datasize);
 
@@ -377,12 +606,114 @@
  *  Read an item of the specified endianness and return in native format.
  */
 /* @{ */
+
+/**
+ * Use this function to read a byte from an SDL_RWops.
+ *
+ * \param src the SDL_RWops to read from
+ * \returns the read byte on success or 0 on failure; call SDL_GetError() for
+ *          more information.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_WriteU8
+ */
 extern DECLSPEC Uint8 SDLCALL SDL_ReadU8(SDL_RWops * src);
+
+/**
+ * Use this function to read 16 bits of little-endian data from an SDL_RWops
+ * and return in native format.
+ *
+ * SDL byteswaps the data only if necessary, so the data returned will be in
+ * the native byte order.
+ *
+ * \param src the stream from which to read data
+ * \returns 16 bits of data in the native byte order of the platform.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_ReadBE16
+ */
 extern DECLSPEC Uint16 SDLCALL SDL_ReadLE16(SDL_RWops * src);
+
+/**
+ * Use this function to read 16 bits of big-endian data from an SDL_RWops and
+ * return in native format.
+ *
+ * SDL byteswaps the data only if necessary, so the data returned will be in
+ * the native byte order.
+ *
+ * \param src the stream from which to read data
+ * \returns 16 bits of data in the native byte order of the platform.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_ReadLE16
+ */
 extern DECLSPEC Uint16 SDLCALL SDL_ReadBE16(SDL_RWops * src);
+
+/**
+ * Use this function to read 32 bits of little-endian data from an SDL_RWops
+ * and return in native format.
+ *
+ * SDL byteswaps the data only if necessary, so the data returned will be in
+ * the native byte order.
+ *
+ * \param src the stream from which to read data
+ * \returns 32 bits of data in the native byte order of the platform.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_ReadBE32
+ */
 extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops * src);
+
+/**
+ * Use this function to read 32 bits of big-endian data from an SDL_RWops and
+ * return in native format.
+ *
+ * SDL byteswaps the data only if necessary, so the data returned will be in
+ * the native byte order.
+ *
+ * \param src the stream from which to read data
+ * \returns 32 bits of data in the native byte order of the platform.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_ReadLE32
+ */
 extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops * src);
+
+/**
+ * Use this function to read 64 bits of little-endian data from an SDL_RWops
+ * and return in native format.
+ *
+ * SDL byteswaps the data only if necessary, so the data returned will be in
+ * the native byte order.
+ *
+ * \param src the stream from which to read data
+ * \returns 64 bits of data in the native byte order of the platform.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_ReadBE64
+ */
 extern DECLSPEC Uint64 SDLCALL SDL_ReadLE64(SDL_RWops * src);
+
+/**
+ * Use this function to read 64 bits of big-endian data from an SDL_RWops and
+ * return in native format.
+ *
+ * SDL byteswaps the data only if necessary, so the data returned will be in
+ * the native byte order.
+ *
+ * \param src the stream from which to read data
+ * \returns 64 bits of data in the native byte order of the platform.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_ReadLE64
+ */
 extern DECLSPEC Uint64 SDLCALL SDL_ReadBE64(SDL_RWops * src);
 /* @} *//* Read endian functions */
 
@@ -392,12 +723,124 @@
  *  Write an item of native format to the specified endianness.
  */
 /* @{ */
+
+/**
+ * Use this function to write a byte to an SDL_RWops.
+ *
+ * \param dst the SDL_RWops to write to
+ * \param value the byte value to write
+ * \returns 1 on success or 0 on failure; call SDL_GetError() for more
+ *          information.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_ReadU8
+ */
 extern DECLSPEC size_t SDLCALL SDL_WriteU8(SDL_RWops * dst, Uint8 value);
+
+/**
+ * Use this function to write 16 bits in native format to a SDL_RWops as
+ * little-endian data.
+ *
+ * SDL byteswaps the data only if necessary, so the application always
+ * specifies native format, and the data written will be in little-endian
+ * format.
+ *
+ * \param dst the stream to which data will be written
+ * \param value the data to be written, in native format
+ * \returns 1 on successful write, 0 on error.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_WriteBE16
+ */
 extern DECLSPEC size_t SDLCALL SDL_WriteLE16(SDL_RWops * dst, Uint16 value);
+
+/**
+ * Use this function to write 16 bits in native format to a SDL_RWops as
+ * big-endian data.
+ *
+ * SDL byteswaps the data only if necessary, so the application always
+ * specifies native format, and the data written will be in big-endian format.
+ *
+ * \param dst the stream to which data will be written
+ * \param value the data to be written, in native format
+ * \returns 1 on successful write, 0 on error.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_WriteLE16
+ */
 extern DECLSPEC size_t SDLCALL SDL_WriteBE16(SDL_RWops * dst, Uint16 value);
+
+/**
+ * Use this function to write 32 bits in native format to a SDL_RWops as
+ * little-endian data.
+ *
+ * SDL byteswaps the data only if necessary, so the application always
+ * specifies native format, and the data written will be in little-endian
+ * format.
+ *
+ * \param dst the stream to which data will be written
+ * \param value the data to be written, in native format
+ * \returns 1 on successful write, 0 on error.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_WriteBE32
+ */
 extern DECLSPEC size_t SDLCALL SDL_WriteLE32(SDL_RWops * dst, Uint32 value);
+
+/**
+ * Use this function to write 32 bits in native format to a SDL_RWops as
+ * big-endian data.
+ *
+ * SDL byteswaps the data only if necessary, so the application always
+ * specifies native format, and the data written will be in big-endian format.
+ *
+ * \param dst the stream to which data will be written
+ * \param value the data to be written, in native format
+ * \returns 1 on successful write, 0 on error.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_WriteLE32
+ */
 extern DECLSPEC size_t SDLCALL SDL_WriteBE32(SDL_RWops * dst, Uint32 value);
+
+/**
+ * Use this function to write 64 bits in native format to a SDL_RWops as
+ * little-endian data.
+ *
+ * SDL byteswaps the data only if necessary, so the application always
+ * specifies native format, and the data written will be in little-endian
+ * format.
+ *
+ * \param dst the stream to which data will be written
+ * \param value the data to be written, in native format
+ * \returns 1 on successful write, 0 on error.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_WriteBE64
+ */
 extern DECLSPEC size_t SDLCALL SDL_WriteLE64(SDL_RWops * dst, Uint64 value);
+
+/**
+ * Use this function to write 64 bits in native format to a SDL_RWops as
+ * big-endian data.
+ *
+ * SDL byteswaps the data only if necessary, so the application always
+ * specifies native format, and the data written will be in big-endian format.
+ *
+ * \param dst the stream to which data will be written
+ * \param value the data to be written, in native format
+ * \returns 1 on successful write, 0 on error.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_WriteLE64
+ */
 extern DECLSPEC size_t SDLCALL SDL_WriteBE64(SDL_RWops * dst, Uint64 value);
 /* @} *//* Write endian functions */
 
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_scancode.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_scancode.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_sensor.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_sensor.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -133,6 +133,8 @@
  * In particular, you are guaranteed that the sensor list won't change, so the
  * API functions that take a sensor index will be valid, and sensor events
  * will not be delivered.
+ *
+ * \since This function is available since SDL 2.0.14.
  */
 extern DECLSPEC void SDLCALL SDL_LockSensors(void);
 extern DECLSPEC void SDLCALL SDL_UnlockSensors(void);
@@ -141,6 +143,8 @@
  * Count the number of sensors attached to the system right now.
  *
  * \returns the number of sensors detected.
+ *
+ * \since This function is available since SDL 2.0.9.
  */
 extern DECLSPEC int SDLCALL SDL_NumSensors(void);
 
@@ -149,6 +153,8 @@
  *
  * \param device_index The sensor to obtain name from
  * \returns the sensor name, or NULL if `device_index` is out of range.
+ *
+ * \since This function is available since SDL 2.0.9.
  */
 extern DECLSPEC const char *SDLCALL SDL_SensorGetDeviceName(int device_index);
 
@@ -158,6 +164,8 @@
  * \param device_index The sensor to get the type from
  * \returns the SDL_SensorType, or `SDL_SENSOR_INVALID` if `device_index` is
  *          out of range.
+ *
+ * \since This function is available since SDL 2.0.9.
  */
 extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetDeviceType(int device_index);
 
@@ -167,6 +175,8 @@
  * \param device_index The sensor to check
  * \returns the sensor platform dependent type, or -1 if `device_index` is out
  *          of range.
+ *
+ * \since This function is available since SDL 2.0.9.
  */
 extern DECLSPEC int SDLCALL SDL_SensorGetDeviceNonPortableType(int device_index);
 
@@ -175,6 +185,8 @@
  *
  * \param device_index The sensor to get instance id from
  * \returns the sensor instance ID, or -1 if `device_index` is out of range.
+ *
+ * \since This function is available since SDL 2.0.9.
  */
 extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetDeviceInstanceID(int device_index);
 
@@ -183,6 +195,8 @@
  *
  * \param device_index The sensor to open
  * \returns an SDL_Sensor sensor object, or NULL if an error occurred.
+ *
+ * \since This function is available since SDL 2.0.9.
  */
 extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorOpen(int device_index);
 
@@ -191,6 +205,8 @@
  *
  * \param instance_id The sensor from instance id
  * \returns an SDL_Sensor object.
+ *
+ * \since This function is available since SDL 2.0.9.
  */
 extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorFromInstanceID(SDL_SensorID instance_id);
 
@@ -199,6 +215,8 @@
  *
  * \param sensor The SDL_Sensor object
  * \returns the sensor name, or NULL if `sensor` is NULL.
+ *
+ * \since This function is available since SDL 2.0.9.
  */
 extern DECLSPEC const char *SDLCALL SDL_SensorGetName(SDL_Sensor *sensor);
 
@@ -208,6 +226,8 @@
  * \param sensor The SDL_Sensor object to inspect
  * \returns the SDL_SensorType type, or `SDL_SENSOR_INVALID` if `sensor` is
  *          NULL.
+ *
+ * \since This function is available since SDL 2.0.9.
  */
 extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetType(SDL_Sensor *sensor);
 
@@ -216,6 +236,8 @@
  *
  * \param sensor The SDL_Sensor object to inspect
  * \returns the sensor platform dependent type, or -1 if `sensor` is NULL.
+ *
+ * \since This function is available since SDL 2.0.9.
  */
 extern DECLSPEC int SDLCALL SDL_SensorGetNonPortableType(SDL_Sensor *sensor);
 
@@ -224,6 +246,8 @@
  *
  * \param sensor The SDL_Sensor object to inspect
  * \returns the sensor instance ID, or -1 if `sensor` is NULL.
+ *
+ * \since This function is available since SDL 2.0.9.
  */
 extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetInstanceID(SDL_Sensor *sensor);
 
@@ -236,6 +260,8 @@
  * \param data A pointer filled with the current sensor state
  * \param num_values The number of values to write to data
  * \returns 0 or -1 if an error occurred.
+ *
+ * \since This function is available since SDL 2.0.9.
  */
 extern DECLSPEC int SDLCALL SDL_SensorGetData(SDL_Sensor * sensor, float *data, int num_values);
 
@@ -243,6 +269,8 @@
  * Close a sensor previously opened with SDL_SensorOpen().
  *
  * \param sensor The SDL_Sensor object to close
+ *
+ * \since This function is available since SDL 2.0.9.
  */
 extern DECLSPEC void SDLCALL SDL_SensorClose(SDL_Sensor * sensor);
 
@@ -254,6 +282,8 @@
  *
  * This needs to be called from the thread that initialized the sensor
  * subsystem.
+ *
+ * \since This function is available since SDL 2.0.9.
  */
 extern DECLSPEC void SDLCALL SDL_SensorUpdate(void);
 
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_shape.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_shape.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -62,6 +62,8 @@
  *              and ::SDL_WINDOW_FULLSCREEN is always unset.
  * \return the window created, or NULL if window creation failed.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_DestroyWindow
  */
 extern DECLSPEC SDL_Window * SDLCALL SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags);
@@ -73,6 +75,8 @@
  * \return SDL_TRUE if the window is a window that can be shaped, SDL_FALSE if
  *         the window is unshaped or NULL.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateShapedWindow
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_IsShapedWindow(const SDL_Window *window);
@@ -116,6 +120,8 @@
  *         argument, or SDL_NONSHAPEABLE_WINDOW if the SDL_Window given does
  *         not reference a valid shaped window.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_WindowShapeMode
  * \sa SDL_GetShapedWindowMode
  */
@@ -132,6 +138,8 @@
  *         SDL_NONSHAPEABLE_WINDOW if the SDL_Window given is not a shaped
  *         window, or SDL_WINDOW_LACKS_SHAPE if the SDL_Window given is a
  *         shapeable window currently lacking a shape.
+ *
+ * \since This function is available since SDL 2.0.0.
  *
  * \sa SDL_WindowShapeMode
  * \sa SDL_SetWindowShape
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_stdinc.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_stdinc.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -116,6 +116,17 @@
 #endif
 
 /**
+ * Check if the compiler supports a given builtin.
+ * Supported by virtually all clang versions and recent gcc. Use this
+ * instead of checking the clang version if possible.
+ */
+#ifdef __has_builtin
+#define _SDL_HAS_BUILTIN(x) __has_builtin(x)
+#else
+#define _SDL_HAS_BUILTIN(x) 0
+#endif
+
+/**
  *  The number of elements in an array.
  */
 #define SDL_arraysize(array)    (sizeof(array)/sizeof(array[0]))
@@ -404,6 +415,8 @@
 
 /**
  * Get the current set of SDL memory functions
+ *
+ * \since This function is available since SDL 2.0.7.
  */
 extern DECLSPEC void SDLCALL SDL_GetMemoryFunctions(SDL_malloc_func *malloc_func,
                                                     SDL_calloc_func *calloc_func,
@@ -412,6 +425,8 @@
 
 /**
  * Replace SDL's memory allocation functions with a custom set
+ *
+ * \since This function is available since SDL 2.0.7.
  */
 extern DECLSPEC int SDLCALL SDL_SetMemoryFunctions(SDL_malloc_func malloc_func,
                                                    SDL_calloc_func calloc_func,
@@ -420,6 +435,8 @@
 
 /**
  * Get the number of outstanding (unfreed) allocations
+ *
+ * \since This function is available since SDL 2.0.7.
  */
 extern DECLSPEC int SDLCALL SDL_GetNumAllocations(void);
 
@@ -430,10 +447,10 @@
 
 extern DECLSPEC int SDLCALL SDL_abs(int x);
 
-/* !!! FIXME: these have side effects. You probably shouldn't use them. */
-/* !!! FIXME: Maybe we do forceinline functions of SDL_mini, SDL_minf, etc? */
+/* NOTE: these double-evaluate their arguments, so you should never have side effects in the parameters */
 #define SDL_min(x, y) (((x) < (y)) ? (x) : (y))
 #define SDL_max(x, y) (((x) > (y)) ? (x) : (y))
+#define SDL_clamp(x, a, b) (((x) < (a)) ? (a) : (((x) > (b)) ? (b) : (x)))
 
 extern DECLSPEC int SDLCALL SDL_isalpha(int x);
 extern DECLSPEC int SDLCALL SDL_isalnum(int x);
@@ -479,25 +496,13 @@
     if (dwords == 0) {
         return;
     }
-
-    /* !!! FIXME: there are better ways to do this, but this is just to clean this up for now. */
-    #ifdef __clang__
-    #pragma clang diagnostic push
-    #pragma clang diagnostic ignored "-Wimplicit-fallthrough"
-    #endif
-
     switch (dwords % 4) {
-        case 0: do {    *_p++ = _val;   /* fallthrough */
-        case 3:         *_p++ = _val;   /* fallthrough */
-        case 2:         *_p++ = _val;   /* fallthrough */
-        case 1:         *_p++ = _val;   /* fallthrough */
+        case 0: do {    *_p++ = _val;   SDL_FALLTHROUGH;
+        case 3:         *_p++ = _val;   SDL_FALLTHROUGH;
+        case 2:         *_p++ = _val;   SDL_FALLTHROUGH;
+        case 1:         *_p++ = _val;
         } while ( --_n );
     }
-
-    #ifdef __clang__
-    #pragma clang diagnostic pop
-    #endif
-
 #endif
 }
 
@@ -555,6 +560,8 @@
 extern DECLSPEC int SDLCALL SDL_vsscanf(const char *text, const char *fmt, va_list ap);
 extern DECLSPEC int SDLCALL SDL_snprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const char *fmt, ... ) SDL_PRINTF_VARARG_FUNC(3);
 extern DECLSPEC int SDLCALL SDL_vsnprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, const char *fmt, va_list ap);
+extern DECLSPEC int SDLCALL SDL_asprintf(char **strp, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
+extern DECLSPEC int SDLCALL SDL_vasprintf(char **strp, const char *fmt, va_list ap);
 
 #ifndef HAVE_M_PI
 #ifndef M_PI
@@ -562,6 +569,20 @@
 #endif
 #endif
 
+/**
+ * Use this function to compute arc cosine of `x`.
+ *
+ * The definition of `y = acos(x)` is `x = cos(y)`.
+ *
+ * Domain: `-1 <= x <= 1`
+ *
+ * Range: `0 <= y <= Pi`
+ *
+ * \param x floating point value, in radians.
+ * \returns arc cosine of `x`.
+ *
+ * \since This function is available since SDL 2.0.2.
+ */
 extern DECLSPEC double SDLCALL SDL_acos(double x);
 extern DECLSPEC float SDLCALL SDL_acosf(float x);
 extern DECLSPEC double SDLCALL SDL_asin(double x);
@@ -568,8 +589,8 @@
 extern DECLSPEC float SDLCALL SDL_asinf(float x);
 extern DECLSPEC double SDLCALL SDL_atan(double x);
 extern DECLSPEC float SDLCALL SDL_atanf(float x);
-extern DECLSPEC double SDLCALL SDL_atan2(double x, double y);
-extern DECLSPEC float SDLCALL SDL_atan2f(float x, float y);
+extern DECLSPEC double SDLCALL SDL_atan2(double y, double x);
+extern DECLSPEC float SDLCALL SDL_atan2f(float y, float x);
 extern DECLSPEC double SDLCALL SDL_ceil(double x);
 extern DECLSPEC float SDLCALL SDL_ceilf(float x);
 extern DECLSPEC double SDLCALL SDL_copysign(double x, double y);
@@ -619,9 +640,12 @@
 extern DECLSPEC size_t SDLCALL SDL_iconv(SDL_iconv_t cd, const char **inbuf,
                                          size_t * inbytesleft, char **outbuf,
                                          size_t * outbytesleft);
+
 /**
  * This function converts a string between encodings in one pass, returning a
  * string that must be freed with SDL_free() or NULL on error.
+ *
+ * \since This function is available since SDL 2.0.0.
  */
 extern DECLSPEC char *SDLCALL SDL_iconv_string(const char *tocode,
                                                const char *fromcode,
@@ -630,6 +654,7 @@
 #define SDL_iconv_utf8_locale(S)    SDL_iconv_string("", "UTF-8", S, SDL_strlen(S)+1)
 #define SDL_iconv_utf8_ucs2(S)      (Uint16 *)SDL_iconv_string("UCS-2-INTERNAL", "UTF-8", S, SDL_strlen(S)+1)
 #define SDL_iconv_utf8_ucs4(S)      (Uint32 *)SDL_iconv_string("UCS-4-INTERNAL", "UTF-8", S, SDL_strlen(S)+1)
+#define SDL_iconv_wchar_utf8(S)     SDL_iconv_string("UTF-8", "WCHAR_T", (char *)S, (SDL_wcslen(S)+1)*sizeof(wchar_t))
 
 /* force builds using Clang's static analysis tools to use literal C runtime
    here, since there are possibly tests that are ineffective otherwise. */
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_surface.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_surface.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -149,6 +149,8 @@
  * \returns the new SDL_Surface structure that is created or NULL if it fails;
  *          call SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateRGBSurfaceFrom
  * \sa SDL_CreateRGBSurfaceWithFormat
  * \sa SDL_FreeSurface
@@ -159,6 +161,7 @@
 
 
 /* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */
+
 /**
  * Allocate a new RGB surface with a specific pixel format.
  *
@@ -174,6 +177,8 @@
  * \returns the new SDL_Surface structure that is created or NULL if it fails;
  *          call SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.5.
+ *
  * \sa SDL_CreateRGBSurface
  * \sa SDL_CreateRGBSurfaceFrom
  * \sa SDL_FreeSurface
@@ -203,6 +208,8 @@
  * \returns the new SDL_Surface structure that is created or NULL if it fails;
  *          call SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateRGBSurface
  * \sa SDL_CreateRGBSurfaceWithFormat
  * \sa SDL_FreeSurface
@@ -218,6 +225,7 @@
                                                               Uint32 Amask);
 
 /* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */
+
 /**
  * Allocate a new RGB surface with with a specific pixel format and existing
  * pixel data.
@@ -238,6 +246,8 @@
  * \returns the new SDL_Surface structure that is created or NULL if it fails;
  *          call SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.5.
+ *
  * \sa SDL_CreateRGBSurfaceFrom
  * \sa SDL_CreateRGBSurfaceWithFormat
  * \sa SDL_FreeSurface
@@ -252,6 +262,8 @@
  *
  * \param surface the SDL_Surface to free.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateRGBSurface
  * \sa SDL_CreateRGBSurfaceFrom
  * \sa SDL_LoadBMP
@@ -268,6 +280,8 @@
  * \param palette the SDL_Palette structure to use
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.0.
  */
 extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface,
                                                   SDL_Palette * palette);
@@ -288,6 +302,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_MUSTLOCK
  * \sa SDL_UnlockSurface
  */
@@ -298,6 +314,8 @@
  *
  * \param surface the SDL_Surface structure to be unlocked
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_LockSurface
  */
 extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface);
@@ -305,14 +323,22 @@
 /**
  * Load a BMP image from a seekable SDL data stream.
  *
- * The new surface should be freed with SDL_FreeSurface().
+ * The new surface should be freed with SDL_FreeSurface(). Not doing so will
+ * result in a memory leak.
  *
+ * src is an open SDL_RWops buffer, typically loaded with SDL_RWFromFile.
+ * Alternitavely, you might also use the macro SDL_LoadBMP to load a bitmap
+ * from a file, convert it to an SDL_Surface and then close the file.
+ *
  * \param src the data stream for the surface
  * \param freesrc non-zero to close the stream after being read
  * \returns a pointer to a new SDL_Surface structure or NULL if there was an
  *          error; call SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_FreeSurface
+ * \sa SDL_RWFromFile
  * \sa SDL_LoadBMP
  * \sa SDL_SaveBMP_RW
  */
@@ -341,6 +367,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_LoadBMP_RW
  * \sa SDL_SaveBMP
  */
@@ -366,6 +394,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_BlitSurface
  * \sa SDL_LockSurface
  * \sa SDL_UnlockSurface
@@ -381,6 +411,8 @@
  * \param surface the SDL_Surface structure to query
  * \returns SDL_TRUE if the surface is RLE enabled, SDL_FALSE otherwise.
  *
+ * \since This function is available since SDL 2.0.14.
+ *
  * \sa SDL_SetSurfaceRLE
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_HasSurfaceRLE(SDL_Surface * surface);
@@ -404,6 +436,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_BlitSurface
  * \sa SDL_GetColorKey
  */
@@ -418,6 +452,8 @@
  * \param surface the SDL_Surface structure to query
  * \return SDL_TRUE if the surface has a color key, SDL_FALSE otherwise.
  *
+ * \since This function is available since SDL 2.0.9.
+ *
  * \sa SDL_SetColorKey
  * \sa SDL_GetColorKey
  */
@@ -436,6 +472,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_BlitSurface
  * \sa SDL_SetColorKey
  */
@@ -458,6 +496,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetSurfaceColorMod
  * \sa SDL_SetSurfaceAlphaMod
  */
@@ -475,6 +515,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetSurfaceAlphaMod
  * \sa SDL_SetSurfaceColorMod
  */
@@ -495,6 +537,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetSurfaceAlphaMod
  * \sa SDL_SetSurfaceColorMod
  */
@@ -509,6 +553,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetSurfaceColorMod
  * \sa SDL_SetSurfaceAlphaMod
  */
@@ -527,6 +573,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetSurfaceBlendMode
  */
 extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface,
@@ -540,6 +588,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_SetSurfaceBlendMode
  */
 extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface,
@@ -560,6 +610,8 @@
  * \returns SDL_TRUE if the rectangle intersects the surface, otherwise
  *          SDL_FALSE and blits will be completely clipped.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_BlitSurface
  * \sa SDL_GetClipRect
  */
@@ -577,6 +629,8 @@
  * \param rect an SDL_Rect structure filled in with the clipping rectangle for
  *             the surface
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_BlitSurface
  * \sa SDL_SetClipRect
  */
@@ -610,6 +664,8 @@
  * \returns the new SDL_Surface structure that is created or NULL if it fails;
  *          call SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_AllocFormat
  * \sa SDL_ConvertSurfaceFormat
  * \sa SDL_CreateRGBSurface
@@ -633,8 +689,10 @@
  * \returns the new SDL_Surface structure that is created or NULL if it fails;
  *          call SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_AllocFormat
- * \sa SDL_ConvertSurfaceFormat
+ * \sa SDL_ConvertSurface
  * \sa SDL_CreateRGBSurface
  */
 extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat
@@ -647,12 +705,14 @@
  * \param height the height of the block to copy, in pixels
  * \param src_format an SDL_PixelFormatEnum value of the `src` pixels format
  * \param src a pointer to the source pixels
- * \param src_pitch the pitch of the block to copy, in bytes
+ * \param src_pitch the pitch of the source pixels, in bytes
  * \param dst_format an SDL_PixelFormatEnum value of the `dst` pixels format
  * \param dst a pointer to be filled in with new pixel data
  * \param dst_pitch the pitch of the destination pixels, in bytes
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.0.
  */
 extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
                                               Uint32 src_format,
@@ -661,6 +721,32 @@
                                               void * dst, int dst_pitch);
 
 /**
+ * Premultiply the alpha on a block of pixels.
+ *
+ * This is safe to use with src == dst, but not for other overlapping areas.
+ *
+ * This function is currently only implemented for SDL_PIXELFORMAT_ARGB8888.
+ *
+ * \param width the width of the block to convert, in pixels
+ * \param height the height of the block to convert, in pixels
+ * \param src_format an SDL_PixelFormatEnum value of the `src` pixels format
+ * \param src a pointer to the source pixels
+ * \param src_pitch the pitch of the source pixels, in bytes
+ * \param dst_format an SDL_PixelFormatEnum value of the `dst` pixels format
+ * \param dst a pointer to be filled in with premultiplied pixel data
+ * \param dst_pitch the pitch of the destination pixels, in bytes
+ * \returns 0 on success or a negative error code on failure; call
+ *          SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.18.
+ */
+extern DECLSPEC int SDLCALL SDL_PremultiplyAlpha(int width, int height,
+                                                 Uint32 src_format,
+                                                 const void * src, int src_pitch,
+                                                 Uint32 dst_format,
+                                                 void * dst, int dst_pitch);
+
+/**
  * Perform a fast fill of a rectangle with a specific color.
  *
  * `color` should be a pixel of the format used by the surface, and can be
@@ -679,6 +765,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_FillRects
  */
 extern DECLSPEC int SDLCALL SDL_FillRect
@@ -703,6 +791,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_FillRect
  */
 extern DECLSPEC int SDLCALL SDL_FillRects
@@ -774,6 +864,8 @@
  * SDL_UpperBlit() has been replaced by SDL_BlitSurface(), which is merely a
  * macro for this function with a less confusing name.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_BlitSurface
  */
 extern DECLSPEC int SDLCALL SDL_UpperBlit
@@ -798,6 +890,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_BlitSurface
  */
 extern DECLSPEC int SDLCALL SDL_LowerBlit
@@ -805,12 +899,14 @@
      SDL_Surface * dst, SDL_Rect * dstrect);
 
 
- /**
-  * Perform a fast, low quality, stretch blit between two surfaces of the
-  * same format.
-  *
-  * Please use SDL_BlitScaled() instead.
-  */
+/**
+ * Perform a fast, low quality, stretch blit between two surfaces of the same
+ * format.
+ *
+ * Please use SDL_BlitScaled() instead.
+ *
+ * \since This function is available since SDL 2.0.0.
+ */
 extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src,
                                             const SDL_Rect * srcrect,
                                             SDL_Surface * dst,
@@ -818,6 +914,8 @@
 
 /**
  * Perform bilinear scaling between two surfaces of the same format, 32BPP.
+ *
+ * \since This function is available since SDL 2.0.16.
  */
 extern DECLSPEC int SDLCALL SDL_SoftStretchLinear(SDL_Surface * src,
                                             const SDL_Rect * srcrect,
@@ -833,6 +931,8 @@
  * SDL_UpperBlitScaled() has been replaced by SDL_BlitScaled(), which is
  * merely a macro for this function with a less confusing name.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_BlitScaled
  */
 extern DECLSPEC int SDLCALL SDL_UpperBlitScaled
@@ -854,6 +954,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_BlitScaled
  */
 extern DECLSPEC int SDLCALL SDL_LowerBlitScaled
@@ -862,11 +964,15 @@
 
 /**
  * Set the YUV conversion mode
+ *
+ * \since This function is available since SDL 2.0.8.
  */
 extern DECLSPEC void SDLCALL SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode);
 
 /**
  * Get the YUV conversion mode
+ *
+ * \since This function is available since SDL 2.0.8.
  */
 extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionMode(void);
 
@@ -873,6 +979,8 @@
 /**
  * Get the YUV conversion mode, returning the correct mode for the resolution
  * when the current conversion mode is SDL_YUV_CONVERSION_AUTOMATIC
+ *
+ * \since This function is available since SDL 2.0.8.
  */
 extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResolution(int width, int height);
 
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_system.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_system.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -50,6 +50,8 @@
  *
  * \param callback The SDL_WindowsMessageHook function to call.
  * \param userdata a pointer to pass to every iteration of `callback`
+ *
+ * \since This function is available since SDL 2.0.4.
  */
 extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata);
 
@@ -95,6 +97,8 @@
  * \param renderer the renderer from which to get the associated D3D11 device
  * \returns the D3D11 device associated with given renderer or NULL if it is
  *          not a D3D11 renderer; call SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.16.
  */
 extern DECLSPEC ID3D11Device* SDLCALL SDL_RenderGetD3D11Device(SDL_Renderer * renderer);
 
@@ -132,8 +136,25 @@
  * \param threadID the Unix thread ID to change priority of.
  * \param priority The new, Unix-specific, priority value.
  * \returns 0 on success, or -1 on error.
+ *
+ * \since This function is available since SDL 2.0.9.
  */
 extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int priority);
+
+/**
+ * Sets the priority (not nice level) and scheduling policy for a thread.
+ *
+ * This uses setpriority() if possible, and RealtimeKit if available.
+ *
+ * \param threadID The Unix thread ID to change priority of.
+ * \param sdlPriority The new SDL_ThreadPriority value.
+ * \param schedPolicy The new scheduling policy (SCHED_FIFO, SCHED_RR,
+ *                    SCHED_OTHER, etc...)
+ * \returns 0 on success, or -1 on error.
+ *
+ * \since This function is available since SDL 2.0.18.
+ */
+extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriorityAndPolicy(Sint64 threadID, int sdlPriority, int schedPolicy);
  
 #endif /* __LINUX__ */
 	
@@ -141,9 +162,57 @@
 #ifdef __IPHONEOS__
 
 #define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam)
+
+/**
+ * Use this function to set the animation callback on Apple iOS.
+ *
+ * The function prototype for `callback` is:
+ *
+ * ```c
+ * void callback(void* callbackParam);
+ * ```
+ *
+ * Where its parameter, `callbackParam`, is what was passed as `callbackParam`
+ * to SDL_iPhoneSetAnimationCallback().
+ *
+ * This function is only available on Apple iOS.
+ *
+ * For more information see:
+ * [README-ios.md](https://hg.libsdl.org/SDL/file/default/docs/README-ios.md)
+ *
+ * This functions is also accessible using the macro
+ * SDL_iOSSetAnimationCallback() since SDL 2.0.4.
+ *
+ * \param window the window for which the animation callback should be set
+ * \param interval the number of frames after which **callback** will be
+ *                 called
+ * \param callback the function to call for every frame.
+ * \param callbackParam a pointer that is passed to `callback`.
+ * \returns 0 on success or a negative error code on failure; call
+ *          SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_iPhoneSetEventPump
+ */
 extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
 
 #define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled)
+
+/**
+ * Use this function to enable or disable the SDL event pump on Apple iOS.
+ *
+ * This function is only available on Apple iOS.
+ *
+ * This functions is also accessible using the macro SDL_iOSSetEventPump()
+ * since SDL 2.0.4.
+ *
+ * \param enabled SDL_TRUE to enable the event pump, SDL_FALSE to disable it
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_iPhoneSetAnimationCallback
+ */
 extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
 
 #endif /* __IPHONEOS__ */
@@ -196,6 +265,7 @@
 /**
  * Query Android API level of the current device.
  *
+ * - API level 31: Android 12
  * - API level 30: Android 11
  * - API level 29: Android 10
  * - API level 28: Android 9
@@ -219,6 +289,8 @@
  * - API level 10: Android 2.3.3
  *
  * \returns the Android API level.
+ *
+ * \since This function is available since SDL 2.0.12.
  */
 extern DECLSPEC int SDLCALL SDL_GetAndroidSDKVersion(void);
 
@@ -226,6 +298,8 @@
  * Query if the application is running on Android TV.
  *
  * \returns SDL_TRUE if this is Android TV, SDL_FALSE otherwise.
+ *
+ * \since This function is available since SDL 2.0.8.
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void);
 
@@ -233,6 +307,8 @@
  * Query if the application is running on a Chromebook.
  *
  * \returns SDL_TRUE if this is a Chromebook, SDL_FALSE otherwise.
+ *
+ * \since This function is available since SDL 2.0.9.
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_IsChromebook(void);
 
@@ -240,11 +316,15 @@
  * Query if the application is running on a Samsung DeX docking station.
  *
  * \returns SDL_TRUE if this is a DeX docking station, SDL_FALSE otherwise.
+ *
+ * \since This function is available since SDL 2.0.9.
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_IsDeXMode(void);
 
 /**
  * Trigger the Android system back button behavior.
+ *
+ * \since This function is available since SDL 2.0.9.
  */
 extern DECLSPEC void SDLCALL SDL_AndroidBackButton(void);
 
@@ -315,6 +395,8 @@
  *
  * \param permission The permission to request.
  * \returns SDL_TRUE if the permission was granted, SDL_FALSE otherwise.
+ *
+ * \since This function is available since SDL 2.0.14.
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_AndroidRequestPermission(const char *permission);
 
@@ -338,6 +420,8 @@
  * \param xoffset set this parameter only when gravity >=0
  * \param yoffset set this parameter only when gravity >=0
  * \returns 0 if success, -1 if any error occurs.
+ *
+ * \since This function is available since SDL 2.0.16.
  */
 extern DECLSPEC int SDLCALL SDL_AndroidShowToast(const char* message, int duration, int gravity, int xoffset, int yoffset);
 
@@ -439,6 +523,8 @@
  * Detects the device family of WinRT plattform at runtime.
  *
  * \returns a value from the SDL_WinRT_DeviceFamily enum.
+ *
+ * \since This function is available since SDL 2.0.8.
  */
 extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily();
 
@@ -450,6 +536,8 @@
  * If SDL can't determine this, it will return SDL_FALSE.
  *
  * \returns SDL_TRUE if the device is a tablet, SDL_FALSE otherwise.
+ *
+ * \since This function is available since SDL 2.0.9.
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_IsTablet(void);
 
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_syswm.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_syswm.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -98,6 +98,10 @@
 typedef Uint32 GLuint;
 #endif
 
+#if defined(SDL_VIDEO_VULKAN) || defined(SDL_VIDEO_METAL)
+#define SDL_METALVIEW_TAG 255
+#endif
+
 #if defined(SDL_VIDEO_DRIVER_ANDROID)
 typedef struct ANativeWindow ANativeWindow;
 typedef void *EGLSurface;
@@ -143,7 +147,8 @@
     SDL_SYSWM_VIVANTE,
     SDL_SYSWM_OS2,
     SDL_SYSWM_HAIKU,
-    SDL_SYSWM_KMSDRM
+    SDL_SYSWM_KMSDRM,
+    SDL_SYSWM_RISCOS
 } SDL_SYSWM_TYPE;
 
 /**
@@ -292,6 +297,7 @@
             void *shell_surface;                    /**< DEPRECATED Wayland shell_surface (window manager handle) */
             struct wl_egl_window *egl_window;       /**< Wayland EGL window (native window) */
             struct xdg_surface *xdg_surface;        /**< Wayland xdg surface (window manager handle) */
+            struct xdg_toplevel *xdg_toplevel;      /**< Wayland xdg toplevel role */
         } wl;
 #endif
 #if defined(SDL_VIDEO_DRIVER_MIR)  /* no longer available, left for API/ABI compatibility. Remove in 2.1! */
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_thread.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_thread.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -123,9 +123,6 @@
 #define SDL_endthread _endthreadex
 #endif
 
-/**
- *  Create a thread.
- */
 extern DECLSPEC SDL_Thread *SDLCALL
 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
                  pfnSDL_CurrentBeginThread pfnBeginThread,
@@ -138,9 +135,6 @@
                  pfnSDL_CurrentEndThread pfnEndThread);
 
 
-/**
- *  Create a thread.
- */
 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
 #undef SDL_CreateThread
 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
@@ -205,6 +199,8 @@
  *          new thread could not be created; call SDL_GetError() for more
  *          information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateThreadWithStackSize
  * \sa SDL_WaitThread
  */
@@ -250,6 +246,8 @@
  *          new thread could not be created; call SDL_GetError() for more
  *          information.
  *
+ * \since This function is available since SDL 2.0.9.
+ *
  * \sa SDL_WaitThread
  */
 extern DECLSPEC SDL_Thread *SDLCALL
@@ -267,6 +265,8 @@
  * \returns a pointer to a UTF-8 string that names the specified thread, or
  *          NULL if it doesn't have a name.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateThread
  */
 extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread);
@@ -283,6 +283,8 @@
  *
  * \returns the ID of the current thread.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetThreadID
  */
 extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void);
@@ -298,6 +300,8 @@
  * \returns the ID of the specified thread, or the ID of the current thread if
  *          `thread` is NULL.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_ThreadID
  */
 extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread);
@@ -312,6 +316,8 @@
  * \param priority the SDL_ThreadPriority to set
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.0.
  */
 extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority);
 
@@ -343,6 +349,8 @@
  *               from the thread function by its 'return', or NULL to not
  *               receive such value back.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateThread
  * \sa SDL_DetachThread
  */
@@ -440,6 +448,8 @@
 
 /**
  * Cleanup all TLS data for this thread.
+ *
+ * \since This function is available since SDL 2.0.16.
  */
 extern DECLSPEC void SDLCALL SDL_TLSCleanup(void);
 
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_timer.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_timer.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -42,24 +42,66 @@
  *
  * This value wraps if the program runs for more than ~49 days.
  *
+ * This function is not recommended as of SDL 2.0.18; use SDL_GetTicks64()
+ * instead, where the value doesn't wrap every ~49 days. There are places in
+ * SDL where we provide a 32-bit timestamp that can not change without
+ * breaking binary compatibility, though, so this function isn't officially
+ * deprecated.
+ *
  * \returns an unsigned 32-bit value representing the number of milliseconds
  *          since the SDL library initialized.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_TICKS_PASSED
  */
 extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
 
 /**
- * Compare SDL ticks values, and return true if `A` has passed `B`.
+ * Get the number of milliseconds since SDL library initialization.
  *
+ * Note that you should not use the SDL_TICKS_PASSED macro with values
+ * returned by this function, as that macro does clever math to compensate for
+ * the 32-bit overflow every ~49 days that SDL_GetTicks() suffers from. 64-bit
+ * values from this function can be safely compared directly.
+ *
  * For example, if you want to wait 100 ms, you could do this:
  *
- * ```c++
- * Uint32 timeout = SDL_GetTicks() + 100;
+ * ```c
+ * const Uint64 timeout = SDL_GetTicks64() + 100;
+ * while (SDL_GetTicks64() < timeout) {
+ *     // ... do work until timeout has elapsed
+ * }
+ * ```
+ *
+ * \returns an unsigned 64-bit value representing the number of milliseconds
+ *          since the SDL library initialized.
+ *
+ * \since This function is available since SDL 2.0.18.
+ */
+extern DECLSPEC Uint64 SDLCALL SDL_GetTicks64(void);
+
+/**
+ * Compare 32-bit SDL ticks values, and return true if `A` has passed `B`.
+ *
+ * This should be used with results from SDL_GetTicks(), as this macro
+ * attempts to deal with the 32-bit counter wrapping back to zero every ~49
+ * days, but should _not_ be used with SDL_GetTicks64(), which does not have
+ * that problem.
+ *
+ * For example, with SDL_GetTicks(), if you want to wait 100 ms, you could
+ * do this:
+ *
+ * ```c
+ * const Uint32 timeout = SDL_GetTicks() + 100;
  * while (!SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) {
  *     // ... do work until timeout has elapsed
  * }
  * ```
+ *
+ * Note that this does not handle tick differences greater
+ * than 2^31 so take care when using the above kind of code
+ * with large timeout delays (tens of days).
  */
 #define SDL_TICKS_PASSED(A, B)  ((Sint32)((B) - (A)) <= 0)
 
@@ -74,6 +116,8 @@
  *
  * \returns the current counter value.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetPerformanceFrequency
  */
 extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceCounter(void);
@@ -97,6 +141,8 @@
  * scheduling.
  *
  * \param ms the number of milliseconds to delay
+ *
+ * \since This function is available since SDL 2.0.0.
  */
 extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
 
@@ -143,6 +189,8 @@
  * \returns a timer ID or 0 if an error occurs; call SDL_GetError() for more
  *          information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_RemoveTimer
  */
 extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval,
@@ -155,6 +203,8 @@
  * \param id the ID of the timer to remove
  * \returns SDL_TRUE if the timer is removed or SDL_FALSE if the timer wasn't
  *          found.
+ *
+ * \since This function is available since SDL 2.0.0.
  *
  * \sa SDL_AddTimer
  */
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_touch.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_touch.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -97,6 +97,8 @@
 
 /**
  * Get the type of the given touch device.
+ *
+ * \since This function is available since SDL 2.0.10.
  */
 extern DECLSPEC SDL_TouchDeviceType SDLCALL SDL_GetTouchDeviceType(SDL_TouchID touchID);
 
@@ -122,6 +124,8 @@
  * \param index the index of the requested finger
  * \returns a pointer to the SDL_Finger object or NULL if no object at the
  *          given ID and index could be found.
+ *
+ * \since This function is available since SDL 2.0.0.
  *
  * \sa SDL_RecordGesture
  */
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_types.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_types.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_version.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_version.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -59,7 +59,7 @@
 */
 #define SDL_MAJOR_VERSION   2
 #define SDL_MINOR_VERSION   0
-#define SDL_PATCHLEVEL      16
+#define SDL_PATCHLEVEL      20
 
 /**
  * Macro to determine SDL version program was compiled against.
@@ -118,6 +118,8 @@
  *
  * \param ver the SDL_version structure that contains the version information
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetRevision
  */
 extern DECLSPEC void SDLCALL SDL_GetVersion(SDL_version * ver);
@@ -145,6 +147,8 @@
  * \returns an arbitrary string, uniquely identifying the exact revision of
  *          the SDL library in use.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetVersion
  */
 extern DECLSPEC const char *SDLCALL SDL_GetRevision(void);
@@ -153,10 +157,22 @@
  * Obsolete function, do not use.
  *
  * When SDL was hosted in a Mercurial repository, and was built carefully,
- * this would return the revision number that the build was created from.
- * This number was not reliable for several reasons, but more importantly,
- * SDL is now hosted in a git repository, which does not offer numbers at
- * all, only hashes. This function only ever returns zero now. Don't use it.
+ * this would return the revision number that the build was created from. This
+ * number was not reliable for several reasons, but more importantly, SDL is
+ * now hosted in a git repository, which does not offer numbers at all, only
+ * hashes. This function only ever returns zero now. Don't use it.
+ *
+ * Before SDL 2.0.16, this might have returned an unreliable, but non-zero
+ * number.
+ *
+ * \deprecated Use SDL_GetRevision() instead; if SDL was carefully built, it
+ *             will return a git hash.
+ *
+ * \returns zero, always, in modern SDL releases.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_GetRevision
  */
 extern SDL_DEPRECATED DECLSPEC int SDLCALL SDL_GetRevisionNumber(void);
 
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_video.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_video.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -174,7 +174,9 @@
     SDL_WINDOWEVENT_FOCUS_LOST,     /**< Window has lost keyboard focus */
     SDL_WINDOWEVENT_CLOSE,          /**< The window manager requests that the window be closed */
     SDL_WINDOWEVENT_TAKE_FOCUS,     /**< Window is being offered a focus (should SetWindowInputFocus() on itself or a subwindow, or ignore) */
-    SDL_WINDOWEVENT_HIT_TEST        /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL. */
+    SDL_WINDOWEVENT_HIT_TEST,       /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL. */
+    SDL_WINDOWEVENT_ICCPROF_CHANGED,/**< The ICC profile of the window's display has changed. */
+    SDL_WINDOWEVENT_DISPLAY_CHANGED /**< Window has been moved to display data1. */
 } SDL_WindowEventID;
 
 /**
@@ -207,7 +209,7 @@
 {
     SDL_FLASH_CANCEL,                   /**< Cancel any window flash state */
     SDL_FLASH_BRIEFLY,                  /**< Flash the window briefly to get attention */
-    SDL_FLASH_UNTIL_FOCUSED,            /**< Flash the window until it gets focus */
+    SDL_FLASH_UNTIL_FOCUSED             /**< Flash the window until it gets focus */
 } SDL_FlashOperation;
 
 /**
@@ -284,6 +286,8 @@
  * \returns a number >= 1 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetVideoDriver
  */
 extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
@@ -297,6 +301,8 @@
  * \param index the index of a video driver
  * \returns the name of the video driver with the given **index**.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetNumVideoDrivers
  */
 extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
@@ -323,6 +329,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetNumVideoDrivers
  * \sa SDL_GetVideoDriver
  * \sa SDL_InitSubSystem
@@ -335,6 +343,8 @@
  *
  * This function closes all windows, and restores the original video mode.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_VideoInit
  */
 extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
@@ -388,6 +398,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetNumVideoDisplays
  */
 extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
@@ -456,6 +468,8 @@
  * \returns The SDL_DisplayOrientation enum value of the display, or
  *          `SDL_ORIENTATION_UNKNOWN` if it isn't available.
  *
+ * \since This function is available since SDL 2.0.9.
+ *
  * \sa SDL_GetNumVideoDisplays
  */
 extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayOrientation(int displayIndex);
@@ -495,6 +509,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetNumDisplayModes
  */
 extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex,
@@ -514,6 +530,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetCurrentDisplayMode
  * \sa SDL_GetDisplayMode
  * \sa SDL_SetWindowDisplayMode
@@ -534,6 +552,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetDesktopDisplayMode
  * \sa SDL_GetDisplayMode
  * \sa SDL_GetNumVideoDisplays
@@ -560,6 +580,8 @@
  * \returns the passed in value `closest` or NULL if no matching video mode
  *          was available; call SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetDisplayMode
  * \sa SDL_GetNumDisplayModes
  */
@@ -573,6 +595,8 @@
  *          success or a negative error code on failure; call SDL_GetError()
  *          for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetDisplayBounds
  * \sa SDL_GetNumVideoDisplays
  */
@@ -592,6 +616,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetWindowDisplayMode
  * \sa SDL_SetWindowFullscreen
  */
@@ -607,6 +633,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_SetWindowDisplayMode
  * \sa SDL_SetWindowFullscreen
  */
@@ -614,6 +642,20 @@
                                                      SDL_DisplayMode * mode);
 
 /**
+ * Get the raw ICC profile data for the screen the window is currently on.
+ *
+ * Data returned should be freed with SDL_free.
+ *
+ * \param window the window to query
+ * \param size the size of the ICC profile
+ * \returns the raw ICC profile data on success or NULL on failure; call
+ *          SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.18.
+ */
+extern DECLSPEC void* SDLCALL SDL_GetWindowICCProfile(SDL_Window * window, size_t* size);
+
+/**
  * Get the pixel format associated with the window.
  *
  * \param window the window to query
@@ -620,6 +662,8 @@
  * \returns the pixel format of the window on success or
  *          SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more
  *          information.
+ *
+ * \since This function is available since SDL 2.0.0.
  */
 extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
 
@@ -707,6 +751,8 @@
  * \returns the window that was created or NULL on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateWindow
  * \sa SDL_DestroyWindow
  */
@@ -738,6 +784,8 @@
  * \returns the window associated with `id` or NULL if it doesn't exist; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetWindowID
  */
 extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id);
@@ -748,6 +796,8 @@
  * \param window the window to query
  * \returns a mask of the SDL_WindowFlags associated with `window`
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateWindow
  * \sa SDL_HideWindow
  * \sa SDL_MaximizeWindow
@@ -766,6 +816,8 @@
  * \param window the window to change
  * \param title the desired window title in UTF-8 format
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetWindowTitle
  */
 extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window,
@@ -778,6 +830,8 @@
  * \returns the title of the window in UTF-8 format or "" if there is no
  *          title.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_SetWindowTitle
  */
 extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window);
@@ -787,6 +841,8 @@
  *
  * \param window the window to change
  * \param icon an SDL_Surface structure containing the icon for the window
+ *
+ * \since This function is available since SDL 2.0.0.
  */
 extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window,
                                                SDL_Surface * icon);
@@ -801,6 +857,8 @@
  * \param userdata the associated pointer
  * \returns the previous value associated with `name`.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetWindowData
  */
 extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window,
@@ -814,6 +872,8 @@
  * \param name the name of the pointer
  * \returns the value associated with `name`.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_SetWindowData
  */
 extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window,
@@ -830,6 +890,8 @@
  * \param y the y coordinate of the window in screen coordinates, or
  *          `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED`
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetWindowPosition
  */
 extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
@@ -847,6 +909,8 @@
  * \param y a pointer filled in with the y position of the window, in screen
  *          coordinates, may be NULL
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_SetWindowPosition
  */
 extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
@@ -869,6 +933,8 @@
  * \param h the height of the window in pixels, in screen coordinates, must be
  *          > 0
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetWindowSize
  * \sa SDL_SetWindowDisplayMode
  */
@@ -893,6 +959,8 @@
  * \param h a pointer filled in with the height of the window, in screen
  *          coordinates, may be NULL
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GL_GetDrawableSize
  * \sa SDL_Vulkan_GetDrawableSize
  * \sa SDL_SetWindowSize
@@ -943,6 +1011,8 @@
  * \param min_w the minimum width of the window in pixels
  * \param min_h the minimum height of the window in pixels
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetWindowMinimumSize
  * \sa SDL_SetWindowMaximumSize
  */
@@ -958,6 +1028,8 @@
  * \param h a pointer filled in with the minimum height of the window, may be
  *          NULL
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetWindowMaximumSize
  * \sa SDL_SetWindowMinimumSize
  */
@@ -971,6 +1043,8 @@
  * \param max_w the maximum width of the window in pixels
  * \param max_h the maximum height of the window in pixels
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetWindowMaximumSize
  * \sa SDL_SetWindowMinimumSize
  */
@@ -986,6 +1060,8 @@
  * \param h a pointer filled in with the maximum height of the window, may be
  *          NULL
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetWindowMinimumSize
  * \sa SDL_SetWindowMaximumSize
  */
@@ -1031,25 +1107,29 @@
                                                     SDL_bool resizable);
 
 /**
- *  \brief Set the window to always be above the others.
+ * Set the window to always be above the others.
  *
- *  This will add or remove the window's `SDL_WINDOW_ALWAYS_ON_TOP`
- *  flag. This will bring the window to the front and keep the window above
- *  the rest.
+ * This will add or remove the window's `SDL_WINDOW_ALWAYS_ON_TOP` flag. This
+ * will bring the window to the front and keep the window above the rest.
  *
- *  \param window The window of which to change the always on top state.
- *  \param on_top  SDL_TRUE to set the window always on top, SDL_FALSE to disable.
+ * \param window The window of which to change the always on top state
+ * \param on_top SDL_TRUE to set the window always on top, SDL_FALSE to
+ *               disable
  *
- *  \sa SDL_SetWindowAlwaysOnTop
+ * \since This function is available since SDL 2.0.16.
+ *
+ * \sa SDL_GetWindowFlags
  */
-
 extern DECLSPEC void SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window * window,
                                                       SDL_bool on_top);
+
 /**
  * Show a window.
  *
  * \param window the window to show
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_HideWindow
  * \sa SDL_RaiseWindow
  */
@@ -1060,6 +1140,8 @@
  *
  * \param window the window to hide
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_ShowWindow
  */
 extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window);
@@ -1068,6 +1150,8 @@
  * Raise a window above other windows and set the input focus.
  *
  * \param window the window to raise
+ *
+ * \since This function is available since SDL 2.0.0.
  */
 extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window);
 
@@ -1076,6 +1160,8 @@
  *
  * \param window the window to maximize
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_MinimizeWindow
  * \sa SDL_RestoreWindow
  */
@@ -1086,6 +1172,8 @@
  *
  * \param window the window to minimize
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_MaximizeWindow
  * \sa SDL_RestoreWindow
  */
@@ -1096,6 +1184,8 @@
  *
  * \param window the window to restore
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_MaximizeWindow
  * \sa SDL_MinimizeWindow
  */
@@ -1139,6 +1229,8 @@
  * \returns the surface associated with the window, or NULL on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_UpdateWindowSurface
  * \sa SDL_UpdateWindowSurfaceRects
  */
@@ -1156,6 +1248,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetWindowSurface
  * \sa SDL_UpdateWindowSurfaceRects
  */
@@ -1176,6 +1270,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetWindowSurface
  * \sa SDL_UpdateWindowSurface
  */
@@ -1186,7 +1282,9 @@
 /**
  * Set a window's input grab mode.
  *
- * When input is grabbed the mouse is confined to the window.
+ * When input is grabbed, the mouse is confined to the window. This function
+ * will also grab the keyboard if `SDL_HINT_GRAB_KEYBOARD` is set. To grab the
+ * keyboard without also grabbing the mouse, use SDL_SetWindowKeyboardGrab().
  *
  * If the caller enables a grab while another window is currently grabbed, the
  * other window loses its grab in favor of the caller's window.
@@ -1194,6 +1292,8 @@
  * \param window the window for which the input grab mode should be set
  * \param grabbed SDL_TRUE to grab input or SDL_FALSE to release input
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetGrabbedWindow
  * \sa SDL_GetWindowGrab
  */
@@ -1203,6 +1303,19 @@
 /**
  * Set a window's keyboard grab mode.
  *
+ * Keyboard grab enables capture of system keyboard shortcuts like Alt+Tab or
+ * the Meta/Super key. Note that not all system keyboard shortcuts can be
+ * captured by applications (one example is Ctrl+Alt+Del on Windows).
+ *
+ * This is primarily intended for specialized applications such as VNC clients
+ * or VM frontends. Normal games should not use keyboard grab.
+ *
+ * When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the
+ * window is full-screen to ensure the user is not trapped in your
+ * application. If you have a custom keyboard shortcut to exit fullscreen
+ * mode, you may suppress this behavior with
+ * `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`.
+ *
  * If the caller enables a grab while another window is currently grabbed, the
  * other window loses its grab in favor of the caller's window.
  *
@@ -1209,6 +1322,8 @@
  * \param window The window for which the keyboard grab mode should be set.
  * \param grabbed This is SDL_TRUE to grab keyboard, and SDL_FALSE to release.
  *
+ * \since This function is available since SDL 2.0.16.
+ *
  * \sa SDL_GetWindowKeyboardGrab
  * \sa SDL_SetWindowMouseGrab
  * \sa SDL_SetWindowGrab
@@ -1219,8 +1334,12 @@
 /**
  * Set a window's mouse grab mode.
  *
+ * Mouse grab confines the mouse cursor to the window.
+ *
  * \param window The window for which the mouse grab mode should be set.
  *
+ * \since This function is available since SDL 2.0.16.
+ *
  * \sa SDL_GetWindowMouseGrab
  * \sa SDL_SetWindowKeyboardGrab
  * \sa SDL_SetWindowGrab
@@ -1234,6 +1353,8 @@
  * \param window the window to query
  * \returns SDL_TRUE if input is grabbed, SDL_FALSE otherwise.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_SetWindowGrab
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window);
@@ -1244,6 +1365,8 @@
  * \param window the window to query
  * \returns SDL_TRUE if keyboard is grabbed, and SDL_FALSE otherwise.
  *
+ * \since This function is available since SDL 2.0.16.
+ *
  * \sa SDL_SetWindowKeyboardGrab
  * \sa SDL_GetWindowGrab
  */
@@ -1255,6 +1378,8 @@
  * \param window the window to query
  * \returns SDL_TRUE if mouse is grabbed, and SDL_FALSE otherwise.
  *
+ * \since This function is available since SDL 2.0.16.
+ *
  * \sa SDL_SetWindowKeyboardGrab
  * \sa SDL_GetWindowGrab
  */
@@ -1273,6 +1398,38 @@
 extern DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void);
 
 /**
+ * Confines the cursor to the specified area of a window.
+ *
+ * Note that this does NOT grab the cursor, it only defines the area a cursor
+ * is restricted to when the window has mouse focus.
+ *
+ * \param window The window that will be associated with the barrier.
+ * \param rect A rectangle area in window-relative coordinates. If NULL the
+ *             barrier for the specified window will be destroyed.
+ * \returns 0 on success or a negative error code on failure; call
+ *          SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.18.
+ *
+ * \sa SDL_GetWindowMouseRect
+ * \sa SDL_SetWindowMouseGrab
+ */
+extern DECLSPEC int SDLCALL SDL_SetWindowMouseRect(SDL_Window * window, const SDL_Rect * rect);
+
+/**
+ * Get the mouse confinement rectangle of a window.
+ *
+ * \param window The window to query
+ * \returns A pointer to the mouse confinement rectangle of a window, or NULL
+ *          if there isn't one.
+ *
+ * \since This function is available since SDL 2.0.18.
+ *
+ * \sa SDL_SetWindowMouseRect
+ */
+extern DECLSPEC const SDL_Rect * SDLCALL SDL_GetWindowMouseRect(SDL_Window * window);
+
+/**
  * Set the brightness (gamma multiplier) for a given window's display.
  *
  * Despite the name and signature, this method sets the brightness of the
@@ -1293,6 +1450,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetWindowBrightness
  * \sa SDL_SetWindowGammaRamp
  */
@@ -1311,6 +1470,8 @@
  * \returns the brightness for the display where 0.0 is completely dark and
  *          1.0 is normal brightness.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_SetWindowBrightness
  */
 extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window);
@@ -1410,6 +1571,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetWindowGammaRamp
  */
 extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window,
@@ -1436,6 +1599,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_SetWindowGammaRamp
  */
 extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window,
@@ -1527,6 +1692,8 @@
  * \param operation the flash operation
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.16.
  */
 extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window * window, SDL_FlashOperation operation);
 
@@ -1538,6 +1705,8 @@
  *
  * \param window the window to destroy
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateWindow
  * \sa SDL_CreateWindowFrom
  */
@@ -1606,6 +1775,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GL_GetProcAddress
  * \sa SDL_GL_UnloadLibrary
  */
@@ -1656,6 +1827,8 @@
  * \returns a pointer to the named OpenGL function. The returned pointer
  *          should be cast to the appropriate function signature.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GL_ExtensionSupported
  * \sa SDL_GL_LoadLibrary
  * \sa SDL_GL_UnloadLibrary
@@ -1665,6 +1838,8 @@
 /**
  * Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GL_LoadLibrary
  */
 extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
@@ -1714,6 +1889,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GL_GetAttribute
  * \sa SDL_GL_ResetAttributes
  */
@@ -1727,6 +1904,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GL_ResetAttributes
  * \sa SDL_GL_SetAttribute
  */
@@ -1747,6 +1926,8 @@
  * \returns the OpenGL context associated with `window` or NULL on error; call
  *          SDL_GetError() for more details.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GL_DeleteContext
  * \sa SDL_GL_MakeCurrent
  */
@@ -1763,6 +1944,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GL_CreateContext
  */
 extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window,
@@ -1875,6 +2058,8 @@
  * extra.
  *
  * \param window the window to change
+ *
+ * \since This function is available since SDL 2.0.0.
  */
 extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
 
@@ -1882,6 +2067,8 @@
  * Delete an OpenGL context.
  *
  * \param context the OpenGL context to be deleted
+ *
+ * \since This function is available since SDL 2.0.0.
  *
  * \sa SDL_GL_CreateContext
  */
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_vulkan.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_vulkan.h
@@ -101,7 +101,7 @@
  * \returns 0 on success or -1 if the library couldn't be loaded; call
  *          SDL_GetError() for more information.
  *
- * \since This function is available in SDL 2.0.8
+ * \since This function is available since SDL 2.0.6.
  *
  * \sa SDL_Vulkan_GetVkInstanceProcAddr
  * \sa SDL_Vulkan_UnloadLibrary
@@ -115,6 +115,8 @@
  * creating an SDL_Window with the `SDL_WINDOW_VULKAN` flag.
  *
  * \returns the function pointer for `vkGetInstanceProcAddr` or NULL on error.
+ *
+ * \since This function is available since SDL 2.0.6.
  */
 extern DECLSPEC void *SDLCALL SDL_Vulkan_GetVkGetInstanceProcAddr(void);
 
@@ -121,7 +123,7 @@
 /**
  * Unload the Vulkan library previously loaded by SDL_Vulkan_LoadLibrary()
  *
- * \since This function is available in SDL 2.0.8
+ * \since This function is available since SDL 2.0.6.
  *
  * \sa SDL_Vulkan_LoadLibrary
  */
@@ -151,7 +153,7 @@
  *               Vulkan instance extensions
  * \returns SDL_TRUE on success, SDL_FALSE on error.
  *
- * \since This function is available in SDL 2.0.8
+ * \since This function is available since SDL 2.0.6.
  *
  * \sa SDL_Vulkan_CreateSurface
  */
@@ -172,7 +174,7 @@
  *                created surface
  * \returns SDL_TRUE on success, SDL_FALSE on error.
  *
- * \since This function is available in SDL 2.0.8
+ * \since This function is available since SDL 2.0.6.
  *
  * \sa SDL_Vulkan_GetInstanceExtensions
  * \sa SDL_Vulkan_GetDrawableSize
@@ -193,7 +195,7 @@
  * \param w Pointer to the variable to write the width to or NULL
  * \param h Pointer to the variable to write the height to or NULL
  *
- * \since This function is available in SDL 2.0.8
+ * \since This function is available since SDL 2.0.6.
  *
  * \sa SDL_GetWindowSize
  * \sa SDL_CreateWindow
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/begin_code.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/begin_code.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -164,3 +164,24 @@
 #endif
 #endif /* NULL */
 #endif /* ! Mac OS X - breaks precompiled headers */
+
+#ifndef SDL_FALLTHROUGH
+#if (defined(__cplusplus) && __cplusplus >= 201703L) || \
+    (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 202000L)
+#define SDL_FALLTHROUGH [[fallthrough]]
+#else
+#if defined(__has_attribute)
+#define _HAS_FALLTHROUGH __has_attribute(__fallthrough__)
+#else
+#define _HAS_FALLTHROUGH 0
+#endif /* __has_attribute */
+#if _HAS_FALLTHROUGH && \
+   ((defined(__GNUC__) && __GNUC__ >= 7) || \
+    (defined(__clang_major__) && __clang_major__ >= 10))
+#define SDL_FALLTHROUGH __attribute__((__fallthrough__))
+#else
+#define SDL_FALLTHROUGH do {} while (0) /* fallthrough */
+#endif /* _HAS_FALLTHROUGH */
+#undef _HAS_FALLTHROUGH
+#endif /* C++17 or C2x */
+#endif /* SDL_FALLTHROUGH not defined */
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/close_code.h
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/close_code.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Resources/Info.plist
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Resources/Info.plist
@@ -3,7 +3,7 @@
 <plist version="1.0">
 <dict>
 	<key>BuildMachineOSBuild</key>
-	<string>20F71</string>
+	<string>20G165</string>
 	<key>CFBundleDevelopmentRegion</key>
 	<string>English</string>
 	<key>CFBundleExecutable</key>
@@ -19,7 +19,7 @@
 	<key>CFBundlePackageType</key>
 	<string>FMWK</string>
 	<key>CFBundleShortVersionString</key>
-	<string>2.0.16</string>
+	<string>2.0.20</string>
 	<key>CFBundleSignature</key>
 	<string>SDLX</string>
 	<key>CFBundleSupportedPlatforms</key>
@@ -27,23 +27,23 @@
 		<string>MacOSX</string>
 	</array>
 	<key>CFBundleVersion</key>
-	<string>2.0.16</string>
+	<string>2.0.20</string>
 	<key>DTCompiler</key>
 	<string>com.apple.compilers.llvm.clang.1_0</string>
 	<key>DTPlatformBuild</key>
-	<string>12E507</string>
+	<string>13C100</string>
 	<key>DTPlatformName</key>
 	<string>macosx</string>
 	<key>DTPlatformVersion</key>
-	<string>11.3</string>
+	<string>12.1</string>
 	<key>DTSDKBuild</key>
-	<string>20E214</string>
+	<string>21C46</string>
 	<key>DTSDKName</key>
-	<string>macosx11.3</string>
+	<string>macosx12.1</string>
 	<key>DTXcode</key>
-	<string>1251</string>
+	<string>1321</string>
 	<key>DTXcodeBuild</key>
-	<string>12E507</string>
+	<string>13C100</string>
 	<key>LSMinimumSystemVersion</key>
 	<string>10.6</string>
 </dict>
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Resources/License.txt
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Resources/License.txt
@@ -1,6 +1,6 @@
 
 Simple DirectMedia Layer
-Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
   
 This software is provided 'as-is', without any express or implied
 warranty.  In no event will the authors be held liable for any damages
binary files a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Resources/default.metallib b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Resources/default.metallib differ
binary files a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/SDL2 b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/SDL2 differ
--- a/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/_CodeSignature/CodeResources
+++ b/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/_CodeSignature/CodeResources
@@ -6,11 +6,11 @@
 	<dict>
 		<key>Resources/Info.plist</key>
 		<data>
-		WjxEf7JV68HAeMdbj6e6QQ/ZHSQ=
+		WA5ECtp9JdaZLsWF+EWo7CT3rrk=
 		</data>
 		<key>Resources/License.txt</key>
 		<data>
-		s91T1Kwm3AMSbQtGQrmCGovO9hU=
+		VoVWJNSXNFkj10nxdQKhgCnXJjE=
 		</data>
 		<key>Resources/ReadMe.txt</key>
 		<data>
@@ -18,29 +18,20 @@
 		</data>
 		<key>Resources/default.metallib</key>
 		<data>
-		u7DhzcJRXLKuXpZWAXg5EvjyPQU=
+		9r12z/bRcfzLTZHZq/lX6aEe2XQ=
 		</data>
 	</dict>
 	<key>files2</key>
 	<dict>
-		<key>Frameworks/hidapi.framework</key>
-		<dict>
-			<key>cdhash</key>
-			<data>
-			h+fg/NHz4K/tjyQOs5x1ev0Guq4=
-			</data>
-			<key>requirement</key>
-			<string>identifier "org.libsdl.hidapi" and anchor apple generic and certificate 1[field.1.2.840.113635.100.6.2.6] /* exists */ and certificate leaf[field.1.2.840.113635.100.6.1.13] /* exists */ and certificate leaf[subject.OU] = EH385AYQ6F</string>
-		</dict>
 		<key>Headers/SDL.h</key>
 		<dict>
 			<key>hash</key>
 			<data>
-			ukxF3aLod8W9qSd8/RYytkX5Pc8=
+			aTrG+5Kp2RqNz3APjcnTl3w2C4w=
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 			<key>hash2</key>
 			<data>
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 		</dict>
 		<key>Headers/SDL_assert.h</key>
@@ -47,11 +38,11 @@
 		<dict>
 			<key>hash</key>
 			<data>
-			YFtYbng/7o9seldqSNLImsTC7lQ=
+			uEY4hdTMrMozRTKHUFPLDb509Sg=
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 			<key>hash2</key>
 			<data>
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 		</dict>
 		<key>Headers/SDL_atomic.h</key>
@@ -58,11 +49,11 @@
 		<dict>
 			<key>hash</key>
 			<data>
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+			D60+kC9hIWIjMdqJJ6YFVv8aOb0=
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 			<key>hash2</key>
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 		</dict>
 		<key>Headers/SDL_audio.h</key>
@@ -69,11 +60,11 @@
 		<dict>
 			<key>hash</key>
 			<data>
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 		<key>Headers/SDL_bits.h</key>
@@ -80,11 +71,11 @@
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 			<key>hash</key>
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 		<key>Headers/SDL_blendmode.h</key>
@@ -91,11 +82,11 @@
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 		<key>Headers/SDL_clipboard.h</key>
@@ -102,11 +93,11 @@
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 			<key>hash</key>
 			<data>
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 		<key>Headers/SDL_config.h</key>
@@ -113,11 +104,11 @@
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 		<key>Headers/SDL_config_macosx.h</key>
@@ -124,11 +115,11 @@
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 			<key>hash</key>
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 		<key>Headers/SDL_copying.h</key>
@@ -135,11 +126,11 @@
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 			<key>hash</key>
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 		<key>Headers/SDL_cpuinfo.h</key>
@@ -146,11 +137,11 @@
 		<dict>
 			<key>hash</key>
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 		<key>Headers/SDL_endian.h</key>
@@ -157,11 +148,11 @@
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 		<key>Headers/SDL_error.h</key>
@@ -168,11 +159,11 @@
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@@ -179,11 +170,11 @@
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 		<key>Headers/SDL_filesystem.h</key>
@@ -190,11 +181,11 @@
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 		<key>Headers/SDL_gamecontroller.h</key>
@@ -201,11 +192,11 @@
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@@ -212,11 +203,11 @@
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@@ -223,22 +214,33 @@
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+		<key>Headers/SDL_hidapi.h</key>
+		<dict>
+			<key>hash</key>
+			<data>
+			/AZ5o6pLOz6tNDzNR3sjxOUtNM8=
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+		</dict>
 		<key>Headers/SDL_hints.h</key>
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@@ -256,11 +258,11 @@
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 		<key>Headers/SDL_mouse.h</key>
@@ -355,11 +357,11 @@
 		<dict>
 			<key>hash</key>
 			<data>
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 		<key>Headers/SDL_mutex.h</key>
@@ -366,11 +368,11 @@
 		<dict>
 			<key>hash</key>
 			<data>
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 		<key>Headers/SDL_name.h</key>
@@ -377,11 +379,11 @@
 		<dict>
 			<key>hash</key>
 			<data>
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 		<key>Headers/SDL_opengl.h</key>
@@ -388,11 +390,11 @@
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 			<data>
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 		<key>Headers/SDL_opengl_glext.h</key>
@@ -410,11 +412,11 @@
 		<dict>
 			<key>hash</key>
 			<data>
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 		<key>Headers/SDL_opengles2.h</key>
@@ -421,11 +423,11 @@
 		<dict>
 			<key>hash</key>
 			<data>
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 		<key>Headers/SDL_opengles2_gl2.h</key>
@@ -476,11 +478,11 @@
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 			<key>hash</key>
 			<data>
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 		<key>Headers/SDL_platform.h</key>
@@ -487,11 +489,11 @@
 		<dict>
 			<key>hash</key>
 			<data>
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 		<key>Headers/SDL_power.h</key>
@@ -498,11 +500,11 @@
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 			<data>
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 		<key>Headers/SDL_quit.h</key>
@@ -509,11 +511,11 @@
 		<dict>
 			<key>hash</key>
 			<data>
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 		<key>Headers/SDL_rect.h</key>
@@ -520,11 +522,11 @@
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 		<key>Headers/SDL_render.h</key>
@@ -531,11 +533,11 @@
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@@ -542,11 +544,11 @@
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 		<key>Headers/SDL_rwops.h</key>
@@ -553,11 +555,11 @@
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 		<key>Headers/SDL_scancode.h</key>
@@ -564,11 +566,11 @@
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 			<key>hash</key>
 			<data>
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 		<key>Headers/SDL_sensor.h</key>
@@ -575,11 +577,11 @@
 		<dict>
 			<key>hash</key>
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@@ -586,11 +588,11 @@
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 		<key>Headers/SDL_stdinc.h</key>
@@ -597,11 +599,11 @@
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 		<key>Headers/SDL_surface.h</key>
@@ -608,11 +610,11 @@
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 		<key>Headers/SDL_system.h</key>
@@ -619,11 +621,11 @@
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@@ -641,11 +643,11 @@
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@@ -652,11 +654,11 @@
 		<dict>
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 		<key>Headers/SDL_touch.h</key>
@@ -663,11 +665,11 @@
 		<dict>
 			<key>hash</key>
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 		<key>Headers/SDL_types.h</key>
@@ -674,11 +676,11 @@
 		<dict>
 			<key>hash</key>
 			<data>
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 		<key>Headers/SDL_version.h</key>
@@ -685,11 +687,11 @@
 		<dict>
 			<key>hash</key>
 			<data>
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 		</dict>
 		<key>Headers/SDL_video.h</key>
@@ -696,11 +698,11 @@
 		<dict>
 			<key>hash</key>
 			<data>
-			DCCYDI91HLH2nEz2iscw+TNFn0Q=
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 			<key>hash2</key>
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 		</dict>
 		<key>Headers/SDL_vulkan.h</key>
@@ -707,11 +709,11 @@
 		<dict>
 			<key>hash</key>
 			<data>
-			LIi4QQw1a9KP+2Nh9Fi8sS9UgEM=
+			YzU8hEv6jByapIvIAasOdqkAyQU=
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 			<key>hash2</key>
 			<data>
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 		</dict>
 		<key>Headers/begin_code.h</key>
@@ -718,11 +720,11 @@
 		<dict>
 			<key>hash</key>
 			<data>
-			3xUwaBaGVisXlRH2l1msEFlxCiY=
+			h8hZ7hTZOrnc0cFWYRvvTyUhGOU=
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 			<key>hash2</key>
 			<data>
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 		</dict>
 		<key>Headers/close_code.h</key>
@@ -729,11 +731,11 @@
 		<dict>
 			<key>hash</key>
 			<data>
-			oc7GPSdH45BO+P4WzoKrFjAseXg=
+			l886gK0WewF9TLQ2N3wuuk5YOK8=
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 		</dict>
 		<key>Resources/Info.plist</key>
@@ -740,11 +742,11 @@
 		<dict>
 			<key>hash</key>
 			<data>
-			WjxEf7JV68HAeMdbj6e6QQ/ZHSQ=
+			WA5ECtp9JdaZLsWF+EWo7CT3rrk=
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 			<key>hash2</key>
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 			</data>
 		</dict>
 		<key>Resources/License.txt</key>
@@ -751,11 +753,11 @@
 		<dict>
 			<key>hash</key>
 			<data>
-			s91T1Kwm3AMSbQtGQrmCGovO9hU=
+			VoVWJNSXNFkj10nxdQKhgCnXJjE=
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 			<key>hash2</key>
 			<data>
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 			</data>
 		</dict>
 		<key>Resources/ReadMe.txt</key>
@@ -773,11 +775,11 @@
 		<dict>
 			<key>hash</key>
 			<data>
-			u7DhzcJRXLKuXpZWAXg5EvjyPQU=
+			9r12z/bRcfzLTZHZq/lX6aEe2XQ=
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 			<key>hash2</key>
 			<data>
-			qu5diHTF2iWNOOI37LG4qJJ9+q2aFsZR3ndkM4dclq0=
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binary files a/release/win32/SDL2.dll b/release/win32/SDL2.dll differ
binary files a/release/win64/SDL2.dll b/release/win64/SDL2.dll differ
--- a/src/pt2_header.h
+++ b/src/pt2_header.h
@@ -14,7 +14,7 @@
 #include "pt2_unicode.h"
 #include "pt2_palette.h"
 
-#define PROG_VER_STR "1.38"
+#define PROG_VER_STR "1.39"
 
 #ifdef _WIN32
 #define DIR_DELIMITER '\\'
binary files a/vs2019_project/pt2-clone/SDL2.dll b/vs2019_project/pt2-clone/SDL2.dll differ
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -42,6 +42,7 @@
 #include "SDL_filesystem.h"
 #include "SDL_gamecontroller.h"
 #include "SDL_haptic.h"
+#include "SDL_hidapi.h"
 #include "SDL_hints.h"
 #include "SDL_joystick.h"
 #include "SDL_loadso.h"
@@ -132,6 +133,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_InitSubSystem
  * \sa SDL_Quit
  * \sa SDL_SetMainReady
@@ -148,6 +151,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_Init
  * \sa SDL_Quit
  * \sa SDL_QuitSubSystem
@@ -169,6 +174,8 @@
  *
  * \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_InitSubSystem
  * \sa SDL_Quit
  */
@@ -183,6 +190,8 @@
  *
  *          The return value does not include SDL_INIT_NOPARACHUTE.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_Init
  * \sa SDL_InitSubSystem
  */
@@ -204,6 +213,8 @@
  * You can use this function with atexit() to ensure that it is run when your
  * application is shutdown, but it is not wise to do this from a library or
  * other dynamically loaded code.
+ *
+ * \since This function is available since SDL 2.0.0.
  *
  * \sa SDL_Init
  * \sa SDL_QuitSubSystem
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_assert.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_assert.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -217,6 +217,8 @@
  *                fails or NULL for the default handler
  * \param userdata a pointer that is passed to `handler`
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetAssertionHandler
  */
 extern DECLSPEC void SDLCALL SDL_SetAssertionHandler(
@@ -285,6 +287,8 @@
  * \returns a list of all failed assertions or NULL if the list is empty. This
  *          memory should not be modified or freed by the application.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_ResetAssertionReport
  */
 extern DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void);
@@ -296,6 +300,8 @@
  * point. Immediately following this call, SDL_GetAssertionReport will return
  * no items. In addition, any previously-triggered assertions will be reset to
  * a trigger_count of zero, and their always_ignore state will be false.
+ *
+ * \since This function is available since SDL 2.0.0.
  *
  * \sa SDL_GetAssertionReport
  */
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_atomic.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_atomic.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -98,6 +98,8 @@
  * \returns SDL_TRUE if the lock succeeded, SDL_FALSE if the lock is already
  *          held.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_AtomicLock
  * \sa SDL_AtomicUnlock
  */
@@ -111,6 +113,8 @@
  *
  * \param lock a pointer to a lock variable
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_AtomicTryLock
  * \sa SDL_AtomicUnlock
  */
@@ -148,7 +152,7 @@
 /* This is correct for all CPUs when using GCC or Solaris Studio 12.1+. */
 #define SDL_CompilerBarrier()   __asm__ __volatile__ ("" : : : "memory")
 #elif defined(__WATCOMC__)
-extern _inline void SDL_CompilerBarrier (void);
+extern __inline void SDL_CompilerBarrier(void);
 #pragma aux SDL_CompilerBarrier = "" parm [] modify exact [];
 #else
 #define SDL_CompilerBarrier()   \
@@ -173,6 +177,8 @@
  *
  * For more information on these semantics, take a look at the blog post:
  * http://preshing.com/20120913/acquire-and-release-semantics
+ *
+ * \since This function is available since SDL 2.0.6.
  */
 extern DECLSPEC void SDLCALL SDL_MemoryBarrierReleaseFunction(void);
 extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquireFunction(void);
@@ -268,6 +274,8 @@
  * \param v the desired value
  * \returns the previous value of the atomic variable.
  *
+ * \since This function is available since SDL 2.0.2.
+ *
  * \sa SDL_AtomicGet
  */
 extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_atomic_t *a, int v);
@@ -281,6 +289,8 @@
  * \param a a pointer to an SDL_atomic_t variable
  * \returns the current value of an atomic variable.
  *
+ * \since This function is available since SDL 2.0.2.
+ *
  * \sa SDL_AtomicSet
  */
 extern DECLSPEC int SDLCALL SDL_AtomicGet(SDL_atomic_t *a);
@@ -297,6 +307,8 @@
  * \param v the desired value to add
  * \returns the previous value of the atomic variable.
  *
+ * \since This function is available since SDL 2.0.2.
+ *
  * \sa SDL_AtomicDecRef
  * \sa SDL_AtomicIncRef
  */
@@ -348,6 +360,8 @@
  * \param v the desired pointer value
  * \returns the previous value of the pointer.
  *
+ * \since This function is available since SDL 2.0.2.
+ *
  * \sa SDL_AtomicCASPtr
  * \sa SDL_AtomicGetPtr
  */
@@ -361,6 +375,8 @@
  *
  * \param a a pointer to a pointer
  * \returns the current value of a pointer.
+ *
+ * \since This function is available since SDL 2.0.2.
  *
  * \sa SDL_AtomicCASPtr
  * \sa SDL_AtomicSetPtr
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_audio.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_audio.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -253,7 +253,48 @@
  *  order that they are normally initialized by default.
  */
 /* @{ */
+
+/**
+ * Use this function to get the number of built-in audio drivers.
+ *
+ * This function returns a hardcoded number. This never returns a negative
+ * value; if there are no drivers compiled into this build of SDL, this
+ * function returns zero. The presence of a driver in this list does not mean
+ * it will function, it just means SDL is capable of interacting with that
+ * interface. For example, a build of SDL might have esound support, but if
+ * there's no esound server available, SDL's esound driver would fail if used.
+ *
+ * By default, SDL tries all drivers, in its preferred order, until one is
+ * found to be usable.
+ *
+ * \returns the number of built-in audio drivers.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_GetAudioDriver
+ */
 extern DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void);
+
+/**
+ * Use this function to get the name of a built in audio driver.
+ *
+ * The list of audio drivers is given in the order that they are normally
+ * initialized by default; the drivers that seem more reasonable to choose
+ * first (as far as the SDL developers believe) are earlier in the list.
+ *
+ * The names of drivers are all simple, low-ASCII identifiers, like "alsa",
+ * "coreaudio" or "xaudio2". These never have Unicode characters, and are not
+ * meant to be proper names.
+ *
+ * \param index the index of the audio driver; the value ranges from 0 to
+ *              SDL_GetNumAudioDrivers() - 1
+ * \returns the name of the audio driver at the requested index, or NULL if an
+ *          invalid index was specified.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_GetNumAudioDrivers
+ */
 extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index);
 /* @} */
 
@@ -265,7 +306,36 @@
  *            use.  You should normally use SDL_Init() or SDL_InitSubSystem().
  */
 /* @{ */
+
+/**
+ * Use this function to initialize a particular audio driver.
+ *
+ * This function is used internally, and should not be used unless you have a
+ * specific need to designate the audio driver you want to use. You should
+ * normally use SDL_Init() or SDL_InitSubSystem().
+ *
+ * \param driver_name the name of the desired audio driver
+ * \returns 0 on success or a negative error code on failure; call
+ *          SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_AudioQuit
+ */
 extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name);
+
+/**
+ * Use this function to shut down audio if you initialized it with
+ * SDL_AudioInit().
+ *
+ * This function is used internally, and should not be used unless you have a
+ * specific need to specify the audio driver you want to use. You should
+ * normally use SDL_Quit() or SDL_QuitSubSystem().
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_AudioInit
+ */
 extern DECLSPEC void SDLCALL SDL_AudioQuit(void);
 /* @} */
 
@@ -296,7 +366,7 @@
  *
  * This function is roughly equivalent to:
  *
- * ```c++
+ * ```c
  * SDL_OpenAudioDevice(NULL, 0, desired, obtained, SDL_AUDIO_ALLOW_ANY_CHANGE);
  * ```
  *
@@ -327,6 +397,8 @@
  *          audio device or failure to set up the audio thread; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CloseAudio
  * \sa SDL_LockAudio
  * \sa SDL_PauseAudio
@@ -370,7 +442,7 @@
  * should not be called for each iteration of a loop, but rather once at the
  * start of a loop:
  *
- * ```c++
+ * ```c
  * // Don't do this:
  * for (int i = 0; i < SDL_GetNumAudioDevices(0); i++)
  *
@@ -412,6 +484,8 @@
  * \returns the name of the audio device at the requested index, or NULL on
  *          error.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetNumAudioDevices
  */
 extern DECLSPEC const char *SDLCALL SDL_GetAudioDeviceName(int index,
@@ -437,6 +511,8 @@
  * \param spec The SDL_AudioSpec to be initialized by this function.
  * \returns 0 on success, nonzero on error
  *
+ * \since This function is available since SDL 2.0.16.
+ *
  * \sa SDL_GetNumAudioDevices
  */
 extern DECLSPEC int SDLCALL SDL_GetAudioDeviceSpec(int index,
@@ -462,6 +538,19 @@
  * hostname/IP address for a remote audio server, or a filename in the
  * diskaudio driver.
  *
+ * An opened audio device starts out paused, and should be enabled for playing
+ * by calling SDL_PauseAudioDevice(devid, 0) when you are ready for your audio
+ * callback function to be called. Since the audio driver may modify the
+ * requested size of the audio buffer, you should allocate any local mixing
+ * buffers after you open the audio device.
+ *
+ * The audio callback runs in a separate thread in most cases; you can prevent
+ * race conditions between your callback and other threads without fully
+ * pausing playback with SDL_LockAudioDevice(). For more information about the
+ * callback, see SDL_AudioSpec.
+ *
+ * Managing the audio spec via 'desired' and 'obtained':
+ *
  * When filling in the desired audio spec structure:
  *
  * - `desired->freq` should be the frequency in sample-frames-per-second (Hz).
@@ -510,20 +599,12 @@
  * callback's float32 audio to int16 before feeding it to the hardware and
  * will keep the originally requested format in the `obtained` structure.
  *
+ * The resulting audio specs, varying depending on hardware and on what
+ * changes were allowed, will then be written back to `obtained`.
+ *
  * If your application can only handle one specific data format, pass a zero
  * for `allowed_changes` and let SDL transparently handle any differences.
  *
- * An opened audio device starts out paused, and should be enabled for playing
- * by calling SDL_PauseAudioDevice(devid, 0) when you are ready for your audio
- * callback function to be called. Since the audio driver may modify the
- * requested size of the audio buffer, you should allocate any local mixing
- * buffers after you open the audio device.
- *
- * The audio callback runs in a separate thread in most cases; you can prevent
- * race conditions between your callback and other threads without fully
- * pausing playback with SDL_LockAudioDevice(). For more information about the
- * callback, see SDL_AudioSpec.
- *
  * \param device a UTF-8 string reported by SDL_GetAudioDeviceName() or a
  *               driver-specific name as appropriate. NULL requests the most
  *               reasonable default device.
@@ -570,7 +651,38 @@
     SDL_AUDIO_PLAYING,
     SDL_AUDIO_PAUSED
 } SDL_AudioStatus;
+
+/**
+ * This function is a legacy means of querying the audio device.
+ *
+ * New programs might want to use SDL_GetAudioDeviceStatus() instead. This
+ * function is equivalent to calling...
+ *
+ * ```c
+ * SDL_GetAudioDeviceStatus(1);
+ * ```
+ *
+ * ...and is only useful if you used the legacy SDL_OpenAudio() function.
+ *
+ * \returns the SDL_AudioStatus of the audio device opened by SDL_OpenAudio().
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_GetAudioDeviceStatus
+ */
 extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioStatus(void);
+
+/**
+ * Use this function to get the current audio state of an audio device.
+ *
+ * \param dev the ID of an audio device previously opened with
+ *            SDL_OpenAudioDevice()
+ * \returns the SDL_AudioStatus of the specified audio device.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_PauseAudioDevice
+ */
 extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev);
 /* @} *//* Audio State */
 
@@ -584,7 +696,56 @@
  *  Silence will be written to the audio device during the pause.
  */
 /* @{ */
+
+/**
+ * This function is a legacy means of pausing the audio device.
+ *
+ * New programs might want to use SDL_PauseAudioDevice() instead. This
+ * function is equivalent to calling...
+ *
+ * ```c
+ * SDL_PauseAudioDevice(1, pause_on);
+ * ```
+ *
+ * ...and is only useful if you used the legacy SDL_OpenAudio() function.
+ *
+ * \param pause_on non-zero to pause, 0 to unpause
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_GetAudioStatus
+ * \sa SDL_PauseAudioDevice
+ */
 extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on);
+
+/**
+ * Use this function to pause and unpause audio playback on a specified
+ * device.
+ *
+ * This function pauses and unpauses the audio callback processing for a given
+ * device. Newly-opened audio devices start in the paused state, so you must
+ * call this function with **pause_on**=0 after opening the specified audio
+ * device to start playing sound. This allows you to safely initialize data
+ * for your callback function after opening the audio device. Silence will be
+ * written to the audio device while paused, and the audio callback is
+ * guaranteed to not be called. Pausing one device does not prevent other
+ * unpaused devices from running their callbacks.
+ *
+ * Pausing state does not stack; even if you pause a device several times, a
+ * single unpause will start the device playing again, and vice versa. This is
+ * different from how SDL_LockAudioDevice() works.
+ *
+ * If you just need to protect a few variables from race conditions vs your
+ * callback, you shouldn't pause the audio device, as it will lead to dropouts
+ * in the audio playback. Instead, you should use SDL_LockAudioDevice().
+ *
+ * \param dev a device opened by SDL_OpenAudioDevice()
+ * \param pause_on non-zero to pause, 0 to unpause
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_LockAudioDevice
+ */
 extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev,
                                                   int pause_on);
 /* @} *//* Pause audio functions */
@@ -633,7 +794,7 @@
  *
  * Example:
  *
- * ```c++
+ * ```c
  * SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, &spec, &buf, &len);
  * ```
  *
@@ -640,7 +801,7 @@
  * Note that the SDL_LoadWAV macro does this same thing for you, but in a less
  * messy way:
  *
- * ```c++
+ * ```c
  * SDL_LoadWAV("sample.wav", &spec, &buf, &len);
  * ```
  *
@@ -665,6 +826,8 @@
  *          When the application is done with the data returned in
  *          `audio_buf`, it should call SDL_FreeWAV() to dispose of it.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_FreeWAV
  * \sa SDL_LoadWAV
  */
@@ -691,6 +854,8 @@
  * \param audio_buf a pointer to the buffer created by SDL_LoadWAV() or
  *                  SDL_LoadWAV_RW()
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_LoadWAV
  * \sa SDL_LoadWAV_RW
  */
@@ -724,6 +889,8 @@
  *          or a negative error code on failure; call SDL_GetError() for more
  *          information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_ConvertAudio
  */
 extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT * cvt,
@@ -768,6 +935,8 @@
  * \returns 0 if the conversion was completed successfully or a negative error
  *          code on failure; call SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_BuildAudioCVT
  */
 extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT * cvt);
@@ -794,6 +963,8 @@
  * \param dst_rate The sampling rate of the desired audio output
  * \returns 0 on success, or -1 on error.
  *
+ * \since This function is available since SDL 2.0.7.
+ *
  * \sa SDL_AudioStreamPut
  * \sa SDL_AudioStreamGet
  * \sa SDL_AudioStreamAvailable
@@ -816,6 +987,8 @@
  * \param len The number of bytes to write to the stream
  * \returns 0 on success, or -1 on error.
  *
+ * \since This function is available since SDL 2.0.7.
+ *
  * \sa SDL_NewAudioStream
  * \sa SDL_AudioStreamGet
  * \sa SDL_AudioStreamAvailable
@@ -833,6 +1006,8 @@
  * \param len The maximum number of bytes to fill
  * \returns the number of bytes read from the stream, or -1 on error
  *
+ * \since This function is available since SDL 2.0.7.
+ *
  * \sa SDL_NewAudioStream
  * \sa SDL_AudioStreamPut
  * \sa SDL_AudioStreamAvailable
@@ -849,6 +1024,8 @@
  * resample correctly, so this number might be lower than what you expect, or
  * even be zero. Add more data or flush the stream if you need the data now.
  *
+ * \since This function is available since SDL 2.0.7.
+ *
  * \sa SDL_NewAudioStream
  * \sa SDL_AudioStreamPut
  * \sa SDL_AudioStreamGet
@@ -866,6 +1043,8 @@
  * audio gaps in the output. Generally this is intended to signal the end of
  * input, so the complete output becomes available.
  *
+ * \since This function is available since SDL 2.0.7.
+ *
  * \sa SDL_NewAudioStream
  * \sa SDL_AudioStreamPut
  * \sa SDL_AudioStreamGet
@@ -878,6 +1057,8 @@
 /**
  * Clear any pending data in the stream without converting it
  *
+ * \since This function is available since SDL 2.0.7.
+ *
  * \sa SDL_NewAudioStream
  * \sa SDL_AudioStreamPut
  * \sa SDL_AudioStreamGet
@@ -890,6 +1071,8 @@
 /**
  * Free an audio stream
  *
+ * \since This function is available since SDL 2.0.7.
+ *
  * \sa SDL_NewAudioStream
  * \sa SDL_AudioStreamPut
  * \sa SDL_AudioStreamGet
@@ -900,17 +1083,18 @@
 extern DECLSPEC void SDLCALL SDL_FreeAudioStream(SDL_AudioStream *stream);
 
 #define SDL_MIX_MAXVOLUME 128
+
 /**
  * This function is a legacy means of mixing audio.
  *
- * This function is equivalent to calling
+ * This function is equivalent to calling...
  *
- * ```c++
+ * ```c
  * SDL_MixAudioFormat(dst, src, format, len, volume);
  * ```
  *
- * where `format` is the obtained format of the audio device from the legacy
- * SDL_OpenAudio() function.
+ * ...where `format` is the obtained format of the audio device from the
+ * legacy SDL_OpenAudio() function.
  *
  * \param dst the destination for the mixed audio
  * \param src the source audio buffer to be mixed
@@ -918,6 +1102,8 @@
  * \param volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME
  *               for full audio volume
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_MixAudioFormat
  */
 extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 * dst, const Uint8 * src,
@@ -950,6 +1136,8 @@
  * \param len the length of the audio buffer in bytes
  * \param volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME
  *               for full audio volume
+ *
+ * \since This function is available since SDL 2.0.0.
  */
 extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst,
                                                 const Uint8 * src,
@@ -987,10 +1175,9 @@
  * You should not call SDL_LockAudio() on the device before queueing; SDL
  * handles locking internally for this function.
  *
- * Note that SDL2
- * [https://discourse.libsdl.org/t/sdl2-support-for-planar-audio/31263/3 does
- * not support planar audio]. You will need to resample from planar audio
- * formats into a non-planar one (see SDL_AudioFormat) before queuing audio.
+ * Note that SDL2 does not support planar audio. You will need to resample
+ * from planar audio formats into a non-planar one (see SDL_AudioFormat)
+ * before queuing audio.
  *
  * \param dev the device ID to which we will queue audio
  * \param data the data to queue to the device for later playback
@@ -1131,9 +1318,97 @@
  *  function or you will cause deadlock.
  */
 /* @{ */
+
+/**
+ * This function is a legacy means of locking the audio device.
+ *
+ * New programs might want to use SDL_LockAudioDevice() instead. This function
+ * is equivalent to calling...
+ *
+ * ```c
+ * SDL_LockAudioDevice(1);
+ * ```
+ *
+ * ...and is only useful if you used the legacy SDL_OpenAudio() function.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_LockAudioDevice
+ * \sa SDL_UnlockAudio
+ * \sa SDL_UnlockAudioDevice
+ */
 extern DECLSPEC void SDLCALL SDL_LockAudio(void);
+
+/**
+ * Use this function to lock out the audio callback function for a specified
+ * device.
+ *
+ * The lock manipulated by these functions protects the audio callback
+ * function specified in SDL_OpenAudioDevice(). During a
+ * SDL_LockAudioDevice()/SDL_UnlockAudioDevice() pair, you can be guaranteed
+ * that the callback function for that device is not running, even if the
+ * device is not paused. While a device is locked, any other unpaused,
+ * unlocked devices may still run their callbacks.
+ *
+ * Calling this function from inside your audio callback is unnecessary. SDL
+ * obtains this lock before calling your function, and releases it when the
+ * function returns.
+ *
+ * You should not hold the lock longer than absolutely necessary. If you hold
+ * it too long, you'll experience dropouts in your audio playback. Ideally,
+ * your application locks the device, sets a few variables and unlocks again.
+ * Do not do heavy work while holding the lock for a device.
+ *
+ * It is safe to lock the audio device multiple times, as long as you unlock
+ * it an equivalent number of times. The callback will not run until the
+ * device has been unlocked completely in this way. If your application fails
+ * to unlock the device appropriately, your callback will never run, you might
+ * hear repeating bursts of audio, and SDL_CloseAudioDevice() will probably
+ * deadlock.
+ *
+ * Internally, the audio device lock is a mutex; if you lock from two threads
+ * at once, not only will you block the audio callback, you'll block the other
+ * thread.
+ *
+ * \param dev the ID of the device to be locked
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_UnlockAudioDevice
+ */
 extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev);
+
+/**
+ * This function is a legacy means of unlocking the audio device.
+ *
+ * New programs might want to use SDL_UnlockAudioDevice() instead. This
+ * function is equivalent to calling...
+ *
+ * ```c
+ * SDL_UnlockAudioDevice(1);
+ * ```
+ *
+ * ...and is only useful if you used the legacy SDL_OpenAudio() function.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_LockAudio
+ * \sa SDL_UnlockAudioDevice
+ */
 extern DECLSPEC void SDLCALL SDL_UnlockAudio(void);
+
+/**
+ * Use this function to unlock the audio callback function for a specified
+ * device.
+ *
+ * This function should be paired with a previous SDL_LockAudioDevice() call.
+ *
+ * \param dev the ID of the device to be unlocked
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_LockAudioDevice
+ */
 extern DECLSPEC void SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev);
 /* @} *//* Audio lock functions */
 
@@ -1140,14 +1415,16 @@
 /**
  * This function is a legacy means of closing the audio device.
  *
- * This function is equivalent to calling
+ * This function is equivalent to calling...
  *
- * ```c++
+ * ```c
  * SDL_CloseAudioDevice(1);
  * ```
  *
- * and is only useful if you used the legacy SDL_OpenAudio() function.
+ * ...and is only useful if you used the legacy SDL_OpenAudio() function.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_OpenAudio
  */
 extern DECLSPEC void SDLCALL SDL_CloseAudio(void);
@@ -1169,6 +1446,8 @@
  * for reuse in a new SDL_OpenAudioDevice() call immediately.
  *
  * \param dev an audio device previously opened with SDL_OpenAudioDevice()
+ *
+ * \since This function is available since SDL 2.0.0.
  *
  * \sa SDL_OpenAudioDevice
  */
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_bits.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_bits.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -48,7 +48,7 @@
  *  \return the index of the most significant bit, or -1 if the value is 0.
  */
 #if defined(__WATCOMC__) && defined(__386__)
-extern _inline int _SDL_bsr_watcom (Uint32);
+extern __inline int _SDL_bsr_watcom(Uint32);
 #pragma aux _SDL_bsr_watcom = \
     "bsr eax, eax" \
     parm [eax] nomemory \
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_blendmode.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_blendmode.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -175,7 +175,7 @@
  * \returns an SDL_BlendMode that represents the chosen factors and
  *          operations.
  *
- * \since This function is available in SDL 2.0.6.
+ * \since This function is available since SDL 2.0.6.
  *
  * \sa SDL_SetRenderDrawBlendMode
  * \sa SDL_GetRenderDrawBlendMode
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_clipboard.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_clipboard.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -45,6 +45,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetClipboardText
  * \sa SDL_HasClipboardText
  */
@@ -53,12 +55,15 @@
 /**
  * Get UTF-8 text from the clipboard, which must be freed with SDL_free().
  *
- * This functions returns NULL if there was not enough memory left for a copy
- * of the clipboard's content.
+ * This functions returns empty string if there was not enough memory left for
+ * a copy of the clipboard's content.
  *
- * \returns the clipboard text on success or NULL on failure; call
+ * \returns the clipboard text on success or an empty string on failure; call
  *          SDL_GetError() for more information. Caller must call SDL_free()
- *          on the returned pointer when done with it.
+ *          on the returned pointer when done with it (even if there was an
+ *          error).
+ *
+ * \since This function is available since SDL 2.0.0.
  *
  * \sa SDL_HasClipboardText
  * \sa SDL_SetClipboardText
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_config.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_config.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -25,10 +25,23 @@
 
 #include "SDL_platform.h"
 
+/* winsdkver.h defines _WIN32_MAXVER for SDK version detection. It is present since at least the Windows 7 SDK,
+ * but out of caution we'll only use it if the compiler supports __has_include() to confirm its presence.
+ * If your compiler doesn't support __has_include() but you have winsdkver.h, define HAVE_WINSDKVER_H.  */
+#if !defined(HAVE_WINSDKVER_H) && defined(__has_include)
+#if __has_include(<winsdkver.h>)
+#define HAVE_WINSDKVER_H 1
+#endif
+#endif
+
+#ifdef HAVE_WINSDKVER_H
+#include <winsdkver.h>
+#endif
+
 /* This is a set of defines to configure the SDL features */
 
 #if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
-#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) || defined(__clang__)
+#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) || defined(__clang__) || defined(__BORLANDC__) || defined(__CODEGEARC__)
 #define HAVE_STDINT_H   1
 #elif defined(_MSC_VER)
 typedef signed __int8 int8_t;
@@ -82,8 +95,15 @@
 #define HAVE_DSOUND_H 1
 #define HAVE_DXGI_H 1
 #define HAVE_XINPUT_H 1
+#if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0A00  /* Windows 10 SDK */
+#define HAVE_WINDOWS_GAMING_INPUT_H 1
+#endif
+#if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0602  /* Windows 8 SDK */
+#define HAVE_D3D11_H 1
+#endif
 #define HAVE_MMDEVICEAPI_H 1
 #define HAVE_AUDIOCLIENT_H 1
+#define HAVE_TPCSHRD_H 1
 #define HAVE_SENSORSAPI_H 1
 #if (defined(_M_IX86) || defined(_M_X64) || defined(_M_AMD64)) && (defined(_MSC_VER) && _MSC_VER >= 1600)
 #define HAVE_IMMINTRIN_H 1
@@ -201,20 +221,6 @@
 #define HAVE_STDDEF_H   1
 #endif
 
-/* Check to see if we have Windows 10 build environment */
-#if defined(_MSC_VER) && (_MSC_VER >= 1911)        /* Visual Studio 15.3 */
-#include <sdkddkver.h>
-#if _WIN32_WINNT >= 0x0601  /* Windows 7 */
-#define SDL_WINDOWS7_SDK
-#endif
-#if _WIN32_WINNT >= 0x0602  /* Windows 8 */
-#define SDL_WINDOWS8_SDK
-#endif
-#if _WIN32_WINNT >= 0x0A00  /* Windows 10 */
-#define SDL_WINDOWS10_SDK
-#endif
-#endif /* _MSC_VER >= 1911 */
-
 /* Enable various audio drivers */
 #define SDL_AUDIO_DRIVER_WASAPI 1
 #define SDL_AUDIO_DRIVER_DSOUND 1
@@ -229,7 +235,7 @@
 #define SDL_JOYSTICK_RAWINPUT   1
 #endif
 #define SDL_JOYSTICK_VIRTUAL    1
-#ifdef SDL_WINDOWS10_SDK
+#ifdef HAVE_WINDOWS_GAMING_INPUT_H
 #define SDL_JOYSTICK_WGI    1
 #endif
 #define SDL_JOYSTICK_XINPUT 1
@@ -256,7 +262,7 @@
 #ifndef SDL_VIDEO_RENDER_D3D
 #define SDL_VIDEO_RENDER_D3D    1
 #endif
-#ifdef SDL_WINDOWS7_SDK
+#if !defined(SDL_VIDEO_RENDER_D3D11) && defined(HAVE_D3D11_H)
 #define SDL_VIDEO_RENDER_D3D11  1
 #endif
 
--- /dev/null
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_config.h.cmake
@@ -1,0 +1,445 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef SDL_config_h_
+#define SDL_config_h_
+
+/**
+ *  \file SDL_config.h.in
+ *
+ *  This is a set of defines to configure the SDL features
+ */
+
+/* General platform specific identifiers */
+#include "SDL_platform.h"
+
+/* C language features */
+#cmakedefine const @HAVE_CONST@
+#cmakedefine inline @HAVE_INLINE@
+#cmakedefine volatile @HAVE_VOLATILE@
+
+/* C datatypes */
+/* Define SIZEOF_VOIDP for 64/32 architectures */
+#ifdef __LP64__
+#define SIZEOF_VOIDP 8
+#else
+#define SIZEOF_VOIDP 4
+#endif
+
+#cmakedefine HAVE_GCC_ATOMICS @HAVE_GCC_ATOMICS@
+#cmakedefine HAVE_GCC_SYNC_LOCK_TEST_AND_SET @HAVE_GCC_SYNC_LOCK_TEST_AND_SET@
+
+#cmakedefine HAVE_D3D_H @HAVE_D3D_H@
+#cmakedefine HAVE_D3D11_H @HAVE_D3D11_H@
+#cmakedefine HAVE_DDRAW_H @HAVE_DDRAW_H@
+#cmakedefine HAVE_DSOUND_H @HAVE_DSOUND_H@
+#cmakedefine HAVE_DINPUT_H @HAVE_DINPUT_H@
+#cmakedefine HAVE_XAUDIO2_H @HAVE_XAUDIO2_H@
+#cmakedefine HAVE_XINPUT_H @HAVE_XINPUT_H@
+#cmakedefine HAVE_DXGI_H @HAVE_DXGI_H@
+#cmakedefine HAVE_XINPUT_GAMEPAD_EX @HAVE_XINPUT_GAMEPAD_EX@
+#cmakedefine HAVE_XINPUT_STATE_EX @HAVE_XINPUT_STATE_EX@
+
+/* Comment this if you want to build without any C library requirements */
+#cmakedefine HAVE_LIBC 1
+#if HAVE_LIBC
+
+/* Useful headers */
+#cmakedefine HAVE_ALLOCA_H 1
+#cmakedefine HAVE_SYS_TYPES_H 1
+#cmakedefine HAVE_STDIO_H 1
+#cmakedefine STDC_HEADERS 1
+#cmakedefine HAVE_STDLIB_H 1
+#cmakedefine HAVE_STDARG_H 1
+#cmakedefine HAVE_MALLOC_H 1
+#cmakedefine HAVE_MEMORY_H 1
+#cmakedefine HAVE_STRING_H 1
+#cmakedefine HAVE_STRINGS_H 1
+#cmakedefine HAVE_WCHAR_H 1
+#cmakedefine HAVE_INTTYPES_H 1
+#cmakedefine HAVE_STDINT_H 1
+#cmakedefine HAVE_CTYPE_H 1
+#cmakedefine HAVE_MATH_H 1
+#cmakedefine HAVE_ICONV_H 1
+#cmakedefine HAVE_SIGNAL_H 1
+#cmakedefine HAVE_ALTIVEC_H 1
+#cmakedefine HAVE_PTHREAD_NP_H 1
+#cmakedefine HAVE_LIBUDEV_H 1
+#cmakedefine HAVE_DBUS_DBUS_H 1
+#cmakedefine HAVE_IBUS_IBUS_H 1
+#cmakedefine HAVE_FCITX_FRONTEND_H 1
+#cmakedefine HAVE_LIBSAMPLERATE_H 1
+
+/* C library functions */
+#cmakedefine HAVE_MALLOC 1
+#cmakedefine HAVE_CALLOC 1
+#cmakedefine HAVE_REALLOC 1
+#cmakedefine HAVE_FREE 1
+#cmakedefine HAVE_ALLOCA 1
+#ifndef __WIN32__ /* Don't use C runtime versions of these on Windows */
+#cmakedefine HAVE_GETENV 1
+#cmakedefine HAVE_SETENV 1
+#cmakedefine HAVE_PUTENV 1
+#cmakedefine HAVE_UNSETENV 1
+#endif
+#cmakedefine HAVE_QSORT 1
+#cmakedefine HAVE_ABS 1
+#cmakedefine HAVE_BCOPY 1
+#cmakedefine HAVE_MEMSET 1
+#cmakedefine HAVE_MEMCPY 1
+#cmakedefine HAVE_MEMMOVE 1
+#cmakedefine HAVE_MEMCMP 1
+#cmakedefine HAVE_WCSLEN 1
+#cmakedefine HAVE_WCSLCPY 1
+#cmakedefine HAVE_WCSLCAT 1
+#cmakedefine HAVE_WCSCMP 1
+#cmakedefine HAVE_STRLEN 1
+#cmakedefine HAVE_STRLCPY 1
+#cmakedefine HAVE_STRLCAT 1
+#cmakedefine HAVE_STRDUP 1
+#cmakedefine HAVE__STRREV 1
+#cmakedefine HAVE__STRUPR 1
+#cmakedefine HAVE__STRLWR 1
+#cmakedefine HAVE_INDEX 1
+#cmakedefine HAVE_RINDEX 1
+#cmakedefine HAVE_STRCHR 1
+#cmakedefine HAVE_STRRCHR 1
+#cmakedefine HAVE_STRSTR 1
+#cmakedefine HAVE_ITOA 1
+#cmakedefine HAVE__LTOA 1
+#cmakedefine HAVE__UITOA 1
+#cmakedefine HAVE__ULTOA 1
+#cmakedefine HAVE_STRTOL 1
+#cmakedefine HAVE_STRTOUL 1
+#cmakedefine HAVE__I64TOA 1
+#cmakedefine HAVE__UI64TOA 1
+#cmakedefine HAVE_STRTOLL 1
+#cmakedefine HAVE_STRTOULL 1
+#cmakedefine HAVE_STRTOD 1
+#cmakedefine HAVE_ATOI 1
+#cmakedefine HAVE_ATOF 1
+#cmakedefine HAVE_STRCMP 1
+#cmakedefine HAVE_STRNCMP 1
+#cmakedefine HAVE__STRICMP 1
+#cmakedefine HAVE_STRCASECMP 1
+#cmakedefine HAVE__STRNICMP 1
+#cmakedefine HAVE_STRNCASECMP 1
+#cmakedefine HAVE_VSSCANF 1
+#cmakedefine HAVE_VSNPRINTF 1
+#cmakedefine HAVE_M_PI 1
+#cmakedefine HAVE_ATAN 1
+#cmakedefine HAVE_ATAN2 1
+#cmakedefine HAVE_ACOS 1
+#cmakedefine HAVE_ASIN 1
+#cmakedefine HAVE_CEIL 1
+#cmakedefine HAVE_COPYSIGN 1
+#cmakedefine HAVE_COS 1
+#cmakedefine HAVE_COSF 1
+#cmakedefine HAVE_FABS 1
+#cmakedefine HAVE_FLOOR 1
+#cmakedefine HAVE_LOG 1
+#cmakedefine HAVE_POW 1
+#cmakedefine HAVE_SCALBN 1
+#cmakedefine HAVE_SIN 1
+#cmakedefine HAVE_SINF 1
+#cmakedefine HAVE_SQRT 1
+#cmakedefine HAVE_SQRTF 1
+#cmakedefine HAVE_TAN 1
+#cmakedefine HAVE_TANF 1
+#cmakedefine HAVE_FOPEN64 1
+#cmakedefine HAVE_FSEEKO 1
+#cmakedefine HAVE_FSEEKO64 1
+#cmakedefine HAVE_SIGACTION 1
+#cmakedefine HAVE_SA_SIGACTION 1
+#cmakedefine HAVE_SETJMP 1
+#cmakedefine HAVE_NANOSLEEP 1
+#cmakedefine HAVE_SYSCONF 1
+#cmakedefine HAVE_SYSCTLBYNAME 1
+#cmakedefine HAVE_CLOCK_GETTIME 1
+#cmakedefine HAVE_GETPAGESIZE 1
+#cmakedefine HAVE_MPROTECT 1
+#cmakedefine HAVE_ICONV 1
+#cmakedefine HAVE_PTHREAD_SETNAME_NP 1
+#cmakedefine HAVE_PTHREAD_SET_NAME_NP 1
+#cmakedefine HAVE_SEM_TIMEDWAIT 1
+#cmakedefine HAVE_GETAUXVAL 1
+#cmakedefine HAVE_POLL 1
+
+#elif __WIN32__
+#cmakedefine HAVE_STDARG_H 1
+#cmakedefine HAVE_STDDEF_H 1
+#else
+/* We may need some replacement for stdarg.h here */
+#include <stdarg.h>
+#endif /* HAVE_LIBC */
+
+/* SDL internal assertion support */
+#cmakedefine SDL_DEFAULT_ASSERT_LEVEL @SDL_DEFAULT_ASSERT_LEVEL@
+
+/* Allow disabling of core subsystems */
+#cmakedefine SDL_ATOMIC_DISABLED @SDL_ATOMIC_DISABLED@
+#cmakedefine SDL_AUDIO_DISABLED @SDL_AUDIO_DISABLED@
+#cmakedefine SDL_CPUINFO_DISABLED @SDL_CPUINFO_DISABLED@
+#cmakedefine SDL_EVENTS_DISABLED @SDL_EVENTS_DISABLED@
+#cmakedefine SDL_FILE_DISABLED @SDL_FILE_DISABLED@
+#cmakedefine SDL_JOYSTICK_DISABLED @SDL_JOYSTICK_DISABLED@
+#cmakedefine SDL_HAPTIC_DISABLED @SDL_HAPTIC_DISABLED@
+#cmakedefine SDL_LOADSO_DISABLED @SDL_LOADSO_DISABLED@
+#cmakedefine SDL_RENDER_DISABLED @SDL_RENDER_DISABLED@
+#cmakedefine SDL_THREADS_DISABLED @SDL_THREADS_DISABLED@
+#cmakedefine SDL_TIMERS_DISABLED @SDL_TIMERS_DISABLED@
+#cmakedefine SDL_VIDEO_DISABLED @SDL_VIDEO_DISABLED@
+#cmakedefine SDL_POWER_DISABLED @SDL_POWER_DISABLED@
+#cmakedefine SDL_FILESYSTEM_DISABLED @SDL_FILESYSTEM_DISABLED@
+
+/* Enable various audio drivers */
+#cmakedefine SDL_AUDIO_DRIVER_ALSA @SDL_AUDIO_DRIVER_ALSA@
+#cmakedefine SDL_AUDIO_DRIVER_ALSA_DYNAMIC @SDL_AUDIO_DRIVER_ALSA_DYNAMIC@
+#cmakedefine SDL_AUDIO_DRIVER_ANDROID @SDL_AUDIO_DRIVER_ANDROID@
+#cmakedefine SDL_AUDIO_DRIVER_ARTS @SDL_AUDIO_DRIVER_ARTS@
+#cmakedefine SDL_AUDIO_DRIVER_ARTS_DYNAMIC @SDL_AUDIO_DRIVER_ARTS_DYNAMIC@
+#cmakedefine SDL_AUDIO_DRIVER_COREAUDIO @SDL_AUDIO_DRIVER_COREAUDIO@
+#cmakedefine SDL_AUDIO_DRIVER_DISK @SDL_AUDIO_DRIVER_DISK@
+#cmakedefine SDL_AUDIO_DRIVER_DSOUND @SDL_AUDIO_DRIVER_DSOUND@
+#cmakedefine SDL_AUDIO_DRIVER_DUMMY @SDL_AUDIO_DRIVER_DUMMY@
+#cmakedefine SDL_AUDIO_DRIVER_EMSCRIPTEN @SDL_AUDIO_DRIVER_EMSCRIPTEN@
+#cmakedefine SDL_AUDIO_DRIVER_ESD @SDL_AUDIO_DRIVER_ESD@
+#cmakedefine SDL_AUDIO_DRIVER_ESD_DYNAMIC @SDL_AUDIO_DRIVER_ESD_DYNAMIC@
+#cmakedefine SDL_AUDIO_DRIVER_FUSIONSOUND @SDL_AUDIO_DRIVER_FUSIONSOUND@
+#cmakedefine SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC @SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC@
+#cmakedefine SDL_AUDIO_DRIVER_HAIKU @SDL_AUDIO_DRIVER_HAIKU@
+#cmakedefine SDL_AUDIO_DRIVER_JACK @SDL_AUDIO_DRIVER_JACK@
+#cmakedefine SDL_AUDIO_DRIVER_JACK_DYNAMIC @SDL_AUDIO_DRIVER_JACK_DYNAMIC@
+#cmakedefine SDL_AUDIO_DRIVER_NAS @SDL_AUDIO_DRIVER_NAS@
+#cmakedefine SDL_AUDIO_DRIVER_NAS_DYNAMIC @SDL_AUDIO_DRIVER_NAS_DYNAMIC@
+#cmakedefine SDL_AUDIO_DRIVER_NETBSD @SDL_AUDIO_DRIVER_NETBSD@
+#cmakedefine SDL_AUDIO_DRIVER_OSS @SDL_AUDIO_DRIVER_OSS@
+#cmakedefine SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H @SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H@
+#cmakedefine SDL_AUDIO_DRIVER_PAUDIO @SDL_AUDIO_DRIVER_PAUDIO@
+#cmakedefine SDL_AUDIO_DRIVER_PULSEAUDIO @SDL_AUDIO_DRIVER_PULSEAUDIO@
+#cmakedefine SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC @SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC@
+#cmakedefine SDL_AUDIO_DRIVER_QSA @SDL_AUDIO_DRIVER_QSA@
+#cmakedefine SDL_AUDIO_DRIVER_SNDIO @SDL_AUDIO_DRIVER_SNDIO@
+#cmakedefine SDL_AUDIO_DRIVER_SNDIO_DYNAMIC @SDL_AUDIO_DRIVER_SNDIO_DYNAMIC@
+#cmakedefine SDL_AUDIO_DRIVER_SUNAUDIO @SDL_AUDIO_DRIVER_SUNAUDIO@
+#cmakedefine SDL_AUDIO_DRIVER_WASAPI @SDL_AUDIO_DRIVER_WASAPI@
+#cmakedefine SDL_AUDIO_DRIVER_WINMM @SDL_AUDIO_DRIVER_WINMM@
+#cmakedefine SDL_AUDIO_DRIVER_XAUDIO2 @SDL_AUDIO_DRIVER_XAUDIO2@
+
+/* Enable various input drivers */
+#cmakedefine SDL_INPUT_LINUXEV @SDL_INPUT_LINUXEV@
+#cmakedefine SDL_INPUT_LINUXKD @SDL_INPUT_LINUXKD@
+#cmakedefine SDL_INPUT_TSLIB @SDL_INPUT_TSLIB@
+#cmakedefine SDL_JOYSTICK_ANDROID @SDL_JOYSTICK_ANDROID@
+#cmakedefine SDL_JOYSTICK_HAIKU @SDL_JOYSTICK_HAIKU@
+#cmakedefine SDL_JOYSTICK_DINPUT @SDL_JOYSTICK_DINPUT@
+#cmakedefine SDL_JOYSTICK_XINPUT @SDL_JOYSTICK_XINPUT@
+#cmakedefine SDL_JOYSTICK_DUMMY @SDL_JOYSTICK_DUMMY@
+#cmakedefine SDL_JOYSTICK_IOKIT @SDL_JOYSTICK_IOKIT@
+#cmakedefine SDL_JOYSTICK_MFI @SDL_JOYSTICK_MFI@
+#cmakedefine SDL_JOYSTICK_LINUX @SDL_JOYSTICK_LINUX@
+#cmakedefine SDL_JOYSTICK_WINMM @SDL_JOYSTICK_WINMM@
+#cmakedefine SDL_JOYSTICK_USBHID @SDL_JOYSTICK_USBHID@
+#cmakedefine SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H @SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H@
+#cmakedefine SDL_JOYSTICK_EMSCRIPTEN @SDL_JOYSTICK_EMSCRIPTEN@
+#cmakedefine SDL_HAPTIC_DUMMY @SDL_HAPTIC_DUMMY@
+#cmakedefine SDL_HAPTIC_LINUX @SDL_HAPTIC_LINUX@
+#cmakedefine SDL_HAPTIC_IOKIT @SDL_HAPTIC_IOKIT@
+#cmakedefine SDL_HAPTIC_DINPUT @SDL_HAPTIC_DINPUT@
+#cmakedefine SDL_HAPTIC_XINPUT @SDL_HAPTIC_XINPUT@
+#cmakedefine SDL_HAPTIC_ANDROID @SDL_HAPTIC_ANDROID@
+
+/* Enable various shared object loading systems */
+#cmakedefine SDL_LOADSO_DLOPEN @SDL_LOADSO_DLOPEN@
+#cmakedefine SDL_LOADSO_DUMMY @SDL_LOADSO_DUMMY@
+#cmakedefine SDL_LOADSO_LDG @SDL_LOADSO_LDG@
+#cmakedefine SDL_LOADSO_WINDOWS @SDL_LOADSO_WINDOWS@
+
+/* Enable various threading systems */
+#cmakedefine SDL_THREAD_PTHREAD @SDL_THREAD_PTHREAD@
+#cmakedefine SDL_THREAD_PTHREAD_RECURSIVE_MUTEX @SDL_THREAD_PTHREAD_RECURSIVE_MUTEX@
+#cmakedefine SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP @SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP@
+#cmakedefine SDL_THREAD_WINDOWS @SDL_THREAD_WINDOWS@
+
+/* Enable various timer systems */
+#cmakedefine SDL_TIMER_HAIKU @SDL_TIMER_HAIKU@
+#cmakedefine SDL_TIMER_DUMMY @SDL_TIMER_DUMMY@
+#cmakedefine SDL_TIMER_UNIX @SDL_TIMER_UNIX@
+#cmakedefine SDL_TIMER_WINDOWS @SDL_TIMER_WINDOWS@
+#cmakedefine SDL_TIMER_WINCE @SDL_TIMER_WINCE@
+
+/* Enable various video drivers */
+#cmakedefine SDL_VIDEO_DRIVER_ANDROID @SDL_VIDEO_DRIVER_ANDROID@
+#cmakedefine SDL_VIDEO_DRIVER_HAIKU @SDL_VIDEO_DRIVER_HAIKU@
+#cmakedefine SDL_VIDEO_DRIVER_COCOA @SDL_VIDEO_DRIVER_COCOA@
+#cmakedefine SDL_VIDEO_DRIVER_DIRECTFB @SDL_VIDEO_DRIVER_DIRECTFB@
+#cmakedefine SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC @SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC@
+#cmakedefine SDL_VIDEO_DRIVER_DUMMY @SDL_VIDEO_DRIVER_DUMMY@
+#cmakedefine SDL_VIDEO_DRIVER_WINDOWS @SDL_VIDEO_DRIVER_WINDOWS@
+#cmakedefine SDL_VIDEO_DRIVER_WAYLAND @SDL_VIDEO_DRIVER_WAYLAND@
+#cmakedefine SDL_VIDEO_DRIVER_RPI @SDL_VIDEO_DRIVER_RPI@
+#cmakedefine SDL_VIDEO_DRIVER_VIVANTE @SDL_VIDEO_DRIVER_VIVANTE@
+#cmakedefine SDL_VIDEO_DRIVER_VIVANTE_VDK @SDL_VIDEO_DRIVER_VIVANTE_VDK@
+
+#cmakedefine SDL_VIDEO_DRIVER_KMSDRM @SDL_VIDEO_DRIVER_KMSDRM@
+#cmakedefine SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC @SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC@
+#cmakedefine SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC_GBM @SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC_GBM@
+
+#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH @SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH@
+#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC@
+#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL@
+#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR@
+#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON@
+
+#cmakedefine SDL_VIDEO_DRIVER_MIR @SDL_VIDEO_DRIVER_MIR@
+#cmakedefine SDL_VIDEO_DRIVER_MIR_DYNAMIC @SDL_VIDEO_DRIVER_MIR_DYNAMIC@
+#cmakedefine SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON @SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON@
+#cmakedefine SDL_VIDEO_DRIVER_EMSCRIPTEN @SDL_VIDEO_DRIVER_EMSCRIPTEN@
+#cmakedefine SDL_VIDEO_DRIVER_X11 @SDL_VIDEO_DRIVER_X11@
+#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC @SDL_VIDEO_DRIVER_X11_DYNAMIC@
+#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT @SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT@
+#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR @SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR@
+#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA @SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA@
+#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 @SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2@
+#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR @SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR@
+#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS @SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS@
+#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE @SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE@
+#cmakedefine SDL_VIDEO_DRIVER_X11_XCURSOR @SDL_VIDEO_DRIVER_X11_XCURSOR@
+#cmakedefine SDL_VIDEO_DRIVER_X11_XDBE @SDL_VIDEO_DRIVER_X11_XDBE@
+#cmakedefine SDL_VIDEO_DRIVER_X11_XINERAMA @SDL_VIDEO_DRIVER_X11_XINERAMA@
+#cmakedefine SDL_VIDEO_DRIVER_X11_XINPUT2 @SDL_VIDEO_DRIVER_X11_XINPUT2@
+#cmakedefine SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH @SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH@
+#cmakedefine SDL_VIDEO_DRIVER_X11_XRANDR @SDL_VIDEO_DRIVER_X11_XRANDR@
+#cmakedefine SDL_VIDEO_DRIVER_X11_XSCRNSAVER @SDL_VIDEO_DRIVER_X11_XSCRNSAVER@
+#cmakedefine SDL_VIDEO_DRIVER_X11_XSHAPE @SDL_VIDEO_DRIVER_X11_XSHAPE@
+#cmakedefine SDL_VIDEO_DRIVER_X11_XVIDMODE @SDL_VIDEO_DRIVER_X11_XVIDMODE@
+#cmakedefine SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS @SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS@
+#cmakedefine SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY @SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY@
+#cmakedefine SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM @SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM@
+
+#cmakedefine SDL_VIDEO_RENDER_D3D @SDL_VIDEO_RENDER_D3D@
+#cmakedefine SDL_VIDEO_RENDER_D3D11 @SDL_VIDEO_RENDER_D3D11@
+#cmakedefine SDL_VIDEO_RENDER_OGL @SDL_VIDEO_RENDER_OGL@
+#cmakedefine SDL_VIDEO_RENDER_OGL_ES @SDL_VIDEO_RENDER_OGL_ES@
+#cmakedefine SDL_VIDEO_RENDER_OGL_ES2 @SDL_VIDEO_RENDER_OGL_ES2@
+#cmakedefine SDL_VIDEO_RENDER_DIRECTFB @SDL_VIDEO_RENDER_DIRECTFB@
+
+/* Enable OpenGL support */
+#cmakedefine SDL_VIDEO_OPENGL @SDL_VIDEO_OPENGL@
+#cmakedefine SDL_VIDEO_OPENGL_ES @SDL_VIDEO_OPENGL_ES@
+#cmakedefine SDL_VIDEO_OPENGL_ES2 @SDL_VIDEO_OPENGL_ES2@
+#cmakedefine SDL_VIDEO_OPENGL_BGL @SDL_VIDEO_OPENGL_BGL@
+#cmakedefine SDL_VIDEO_OPENGL_CGL @SDL_VIDEO_OPENGL_CGL@
+#cmakedefine SDL_VIDEO_OPENGL_GLX @SDL_VIDEO_OPENGL_GLX@
+#cmakedefine SDL_VIDEO_OPENGL_WGL @SDL_VIDEO_OPENGL_WGL@
+#cmakedefine SDL_VIDEO_OPENGL_EGL @SDL_VIDEO_OPENGL_EGL@
+#cmakedefine SDL_VIDEO_OPENGL_OSMESA @SDL_VIDEO_OPENGL_OSMESA@
+#cmakedefine SDL_VIDEO_OPENGL_OSMESA_DYNAMIC @SDL_VIDEO_OPENGL_OSMESA_DYNAMIC@
+
+/* Enable Vulkan support */
+#cmakedefine SDL_VIDEO_VULKAN @SDL_VIDEO_VULKAN@
+
+/* Enable system power support */
+#cmakedefine SDL_POWER_ANDROID @SDL_POWER_ANDROID@
+#cmakedefine SDL_POWER_LINUX @SDL_POWER_LINUX@
+#cmakedefine SDL_POWER_WINDOWS @SDL_POWER_WINDOWS@
+#cmakedefine SDL_POWER_MACOSX @SDL_POWER_MACOSX@
+#cmakedefine SDL_POWER_HAIKU @SDL_POWER_HAIKU@
+#cmakedefine SDL_POWER_EMSCRIPTEN @SDL_POWER_EMSCRIPTEN@
+#cmakedefine SDL_POWER_HARDWIRED @SDL_POWER_HARDWIRED@
+
+/* Enable system filesystem support */
+#cmakedefine SDL_FILESYSTEM_ANDROID @SDL_FILESYSTEM_ANDROID@
+#cmakedefine SDL_FILESYSTEM_HAIKU @SDL_FILESYSTEM_HAIKU@
+#cmakedefine SDL_FILESYSTEM_COCOA @SDL_FILESYSTEM_COCOA@
+#cmakedefine SDL_FILESYSTEM_DUMMY @SDL_FILESYSTEM_DUMMY@
+#cmakedefine SDL_FILESYSTEM_UNIX @SDL_FILESYSTEM_UNIX@
+#cmakedefine SDL_FILESYSTEM_WINDOWS @SDL_FILESYSTEM_WINDOWS@
+#cmakedefine SDL_FILESYSTEM_EMSCRIPTEN @SDL_FILESYSTEM_EMSCRIPTEN@
+
+/* Enable assembly routines */
+#cmakedefine SDL_ASSEMBLY_ROUTINES @SDL_ASSEMBLY_ROUTINES@
+#cmakedefine SDL_ALTIVEC_BLITTERS @SDL_ALTIVEC_BLITTERS@
+
+/* Enable dynamic libsamplerate support */
+#cmakedefine SDL_LIBSAMPLERATE_DYNAMIC @SDL_LIBSAMPLERATE_DYNAMIC@
+
+/* Platform specific definitions */
+#if !defined(__WIN32__)
+#  if !defined(_STDINT_H_) && !defined(_STDINT_H) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H)
+typedef unsigned int size_t;
+typedef signed char int8_t;
+typedef unsigned char uint8_t;
+typedef signed short int16_t;
+typedef unsigned short uint16_t;
+typedef signed int int32_t;
+typedef unsigned int uint32_t;
+typedef signed long long int64_t;
+typedef unsigned long long uint64_t;
+typedef unsigned long uintptr_t;
+#  endif /* if (stdint.h isn't available) */
+#else /* __WIN32__ */
+#  if !defined(_STDINT_H_) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H)
+#    if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__)
+#define HAVE_STDINT_H	1
+#    elif defined(_MSC_VER)
+typedef signed __int8 int8_t;
+typedef unsigned __int8 uint8_t;
+typedef signed __int16 int16_t;
+typedef unsigned __int16 uint16_t;
+typedef signed __int32 int32_t;
+typedef unsigned __int32 uint32_t;
+typedef signed __int64 int64_t;
+typedef unsigned __int64 uint64_t;
+#      ifndef _UINTPTR_T_DEFINED
+#        ifdef  _WIN64
+typedef unsigned __int64 uintptr_t;
+#          else
+typedef unsigned int uintptr_t;
+#        endif
+#define _UINTPTR_T_DEFINED
+#      endif
+/* Older Visual C++ headers don't have the Win64-compatible typedefs... */
+#      if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
+#define DWORD_PTR DWORD
+#      endif
+#      if ((_MSC_VER <= 1200) && (!defined(LONG_PTR)))
+#define LONG_PTR LONG
+#      endif
+#    else /* !__GNUC__ && !_MSC_VER */
+typedef signed char int8_t;
+typedef unsigned char uint8_t;
+typedef signed short int16_t;
+typedef unsigned short uint16_t;
+typedef signed int int32_t;
+typedef unsigned int uint32_t;
+typedef signed long long int64_t;
+typedef unsigned long long uint64_t;
+#      ifndef _SIZE_T_DEFINED_
+#define _SIZE_T_DEFINED_
+typedef unsigned int size_t;
+#      endif
+typedef unsigned int uintptr_t;
+#    endif /* __GNUC__ || _MSC_VER */
+#  endif /* !_STDINT_H_ && !HAVE_STDINT_H */
+#endif /* __WIN32__ */
+
+#endif /* SDL_config_h_ */
--- /dev/null
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_config.h.in
@@ -1,0 +1,389 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef SDL_config_h_
+#define SDL_config_h_
+
+/**
+ *  \file SDL_config.h.in
+ *
+ *  This is a set of defines to configure the SDL features
+ */
+
+/* General platform specific identifiers */
+#include "SDL_platform.h"
+
+/* Make sure that this isn't included by Visual C++ */
+#ifdef _MSC_VER
+#error You should run hg revert SDL_config.h 
+#endif
+
+/* C language features */
+#undef const
+#undef inline
+#undef volatile
+
+/* C datatypes */
+#ifdef __LP64__
+#define SIZEOF_VOIDP 8
+#else
+#define SIZEOF_VOIDP 4
+#endif
+#undef HAVE_GCC_ATOMICS
+#undef HAVE_GCC_SYNC_LOCK_TEST_AND_SET
+
+#undef HAVE_DDRAW_H
+#undef HAVE_DINPUT_H
+#undef HAVE_DSOUND_H
+#undef HAVE_DXGI_H
+#undef HAVE_XINPUT_H
+#undef HAVE_XINPUT_GAMEPAD_EX
+#undef HAVE_XINPUT_STATE_EX
+
+/* Comment this if you want to build without any C library requirements */
+#undef HAVE_LIBC
+#if HAVE_LIBC
+
+/* Useful headers */
+#undef HAVE_ALLOCA_H
+#undef HAVE_SYS_TYPES_H
+#undef HAVE_STDIO_H
+#undef STDC_HEADERS
+#undef HAVE_STDLIB_H
+#undef HAVE_STDARG_H
+#undef HAVE_MALLOC_H
+#undef HAVE_MEMORY_H
+#undef HAVE_STRING_H
+#undef HAVE_STRINGS_H
+#undef HAVE_WCHAR_H
+#undef HAVE_INTTYPES_H
+#undef HAVE_STDINT_H
+#undef HAVE_CTYPE_H
+#undef HAVE_MATH_H
+#undef HAVE_ICONV_H
+#undef HAVE_SIGNAL_H
+#undef HAVE_ALTIVEC_H
+#undef HAVE_PTHREAD_NP_H
+#undef HAVE_LIBUDEV_H
+#undef HAVE_DBUS_DBUS_H
+#undef HAVE_IBUS_IBUS_H
+#undef HAVE_FCITX_FRONTEND_H
+#undef HAVE_LIBSAMPLERATE_H
+
+/* C library functions */
+#undef HAVE_MALLOC
+#undef HAVE_CALLOC
+#undef HAVE_REALLOC
+#undef HAVE_FREE
+#undef HAVE_ALLOCA
+#ifndef __WIN32__ /* Don't use C runtime versions of these on Windows */
+#undef HAVE_GETENV
+#undef HAVE_SETENV
+#undef HAVE_PUTENV
+#undef HAVE_UNSETENV
+#endif
+#undef HAVE_QSORT
+#undef HAVE_ABS
+#undef HAVE_BCOPY
+#undef HAVE_MEMSET
+#undef HAVE_MEMCPY
+#undef HAVE_MEMMOVE
+#undef HAVE_MEMCMP
+#undef HAVE_WCSLEN
+#undef HAVE_WCSLCPY
+#undef HAVE_WCSLCAT
+#undef HAVE_WCSCMP
+#undef HAVE_STRLEN
+#undef HAVE_STRLCPY
+#undef HAVE_STRLCAT
+#undef HAVE_STRDUP
+#undef HAVE__STRREV
+#undef HAVE__STRUPR
+#undef HAVE__STRLWR
+#undef HAVE_INDEX
+#undef HAVE_RINDEX
+#undef HAVE_STRCHR
+#undef HAVE_STRRCHR
+#undef HAVE_STRSTR
+#undef HAVE_ITOA
+#undef HAVE__LTOA
+#undef HAVE__UITOA
+#undef HAVE__ULTOA
+#undef HAVE_STRTOL
+#undef HAVE_STRTOUL
+#undef HAVE__I64TOA
+#undef HAVE__UI64TOA
+#undef HAVE_STRTOLL
+#undef HAVE_STRTOULL
+#undef HAVE_STRTOD
+#undef HAVE_ATOI
+#undef HAVE_ATOF
+#undef HAVE_STRCMP
+#undef HAVE_STRNCMP
+#undef HAVE__STRICMP
+#undef HAVE_STRCASECMP
+#undef HAVE__STRNICMP
+#undef HAVE_STRNCASECMP
+#undef HAVE_SSCANF
+#undef HAVE_VSSCANF
+#undef HAVE_SNPRINTF
+#undef HAVE_VSNPRINTF
+#undef HAVE_M_PI
+#undef HAVE_ATAN
+#undef HAVE_ATAN2
+#undef HAVE_ACOS
+#undef HAVE_ASIN
+#undef HAVE_CEIL
+#undef HAVE_COPYSIGN
+#undef HAVE_COS
+#undef HAVE_COSF
+#undef HAVE_FABS
+#undef HAVE_FLOOR
+#undef HAVE_LOG
+#undef HAVE_POW
+#undef HAVE_SCALBN
+#undef HAVE_SIN
+#undef HAVE_SINF
+#undef HAVE_SQRT
+#undef HAVE_SQRTF
+#undef HAVE_TAN
+#undef HAVE_TANF
+#undef HAVE_FOPEN64
+#undef HAVE_FSEEKO
+#undef HAVE_FSEEKO64
+#undef HAVE_SIGACTION
+#undef HAVE_SA_SIGACTION
+#undef HAVE_SETJMP
+#undef HAVE_NANOSLEEP
+#undef HAVE_SYSCONF
+#undef HAVE_SYSCTLBYNAME
+#undef HAVE_CLOCK_GETTIME
+#undef HAVE_GETPAGESIZE
+#undef HAVE_MPROTECT
+#undef HAVE_ICONV
+#undef HAVE_PTHREAD_SETNAME_NP
+#undef HAVE_PTHREAD_SET_NAME_NP
+#undef HAVE_SEM_TIMEDWAIT
+#undef HAVE_GETAUXVAL
+#undef HAVE_POLL
+
+#else
+#define HAVE_STDARG_H   1
+#define HAVE_STDDEF_H   1
+#define HAVE_STDINT_H   1
+#endif /* HAVE_LIBC */
+
+/* SDL internal assertion support */
+#undef SDL_DEFAULT_ASSERT_LEVEL
+
+/* Allow disabling of core subsystems */
+#undef SDL_ATOMIC_DISABLED
+#undef SDL_AUDIO_DISABLED
+#undef SDL_CPUINFO_DISABLED
+#undef SDL_EVENTS_DISABLED
+#undef SDL_FILE_DISABLED
+#undef SDL_JOYSTICK_DISABLED
+#undef SDL_HAPTIC_DISABLED
+#undef SDL_LOADSO_DISABLED
+#undef SDL_RENDER_DISABLED
+#undef SDL_THREADS_DISABLED
+#undef SDL_TIMERS_DISABLED
+#undef SDL_VIDEO_DISABLED
+#undef SDL_POWER_DISABLED
+#undef SDL_FILESYSTEM_DISABLED
+
+/* Enable various audio drivers */
+#undef SDL_AUDIO_DRIVER_ALSA
+#undef SDL_AUDIO_DRIVER_ALSA_DYNAMIC
+#undef SDL_AUDIO_DRIVER_ANDROID
+#undef SDL_AUDIO_DRIVER_ARTS
+#undef SDL_AUDIO_DRIVER_ARTS_DYNAMIC
+#undef SDL_AUDIO_DRIVER_COREAUDIO
+#undef SDL_AUDIO_DRIVER_DISK
+#undef SDL_AUDIO_DRIVER_DSOUND
+#undef SDL_AUDIO_DRIVER_DUMMY
+#undef SDL_AUDIO_DRIVER_EMSCRIPTEN
+#undef SDL_AUDIO_DRIVER_ESD
+#undef SDL_AUDIO_DRIVER_ESD_DYNAMIC
+#undef SDL_AUDIO_DRIVER_FUSIONSOUND
+#undef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC
+#undef SDL_AUDIO_DRIVER_HAIKU
+#undef SDL_AUDIO_DRIVER_JACK
+#undef SDL_AUDIO_DRIVER_JACK_DYNAMIC
+#undef SDL_AUDIO_DRIVER_NACL
+#undef SDL_AUDIO_DRIVER_NAS
+#undef SDL_AUDIO_DRIVER_NAS_DYNAMIC
+#undef SDL_AUDIO_DRIVER_NETBSD
+#undef SDL_AUDIO_DRIVER_OSS
+#undef SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H
+#undef SDL_AUDIO_DRIVER_PAUDIO
+#undef SDL_AUDIO_DRIVER_PULSEAUDIO
+#undef SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC
+#undef SDL_AUDIO_DRIVER_QSA
+#undef SDL_AUDIO_DRIVER_SNDIO
+#undef SDL_AUDIO_DRIVER_SNDIO_DYNAMIC
+#undef SDL_AUDIO_DRIVER_SUNAUDIO
+#undef SDL_AUDIO_DRIVER_WASAPI
+#undef SDL_AUDIO_DRIVER_WINMM
+#undef SDL_AUDIO_DRIVER_XAUDIO2
+
+/* Enable various input drivers */
+#undef SDL_INPUT_LINUXEV
+#undef SDL_INPUT_LINUXKD
+#undef SDL_INPUT_TSLIB
+#undef SDL_JOYSTICK_HAIKU
+#undef SDL_JOYSTICK_DINPUT
+#undef SDL_JOYSTICK_XINPUT
+#undef SDL_JOYSTICK_DUMMY
+#undef SDL_JOYSTICK_IOKIT
+#undef SDL_JOYSTICK_LINUX
+#undef SDL_JOYSTICK_ANDROID
+#undef SDL_JOYSTICK_WINMM
+#undef SDL_JOYSTICK_USBHID
+#undef SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H
+#undef SDL_JOYSTICK_EMSCRIPTEN
+#undef SDL_HAPTIC_DUMMY
+#undef SDL_HAPTIC_LINUX
+#undef SDL_HAPTIC_IOKIT
+#undef SDL_HAPTIC_DINPUT
+#undef SDL_HAPTIC_XINPUT
+
+/* Enable various shared object loading systems */
+#undef SDL_LOADSO_DLOPEN
+#undef SDL_LOADSO_DUMMY
+#undef SDL_LOADSO_LDG
+#undef SDL_LOADSO_WINDOWS
+
+/* Enable various threading systems */
+#undef SDL_THREAD_PTHREAD
+#undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX
+#undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP
+#undef SDL_THREAD_WINDOWS
+
+/* Enable various timer systems */
+#undef SDL_TIMER_HAIKU
+#undef SDL_TIMER_DUMMY
+#undef SDL_TIMER_UNIX
+#undef SDL_TIMER_WINDOWS
+
+/* Enable various video drivers */
+#undef SDL_VIDEO_DRIVER_HAIKU
+#undef SDL_VIDEO_DRIVER_COCOA
+#undef SDL_VIDEO_DRIVER_DIRECTFB
+#undef SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC
+#undef SDL_VIDEO_DRIVER_DUMMY
+#undef SDL_VIDEO_DRIVER_WINDOWS
+#undef SDL_VIDEO_DRIVER_WAYLAND
+#undef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH
+#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC
+#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL
+#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR
+#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON
+#undef SDL_VIDEO_DRIVER_MIR
+#undef SDL_VIDEO_DRIVER_MIR_DYNAMIC
+#undef SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON
+#undef SDL_VIDEO_DRIVER_X11
+#undef SDL_VIDEO_DRIVER_RPI
+#undef SDL_VIDEO_DRIVER_KMSDRM
+#undef SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC
+#undef SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC_GBM
+#undef SDL_VIDEO_DRIVER_ANDROID
+#undef SDL_VIDEO_DRIVER_EMSCRIPTEN
+#undef SDL_VIDEO_DRIVER_X11_DYNAMIC
+#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT
+#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR
+#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA
+#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2
+#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR
+#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS
+#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE
+#undef SDL_VIDEO_DRIVER_X11_XCURSOR
+#undef SDL_VIDEO_DRIVER_X11_XDBE
+#undef SDL_VIDEO_DRIVER_X11_XINERAMA
+#undef SDL_VIDEO_DRIVER_X11_XINPUT2
+#undef SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH
+#undef SDL_VIDEO_DRIVER_X11_XRANDR
+#undef SDL_VIDEO_DRIVER_X11_XSCRNSAVER
+#undef SDL_VIDEO_DRIVER_X11_XSHAPE
+#undef SDL_VIDEO_DRIVER_X11_XVIDMODE
+#undef SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS
+#undef SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY
+#undef SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM
+#undef SDL_VIDEO_DRIVER_NACL
+#undef SDL_VIDEO_DRIVER_VIVANTE
+#undef SDL_VIDEO_DRIVER_VIVANTE_VDK
+#undef SDL_VIDEO_DRIVER_QNX
+
+#undef SDL_VIDEO_RENDER_D3D
+#undef SDL_VIDEO_RENDER_D3D11
+#undef SDL_VIDEO_RENDER_OGL
+#undef SDL_VIDEO_RENDER_OGL_ES
+#undef SDL_VIDEO_RENDER_OGL_ES2
+#undef SDL_VIDEO_RENDER_DIRECTFB
+
+/* Enable OpenGL support */
+#undef SDL_VIDEO_OPENGL
+#undef SDL_VIDEO_OPENGL_ES
+#undef SDL_VIDEO_OPENGL_ES2
+#undef SDL_VIDEO_OPENGL_BGL
+#undef SDL_VIDEO_OPENGL_CGL
+#undef SDL_VIDEO_OPENGL_EGL
+#undef SDL_VIDEO_OPENGL_GLX
+#undef SDL_VIDEO_OPENGL_WGL
+#undef SDL_VIDEO_OPENGL_OSMESA
+#undef SDL_VIDEO_OPENGL_OSMESA_DYNAMIC
+
+/* Enable Vulkan support */
+#undef SDL_VIDEO_VULKAN
+
+/* Enable system power support */
+#undef SDL_POWER_LINUX
+#undef SDL_POWER_WINDOWS
+#undef SDL_POWER_MACOSX
+#undef SDL_POWER_HAIKU
+#undef SDL_POWER_ANDROID
+#undef SDL_POWER_EMSCRIPTEN
+#undef SDL_POWER_HARDWIRED
+
+/* Enable system filesystem support */
+#undef SDL_FILESYSTEM_HAIKU
+#undef SDL_FILESYSTEM_COCOA
+#undef SDL_FILESYSTEM_DUMMY
+#undef SDL_FILESYSTEM_UNIX
+#undef SDL_FILESYSTEM_WINDOWS
+#undef SDL_FILESYSTEM_NACL
+#undef SDL_FILESYSTEM_ANDROID
+#undef SDL_FILESYSTEM_EMSCRIPTEN
+
+/* Enable assembly routines */
+#undef SDL_ASSEMBLY_ROUTINES
+#undef SDL_ALTIVEC_BLITTERS
+
+/* Enable ime support */
+#undef SDL_USE_IME
+
+/* Enable dynamic udev support */
+#undef SDL_UDEV_DYNAMIC
+
+/* Enable dynamic libsamplerate support */
+#undef SDL_LIBSAMPLERATE_DYNAMIC
+
+#endif /* SDL_config_h_ */
--- /dev/null
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_config_macosx.h.orig
@@ -1,0 +1,197 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef SDL_config_macosx_h_
+#define SDL_config_macosx_h_
+#define SDL_config_h_
+
+#include "SDL_platform.h"
+
+/* This gets us MAC_OS_X_VERSION_MIN_REQUIRED... */
+#include <AvailabilityMacros.h>
+
+/* This is a set of defines to configure the SDL features */
+
+#ifdef __LP64__
+    #define SIZEOF_VOIDP 8
+#else
+    #define SIZEOF_VOIDP 4
+#endif
+
+/* Useful headers */
+#define HAVE_ALLOCA_H       1
+#define HAVE_SYS_TYPES_H    1
+#define HAVE_STDIO_H    1
+#define STDC_HEADERS    1
+#define HAVE_STRING_H   1
+#define HAVE_INTTYPES_H 1
+#define HAVE_STDINT_H   1
+#define HAVE_CTYPE_H    1
+#define HAVE_MATH_H 1
+#define HAVE_SIGNAL_H   1
+
+/* C library functions */
+#define HAVE_MALLOC 1
+#define HAVE_CALLOC 1
+#define HAVE_REALLOC    1
+#define HAVE_FREE   1
+#define HAVE_ALLOCA 1
+#define HAVE_GETENV 1
+#define HAVE_SETENV 1
+#define HAVE_PUTENV 1
+#define HAVE_UNSETENV   1
+#define HAVE_QSORT  1
+#define HAVE_ABS    1
+#define HAVE_BCOPY  1
+#define HAVE_MEMSET 1
+#define HAVE_MEMCPY 1
+#define HAVE_MEMMOVE    1
+#define HAVE_MEMCMP 1
+#define HAVE_STRLEN 1
+#define HAVE_STRLCPY    1
+#define HAVE_STRLCAT    1
+#define HAVE_STRDUP 1
+#define HAVE_STRCHR 1
+#define HAVE_STRRCHR    1
+#define HAVE_STRSTR 1
+#define HAVE_STRTOL 1
+#define HAVE_STRTOUL    1
+#define HAVE_STRTOLL    1
+#define HAVE_STRTOULL   1
+#define HAVE_STRTOD 1
+#define HAVE_ATOI   1
+#define HAVE_ATOF   1
+#define HAVE_STRCMP 1
+#define HAVE_STRNCMP    1
+#define HAVE_STRCASECMP 1
+#define HAVE_STRNCASECMP 1
+#define HAVE_VSSCANF 1
+#define HAVE_VSNPRINTF  1
+#define HAVE_CEIL   1
+#define HAVE_COPYSIGN   1
+#define HAVE_COS    1
+#define HAVE_COSF   1
+#define HAVE_FABS   1
+#define HAVE_FLOOR  1
+#define HAVE_LOG    1
+#define HAVE_POW    1
+#define HAVE_SCALBN 1
+#define HAVE_SIN    1
+#define HAVE_SINF   1
+#define HAVE_SQRT   1
+#define HAVE_SQRTF  1
+#define HAVE_TAN    1
+#define HAVE_TANF   1
+#define HAVE_SIGACTION  1
+#define HAVE_SETJMP 1
+#define HAVE_NANOSLEEP  1
+#define HAVE_SYSCONF    1
+#define HAVE_SYSCTLBYNAME 1
+#define HAVE_ATAN 1
+#define HAVE_ATAN2 1
+#define HAVE_ACOS 1
+#define HAVE_ASIN 1
+
+/* Enable various audio drivers */
+#define SDL_AUDIO_DRIVER_COREAUDIO  1
+#define SDL_AUDIO_DRIVER_DISK   1
+#define SDL_AUDIO_DRIVER_DUMMY  1
+
+/* Enable various input drivers */
+#define SDL_JOYSTICK_IOKIT  1
+#define SDL_HAPTIC_IOKIT    1
+
+/* Enable various shared object loading systems */
+#define SDL_LOADSO_DLOPEN   1
+
+/* Enable various threading systems */
+#define SDL_THREAD_PTHREAD  1
+#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX  1
+
+/* Enable various timer systems */
+#define SDL_TIMER_UNIX  1
+
+/* Enable various video drivers */
+#define SDL_VIDEO_DRIVER_COCOA  1
+#define SDL_VIDEO_DRIVER_DUMMY  1
+#undef SDL_VIDEO_DRIVER_X11
+#define SDL_VIDEO_DRIVER_X11_DYNAMIC "/usr/X11R6/lib/libX11.6.dylib"
+#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "/usr/X11R6/lib/libXext.6.dylib"
+#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA "/usr/X11R6/lib/libXinerama.1.dylib"
+#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 "/usr/X11R6/lib/libXi.6.dylib"
+#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR "/usr/X11R6/lib/libXrandr.2.dylib"
+#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS "/usr/X11R6/lib/libXss.1.dylib"
+#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE "/usr/X11R6/lib/libXxf86vm.1.dylib"
+#define SDL_VIDEO_DRIVER_X11_XDBE 1
+#define SDL_VIDEO_DRIVER_X11_XINERAMA 1
+#define SDL_VIDEO_DRIVER_X11_XRANDR 1
+#define SDL_VIDEO_DRIVER_X11_XSCRNSAVER 1
+#define SDL_VIDEO_DRIVER_X11_XSHAPE 1
+#define SDL_VIDEO_DRIVER_X11_XVIDMODE 1
+#define SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM 1
+
+#ifdef MAC_OS_X_VERSION_10_8
+/*
+ * No matter the versions targeted, this is the 10.8 or later SDK, so you have
+ *  to use the external Xquartz, which is a more modern Xlib. Previous SDKs
+ *  used an older Xlib.
+ */
+#define SDL_VIDEO_DRIVER_X11_XINPUT2 1
+#define SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS 1
+#define SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY 1
+#endif
+
+#ifndef SDL_VIDEO_RENDER_OGL
+#define SDL_VIDEO_RENDER_OGL    1
+#endif
+
+/* Enable OpenGL support */
+#ifndef SDL_VIDEO_OPENGL
+#define SDL_VIDEO_OPENGL    1
+#endif
+#ifndef SDL_VIDEO_OPENGL_CGL
+#define SDL_VIDEO_OPENGL_CGL    1
+#endif
+#ifndef SDL_VIDEO_OPENGL_GLX
+#define SDL_VIDEO_OPENGL_GLX    1
+#endif
+
+/* Enable Vulkan support */
+/* Metal/MoltenVK/Vulkan only supported on 64-bit architectures and 10.11+ */
+#if TARGET_CPU_X86_64
+#define SDL_VIDEO_VULKAN 1
+#else
+#define  SDL_VIDEO_VULKAN 0
+#endif
+
+/* Enable system power support */
+#define SDL_POWER_MACOSX 1
+
+/* enable filesystem support */
+#define SDL_FILESYSTEM_COCOA   1
+
+/* Enable assembly routines */
+#define SDL_ASSEMBLY_ROUTINES   1
+#ifdef __ppc__
+#define SDL_ALTIVEC_BLITTERS    1
+#endif
+
+#endif /* SDL_config_macosx_h_ */
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_cpuinfo.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_cpuinfo.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -63,6 +63,9 @@
 #ifndef __SSE2__
 #define __SSE2__
 #endif
+#ifndef __SSE3__
+#define __SSE3__
+#endif
 #elif defined(__MINGW64_VERSION_MAJOR)
 #include <intrin.h>
 #if !defined(SDL_DISABLE_ARM_NEON_H) && defined(__ARM_NEON)
@@ -155,6 +158,8 @@
  *
  * \returns SDL_TRUE if the CPU has the RDTSC instruction or SDL_FALSE if not.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_Has3DNow
  * \sa SDL_HasAltiVec
  * \sa SDL_HasAVX
@@ -176,6 +181,8 @@
  *
  * \returns SDL_TRUE if the CPU has AltiVec features or SDL_FALSE if not.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_Has3DNow
  * \sa SDL_HasAVX
  * \sa SDL_HasAVX2
@@ -196,6 +203,8 @@
  *
  * \returns SDL_TRUE if the CPU has MMX features or SDL_FALSE if not.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_Has3DNow
  * \sa SDL_HasAltiVec
  * \sa SDL_HasAVX
@@ -216,6 +225,8 @@
  *
  * \returns SDL_TRUE if the CPU has 3DNow! features or SDL_FALSE if not.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_HasAltiVec
  * \sa SDL_HasAVX
  * \sa SDL_HasAVX2
@@ -236,6 +247,8 @@
  *
  * \returns SDL_TRUE if the CPU has SSE features or SDL_FALSE if not.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_Has3DNow
  * \sa SDL_HasAltiVec
  * \sa SDL_HasAVX
@@ -256,6 +269,8 @@
  *
  * \returns SDL_TRUE if the CPU has SSE2 features or SDL_FALSE if not.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_Has3DNow
  * \sa SDL_HasAltiVec
  * \sa SDL_HasAVX
@@ -276,6 +291,8 @@
  *
  * \returns SDL_TRUE if the CPU has SSE3 features or SDL_FALSE if not.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_Has3DNow
  * \sa SDL_HasAltiVec
  * \sa SDL_HasAVX
@@ -296,6 +313,8 @@
  *
  * \returns SDL_TRUE if the CPU has SSE4.1 features or SDL_FALSE if not.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_Has3DNow
  * \sa SDL_HasAltiVec
  * \sa SDL_HasAVX
@@ -316,6 +335,8 @@
  *
  * \returns SDL_TRUE if the CPU has SSE4.2 features or SDL_FALSE if not.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_Has3DNow
  * \sa SDL_HasAltiVec
  * \sa SDL_HasAVX
@@ -380,6 +401,8 @@
  *
  * \returns SDL_TRUE if the CPU has AVX-512F features or SDL_FALSE if not.
  *
+ * \since This function is available since SDL 2.0.9.
+ *
  * \sa SDL_HasAVX
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX512F(void);
@@ -393,6 +416,8 @@
  *
  * \returns SDL_TRUE if the CPU has ARM SIMD features or SDL_FALSE if not.
  *
+ * \since This function is available since SDL 2.0.12.
+ *
  * \sa SDL_HasNEON
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_HasARMSIMD(void);
@@ -403,6 +428,8 @@
  * This always returns false on CPUs that aren't using ARM instruction sets.
  *
  * \returns SDL_TRUE if the CPU has ARM NEON features or SDL_FALSE if not.
+ *
+ * \since This function is available since SDL 2.0.6.
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_HasNEON(void);
 
@@ -429,6 +456,8 @@
  *
  * \returns the alignment in bytes needed for available, known SIMD
  *          instructions.
+ *
+ * \since This function is available since SDL 2.0.10.
  */
 extern DECLSPEC size_t SDLCALL SDL_SIMDGetAlignment(void);
 
@@ -461,8 +490,10 @@
  *
  * \param len The length, in bytes, of the block to allocate. The actual
  *            allocated block might be larger due to padding, etc.
- * \returns a pointer to thenewly-allocated block, NULL if out of memory.
+ * \returns a pointer to the newly-allocated block, NULL if out of memory.
  *
+ * \since This function is available since SDL 2.0.10.
+ *
  * \sa SDL_SIMDAlignment
  * \sa SDL_SIMDRealloc
  * \sa SDL_SIMDFree
@@ -485,6 +516,8 @@
  *            memory.
  * \returns a pointer to the newly-reallocated block, NULL if out of memory.
  *
+ * \since This function is available since SDL 2.0.14.
+ *
  * \sa SDL_SIMDAlignment
  * \sa SDL_SIMDAlloc
  * \sa SDL_SIMDFree
@@ -507,6 +540,8 @@
  *
  * \param ptr The pointer, returned from SDL_SIMDAlloc or SDL_SIMDRealloc, to
  *            deallocate. NULL is a legal no-op.
+ *
+ * \since This function is available since SDL 2.0.10.
  *
  * \sa SDL_SIMDAlloc
  * \sa SDL_SIMDRealloc
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_egl.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_egl.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -24,8 +24,12 @@
  *
  *  This is a simple file to encapsulate the EGL API headers.
  */
-#if !defined(_MSC_VER) && !defined(__ANDROID__)
+#if !defined(_MSC_VER) && !defined(__ANDROID__) && !defined(SDL_USE_BUILTIN_OPENGL_DEFINITIONS)
 
+#if defined(__vita__) || defined(__psp2__)
+#include <psp2/types.h>
+#endif
+
 #include <EGL/egl.h>
 #include <EGL/eglext.h>
 
@@ -37,7 +41,7 @@
 #define __khrplatform_h_
 
 /*
-** Copyright (c) 2008-2009 The Khronos Group Inc.
+** Copyright (c) 2008-2018 The Khronos Group Inc.
 **
 ** Permission is hereby granted, free of charge, to any person obtaining a
 ** copy of this software and/or associated documentation files (the
@@ -60,94 +64,102 @@
 */
 
 /* Khronos platform-specific types and definitions.
-*
-* $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $
-*
-* Adopters may modify this file to suit their platform. Adopters are
-* encouraged to submit platform specific modifications to the Khronos
-* group so that they can be included in future versions of this file.
-* Please submit changes by sending them to the public Khronos Bugzilla
-* (http://khronos.org/bugzilla) by filing a bug against product
-* "Khronos (general)" component "Registry".
-*
-* A predefined template which fills in some of the bug fields can be
-* reached using http://tinyurl.com/khrplatform-h-bugreport, but you
-* must create a Bugzilla login first.
-*
-*
-* See the Implementer's Guidelines for information about where this file
-* should be located on your system and for more details of its use:
-*    http://www.khronos.org/registry/implementers_guide.pdf
-*
-* This file should be included as
-*        #include <KHR/khrplatform.h>
-* by Khronos client API header files that use its types and defines.
-*
-* The types in khrplatform.h should only be used to define API-specific types.
-*
-* Types defined in khrplatform.h:
-*    khronos_int8_t              signed   8  bit
-*    khronos_uint8_t             unsigned 8  bit
-*    khronos_int16_t             signed   16 bit
-*    khronos_uint16_t            unsigned 16 bit
-*    khronos_int32_t             signed   32 bit
-*    khronos_uint32_t            unsigned 32 bit
-*    khronos_int64_t             signed   64 bit
-*    khronos_uint64_t            unsigned 64 bit
-*    khronos_intptr_t            signed   same number of bits as a pointer
-*    khronos_uintptr_t           unsigned same number of bits as a pointer
-*    khronos_ssize_t             signed   size
-*    khronos_usize_t             unsigned size
-*    khronos_float_t             signed   32 bit floating point
-*    khronos_time_ns_t           unsigned 64 bit time in nanoseconds
-*    khronos_utime_nanoseconds_t unsigned time interval or absolute time in
-*                                         nanoseconds
-*    khronos_stime_nanoseconds_t signed time interval in nanoseconds
-*    khronos_boolean_enum_t      enumerated boolean type. This should
-*      only be used as a base type when a client API's boolean type is
-*      an enum. Client APIs which use an integer or other type for
-*      booleans cannot use this as the base type for their boolean.
-*
-* Tokens defined in khrplatform.h:
-*
-*    KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
-*
-*    KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
-*    KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
-*
-* Calling convention macros defined in this file:
-*    KHRONOS_APICALL
-*    KHRONOS_APIENTRY
-*    KHRONOS_APIATTRIBUTES
-*
-* These may be used in function prototypes as:
-*
-*      KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
-*                                  int arg1,
-*                                  int arg2) KHRONOS_APIATTRIBUTES;
-*/
+ *
+ * The master copy of khrplatform.h is maintained in the Khronos EGL
+ * Registry repository at https://github.com/KhronosGroup/EGL-Registry
+ * The last semantic modification to khrplatform.h was at commit ID:
+ *      67a3e0864c2d75ea5287b9f3d2eb74a745936692
+ *
+ * Adopters may modify this file to suit their platform. Adopters are
+ * encouraged to submit platform specific modifications to the Khronos
+ * group so that they can be included in future versions of this file.
+ * Please submit changes by filing pull requests or issues on
+ * the EGL Registry repository linked above.
+ *
+ *
+ * See the Implementer's Guidelines for information about where this file
+ * should be located on your system and for more details of its use:
+ *    http://www.khronos.org/registry/implementers_guide.pdf
+ *
+ * This file should be included as
+ *        #include <KHR/khrplatform.h>
+ * by Khronos client API header files that use its types and defines.
+ *
+ * The types in khrplatform.h should only be used to define API-specific types.
+ *
+ * Types defined in khrplatform.h:
+ *    khronos_int8_t              signed   8  bit
+ *    khronos_uint8_t             unsigned 8  bit
+ *    khronos_int16_t             signed   16 bit
+ *    khronos_uint16_t            unsigned 16 bit
+ *    khronos_int32_t             signed   32 bit
+ *    khronos_uint32_t            unsigned 32 bit
+ *    khronos_int64_t             signed   64 bit
+ *    khronos_uint64_t            unsigned 64 bit
+ *    khronos_intptr_t            signed   same number of bits as a pointer
+ *    khronos_uintptr_t           unsigned same number of bits as a pointer
+ *    khronos_ssize_t             signed   size
+ *    khronos_usize_t             unsigned size
+ *    khronos_float_t             signed   32 bit floating point
+ *    khronos_time_ns_t           unsigned 64 bit time in nanoseconds
+ *    khronos_utime_nanoseconds_t unsigned time interval or absolute time in
+ *                                         nanoseconds
+ *    khronos_stime_nanoseconds_t signed time interval in nanoseconds
+ *    khronos_boolean_enum_t      enumerated boolean type. This should
+ *      only be used as a base type when a client API's boolean type is
+ *      an enum. Client APIs which use an integer or other type for
+ *      booleans cannot use this as the base type for their boolean.
+ *
+ * Tokens defined in khrplatform.h:
+ *
+ *    KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
+ *
+ *    KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
+ *    KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
+ *
+ * Calling convention macros defined in this file:
+ *    KHRONOS_APICALL
+ *    KHRONOS_APIENTRY
+ *    KHRONOS_APIATTRIBUTES
+ *
+ * These may be used in function prototypes as:
+ *
+ *      KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
+ *                                  int arg1,
+ *                                  int arg2) KHRONOS_APIATTRIBUTES;
+ */
 
+#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
+#   define KHRONOS_STATIC 1
+#endif
+
 /*-------------------------------------------------------------------------
-* Definition of KHRONOS_APICALL
-*-------------------------------------------------------------------------
-* This precedes the return type of the function in the function prototype.
-*/
-#if defined(_WIN32) && !defined(__SCITECH_SNAP__) && !defined(SDL_VIDEO_STATIC_ANGLE)
+ * Definition of KHRONOS_APICALL
+ *-------------------------------------------------------------------------
+ * This precedes the return type of the function in the function prototype.
+ */
+#if defined(KHRONOS_STATIC)
+    /* If the preprocessor constant KHRONOS_STATIC is defined, make the
+     * header compatible with static linking. */
+#   define KHRONOS_APICALL
+#elif defined(_WIN32)
 #   define KHRONOS_APICALL __declspec(dllimport)
 #elif defined (__SYMBIAN32__)
 #   define KHRONOS_APICALL IMPORT_C
+#elif defined(__ANDROID__)
+#   define KHRONOS_APICALL __attribute__((visibility("default")))
 #else
 #   define KHRONOS_APICALL
 #endif
 
 /*-------------------------------------------------------------------------
-* Definition of KHRONOS_APIENTRY
-*-------------------------------------------------------------------------
-* This follows the return type of the function  and precedes the function
-* name in the function prototype.
-*/
+ * Definition of KHRONOS_APIENTRY
+ *-------------------------------------------------------------------------
+ * This follows the return type of the function  and precedes the function
+ * name in the function prototype.
+ */
 #if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
-/* Win32 but not WinCE */
+    /* Win32 but not WinCE */
 #   define KHRONOS_APIENTRY __stdcall
 #else
 #   define KHRONOS_APIENTRY
@@ -154,10 +166,10 @@
 #endif
 
 /*-------------------------------------------------------------------------
-* Definition of KHRONOS_APIATTRIBUTES
-*-------------------------------------------------------------------------
-* This follows the closing parenthesis of the function prototype arguments.
-*/
+ * Definition of KHRONOS_APIATTRIBUTES
+ *-------------------------------------------------------------------------
+ * This follows the closing parenthesis of the function prototype arguments.
+ */
 #if defined (__ARMCC_2__)
 #define KHRONOS_APIATTRIBUTES __softfp
 #else
@@ -165,14 +177,14 @@
 #endif
 
 /*-------------------------------------------------------------------------
-* basic type definitions
-*-----------------------------------------------------------------------*/
+ * basic type definitions
+ *-----------------------------------------------------------------------*/
 #if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
 
 
 /*
-* Using <stdint.h>
-*/
+ * Using <stdint.h>
+ */
 #include <stdint.h>
 typedef int32_t                 khronos_int32_t;
 typedef uint32_t                khronos_uint32_t;
@@ -184,8 +196,8 @@
 #elif defined(__VMS ) || defined(__sgi)
 
 /*
-* Using <inttypes.h>
-*/
+ * Using <inttypes.h>
+ */
 #include <inttypes.h>
 typedef int32_t                 khronos_int32_t;
 typedef uint32_t                khronos_uint32_t;
@@ -197,8 +209,8 @@
 #elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
 
 /*
-* Win32
-*/
+ * Win32
+ */
 typedef __int32                 khronos_int32_t;
 typedef unsigned __int32        khronos_uint32_t;
 typedef __int64                 khronos_int64_t;
@@ -209,8 +221,8 @@
 #elif defined(__sun__) || defined(__digital__)
 
 /*
-* Sun or Digital
-*/
+ * Sun or Digital
+ */
 typedef int                     khronos_int32_t;
 typedef unsigned int            khronos_uint32_t;
 #if defined(__arch64__) || defined(_LP64)
@@ -226,8 +238,8 @@
 #elif 0
 
 /*
-* Hypothetical platform with no float or int64 support
-*/
+ * Hypothetical platform with no float or int64 support
+ */
 typedef int                     khronos_int32_t;
 typedef unsigned int            khronos_uint32_t;
 #define KHRONOS_SUPPORT_INT64   0
@@ -236,8 +248,8 @@
 #else
 
 /*
-* Generic fallback
-*/
+ * Generic fallback
+ */
 #include <stdint.h>
 typedef int32_t                 khronos_int32_t;
 typedef uint32_t                khronos_uint32_t;
@@ -250,8 +262,8 @@
 
 
 /*
-* Types that are (so far) the same on all platforms
-*/
+ * Types that are (so far) the same on all platforms
+ */
 typedef signed   char          khronos_int8_t;
 typedef unsigned char          khronos_uint8_t;
 typedef signed   short int     khronos_int16_t;
@@ -258,10 +270,10 @@
 typedef unsigned short int     khronos_uint16_t;
 
 /*
-* Types that differ between LLP64 and LP64 architectures - in LLP64,
-* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
-* to be the only LLP64 architecture in current use.
-*/
+ * Types that differ between LLP64 and LP64 architectures - in LLP64,
+ * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
+ * to be the only LLP64 architecture in current use.
+ */
 #ifdef _WIN64
 typedef signed   long long int khronos_intptr_t;
 typedef unsigned long long int khronos_uintptr_t;
@@ -276,41 +288,41 @@
 
 #if KHRONOS_SUPPORT_FLOAT
 /*
-* Float type
-*/
+ * Float type
+ */
 typedef          float         khronos_float_t;
 #endif
 
 #if KHRONOS_SUPPORT_INT64
 /* Time types
-*
-* These types can be used to represent a time interval in nanoseconds or
-* an absolute Unadjusted System Time.  Unadjusted System Time is the number
-* of nanoseconds since some arbitrary system event (e.g. since the last
-* time the system booted).  The Unadjusted System Time is an unsigned
-* 64 bit value that wraps back to 0 every 584 years.  Time intervals
-* may be either signed or unsigned.
-*/
+ *
+ * These types can be used to represent a time interval in nanoseconds or
+ * an absolute Unadjusted System Time.  Unadjusted System Time is the number
+ * of nanoseconds since some arbitrary system event (e.g. since the last
+ * time the system booted).  The Unadjusted System Time is an unsigned
+ * 64 bit value that wraps back to 0 every 584 years.  Time intervals
+ * may be either signed or unsigned.
+ */
 typedef khronos_uint64_t       khronos_utime_nanoseconds_t;
 typedef khronos_int64_t        khronos_stime_nanoseconds_t;
 #endif
 
 /*
-* Dummy value used to pad enum types to 32 bits.
-*/
+ * Dummy value used to pad enum types to 32 bits.
+ */
 #ifndef KHRONOS_MAX_ENUM
 #define KHRONOS_MAX_ENUM 0x7FFFFFFF
 #endif
 
 /*
-* Enumerated boolean type
-*
-* Values other than zero should be considered to be true.  Therefore
-* comparisons should not be made against KHRONOS_TRUE.
-*/
+ * Enumerated boolean type
+ *
+ * Values other than zero should be considered to be true.  Therefore
+ * comparisons should not be made against KHRONOS_TRUE.
+ */
 typedef enum {
     KHRONOS_FALSE = 0,
-    KHRONOS_TRUE = 1,
+    KHRONOS_TRUE  = 1,
     KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
 } khronos_boolean_enum_t;
 
@@ -321,49 +333,30 @@
 #define __eglplatform_h_
 
 /*
-** Copyright (c) 2007-2009 The Khronos Group Inc.
-**
-** Permission is hereby granted, free of charge, to any person obtaining a
-** copy of this software and/or associated documentation files (the
-** "Materials"), to deal in the Materials without restriction, including
-** without limitation the rights to use, copy, modify, merge, publish,
-** distribute, sublicense, and/or sell copies of the Materials, and to
-** permit persons to whom the Materials are furnished to do so, subject to
-** the following conditions:
-**
-** The above copyright notice and this permission notice shall be included
-** in all copies or substantial portions of the Materials.
-**
-** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+** Copyright 2007-2020 The Khronos Group Inc.
+** SPDX-License-Identifier: Apache-2.0
 */
 
 /* Platform-specific types and definitions for egl.h
-* $Revision: 12306 $ on $Date: 2010-08-25 09:51:28 -0700 (Wed, 25 Aug 2010) $
-*
-* Adopters may modify khrplatform.h and this file to suit their platform.
-* You are encouraged to submit all modifications to the Khronos group so that
-* they can be included in future versions of this file.  Please submit changes
-* by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
-* by filing a bug against product "EGL" component "Registry".
-*/
+ *
+ * Adopters may modify khrplatform.h and this file to suit their platform.
+ * You are encouraged to submit all modifications to the Khronos group so that
+ * they can be included in future versions of this file.  Please submit changes
+ * by filing an issue or pull request on the public Khronos EGL Registry, at
+ * https://www.github.com/KhronosGroup/EGL-Registry/
+ */
 
 /*#include <KHR/khrplatform.h>*/
 
 /* Macros used in EGL function prototype declarations.
-*
-* EGL functions should be prototyped as:
-*
-* EGLAPI return-type EGLAPIENTRY eglFunction(arguments);
-* typedef return-type (EXPAPIENTRYP PFNEGLFUNCTIONPROC) (arguments);
-*
-* KHRONOS_APICALL and KHRONOS_APIENTRY are defined in KHR/khrplatform.h
-*/
+ *
+ * EGL functions should be prototyped as:
+ *
+ * EGLAPI return-type EGLAPIENTRY eglFunction(arguments);
+ * typedef return-type (EXPAPIENTRYP PFNEGLFUNCTIONPROC) (arguments);
+ *
+ * KHRONOS_APICALL and KHRONOS_APIENTRY are defined in KHR/khrplatform.h
+ */
 
 #ifndef EGLAPI
 #define EGLAPI KHRONOS_APICALL
@@ -375,42 +368,44 @@
 #define EGLAPIENTRYP EGLAPIENTRY*
 
 /* The types NativeDisplayType, NativeWindowType, and NativePixmapType
-* are aliases of window-system-dependent types, such as X Display * or
-* Windows Device Context. They must be defined in platform-specific
-* code below. The EGL-prefixed versions of Native*Type are the same
-* types, renamed in EGL 1.3 so all types in the API start with "EGL".
-*
-* Khronos STRONGLY RECOMMENDS that you use the default definitions
-* provided below, since these changes affect both binary and source
-* portability of applications using EGL running on different EGL
-* implementations.
-*/
+ * are aliases of window-system-dependent types, such as X Display * or
+ * Windows Device Context. They must be defined in platform-specific
+ * code below. The EGL-prefixed versions of Native*Type are the same
+ * types, renamed in EGL 1.3 so all types in the API start with "EGL".
+ *
+ * Khronos STRONGLY RECOMMENDS that you use the default definitions
+ * provided below, since these changes affect both binary and source
+ * portability of applications using EGL running on different EGL
+ * implementations.
+ */
 
-#if defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */
+#if defined(EGL_NO_PLATFORM_SPECIFIC_TYPES)
+
+typedef void *EGLNativeDisplayType;
+typedef void *EGLNativePixmapType;
+typedef void *EGLNativeWindowType;
+
+#elif defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */
 #ifndef WIN32_LEAN_AND_MEAN
 #define WIN32_LEAN_AND_MEAN 1
 #endif
-#ifndef NOMINMAX   /* don't define min() and max(). */
-#define NOMINMAX
-#endif
 #include <windows.h>
 
-#if __WINRT__
-#include <Unknwn.h>
-typedef IUnknown * EGLNativeWindowType;
-typedef IUnknown * EGLNativePixmapType;
-typedef IUnknown * EGLNativeDisplayType;
-#else
 typedef HDC     EGLNativeDisplayType;
 typedef HBITMAP EGLNativePixmapType;
 typedef HWND    EGLNativeWindowType;
-#endif
 
+#elif defined(__EMSCRIPTEN__)
+
+typedef int EGLNativeDisplayType;
+typedef int EGLNativePixmapType;
+typedef int EGLNativeWindowType;
+
 #elif defined(__WINSCW__) || defined(__SYMBIAN32__)  /* Symbian */
 
 typedef int   EGLNativeDisplayType;
-typedef void *EGLNativeWindowType;
 typedef void *EGLNativePixmapType;
+typedef void *EGLNativeWindowType;
 
 #elif defined(WL_EGL_PLATFORM)
 
@@ -424,32 +419,23 @@
 typedef struct gbm_bo      *EGLNativePixmapType;
 typedef void               *EGLNativeWindowType;
 
-#elif defined(__ANDROID__) /* Android */
+#elif defined(__ANDROID__) || defined(ANDROID)
 
 struct ANativeWindow;
 struct egl_native_pixmap_t;
 
-typedef struct ANativeWindow        *EGLNativeWindowType;
-typedef struct egl_native_pixmap_t  *EGLNativePixmapType;
-typedef void                        *EGLNativeDisplayType;
+typedef void*                           EGLNativeDisplayType;
+typedef struct egl_native_pixmap_t*     EGLNativePixmapType;
+typedef struct ANativeWindow*           EGLNativeWindowType;
 
-#elif defined(MIR_EGL_PLATFORM)
+#elif defined(USE_OZONE)
 
-#include <mir_toolkit/mir_client_library.h>
-typedef MirEGLNativeDisplayType EGLNativeDisplayType;
-typedef void                   *EGLNativePixmapType;
-typedef MirEGLNativeWindowType  EGLNativeWindowType;
+typedef intptr_t EGLNativeDisplayType;
+typedef intptr_t EGLNativePixmapType;
+typedef intptr_t EGLNativeWindowType;
 
-#elif defined(__unix__)
+#elif defined(USE_X11)
 
-#ifdef MESA_EGL_NO_X11_HEADERS
-
-typedef void            *EGLNativeDisplayType;
-typedef khronos_uintptr_t EGLNativePixmapType;
-typedef khronos_uintptr_t EGLNativeWindowType;
-
-#else
-
 /* X11 (tentative)  */
 #include <X11/Xlib.h>
 #include <X11/Xutil.h>
@@ -458,8 +444,32 @@
 typedef Pixmap   EGLNativePixmapType;
 typedef Window   EGLNativeWindowType;
 
-#endif /* MESA_EGL_NO_X11_HEADERS */
+#elif defined(__unix__)
 
+typedef void             *EGLNativeDisplayType;
+typedef khronos_uintptr_t EGLNativePixmapType;
+typedef khronos_uintptr_t EGLNativeWindowType;
+
+#elif defined(__APPLE__)
+
+typedef int   EGLNativeDisplayType;
+typedef void *EGLNativePixmapType;
+typedef void *EGLNativeWindowType;
+
+#elif defined(__HAIKU__)
+
+#include <kernel/image.h>
+
+typedef void              *EGLNativeDisplayType;
+typedef khronos_uintptr_t  EGLNativePixmapType;
+typedef khronos_uintptr_t  EGLNativeWindowType;
+
+#elif defined(__Fuchsia__)
+
+typedef void              *EGLNativeDisplayType;
+typedef khronos_uintptr_t  EGLNativePixmapType;
+typedef khronos_uintptr_t  EGLNativeWindowType;
+
 #else
 #error "Platform not recognized"
 #endif
@@ -471,16 +481,25 @@
 
 
 /* Define EGLint. This must be a signed integral type large enough to contain
-* all legal attribute names and values passed into and out of EGL, whether
-* their type is boolean, bitmask, enumerant (symbolic constant), integer,
-* handle, or other.  While in general a 32-bit integer will suffice, if
-* handles are 64 bit types, then EGLint should be defined as a signed 64-bit
-* integer type.
-*/
+ * all legal attribute names and values passed into and out of EGL, whether
+ * their type is boolean, bitmask, enumerant (symbolic constant), integer,
+ * handle, or other.  While in general a 32-bit integer will suffice, if
+ * handles are 64 bit types, then EGLint should be defined as a signed 64-bit
+ * integer type.
+ */
 typedef khronos_int32_t EGLint;
 
+
+/* C++ / C typecast macros for special EGL handle values */
+#if defined(__cplusplus)
+#define EGL_CAST(type, value) (static_cast<type>(value))
+#else
+#define EGL_CAST(type, value) ((type) (value))
+#endif
+
 #endif /* __eglplatform_h */
 
+
 #ifndef __egl_h_
 #define __egl_h_ 1
 
@@ -489,40 +508,25 @@
 #endif
 
 /*
-** Copyright (c) 2013-2015 The Khronos Group Inc.
+** Copyright 2013-2020 The Khronos Group Inc.
+** SPDX-License-Identifier: Apache-2.0
 **
-** Permission is hereby granted, free of charge, to any person obtaining a
-** copy of this software and/or associated documentation files (the
-** "Materials"), to deal in the Materials without restriction, including
-** without limitation the rights to use, copy, modify, merge, publish,
-** distribute, sublicense, and/or sell copies of the Materials, and to
-** permit persons to whom the Materials are furnished to do so, subject to
-** the following conditions:
-**
-** The above copyright notice and this permission notice shall be included
-** in all copies or substantial portions of the Materials.
-**
-** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
-*/
-/*
-** This header is generated from the Khronos OpenGL / OpenGL ES XML
-** API Registry. The current version of the Registry, generator scripts
+** This header is generated from the Khronos EGL XML API Registry.
+** The current version of the Registry, generator scripts
 ** used to make the header, and the header can be found at
-**   http://www.opengl.org/registry/
+**   http://www.khronos.org/registry/egl
 **
-** Khronos $Revision: 31566 $ on $Date: 2015-06-23 08:48:48 -0700 (Tue, 23 Jun 2015) $
+** Khronos $Git commit SHA1: b35e89ca9a $ on $Git commit date: 2021-09-01 09:34:00 +0530 $
 */
 
 /*#include <EGL/eglplatform.h>*/
 
-/* Generated on date 20150623 */
+#ifndef EGL_EGL_PROTOTYPES
+#define EGL_EGL_PROTOTYPES 1
+#endif
 
+/* Generated on date 20210901 */
+
 /* Generated C header for:
  * API: egl
  * Versions considered: .*
@@ -536,6 +540,8 @@
 #define EGL_VERSION_1_0 1
 typedef unsigned int EGLBoolean;
 typedef void *EGLDisplay;
+/*#include <KHR/khrplatform.h>*/
+/*#include <EGL/eglplatform.h>*/
 typedef void *EGLConfig;
 typedef void *EGLSurface;
 typedef void *EGLContext;
@@ -559,7 +565,7 @@
 #define EGL_CONFIG_ID                     0x3028
 #define EGL_CORE_NATIVE_ENGINE            0x305B
 #define EGL_DEPTH_SIZE                    0x3025
-#define EGL_DONT_CARE                     ((EGLint)-1)
+#define EGL_DONT_CARE                     EGL_CAST(EGLint,-1)
 #define EGL_DRAW                          0x3059
 #define EGL_EXTENSIONS                    0x3055
 #define EGL_FALSE                         0
@@ -576,9 +582,9 @@
 #define EGL_NONE                          0x3038
 #define EGL_NON_CONFORMANT_CONFIG         0x3051
 #define EGL_NOT_INITIALIZED               0x3001
-#define EGL_NO_CONTEXT                    ((EGLContext)0)
-#define EGL_NO_DISPLAY                    ((EGLDisplay)0)
-#define EGL_NO_SURFACE                    ((EGLSurface)0)
+#define EGL_NO_CONTEXT                    EGL_CAST(EGLContext,0)
+#define EGL_NO_DISPLAY                    EGL_CAST(EGLDisplay,0)
+#define EGL_NO_SURFACE                    EGL_CAST(EGLSurface,0)
 #define EGL_PBUFFER_BIT                   0x0001
 #define EGL_PIXMAP_BIT                    0x0002
 #define EGL_READ                          0x305A
@@ -599,6 +605,31 @@
 #define EGL_VERSION                       0x3054
 #define EGL_WIDTH                         0x3057
 #define EGL_WINDOW_BIT                    0x0004
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLCHOOSECONFIGPROC) (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOPYBUFFERSPROC) (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target);
+typedef EGLContext (EGLAPIENTRYP PFNEGLCREATECONTEXTPROC) (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list);
+typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPBUFFERSURFACEPROC) (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
+typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEPROC) (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list);
+typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEWINDOWSURFACEPROC) (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYCONTEXTPROC) (EGLDisplay dpy, EGLContext ctx);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSURFACEPROC) (EGLDisplay dpy, EGLSurface surface);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCONFIGATTRIBPROC) (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCONFIGSPROC) (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config);
+typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETCURRENTDISPLAYPROC) (void);
+typedef EGLSurface (EGLAPIENTRYP PFNEGLGETCURRENTSURFACEPROC) (EGLint readdraw);
+typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETDISPLAYPROC) (EGLNativeDisplayType display_id);
+typedef EGLint (EGLAPIENTRYP PFNEGLGETERRORPROC) (void);
+typedef __eglMustCastToProperFunctionPointerType (EGLAPIENTRYP PFNEGLGETPROCADDRESSPROC) (const char *procname);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLINITIALIZEPROC) (EGLDisplay dpy, EGLint *major, EGLint *minor);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLMAKECURRENTPROC) (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYCONTEXTPROC) (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value);
+typedef const char *(EGLAPIENTRYP PFNEGLQUERYSTRINGPROC) (EGLDisplay dpy, EGLint name);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSPROC) (EGLDisplay dpy, EGLSurface surface);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLTERMINATEPROC) (EGLDisplay dpy);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITGLPROC) (void);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITNATIVEPROC) (EGLint engine);
+#if EGL_EGL_PROTOTYPES
 EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config);
 EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target);
 EGLAPI EGLContext EGLAPIENTRY eglCreateContext (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list);
@@ -623,6 +654,7 @@
 EGLAPI EGLBoolean EGLAPIENTRY eglTerminate (EGLDisplay dpy);
 EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL (void);
 EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative (EGLint engine);
+#endif
 #endif /* EGL_VERSION_1_0 */
 
 #ifndef EGL_VERSION_1_1
@@ -641,10 +673,16 @@
 #define EGL_TEXTURE_RGB                   0x305D
 #define EGL_TEXTURE_RGBA                  0x305E
 #define EGL_TEXTURE_TARGET                0x3081
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLBINDTEXIMAGEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint buffer);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLRELEASETEXIMAGEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint buffer);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSURFACEATTRIBPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPINTERVALPROC) (EGLDisplay dpy, EGLint interval);
+#if EGL_EGL_PROTOTYPES
 EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer);
 EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer);
 EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value);
 EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval (EGLDisplay dpy, EGLint interval);
+#endif
 #endif /* EGL_VERSION_1_1 */
 
 #ifndef EGL_VERSION_1_2
@@ -678,13 +716,20 @@
 #define EGL_RGB_BUFFER                    0x308E
 #define EGL_SINGLE_BUFFER                 0x3085
 #define EGL_SWAP_BEHAVIOR                 0x3093
-#define EGL_UNKNOWN                       ((EGLint)-1)
+#define EGL_UNKNOWN                       EGL_CAST(EGLint,-1)
 #define EGL_VERTICAL_RESOLUTION           0x3091
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLBINDAPIPROC) (EGLenum api);
+typedef EGLenum (EGLAPIENTRYP PFNEGLQUERYAPIPROC) (void);
+typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC) (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLRELEASETHREADPROC) (void);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITCLIENTPROC) (void);
+#if EGL_EGL_PROTOTYPES
 EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI (EGLenum api);
 EGLAPI EGLenum EGLAPIENTRY eglQueryAPI (void);
 EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list);
 EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread (void);
 EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient (void);
+#endif
 #endif /* EGL_VERSION_1_2 */
 
 #ifndef EGL_VERSION_1_3
@@ -705,7 +750,7 @@
 
 #ifndef EGL_VERSION_1_4
 #define EGL_VERSION_1_4 1
-#define EGL_DEFAULT_DISPLAY               ((EGLNativeDisplayType)0)
+#define EGL_DEFAULT_DISPLAY               EGL_CAST(EGLNativeDisplayType,0)
 #define EGL_MULTISAMPLE_RESOLVE_BOX_BIT   0x0200
 #define EGL_MULTISAMPLE_RESOLVE           0x3099
 #define EGL_MULTISAMPLE_RESOLVE_DEFAULT   0x309A
@@ -713,7 +758,10 @@
 #define EGL_OPENGL_API                    0x30A2
 #define EGL_OPENGL_BIT                    0x0008
 #define EGL_SWAP_BEHAVIOR_PRESERVED_BIT   0x0400
+typedef EGLContext (EGLAPIENTRYP PFNEGLGETCURRENTCONTEXTPROC) (void);
+#if EGL_EGL_PROTOTYPES
 EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext (void);
+#endif
 #endif /* EGL_VERSION_1_4 */
 
 #ifndef EGL_VERSION_1_5
@@ -747,7 +795,7 @@
 #define EGL_FOREVER                       0xFFFFFFFFFFFFFFFFull
 #define EGL_TIMEOUT_EXPIRED               0x30F5
 #define EGL_CONDITION_SATISFIED           0x30F6
-#define EGL_NO_SYNC                       ((EGLSync)0)
+#define EGL_NO_SYNC                       EGL_CAST(EGLSync,0)
 #define EGL_SYNC_FENCE                    0x30F9
 #define EGL_GL_COLORSPACE                 0x309D
 #define EGL_GL_COLORSPACE_SRGB            0x3089
@@ -764,7 +812,18 @@
 #define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7
 #define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8
 #define EGL_IMAGE_PRESERVED               0x30D2
-#define EGL_NO_IMAGE                      ((EGLImage)0)
+#define EGL_NO_IMAGE                      EGL_CAST(EGLImage,0)
+typedef EGLSync (EGLAPIENTRYP PFNEGLCREATESYNCPROC) (EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCPROC) (EGLDisplay dpy, EGLSync sync);
+typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCPROC) (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBPROC) (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value);
+typedef EGLImage (EGLAPIENTRYP PFNEGLCREATEIMAGEPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEPROC) (EGLDisplay dpy, EGLImage image);
+typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETPLATFORMDISPLAYPROC) (EGLenum platform, void *native_display, const EGLAttrib *attrib_list);
+typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMWINDOWSURFACEPROC) (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list);
+typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC) (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITSYNCPROC) (EGLDisplay dpy, EGLSync sync, EGLint flags);
+#if EGL_EGL_PROTOTYPES
 EGLAPI EGLSync EGLAPIENTRY eglCreateSync (EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list);
 EGLAPI EGLBoolean EGLAPIENTRY eglDestroySync (EGLDisplay dpy, EGLSync sync);
 EGLAPI EGLint EGLAPIENTRY eglClientWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout);
@@ -775,6 +834,7 @@
 EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurface (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list);
 EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurface (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list);
 EGLAPI EGLBoolean EGLAPIENTRY eglWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags);
+#endif
 #endif /* EGL_VERSION_1_5 */
 
 #ifdef __cplusplus
@@ -784,7 +844,6 @@
 #endif /* __egl_h_ */
 
 
-
 #ifndef __eglext_h_
 #define __eglext_h_ 1
 
@@ -793,39 +852,20 @@
 #endif
 
 /*
-** Copyright (c) 2013-2015 The Khronos Group Inc.
+** Copyright 2013-2020 The Khronos Group Inc.
+** SPDX-License-Identifier: Apache-2.0
 **
-** Permission is hereby granted, free of charge, to any person obtaining a
-** copy of this software and/or associated documentation files (the
-** "Materials"), to deal in the Materials without restriction, including
-** without limitation the rights to use, copy, modify, merge, publish,
-** distribute, sublicense, and/or sell copies of the Materials, and to
-** permit persons to whom the Materials are furnished to do so, subject to
-** the following conditions:
-**
-** The above copyright notice and this permission notice shall be included
-** in all copies or substantial portions of the Materials.
-**
-** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
-*/
-/*
-** This header is generated from the Khronos OpenGL / OpenGL ES XML
-** API Registry. The current version of the Registry, generator scripts
+** This header is generated from the Khronos EGL XML API Registry.
+** The current version of the Registry, generator scripts
 ** used to make the header, and the header can be found at
-**   http://www.opengl.org/registry/
+**   http://www.khronos.org/registry/egl
 **
-** Khronos $Revision: 31566 $ on $Date: 2015-06-23 08:48:48 -0700 (Tue, 23 Jun 2015) $
+** Khronos $Git commit SHA1: b35e89ca9a $ on $Git commit date: 2021-09-01 09:34:00 +0530 $
 */
 
 /*#include <EGL/eglplatform.h>*/
 
-#define EGL_EGLEXT_VERSION 20150623
+#define EGL_EGLEXT_VERSION 20210901
 
 /* Generated C header for:
  * API: egl
@@ -864,6 +904,13 @@
 #define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR   0x0040
 #endif /* EGL_KHR_config_attribs */
 
+#ifndef EGL_KHR_context_flush_control
+#define EGL_KHR_context_flush_control 1
+#define EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0
+#define EGL_CONTEXT_RELEASE_BEHAVIOR_KHR  0x2097
+#define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098
+#endif /* EGL_KHR_context_flush_control */
+
 #ifndef EGL_KHR_create_context
 #define EGL_KHR_create_context 1
 #define EGL_CONTEXT_MAJOR_VERSION_KHR     0x3098
@@ -886,6 +933,42 @@
 #define EGL_CONTEXT_OPENGL_NO_ERROR_KHR   0x31B3
 #endif /* EGL_KHR_create_context_no_error */
 
+#ifndef EGL_KHR_debug
+#define EGL_KHR_debug 1
+typedef void *EGLLabelKHR;
+typedef void *EGLObjectKHR;
+typedef void (EGLAPIENTRY  *EGLDEBUGPROCKHR)(EGLenum error,const char *command,EGLint messageType,EGLLabelKHR threadLabel,EGLLabelKHR objectLabel,const char* message);
+#define EGL_OBJECT_THREAD_KHR             0x33B0
+#define EGL_OBJECT_DISPLAY_KHR            0x33B1
+#define EGL_OBJECT_CONTEXT_KHR            0x33B2
+#define EGL_OBJECT_SURFACE_KHR            0x33B3
+#define EGL_OBJECT_IMAGE_KHR              0x33B4
+#define EGL_OBJECT_SYNC_KHR               0x33B5
+#define EGL_OBJECT_STREAM_KHR             0x33B6
+#define EGL_DEBUG_MSG_CRITICAL_KHR        0x33B9
+#define EGL_DEBUG_MSG_ERROR_KHR           0x33BA
+#define EGL_DEBUG_MSG_WARN_KHR            0x33BB
+#define EGL_DEBUG_MSG_INFO_KHR            0x33BC
+#define EGL_DEBUG_CALLBACK_KHR            0x33B8
+typedef EGLint (EGLAPIENTRYP PFNEGLDEBUGMESSAGECONTROLKHRPROC) (EGLDEBUGPROCKHR callback, const EGLAttrib *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEBUGKHRPROC) (EGLint attribute, EGLAttrib *value);
+typedef EGLint (EGLAPIENTRYP PFNEGLLABELOBJECTKHRPROC) (EGLDisplay display, EGLenum objectType, EGLObjectKHR object, EGLLabelKHR label);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLint EGLAPIENTRY eglDebugMessageControlKHR (EGLDEBUGPROCKHR callback, const EGLAttrib *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryDebugKHR (EGLint attribute, EGLAttrib *value);
+EGLAPI EGLint EGLAPIENTRY eglLabelObjectKHR (EGLDisplay display, EGLenum objectType, EGLObjectKHR object, EGLLabelKHR label);
+#endif
+#endif /* EGL_KHR_debug */
+
+#ifndef EGL_KHR_display_reference
+#define EGL_KHR_display_reference 1
+#define EGL_TRACK_REFERENCES_KHR          0x3352
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBKHRPROC) (EGLDisplay dpy, EGLint name, EGLAttrib *value);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribKHR (EGLDisplay dpy, EGLint name, EGLAttrib *value);
+#endif
+#endif /* EGL_KHR_display_reference */
+
 #ifndef EGL_KHR_fence_sync
 #define EGL_KHR_fence_sync 1
 typedef khronos_utime_nanoseconds_t EGLTimeKHR;
@@ -948,7 +1031,7 @@
 #define EGL_KHR_image 1
 typedef void *EGLImageKHR;
 #define EGL_NATIVE_PIXMAP_KHR             0x30B0
-#define EGL_NO_IMAGE_KHR                  ((EGLImageKHR)0)
+#define EGL_NO_IMAGE_KHR                  EGL_CAST(EGLImageKHR,0)
 typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list);
 typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image);
 #ifdef EGL_EGLEXT_PROTOTYPES
@@ -1010,6 +1093,16 @@
 #endif
 #endif /* EGL_KHR_lock_surface3 */
 
+#ifndef EGL_KHR_mutable_render_buffer
+#define EGL_KHR_mutable_render_buffer 1
+#define EGL_MUTABLE_RENDER_BUFFER_BIT_KHR 0x1000
+#endif /* EGL_KHR_mutable_render_buffer */
+
+#ifndef EGL_KHR_no_config_context
+#define EGL_KHR_no_config_context 1
+#define EGL_NO_CONFIG_KHR                 EGL_CAST(EGLConfig,0)
+#endif /* EGL_KHR_no_config_context */
+
 #ifndef EGL_KHR_partial_update
 #define EGL_KHR_partial_update 1
 #define EGL_BUFFER_AGE_KHR                0x313D
@@ -1052,7 +1145,7 @@
 #define EGL_SYNC_REUSABLE_KHR             0x30FA
 #define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR   0x0001
 #define EGL_FOREVER_KHR                   0xFFFFFFFFFFFFFFFFull
-#define EGL_NO_SYNC_KHR                   ((EGLSyncKHR)0)
+#define EGL_NO_SYNC_KHR                   EGL_CAST(EGLSyncKHR,0)
 typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode);
 #ifdef EGL_EGLEXT_PROTOTYPES
 EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode);
@@ -1065,7 +1158,7 @@
 typedef void *EGLStreamKHR;
 typedef khronos_uint64_t EGLuint64KHR;
 #ifdef KHRONOS_SUPPORT_INT64
-#define EGL_NO_STREAM_KHR                 ((EGLStreamKHR)0)
+#define EGL_NO_STREAM_KHR                 EGL_CAST(EGLStreamKHR,0)
 #define EGL_CONSUMER_LATENCY_USEC_KHR     0x3210
 #define EGL_PRODUCER_FRAME_KHR            0x3212
 #define EGL_CONSUMER_FRAME_KHR            0x3213
@@ -1093,6 +1186,24 @@
 #endif /* KHRONOS_SUPPORT_INT64 */
 #endif /* EGL_KHR_stream */
 
+#ifndef EGL_KHR_stream_attrib
+#define EGL_KHR_stream_attrib 1
+#ifdef KHRONOS_SUPPORT_INT64
+typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMATTRIBKHRPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib value);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib *value);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamAttribKHR (EGLDisplay dpy, const EGLAttrib *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglSetStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib value);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib *value);
+EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
+#endif
+#endif /* KHRONOS_SUPPORT_INT64 */
+#endif /* EGL_KHR_stream_attrib */
+
 #ifndef EGL_KHR_stream_consumer_gltexture
 #define EGL_KHR_stream_consumer_gltexture 1
 #ifdef EGL_KHR_stream
@@ -1112,7 +1223,7 @@
 #define EGL_KHR_stream_cross_process_fd 1
 typedef int EGLNativeFileDescriptorKHR;
 #ifdef EGL_KHR_stream
-#define EGL_NO_FILE_DESCRIPTOR_KHR        ((EGLNativeFileDescriptorKHR)(-1))
+#define EGL_NO_FILE_DESCRIPTOR_KHR        EGL_CAST(EGLNativeFileDescriptorKHR,-1)
 typedef EGLNativeFileDescriptorKHR (EGLAPIENTRYP PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream);
 typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor);
 #ifdef EGL_EGLEXT_PROTOTYPES
@@ -1159,9 +1270,9 @@
 
 #ifndef EGL_KHR_swap_buffers_with_damage
 #define EGL_KHR_swap_buffers_with_damage 1
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects);
 #ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageKHR (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects);
+EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageKHR (EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects);
 #endif
 #endif /* EGL_KHR_swap_buffers_with_damage */
 
@@ -1178,6 +1289,10 @@
 #endif
 #endif /* EGL_KHR_wait_sync */
 
+#ifndef EGL_ANDROID_GLES_layers
+#define EGL_ANDROID_GLES_layers 1
+#endif /* EGL_ANDROID_GLES_layers */
+
 #ifndef EGL_ANDROID_blob_cache
 #define EGL_ANDROID_blob_cache 1
 typedef khronos_ssize_t EGLsizeiANDROID;
@@ -1189,11 +1304,69 @@
 #endif
 #endif /* EGL_ANDROID_blob_cache */
 
+#ifndef EGL_ANDROID_create_native_client_buffer
+#define EGL_ANDROID_create_native_client_buffer 1
+#define EGL_NATIVE_BUFFER_USAGE_ANDROID   0x3143
+#define EGL_NATIVE_BUFFER_USAGE_PROTECTED_BIT_ANDROID 0x00000001
+#define EGL_NATIVE_BUFFER_USAGE_RENDERBUFFER_BIT_ANDROID 0x00000002
+#define EGL_NATIVE_BUFFER_USAGE_TEXTURE_BIT_ANDROID 0x00000004
+typedef EGLClientBuffer (EGLAPIENTRYP PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC) (const EGLint *attrib_list);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLClientBuffer EGLAPIENTRY eglCreateNativeClientBufferANDROID (const EGLint *attrib_list);
+#endif
+#endif /* EGL_ANDROID_create_native_client_buffer */
+
 #ifndef EGL_ANDROID_framebuffer_target
 #define EGL_ANDROID_framebuffer_target 1
 #define EGL_FRAMEBUFFER_TARGET_ANDROID    0x3147
 #endif /* EGL_ANDROID_framebuffer_target */
 
+#ifndef EGL_ANDROID_front_buffer_auto_refresh
+#define EGL_ANDROID_front_buffer_auto_refresh 1
+#define EGL_FRONT_BUFFER_AUTO_REFRESH_ANDROID 0x314C
+#endif /* EGL_ANDROID_front_buffer_auto_refresh */
+
+#ifndef EGL_ANDROID_get_frame_timestamps
+#define EGL_ANDROID_get_frame_timestamps 1
+typedef khronos_stime_nanoseconds_t EGLnsecsANDROID;
+#define EGL_TIMESTAMP_PENDING_ANDROID     EGL_CAST(EGLnsecsANDROID,-2)
+#define EGL_TIMESTAMP_INVALID_ANDROID     EGL_CAST(EGLnsecsANDROID,-1)
+#define EGL_TIMESTAMPS_ANDROID            0x3430
+#define EGL_COMPOSITE_DEADLINE_ANDROID    0x3431
+#define EGL_COMPOSITE_INTERVAL_ANDROID    0x3432
+#define EGL_COMPOSITE_TO_PRESENT_LATENCY_ANDROID 0x3433
+#define EGL_REQUESTED_PRESENT_TIME_ANDROID 0x3434
+#define EGL_RENDERING_COMPLETE_TIME_ANDROID 0x3435
+#define EGL_COMPOSITION_LATCH_TIME_ANDROID 0x3436
+#define EGL_FIRST_COMPOSITION_START_TIME_ANDROID 0x3437
+#define EGL_LAST_COMPOSITION_START_TIME_ANDROID 0x3438
+#define EGL_FIRST_COMPOSITION_GPU_FINISHED_TIME_ANDROID 0x3439
+#define EGL_DISPLAY_PRESENT_TIME_ANDROID  0x343A
+#define EGL_DEQUEUE_READY_TIME_ANDROID    0x343B
+#define EGL_READS_DONE_TIME_ANDROID       0x343C
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCOMPOSITORTIMINGSUPPORTEDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint name);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCOMPOSITORTIMINGANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numTimestamps,  const EGLint *names, EGLnsecsANDROID *values);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETNEXTFRAMEIDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR *frameId);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETFRAMETIMESTAMPSUPPORTEDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint timestamp);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETFRAMETIMESTAMPSANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR frameId, EGLint numTimestamps,  const EGLint *timestamps, EGLnsecsANDROID *values);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglGetCompositorTimingSupportedANDROID (EGLDisplay dpy, EGLSurface surface, EGLint name);
+EGLAPI EGLBoolean EGLAPIENTRY eglGetCompositorTimingANDROID (EGLDisplay dpy, EGLSurface surface, EGLint numTimestamps,  const EGLint *names, EGLnsecsANDROID *values);
+EGLAPI EGLBoolean EGLAPIENTRY eglGetNextFrameIdANDROID (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR *frameId);
+EGLAPI EGLBoolean EGLAPIENTRY eglGetFrameTimestampSupportedANDROID (EGLDisplay dpy, EGLSurface surface, EGLint timestamp);
+EGLAPI EGLBoolean EGLAPIENTRY eglGetFrameTimestampsANDROID (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR frameId, EGLint numTimestamps,  const EGLint *timestamps, EGLnsecsANDROID *values);
+#endif
+#endif /* EGL_ANDROID_get_frame_timestamps */
+
+#ifndef EGL_ANDROID_get_native_client_buffer
+#define EGL_ANDROID_get_native_client_buffer 1
+struct AHardwareBuffer;
+typedef EGLClientBuffer (EGLAPIENTRYP PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC) (const struct AHardwareBuffer *buffer);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLClientBuffer EGLAPIENTRY eglGetNativeClientBufferANDROID (const struct AHardwareBuffer *buffer);
+#endif
+#endif /* EGL_ANDROID_get_native_client_buffer */
+
 #ifndef EGL_ANDROID_image_native_buffer
 #define EGL_ANDROID_image_native_buffer 1
 #define EGL_NATIVE_BUFFER_ANDROID         0x3140
@@ -1211,6 +1384,14 @@
 #endif
 #endif /* EGL_ANDROID_native_fence_sync */
 
+#ifndef EGL_ANDROID_presentation_time
+#define EGL_ANDROID_presentation_time 1
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLPRESENTATIONTIMEANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLnsecsANDROID time);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglPresentationTimeANDROID (EGLDisplay dpy, EGLSurface surface, EGLnsecsANDROID time);
+#endif
+#endif /* EGL_ANDROID_presentation_time */
+
 #ifndef EGL_ANDROID_recordable
 #define EGL_ANDROID_recordable 1
 #define EGL_RECORDABLE_ANDROID            0x3142
@@ -1239,16 +1420,40 @@
 #define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1
 #endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */
 
+#ifndef EGL_ANGLE_sync_control_rate
+#define EGL_ANGLE_sync_control_rate 1
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETMSCRATEANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *numerator, EGLint *denominator);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglGetMscRateANGLE (EGLDisplay dpy, EGLSurface surface, EGLint *numerator, EGLint *denominator);
+#endif
+#endif /* EGL_ANGLE_sync_control_rate */
+
 #ifndef EGL_ANGLE_window_fixed_size
 #define EGL_ANGLE_window_fixed_size 1
 #define EGL_FIXED_SIZE_ANGLE              0x3201
 #endif /* EGL_ANGLE_window_fixed_size */
 
+#ifndef EGL_ARM_image_format
+#define EGL_ARM_image_format 1
+#define EGL_COLOR_COMPONENT_TYPE_UNSIGNED_INTEGER_ARM 0x3287
+#define EGL_COLOR_COMPONENT_TYPE_INTEGER_ARM 0x3288
+#endif /* EGL_ARM_image_format */
+
+#ifndef EGL_ARM_implicit_external_sync
+#define EGL_ARM_implicit_external_sync 1
+#define EGL_SYNC_PRIOR_COMMANDS_IMPLICIT_EXTERNAL_ARM 0x328A
+#endif /* EGL_ARM_implicit_external_sync */
+
 #ifndef EGL_ARM_pixmap_multisample_discard
 #define EGL_ARM_pixmap_multisample_discard 1
 #define EGL_DISCARD_SAMPLES_ARM           0x3286
 #endif /* EGL_ARM_pixmap_multisample_discard */
 
+#ifndef EGL_EXT_bind_to_front
+#define EGL_EXT_bind_to_front 1
+#define EGL_FRONT_BUFFER_EXT              0x3464
+#endif /* EGL_EXT_bind_to_front */
+
 #ifndef EGL_EXT_buffer_age
 #define EGL_EXT_buffer_age 1
 #define EGL_BUFFER_AGE_EXT                0x313D
@@ -1258,6 +1463,45 @@
 #define EGL_EXT_client_extensions 1
 #endif /* EGL_EXT_client_extensions */
 
+#ifndef EGL_EXT_client_sync
+#define EGL_EXT_client_sync 1
+#define EGL_SYNC_CLIENT_EXT               0x3364
+#define EGL_SYNC_CLIENT_SIGNAL_EXT        0x3365
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLCLIENTSIGNALSYNCEXTPROC) (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglClientSignalSyncEXT (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list);
+#endif
+#endif /* EGL_EXT_client_sync */
+
+#ifndef EGL_EXT_compositor
+#define EGL_EXT_compositor 1
+#define EGL_PRIMARY_COMPOSITOR_CONTEXT_EXT 0x3460
+#define EGL_EXTERNAL_REF_ID_EXT           0x3461
+#define EGL_COMPOSITOR_DROP_NEWEST_FRAME_EXT 0x3462
+#define EGL_COMPOSITOR_KEEP_NEWEST_FRAME_EXT 0x3463
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETCONTEXTLISTEXTPROC) (const EGLint *external_ref_ids, EGLint num_entries);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETCONTEXTATTRIBUTESEXTPROC) (EGLint external_ref_id, const EGLint *context_attributes, EGLint num_entries);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETWINDOWLISTEXTPROC) (EGLint external_ref_id, const EGLint *external_win_ids, EGLint num_entries);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETWINDOWATTRIBUTESEXTPROC) (EGLint external_win_id, const EGLint *window_attributes, EGLint num_entries);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORBINDTEXWINDOWEXTPROC) (EGLint external_win_id);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETSIZEEXTPROC) (EGLint external_win_id, EGLint width, EGLint height);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSWAPPOLICYEXTPROC) (EGLint external_win_id, EGLint policy);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetContextListEXT (const EGLint *external_ref_ids, EGLint num_entries);
+EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetContextAttributesEXT (EGLint external_ref_id, const EGLint *context_attributes, EGLint num_entries);
+EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetWindowListEXT (EGLint external_ref_id, const EGLint *external_win_ids, EGLint num_entries);
+EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetWindowAttributesEXT (EGLint external_win_id, const EGLint *window_attributes, EGLint num_entries);
+EGLAPI EGLBoolean EGLAPIENTRY eglCompositorBindTexWindowEXT (EGLint external_win_id);
+EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetSizeEXT (EGLint external_win_id, EGLint width, EGLint height);
+EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSwapPolicyEXT (EGLint external_win_id, EGLint policy);
+#endif
+#endif /* EGL_EXT_compositor */
+
+#ifndef EGL_EXT_config_select_group
+#define EGL_EXT_config_select_group 1
+#define EGL_CONFIG_SELECT_GROUP_EXT       0x34C0
+#endif /* EGL_EXT_config_select_group */
+
 #ifndef EGL_EXT_create_context_robustness
 #define EGL_EXT_create_context_robustness 1
 #define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF
@@ -1269,7 +1513,7 @@
 #ifndef EGL_EXT_device_base
 #define EGL_EXT_device_base 1
 typedef void *EGLDeviceEXT;
-#define EGL_NO_DEVICE_EXT                 ((EGLDeviceEXT)(0))
+#define EGL_NO_DEVICE_EXT                 EGL_CAST(EGLDeviceEXT,0)
 #define EGL_BAD_DEVICE_EXT                0x322B
 #define EGL_DEVICE_EXT                    0x322C
 typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICEATTRIBEXTPROC) (EGLDeviceEXT device, EGLint attribute, EGLAttrib *value);
@@ -1287,8 +1531,14 @@
 #ifndef EGL_EXT_device_drm
 #define EGL_EXT_device_drm 1
 #define EGL_DRM_DEVICE_FILE_EXT           0x3233
+#define EGL_DRM_MASTER_FD_EXT             0x333C
 #endif /* EGL_EXT_device_drm */
 
+#ifndef EGL_EXT_device_drm_render_node
+#define EGL_EXT_device_drm_render_node 1
+#define EGL_DRM_RENDER_NODE_FILE_EXT      0x3377
+#endif /* EGL_EXT_device_drm_render_node */
+
 #ifndef EGL_EXT_device_enumeration
 #define EGL_EXT_device_enumeration 1
 #endif /* EGL_EXT_device_enumeration */
@@ -1296,12 +1546,64 @@
 #ifndef EGL_EXT_device_openwf
 #define EGL_EXT_device_openwf 1
 #define EGL_OPENWF_DEVICE_ID_EXT          0x3237
+#define EGL_OPENWF_DEVICE_EXT             0x333D
 #endif /* EGL_EXT_device_openwf */
 
+#ifndef EGL_EXT_device_persistent_id
+#define EGL_EXT_device_persistent_id 1
+#define EGL_DEVICE_UUID_EXT               0x335C
+#define EGL_DRIVER_UUID_EXT               0x335D
+#define EGL_DRIVER_NAME_EXT               0x335E
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICEBINARYEXTPROC) (EGLDeviceEXT device, EGLint name, EGLint max_size, void *value, EGLint *size);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryDeviceBinaryEXT (EGLDeviceEXT device, EGLint name, EGLint max_size, void *value, EGLint *size);
+#endif
+#endif /* EGL_EXT_device_persistent_id */
+
 #ifndef EGL_EXT_device_query
 #define EGL_EXT_device_query 1
 #endif /* EGL_EXT_device_query */
 
+#ifndef EGL_EXT_device_query_name
+#define EGL_EXT_device_query_name 1
+#define EGL_RENDERER_EXT                  0x335F
+#endif /* EGL_EXT_device_query_name */
+
+#ifndef EGL_EXT_gl_colorspace_bt2020_linear
+#define EGL_EXT_gl_colorspace_bt2020_linear 1
+#define EGL_GL_COLORSPACE_BT2020_LINEAR_EXT 0x333F
+#endif /* EGL_EXT_gl_colorspace_bt2020_linear */
+
+#ifndef EGL_EXT_gl_colorspace_bt2020_pq
+#define EGL_EXT_gl_colorspace_bt2020_pq 1
+#define EGL_GL_COLORSPACE_BT2020_PQ_EXT   0x3340
+#endif /* EGL_EXT_gl_colorspace_bt2020_pq */
+
+#ifndef EGL_EXT_gl_colorspace_display_p3
+#define EGL_EXT_gl_colorspace_display_p3 1
+#define EGL_GL_COLORSPACE_DISPLAY_P3_EXT  0x3363
+#endif /* EGL_EXT_gl_colorspace_display_p3 */
+
+#ifndef EGL_EXT_gl_colorspace_display_p3_linear
+#define EGL_EXT_gl_colorspace_display_p3_linear 1
+#define EGL_GL_COLORSPACE_DISPLAY_P3_LINEAR_EXT 0x3362
+#endif /* EGL_EXT_gl_colorspace_display_p3_linear */
+
+#ifndef EGL_EXT_gl_colorspace_display_p3_passthrough
+#define EGL_EXT_gl_colorspace_display_p3_passthrough 1
+#define EGL_GL_COLORSPACE_DISPLAY_P3_PASSTHROUGH_EXT 0x3490
+#endif /* EGL_EXT_gl_colorspace_display_p3_passthrough */
+
+#ifndef EGL_EXT_gl_colorspace_scrgb
+#define EGL_EXT_gl_colorspace_scrgb 1
+#define EGL_GL_COLORSPACE_SCRGB_EXT       0x3351
+#endif /* EGL_EXT_gl_colorspace_scrgb */
+
+#ifndef EGL_EXT_gl_colorspace_scrgb_linear
+#define EGL_EXT_gl_colorspace_scrgb_linear 1
+#define EGL_GL_COLORSPACE_SCRGB_LINEAR_EXT 0x3350
+#endif /* EGL_EXT_gl_colorspace_scrgb_linear */
+
 #ifndef EGL_EXT_image_dma_buf_import
 #define EGL_EXT_image_dma_buf_import 1
 #define EGL_LINUX_DMA_BUF_EXT             0x3270
@@ -1328,6 +1630,39 @@
 #define EGL_YUV_CHROMA_SITING_0_5_EXT     0x3285
 #endif /* EGL_EXT_image_dma_buf_import */
 
+#ifndef EGL_EXT_image_dma_buf_import_modifiers
+#define EGL_EXT_image_dma_buf_import_modifiers 1
+#define EGL_DMA_BUF_PLANE3_FD_EXT         0x3440
+#define EGL_DMA_BUF_PLANE3_OFFSET_EXT     0x3441
+#define EGL_DMA_BUF_PLANE3_PITCH_EXT      0x3442
+#define EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT 0x3443
+#define EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT 0x3444
+#define EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT 0x3445
+#define EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT 0x3446
+#define EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT 0x3447
+#define EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT 0x3448
+#define EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT 0x3449
+#define EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT 0x344A
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDMABUFFORMATSEXTPROC) (EGLDisplay dpy, EGLint max_formats, EGLint *formats, EGLint *num_formats);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDMABUFMODIFIERSEXTPROC) (EGLDisplay dpy, EGLint format, EGLint max_modifiers, EGLuint64KHR *modifiers, EGLBoolean *external_only, EGLint *num_modifiers);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryDmaBufFormatsEXT (EGLDisplay dpy, EGLint max_formats, EGLint *formats, EGLint *num_formats);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryDmaBufModifiersEXT (EGLDisplay dpy, EGLint format, EGLint max_modifiers, EGLuint64KHR *modifiers, EGLBoolean *external_only, EGLint *num_modifiers);
+#endif
+#endif /* EGL_EXT_image_dma_buf_import_modifiers */
+
+#ifndef EGL_EXT_image_gl_colorspace
+#define EGL_EXT_image_gl_colorspace 1
+#define EGL_GL_COLORSPACE_DEFAULT_EXT     0x314D
+#endif /* EGL_EXT_image_gl_colorspace */
+
+#ifndef EGL_EXT_image_implicit_sync_control
+#define EGL_EXT_image_implicit_sync_control 1
+#define EGL_IMPORT_SYNC_TYPE_EXT          0x3470
+#define EGL_IMPORT_IMPLICIT_SYNC_EXT      0x3471
+#define EGL_IMPORT_EXPLICIT_SYNC_EXT      0x3472
+#endif /* EGL_EXT_image_implicit_sync_control */
+
 #ifndef EGL_EXT_multiview_window
 #define EGL_EXT_multiview_window 1
 #define EGL_MULTIVIEW_VIEW_COUNT_EXT      0x3134
@@ -1337,8 +1672,8 @@
 #define EGL_EXT_output_base 1
 typedef void *EGLOutputLayerEXT;
 typedef void *EGLOutputPortEXT;
-#define EGL_NO_OUTPUT_LAYER_EXT           ((EGLOutputLayerEXT)0)
-#define EGL_NO_OUTPUT_PORT_EXT            ((EGLOutputPortEXT)0)
+#define EGL_NO_OUTPUT_LAYER_EXT           EGL_CAST(EGLOutputLayerEXT,0)
+#define EGL_NO_OUTPUT_PORT_EXT            EGL_CAST(EGLOutputPortEXT,0)
 #define EGL_BAD_OUTPUT_LAYER_EXT          0x322D
 #define EGL_BAD_OUTPUT_PORT_EXT           0x322E
 #define EGL_SWAP_INTERVAL_EXT             0x322F
@@ -1375,6 +1710,13 @@
 #define EGL_OPENWF_PORT_ID_EXT            0x3239
 #endif /* EGL_EXT_output_openwf */
 
+#ifndef EGL_EXT_pixel_format_float
+#define EGL_EXT_pixel_format_float 1
+#define EGL_COLOR_COMPONENT_TYPE_EXT      0x3339
+#define EGL_COLOR_COMPONENT_TYPE_FIXED_EXT 0x333A
+#define EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT 0x333B
+#endif /* EGL_EXT_pixel_format_float */
+
 #ifndef EGL_EXT_platform_base
 #define EGL_EXT_platform_base 1
 typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETPLATFORMDISPLAYEXTPROC) (EGLenum platform, void *native_display, const EGLint *attrib_list);
@@ -1403,9 +1745,24 @@
 #define EGL_PLATFORM_X11_SCREEN_EXT       0x31D6
 #endif /* EGL_EXT_platform_x11 */
 
+#ifndef EGL_EXT_platform_xcb
+#define EGL_EXT_platform_xcb 1
+#define EGL_PLATFORM_XCB_EXT              0x31DC
+#define EGL_PLATFORM_XCB_SCREEN_EXT       0x31DE
+#endif /* EGL_EXT_platform_xcb */
+
+#ifndef EGL_EXT_present_opaque
+#define EGL_EXT_present_opaque 1
+#define EGL_PRESENT_OPAQUE_EXT            0x31DF
+#endif /* EGL_EXT_present_opaque */
+
+#ifndef EGL_EXT_protected_content
+#define EGL_EXT_protected_content 1
+#define EGL_PROTECTED_CONTENT_EXT         0x32C0
+#endif /* EGL_EXT_protected_content */
+
 #ifndef EGL_EXT_protected_surface
 #define EGL_EXT_protected_surface 1
-#define EGL_PROTECTED_CONTENT_EXT         0x32C0
 #endif /* EGL_EXT_protected_surface */
 
 #ifndef EGL_EXT_stream_consumer_egloutput
@@ -1416,14 +1773,43 @@
 #endif
 #endif /* EGL_EXT_stream_consumer_egloutput */
 
+#ifndef EGL_EXT_surface_CTA861_3_metadata
+#define EGL_EXT_surface_CTA861_3_metadata 1
+#define EGL_CTA861_3_MAX_CONTENT_LIGHT_LEVEL_EXT 0x3360
+#define EGL_CTA861_3_MAX_FRAME_AVERAGE_LEVEL_EXT 0x3361
+#endif /* EGL_EXT_surface_CTA861_3_metadata */
+
+#ifndef EGL_EXT_surface_SMPTE2086_metadata
+#define EGL_EXT_surface_SMPTE2086_metadata 1
+#define EGL_SMPTE2086_DISPLAY_PRIMARY_RX_EXT 0x3341
+#define EGL_SMPTE2086_DISPLAY_PRIMARY_RY_EXT 0x3342
+#define EGL_SMPTE2086_DISPLAY_PRIMARY_GX_EXT 0x3343
+#define EGL_SMPTE2086_DISPLAY_PRIMARY_GY_EXT 0x3344
+#define EGL_SMPTE2086_DISPLAY_PRIMARY_BX_EXT 0x3345
+#define EGL_SMPTE2086_DISPLAY_PRIMARY_BY_EXT 0x3346
+#define EGL_SMPTE2086_WHITE_POINT_X_EXT   0x3347
+#define EGL_SMPTE2086_WHITE_POINT_Y_EXT   0x3348
+#define EGL_SMPTE2086_MAX_LUMINANCE_EXT   0x3349
+#define EGL_SMPTE2086_MIN_LUMINANCE_EXT   0x334A
+#define EGL_METADATA_SCALING_EXT          50000
+#endif /* EGL_EXT_surface_SMPTE2086_metadata */
+
 #ifndef EGL_EXT_swap_buffers_with_damage
 #define EGL_EXT_swap_buffers_with_damage 1
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects);
 #ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageEXT (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects);
+EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageEXT (EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects);
 #endif
 #endif /* EGL_EXT_swap_buffers_with_damage */
 
+#ifndef EGL_EXT_sync_reuse
+#define EGL_EXT_sync_reuse 1
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNSIGNALSYNCEXTPROC) (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglUnsignalSyncEXT (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list);
+#endif
+#endif /* EGL_EXT_sync_reuse */
+
 #ifndef EGL_EXT_yuv_surface
 #define EGL_EXT_yuv_surface 1
 #define EGL_YUV_ORDER_EXT                 0x3301
@@ -1484,6 +1870,12 @@
 #define EGL_CONTEXT_PRIORITY_LOW_IMG      0x3103
 #endif /* EGL_IMG_context_priority */
 
+#ifndef EGL_IMG_image_plane_attribs
+#define EGL_IMG_image_plane_attribs 1
+#define EGL_NATIVE_BUFFER_MULTIPLANE_SEPARATE_IMG 0x3105
+#define EGL_NATIVE_BUFFER_PLANE_OFFSET_IMG 0x3106
+#endif /* EGL_IMG_image_plane_attribs */
+
 #ifndef EGL_MESA_drm_image
 #define EGL_MESA_drm_image 1
 #define EGL_DRM_BUFFER_FORMAT_MESA        0x31D0
@@ -1493,6 +1885,7 @@
 #define EGL_DRM_BUFFER_STRIDE_MESA        0x31D4
 #define EGL_DRM_BUFFER_USE_SCANOUT_MESA   0x00000001
 #define EGL_DRM_BUFFER_USE_SHARE_MESA     0x00000002
+#define EGL_DRM_BUFFER_USE_CURSOR_MESA    0x00000004
 typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay dpy, const EGLint *attrib_list);
 typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride);
 #ifdef EGL_EGLEXT_PROTOTYPES
@@ -1516,6 +1909,21 @@
 #define EGL_PLATFORM_GBM_MESA             0x31D7
 #endif /* EGL_MESA_platform_gbm */
 
+#ifndef EGL_MESA_platform_surfaceless
+#define EGL_MESA_platform_surfaceless 1
+#define EGL_PLATFORM_SURFACELESS_MESA     0x31DD
+#endif /* EGL_MESA_platform_surfaceless */
+
+#ifndef EGL_MESA_query_driver
+#define EGL_MESA_query_driver 1
+typedef char *(EGLAPIENTRYP PFNEGLGETDISPLAYDRIVERCONFIGPROC) (EGLDisplay dpy);
+typedef const char *(EGLAPIENTRYP PFNEGLGETDISPLAYDRIVERNAMEPROC) (EGLDisplay dpy);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI char *EGLAPIENTRY eglGetDisplayDriverConfig (EGLDisplay dpy);
+EGLAPI const char *EGLAPIENTRY eglGetDisplayDriverName (EGLDisplay dpy);
+#endif
+#endif /* EGL_MESA_query_driver */
+
 #ifndef EGL_NOK_swap_region
 #define EGL_NOK_swap_region 1
 typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGIONNOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects);
@@ -1542,6 +1950,11 @@
 #define EGL_AUTO_STEREO_NV                0x3136
 #endif /* EGL_NV_3dvision_surface */
 
+#ifndef EGL_NV_context_priority_realtime
+#define EGL_NV_context_priority_realtime 1
+#define EGL_CONTEXT_PRIORITY_REALTIME_NV  0x3357
+#endif /* EGL_NV_context_priority_realtime */
+
 #ifndef EGL_NV_coverage_sample
 #define EGL_NV_coverage_sample 1
 #define EGL_COVERAGE_BUFFERS_NV           0x30E0
@@ -1599,6 +2012,181 @@
 #endif
 #endif /* EGL_NV_post_sub_buffer */
 
+#ifndef EGL_NV_quadruple_buffer
+#define EGL_NV_quadruple_buffer 1
+#define EGL_QUADRUPLE_BUFFER_NV           0x3231
+#endif /* EGL_NV_quadruple_buffer */
+
+#ifndef EGL_NV_robustness_video_memory_purge
+#define EGL_NV_robustness_video_memory_purge 1
+#define EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C
+#endif /* EGL_NV_robustness_video_memory_purge */
+
+#ifndef EGL_NV_stream_consumer_eglimage
+#define EGL_NV_stream_consumer_eglimage 1
+#define EGL_STREAM_CONSUMER_IMAGE_NV      0x3373
+#define EGL_STREAM_IMAGE_ADD_NV           0x3374
+#define EGL_STREAM_IMAGE_REMOVE_NV        0x3375
+#define EGL_STREAM_IMAGE_AVAILABLE_NV     0x3376
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMIMAGECONSUMERCONNECTNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLint num_modifiers, EGLuint64KHR *modifiers, EGLAttrib *attrib_list);
+typedef EGLint (EGLAPIENTRYP PFNEGLQUERYSTREAMCONSUMEREVENTNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLTime timeout, EGLenum *event, EGLAttrib *aux);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMACQUIREIMAGENVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLImage *pImage, EGLSync sync);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMRELEASEIMAGENVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLImage image, EGLSync sync);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglStreamImageConsumerConnectNV (EGLDisplay dpy, EGLStreamKHR stream, EGLint num_modifiers, EGLuint64KHR *modifiers, EGLAttrib *attrib_list);
+EGLAPI EGLint EGLAPIENTRY eglQueryStreamConsumerEventNV (EGLDisplay dpy, EGLStreamKHR stream, EGLTime timeout, EGLenum *event, EGLAttrib *aux);
+EGLAPI EGLBoolean EGLAPIENTRY eglStreamAcquireImageNV (EGLDisplay dpy, EGLStreamKHR stream, EGLImage *pImage, EGLSync sync);
+EGLAPI EGLBoolean EGLAPIENTRY eglStreamReleaseImageNV (EGLDisplay dpy, EGLStreamKHR stream, EGLImage image, EGLSync sync);
+#endif
+#endif /* EGL_NV_stream_consumer_eglimage */
+
+#ifndef EGL_NV_stream_consumer_gltexture_yuv
+#define EGL_NV_stream_consumer_gltexture_yuv 1
+#define EGL_YUV_PLANE0_TEXTURE_UNIT_NV    0x332C
+#define EGL_YUV_PLANE1_TEXTURE_UNIT_NV    0x332D
+#define EGL_YUV_PLANE2_TEXTURE_UNIT_NV    0x332E
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalAttribsNV (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
+#endif
+#endif /* EGL_NV_stream_consumer_gltexture_yuv */
+
+#ifndef EGL_NV_stream_cross_display
+#define EGL_NV_stream_cross_display 1
+#define EGL_STREAM_CROSS_DISPLAY_NV       0x334E
+#endif /* EGL_NV_stream_cross_display */
+
+#ifndef EGL_NV_stream_cross_object
+#define EGL_NV_stream_cross_object 1
+#define EGL_STREAM_CROSS_OBJECT_NV        0x334D
+#endif /* EGL_NV_stream_cross_object */
+
+#ifndef EGL_NV_stream_cross_partition
+#define EGL_NV_stream_cross_partition 1
+#define EGL_STREAM_CROSS_PARTITION_NV     0x323F
+#endif /* EGL_NV_stream_cross_partition */
+
+#ifndef EGL_NV_stream_cross_process
+#define EGL_NV_stream_cross_process 1
+#define EGL_STREAM_CROSS_PROCESS_NV       0x3245
+#endif /* EGL_NV_stream_cross_process */
+
+#ifndef EGL_NV_stream_cross_system
+#define EGL_NV_stream_cross_system 1
+#define EGL_STREAM_CROSS_SYSTEM_NV        0x334F
+#endif /* EGL_NV_stream_cross_system */
+
+#ifndef EGL_NV_stream_dma
+#define EGL_NV_stream_dma 1
+#define EGL_STREAM_DMA_NV                 0x3371
+#define EGL_STREAM_DMA_SERVER_NV          0x3372
+#endif /* EGL_NV_stream_dma */
+
+#ifndef EGL_NV_stream_fifo_next
+#define EGL_NV_stream_fifo_next 1
+#define EGL_PENDING_FRAME_NV              0x3329
+#define EGL_STREAM_TIME_PENDING_NV        0x332A
+#endif /* EGL_NV_stream_fifo_next */
+
+#ifndef EGL_NV_stream_fifo_synchronous
+#define EGL_NV_stream_fifo_synchronous 1
+#define EGL_STREAM_FIFO_SYNCHRONOUS_NV    0x3336
+#endif /* EGL_NV_stream_fifo_synchronous */
+
+#ifndef EGL_NV_stream_flush
+#define EGL_NV_stream_flush 1
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMFLUSHNVPROC) (EGLDisplay dpy, EGLStreamKHR stream);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglStreamFlushNV (EGLDisplay dpy, EGLStreamKHR stream);
+#endif
+#endif /* EGL_NV_stream_flush */
+
+#ifndef EGL_NV_stream_frame_limits
+#define EGL_NV_stream_frame_limits 1
+#define EGL_PRODUCER_MAX_FRAME_HINT_NV    0x3337
+#define EGL_CONSUMER_MAX_FRAME_HINT_NV    0x3338
+#endif /* EGL_NV_stream_frame_limits */
+
+#ifndef EGL_NV_stream_metadata
+#define EGL_NV_stream_metadata 1
+#define EGL_MAX_STREAM_METADATA_BLOCKS_NV 0x3250
+#define EGL_MAX_STREAM_METADATA_BLOCK_SIZE_NV 0x3251
+#define EGL_MAX_STREAM_METADATA_TOTAL_SIZE_NV 0x3252
+#define EGL_PRODUCER_METADATA_NV          0x3253
+#define EGL_CONSUMER_METADATA_NV          0x3254
+#define EGL_PENDING_METADATA_NV           0x3328
+#define EGL_METADATA0_SIZE_NV             0x3255
+#define EGL_METADATA1_SIZE_NV             0x3256
+#define EGL_METADATA2_SIZE_NV             0x3257
+#define EGL_METADATA3_SIZE_NV             0x3258
+#define EGL_METADATA0_TYPE_NV             0x3259
+#define EGL_METADATA1_TYPE_NV             0x325A
+#define EGL_METADATA2_TYPE_NV             0x325B
+#define EGL_METADATA3_TYPE_NV             0x325C
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBNVPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETSTREAMMETADATANVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLint n, EGLint offset, EGLint size, const void *data);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMMETADATANVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum name, EGLint n, EGLint offset, EGLint size, void *data);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribNV (EGLDisplay dpy, EGLint attribute, EGLAttrib *value);
+EGLAPI EGLBoolean EGLAPIENTRY eglSetStreamMetadataNV (EGLDisplay dpy, EGLStreamKHR stream, EGLint n, EGLint offset, EGLint size, const void *data);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamMetadataNV (EGLDisplay dpy, EGLStreamKHR stream, EGLenum name, EGLint n, EGLint offset, EGLint size, void *data);
+#endif
+#endif /* EGL_NV_stream_metadata */
+
+#ifndef EGL_NV_stream_origin
+#define EGL_NV_stream_origin 1
+#define EGL_STREAM_FRAME_ORIGIN_X_NV      0x3366
+#define EGL_STREAM_FRAME_ORIGIN_Y_NV      0x3367
+#define EGL_STREAM_FRAME_MAJOR_AXIS_NV    0x3368
+#define EGL_CONSUMER_AUTO_ORIENTATION_NV  0x3369
+#define EGL_PRODUCER_AUTO_ORIENTATION_NV  0x336A
+#define EGL_LEFT_NV                       0x336B
+#define EGL_RIGHT_NV                      0x336C
+#define EGL_TOP_NV                        0x336D
+#define EGL_BOTTOM_NV                     0x336E
+#define EGL_X_AXIS_NV                     0x336F
+#define EGL_Y_AXIS_NV                     0x3370
+#endif /* EGL_NV_stream_origin */
+
+#ifndef EGL_NV_stream_remote
+#define EGL_NV_stream_remote 1
+#define EGL_STREAM_STATE_INITIALIZING_NV  0x3240
+#define EGL_STREAM_TYPE_NV                0x3241
+#define EGL_STREAM_PROTOCOL_NV            0x3242
+#define EGL_STREAM_ENDPOINT_NV            0x3243
+#define EGL_STREAM_LOCAL_NV               0x3244
+#define EGL_STREAM_PRODUCER_NV            0x3247
+#define EGL_STREAM_CONSUMER_NV            0x3248
+#define EGL_STREAM_PROTOCOL_FD_NV         0x3246
+#endif /* EGL_NV_stream_remote */
+
+#ifndef EGL_NV_stream_reset
+#define EGL_NV_stream_reset 1
+#define EGL_SUPPORT_RESET_NV              0x3334
+#define EGL_SUPPORT_REUSE_NV              0x3335
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLRESETSTREAMNVPROC) (EGLDisplay dpy, EGLStreamKHR stream);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglResetStreamNV (EGLDisplay dpy, EGLStreamKHR stream);
+#endif
+#endif /* EGL_NV_stream_reset */
+
+#ifndef EGL_NV_stream_socket
+#define EGL_NV_stream_socket 1
+#define EGL_STREAM_PROTOCOL_SOCKET_NV     0x324B
+#define EGL_SOCKET_HANDLE_NV              0x324C
+#define EGL_SOCKET_TYPE_NV                0x324D
+#endif /* EGL_NV_stream_socket */
+
+#ifndef EGL_NV_stream_socket_inet
+#define EGL_NV_stream_socket_inet 1
+#define EGL_SOCKET_TYPE_INET_NV           0x324F
+#endif /* EGL_NV_stream_socket_inet */
+
+#ifndef EGL_NV_stream_socket_unix
+#define EGL_NV_stream_socket_unix 1
+#define EGL_SOCKET_TYPE_UNIX_NV           0x324E
+#endif /* EGL_NV_stream_socket_unix */
+
 #ifndef EGL_NV_stream_sync
 #define EGL_NV_stream_sync 1
 #define EGL_SYNC_NEW_FRAME_NV             0x321F
@@ -1625,7 +2213,7 @@
 #define EGL_SYNC_TYPE_NV                  0x30ED
 #define EGL_SYNC_CONDITION_NV             0x30EE
 #define EGL_SYNC_FENCE_NV                 0x30EF
-#define EGL_NO_SYNC_NV                    ((EGLSyncNV)0)
+#define EGL_NO_SYNC_NV                    EGL_CAST(EGLSyncNV,0)
 typedef EGLSyncNV (EGLAPIENTRYP PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list);
 typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync);
 typedef EGLBoolean (EGLAPIENTRYP PFNEGLFENCENVPROC) (EGLSyncNV sync);
@@ -1656,6 +2244,11 @@
 #endif /* KHRONOS_SUPPORT_INT64 */
 #endif /* EGL_NV_system_time */
 
+#ifndef EGL_NV_triple_buffer
+#define EGL_NV_triple_buffer 1
+#define EGL_TRIPLE_BUFFER_NV              0x3230
+#endif /* EGL_NV_triple_buffer */
+
 #ifndef EGL_TIZEN_image_native_buffer
 #define EGL_TIZEN_image_native_buffer 1
 #define EGL_NATIVE_BUFFER_TIZEN           0x32A0
@@ -1666,11 +2259,44 @@
 #define EGL_NATIVE_SURFACE_TIZEN          0x32A1
 #endif /* EGL_TIZEN_image_native_surface */
 
+#ifndef EGL_WL_bind_wayland_display
+#define EGL_WL_bind_wayland_display 1
+#define PFNEGLBINDWAYLANDDISPLAYWL PFNEGLBINDWAYLANDDISPLAYWLPROC
+#define PFNEGLUNBINDWAYLANDDISPLAYWL PFNEGLUNBINDWAYLANDDISPLAYWLPROC
+#define PFNEGLQUERYWAYLANDBUFFERWL PFNEGLQUERYWAYLANDBUFFERWLPROC
+struct wl_display;
+struct wl_resource;
+#define EGL_WAYLAND_BUFFER_WL             0x31D5
+#define EGL_WAYLAND_PLANE_WL              0x31D6
+#define EGL_TEXTURE_Y_U_V_WL              0x31D7
+#define EGL_TEXTURE_Y_UV_WL               0x31D8
+#define EGL_TEXTURE_Y_XUXV_WL             0x31D9
+#define EGL_TEXTURE_EXTERNAL_WL           0x31DA
+#define EGL_WAYLAND_Y_INVERTED_WL         0x31DB
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLBINDWAYLANDDISPLAYWLPROC) (EGLDisplay dpy, struct wl_display *display);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNBINDWAYLANDDISPLAYWLPROC) (EGLDisplay dpy, struct wl_display *display);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYWAYLANDBUFFERWLPROC) (EGLDisplay dpy, struct wl_resource *buffer, EGLint attribute, EGLint *value);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglBindWaylandDisplayWL (EGLDisplay dpy, struct wl_display *display);
+EGLAPI EGLBoolean EGLAPIENTRY eglUnbindWaylandDisplayWL (EGLDisplay dpy, struct wl_display *display);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryWaylandBufferWL (EGLDisplay dpy, struct wl_resource *buffer, EGLint attribute, EGLint *value);
+#endif
+#endif /* EGL_WL_bind_wayland_display */
+
+#ifndef EGL_WL_create_wayland_buffer_from_image
+#define EGL_WL_create_wayland_buffer_from_image 1
+#define PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWL PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC
+struct wl_buffer;
+typedef struct wl_buffer *(EGLAPIENTRYP PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC) (EGLDisplay dpy, EGLImageKHR image);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI struct wl_buffer *EGLAPIENTRY eglCreateWaylandBufferFromImageWL (EGLDisplay dpy, EGLImageKHR image);
+#endif
+#endif /* EGL_WL_create_wayland_buffer_from_image */
+
 #ifdef __cplusplus
 }
 #endif
 
 #endif /* __eglext_h_ */
-
 
 #endif /* _MSC_VER */
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_endian.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_endian.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -30,20 +30,17 @@
 
 #include "SDL_stdinc.h"
 
-#ifdef _MSC_VER
+#if defined(_MSC_VER) && (_MSC_VER >= 1400)
 /* As of Clang 11, '_m_prefetchw' is conflicting with the winnt.h's version,
    so we define the needed '_m_prefetch' here as a pseudo-header, until the issue is fixed. */
-
 #ifdef __clang__
 #ifndef __PRFCHWINTRIN_H
 #define __PRFCHWINTRIN_H
-
 static __inline__ void __attribute__((__always_inline__, __nodebug__))
 _m_prefetch(void *__P)
 {
   __builtin_prefetch (__P, 0, 3 /* _MM_HINT_T0 */);
 }
-
 #endif /* __PRFCHWINTRIN_H */
 #endif /* __clang__ */
 
@@ -91,11 +88,31 @@
 /**
  *  \file SDL_endian.h
  */
-#if (defined(__clang__) && (__clang_major__ > 3 || (__clang_major__ == 3 && __clang_minor__ >= 2))) || \
-    (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8)))
+
+/* various modern compilers may have builtin swap */
+#if defined(__GNUC__) || defined(__clang__)
+#   define HAS_BUILTIN_BSWAP16 (_SDL_HAS_BUILTIN(__builtin_bswap16)) || \
+        (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8))
+#   define HAS_BUILTIN_BSWAP32 (_SDL_HAS_BUILTIN(__builtin_bswap32)) || \
+        (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3))
+#   define HAS_BUILTIN_BSWAP64 (_SDL_HAS_BUILTIN(__builtin_bswap64)) || \
+        (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3))
+
+    /* this one is broken */
+#   define HAS_BROKEN_BSWAP (__GNUC__ == 2 && __GNUC_MINOR__ <= 95)
+#else
+#   define HAS_BUILTIN_BSWAP16 0
+#   define HAS_BUILTIN_BSWAP32 0
+#   define HAS_BUILTIN_BSWAP64 0
+#   define HAS_BROKEN_BSWAP 0
+#endif
+
+#if HAS_BUILTIN_BSWAP16
 #define SDL_Swap16(x) __builtin_bswap16(x)
-#elif defined(__GNUC__) && defined(__i386__) && \
-   !(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */)
+#elif defined(_MSC_VER) && (_MSC_VER >= 1400)
+#pragma intrinsic(_byteswap_ushort)
+#define SDL_Swap16(x) _byteswap_ushort(x)
+#elif defined(__i386__) && !HAS_BROKEN_BSWAP
 SDL_FORCE_INLINE Uint16
 SDL_Swap16(Uint16 x)
 {
@@ -102,7 +119,7 @@
   __asm__("xchgb %b0,%h0": "=q"(x):"0"(x));
     return x;
 }
-#elif defined(__GNUC__) && defined(__x86_64__)
+#elif defined(__x86_64__)
 SDL_FORCE_INLINE Uint16
 SDL_Swap16(Uint16 x)
 {
@@ -109,7 +126,7 @@
   __asm__("xchgb %b0,%h0": "=Q"(x):"0"(x));
     return x;
 }
-#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
+#elif (defined(__powerpc__) || defined(__ppc__))
 SDL_FORCE_INLINE Uint16
 SDL_Swap16(Uint16 x)
 {
@@ -118,25 +135,15 @@
   __asm__("rlwimi %0,%2,8,16,23": "=&r"(result):"0"(x >> 8), "r"(x));
     return (Uint16)result;
 }
-#elif defined(__GNUC__) && defined(__aarch64__)
+#elif (defined(__m68k__) && !defined(__mcoldfire__))
 SDL_FORCE_INLINE Uint16
 SDL_Swap16(Uint16 x)
 {
-  __asm__("rev16 %w1, %w0" : "=r"(x) : "r"(x));
-  return x;
-}
-#elif defined(__GNUC__) && (defined(__m68k__) && !defined(__mcoldfire__))
-SDL_FORCE_INLINE Uint16
-SDL_Swap16(Uint16 x)
-{
   __asm__("rorw #8,%0": "=d"(x): "0"(x):"cc");
     return x;
 }
-#elif defined(_MSC_VER)
-#pragma intrinsic(_byteswap_ushort)
-#define SDL_Swap16(x) _byteswap_ushort(x)
 #elif defined(__WATCOMC__) && defined(__386__)
-extern _inline Uint16 SDL_Swap16(Uint16);
+extern __inline Uint16 SDL_Swap16(Uint16);
 #pragma aux SDL_Swap16 = \
   "xchg al, ah" \
   parm   [ax]   \
@@ -149,11 +156,12 @@
 }
 #endif
 
-#if (defined(__clang__) && (__clang_major__ > 2 || (__clang_major__ == 2 && __clang_minor__ >= 6))) || \
-    (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)))
+#if HAS_BUILTIN_BSWAP32
 #define SDL_Swap32(x) __builtin_bswap32(x)
-#elif defined(__GNUC__) && defined(__i386__) && \
-   !(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */)
+#elif defined(_MSC_VER) && (_MSC_VER >= 1400)
+#pragma intrinsic(_byteswap_ulong)
+#define SDL_Swap32(x) _byteswap_ulong(x)
+#elif defined(__i386__) && !HAS_BROKEN_BSWAP
 SDL_FORCE_INLINE Uint32
 SDL_Swap32(Uint32 x)
 {
@@ -160,7 +168,7 @@
   __asm__("bswap %0": "=r"(x):"0"(x));
     return x;
 }
-#elif defined(__GNUC__) && defined(__x86_64__)
+#elif defined(__x86_64__)
 SDL_FORCE_INLINE Uint32
 SDL_Swap32(Uint32 x)
 {
@@ -167,7 +175,7 @@
   __asm__("bswapl %0": "=r"(x):"0"(x));
     return x;
 }
-#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
+#elif (defined(__powerpc__) || defined(__ppc__))
 SDL_FORCE_INLINE Uint32
 SDL_Swap32(Uint32 x)
 {
@@ -178,29 +186,19 @@
   __asm__("rlwimi %0,%2,24,0,7"  : "=&r"(result): "0" (result), "r"(x));
     return result;
 }
-#elif defined(__GNUC__) && defined(__aarch64__)
+#elif (defined(__m68k__) && !defined(__mcoldfire__))
 SDL_FORCE_INLINE Uint32
 SDL_Swap32(Uint32 x)
 {
-  __asm__("rev %w1, %w0": "=r"(x):"r"(x));
-  return x;
-}
-#elif defined(__GNUC__) && (defined(__m68k__) && !defined(__mcoldfire__))
-SDL_FORCE_INLINE Uint32
-SDL_Swap32(Uint32 x)
-{
   __asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0": "=d"(x): "0"(x):"cc");
     return x;
 }
 #elif defined(__WATCOMC__) && defined(__386__)
-extern _inline Uint32 SDL_Swap32(Uint32);
+extern __inline Uint32 SDL_Swap32(Uint32);
 #pragma aux SDL_Swap32 = \
   "bswap eax"  \
   parm   [eax] \
   modify [eax];
-#elif defined(_MSC_VER)
-#pragma intrinsic(_byteswap_ulong)
-#define SDL_Swap32(x) _byteswap_ulong(x)
 #else
 SDL_FORCE_INLINE Uint32
 SDL_Swap32(Uint32 x)
@@ -210,11 +208,12 @@
 }
 #endif
 
-#if (defined(__clang__) && (__clang_major__ > 2 || (__clang_major__ == 2 && __clang_minor__ >= 6))) || \
-    (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)))
+#if HAS_BUILTIN_BSWAP64
 #define SDL_Swap64(x) __builtin_bswap64(x)
-#elif defined(__GNUC__) && defined(__i386__) && \
-   !(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */)
+#elif defined(_MSC_VER) && (_MSC_VER >= 1400)
+#pragma intrinsic(_byteswap_uint64)
+#define SDL_Swap64(x) _byteswap_uint64(x)
+#elif defined(__i386__) && !HAS_BROKEN_BSWAP
 SDL_FORCE_INLINE Uint64
 SDL_Swap64(Uint64 x)
 {
@@ -230,7 +229,7 @@
           : "0" (v.s.a),  "1"(v.s.b));
     return v.u;
 }
-#elif defined(__GNUC__) && defined(__x86_64__)
+#elif defined(__x86_64__)
 SDL_FORCE_INLINE Uint64
 SDL_Swap64(Uint64 x)
 {
@@ -238,7 +237,7 @@
     return x;
 }
 #elif defined(__WATCOMC__) && defined(__386__)
-extern _inline Uint64 SDL_Swap64(Uint64);
+extern __inline Uint64 SDL_Swap64(Uint64);
 #pragma aux SDL_Swap64 = \
   "bswap eax"     \
   "bswap edx"     \
@@ -245,9 +244,6 @@
   "xchg eax,edx"  \
   parm [eax edx]  \
   modify [eax edx];
-#elif defined(_MSC_VER)
-#pragma intrinsic(_byteswap_uint64)
-#define SDL_Swap64(x) _byteswap_uint64(x)
 #else
 SDL_FORCE_INLINE Uint64
 SDL_Swap64(Uint64 x)
@@ -278,6 +274,11 @@
     return swapper.f;
 }
 
+/* remove extra macros */
+#undef HAS_BROKEN_BSWAP
+#undef HAS_BUILTIN_BSWAP16
+#undef HAS_BUILTIN_BSWAP32
+#undef HAS_BUILTIN_BSWAP64
 
 /**
  *  \name Swap to native
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_error.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_error.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -58,6 +58,8 @@
  *            any
  * \returns always -1.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_ClearError
  * \sa SDL_GetError
  */
@@ -72,11 +74,11 @@
  *
  * The message is only applicable when an SDL function has signaled an error.
  * You must check the return values of SDL function calls to determine when to
- * appropriately call SDL_GetError(). You should _not_ use the results of
+ * appropriately call SDL_GetError(). You should *not* use the results of
  * SDL_GetError() to decide if an error has occurred! Sometimes SDL will set
  * an error string even when reporting success.
  *
- * SDL will _not_ clear the error string for successful API calls. You _must_
+ * SDL will *not* clear the error string for successful API calls. You *must*
  * check return values for failure cases before you can assume the error
  * string applies.
  *
@@ -93,6 +95,8 @@
  *          return values of SDL function calls to determine when to
  *          appropriately call SDL_GetError().
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_ClearError
  * \sa SDL_SetError
  */
@@ -109,6 +113,8 @@
  * \param maxlen The size of the buffer pointed to by the errstr parameter
  * \returns the pointer passed in as the `errstr` parameter.
  *
+ * \since This function is available since SDL 2.0.14.
+ *
  * \sa SDL_GetError
  */
 extern DECLSPEC char * SDLCALL SDL_GetErrorMsg(char *errstr, int maxlen);
@@ -115,6 +121,8 @@
 
 /**
  * Clear any previous error message for this thread.
+ *
+ * \since This function is available since SDL 2.0.0.
  *
  * \sa SDL_GetError
  * \sa SDL_SetError
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_events.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_events.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -160,6 +160,9 @@
     SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */
     SDL_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */
 
+    /* Internal events */
+    SDL_POLLSENTINEL = 0x7F00, /**< Signals the end of an event poll cycle */
+
     /** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use,
      *  and should be allocated with SDL_RegisterEvents()
      */
@@ -298,6 +301,8 @@
     Sint32 x;           /**< The amount scrolled horizontally, positive to the right and negative to the left */
     Sint32 y;           /**< The amount scrolled vertically, positive away from the user and negative toward the user */
     Uint32 direction;   /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */
+    float preciseX;     /**< The amount scrolled horizontally, positive to the right and negative to the left, with float precision (added in 2.0.18) */
+    float preciseY;     /**< The amount scrolled vertically, positive away from the user and negative toward the user, with float precision (added in 2.0.18) */
 } SDL_MouseWheelEvent;
 
 /**
@@ -659,6 +664,8 @@
  * polling or waiting for events (e.g. you are filtering them), then you must
  * call SDL_PumpEvents() to force an event queue update.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_PollEvent
  * \sa SDL_WaitEvent
  */
@@ -704,6 +711,8 @@
  * \returns the number of events actually stored or a negative error code on
  *          failure; call SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_PollEvent
  * \sa SDL_PumpEvents
  * \sa SDL_PushEvent
@@ -723,6 +732,8 @@
  * \returns SDL_TRUE if events matching `type` are present, or SDL_FALSE if
  *          events matching `type` are not present.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_HasEvents
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type);
@@ -740,6 +751,8 @@
  * \returns SDL_TRUE if events with type >= `minType` and <= `maxType` are
  *          present, or SDL_FALSE if not.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_HasEvents
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType);
@@ -760,6 +773,8 @@
  *
  * \param type the type of event to be cleared; see SDL_EventType for details
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_FlushEvents
  */
 extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type);
@@ -783,6 +798,8 @@
  * \param maxType the high end of event type to be cleared, inclusive; see
  *                SDL_EventType for details
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_FlushEvent
  */
 extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType);
@@ -798,8 +815,8 @@
  * If `event` is NULL, it simply returns 1 if there is an event in the queue,
  * but will not remove it from the queue.
  *
- * As this function implicitly calls SDL_PumpEvents(), you can only call this
- * function in the thread that set the video mode.
+ * As this function may implicitly call SDL_PumpEvents(), you can only call
+ * this function in the thread that set the video mode.
  *
  * SDL_PollEvent() is the favored way of receiving system events since it can
  * be done from the main loop and does not suspend the main loop while waiting
@@ -823,6 +840,8 @@
  *              the queue, or NULL
  * \returns 1 if there is a pending event or 0 if there are none available.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetEventFilter
  * \sa SDL_PeepEvents
  * \sa SDL_PushEvent
@@ -838,8 +857,8 @@
  * If `event` is not NULL, the next event is removed from the queue and stored
  * in the SDL_Event structure pointed to by `event`.
  *
- * As this function implicitly calls SDL_PumpEvents(), you can only call this
- * function in the thread that initialized the video subsystem.
+ * As this function may implicitly call SDL_PumpEvents(), you can only call
+ * this function in the thread that initialized the video subsystem.
  *
  * \param event the SDL_Event structure to be filled in with the next event
  *              from the queue, or NULL
@@ -846,6 +865,8 @@
  * \returns 1 on success or 0 if there was an error while waiting for events;
  *          call SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_PollEvent
  * \sa SDL_PumpEvents
  * \sa SDL_WaitEventTimeout
@@ -859,8 +880,8 @@
  * If `event` is not NULL, the next event is removed from the queue and stored
  * in the SDL_Event structure pointed to by `event`.
  *
- * As this function implicitly calls SDL_PumpEvents(), you can only call this
- * function in the thread that initialized the video subsystem.
+ * As this function may implicitly call SDL_PumpEvents(), you can only call
+ * this function in the thread that initialized the video subsystem.
  *
  * \param event the SDL_Event structure to be filled in with the next event
  *              from the queue, or NULL
@@ -870,6 +891,8 @@
  *          call SDL_GetError() for more information. This also returns 0 if
  *          the timeout elapsed without an event arriving.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_PollEvent
  * \sa SDL_PumpEvents
  * \sa SDL_WaitEvent
@@ -903,6 +926,8 @@
  *          code on failure; call SDL_GetError() for more information. A
  *          common reason for error is the event queue being full.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_PeepEvents
  * \sa SDL_PollEvent
  * \sa SDL_RegisterEvents
@@ -957,6 +982,8 @@
  * \param filter An SDL_EventFilter function to call when an event happens
  * \param userdata a pointer that is passed to `filter`
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_AddEventWatch
  * \sa SDL_EventState
  * \sa SDL_GetEventFilter
@@ -977,6 +1004,8 @@
  *                 be stored here
  * \returns SDL_TRUE on success or SDL_FALSE if there is no event filter set.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_SetEventFilter
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter,
@@ -1003,6 +1032,8 @@
  * \param filter an SDL_EventFilter function to call when an event happens.
  * \param userdata a pointer that is passed to `filter`
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_DelEventWatch
  * \sa SDL_SetEventFilter
  */
@@ -1018,6 +1049,8 @@
  * \param filter the function originally passed to SDL_AddEventWatch()
  * \param userdata the pointer originally passed to SDL_AddEventWatch()
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_AddEventWatch
  */
 extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter,
@@ -1034,6 +1067,8 @@
  * \param filter the SDL_EventFilter function to call when an event happens
  * \param userdata a pointer that is passed to `filter`
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetEventFilter
  * \sa SDL_SetEventFilter
  */
@@ -1060,6 +1095,8 @@
  * \param state how to process the event
  * \returns `SDL_DISABLE` or `SDL_ENABLE`, representing the processing state
  *          of the event before this function makes any changes to it.
+ *
+ * \since This function is available since SDL 2.0.0.
  *
  * \sa SDL_GetEventState
  */
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_filesystem.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_filesystem.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -55,7 +55,7 @@
  *
  * - `resource`: bundle resource directory (the default). For example:
  *   `/Applications/SDLApp/MyApp.app/Contents/Resources`
- * - `bundle`: the Bundle directory. Fpr example:
+ * - `bundle`: the Bundle directory. For example:
  *   `/Applications/SDLApp/MyApp.app/`
  * - `parent`: the containing directory of the bundle. For example:
  *   `/Applications/SDLApp/`
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_gamecontroller.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_gamecontroller.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -189,6 +189,8 @@
  * \returns 1 if a new mapping is added, 0 if an existing mapping is updated,
  *          -1 on error; call SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GameControllerMapping
  * \sa SDL_GameControllerMappingForGUID
  */
@@ -198,6 +200,8 @@
  * Get the number of mappings installed.
  *
  * \returns the number of mappings.
+ *
+ * \since This function is available since SDL 2.0.6.
  */
 extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings(void);
 
@@ -206,6 +210,8 @@
  *
  * \returns the mapping string. Must be freed with SDL_free(). Returns NULL if
  *          the index is out of range.
+ *
+ * \since This function is available since SDL 2.0.6.
  */
 extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForIndex(int mapping_index);
 
@@ -218,6 +224,8 @@
  * \returns a mapping string or NULL on error; call SDL_GetError() for more
  *          information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_JoystickGetDeviceGUID
  * \sa SDL_JoystickGetGUID
  */
@@ -289,6 +297,8 @@
  * \param joystick_index the device_index of a device, from zero to
  *                       SDL_NumJoysticks()-1
  * \returns the controller type.
+ *
+ * \since This function is available since SDL 2.0.12.
  */
 extern DECLSPEC SDL_GameControllerType SDLCALL SDL_GameControllerTypeForIndex(int joystick_index);
 
@@ -301,6 +311,8 @@
  *                       SDL_NumJoysticks()-1
  * \returns the mapping string. Must be freed with SDL_free(). Returns NULL if
  *          no mapping is available.
+ *
+ * \since This function is available since SDL 2.0.9.
  */
 extern DECLSPEC char *SDLCALL SDL_GameControllerMappingForDeviceIndex(int joystick_index);
 
@@ -349,6 +361,8 @@
  *                     instance id!
  * \returns the SDL_GameController associated with a player index.
  *
+ * \since This function is available since SDL 2.0.12.
+ *
  * \sa SDL_GameControllerGetPlayerIndex
  * \sa SDL_GameControllerSetPlayerIndex
  */
@@ -380,6 +394,8 @@
  *
  * \param gamecontroller the game controller object to query.
  * \returns the controller type.
+ *
+ * \since This function is available since SDL 2.0.12.
  */
 extern DECLSPEC SDL_GameControllerType SDLCALL SDL_GameControllerGetType(SDL_GameController *gamecontroller);
 
@@ -390,6 +406,8 @@
  *
  * \param gamecontroller the game controller object to query.
  * \returns the player index for controller, or -1 if it's not available.
+ *
+ * \since This function is available since SDL 2.0.9.
  */
 extern DECLSPEC int SDLCALL SDL_GameControllerGetPlayerIndex(SDL_GameController *gamecontroller);
 
@@ -398,6 +416,8 @@
  *
  * \param gamecontroller the game controller object to adjust.
  * \param player_index Player index to assign to this controller.
+ *
+ * \since This function is available since SDL 2.0.12.
  */
 extern DECLSPEC void SDLCALL SDL_GameControllerSetPlayerIndex(SDL_GameController *gamecontroller, int player_index);
 
@@ -408,6 +428,8 @@
  *
  * \param gamecontroller the game controller object to query.
  * \return the USB vendor ID, or zero if unavailable.
+ *
+ * \since This function is available since SDL 2.0.6.
  */
 extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetVendor(SDL_GameController *gamecontroller);
 
@@ -418,6 +440,8 @@
  *
  * \param gamecontroller the game controller object to query.
  * \return the USB product ID, or zero if unavailable.
+ *
+ * \since This function is available since SDL 2.0.6.
  */
 extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProduct(SDL_GameController *gamecontroller);
 
@@ -428,6 +452,8 @@
  *
  * \param gamecontroller the game controller object to query.
  * \return the USB product version, or zero if unavailable.
+ *
+ * \since This function is available since SDL 2.0.6.
  */
 extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProductVersion(SDL_GameController *gamecontroller);
 
@@ -439,6 +465,8 @@
  *
  * \param gamecontroller the game controller object to query.
  * \return the serial number, or NULL if unavailable.
+ *
+ * \since This function is available since SDL 2.0.14.
  */
 extern DECLSPEC const char * SDLCALL SDL_GameControllerGetSerial(SDL_GameController *gamecontroller);
 
@@ -450,6 +478,8 @@
  * \returns SDL_TRUE if the controller has been opened and is currently
  *          connected, or SDL_FALSE if not.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GameControllerClose
  * \sa SDL_GameControllerOpen
  */
@@ -471,6 +501,8 @@
  * \param gamecontroller the game controller object that you want to get a
  *                       joystick from
  * \returns a SDL_Joystick object; call SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.0.
  */
 extern DECLSPEC SDL_Joystick *SDLCALL SDL_GameControllerGetJoystick(SDL_GameController *gamecontroller);
 
@@ -500,6 +532,8 @@
  * This function is called automatically by the event loop if events are
  * enabled. Under such circumstances, it will not be necessary to call this
  * function.
+ *
+ * \since This function is available since SDL 2.0.0.
  */
 extern DECLSPEC void SDLCALL SDL_GameControllerUpdate(void);
 
@@ -541,6 +575,8 @@
  * \returns the SDL_GameControllerAxis enum corresponding to the input string,
  *          or `SDL_CONTROLLER_AXIS_INVALID` if no match was found.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GameControllerGetStringForAxis
  */
 extern DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromString(const char *str);
@@ -555,6 +591,8 @@
  *          specified. The string returned is of the format used by
  *          SDL_GameController mapping strings.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GameControllerGetAxisFromString
  */
 extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis);
@@ -585,6 +623,8 @@
  * \param gamecontroller a game controller
  * \param axis an axis enum value (an SDL_GameControllerAxis value)
  * \returns SDL_TRUE if the controller has this axis, SDL_FALSE otherwise.
+ *
+ * \since This function is available since SDL 2.0.14.
  */
 extern DECLSPEC SDL_bool SDLCALL
 SDL_GameControllerHasAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis);
@@ -650,6 +690,8 @@
  * \param str string representing a SDL_GameController axis
  * \returns the SDL_GameControllerButton enum corresponding to the input
  *          string, or `SDL_CONTROLLER_AXIS_INVALID` if no match was found.
+ *
+ * \since This function is available since SDL 2.0.0.
  */
 extern DECLSPEC SDL_GameControllerButton SDLCALL SDL_GameControllerGetButtonFromString(const char *str);
 
@@ -695,6 +737,8 @@
  * \param gamecontroller a game controller
  * \param button a button enum value (an SDL_GameControllerButton value)
  * \returns SDL_TRUE if the controller has this button, SDL_FALSE otherwise.
+ *
+ * \since This function is available since SDL 2.0.14.
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasButton(SDL_GameController *gamecontroller,
                                                              SDL_GameControllerButton button);
@@ -716,6 +760,8 @@
 
 /**
  * Get the number of touchpads on a game controller.
+ *
+ * \since This function is available since SDL 2.0.14.
  */
 extern DECLSPEC int SDLCALL SDL_GameControllerGetNumTouchpads(SDL_GameController *gamecontroller);
 
@@ -722,11 +768,15 @@
 /**
  * Get the number of supported simultaneous fingers on a touchpad on a game
  * controller.
+ *
+ * \since This function is available since SDL 2.0.14.
  */
 extern DECLSPEC int SDLCALL SDL_GameControllerGetNumTouchpadFingers(SDL_GameController *gamecontroller, int touchpad);
 
 /**
  * Get the current state of a finger on a touchpad on a game controller.
+ *
+ * \since This function is available since SDL 2.0.14.
  */
 extern DECLSPEC int SDLCALL SDL_GameControllerGetTouchpadFinger(SDL_GameController *gamecontroller, int touchpad, int finger, Uint8 *state, float *x, float *y, float *pressure);
 
@@ -736,6 +786,8 @@
  * \param gamecontroller The controller to query
  * \param type The type of sensor to query
  * \returns SDL_TRUE if the sensor exists, SDL_FALSE otherwise.
+ *
+ * \since This function is available since SDL 2.0.14.
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasSensor(SDL_GameController *gamecontroller, SDL_SensorType type);
 
@@ -746,6 +798,8 @@
  * \param type The type of sensor to enable/disable
  * \param enabled Whether data reporting should be enabled
  * \returns 0 or -1 if an error occurred.
+ *
+ * \since This function is available since SDL 2.0.14.
  */
 extern DECLSPEC int SDLCALL SDL_GameControllerSetSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type, SDL_bool enabled);
 
@@ -755,6 +809,8 @@
  * \param gamecontroller The controller to query
  * \param type The type of sensor to query
  * \returns SDL_TRUE if the sensor is enabled, SDL_FALSE otherwise.
+ *
+ * \since This function is available since SDL 2.0.14.
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerIsSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type);
 
@@ -765,6 +821,8 @@
  * \param gamecontroller The controller to query
  * \param type The type of sensor to query
  * \return the data rate, or 0.0f if the data rate is not available.
+ *
+ * \since This function is available since SDL 2.0.16.
  */
 extern DECLSPEC float SDLCALL SDL_GameControllerGetSensorDataRate(SDL_GameController *gamecontroller, SDL_SensorType type);
 
@@ -779,6 +837,8 @@
  * \param data A pointer filled with the current sensor state
  * \param num_values The number of values to write to data
  * \return 0 or -1 if an error occurred.
+ *
+ * \since This function is available since SDL 2.0.14.
  */
 extern DECLSPEC int SDLCALL SDL_GameControllerGetSensorData(SDL_GameController *gamecontroller, SDL_SensorType type, float *data, int num_values);
 
@@ -795,6 +855,10 @@
  *                              rumble motor, from 0 to 0xFFFF
  * \param duration_ms The duration of the rumble effect, in milliseconds
  * \returns 0, or -1 if rumble isn't supported on this controller
+ *
+ * \since This function is available since SDL 2.0.9.
+ *
+ * \sa SDL_GameControllerHasRumble
  */
 extern DECLSPEC int SDLCALL SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
 
@@ -815,6 +879,10 @@
  *                     to 0xFFFF
  * \param duration_ms The duration of the rumble effect, in milliseconds
  * \returns 0, or -1 if trigger rumble isn't supported on this controller
+ *
+ * \since This function is available since SDL 2.0.14.
+ *
+ * \sa SDL_GameControllerHasRumbleTriggers
  */
 extern DECLSPEC int SDLCALL SDL_GameControllerRumbleTriggers(SDL_GameController *gamecontroller, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
 
@@ -824,10 +892,38 @@
  * \param gamecontroller The controller to query
  * \returns SDL_TRUE, or SDL_FALSE if this controller does not have a
  *          modifiable LED
+ *
+ * \since This function is available since SDL 2.0.14.
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasLED(SDL_GameController *gamecontroller);
 
 /**
+ * Query whether a game controller has rumble support.
+ *
+ * \param gamecontroller The controller to query
+ * \returns SDL_TRUE, or SDL_FALSE if this controller does not have rumble
+ *          support
+ *
+ * \since This function is available since SDL 2.0.18.
+ *
+ * \sa SDL_GameControllerRumble
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasRumble(SDL_GameController *gamecontroller);
+
+/**
+ * Query whether a game controller has rumble support on triggers.
+ *
+ * \param gamecontroller The controller to query
+ * \returns SDL_TRUE, or SDL_FALSE if this controller does not have trigger
+ *          rumble support
+ *
+ * \since This function is available since SDL 2.0.18.
+ *
+ * \sa SDL_GameControllerRumbleTriggers
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasRumbleTriggers(SDL_GameController *gamecontroller);
+
+/**
  * Update a game controller's LED color.
  *
  * \param gamecontroller The controller to update
@@ -835,6 +931,8 @@
  * \param green The intensity of the green LED
  * \param blue The intensity of the blue LED
  * \returns 0, or -1 if this controller does not have a modifiable LED
+ *
+ * \since This function is available since SDL 2.0.14.
  */
 extern DECLSPEC int SDLCALL SDL_GameControllerSetLED(SDL_GameController *gamecontroller, Uint8 red, Uint8 green, Uint8 blue);
 
@@ -846,6 +944,8 @@
  * \param size The size of the data to send to the controller
  * \returns 0, or -1 if this controller or driver doesn't support effect
  *          packets
+ *
+ * \since This function is available since SDL 2.0.16.
  */
 extern DECLSPEC int SDLCALL SDL_GameControllerSendEffect(SDL_GameController *gamecontroller, const void *data, int size);
 
@@ -855,9 +955,40 @@
  * \param gamecontroller a game controller identifier previously returned by
  *                       SDL_GameControllerOpen()
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GameControllerOpen
  */
 extern DECLSPEC void SDLCALL SDL_GameControllerClose(SDL_GameController *gamecontroller);
+
+/**
+ * Return the sfSymbolsName for a given button on a game controller on Apple
+ * platforms.
+ *
+ * \param gamecontroller the controller to query
+ * \param button a button on the game controller
+ * \returns the sfSymbolsName or NULL if the name can't be found
+ *
+ * \since This function is available since SDL 2.0.18.
+ *
+ * \sa SDL_GameControllerGetAppleSFSymbolsNameForAxis
+ */
+extern DECLSPEC const char* SDLCALL SDL_GameControllerGetAppleSFSymbolsNameForButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button);
+
+/**
+ * Return the sfSymbolsName for a given axis on a game controller on Apple
+ * platforms.
+ *
+ * \param gamecontroller the controller to query
+ * \param axis an axis on the game controller
+ * \returns the sfSymbolsName or NULL if the name can't be found
+ *
+ * \since This function is available since SDL 2.0.18.
+ *
+ * \sa SDL_GameControllerGetAppleSFSymbolsNameForButton
+ */
+extern DECLSPEC const char* SDLCALL SDL_GameControllerGetAppleSFSymbolsNameForAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis);
+
 
 /* Ends C function definitions when using C++ */
 #ifdef __cplusplus
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_gesture.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_gesture.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_haptic.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_haptic.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -76,7 +76,7 @@
  *    }
  *
  *    // Create the effect
- *    memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default
+ *    SDL_memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default
  *    effect.type = SDL_HAPTIC_SINE;
  *    effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates
  *    effect.periodic.direction.dir[0] = 18000; // Force comes from south
@@ -820,6 +820,7 @@
 
 
 /* Function prototypes */
+
 /**
  * Count the number of haptic devices attached to the system.
  *
@@ -970,6 +971,8 @@
  *
  * \param haptic the SDL_Haptic device to close
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_HapticOpen
  */
 extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic);
@@ -1033,6 +1036,8 @@
  * \param haptic the SDL_Haptic device to query
  * \returns the number of axes on success or a negative error code on failure;
  *          call SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.0.
  */
 extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic);
 
@@ -1063,6 +1068,8 @@
  * \returns the ID of the effect on success or a negative error code on
  *          failure; call SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_HapticDestroyEffect
  * \sa SDL_HapticRunEffect
  * \sa SDL_HapticUpdateEffect
@@ -1207,6 +1214,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_HapticQuery
  */
 extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic,
@@ -1225,6 +1234,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_HapticUnpause
  */
 extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic);
@@ -1238,6 +1249,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_HapticPause
  */
 extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic);
@@ -1248,6 +1261,8 @@
  * \param haptic the SDL_Haptic device to stop
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.0.
  */
 extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic);
 
@@ -1259,6 +1274,8 @@
  *          negative error code on failure; call SDL_GetError() for more
  *          information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_HapticRumbleInit
  * \sa SDL_HapticRumblePlay
  * \sa SDL_HapticRumbleStop
@@ -1290,6 +1307,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_HapticRumbleInit
  * \sa SDL_HapticRumbleStop
  * \sa SDL_HapticRumbleSupported
@@ -1302,6 +1321,8 @@
  * \param haptic the haptic device to stop the rumble effect on
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.0.
  *
  * \sa SDL_HapticRumbleInit
  * \sa SDL_HapticRumblePlay
--- /dev/null
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_hidapi.h
@@ -1,0 +1,451 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file SDL_hidapi.h
+ *
+ *  Header file for SDL HIDAPI functions.
+ *
+ *  This is an adaptation of the original HIDAPI interface by Alan Ott,
+ *  and includes source code licensed under the following BSD license:
+ *
+    Copyright (c) 2010, Alan Ott, Signal 11 Software
+    All rights reserved.
+
+    Redistribution and use in source and binary forms, with or without
+    modification, are permitted provided that the following conditions are met:
+
+    * Redistributions of source code must retain the above copyright notice,
+      this list of conditions and the following disclaimer.
+    * Redistributions in binary form must reproduce the above copyright
+      notice, this list of conditions and the following disclaimer in the
+      documentation and/or other materials provided with the distribution.
+    * Neither the name of Signal 11 Software nor the names of its
+      contributors may be used to endorse or promote products derived from
+      this software without specific prior written permission.
+
+    THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+    AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+    IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+    ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+    LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+    CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+    SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+    INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+    CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+    ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+    POSSIBILITY OF SUCH DAMAGE.
+ *
+ * If you would like a version of SDL without this code, you can build SDL
+ * with SDL_HIDAPI_DISABLED defined to 1. You might want to do this for example
+ * on iOS or tvOS to avoid a dependency on the CoreBluetooth framework.
+ */
+
+#ifndef SDL_hidapi_h_
+#define SDL_hidapi_h_
+
+#include "SDL_stdinc.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ *  \brief  A handle representing an open HID device
+ */
+struct SDL_hid_device_;
+typedef struct SDL_hid_device_ SDL_hid_device; /**< opaque hidapi structure */
+
+/** hidapi info structure */
+/**
+ *  \brief  Information about a connected HID device
+ */
+typedef struct SDL_hid_device_info
+{
+    /** Platform-specific device path */
+    char *path;
+    /** Device Vendor ID */
+    unsigned short vendor_id;
+    /** Device Product ID */
+    unsigned short product_id;
+    /** Serial Number */
+    wchar_t *serial_number;
+    /** Device Release Number in binary-coded decimal,
+        also known as Device Version Number */
+    unsigned short release_number;
+    /** Manufacturer String */
+    wchar_t *manufacturer_string;
+    /** Product string */
+    wchar_t *product_string;
+    /** Usage Page for this Device/Interface
+        (Windows/Mac only). */
+    unsigned short usage_page;
+    /** Usage for this Device/Interface
+        (Windows/Mac only).*/
+    unsigned short usage;
+    /** The USB interface which this logical device
+        represents.
+
+        * Valid on both Linux implementations in all cases.
+        * Valid on the Windows implementation only if the device
+          contains more than one interface. */
+    int interface_number;
+
+    /** Additional information about the USB interface.
+        Valid on libusb and Android implementations. */
+    int interface_class;
+    int interface_subclass;
+    int interface_protocol;
+
+    /** Pointer to the next device */
+    struct SDL_hid_device_info *next;
+} SDL_hid_device_info;
+
+
+/**
+ * Initialize the HIDAPI library.
+ *
+ * This function initializes the HIDAPI library. Calling it is not strictly
+ * necessary, as it will be called automatically by SDL_hid_enumerate() and
+ * any of the SDL_hid_open_*() functions if it is needed. This function should
+ * be called at the beginning of execution however, if there is a chance of
+ * HIDAPI handles being opened by different threads simultaneously.
+ *
+ * Each call to this function should have a matching call to SDL_hid_exit()
+ *
+ * \returns 0 on success and -1 on error.
+ *
+ * \since This function is available since SDL 2.0.18.
+ *
+ * \sa SDL_hid_exit
+ */
+extern DECLSPEC int SDLCALL SDL_hid_init(void);
+
+/**
+ * Finalize the HIDAPI library.
+ *
+ * This function frees all of the static data associated with HIDAPI. It
+ * should be called at the end of execution to avoid memory leaks.
+ *
+ * \returns 0 on success and -1 on error.
+ *
+ * \since This function is available since SDL 2.0.18.
+ *
+ * \sa SDL_hid_init
+ */
+extern DECLSPEC int SDLCALL SDL_hid_exit(void);
+
+/**
+ * Check to see if devices may have been added or removed.
+ *
+ * Enumerating the HID devices is an expensive operation, so you can call this
+ * to see if there have been any system device changes since the last call to
+ * this function. A change in the counter returned doesn't necessarily mean
+ * that anything has changed, but you can call SDL_hid_enumerate() to get an
+ * updated device list.
+ *
+ * Calling this function for the first time may cause a thread or other system
+ * resource to be allocated to track device change notifications.
+ *
+ * \returns a change counter that is incremented with each potential device
+ *          change, or 0 if device change detection isn't available.
+ *
+ * \since This function is available since SDL 2.0.18.
+ *
+ * \sa SDL_hid_enumerate
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_hid_device_change_count(void);
+
+/**
+ * Enumerate the HID Devices.
+ *
+ * This function returns a linked list of all the HID devices attached to the
+ * system which match vendor_id and product_id. If `vendor_id` is set to 0
+ * then any vendor matches. If `product_id` is set to 0 then any product
+ * matches. If `vendor_id` and `product_id` are both set to 0, then all HID
+ * devices will be returned.
+ *
+ * \param vendor_id The Vendor ID (VID) of the types of device to open.
+ * \param product_id The Product ID (PID) of the types of device to open.
+ * \returns a pointer to a linked list of type SDL_hid_device_info, containing
+ *          information about the HID devices attached to the system, or NULL
+ *          in the case of failure. Free this linked list by calling
+ *          SDL_hid_free_enumeration().
+ *
+ * \since This function is available since SDL 2.0.18.
+ *
+ * \sa SDL_hid_device_change_count
+ */
+extern DECLSPEC SDL_hid_device_info * SDLCALL SDL_hid_enumerate(unsigned short vendor_id, unsigned short product_id);
+
+/**
+ * Free an enumeration Linked List
+ *
+ * This function frees a linked list created by SDL_hid_enumerate().
+ *
+ * \param devs Pointer to a list of struct_device returned from
+ *             SDL_hid_enumerate().
+ *
+ * \since This function is available since SDL 2.0.18.
+ */
+extern DECLSPEC void SDLCALL SDL_hid_free_enumeration(SDL_hid_device_info *devs);
+
+/**
+ * Open a HID device using a Vendor ID (VID), Product ID (PID) and optionally
+ * a serial number.
+ *
+ * If `serial_number` is NULL, the first device with the specified VID and PID
+ * is opened.
+ *
+ * \param vendor_id The Vendor ID (VID) of the device to open.
+ * \param product_id The Product ID (PID) of the device to open.
+ * \param serial_number The Serial Number of the device to open (Optionally
+ *                      NULL).
+ * \returns a pointer to a SDL_hid_device object on success or NULL on
+ *          failure.
+ *
+ * \since This function is available since SDL 2.0.18.
+ */
+extern DECLSPEC SDL_hid_device * SDLCALL SDL_hid_open(unsigned short vendor_id, unsigned short product_id, const wchar_t *serial_number);
+
+/**
+ * Open a HID device by its path name.
+ *
+ * The path name be determined by calling SDL_hid_enumerate(), or a
+ * platform-specific path name can be used (eg: /dev/hidraw0 on Linux).
+ *
+ * \param path The path name of the device to open
+ * \returns a pointer to a SDL_hid_device object on success or NULL on
+ *          failure.
+ *
+ * \since This function is available since SDL 2.0.18.
+ */
+extern DECLSPEC SDL_hid_device * SDLCALL SDL_hid_open_path(const char *path, int bExclusive /* = false */);
+
+/**
+ * Write an Output report to a HID device.
+ *
+ * The first byte of `data` must contain the Report ID. For devices which only
+ * support a single report, this must be set to 0x0. The remaining bytes
+ * contain the report data. Since the Report ID is mandatory, calls to
+ * SDL_hid_write() will always contain one more byte than the report contains.
+ * For example, if a hid report is 16 bytes long, 17 bytes must be passed to
+ * SDL_hid_write(), the Report ID (or 0x0, for devices with a single report),
+ * followed by the report data (16 bytes). In this example, the length passed
+ * in would be 17.
+ *
+ * SDL_hid_write() will send the data on the first OUT endpoint, if one
+ * exists. If it does not, it will send the data through the Control Endpoint
+ * (Endpoint 0).
+ *
+ * \param dev A device handle returned from SDL_hid_open().
+ * \param data The data to send, including the report number as the first
+ *             byte.
+ * \param length The length in bytes of the data to send.
+ * \returns the actual number of bytes written and -1 on error.
+ *
+ * \since This function is available since SDL 2.0.18.
+ */
+extern DECLSPEC int SDLCALL SDL_hid_write(SDL_hid_device *dev, const unsigned char *data, size_t length);
+
+/**
+ * Read an Input report from a HID device with timeout.
+ *
+ * Input reports are returned to the host through the INTERRUPT IN endpoint.
+ * The first byte will contain the Report number if the device uses numbered
+ * reports.
+ *
+ * \param dev A device handle returned from SDL_hid_open().
+ * \param data A buffer to put the read data into.
+ * \param length The number of bytes to read. For devices with multiple
+ *               reports, make sure to read an extra byte for the report
+ *               number.
+ * \param milliseconds timeout in milliseconds or -1 for blocking wait.
+ * \returns the actual number of bytes read and -1 on error. If no packet was
+ *          available to be read within the timeout period, this function
+ *          returns 0.
+ *
+ * \since This function is available since SDL 2.0.18.
+ */
+extern DECLSPEC int SDLCALL SDL_hid_read_timeout(SDL_hid_device *dev, unsigned char *data, size_t length, int milliseconds);
+
+/**
+ * Read an Input report from a HID device.
+ *
+ * Input reports are returned to the host through the INTERRUPT IN endpoint.
+ * The first byte will contain the Report number if the device uses numbered
+ * reports.
+ *
+ * \param dev A device handle returned from SDL_hid_open().
+ * \param data A buffer to put the read data into.
+ * \param length The number of bytes to read. For devices with multiple
+ *               reports, make sure to read an extra byte for the report
+ *               number.
+ * \returns the actual number of bytes read and -1 on error. If no packet was
+ *          available to be read and the handle is in non-blocking mode, this
+ *          function returns 0.
+ *
+ * \since This function is available since SDL 2.0.18.
+ */
+extern DECLSPEC int SDLCALL SDL_hid_read(SDL_hid_device *dev, unsigned char *data, size_t length);
+
+/**
+ * Set the device handle to be non-blocking.
+ *
+ * In non-blocking mode calls to SDL_hid_read() will return immediately with a
+ * value of 0 if there is no data to be read. In blocking mode, SDL_hid_read()
+ * will wait (block) until there is data to read before returning.
+ *
+ * Nonblocking can be turned on and off at any time.
+ *
+ * \param dev A device handle returned from SDL_hid_open().
+ * \param nonblock enable or not the nonblocking reads - 1 to enable
+ *                 nonblocking - 0 to disable nonblocking.
+ * \returns 0 on success and -1 on error.
+ *
+ * \since This function is available since SDL 2.0.18.
+ */
+extern DECLSPEC int SDLCALL SDL_hid_set_nonblocking(SDL_hid_device *dev, int nonblock);
+
+/**
+ * Send a Feature report to the device.
+ *
+ * Feature reports are sent over the Control endpoint as a Set_Report
+ * transfer. The first byte of `data` must contain the Report ID. For devices
+ * which only support a single report, this must be set to 0x0. The remaining
+ * bytes contain the report data. Since the Report ID is mandatory, calls to
+ * SDL_hid_send_feature_report() will always contain one more byte than the
+ * report contains. For example, if a hid report is 16 bytes long, 17 bytes
+ * must be passed to SDL_hid_send_feature_report(): the Report ID (or 0x0, for
+ * devices which do not use numbered reports), followed by the report data (16
+ * bytes). In this example, the length passed in would be 17.
+ *
+ * \param dev A device handle returned from SDL_hid_open().
+ * \param data The data to send, including the report number as the first
+ *             byte.
+ * \param length The length in bytes of the data to send, including the report
+ *               number.
+ * \returns the actual number of bytes written and -1 on error.
+ *
+ * \since This function is available since SDL 2.0.18.
+ */
+extern DECLSPEC int SDLCALL SDL_hid_send_feature_report(SDL_hid_device *dev, const unsigned char *data, size_t length);
+
+/**
+ * Get a feature report from a HID device.
+ *
+ * Set the first byte of `data` to the Report ID of the report to be read.
+ * Make sure to allow space for this extra byte in `data`. Upon return, the
+ * first byte will still contain the Report ID, and the report data will start
+ * in data[1].
+ *
+ * \param dev A device handle returned from SDL_hid_open().
+ * \param data A buffer to put the read data into, including the Report ID.
+ *             Set the first byte of `data` to the Report ID of the report to
+ *             be read, or set it to zero if your device does not use numbered
+ *             reports.
+ * \param length The number of bytes to read, including an extra byte for the
+ *               report ID. The buffer can be longer than the actual report.
+ * \returns the number of bytes read plus one for the report ID (which is
+ *          still in the first byte), or -1 on error.
+ *
+ * \since This function is available since SDL 2.0.18.
+ */
+extern DECLSPEC int SDLCALL SDL_hid_get_feature_report(SDL_hid_device *dev, unsigned char *data, size_t length);
+
+/**
+ * Close a HID device.
+ *
+ * \param dev A device handle returned from SDL_hid_open().
+ *
+ * \since This function is available since SDL 2.0.18.
+ */
+extern DECLSPEC void SDLCALL SDL_hid_close(SDL_hid_device *dev);
+
+/**
+ * Get The Manufacturer String from a HID device.
+ *
+ * \param dev A device handle returned from SDL_hid_open().
+ * \param string A wide string buffer to put the data into.
+ * \param maxlen The length of the buffer in multiples of wchar_t.
+ * \returns 0 on success and -1 on error.
+ *
+ * \since This function is available since SDL 2.0.18.
+ */
+extern DECLSPEC int SDLCALL SDL_hid_get_manufacturer_string(SDL_hid_device *dev, wchar_t *string, size_t maxlen);
+
+/**
+ * Get The Product String from a HID device.
+ *
+ * \param dev A device handle returned from SDL_hid_open().
+ * \param string A wide string buffer to put the data into.
+ * \param maxlen The length of the buffer in multiples of wchar_t.
+ * \returns 0 on success and -1 on error.
+ *
+ * \since This function is available since SDL 2.0.18.
+ */
+extern DECLSPEC int SDLCALL SDL_hid_get_product_string(SDL_hid_device *dev, wchar_t *string, size_t maxlen);
+
+/**
+ * Get The Serial Number String from a HID device.
+ *
+ * \param dev A device handle returned from SDL_hid_open().
+ * \param string A wide string buffer to put the data into.
+ * \param maxlen The length of the buffer in multiples of wchar_t.
+ * \returns 0 on success and -1 on error.
+ *
+ * \since This function is available since SDL 2.0.18.
+ */
+extern DECLSPEC int SDLCALL SDL_hid_get_serial_number_string(SDL_hid_device *dev, wchar_t *string, size_t maxlen);
+
+/**
+ * Get a string from a HID device, based on its string index.
+ *
+ * \param dev A device handle returned from SDL_hid_open().
+ * \param string_index The index of the string to get.
+ * \param string A wide string buffer to put the data into.
+ * \param maxlen The length of the buffer in multiples of wchar_t.
+ * \returns 0 on success and -1 on error.
+ *
+ * \since This function is available since SDL 2.0.18.
+ */
+extern DECLSPEC int SDLCALL SDL_hid_get_indexed_string(SDL_hid_device *dev, int string_index, wchar_t *string, size_t maxlen);
+
+/**
+ * Start or stop a BLE scan on iOS and tvOS to pair Steam Controllers
+ *
+ * \param active SDL_TRUE to start the scan, SDL_FALSE to stop the scan
+ *
+ * \since This function is available since SDL 2.0.18.
+ */
+extern DECLSPEC void SDLCALL SDL_hid_ble_scan(SDL_bool active);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_hidapi_h_ */
+
+/* vi: set sts=4 ts=4 sw=4 expandtab: */
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_hints.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_hints.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -146,6 +146,26 @@
 #define SDL_HINT_ANDROID_TRAP_BACK_BUTTON "SDL_ANDROID_TRAP_BACK_BUTTON"
 
 /**
+ *  \brief Specify an application name.
+ * 
+ * This hint lets you specify the application name sent to the OS when
+ * required. For example, this will often appear in volume control applets for
+ * audio streams, and in lists of applications which are inhibiting the
+ * screensaver.  You should use a string that describes your program ("My Game
+ * 2: The Revenge")
+ *
+ * Setting this to "" or leaving it unset will have SDL use a reasonable
+ * default: probably the application's name or "SDL Application" if SDL
+ * doesn't have any better information.
+ *
+ * Note that, for audio streams, this can be overridden with
+ * SDL_HINT_AUDIO_DEVICE_APP_NAME.
+ *
+ * On targets where this is not supported, this hint does nothing.
+ */
+#define SDL_HINT_APP_NAME "SDL_APP_NAME"
+
+/**
  *  \brief  A variable controlling whether controllers used with the Apple TV
  *  generate UI events.
  *
@@ -199,8 +219,9 @@
  * that describes your program ("My Game 2: The Revenge")
  *
  * Setting this to "" or leaving it unset will have SDL use a reasonable
- * default: probably the application's name or "SDL Application" if SDL
- * doesn't have any better information.
+ * default: this will be the name set with SDL_HINT_APP_NAME, if that hint is
+ * set. Otherwise, it'll probably the application's name or "SDL Application"
+ * if SDL doesn't have any better information.
  *
  * On targets where this is not supported, this hint does nothing.
  */
@@ -537,6 +558,15 @@
 #define SDL_HINT_IME_INTERNAL_EDITING "SDL_IME_INTERNAL_EDITING"
 
 /**
+ * \brief A variable to control whether certain IMEs should show native UI components (such as the Candidate List) instead of suppressing them.
+ *
+ * The variable can be set to the following values:
+ *   "0"       - Native UI components are not display. (default)
+ *   "1"       - Native UI components are displayed.
+ */
+#define SDL_HINT_IME_SHOW_UI "SDL_IME_SHOW_UI"
+
+/**
  * \brief  A variable controlling whether the home indicator bar on iPhone X
  *         should be hidden.
  *
@@ -690,9 +720,10 @@
  *
  *  This variable can be set to the following values:
  *    "0"       - HIDAPI driver is not used
- *    "1"       - HIDAPI driver is used
+ *    "1"       - HIDAPI driver is used for Steam Controllers, which requires Bluetooth access
+ *                and may prompt the user for permission on iOS and Android.
  *
- *  The default is the value of SDL_HINT_JOYSTICK_HIDAPI
+ *  The default is "0"
  */
 #define SDL_HINT_JOYSTICK_HIDAPI_STEAM "SDL_JOYSTICK_HIDAPI_STEAM"
 
@@ -711,8 +742,10 @@
  *  \brief  A variable controlling whether the Home button LED should be turned on when a Nintendo Switch controller is opened
  *
  *  This variable can be set to the following values:
- *    "0"       - home button LED is left off
- *    "1"       - home button LED is turned on (the default)
+ *    "0"       - home button LED is turned off
+ *    "1"       - home button LED is turned on
+ *
+ *  By default the Home button LED state is not changed.
  */
 #define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED "SDL_JOYSTICK_HIDAPI_SWITCH_HOME_LED"
 
@@ -785,6 +818,24 @@
 #define SDL_HINT_KMSDRM_REQUIRE_DRM_MASTER      "SDL_KMSDRM_REQUIRE_DRM_MASTER"
 
  /**
+  *  \brief  A comma separated list of devices to open as joysticks
+  *
+  *  This variable is currently only used by the Linux joystick driver.
+  */
+#define SDL_HINT_JOYSTICK_DEVICE "SDL_JOYSTICK_DEVICE"
+
+ /**
+  *  \brief  A variable controlling whether to use the classic /dev/input/js* joystick interface or the newer /dev/input/event* joystick interface on Linux
+  *
+  *  This variable can be set to the following values:
+  *    "0"       - Use /dev/input/event*
+  *    "1"       - Use /dev/input/js*
+  *
+  *  By default the /dev/input/event* interfaces are used
+  */
+#define SDL_HINT_LINUX_JOYSTICK_CLASSIC "SDL_LINUX_JOYSTICK_CLASSIC"
+
+ /**
   *  \brief  A variable controlling whether joysticks on Linux adhere to their HID-defined deadzones or return unfiltered values.
   *
   *  This variable can be set to the following values:
@@ -927,6 +978,22 @@
 #define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS"
 
 /**
+ *  \brief  A variable controlling the use of a sentinel event when polling the event queue
+ *
+ *  This variable can be set to the following values:
+ *    "0"       - Disable poll sentinels
+ *    "1"       - Enable poll sentinels
+ *
+ *  When polling for events, SDL_PumpEvents is used to gather new events from devices.
+ *  If a device keeps producing new events between calls to SDL_PumpEvents, a poll loop will
+ *  become stuck until the new events stop.
+ *  This is most noticable when moving a high frequency mouse.
+ *
+ *  By default, poll sentinels are enabled.
+ */
+#define SDL_HINT_POLL_SENTINEL "SDL_POLL_SENTINEL"
+
+/**
  *  \brief Override for SDL_GetPreferredLocales()
  *
  *  If set, this will be favored over anything the OS might report for the
@@ -993,6 +1060,19 @@
 #define SDL_HINT_RENDER_BATCHING  "SDL_RENDER_BATCHING"
 
 /**
+ *  \brief  A variable controlling how the 2D render API renders lines
+ *
+ *  This variable can be set to the following values:
+ *    "0"     - Use the default line drawing method (Bresenham's line algorithm as of SDL 2.0.20)
+ *    "1"     - Use the driver point API using Bresenham's line algorithm (correct, draws many points)
+ *    "2"     - Use the driver line API (occasionally misses line endpoints based on hardware driver quirks, was the default before 2.0.20)
+ *    "3"     - Use the driver geometry API (correct, draws thicker diagonal lines)
+ *
+ *  This variable should be set when the renderer is created.
+ */
+#define SDL_HINT_RENDER_LINE_METHOD "SDL_RENDER_LINE_METHOD"
+
+/**
  *  \brief  A variable controlling whether to enable Direct3D 11+'s Debug Layer.
  *
  *  This variable does not have any effect on the Direct3D 9 based renderer.
@@ -1102,6 +1182,26 @@
 #define SDL_HINT_RPI_VIDEO_LAYER           "SDL_RPI_VIDEO_LAYER"
 
 /**
+ *  \brief Specify an "activity name" for screensaver inhibition.
+ *
+ * Some platforms, notably Linux desktops, list the applications which are
+ * inhibiting the screensaver or other power-saving features.
+ *
+ * This hint lets you specify the "activity name" sent to the OS when
+ * SDL_DisableScreenSaver() is used (or the screensaver is automatically
+ * disabled). The contents of this hint are used when the screensaver is
+ * disabled. You should use a string that describes what your program is doing
+ * (and, therefore, why the screensaver is disabled).  For example, "Playing a
+ * game" or "Watching a video".
+ * 
+ * Setting this to "" or leaving it unset will have SDL use a reasonable
+ * default: "Playing a game" or something similar.
+ *
+ * On targets where this is not supported, this hint does nothing.
+ */
+#define SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME "SDL_SCREENSAVER_INHIBIT_ACTIVITY_NAME"
+
+/**
  *  \brief Specifies whether SDL_THREAD_PRIORITY_TIME_CRITICAL should be treated as realtime.
  *
  *  On some platforms, like Linux, a realtime priority thread may be subject to restrictions
@@ -1219,6 +1319,17 @@
 #define SDL_HINT_VIDEO_DOUBLE_BUFFER      "SDL_VIDEO_DOUBLE_BUFFER"
 
 /**
+ * \brief A variable controlling whether the EGL window is allowed to be
+ * composited as transparent, rather than opaque.
+ *
+ * Most window systems will always render windows opaque, even if the surface
+ * format has an alpha channel. This is not always true, however, so by default
+ * SDL will try to enforce opaque composition. To override this behavior, you
+ * can set this hint to "1".
+ */
+#define SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY "SDL_VIDEO_EGL_ALLOW_TRANSPARENCY"
+
+/**
  * \brief A variable controlling whether the graphics context is externally managed.
  *
  * This variable can be set to the following values:
@@ -1484,9 +1595,6 @@
  *        They offer better performance, allocate no kernel ressources and
  *        use less memory. SDL will fall back to Critical Sections on older
  *        OS versions or if forced to by this hint.
- *        This also affects Condition Variables. When SRW mutexes are used,
- *        SDL will use Windows Condition Variables as well. Else, a generic
- *        SDL_cond implementation will be used that works with all mutexes.
  *
  *  This variable can be set to the following values:
  *    "0"       - Use SRW Locks when available. If not, fall back to Critical Sections. (default)
@@ -1557,6 +1665,17 @@
  */
 #define SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN    "SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN"
 
+/**
+*  \brief  A variable controlling whether the window is activated when the SDL_ShowWindow function is called 
+*
+*  This variable can be set to the following values:
+*    "0"       - The window is activated when the SDL_ShowWindow function is called
+*    "1"       - The window is not activated when the SDL_ShowWindow function is called
+*
+*  By default SDL will activate the window when the SDL_ShowWindow function is called
+*/
+#define SDL_HINT_WINDOW_NO_ACTIVATION_WHEN_SHOWN    "SDL_WINDOW_NO_ACTIVATION_WHEN_SHOWN"
+
 /** \brief Allows back-button-press events on Windows Phone to be marked as handled
  *
  *  Windows Phone devices typically feature a Back button.  When pressed,
@@ -1729,6 +1848,8 @@
  * \param priority the SDL_HintPriority level for the hint
  * \returns SDL_TRUE if the hint was set, SDL_FALSE otherwise.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetHint
  * \sa SDL_SetHint
  */
@@ -1747,6 +1868,8 @@
  * \param value the value of the hint variable
  * \returns SDL_TRUE if the hint was set, SDL_FALSE otherwise.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetHint
  * \sa SDL_SetHintWithPriority
  */
@@ -1759,6 +1882,8 @@
  * \param name the hint to query
  * \returns the string value of a hint or NULL if the hint isn't set.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_SetHint
  * \sa SDL_SetHintWithPriority
  */
@@ -1825,6 +1950,8 @@
  * Clear all hints.
  *
  * This function is automatically called during SDL_Quit().
+ *
+ * \since This function is available since SDL 2.0.0.
  */
 extern DECLSPEC void SDLCALL SDL_ClearHints(void);
 
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_joystick.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_joystick.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -124,6 +124,8 @@
  * In particular, you are guaranteed that the joystick list won't change, so
  * the API functions that take a joystick index will be valid, and joystick
  * and game controller events will not be delivered.
+ *
+ * \since This function is available since SDL 2.0.7.
  */
 extern DECLSPEC void SDLCALL SDL_LockJoysticks(void);
 
@@ -137,6 +139,8 @@
  * In particular, you are guaranteed that the joystick list won't change, so
  * the API functions that take a joystick index will be valid, and joystick
  * and game controller events will not be delivered.
+ *
+ * \since This function is available since SDL 2.0.7.
  */
 extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void);
 
@@ -146,6 +150,8 @@
  * \returns the number of attached joysticks on success or a negative error
  *          code on failure; call SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_JoystickName
  * \sa SDL_JoystickOpen
  */
@@ -161,6 +167,8 @@
  * \returns the name of the selected joystick. If no name can be found, this
  *          function returns NULL; call SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_JoystickName
  * \sa SDL_JoystickOpen
  */
@@ -169,6 +177,8 @@
 /**
  * Get the player index of a joystick, or -1 if it's not available This can be
  * called before any joysticks are opened.
+ *
+ * \since This function is available since SDL 2.0.9.
  */
 extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index);
 
@@ -183,6 +193,8 @@
  * \returns the GUID of the selected joystick. If called on an invalid index,
  *          this function returns a zero GUID
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_JoystickGetGUID
  * \sa SDL_JoystickGetGUIDString
  */
@@ -198,6 +210,8 @@
  *                     on the system
  * \returns the USB vendor ID of the selected joystick. If called on an
  *          invalid index, this function returns zero
+ *
+ * \since This function is available since SDL 2.0.6.
  */
 extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index);
 
@@ -211,6 +225,8 @@
  *                     on the system
  * \returns the USB product ID of the selected joystick. If called on an
  *          invalid index, this function returns zero
+ *
+ * \since This function is available since SDL 2.0.6.
  */
 extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index);
 
@@ -224,6 +240,8 @@
  *                     on the system
  * \returns the product version of the selected joystick. If called on an
  *          invalid index, this function returns zero
+ *
+ * \since This function is available since SDL 2.0.6.
  */
 extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index);
 
@@ -236,6 +254,8 @@
  *                     on the system
  * \returns the SDL_JoystickType of the selected joystick. If called on an
  *          invalid index, this function returns `SDL_JOYSTICK_TYPE_UNKNOWN`
+ *
+ * \since This function is available since SDL 2.0.6.
  */
 extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index);
 
@@ -249,6 +269,8 @@
  *                     on the system
  * \returns the instance id of the selected joystick. If called on an invalid
  *          index, this function returns zero
+ *
+ * \since This function is available since SDL 2.0.6.
  */
 extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index);
 
@@ -267,6 +289,8 @@
  * \returns a joystick identifier or NULL if an error occurred; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_JoystickClose
  * \sa SDL_JoystickInstanceID
  */
@@ -289,6 +313,8 @@
  * \param player_index the player index to get the SDL_Joystick for
  * \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError()
  *          for more information.
+ *
+ * \since This function is available since SDL 2.0.12.
  */
 extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromPlayerIndex(int player_index);
 
@@ -296,6 +322,8 @@
  * Attach a new virtual joystick.
  *
  * \returns the joystick's device index, or -1 if an error occurred.
+ *
+ * \since This function is available since SDL 2.0.14.
  */
 extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type,
                                                       int naxes,
@@ -308,6 +336,8 @@
  * \param device_index a value previously returned from
  *                     SDL_JoystickAttachVirtual()
  * \returns 0 on success, or -1 if an error occurred.
+ *
+ * \since This function is available since SDL 2.0.14.
  */
 extern DECLSPEC int SDLCALL SDL_JoystickDetachVirtual(int device_index);
 
@@ -316,6 +346,8 @@
  *
  * \param device_index a joystick device index.
  * \returns SDL_TRUE if the joystick is virtual, SDL_FALSE otherwise.
+ *
+ * \since This function is available since SDL 2.0.14.
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index);
 
@@ -332,6 +364,8 @@
  * \param axis the specific axis on the virtual joystick to set.
  * \param value the new value for the specified axis.
  * \returns 0 on success, -1 on error.
+ *
+ * \since This function is available since SDL 2.0.14.
  */
 extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value);
 
@@ -348,6 +382,8 @@
  * \param button the specific button on the virtual joystick to set.
  * \param value the new value for the specified button.
  * \returns 0 on success, -1 on error.
+ *
+ * \since This function is available since SDL 2.0.14.
  */
 extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick *joystick, int button, Uint8 value);
 
@@ -364,6 +400,8 @@
  * \param hat the specific hat on the virtual joystick to set.
  * \param value the new value for the specified hat.
  * \returns 0 on success, -1 on error.
+ *
+ * \since This function is available since SDL 2.0.14.
  */
 extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value);
 
@@ -389,6 +427,8 @@
  *
  * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
  * \returns the player index, or -1 if it's not available.
+ *
+ * \since This function is available since SDL 2.0.9.
  */
 extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick *joystick);
 
@@ -397,6 +437,8 @@
  *
  * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
  * \param player_index the player index to set.
+ *
+ * \since This function is available since SDL 2.0.12.
  */
 extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick *joystick, int player_index);
 
@@ -410,6 +452,8 @@
  *          this function returns a zero GUID; call SDL_GetError() for more
  *          information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_JoystickGetDeviceGUID
  * \sa SDL_JoystickGetGUIDString
  */
@@ -422,6 +466,8 @@
  *
  * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
  * \returns the USB vendor ID of the selected joystick, or 0 if unavailable.
+ *
+ * \since This function is available since SDL 2.0.6.
  */
 extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick *joystick);
 
@@ -432,6 +478,8 @@
  *
  * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
  * \returns the USB product ID of the selected joystick, or 0 if unavailable.
+ *
+ * \since This function is available since SDL 2.0.6.
  */
 extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick *joystick);
 
@@ -442,6 +490,8 @@
  *
  * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
  * \returns the product version of the selected joystick, or 0 if unavailable.
+ *
+ * \since This function is available since SDL 2.0.6.
  */
 extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick *joystick);
 
@@ -453,6 +503,8 @@
  * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
  * \returns the serial number of the selected joystick, or NULL if
  *          unavailable.
+ *
+ * \since This function is available since SDL 2.0.14.
  */
 extern DECLSPEC const char * SDLCALL SDL_JoystickGetSerial(SDL_Joystick *joystick);
 
@@ -461,6 +513,8 @@
  *
  * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
  * \returns the SDL_JoystickType of the selected joystick.
+ *
+ * \since This function is available since SDL 2.0.6.
  */
 extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick *joystick);
 
@@ -473,6 +527,8 @@
  * \param pszGUID buffer in which to write the ASCII string
  * \param cbGUID the size of pszGUID
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_JoystickGetDeviceGUID
  * \sa SDL_JoystickGetGUID
  * \sa SDL_JoystickGetGUIDFromString
@@ -489,6 +545,8 @@
  * \param pchGUID string containing an ASCII representation of a GUID
  * \returns a SDL_JoystickGUID structure.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_JoystickGetGUIDString
  */
 extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID);
@@ -500,6 +558,8 @@
  * \returns SDL_TRUE if the joystick has been opened, SDL_FALSE if it has not;
  *          call SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_JoystickClose
  * \sa SDL_JoystickOpen
  */
@@ -512,6 +572,8 @@
  * \returns the instance ID of the specified joystick on success or a negative
  *          error code on failure; call SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_JoystickOpen
  */
 extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick *joystick);
@@ -528,6 +590,8 @@
  *          negative error code on failure; call SDL_GetError() for more
  *          information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_JoystickGetAxis
  * \sa SDL_JoystickOpen
  */
@@ -545,6 +609,8 @@
  * \returns the number of trackballs on success or a negative error code on
  *          failure; call SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_JoystickGetBall
  */
 extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick);
@@ -556,6 +622,8 @@
  * \returns the number of POV hats on success or a negative error code on
  *          failure; call SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_JoystickGetHat
  * \sa SDL_JoystickOpen
  */
@@ -568,6 +636,8 @@
  * \returns the number of buttons on success or a negative error code on
  *          failure; call SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_JoystickGetButton
  * \sa SDL_JoystickOpen
  */
@@ -579,6 +649,8 @@
  * This is called automatically by the event loop if any joystick events are
  * enabled.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_JoystickEventState
  */
 extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
@@ -602,6 +674,8 @@
  *          If `state` is `SDL_QUERY` then the current state is returned,
  *          otherwise the new processing state is returned.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GameControllerEventState
  */
 extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
@@ -608,6 +682,7 @@
 
 #define SDL_JOYSTICK_AXIS_MAX   32767
 #define SDL_JOYSTICK_AXIS_MIN   -32768
+
 /**
  * Get the current state of an axis control on a joystick.
  *
@@ -626,6 +701,8 @@
  * \returns a 16-bit signed integer representing the current position of the
  *          axis or 0 on failure; call SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_JoystickNumAxes
  */
 extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick,
@@ -642,6 +719,8 @@
  * \param axis the axis to query; the axis indices start at index 0
  * \param state Upon return, the initial value is supplied here.
  * \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not.
+ *
+ * \since This function is available since SDL 2.0.6.
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick *joystick,
                                                    int axis, Sint16 *state);
@@ -680,6 +759,8 @@
  * \param hat the hat index to get the state from; indices start at index 0
  * \returns the current hat position.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_JoystickNumHats
  */
 extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick,
@@ -700,6 +781,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_JoystickNumBalls
  */
 extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick,
@@ -713,6 +796,8 @@
  *               index 0
  * \returns 1 if the specified button is pressed, 0 otherwise.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_JoystickNumButtons
  */
 extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick,
@@ -731,6 +816,10 @@
  *                              rumble motor, from 0 to 0xFFFF
  * \param duration_ms The duration of the rumble effect, in milliseconds
  * \returns 0, or -1 if rumble isn't supported on this joystick
+ *
+ * \since This function is available since SDL 2.0.9.
+ *
+ * \sa SDL_JoystickHasRumble
  */
 extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
 
@@ -752,6 +841,10 @@
  *                     to 0xFFFF
  * \param duration_ms The duration of the rumble effect, in milliseconds
  * \returns 0, or -1 if trigger rumble isn't supported on this joystick
+ *
+ * \since This function is available since SDL 2.0.14.
+ *
+ * \sa SDL_JoystickHasRumbleTriggers
  */
 extern DECLSPEC int SDLCALL SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
 
@@ -763,10 +856,36 @@
  *
  * \param joystick The joystick to query
  * \return SDL_TRUE if the joystick has a modifiable LED, SDL_FALSE otherwise.
+ *
+ * \since This function is available since SDL 2.0.14.
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasLED(SDL_Joystick *joystick);
 
 /**
+ * Query whether a joystick has rumble support.
+ *
+ * \param joystick The joystick to query
+ * \return SDL_TRUE if the joystick has rumble, SDL_FALSE otherwise.
+ *
+ * \since This function is available since SDL 2.0.18.
+ *
+ * \sa SDL_JoystickRumble
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumble(SDL_Joystick *joystick);
+
+/**
+ * Query whether a joystick has rumble support on triggers.
+ *
+ * \param joystick The joystick to query
+ * \return SDL_TRUE if the joystick has trigger rumble, SDL_FALSE otherwise.
+ *
+ * \since This function is available since SDL 2.0.18.
+ *
+ * \sa SDL_JoystickRumbleTriggers
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumbleTriggers(SDL_Joystick *joystick);
+
+/**
  * Update a joystick's LED color.
  *
  * An example of a joystick LED is the light on the back of a PlayStation 4's
@@ -777,6 +896,8 @@
  * \param green The intensity of the green LED
  * \param blue The intensity of the blue LED
  * \returns 0 on success, -1 if this joystick does not have a modifiable LED
+ *
+ * \since This function is available since SDL 2.0.14.
  */
 extern DECLSPEC int SDLCALL SDL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue);
 
@@ -787,6 +908,8 @@
  * \param data The data to send to the joystick
  * \param size The size of the data to send to the joystick
  * \returns 0, or -1 if this joystick or driver doesn't support effect packets
+ *
+ * \since This function is available since SDL 2.0.16.
  */
 extern DECLSPEC int SDLCALL SDL_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size);
 
@@ -794,6 +917,8 @@
  * Close a joystick previously opened with SDL_JoystickOpen().
  *
  * \param joystick The joystick device to close
+ *
+ * \since This function is available since SDL 2.0.0.
  *
  * \sa SDL_JoystickOpen
  */
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_keyboard.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_keyboard.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -58,6 +58,8 @@
  * Query the window which currently has keyboard focus.
  *
  * \returns the window with keyboard focus.
+ *
+ * \since This function is available since SDL 2.0.0.
  */
 extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void);
 
@@ -85,6 +87,8 @@
  * \param numkeys if non-NULL, receives the length of the returned array
  * \returns a pointer to an array of key states.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_PumpEvents
  */
 extern DECLSPEC const Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys);
@@ -95,6 +99,8 @@
  * \returns an OR'd combination of the modifier keys for the keyboard. See
  *          SDL_Keymod for details.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetKeyboardState
  * \sa SDL_SetModState
  */
@@ -113,6 +119,8 @@
  *
  * \param modstate the desired SDL_Keymod for the keyboard
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetModState
  */
 extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate);
@@ -126,6 +134,8 @@
  * \param scancode the desired SDL_Scancode to query
  * \returns the SDL_Keycode that corresponds to the given SDL_Scancode.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetKeyName
  * \sa SDL_GetScancodeFromKey
  */
@@ -140,6 +150,8 @@
  * \param key the desired SDL_Keycode to query
  * \returns the SDL_Scancode that corresponds to the given SDL_Keycode.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetKeyFromScancode
  * \sa SDL_GetScancodeName
  */
@@ -196,6 +208,8 @@
  *          must copy it. If the key doesn't have a name, this function
  *          returns an empty string ("").
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetKeyFromName
  * \sa SDL_GetKeyFromScancode
  * \sa SDL_GetScancodeFromKey
@@ -209,6 +223,8 @@
  * \returns key code, or `SDLK_UNKNOWN` if the name wasn't recognized; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetKeyFromScancode
  * \sa SDL_GetKeyName
  * \sa SDL_GetScancodeFromName
@@ -225,6 +241,8 @@
  *
  * On some platforms using this function activates the screen keyboard.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_SetTextInputRect
  * \sa SDL_StopTextInput
  */
@@ -244,6 +262,8 @@
 /**
  * Stop receiving any text input events.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_StartTextInput
  */
 extern DECLSPEC void SDLCALL SDL_StopTextInput(void);
@@ -253,6 +273,8 @@
  *
  * \param rect the SDL_Rect structure representing the rectangle to receive
  *             text (ignored if NULL)
+ *
+ * \since This function is available since SDL 2.0.0.
  *
  * \sa SDL_StartTextInput
  */
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_keycode.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_keycode.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -338,12 +338,14 @@
     KMOD_NUM = 0x1000,
     KMOD_CAPS = 0x2000,
     KMOD_MODE = 0x4000,
-    KMOD_RESERVED = 0x8000,
+    KMOD_SCROLL = 0x8000,
 
     KMOD_CTRL = KMOD_LCTRL | KMOD_RCTRL,
     KMOD_SHIFT = KMOD_LSHIFT | KMOD_RSHIFT,
     KMOD_ALT = KMOD_LALT | KMOD_RALT,
-    KMOD_GUI = KMOD_LGUI | KMOD_RGUI
+    KMOD_GUI = KMOD_LGUI | KMOD_RGUI,
+
+    KMOD_RESERVED = KMOD_SCROLL /* This is for source-level compatibility with SDL 2.0.0. */
 } SDL_Keymod;
 
 #endif /* SDL_keycode_h_ */
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_loadso.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_loadso.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -57,6 +57,8 @@
  * \returns an opaque pointer to the object handle or NULL if there was an
  *          error; call SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_LoadFunction
  * \sa SDL_UnloadObject
  */
@@ -82,6 +84,8 @@
  * \returns a pointer to the function or NULL if there was an error; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_LoadObject
  * \sa SDL_UnloadObject
  */
@@ -92,6 +96,8 @@
  * Unload a shared object from memory.
  *
  * \param handle a valid shared object handle returned by SDL_LoadObject()
+ *
+ * \since This function is available since SDL 2.0.0.
  *
  * \sa SDL_LoadFunction
  * \sa SDL_LoadObject
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_locale.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_locale.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -85,6 +85,8 @@
  *
  * \return array of locales, terminated with a locale with a NULL language
  *         field. Will return NULL on error.
+ *
+ * \since This function is available since SDL 2.0.14.
  */
 extern DECLSPEC SDL_Locale * SDLCALL SDL_GetPreferredLocales(void);
 
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_log.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_log.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -116,6 +116,8 @@
  *
  * \param priority the SDL_LogPriority to assign
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_LogSetPriority
  */
 extern DECLSPEC void SDLCALL SDL_LogSetAllPriority(SDL_LogPriority priority);
@@ -126,6 +128,8 @@
  * \param category the category to assign a priority to
  * \param priority the SDL_LogPriority to assign
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_LogGetPriority
  * \sa SDL_LogSetAllPriority
  */
@@ -138,6 +142,8 @@
  * \param category the category to query
  * \returns the SDL_LogPriority for the requested category
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_LogSetPriority
  */
 extern DECLSPEC SDL_LogPriority SDLCALL SDL_LogGetPriority(int category);
@@ -147,6 +153,8 @@
  *
  * This is called by SDL_Quit().
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_LogSetAllPriority
  * \sa SDL_LogSetPriority
  */
@@ -160,6 +168,8 @@
  * \param ... additional parameters matching % tokens in the `fmt` string, if
  *            any
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_LogCritical
  * \sa SDL_LogDebug
  * \sa SDL_LogError
@@ -179,6 +189,8 @@
  * \param ... additional parameters matching % tokens in the **fmt** string,
  *            if any
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_Log
  * \sa SDL_LogCritical
  * \sa SDL_LogDebug
@@ -198,6 +210,8 @@
  * \param ... additional parameters matching % tokens in the **fmt** string,
  *            if any
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_Log
  * \sa SDL_LogCritical
  * \sa SDL_LogError
@@ -217,6 +231,8 @@
  * \param ... additional parameters matching % tokens in the **fmt** string,
  *            if any
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_Log
  * \sa SDL_LogCritical
  * \sa SDL_LogDebug
@@ -236,6 +252,8 @@
  * \param ... additional parameters matching % tokens in the **fmt** string,
  *            if any
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_Log
  * \sa SDL_LogCritical
  * \sa SDL_LogDebug
@@ -255,6 +273,8 @@
  * \param ... additional parameters matching % tokens in the **fmt** string,
  *            if any
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_Log
  * \sa SDL_LogCritical
  * \sa SDL_LogDebug
@@ -274,6 +294,8 @@
  * \param ... additional parameters matching % tokens in the **fmt** string,
  *            if any
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_Log
  * \sa SDL_LogDebug
  * \sa SDL_LogError
@@ -294,6 +316,8 @@
  * \param ... additional parameters matching % tokens in the **fmt** string,
  *            if any
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_Log
  * \sa SDL_LogCritical
  * \sa SDL_LogDebug
@@ -350,6 +374,8 @@
  * \param userdata a pointer filled in with the pointer that is passed to
  *                 `callback`
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_LogSetOutputFunction
  */
 extern DECLSPEC void SDLCALL SDL_LogGetOutputFunction(SDL_LogOutputFunction *callback, void **userdata);
@@ -359,6 +385,8 @@
  *
  * \param callback an SDL_LogOutputFunction to call instead of the default
  * \param userdata a pointer that is passed to `callback`
+ *
+ * \since This function is available since SDL 2.0.0.
  *
  * \sa SDL_LogGetOutputFunction
  */
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_main.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_main.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -83,6 +83,15 @@
 */
 #define SDL_MAIN_NEEDED
 
+#elif defined(__PSP__)
+/* On PSP SDL provides a main function that sets the module info,
+   activates the GPU and starts the thread required to be able to exit
+   the software.
+
+   If you provide this yourself, you may define SDL_MAIN_HANDLED
+ */
+#define SDL_MAIN_AVAILABLE
+
 #endif
 #endif /* SDL_MAIN_HANDLED */
 
@@ -130,6 +139,8 @@
  * will not be changed it is necessary to define SDL_MAIN_HANDLED before
  * including SDL.h.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_Init
  */
 extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
@@ -137,9 +148,45 @@
 #ifdef __WIN32__
 
 /**
- * This can be called to set the application class at startup
+ * Register a win32 window class for SDL's use.
+ *
+ * This can be called to set the application window class at startup. It is
+ * safe to call this multiple times, as long as every call is eventually
+ * paired with a call to SDL_UnregisterApp, but a second registration attempt
+ * while a previous registration is still active will be ignored, other than
+ * to increment a counter.
+ *
+ * Most applications do not need to, and should not, call this directly; SDL
+ * will call it when initializing the video subsystem.
+ *
+ * \param name the window class name, in UTF-8 encoding. If NULL, SDL
+ *             currently uses "SDL_app" but this isn't guaranteed.
+ * \param style the value to use in WNDCLASSEX::style. If `name` is NULL, SDL
+ *              currently uses `(CS_BYTEALIGNCLIENT | CS_OWNDC)` regardless of
+ *              what is specified here.
+ * \param hInst the HINSTANCE to use in WNDCLASSEX::hInstance. If zero, SDL
+ *              will use `GetModuleHandle(NULL)` instead.
+ * \returns 0 on success, -1 on error. SDL_GetError() may have details.
+ *
+ * \since This function is available since SDL 2.0.2.
  */
-extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
+extern DECLSPEC int SDLCALL SDL_RegisterApp(const char *name, Uint32 style, void *hInst);
+
+/**
+ * Deregister the win32 window class from an SDL_RegisterApp call.
+ *
+ * This can be called to undo the effects of SDL_RegisterApp.
+ *
+ * Most applications do not need to, and should not, call this directly; SDL
+ * will call it when deinitializing the video subsystem.
+ *
+ * It is safe to call this multiple times, as long as every call is eventually
+ * paired with a prior call to SDL_RegisterApp. The window class will only be
+ * deregistered when the registration counter in SDL_RegisterApp decrements to
+ * zero through calls to this function.
+ *
+ * \since This function is available since SDL 2.0.2.
+ */
 extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
 
 #endif /* __WIN32__ */
@@ -170,6 +217,8 @@
  * \param argv The argv parameter from the application's main() function
  * \param mainFunction The SDL app's C-style main(), an SDL_main_func
  * \return the return value from mainFunction
+ *
+ * \since This function is available since SDL 2.0.10.
  */
 extern DECLSPEC int SDLCALL SDL_UIKitRunApp(int argc, char *argv[], SDL_main_func mainFunction);
 
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_messagebox.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_messagebox.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -174,6 +174,8 @@
  * \param window the parent window, or NULL for no parent
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.0.
  *
  * \sa SDL_ShowMessageBox
  */
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_metal.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_metal.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -58,6 +58,8 @@
  * The returned handle can be casted directly to a NSView or UIView. To access
  * the backing CAMetalLayer, call SDL_Metal_GetLayer().
  *
+ * \since This function is available since SDL 2.0.12.
+ *
  * \sa SDL_Metal_DestroyView
  * \sa SDL_Metal_GetLayer
  */
@@ -69,6 +71,8 @@
  * This should be called before SDL_DestroyWindow, if SDL_Metal_CreateView was
  * called after SDL_CreateWindow.
  *
+ * \since This function is available since SDL 2.0.12.
+ *
  * \sa SDL_Metal_CreateView
  */
 extern DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view);
@@ -76,6 +80,8 @@
 /**
  * Get a pointer to the backing CAMetalLayer for the given view.
  *
+ * \since This function is available since SDL 2.0.14.
+ *
  * \sa SDL_MetalCreateView
  */
 extern DECLSPEC void *SDLCALL SDL_Metal_GetLayer(SDL_MetalView view);
@@ -86,6 +92,8 @@
  *
  * \param window SDL_Window from which the drawable size should be queried
  * \param w Pointer to variable for storing the width in pixels, may be NULL
+ *
+ * \since This function is available since SDL 2.0.14.
  *
  * \sa SDL_GetWindowSize
  * \sa SDL_CreateWindow
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_misc.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_misc.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -64,7 +64,7 @@
  * \returns 0 on success, or -1 on error; call SDL_GetError() for more
  *          information.
  *
- * \since This function is available in SDL 2.0.14 and newer
+ * \since This function is available since SDL 2.0.14.
  */
 extern DECLSPEC int SDLCALL SDL_OpenURL(const char *url);
 
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_mouse.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_mouse.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -75,6 +75,8 @@
  * Get the window which currently has mouse focus.
  *
  * \returns the window with mouse focus.
+ *
+ * \since This function is available since SDL 2.0.0.
  */
 extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void);
 
@@ -93,6 +95,8 @@
  *          focus window
  * \returns a 32-bit button bitmask of the current button state.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetGlobalMouseState
  * \sa SDL_GetRelativeMouseState
  * \sa SDL_PumpEvents
@@ -141,6 +145,8 @@
  * \param y a pointer filled with the last recorded y coordinate of the mouse
  * \returns a 32-bit button bitmask of the relative button state.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetMouseState
  */
 extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
@@ -158,6 +164,8 @@
  * \param x the x coordinate within the window
  * \param y the y coordinate within the window
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_WarpMouseGlobal
  */
 extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window,
@@ -204,6 +212,8 @@
  *
  *          If relative mode is not supported, this returns -1.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetRelativeMouseMode
  */
 extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled);
@@ -250,6 +260,8 @@
  *
  * \returns SDL_TRUE if relative mode is enabled or SDL_FALSE otherwise.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_SetRelativeMouseMode
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void);
@@ -289,6 +301,8 @@
  * \returns a new cursor with the specified parameters on success or NULL on
  *          failure; call SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_FreeCursor
  * \sa SDL_SetCursor
  * \sa SDL_ShowCursor
@@ -339,6 +353,8 @@
  *
  * \param cursor a cursor to make active
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateCursor
  * \sa SDL_GetCursor
  * \sa SDL_ShowCursor
@@ -353,6 +369,8 @@
  *
  * \returns the active cursor or NULL if there is no mouse.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_SetCursor
  */
 extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void);
@@ -376,6 +394,8 @@
  *
  * \param cursor the cursor to free
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateColorCursor
  * \sa SDL_CreateCursor
  * \sa SDL_CreateSystemCursor
@@ -396,6 +416,8 @@
  * \returns `SDL_ENABLE` if the cursor is shown, or `SDL_DISABLE` if the
  *          cursor is hidden, or a negative error code on failure; call
  *          SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.0.
  *
  * \sa SDL_CreateCursor
  * \sa SDL_SetCursor
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_mutex.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_mutex.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -71,6 +71,8 @@
  * \returns the initialized and unlocked mutex or NULL on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_DestroyMutex
  * \sa SDL_LockMutex
  * \sa SDL_TryLockMutex
@@ -91,6 +93,8 @@
  *
  * \param mutex the mutex to lock
  * \return 0, or -1 on error.
+ *
+ * \since This function is available since SDL 2.0.0.
  */
 extern DECLSPEC int SDLCALL SDL_LockMutex(SDL_mutex * mutex);
 #define SDL_mutexP(m)   SDL_LockMutex(m)
@@ -108,6 +112,8 @@
  * \returns 0, `SDL_MUTEX_TIMEDOUT`, or -1 on error; call SDL_GetError() for
  *          more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateMutex
  * \sa SDL_DestroyMutex
  * \sa SDL_LockMutex
@@ -129,6 +135,8 @@
  *
  * \param mutex the mutex to unlock.
  * \returns 0, or -1 on error.
+ *
+ * \since This function is available since SDL 2.0.0.
  */
 extern DECLSPEC int SDLCALL SDL_UnlockMutex(SDL_mutex * mutex);
 #define SDL_mutexV(m)   SDL_UnlockMutex(m)
@@ -144,6 +152,8 @@
  *
  * \param mutex the mutex to destroy
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateMutex
  * \sa SDL_LockMutex
  * \sa SDL_TryLockMutex
@@ -176,6 +186,8 @@
  * \returns a new semaphore or NULL on failure; call SDL_GetError() for more
  *          information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_DestroySemaphore
  * \sa SDL_SemPost
  * \sa SDL_SemTryWait
@@ -193,6 +205,8 @@
  *
  * \param sem the semaphore to destroy
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateSemaphore
  * \sa SDL_SemPost
  * \sa SDL_SemTryWait
@@ -217,6 +231,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateSemaphore
  * \sa SDL_DestroySemaphore
  * \sa SDL_SemPost
@@ -240,6 +256,8 @@
  *          block, or a negative error code on failure; call SDL_GetError()
  *          for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateSemaphore
  * \sa SDL_DestroySemaphore
  * \sa SDL_SemPost
@@ -263,6 +281,8 @@
  *          succeed in the allotted time, or a negative error code on failure;
  *          call SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateSemaphore
  * \sa SDL_DestroySemaphore
  * \sa SDL_SemPost
@@ -279,6 +299,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateSemaphore
  * \sa SDL_DestroySemaphore
  * \sa SDL_SemTryWait
@@ -294,6 +316,8 @@
  * \param sem the semaphore to query
  * \returns the current value of the semaphore.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateSemaphore
  */
 extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem * sem);
@@ -316,6 +340,8 @@
  * \returns a new condition variable or NULL on failure; call SDL_GetError()
  *          for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CondBroadcast
  * \sa SDL_CondSignal
  * \sa SDL_CondWait
@@ -329,6 +355,8 @@
  *
  * \param cond the condition variable to destroy
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CondBroadcast
  * \sa SDL_CondSignal
  * \sa SDL_CondWait
@@ -344,6 +372,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CondBroadcast
  * \sa SDL_CondWait
  * \sa SDL_CondWaitTimeout
@@ -359,6 +389,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CondSignal
  * \sa SDL_CondWait
  * \sa SDL_CondWaitTimeout
@@ -385,6 +417,8 @@
  * \returns 0 when it is signaled or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CondBroadcast
  * \sa SDL_CondSignal
  * \sa SDL_CondWaitTimeout
@@ -411,6 +445,8 @@
  * \returns 0 if the condition variable is signaled, `SDL_MUTEX_TIMEDOUT` if
  *          the condition is not signaled in the allotted time, or a negative
  *          error code on failure; call SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.0.
  *
  * \sa SDL_CondBroadcast
  * \sa SDL_CondSignal
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_name.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_name.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_opengl.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_opengl.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_opengles.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_opengles.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_opengles2.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_opengles2.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -26,7 +26,7 @@
  */
 #include "SDL_config.h"
 
-#ifndef _MSC_VER
+#if !defined(_MSC_VER) && !defined(SDL_USE_BUILTIN_OPENGL_DEFINITIONS)
 
 #ifdef __IPHONEOS__
 #include <OpenGLES/ES2/gl.h>
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_pixels.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_pixels.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -301,6 +301,11 @@
         SDL_DEFINE_PIXELFOURCC('O', 'E', 'S', ' ')
 } SDL_PixelFormatEnum;
 
+/**
+ * The bits of this structure can be directly reinterpreted as an integer-packed
+ * color which uses the SDL_PIXELFORMAT_RGBA32 format (SDL_PIXELFORMAT_ABGR8888
+ * on little-endian systems and SDL_PIXELFORMAT_RGBA8888 on big-endian systems).
+ */
 typedef struct SDL_Color
 {
     Uint8 r;
@@ -367,6 +372,8 @@
  * \returns SDL_TRUE on success or SDL_FALSE if the conversion wasn't
  *          possible; call SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_MasksToPixelFormatEnum
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_PixelFormatEnumToMasks(Uint32 format,
@@ -389,6 +396,8 @@
  * \param Amask the alpha mask for the format
  * \returns one of the SDL_PixelFormatEnum values
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_PixelFormatEnumToMasks
  */
 extern DECLSPEC Uint32 SDLCALL SDL_MasksToPixelFormatEnum(int bpp,
@@ -408,6 +417,8 @@
  * \returns the new SDL_PixelFormat structure or NULL on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_FreeFormat
  */
 extern DECLSPEC SDL_PixelFormat * SDLCALL SDL_AllocFormat(Uint32 pixel_format);
@@ -417,6 +428,8 @@
  *
  * \param format the SDL_PixelFormat structure to free
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_AllocFormat
  */
 extern DECLSPEC void SDLCALL SDL_FreeFormat(SDL_PixelFormat *format);
@@ -431,6 +444,8 @@
  *          there wasn't enough memory); call SDL_GetError() for more
  *          information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_FreePalette
  */
 extern DECLSPEC SDL_Palette *SDLCALL SDL_AllocPalette(int ncolors);
@@ -443,6 +458,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_AllocPalette
  * \sa SDL_FreePalette
  */
@@ -459,6 +476,8 @@
  * \returns 0 on success or a negative error code if not all of the colors
  *          could be set; call SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_AllocPalette
  * \sa SDL_CreateRGBSurface
  */
@@ -471,6 +490,8 @@
  *
  * \param palette the SDL_Palette structure to be freed
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_AllocPalette
  */
 extern DECLSPEC void SDLCALL SDL_FreePalette(SDL_Palette * palette);
@@ -499,6 +520,8 @@
  * \param b the blue component of the pixel in the range 0-255
  * \returns a pixel value
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetRGB
  * \sa SDL_GetRGBA
  * \sa SDL_MapRGBA
@@ -532,6 +555,8 @@
  * \param a the alpha component of the pixel in the range 0-255
  * \returns a pixel value
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetRGB
  * \sa SDL_GetRGBA
  * \sa SDL_MapRGB
@@ -555,6 +580,8 @@
  * \param g a pointer filled in with the green component
  * \param b a pointer filled in with the blue component
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetRGBA
  * \sa SDL_MapRGB
  * \sa SDL_MapRGBA
@@ -582,6 +609,8 @@
  * \param b a pointer filled in with the blue component
  * \param a a pointer filled in with the alpha component
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetRGB
  * \sa SDL_MapRGB
  * \sa SDL_MapRGBA
@@ -596,6 +625,8 @@
  *
  * \param gamma a gamma value where 0.0 is black and 1.0 is identity
  * \param ramp an array of 256 values filled in with the gamma ramp
+ *
+ * \since This function is available since SDL 2.0.0.
  *
  * \sa SDL_SetWindowGammaRamp
  */
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_platform.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_platform.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -219,6 +219,8 @@
  *
  * \returns the name of the platform. If the correct platform name is not
  *          available, returns a string beginning with the text "Unknown".
+ *
+ * \since This function is available since SDL 2.0.0.
  */
 extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void);
 
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_power.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_power.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -72,6 +72,8 @@
  *            a NULL here if you don't care, will return -1 if we can't
  *            determine a value, or we're not running on a battery
  * \returns an SDL_PowerState enum representing the current battery state.
+ *
+ * \since This function is available since SDL 2.0.0.
  */
 extern DECLSPEC SDL_PowerState SDLCALL SDL_GetPowerInfo(int *secs, int *pct);
 
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_quit.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_quit.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_rect.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_rect.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -161,6 +161,8 @@
  * \param B an SDL_Rect structure representing the second rectangle
  * \param result an SDL_Rect structure filled in with the union of rectangles
  *               `A` and `B`
+ *
+ * \since This function is available since SDL 2.0.0.
  */
 extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A,
                                            const SDL_Rect * B,
@@ -180,6 +182,8 @@
  *               rectangle
  * \returns SDL_TRUE if any points were enclosed or SDL_FALSE if all the
  *          points were outside of the clipping rectangle.
+ *
+ * \since This function is available since SDL 2.0.0.
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points,
                                                    int count,
@@ -201,6 +205,8 @@
  * \param X2 a pointer to the ending X-coordinate of the line
  * \param Y2 a pointer to the ending Y-coordinate of the line
  * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
+ *
+ * \since This function is available since SDL 2.0.0.
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect *
                                                           rect, int *X1,
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_render.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_render.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -86,6 +86,16 @@
 } SDL_RendererInfo;
 
 /**
+ *  Vertex structure
+ */
+typedef struct SDL_Vertex
+{
+    SDL_FPoint position;        /**< Vertex position, in SDL_Renderer coordinates  */
+    SDL_Color  color;           /**< Vertex color */
+    SDL_FPoint tex_coord;       /**< Normalized texture coordinates, if needed */
+} SDL_Vertex;
+
+/**
  * The scaling mode for a texture.
  */
 typedef enum
@@ -137,7 +147,6 @@
 struct SDL_Texture;
 typedef struct SDL_Texture SDL_Texture;
 
-
 /* Function prototypes */
 
 /**
@@ -168,6 +177,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateRenderer
  * \sa SDL_GetNumRenderDrivers
  */
@@ -186,6 +197,8 @@
  * \returns 0 on success, or -1 on error; call SDL_GetError() for more
  *          information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateRenderer
  * \sa SDL_CreateWindow
  */
@@ -204,6 +217,8 @@
  * \returns a valid rendering context or NULL if there was an error; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateSoftwareRenderer
  * \sa SDL_DestroyRenderer
  * \sa SDL_GetNumRenderDrivers
@@ -225,6 +240,8 @@
  * \returns a valid rendering context or NULL if there was an error; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateRenderer
  * \sa SDL_CreateWindowRenderer
  * \sa SDL_DestroyRenderer
@@ -238,6 +255,8 @@
  * \returns the rendering context on success or NULL on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateRenderer
  */
 extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window);
@@ -251,6 +270,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateRenderer
  */
 extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer,
@@ -291,6 +312,8 @@
  *          was active, the format was unsupported, or the width or height
  *          were out of range; call SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateTextureFromSurface
  * \sa SDL_DestroyTexture
  * \sa SDL_QueryTexture
@@ -319,6 +342,8 @@
  * \returns the created texture or NULL on failure; call SDL_GetError() for
  *          more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateTexture
  * \sa SDL_DestroyTexture
  * \sa SDL_QueryTexture
@@ -339,6 +364,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateTexture
  */
 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
@@ -364,6 +391,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetTextureColorMod
  * \sa SDL_SetTextureAlphaMod
  */
@@ -381,6 +410,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetTextureAlphaMod
  * \sa SDL_SetTextureColorMod
  */
@@ -404,6 +435,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetTextureAlphaMod
  * \sa SDL_SetTextureColorMod
  */
@@ -418,6 +451,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetTextureColorMod
  * \sa SDL_SetTextureAlphaMod
  */
@@ -435,6 +470,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetTextureBlendMode
  * \sa SDL_RenderCopy
  */
@@ -449,6 +486,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_SetTextureBlendMode
  */
 extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture,
@@ -463,6 +502,8 @@
  * \param scaleMode the SDL_ScaleMode to use for texture scaling.
  * \returns 0 on success, or -1 if the texture is not valid.
  *
+ * \since This function is available since SDL 2.0.12.
+ *
  * \sa SDL_GetTextureScaleMode
  */
 extern DECLSPEC int SDLCALL SDL_SetTextureScaleMode(SDL_Texture * texture,
@@ -475,6 +516,8 @@
  * \param scaleMode a pointer filled in with the current scale mode.
  * \return 0 on success, or -1 if the texture is not valid.
  *
+ * \since This function is available since SDL 2.0.12.
+ *
  * \sa SDL_SetTextureScaleMode
  */
 extern DECLSPEC int SDLCALL SDL_GetTextureScaleMode(SDL_Texture * texture,
@@ -481,6 +524,33 @@
                                                     SDL_ScaleMode *scaleMode);
 
 /**
+ * Associate a user-specified pointer with a texture.
+ *
+ * \param texture the texture to update.
+ * \param userdata the pointer to associate with the texture.
+ * \returns 0 on success, or -1 if the texture is not valid.
+ *
+ * \since This function is available since SDL 2.0.18.
+ *
+ * \sa SDL_GetTextureUserData
+ */
+extern DECLSPEC int SDLCALL SDL_SetTextureUserData(SDL_Texture * texture,
+                                                   void *userdata);
+
+/**
+ * Get the user-specified pointer associated with a texture
+ *
+ * \param texture the texture to query.
+ * \return the pointer associated with the texture, or NULL if the texture is
+ *         not valid.
+ *
+ * \since This function is available since SDL 2.0.18.
+ *
+ * \sa SDL_SetTextureUserData
+ */
+extern DECLSPEC void * SDLCALL SDL_GetTextureUserData(SDL_Texture * texture);
+
+/**
  * Update the given texture rectangle with new pixel data.
  *
  * The pixel data must be in the pixel format of the texture. Use
@@ -503,6 +573,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateTexture
  * \sa SDL_LockTexture
  * \sa SDL_UnlockTexture
@@ -561,6 +633,8 @@
  * \param UVpitch the number of bytes between rows of pixel data for the UV
  *                plane.
  * \return 0 on success, or -1 if the texture is not valid.
+ *
+ * \since This function is available since SDL 2.0.16.
  */
 extern DECLSPEC int SDLCALL SDL_UpdateNVTexture(SDL_Texture * texture,
                                                  const SDL_Rect * rect,
@@ -590,6 +664,8 @@
  *          or was not created with `SDL_TEXTUREACCESS_STREAMING`; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_UnlockTexture
  */
 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
@@ -623,6 +699,8 @@
  * \returns 0 on success, or -1 if the texture is not valid or was not created
  *          with `SDL_TEXTUREACCESS_STREAMING`
  *
+ * \since This function is available since SDL 2.0.12.
+ *
  * \sa SDL_LockTexture
  * \sa SDL_UnlockTexture
  */
@@ -634,7 +712,7 @@
  * Unlock a texture, uploading the changes to video memory, if needed.
  *
  * **Warning**: Please note that SDL_LockTexture() is intended to be
- * write-only; it will notguarantee the previous contents of the texture will
+ * write-only; it will not guarantee the previous contents of the texture will
  * be provided. You must fully initialize any area of a texture that you lock
  * before unlocking it, as the pixels might otherwise be uninitialized memory.
  *
@@ -643,6 +721,8 @@
  *
  * \param texture a texture locked by SDL_LockTexture()
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_LockTexture
  */
 extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture);
@@ -789,6 +869,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_RenderGetViewport
  */
 extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer,
@@ -800,6 +882,8 @@
  * \param renderer the rendering context
  * \param rect an SDL_Rect structure filled in with the current drawing area
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_RenderSetViewport
  */
 extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer,
@@ -815,6 +899,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_RenderGetClipRect
  * \sa SDL_RenderIsClipEnabled
  */
@@ -829,6 +915,8 @@
  * \param rect an SDL_Rect structure filled in with the current clipping area
  *             or an empty rectangle if clipping is disabled
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_RenderIsClipEnabled
  * \sa SDL_RenderSetClipRect
  */
@@ -890,6 +978,53 @@
                                                float *scaleX, float *scaleY);
 
 /**
+ * Get logical coordinates of point in renderer when given real coordinates of
+ * point in window.
+ *
+ * Logical coordinates will differ from real coordinates when render is scaled
+ * and logical renderer size set
+ *
+ * \param renderer the renderer from which the logical coordinates should be
+ *                 calcualted
+ * \param windowX the real X coordinate in the window
+ * \param windowY the real Y coordinate in the window
+ * \param logicalX the pointer filled with the logical x coordinate
+ * \param logicalY the pointer filled with the logical y coordinate
+ *
+ * \since This function is available since SDL 2.0.18.
+ *
+ * \sa SDL_RenderGetScale
+ * \sa SDL_RenderSetScale
+ * \sa SDL_RenderGetLogicalSize
+ * \sa SDL_RenderSetLogicalSize
+ */
+extern DECLSPEC void SDLCALL SDL_RenderWindowToLogical(SDL_Renderer * renderer, 
+                                                            int windowX, int windowY, 
+                                                            float *logicalX, float *logicalY);
+                                                  
+                                                  /**
+ * Get real coordinates of point in window when given logical coordinates of point in renderer.
+ * Logical coordinates will differ from real coordinates when render is scaled and logical renderer size set
+ * 
+ * \param renderer the renderer from which the window coordinates should be calculated
+ * \param logicalX the logical x coordinate
+ * \param logicalY the logical y coordinate
+ * \param windowX the pointer filled with the real X coordinate in the window
+ * \param windowY the pointer filled with the real Y coordinate in the window
+ 
+ *  
+ * \since This function is available since SDL 2.0.18.
+ * 
+ * \sa SDL_RenderGetScale
+ * \sa SDL_RenderSetScale
+ * \sa SDL_RenderGetLogicalSize
+ * \sa SDL_RenderSetLogicalSize
+ */
+extern DECLSPEC void SDLCALL SDL_RenderLogicalToWindow(SDL_Renderer * renderer, 
+                                                            float logicalX, float logicalY,
+                                                            int *windowX, int *windowY);
+
+/**
  * Set the color used for drawing operations (Rect, Line and Clear).
  *
  * Set the color for drawing or filling rectangles, lines, and points, and for
@@ -905,6 +1040,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetRenderDrawColor
  * \sa SDL_RenderClear
  * \sa SDL_RenderDrawLine
@@ -935,6 +1072,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_SetRenderDrawColor
  */
 extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer,
@@ -951,6 +1090,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetRenderDrawBlendMode
  * \sa SDL_RenderDrawLine
  * \sa SDL_RenderDrawLines
@@ -972,6 +1113,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_SetRenderDrawBlendMode
  */
 extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer,
@@ -1005,6 +1148,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_RenderDrawLine
  * \sa SDL_RenderDrawLines
  * \sa SDL_RenderDrawPoints
@@ -1029,6 +1174,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_RenderDrawLine
  * \sa SDL_RenderDrawLines
  * \sa SDL_RenderDrawPoint
@@ -1110,6 +1257,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_RenderDrawLine
  * \sa SDL_RenderDrawLines
  * \sa SDL_RenderDrawPoint
@@ -1134,6 +1283,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_RenderDrawLine
  * \sa SDL_RenderDrawLines
  * \sa SDL_RenderDrawPoint
@@ -1162,6 +1313,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_RenderDrawLine
  * \sa SDL_RenderDrawLines
  * \sa SDL_RenderDrawPoint
@@ -1187,6 +1340,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_RenderDrawLine
  * \sa SDL_RenderDrawLines
  * \sa SDL_RenderDrawPoint
@@ -1221,6 +1376,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_RenderCopyEx
  * \sa SDL_SetTextureAlphaMod
  * \sa SDL_SetTextureBlendMode
@@ -1263,6 +1420,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_RenderCopy
  * \sa SDL_SetTextureAlphaMod
  * \sa SDL_SetTextureBlendMode
@@ -1284,6 +1443,8 @@
  * \param x The x coordinate of the point.
  * \param y The y coordinate of the point.
  * \return 0 on success, or -1 on error
+ *
+ * \since This function is available since SDL 2.0.10.
  */
 extern DECLSPEC int SDLCALL SDL_RenderDrawPointF(SDL_Renderer * renderer,
                                                  float x, float y);
@@ -1295,6 +1456,8 @@
  * \param points The points to draw
  * \param count The number of points to draw
  * \return 0 on success, or -1 on error
+ *
+ * \since This function is available since SDL 2.0.10.
  */
 extern DECLSPEC int SDLCALL SDL_RenderDrawPointsF(SDL_Renderer * renderer,
                                                   const SDL_FPoint * points,
@@ -1309,6 +1472,8 @@
  * \param x2 The x coordinate of the end point.
  * \param y2 The y coordinate of the end point.
  * \return 0 on success, or -1 on error
+ *
+ * \since This function is available since SDL 2.0.10.
  */
 extern DECLSPEC int SDLCALL SDL_RenderDrawLineF(SDL_Renderer * renderer,
                                                 float x1, float y1, float x2, float y2);
@@ -1321,6 +1486,8 @@
  * \param points The points along the lines
  * \param count The number of points, drawing count-1 lines
  * \return 0 on success, or -1 on error
+ *
+ * \since This function is available since SDL 2.0.10.
  */
 extern DECLSPEC int SDLCALL SDL_RenderDrawLinesF(SDL_Renderer * renderer,
                                                  const SDL_FPoint * points,
@@ -1333,6 +1500,8 @@
  * \param rect A pointer to the destination rectangle, or NULL to outline the
  *             entire rendering target.
  * \return 0 on success, or -1 on error
+ *
+ * \since This function is available since SDL 2.0.10.
  */
 extern DECLSPEC int SDLCALL SDL_RenderDrawRectF(SDL_Renderer * renderer,
                                                 const SDL_FRect * rect);
@@ -1345,6 +1514,8 @@
  * \param rects A pointer to an array of destination rectangles.
  * \param count The number of rectangles.
  * \return 0 on success, or -1 on error
+ *
+ * \since This function is available since SDL 2.0.10.
  */
 extern DECLSPEC int SDLCALL SDL_RenderDrawRectsF(SDL_Renderer * renderer,
                                                  const SDL_FRect * rects,
@@ -1358,6 +1529,8 @@
  * \param rect A pointer to the destination rectangle, or NULL for the entire
  *             rendering target.
  * \return 0 on success, or -1 on error
+ *
+ * \since This function is available since SDL 2.0.10.
  */
 extern DECLSPEC int SDLCALL SDL_RenderFillRectF(SDL_Renderer * renderer,
                                                 const SDL_FRect * rect);
@@ -1370,6 +1543,8 @@
  * \param rects A pointer to an array of destination rectangles.
  * \param count The number of rectangles.
  * \return 0 on success, or -1 on error
+ *
+ * \since This function is available since SDL 2.0.10.
  */
 extern DECLSPEC int SDLCALL SDL_RenderFillRectsF(SDL_Renderer * renderer,
                                                  const SDL_FRect * rects,
@@ -1386,6 +1561,8 @@
  * \param dstrect A pointer to the destination rectangle, or NULL for the
  *                entire rendering target.
  * \return 0 on success, or -1 on error
+ *
+ * \since This function is available since SDL 2.0.10.
  */
 extern DECLSPEC int SDLCALL SDL_RenderCopyF(SDL_Renderer * renderer,
                                             SDL_Texture * texture,
@@ -1410,6 +1587,8 @@
  * \param flip An SDL_RendererFlip value stating which flipping actions should
  *             be performed on the texture
  * \return 0 on success, or -1 on error
+ *
+ * \since This function is available since SDL 2.0.10.
  */
 extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer,
                                             SDL_Texture * texture,
@@ -1420,6 +1599,62 @@
                                             const SDL_RendererFlip flip);
 
 /**
+ * Render a list of triangles, optionally using a texture and indices into the
+ * vertex array Color and alpha modulation is done per vertex
+ * (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).
+ *
+ * \param texture (optional) The SDL texture to use.
+ * \param vertices Vertices.
+ * \param num_vertices Number of vertices.
+ * \param indices (optional) An array of integer indices into the 'vertices'
+ *                array, if NULL all vertices will be rendered in sequential
+ *                order.
+ * \param num_indices Number of indices.
+ * \return 0 on success, or -1 if the operation is not supported
+ *
+ * \since This function is available since SDL 2.0.18.
+ *
+ * \sa SDL_RenderGeometryRaw
+ * \sa SDL_Vertex
+ */
+extern DECLSPEC int SDLCALL SDL_RenderGeometry(SDL_Renderer *renderer,
+                                               SDL_Texture *texture,
+                                               const SDL_Vertex *vertices, int num_vertices,
+                                               const int *indices, int num_indices);
+
+/**
+ * Render a list of triangles, optionally using a texture and indices into the
+ * vertex arrays Color and alpha modulation is done per vertex
+ * (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).
+ *
+ * \param texture (optional) The SDL texture to use.
+ * \param xy Vertex positions
+ * \param xy_stride Byte size to move from one element to the next element
+ * \param color Vertex colors (as SDL_Color)
+ * \param color_stride Byte size to move from one element to the next element
+ * \param uv Vertex normalized texture coordinates
+ * \param uv_stride Byte size to move from one element to the next element
+ * \param num_vertices Number of vertices.
+ * \param indices (optional) An array of indices into the 'vertices' arrays,
+ *                if NULL all vertices will be rendered in sequential order.
+ * \param num_indices Number of indices.
+ * \param size_indices Index size: 1 (byte), 2 (short), 4 (int)
+ * \return 0 on success, or -1 if the operation is not supported
+ *
+ * \since This function is available since SDL 2.0.18.
+ *
+ * \sa SDL_RenderGeometry
+ * \sa SDL_Vertex
+ */
+extern DECLSPEC int SDLCALL SDL_RenderGeometryRaw(SDL_Renderer *renderer,
+                                               SDL_Texture *texture,
+                                               const float *xy, int xy_stride,
+                                               const SDL_Color *color, int color_stride,
+                                               const float *uv, int uv_stride,
+                                               int num_vertices,
+                                               const void *indices, int num_indices, int size_indices);
+
+/**
  * Read pixels from the current rendering target to an array of pixels.
  *
  * **WARNING**: This is a very slow operation, and should not be used
@@ -1441,6 +1676,8 @@
  * \param pitch the pitch of the `pixels` parameter
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.0.
  */
 extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer,
                                                  const SDL_Rect * rect,
@@ -1468,6 +1705,8 @@
  *
  * \param renderer the rendering context
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_RenderClear
  * \sa SDL_RenderDrawLine
  * \sa SDL_RenderDrawLines
@@ -1490,6 +1729,8 @@
  *
  * \param texture the texture to destroy
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateTexture
  * \sa SDL_CreateTextureFromSurface
  */
@@ -1500,6 +1741,8 @@
  *
  * \param renderer the rendering context
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateRenderer
  */
 extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer);
@@ -1581,6 +1824,8 @@
  * \param texture the texture to unbind from the current OpenGL/ES/ES2 context
  * \returns 0 on success, or -1 if the operation is not supported
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GL_BindTexture
  * \sa SDL_GL_MakeCurrent
  */
@@ -1596,6 +1841,8 @@
  * \returns a `CAMetalLayer *` on success, or NULL if the renderer isn't a
  *          Metal renderer
  *
+ * \since This function is available since SDL 2.0.8.
+ *
  * \sa SDL_RenderGetMetalCommandEncoder
  */
 extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer);
@@ -1606,13 +1853,31 @@
  * This function returns `void *`, so SDL doesn't have to include Metal's
  * headers, but it can be safely cast to an `id<MTLRenderCommandEncoder>`.
  *
+ * Note that as of SDL 2.0.18, this will return NULL if Metal refuses to give
+ * SDL a drawable to render to, which might happen if the window is
+ * hidden/minimized/offscreen. This doesn't apply to command encoders for
+ * render targets, just the window's backbacker. Check your return values!
+ *
  * \param renderer The renderer to query
  * \returns an `id<MTLRenderCommandEncoder>` on success, or NULL if the
- *          renderer isn't a Metal renderer.
+ *          renderer isn't a Metal renderer or there was an error.
  *
+ * \since This function is available since SDL 2.0.8.
+ *
  * \sa SDL_RenderGetMetalLayer
  */
 extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer);
+
+/**
+ * Toggle VSync of the given renderer.
+ *
+ * \param renderer The renderer to toggle
+ * \param vsync 1 for on, 0 for off. All other values are reserved
+ * \returns a 0 int on success, or non-zero on failure
+ *
+ * \since This function is available since SDL 2.0.18.
+ */
+extern DECLSPEC int SDLCALL SDL_RenderSetVSync(SDL_Renderer* renderer, int vsync);
 
 /* Ends C function definitions when using C++ */
 #ifdef __cplusplus
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_revision.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_revision.h
@@ -1,2 +1,2 @@
-#define SDL_REVISION "https://github.com/libsdl-org/SDL.git@25f9ed87ff6947d9576fc9d79dee0784e638ac58"
+#define SDL_REVISION "https://github.com/libsdl-org/SDL.git@b424665e0899769b200231ba943353a5fee1b6b6"
 #define SDL_REVISION_NUMBER 0
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_rwops.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_rwops.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -156,18 +156,175 @@
  */
 /* @{ */
 
+/**
+ * Use this function to create a new SDL_RWops structure for reading from
+ * and/or writing to a named file.
+ *
+ * The `mode` string is treated roughly the same as in a call to the C
+ * library's fopen(), even if SDL doesn't happen to use fopen() behind the
+ * scenes.
+ *
+ * Available `mode` strings:
+ *
+ * - "r": Open a file for reading. The file must exist.
+ * - "w": Create an empty file for writing. If a file with the same name
+ *   already exists its content is erased and the file is treated as a new
+ *   empty file.
+ * - "a": Append to a file. Writing operations append data at the end of the
+ *   file. The file is created if it does not exist.
+ * - "r+": Open a file for update both reading and writing. The file must
+ *   exist.
+ * - "w+": Create an empty file for both reading and writing. If a file with
+ *   the same name already exists its content is erased and the file is
+ *   treated as a new empty file.
+ * - "a+": Open a file for reading and appending. All writing operations are
+ *   performed at the end of the file, protecting the previous content to be
+ *   overwritten. You can reposition (fseek, rewind) the internal pointer to
+ *   anywhere in the file for reading, but writing operations will move it
+ *   back to the end of file. The file is created if it does not exist.
+ *
+ * **NOTE**: In order to open a file as a binary file, a "b" character has to
+ * be included in the `mode` string. This additional "b" character can either
+ * be appended at the end of the string (thus making the following compound
+ * modes: "rb", "wb", "ab", "r+b", "w+b", "a+b") or be inserted between the
+ * letter and the "+" sign for the mixed modes ("rb+", "wb+", "ab+").
+ * Additional characters may follow the sequence, although they should have no
+ * effect. For example, "t" is sometimes appended to make explicit the file is
+ * a text file.
+ *
+ * This function supports Unicode filenames, but they must be encoded in UTF-8
+ * format, regardless of the underlying operating system.
+ *
+ * As a fallback, SDL_RWFromFile() will transparently open a matching filename
+ * in an Android app's `assets`.
+ *
+ * Closing the SDL_RWops will close the file handle SDL is holding internally.
+ *
+ * \param file a UTF-8 string representing the filename to open
+ * \param mode an ASCII string representing the mode to be used for opening
+ *             the file.
+ * \returns a pointer to the SDL_RWops structure that is created, or NULL on
+ *          failure; call SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_RWclose
+ * \sa SDL_RWFromConstMem
+ * \sa SDL_RWFromFP
+ * \sa SDL_RWFromMem
+ * \sa SDL_RWread
+ * \sa SDL_RWseek
+ * \sa SDL_RWtell
+ * \sa SDL_RWwrite
+ */
 extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFile(const char *file,
                                                   const char *mode);
 
 #ifdef HAVE_STDIO_H
-extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(FILE * fp,
-                                                SDL_bool autoclose);
+
+extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(FILE * fp, SDL_bool autoclose);
+
 #else
+
+/**
+ * Use this function to create an SDL_RWops structure from a standard I/O file
+ * pointer (stdio.h's `FILE*`).
+ *
+ * This function is not available on Windows, since files opened in an
+ * application on that platform cannot be used by a dynamically linked
+ * library.
+ *
+ * On some platforms, the first parameter is a `void*`, on others, it's a
+ * `FILE*`, depending on what system headers are available to SDL. It is
+ * always intended to be the `FILE*` type from the C runtime's stdio.h.
+ *
+ * \param fp the `FILE*` that feeds the SDL_RWops stream
+ * \param autoclose SDL_TRUE to close the `FILE*` when closing the SDL_RWops,
+ *                  SDL_FALSE to leave the `FILE*` open when the RWops is
+ *                  closed
+ * \returns a pointer to the SDL_RWops structure that is created, or NULL on
+ *          failure; call SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_RWclose
+ * \sa SDL_RWFromConstMem
+ * \sa SDL_RWFromFile
+ * \sa SDL_RWFromMem
+ * \sa SDL_RWread
+ * \sa SDL_RWseek
+ * \sa SDL_RWtell
+ * \sa SDL_RWwrite
+ */
 extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(void * fp,
                                                 SDL_bool autoclose);
 #endif
 
+/**
+ * Use this function to prepare a read-write memory buffer for use with
+ * SDL_RWops.
+ *
+ * This function sets up an SDL_RWops struct based on a memory area of a
+ * certain size, for both read and write access.
+ *
+ * This memory buffer is not copied by the RWops; the pointer you provide must
+ * remain valid until you close the stream. Closing the stream will not free
+ * the original buffer.
+ *
+ * If you need to make sure the RWops never writes to the memory buffer, you
+ * should use SDL_RWFromConstMem() with a read-only buffer of memory instead.
+ *
+ * \param mem a pointer to a buffer to feed an SDL_RWops stream
+ * \param size the buffer size, in bytes
+ * \returns a pointer to a new SDL_RWops structure, or NULL if it fails; call
+ *          SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_RWclose
+ * \sa SDL_RWFromConstMem
+ * \sa SDL_RWFromFile
+ * \sa SDL_RWFromFP
+ * \sa SDL_RWFromMem
+ * \sa SDL_RWread
+ * \sa SDL_RWseek
+ * \sa SDL_RWtell
+ * \sa SDL_RWwrite
+ */
 extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromMem(void *mem, int size);
+
+/**
+ * Use this function to prepare a read-only memory buffer for use with RWops.
+ *
+ * This function sets up an SDL_RWops struct based on a memory area of a
+ * certain size. It assumes the memory area is not writable.
+ *
+ * Attempting to write to this RWops stream will report an error without
+ * writing to the memory buffer.
+ *
+ * This memory buffer is not copied by the RWops; the pointer you provide must
+ * remain valid until you close the stream. Closing the stream will not free
+ * the original buffer.
+ *
+ * If you need to write to a memory buffer, you should use SDL_RWFromMem()
+ * with a writable buffer of memory instead.
+ *
+ * \param mem a pointer to a read-only buffer to feed an SDL_RWops stream
+ * \param size the buffer size, in bytes
+ * \returns a pointer to a new SDL_RWops structure, or NULL if it fails; call
+ *          SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_RWclose
+ * \sa SDL_RWFromConstMem
+ * \sa SDL_RWFromFile
+ * \sa SDL_RWFromFP
+ * \sa SDL_RWFromMem
+ * \sa SDL_RWread
+ * \sa SDL_RWseek
+ * \sa SDL_RWtell
+ */
 extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromConstMem(const void *mem,
                                                       int size);
 
@@ -174,7 +331,53 @@
 /* @} *//* RWFrom functions */
 
 
+/**
+ * Use this function to allocate an empty, unpopulated SDL_RWops structure.
+ *
+ * Applications do not need to use this function unless they are providing
+ * their own SDL_RWops implementation. If you just need a SDL_RWops to
+ * read/write a common data source, you should use the built-in
+ * implementations in SDL, like SDL_RWFromFile() or SDL_RWFromMem(), etc.
+ *
+ * You must free the returned pointer with SDL_FreeRW(). Depending on your
+ * operating system and compiler, there may be a difference between the
+ * malloc() and free() your program uses and the versions SDL calls
+ * internally. Trying to mix the two can cause crashing such as segmentation
+ * faults. Since all SDL_RWops must free themselves when their **close**
+ * method is called, all SDL_RWops must be allocated through this function, so
+ * they can all be freed correctly with SDL_FreeRW().
+ *
+ * \returns a pointer to the allocated memory on success, or NULL on failure;
+ *          call SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_FreeRW
+ */
 extern DECLSPEC SDL_RWops *SDLCALL SDL_AllocRW(void);
+
+/**
+ * Use this function to free an SDL_RWops structure allocated by
+ * SDL_AllocRW().
+ *
+ * Applications do not need to use this function unless they are providing
+ * their own SDL_RWops implementation. If you just need a SDL_RWops to
+ * read/write a common data source, you should use the built-in
+ * implementations in SDL, like SDL_RWFromFile() or SDL_RWFromMem(), etc, and
+ * call the **close** method on those SDL_RWops pointers when you are done
+ * with them.
+ *
+ * Only use SDL_FreeRW() on pointers returned by SDL_AllocRW(). The pointer is
+ * invalid as soon as this function returns. Any extra memory allocated during
+ * creation of the SDL_RWops is not freed by SDL_FreeRW(); the programmer must
+ * be responsible for managing that memory in their **close** method.
+ *
+ * \param area the SDL_RWops structure to be freed
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_AllocRW
+ */
 extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops * area);
 
 #define RW_SEEK_SET 0       /**< Seek from the beginning of data */
@@ -182,14 +385,16 @@
 #define RW_SEEK_END 2       /**< Seek relative to the end of data */
 
 /**
- * Use this macro to get the size of the data stream in an SDL_RWops.
+ * Use this function to get the size of the data stream in an SDL_RWops.
  *
+ * Prior to SDL 2.0.10, this function was a macro.
+ *
  * \param context the SDL_RWops to get the size of the data stream from
  * \returns the size of the data stream in the SDL_RWops on success, -1 if
  *          unknown or a negative error code on failure; call SDL_GetError()
  *          for more information.
  *
- * \since This function is available since SDL 2.0.0.
+ * \since This function is available since SDL 2.0.10.
  */
 extern DECLSPEC Sint64 SDLCALL SDL_RWsize(SDL_RWops *context);
 
@@ -209,6 +414,8 @@
  * SDL_RWseek() is actually a wrapper function that calls the SDL_RWops's
  * `seek` method appropriately, to simplify application development.
  *
+ * Prior to SDL 2.0.10, this function was a macro.
+ *
  * \param context a pointer to an SDL_RWops structure
  * \param offset an offset in bytes, relative to **whence** location; can be
  *               negative
@@ -215,6 +422,8 @@
  * \param whence any of `RW_SEEK_SET`, `RW_SEEK_CUR`, `RW_SEEK_END`
  * \returns the final offset in the data stream after the seek or -1 on error.
  *
+ * \since This function is available since SDL 2.0.10.
+ *
  * \sa SDL_RWclose
  * \sa SDL_RWFromConstMem
  * \sa SDL_RWFromFile
@@ -234,11 +443,15 @@
  * method, with an offset of 0 bytes from `RW_SEEK_CUR`, to simplify
  * application development.
  *
+ * Prior to SDL 2.0.10, this function was a macro.
+ *
  * \param context a SDL_RWops data stream object from which to get the current
  *                offset
  * \returns the current offset in the stream, or -1 if the information can not
  *          be determined.
  *
+ * \since This function is available since SDL 2.0.10.
+ *
  * \sa SDL_RWclose
  * \sa SDL_RWFromConstMem
  * \sa SDL_RWFromFile
@@ -261,6 +474,8 @@
  * SDL_RWread() is actually a function wrapper that calls the SDL_RWops's
  * `read` method appropriately, to simplify application development.
  *
+ * Prior to SDL 2.0.10, this function was a macro.
+ *
  * \param context a pointer to an SDL_RWops structure
  * \param ptr a pointer to a buffer to read data into
  * \param size the size of each object to read, in bytes
@@ -268,6 +483,8 @@
  * \returns the number of objects read, or 0 at error or end of file; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.10.
+ *
  * \sa SDL_RWclose
  * \sa SDL_RWFromConstMem
  * \sa SDL_RWFromFile
@@ -291,6 +508,8 @@
  * SDL_RWwrite is actually a function wrapper that calls the SDL_RWops's
  * `write` method appropriately, to simplify application development.
  *
+ * Prior to SDL 2.0.10, this function was a macro.
+ *
  * \param context a pointer to an SDL_RWops structure
  * \param ptr a pointer to a buffer containing data to write
  * \param size the size of an object to write, in bytes
@@ -298,6 +517,8 @@
  * \returns the number of objects written, which will be less than **num** on
  *          error; call SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.10.
+ *
  * \sa SDL_RWclose
  * \sa SDL_RWFromConstMem
  * \sa SDL_RWFromFile
@@ -321,13 +542,14 @@
  * Note that if this fails to flush the stream to disk, this function reports
  * an error, but the SDL_RWops is still invalid once this function returns.
  *
- * SDL_RWclose() is actually a macro that calls the SDL_RWops's `close` method
- * appropriately, to simplify application development.
+ * Prior to SDL 2.0.10, this function was a macro.
  *
  * \param context SDL_RWops structure to close
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.10.
+ *
  * \sa SDL_RWFromConstMem
  * \sa SDL_RWFromFile
  * \sa SDL_RWFromFP
@@ -351,6 +573,8 @@
  * \param datasize if not NULL, will store the number of bytes read
  * \param freesrc if non-zero, calls SDL_RWclose() on `src` before returning
  * \returns the data, or NULL if there was an error.
+ *
+ * \since This function is available since SDL 2.0.6.
  */
 extern DECLSPEC void *SDLCALL SDL_LoadFile_RW(SDL_RWops *src,
                                               size_t *datasize,
@@ -365,9 +589,14 @@
  *
  * The data should be freed with SDL_free().
  *
+ * Prior to SDL 2.0.10, this function was a macro wrapping around
+ * SDL_LoadFile_RW.
+ *
  * \param file the path to read all available data from
  * \param datasize if not NULL, will store the number of bytes read
  * \returns the data, or NULL if there was an error.
+ *
+ * \since This function is available since SDL 2.0.10.
  */
 extern DECLSPEC void *SDLCALL SDL_LoadFile(const char *file, size_t *datasize);
 
@@ -377,12 +606,114 @@
  *  Read an item of the specified endianness and return in native format.
  */
 /* @{ */
+
+/**
+ * Use this function to read a byte from an SDL_RWops.
+ *
+ * \param src the SDL_RWops to read from
+ * \returns the read byte on success or 0 on failure; call SDL_GetError() for
+ *          more information.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_WriteU8
+ */
 extern DECLSPEC Uint8 SDLCALL SDL_ReadU8(SDL_RWops * src);
+
+/**
+ * Use this function to read 16 bits of little-endian data from an SDL_RWops
+ * and return in native format.
+ *
+ * SDL byteswaps the data only if necessary, so the data returned will be in
+ * the native byte order.
+ *
+ * \param src the stream from which to read data
+ * \returns 16 bits of data in the native byte order of the platform.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_ReadBE16
+ */
 extern DECLSPEC Uint16 SDLCALL SDL_ReadLE16(SDL_RWops * src);
+
+/**
+ * Use this function to read 16 bits of big-endian data from an SDL_RWops and
+ * return in native format.
+ *
+ * SDL byteswaps the data only if necessary, so the data returned will be in
+ * the native byte order.
+ *
+ * \param src the stream from which to read data
+ * \returns 16 bits of data in the native byte order of the platform.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_ReadLE16
+ */
 extern DECLSPEC Uint16 SDLCALL SDL_ReadBE16(SDL_RWops * src);
+
+/**
+ * Use this function to read 32 bits of little-endian data from an SDL_RWops
+ * and return in native format.
+ *
+ * SDL byteswaps the data only if necessary, so the data returned will be in
+ * the native byte order.
+ *
+ * \param src the stream from which to read data
+ * \returns 32 bits of data in the native byte order of the platform.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_ReadBE32
+ */
 extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops * src);
+
+/**
+ * Use this function to read 32 bits of big-endian data from an SDL_RWops and
+ * return in native format.
+ *
+ * SDL byteswaps the data only if necessary, so the data returned will be in
+ * the native byte order.
+ *
+ * \param src the stream from which to read data
+ * \returns 32 bits of data in the native byte order of the platform.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_ReadLE32
+ */
 extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops * src);
+
+/**
+ * Use this function to read 64 bits of little-endian data from an SDL_RWops
+ * and return in native format.
+ *
+ * SDL byteswaps the data only if necessary, so the data returned will be in
+ * the native byte order.
+ *
+ * \param src the stream from which to read data
+ * \returns 64 bits of data in the native byte order of the platform.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_ReadBE64
+ */
 extern DECLSPEC Uint64 SDLCALL SDL_ReadLE64(SDL_RWops * src);
+
+/**
+ * Use this function to read 64 bits of big-endian data from an SDL_RWops and
+ * return in native format.
+ *
+ * SDL byteswaps the data only if necessary, so the data returned will be in
+ * the native byte order.
+ *
+ * \param src the stream from which to read data
+ * \returns 64 bits of data in the native byte order of the platform.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_ReadLE64
+ */
 extern DECLSPEC Uint64 SDLCALL SDL_ReadBE64(SDL_RWops * src);
 /* @} *//* Read endian functions */
 
@@ -392,12 +723,124 @@
  *  Write an item of native format to the specified endianness.
  */
 /* @{ */
+
+/**
+ * Use this function to write a byte to an SDL_RWops.
+ *
+ * \param dst the SDL_RWops to write to
+ * \param value the byte value to write
+ * \returns 1 on success or 0 on failure; call SDL_GetError() for more
+ *          information.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_ReadU8
+ */
 extern DECLSPEC size_t SDLCALL SDL_WriteU8(SDL_RWops * dst, Uint8 value);
+
+/**
+ * Use this function to write 16 bits in native format to a SDL_RWops as
+ * little-endian data.
+ *
+ * SDL byteswaps the data only if necessary, so the application always
+ * specifies native format, and the data written will be in little-endian
+ * format.
+ *
+ * \param dst the stream to which data will be written
+ * \param value the data to be written, in native format
+ * \returns 1 on successful write, 0 on error.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_WriteBE16
+ */
 extern DECLSPEC size_t SDLCALL SDL_WriteLE16(SDL_RWops * dst, Uint16 value);
+
+/**
+ * Use this function to write 16 bits in native format to a SDL_RWops as
+ * big-endian data.
+ *
+ * SDL byteswaps the data only if necessary, so the application always
+ * specifies native format, and the data written will be in big-endian format.
+ *
+ * \param dst the stream to which data will be written
+ * \param value the data to be written, in native format
+ * \returns 1 on successful write, 0 on error.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_WriteLE16
+ */
 extern DECLSPEC size_t SDLCALL SDL_WriteBE16(SDL_RWops * dst, Uint16 value);
+
+/**
+ * Use this function to write 32 bits in native format to a SDL_RWops as
+ * little-endian data.
+ *
+ * SDL byteswaps the data only if necessary, so the application always
+ * specifies native format, and the data written will be in little-endian
+ * format.
+ *
+ * \param dst the stream to which data will be written
+ * \param value the data to be written, in native format
+ * \returns 1 on successful write, 0 on error.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_WriteBE32
+ */
 extern DECLSPEC size_t SDLCALL SDL_WriteLE32(SDL_RWops * dst, Uint32 value);
+
+/**
+ * Use this function to write 32 bits in native format to a SDL_RWops as
+ * big-endian data.
+ *
+ * SDL byteswaps the data only if necessary, so the application always
+ * specifies native format, and the data written will be in big-endian format.
+ *
+ * \param dst the stream to which data will be written
+ * \param value the data to be written, in native format
+ * \returns 1 on successful write, 0 on error.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_WriteLE32
+ */
 extern DECLSPEC size_t SDLCALL SDL_WriteBE32(SDL_RWops * dst, Uint32 value);
+
+/**
+ * Use this function to write 64 bits in native format to a SDL_RWops as
+ * little-endian data.
+ *
+ * SDL byteswaps the data only if necessary, so the application always
+ * specifies native format, and the data written will be in little-endian
+ * format.
+ *
+ * \param dst the stream to which data will be written
+ * \param value the data to be written, in native format
+ * \returns 1 on successful write, 0 on error.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_WriteBE64
+ */
 extern DECLSPEC size_t SDLCALL SDL_WriteLE64(SDL_RWops * dst, Uint64 value);
+
+/**
+ * Use this function to write 64 bits in native format to a SDL_RWops as
+ * big-endian data.
+ *
+ * SDL byteswaps the data only if necessary, so the application always
+ * specifies native format, and the data written will be in big-endian format.
+ *
+ * \param dst the stream to which data will be written
+ * \param value the data to be written, in native format
+ * \returns 1 on successful write, 0 on error.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_WriteLE64
+ */
 extern DECLSPEC size_t SDLCALL SDL_WriteBE64(SDL_RWops * dst, Uint64 value);
 /* @} *//* Write endian functions */
 
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_scancode.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_scancode.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_sensor.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_sensor.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -133,6 +133,8 @@
  * In particular, you are guaranteed that the sensor list won't change, so the
  * API functions that take a sensor index will be valid, and sensor events
  * will not be delivered.
+ *
+ * \since This function is available since SDL 2.0.14.
  */
 extern DECLSPEC void SDLCALL SDL_LockSensors(void);
 extern DECLSPEC void SDLCALL SDL_UnlockSensors(void);
@@ -141,6 +143,8 @@
  * Count the number of sensors attached to the system right now.
  *
  * \returns the number of sensors detected.
+ *
+ * \since This function is available since SDL 2.0.9.
  */
 extern DECLSPEC int SDLCALL SDL_NumSensors(void);
 
@@ -149,6 +153,8 @@
  *
  * \param device_index The sensor to obtain name from
  * \returns the sensor name, or NULL if `device_index` is out of range.
+ *
+ * \since This function is available since SDL 2.0.9.
  */
 extern DECLSPEC const char *SDLCALL SDL_SensorGetDeviceName(int device_index);
 
@@ -158,6 +164,8 @@
  * \param device_index The sensor to get the type from
  * \returns the SDL_SensorType, or `SDL_SENSOR_INVALID` if `device_index` is
  *          out of range.
+ *
+ * \since This function is available since SDL 2.0.9.
  */
 extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetDeviceType(int device_index);
 
@@ -167,6 +175,8 @@
  * \param device_index The sensor to check
  * \returns the sensor platform dependent type, or -1 if `device_index` is out
  *          of range.
+ *
+ * \since This function is available since SDL 2.0.9.
  */
 extern DECLSPEC int SDLCALL SDL_SensorGetDeviceNonPortableType(int device_index);
 
@@ -175,6 +185,8 @@
  *
  * \param device_index The sensor to get instance id from
  * \returns the sensor instance ID, or -1 if `device_index` is out of range.
+ *
+ * \since This function is available since SDL 2.0.9.
  */
 extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetDeviceInstanceID(int device_index);
 
@@ -183,6 +195,8 @@
  *
  * \param device_index The sensor to open
  * \returns an SDL_Sensor sensor object, or NULL if an error occurred.
+ *
+ * \since This function is available since SDL 2.0.9.
  */
 extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorOpen(int device_index);
 
@@ -191,6 +205,8 @@
  *
  * \param instance_id The sensor from instance id
  * \returns an SDL_Sensor object.
+ *
+ * \since This function is available since SDL 2.0.9.
  */
 extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorFromInstanceID(SDL_SensorID instance_id);
 
@@ -199,6 +215,8 @@
  *
  * \param sensor The SDL_Sensor object
  * \returns the sensor name, or NULL if `sensor` is NULL.
+ *
+ * \since This function is available since SDL 2.0.9.
  */
 extern DECLSPEC const char *SDLCALL SDL_SensorGetName(SDL_Sensor *sensor);
 
@@ -208,6 +226,8 @@
  * \param sensor The SDL_Sensor object to inspect
  * \returns the SDL_SensorType type, or `SDL_SENSOR_INVALID` if `sensor` is
  *          NULL.
+ *
+ * \since This function is available since SDL 2.0.9.
  */
 extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetType(SDL_Sensor *sensor);
 
@@ -216,6 +236,8 @@
  *
  * \param sensor The SDL_Sensor object to inspect
  * \returns the sensor platform dependent type, or -1 if `sensor` is NULL.
+ *
+ * \since This function is available since SDL 2.0.9.
  */
 extern DECLSPEC int SDLCALL SDL_SensorGetNonPortableType(SDL_Sensor *sensor);
 
@@ -224,6 +246,8 @@
  *
  * \param sensor The SDL_Sensor object to inspect
  * \returns the sensor instance ID, or -1 if `sensor` is NULL.
+ *
+ * \since This function is available since SDL 2.0.9.
  */
 extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetInstanceID(SDL_Sensor *sensor);
 
@@ -236,6 +260,8 @@
  * \param data A pointer filled with the current sensor state
  * \param num_values The number of values to write to data
  * \returns 0 or -1 if an error occurred.
+ *
+ * \since This function is available since SDL 2.0.9.
  */
 extern DECLSPEC int SDLCALL SDL_SensorGetData(SDL_Sensor * sensor, float *data, int num_values);
 
@@ -243,6 +269,8 @@
  * Close a sensor previously opened with SDL_SensorOpen().
  *
  * \param sensor The SDL_Sensor object to close
+ *
+ * \since This function is available since SDL 2.0.9.
  */
 extern DECLSPEC void SDLCALL SDL_SensorClose(SDL_Sensor * sensor);
 
@@ -254,6 +282,8 @@
  *
  * This needs to be called from the thread that initialized the sensor
  * subsystem.
+ *
+ * \since This function is available since SDL 2.0.9.
  */
 extern DECLSPEC void SDLCALL SDL_SensorUpdate(void);
 
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_shape.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_shape.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -62,6 +62,8 @@
  *              and ::SDL_WINDOW_FULLSCREEN is always unset.
  * \return the window created, or NULL if window creation failed.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_DestroyWindow
  */
 extern DECLSPEC SDL_Window * SDLCALL SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags);
@@ -73,6 +75,8 @@
  * \return SDL_TRUE if the window is a window that can be shaped, SDL_FALSE if
  *         the window is unshaped or NULL.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateShapedWindow
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_IsShapedWindow(const SDL_Window *window);
@@ -116,6 +120,8 @@
  *         argument, or SDL_NONSHAPEABLE_WINDOW if the SDL_Window given does
  *         not reference a valid shaped window.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_WindowShapeMode
  * \sa SDL_GetShapedWindowMode
  */
@@ -132,6 +138,8 @@
  *         SDL_NONSHAPEABLE_WINDOW if the SDL_Window given is not a shaped
  *         window, or SDL_WINDOW_LACKS_SHAPE if the SDL_Window given is a
  *         shapeable window currently lacking a shape.
+ *
+ * \since This function is available since SDL 2.0.0.
  *
  * \sa SDL_WindowShapeMode
  * \sa SDL_SetWindowShape
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_stdinc.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_stdinc.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -116,6 +116,17 @@
 #endif
 
 /**
+ * Check if the compiler supports a given builtin.
+ * Supported by virtually all clang versions and recent gcc. Use this
+ * instead of checking the clang version if possible.
+ */
+#ifdef __has_builtin
+#define _SDL_HAS_BUILTIN(x) __has_builtin(x)
+#else
+#define _SDL_HAS_BUILTIN(x) 0
+#endif
+
+/**
  *  The number of elements in an array.
  */
 #define SDL_arraysize(array)    (sizeof(array)/sizeof(array[0]))
@@ -404,6 +415,8 @@
 
 /**
  * Get the current set of SDL memory functions
+ *
+ * \since This function is available since SDL 2.0.7.
  */
 extern DECLSPEC void SDLCALL SDL_GetMemoryFunctions(SDL_malloc_func *malloc_func,
                                                     SDL_calloc_func *calloc_func,
@@ -412,6 +425,8 @@
 
 /**
  * Replace SDL's memory allocation functions with a custom set
+ *
+ * \since This function is available since SDL 2.0.7.
  */
 extern DECLSPEC int SDLCALL SDL_SetMemoryFunctions(SDL_malloc_func malloc_func,
                                                    SDL_calloc_func calloc_func,
@@ -420,6 +435,8 @@
 
 /**
  * Get the number of outstanding (unfreed) allocations
+ *
+ * \since This function is available since SDL 2.0.7.
  */
 extern DECLSPEC int SDLCALL SDL_GetNumAllocations(void);
 
@@ -430,10 +447,10 @@
 
 extern DECLSPEC int SDLCALL SDL_abs(int x);
 
-/* !!! FIXME: these have side effects. You probably shouldn't use them. */
-/* !!! FIXME: Maybe we do forceinline functions of SDL_mini, SDL_minf, etc? */
+/* NOTE: these double-evaluate their arguments, so you should never have side effects in the parameters */
 #define SDL_min(x, y) (((x) < (y)) ? (x) : (y))
 #define SDL_max(x, y) (((x) > (y)) ? (x) : (y))
+#define SDL_clamp(x, a, b) (((x) < (a)) ? (a) : (((x) > (b)) ? (b) : (x)))
 
 extern DECLSPEC int SDLCALL SDL_isalpha(int x);
 extern DECLSPEC int SDLCALL SDL_isalnum(int x);
@@ -479,25 +496,13 @@
     if (dwords == 0) {
         return;
     }
-
-    /* !!! FIXME: there are better ways to do this, but this is just to clean this up for now. */
-    #ifdef __clang__
-    #pragma clang diagnostic push
-    #pragma clang diagnostic ignored "-Wimplicit-fallthrough"
-    #endif
-
     switch (dwords % 4) {
-        case 0: do {    *_p++ = _val;   /* fallthrough */
-        case 3:         *_p++ = _val;   /* fallthrough */
-        case 2:         *_p++ = _val;   /* fallthrough */
-        case 1:         *_p++ = _val;   /* fallthrough */
+        case 0: do {    *_p++ = _val;   SDL_FALLTHROUGH;
+        case 3:         *_p++ = _val;   SDL_FALLTHROUGH;
+        case 2:         *_p++ = _val;   SDL_FALLTHROUGH;
+        case 1:         *_p++ = _val;
         } while ( --_n );
     }
-
-    #ifdef __clang__
-    #pragma clang diagnostic pop
-    #endif
-
 #endif
 }
 
@@ -555,6 +560,8 @@
 extern DECLSPEC int SDLCALL SDL_vsscanf(const char *text, const char *fmt, va_list ap);
 extern DECLSPEC int SDLCALL SDL_snprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const char *fmt, ... ) SDL_PRINTF_VARARG_FUNC(3);
 extern DECLSPEC int SDLCALL SDL_vsnprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, const char *fmt, va_list ap);
+extern DECLSPEC int SDLCALL SDL_asprintf(char **strp, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
+extern DECLSPEC int SDLCALL SDL_vasprintf(char **strp, const char *fmt, va_list ap);
 
 #ifndef HAVE_M_PI
 #ifndef M_PI
@@ -562,6 +569,20 @@
 #endif
 #endif
 
+/**
+ * Use this function to compute arc cosine of `x`.
+ *
+ * The definition of `y = acos(x)` is `x = cos(y)`.
+ *
+ * Domain: `-1 <= x <= 1`
+ *
+ * Range: `0 <= y <= Pi`
+ *
+ * \param x floating point value, in radians.
+ * \returns arc cosine of `x`.
+ *
+ * \since This function is available since SDL 2.0.2.
+ */
 extern DECLSPEC double SDLCALL SDL_acos(double x);
 extern DECLSPEC float SDLCALL SDL_acosf(float x);
 extern DECLSPEC double SDLCALL SDL_asin(double x);
@@ -568,8 +589,8 @@
 extern DECLSPEC float SDLCALL SDL_asinf(float x);
 extern DECLSPEC double SDLCALL SDL_atan(double x);
 extern DECLSPEC float SDLCALL SDL_atanf(float x);
-extern DECLSPEC double SDLCALL SDL_atan2(double x, double y);
-extern DECLSPEC float SDLCALL SDL_atan2f(float x, float y);
+extern DECLSPEC double SDLCALL SDL_atan2(double y, double x);
+extern DECLSPEC float SDLCALL SDL_atan2f(float y, float x);
 extern DECLSPEC double SDLCALL SDL_ceil(double x);
 extern DECLSPEC float SDLCALL SDL_ceilf(float x);
 extern DECLSPEC double SDLCALL SDL_copysign(double x, double y);
@@ -619,9 +640,12 @@
 extern DECLSPEC size_t SDLCALL SDL_iconv(SDL_iconv_t cd, const char **inbuf,
                                          size_t * inbytesleft, char **outbuf,
                                          size_t * outbytesleft);
+
 /**
  * This function converts a string between encodings in one pass, returning a
  * string that must be freed with SDL_free() or NULL on error.
+ *
+ * \since This function is available since SDL 2.0.0.
  */
 extern DECLSPEC char *SDLCALL SDL_iconv_string(const char *tocode,
                                                const char *fromcode,
@@ -630,6 +654,7 @@
 #define SDL_iconv_utf8_locale(S)    SDL_iconv_string("", "UTF-8", S, SDL_strlen(S)+1)
 #define SDL_iconv_utf8_ucs2(S)      (Uint16 *)SDL_iconv_string("UCS-2-INTERNAL", "UTF-8", S, SDL_strlen(S)+1)
 #define SDL_iconv_utf8_ucs4(S)      (Uint32 *)SDL_iconv_string("UCS-4-INTERNAL", "UTF-8", S, SDL_strlen(S)+1)
+#define SDL_iconv_wchar_utf8(S)     SDL_iconv_string("UTF-8", "WCHAR_T", (char *)S, (SDL_wcslen(S)+1)*sizeof(wchar_t))
 
 /* force builds using Clang's static analysis tools to use literal C runtime
    here, since there are possibly tests that are ineffective otherwise. */
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_surface.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_surface.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -149,6 +149,8 @@
  * \returns the new SDL_Surface structure that is created or NULL if it fails;
  *          call SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateRGBSurfaceFrom
  * \sa SDL_CreateRGBSurfaceWithFormat
  * \sa SDL_FreeSurface
@@ -159,6 +161,7 @@
 
 
 /* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */
+
 /**
  * Allocate a new RGB surface with a specific pixel format.
  *
@@ -174,6 +177,8 @@
  * \returns the new SDL_Surface structure that is created or NULL if it fails;
  *          call SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.5.
+ *
  * \sa SDL_CreateRGBSurface
  * \sa SDL_CreateRGBSurfaceFrom
  * \sa SDL_FreeSurface
@@ -203,6 +208,8 @@
  * \returns the new SDL_Surface structure that is created or NULL if it fails;
  *          call SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateRGBSurface
  * \sa SDL_CreateRGBSurfaceWithFormat
  * \sa SDL_FreeSurface
@@ -218,6 +225,7 @@
                                                               Uint32 Amask);
 
 /* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */
+
 /**
  * Allocate a new RGB surface with with a specific pixel format and existing
  * pixel data.
@@ -238,6 +246,8 @@
  * \returns the new SDL_Surface structure that is created or NULL if it fails;
  *          call SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.5.
+ *
  * \sa SDL_CreateRGBSurfaceFrom
  * \sa SDL_CreateRGBSurfaceWithFormat
  * \sa SDL_FreeSurface
@@ -252,6 +262,8 @@
  *
  * \param surface the SDL_Surface to free.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateRGBSurface
  * \sa SDL_CreateRGBSurfaceFrom
  * \sa SDL_LoadBMP
@@ -268,6 +280,8 @@
  * \param palette the SDL_Palette structure to use
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.0.
  */
 extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface,
                                                   SDL_Palette * palette);
@@ -288,6 +302,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_MUSTLOCK
  * \sa SDL_UnlockSurface
  */
@@ -298,6 +314,8 @@
  *
  * \param surface the SDL_Surface structure to be unlocked
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_LockSurface
  */
 extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface);
@@ -305,14 +323,22 @@
 /**
  * Load a BMP image from a seekable SDL data stream.
  *
- * The new surface should be freed with SDL_FreeSurface().
+ * The new surface should be freed with SDL_FreeSurface(). Not doing so will
+ * result in a memory leak.
  *
+ * src is an open SDL_RWops buffer, typically loaded with SDL_RWFromFile.
+ * Alternitavely, you might also use the macro SDL_LoadBMP to load a bitmap
+ * from a file, convert it to an SDL_Surface and then close the file.
+ *
  * \param src the data stream for the surface
  * \param freesrc non-zero to close the stream after being read
  * \returns a pointer to a new SDL_Surface structure or NULL if there was an
  *          error; call SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_FreeSurface
+ * \sa SDL_RWFromFile
  * \sa SDL_LoadBMP
  * \sa SDL_SaveBMP_RW
  */
@@ -341,6 +367,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_LoadBMP_RW
  * \sa SDL_SaveBMP
  */
@@ -366,6 +394,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_BlitSurface
  * \sa SDL_LockSurface
  * \sa SDL_UnlockSurface
@@ -381,6 +411,8 @@
  * \param surface the SDL_Surface structure to query
  * \returns SDL_TRUE if the surface is RLE enabled, SDL_FALSE otherwise.
  *
+ * \since This function is available since SDL 2.0.14.
+ *
  * \sa SDL_SetSurfaceRLE
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_HasSurfaceRLE(SDL_Surface * surface);
@@ -404,6 +436,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_BlitSurface
  * \sa SDL_GetColorKey
  */
@@ -418,6 +452,8 @@
  * \param surface the SDL_Surface structure to query
  * \return SDL_TRUE if the surface has a color key, SDL_FALSE otherwise.
  *
+ * \since This function is available since SDL 2.0.9.
+ *
  * \sa SDL_SetColorKey
  * \sa SDL_GetColorKey
  */
@@ -436,6 +472,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_BlitSurface
  * \sa SDL_SetColorKey
  */
@@ -458,6 +496,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetSurfaceColorMod
  * \sa SDL_SetSurfaceAlphaMod
  */
@@ -475,6 +515,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetSurfaceAlphaMod
  * \sa SDL_SetSurfaceColorMod
  */
@@ -495,6 +537,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetSurfaceAlphaMod
  * \sa SDL_SetSurfaceColorMod
  */
@@ -509,6 +553,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetSurfaceColorMod
  * \sa SDL_SetSurfaceAlphaMod
  */
@@ -527,6 +573,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetSurfaceBlendMode
  */
 extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface,
@@ -540,6 +588,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_SetSurfaceBlendMode
  */
 extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface,
@@ -560,6 +610,8 @@
  * \returns SDL_TRUE if the rectangle intersects the surface, otherwise
  *          SDL_FALSE and blits will be completely clipped.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_BlitSurface
  * \sa SDL_GetClipRect
  */
@@ -577,6 +629,8 @@
  * \param rect an SDL_Rect structure filled in with the clipping rectangle for
  *             the surface
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_BlitSurface
  * \sa SDL_SetClipRect
  */
@@ -610,6 +664,8 @@
  * \returns the new SDL_Surface structure that is created or NULL if it fails;
  *          call SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_AllocFormat
  * \sa SDL_ConvertSurfaceFormat
  * \sa SDL_CreateRGBSurface
@@ -633,8 +689,10 @@
  * \returns the new SDL_Surface structure that is created or NULL if it fails;
  *          call SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_AllocFormat
- * \sa SDL_ConvertSurfaceFormat
+ * \sa SDL_ConvertSurface
  * \sa SDL_CreateRGBSurface
  */
 extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat
@@ -647,12 +705,14 @@
  * \param height the height of the block to copy, in pixels
  * \param src_format an SDL_PixelFormatEnum value of the `src` pixels format
  * \param src a pointer to the source pixels
- * \param src_pitch the pitch of the block to copy, in bytes
+ * \param src_pitch the pitch of the source pixels, in bytes
  * \param dst_format an SDL_PixelFormatEnum value of the `dst` pixels format
  * \param dst a pointer to be filled in with new pixel data
  * \param dst_pitch the pitch of the destination pixels, in bytes
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.0.
  */
 extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
                                               Uint32 src_format,
@@ -661,6 +721,32 @@
                                               void * dst, int dst_pitch);
 
 /**
+ * Premultiply the alpha on a block of pixels.
+ *
+ * This is safe to use with src == dst, but not for other overlapping areas.
+ *
+ * This function is currently only implemented for SDL_PIXELFORMAT_ARGB8888.
+ *
+ * \param width the width of the block to convert, in pixels
+ * \param height the height of the block to convert, in pixels
+ * \param src_format an SDL_PixelFormatEnum value of the `src` pixels format
+ * \param src a pointer to the source pixels
+ * \param src_pitch the pitch of the source pixels, in bytes
+ * \param dst_format an SDL_PixelFormatEnum value of the `dst` pixels format
+ * \param dst a pointer to be filled in with premultiplied pixel data
+ * \param dst_pitch the pitch of the destination pixels, in bytes
+ * \returns 0 on success or a negative error code on failure; call
+ *          SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.18.
+ */
+extern DECLSPEC int SDLCALL SDL_PremultiplyAlpha(int width, int height,
+                                                 Uint32 src_format,
+                                                 const void * src, int src_pitch,
+                                                 Uint32 dst_format,
+                                                 void * dst, int dst_pitch);
+
+/**
  * Perform a fast fill of a rectangle with a specific color.
  *
  * `color` should be a pixel of the format used by the surface, and can be
@@ -679,6 +765,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_FillRects
  */
 extern DECLSPEC int SDLCALL SDL_FillRect
@@ -703,6 +791,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_FillRect
  */
 extern DECLSPEC int SDLCALL SDL_FillRects
@@ -774,6 +864,8 @@
  * SDL_UpperBlit() has been replaced by SDL_BlitSurface(), which is merely a
  * macro for this function with a less confusing name.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_BlitSurface
  */
 extern DECLSPEC int SDLCALL SDL_UpperBlit
@@ -798,6 +890,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_BlitSurface
  */
 extern DECLSPEC int SDLCALL SDL_LowerBlit
@@ -805,12 +899,14 @@
      SDL_Surface * dst, SDL_Rect * dstrect);
 
 
- /**
-  * Perform a fast, low quality, stretch blit between two surfaces of the
-  * same format.
-  *
-  * Please use SDL_BlitScaled() instead.
-  */
+/**
+ * Perform a fast, low quality, stretch blit between two surfaces of the same
+ * format.
+ *
+ * Please use SDL_BlitScaled() instead.
+ *
+ * \since This function is available since SDL 2.0.0.
+ */
 extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src,
                                             const SDL_Rect * srcrect,
                                             SDL_Surface * dst,
@@ -818,6 +914,8 @@
 
 /**
  * Perform bilinear scaling between two surfaces of the same format, 32BPP.
+ *
+ * \since This function is available since SDL 2.0.16.
  */
 extern DECLSPEC int SDLCALL SDL_SoftStretchLinear(SDL_Surface * src,
                                             const SDL_Rect * srcrect,
@@ -833,6 +931,8 @@
  * SDL_UpperBlitScaled() has been replaced by SDL_BlitScaled(), which is
  * merely a macro for this function with a less confusing name.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_BlitScaled
  */
 extern DECLSPEC int SDLCALL SDL_UpperBlitScaled
@@ -854,6 +954,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_BlitScaled
  */
 extern DECLSPEC int SDLCALL SDL_LowerBlitScaled
@@ -862,11 +964,15 @@
 
 /**
  * Set the YUV conversion mode
+ *
+ * \since This function is available since SDL 2.0.8.
  */
 extern DECLSPEC void SDLCALL SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode);
 
 /**
  * Get the YUV conversion mode
+ *
+ * \since This function is available since SDL 2.0.8.
  */
 extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionMode(void);
 
@@ -873,6 +979,8 @@
 /**
  * Get the YUV conversion mode, returning the correct mode for the resolution
  * when the current conversion mode is SDL_YUV_CONVERSION_AUTOMATIC
+ *
+ * \since This function is available since SDL 2.0.8.
  */
 extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResolution(int width, int height);
 
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_system.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_system.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -50,6 +50,8 @@
  *
  * \param callback The SDL_WindowsMessageHook function to call.
  * \param userdata a pointer to pass to every iteration of `callback`
+ *
+ * \since This function is available since SDL 2.0.4.
  */
 extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata);
 
@@ -95,6 +97,8 @@
  * \param renderer the renderer from which to get the associated D3D11 device
  * \returns the D3D11 device associated with given renderer or NULL if it is
  *          not a D3D11 renderer; call SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.16.
  */
 extern DECLSPEC ID3D11Device* SDLCALL SDL_RenderGetD3D11Device(SDL_Renderer * renderer);
 
@@ -132,8 +136,25 @@
  * \param threadID the Unix thread ID to change priority of.
  * \param priority The new, Unix-specific, priority value.
  * \returns 0 on success, or -1 on error.
+ *
+ * \since This function is available since SDL 2.0.9.
  */
 extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int priority);
+
+/**
+ * Sets the priority (not nice level) and scheduling policy for a thread.
+ *
+ * This uses setpriority() if possible, and RealtimeKit if available.
+ *
+ * \param threadID The Unix thread ID to change priority of.
+ * \param sdlPriority The new SDL_ThreadPriority value.
+ * \param schedPolicy The new scheduling policy (SCHED_FIFO, SCHED_RR,
+ *                    SCHED_OTHER, etc...)
+ * \returns 0 on success, or -1 on error.
+ *
+ * \since This function is available since SDL 2.0.18.
+ */
+extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriorityAndPolicy(Sint64 threadID, int sdlPriority, int schedPolicy);
  
 #endif /* __LINUX__ */
 	
@@ -141,9 +162,57 @@
 #ifdef __IPHONEOS__
 
 #define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam)
+
+/**
+ * Use this function to set the animation callback on Apple iOS.
+ *
+ * The function prototype for `callback` is:
+ *
+ * ```c
+ * void callback(void* callbackParam);
+ * ```
+ *
+ * Where its parameter, `callbackParam`, is what was passed as `callbackParam`
+ * to SDL_iPhoneSetAnimationCallback().
+ *
+ * This function is only available on Apple iOS.
+ *
+ * For more information see:
+ * [README-ios.md](https://hg.libsdl.org/SDL/file/default/docs/README-ios.md)
+ *
+ * This functions is also accessible using the macro
+ * SDL_iOSSetAnimationCallback() since SDL 2.0.4.
+ *
+ * \param window the window for which the animation callback should be set
+ * \param interval the number of frames after which **callback** will be
+ *                 called
+ * \param callback the function to call for every frame.
+ * \param callbackParam a pointer that is passed to `callback`.
+ * \returns 0 on success or a negative error code on failure; call
+ *          SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_iPhoneSetEventPump
+ */
 extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
 
 #define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled)
+
+/**
+ * Use this function to enable or disable the SDL event pump on Apple iOS.
+ *
+ * This function is only available on Apple iOS.
+ *
+ * This functions is also accessible using the macro SDL_iOSSetEventPump()
+ * since SDL 2.0.4.
+ *
+ * \param enabled SDL_TRUE to enable the event pump, SDL_FALSE to disable it
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_iPhoneSetAnimationCallback
+ */
 extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
 
 #endif /* __IPHONEOS__ */
@@ -196,6 +265,7 @@
 /**
  * Query Android API level of the current device.
  *
+ * - API level 31: Android 12
  * - API level 30: Android 11
  * - API level 29: Android 10
  * - API level 28: Android 9
@@ -219,6 +289,8 @@
  * - API level 10: Android 2.3.3
  *
  * \returns the Android API level.
+ *
+ * \since This function is available since SDL 2.0.12.
  */
 extern DECLSPEC int SDLCALL SDL_GetAndroidSDKVersion(void);
 
@@ -226,6 +298,8 @@
  * Query if the application is running on Android TV.
  *
  * \returns SDL_TRUE if this is Android TV, SDL_FALSE otherwise.
+ *
+ * \since This function is available since SDL 2.0.8.
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void);
 
@@ -233,6 +307,8 @@
  * Query if the application is running on a Chromebook.
  *
  * \returns SDL_TRUE if this is a Chromebook, SDL_FALSE otherwise.
+ *
+ * \since This function is available since SDL 2.0.9.
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_IsChromebook(void);
 
@@ -240,11 +316,15 @@
  * Query if the application is running on a Samsung DeX docking station.
  *
  * \returns SDL_TRUE if this is a DeX docking station, SDL_FALSE otherwise.
+ *
+ * \since This function is available since SDL 2.0.9.
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_IsDeXMode(void);
 
 /**
  * Trigger the Android system back button behavior.
+ *
+ * \since This function is available since SDL 2.0.9.
  */
 extern DECLSPEC void SDLCALL SDL_AndroidBackButton(void);
 
@@ -315,6 +395,8 @@
  *
  * \param permission The permission to request.
  * \returns SDL_TRUE if the permission was granted, SDL_FALSE otherwise.
+ *
+ * \since This function is available since SDL 2.0.14.
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_AndroidRequestPermission(const char *permission);
 
@@ -338,6 +420,8 @@
  * \param xoffset set this parameter only when gravity >=0
  * \param yoffset set this parameter only when gravity >=0
  * \returns 0 if success, -1 if any error occurs.
+ *
+ * \since This function is available since SDL 2.0.16.
  */
 extern DECLSPEC int SDLCALL SDL_AndroidShowToast(const char* message, int duration, int gravity, int xoffset, int yoffset);
 
@@ -439,6 +523,8 @@
  * Detects the device family of WinRT plattform at runtime.
  *
  * \returns a value from the SDL_WinRT_DeviceFamily enum.
+ *
+ * \since This function is available since SDL 2.0.8.
  */
 extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily();
 
@@ -450,6 +536,8 @@
  * If SDL can't determine this, it will return SDL_FALSE.
  *
  * \returns SDL_TRUE if the device is a tablet, SDL_FALSE otherwise.
+ *
+ * \since This function is available since SDL 2.0.9.
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_IsTablet(void);
 
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_syswm.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_syswm.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -98,6 +98,10 @@
 typedef Uint32 GLuint;
 #endif
 
+#if defined(SDL_VIDEO_VULKAN) || defined(SDL_VIDEO_METAL)
+#define SDL_METALVIEW_TAG 255
+#endif
+
 #if defined(SDL_VIDEO_DRIVER_ANDROID)
 typedef struct ANativeWindow ANativeWindow;
 typedef void *EGLSurface;
@@ -143,7 +147,8 @@
     SDL_SYSWM_VIVANTE,
     SDL_SYSWM_OS2,
     SDL_SYSWM_HAIKU,
-    SDL_SYSWM_KMSDRM
+    SDL_SYSWM_KMSDRM,
+    SDL_SYSWM_RISCOS
 } SDL_SYSWM_TYPE;
 
 /**
@@ -292,6 +297,7 @@
             void *shell_surface;                    /**< DEPRECATED Wayland shell_surface (window manager handle) */
             struct wl_egl_window *egl_window;       /**< Wayland EGL window (native window) */
             struct xdg_surface *xdg_surface;        /**< Wayland xdg surface (window manager handle) */
+            struct xdg_toplevel *xdg_toplevel;      /**< Wayland xdg toplevel role */
         } wl;
 #endif
 #if defined(SDL_VIDEO_DRIVER_MIR)  /* no longer available, left for API/ABI compatibility. Remove in 2.1! */
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_test.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_test.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_test_assert.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_test_assert.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_test_common.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_test_common.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -114,6 +114,10 @@
     int gl_minor_version;
     int gl_debug;
     int gl_profile_mask;
+
+    /* Additional fields added in 2.0.18 */
+    SDL_Rect confine;
+
 } SDLTest_CommonState;
 
 #include "begin_code.h"
@@ -215,9 +219,10 @@
  *
  * \param renderer The renderer to draw to.
  * \param window The window whose information should be displayed.
+ * \param usedHeight Returns the height used, so the caller can draw more below.
  *
  */
-void SDLTest_CommonDrawWindowInfo(SDL_Renderer * renderer, SDL_Window * window);
+void SDLTest_CommonDrawWindowInfo(SDL_Renderer * renderer, SDL_Window * window, int * usedHeight);
 
 /* Ends C function definitions when using C++ */
 #ifdef __cplusplus
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_test_compare.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_test_compare.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_test_crc32.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_test_crc32.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_test_font.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_test_font.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_test_fuzzer.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_test_fuzzer.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_test_harness.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_test_harness.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -76,9 +76,9 @@
     /* !< Func2Stress */
     SDLTest_TestCaseFp testCase;
     /* !< Short name (or function name) "Func2Stress" */
-    char *name;
+    const char *name;
     /* !< Long name or full description "This test pushes func2() to the limit." */
-    char *description;
+    const char *description;
     /* !< Set to TEST_ENABLED or TEST_DISABLED (test won't be run) */
     int enabled;
 } SDLTest_TestCaseReference;
@@ -88,7 +88,7 @@
  */
 typedef struct SDLTest_TestSuiteReference {
     /* !< "PlatformSuite" */
-    char *name;
+    const char *name;
     /* !< The function that is run before each test. NULL skips. */
     SDLTest_TestCaseSetUpFp testSetUp;
     /* !< The test cases that are run as part of the suite. Last item should be NULL. */
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_test_images.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_test_images.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_test_log.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_test_log.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_test_md5.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_test_md5.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_test_memory.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_test_memory.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_test_random.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_test_random.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_thread.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_thread.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -123,9 +123,6 @@
 #define SDL_endthread _endthreadex
 #endif
 
-/**
- *  Create a thread.
- */
 extern DECLSPEC SDL_Thread *SDLCALL
 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
                  pfnSDL_CurrentBeginThread pfnBeginThread,
@@ -138,9 +135,6 @@
                  pfnSDL_CurrentEndThread pfnEndThread);
 
 
-/**
- *  Create a thread.
- */
 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
 #undef SDL_CreateThread
 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
@@ -205,6 +199,8 @@
  *          new thread could not be created; call SDL_GetError() for more
  *          information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateThreadWithStackSize
  * \sa SDL_WaitThread
  */
@@ -250,6 +246,8 @@
  *          new thread could not be created; call SDL_GetError() for more
  *          information.
  *
+ * \since This function is available since SDL 2.0.9.
+ *
  * \sa SDL_WaitThread
  */
 extern DECLSPEC SDL_Thread *SDLCALL
@@ -267,6 +265,8 @@
  * \returns a pointer to a UTF-8 string that names the specified thread, or
  *          NULL if it doesn't have a name.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateThread
  */
 extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread);
@@ -283,6 +283,8 @@
  *
  * \returns the ID of the current thread.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetThreadID
  */
 extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void);
@@ -298,6 +300,8 @@
  * \returns the ID of the specified thread, or the ID of the current thread if
  *          `thread` is NULL.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_ThreadID
  */
 extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread);
@@ -312,6 +316,8 @@
  * \param priority the SDL_ThreadPriority to set
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.0.
  */
 extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority);
 
@@ -343,6 +349,8 @@
  *               from the thread function by its 'return', or NULL to not
  *               receive such value back.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateThread
  * \sa SDL_DetachThread
  */
@@ -440,6 +448,8 @@
 
 /**
  * Cleanup all TLS data for this thread.
+ *
+ * \since This function is available since SDL 2.0.16.
  */
 extern DECLSPEC void SDLCALL SDL_TLSCleanup(void);
 
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_timer.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_timer.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -42,24 +42,66 @@
  *
  * This value wraps if the program runs for more than ~49 days.
  *
+ * This function is not recommended as of SDL 2.0.18; use SDL_GetTicks64()
+ * instead, where the value doesn't wrap every ~49 days. There are places in
+ * SDL where we provide a 32-bit timestamp that can not change without
+ * breaking binary compatibility, though, so this function isn't officially
+ * deprecated.
+ *
  * \returns an unsigned 32-bit value representing the number of milliseconds
  *          since the SDL library initialized.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_TICKS_PASSED
  */
 extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
 
 /**
- * Compare SDL ticks values, and return true if `A` has passed `B`.
+ * Get the number of milliseconds since SDL library initialization.
  *
+ * Note that you should not use the SDL_TICKS_PASSED macro with values
+ * returned by this function, as that macro does clever math to compensate for
+ * the 32-bit overflow every ~49 days that SDL_GetTicks() suffers from. 64-bit
+ * values from this function can be safely compared directly.
+ *
  * For example, if you want to wait 100 ms, you could do this:
  *
- * ```c++
- * Uint32 timeout = SDL_GetTicks() + 100;
+ * ```c
+ * const Uint64 timeout = SDL_GetTicks64() + 100;
+ * while (SDL_GetTicks64() < timeout) {
+ *     // ... do work until timeout has elapsed
+ * }
+ * ```
+ *
+ * \returns an unsigned 64-bit value representing the number of milliseconds
+ *          since the SDL library initialized.
+ *
+ * \since This function is available since SDL 2.0.18.
+ */
+extern DECLSPEC Uint64 SDLCALL SDL_GetTicks64(void);
+
+/**
+ * Compare 32-bit SDL ticks values, and return true if `A` has passed `B`.
+ *
+ * This should be used with results from SDL_GetTicks(), as this macro
+ * attempts to deal with the 32-bit counter wrapping back to zero every ~49
+ * days, but should _not_ be used with SDL_GetTicks64(), which does not have
+ * that problem.
+ *
+ * For example, with SDL_GetTicks(), if you want to wait 100 ms, you could
+ * do this:
+ *
+ * ```c
+ * const Uint32 timeout = SDL_GetTicks() + 100;
  * while (!SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) {
  *     // ... do work until timeout has elapsed
  * }
  * ```
+ *
+ * Note that this does not handle tick differences greater
+ * than 2^31 so take care when using the above kind of code
+ * with large timeout delays (tens of days).
  */
 #define SDL_TICKS_PASSED(A, B)  ((Sint32)((B) - (A)) <= 0)
 
@@ -74,6 +116,8 @@
  *
  * \returns the current counter value.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetPerformanceFrequency
  */
 extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceCounter(void);
@@ -97,6 +141,8 @@
  * scheduling.
  *
  * \param ms the number of milliseconds to delay
+ *
+ * \since This function is available since SDL 2.0.0.
  */
 extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
 
@@ -143,6 +189,8 @@
  * \returns a timer ID or 0 if an error occurs; call SDL_GetError() for more
  *          information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_RemoveTimer
  */
 extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval,
@@ -155,6 +203,8 @@
  * \param id the ID of the timer to remove
  * \returns SDL_TRUE if the timer is removed or SDL_FALSE if the timer wasn't
  *          found.
+ *
+ * \since This function is available since SDL 2.0.0.
  *
  * \sa SDL_AddTimer
  */
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_touch.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_touch.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -97,6 +97,8 @@
 
 /**
  * Get the type of the given touch device.
+ *
+ * \since This function is available since SDL 2.0.10.
  */
 extern DECLSPEC SDL_TouchDeviceType SDLCALL SDL_GetTouchDeviceType(SDL_TouchID touchID);
 
@@ -122,6 +124,8 @@
  * \param index the index of the requested finger
  * \returns a pointer to the SDL_Finger object or NULL if no object at the
  *          given ID and index could be found.
+ *
+ * \since This function is available since SDL 2.0.0.
  *
  * \sa SDL_RecordGesture
  */
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_types.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_types.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_version.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_version.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -59,7 +59,7 @@
 */
 #define SDL_MAJOR_VERSION   2
 #define SDL_MINOR_VERSION   0
-#define SDL_PATCHLEVEL      16
+#define SDL_PATCHLEVEL      20
 
 /**
  * Macro to determine SDL version program was compiled against.
@@ -118,6 +118,8 @@
  *
  * \param ver the SDL_version structure that contains the version information
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetRevision
  */
 extern DECLSPEC void SDLCALL SDL_GetVersion(SDL_version * ver);
@@ -145,6 +147,8 @@
  * \returns an arbitrary string, uniquely identifying the exact revision of
  *          the SDL library in use.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetVersion
  */
 extern DECLSPEC const char *SDLCALL SDL_GetRevision(void);
@@ -153,10 +157,22 @@
  * Obsolete function, do not use.
  *
  * When SDL was hosted in a Mercurial repository, and was built carefully,
- * this would return the revision number that the build was created from.
- * This number was not reliable for several reasons, but more importantly,
- * SDL is now hosted in a git repository, which does not offer numbers at
- * all, only hashes. This function only ever returns zero now. Don't use it.
+ * this would return the revision number that the build was created from. This
+ * number was not reliable for several reasons, but more importantly, SDL is
+ * now hosted in a git repository, which does not offer numbers at all, only
+ * hashes. This function only ever returns zero now. Don't use it.
+ *
+ * Before SDL 2.0.16, this might have returned an unreliable, but non-zero
+ * number.
+ *
+ * \deprecated Use SDL_GetRevision() instead; if SDL was carefully built, it
+ *             will return a git hash.
+ *
+ * \returns zero, always, in modern SDL releases.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_GetRevision
  */
 extern SDL_DEPRECATED DECLSPEC int SDLCALL SDL_GetRevisionNumber(void);
 
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_video.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_video.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -174,7 +174,9 @@
     SDL_WINDOWEVENT_FOCUS_LOST,     /**< Window has lost keyboard focus */
     SDL_WINDOWEVENT_CLOSE,          /**< The window manager requests that the window be closed */
     SDL_WINDOWEVENT_TAKE_FOCUS,     /**< Window is being offered a focus (should SetWindowInputFocus() on itself or a subwindow, or ignore) */
-    SDL_WINDOWEVENT_HIT_TEST        /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL. */
+    SDL_WINDOWEVENT_HIT_TEST,       /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL. */
+    SDL_WINDOWEVENT_ICCPROF_CHANGED,/**< The ICC profile of the window's display has changed. */
+    SDL_WINDOWEVENT_DISPLAY_CHANGED /**< Window has been moved to display data1. */
 } SDL_WindowEventID;
 
 /**
@@ -207,7 +209,7 @@
 {
     SDL_FLASH_CANCEL,                   /**< Cancel any window flash state */
     SDL_FLASH_BRIEFLY,                  /**< Flash the window briefly to get attention */
-    SDL_FLASH_UNTIL_FOCUSED,            /**< Flash the window until it gets focus */
+    SDL_FLASH_UNTIL_FOCUSED             /**< Flash the window until it gets focus */
 } SDL_FlashOperation;
 
 /**
@@ -284,6 +286,8 @@
  * \returns a number >= 1 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetVideoDriver
  */
 extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
@@ -297,6 +301,8 @@
  * \param index the index of a video driver
  * \returns the name of the video driver with the given **index**.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetNumVideoDrivers
  */
 extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
@@ -323,6 +329,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetNumVideoDrivers
  * \sa SDL_GetVideoDriver
  * \sa SDL_InitSubSystem
@@ -335,6 +343,8 @@
  *
  * This function closes all windows, and restores the original video mode.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_VideoInit
  */
 extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
@@ -388,6 +398,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetNumVideoDisplays
  */
 extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
@@ -456,6 +468,8 @@
  * \returns The SDL_DisplayOrientation enum value of the display, or
  *          `SDL_ORIENTATION_UNKNOWN` if it isn't available.
  *
+ * \since This function is available since SDL 2.0.9.
+ *
  * \sa SDL_GetNumVideoDisplays
  */
 extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayOrientation(int displayIndex);
@@ -495,6 +509,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetNumDisplayModes
  */
 extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex,
@@ -514,6 +530,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetCurrentDisplayMode
  * \sa SDL_GetDisplayMode
  * \sa SDL_SetWindowDisplayMode
@@ -534,6 +552,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetDesktopDisplayMode
  * \sa SDL_GetDisplayMode
  * \sa SDL_GetNumVideoDisplays
@@ -560,6 +580,8 @@
  * \returns the passed in value `closest` or NULL if no matching video mode
  *          was available; call SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetDisplayMode
  * \sa SDL_GetNumDisplayModes
  */
@@ -573,6 +595,8 @@
  *          success or a negative error code on failure; call SDL_GetError()
  *          for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetDisplayBounds
  * \sa SDL_GetNumVideoDisplays
  */
@@ -592,6 +616,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetWindowDisplayMode
  * \sa SDL_SetWindowFullscreen
  */
@@ -607,6 +633,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_SetWindowDisplayMode
  * \sa SDL_SetWindowFullscreen
  */
@@ -614,6 +642,20 @@
                                                      SDL_DisplayMode * mode);
 
 /**
+ * Get the raw ICC profile data for the screen the window is currently on.
+ *
+ * Data returned should be freed with SDL_free.
+ *
+ * \param window the window to query
+ * \param size the size of the ICC profile
+ * \returns the raw ICC profile data on success or NULL on failure; call
+ *          SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.18.
+ */
+extern DECLSPEC void* SDLCALL SDL_GetWindowICCProfile(SDL_Window * window, size_t* size);
+
+/**
  * Get the pixel format associated with the window.
  *
  * \param window the window to query
@@ -620,6 +662,8 @@
  * \returns the pixel format of the window on success or
  *          SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more
  *          information.
+ *
+ * \since This function is available since SDL 2.0.0.
  */
 extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
 
@@ -707,6 +751,8 @@
  * \returns the window that was created or NULL on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateWindow
  * \sa SDL_DestroyWindow
  */
@@ -738,6 +784,8 @@
  * \returns the window associated with `id` or NULL if it doesn't exist; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetWindowID
  */
 extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id);
@@ -748,6 +796,8 @@
  * \param window the window to query
  * \returns a mask of the SDL_WindowFlags associated with `window`
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateWindow
  * \sa SDL_HideWindow
  * \sa SDL_MaximizeWindow
@@ -766,6 +816,8 @@
  * \param window the window to change
  * \param title the desired window title in UTF-8 format
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetWindowTitle
  */
 extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window,
@@ -778,6 +830,8 @@
  * \returns the title of the window in UTF-8 format or "" if there is no
  *          title.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_SetWindowTitle
  */
 extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window);
@@ -787,6 +841,8 @@
  *
  * \param window the window to change
  * \param icon an SDL_Surface structure containing the icon for the window
+ *
+ * \since This function is available since SDL 2.0.0.
  */
 extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window,
                                                SDL_Surface * icon);
@@ -801,6 +857,8 @@
  * \param userdata the associated pointer
  * \returns the previous value associated with `name`.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetWindowData
  */
 extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window,
@@ -814,6 +872,8 @@
  * \param name the name of the pointer
  * \returns the value associated with `name`.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_SetWindowData
  */
 extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window,
@@ -830,6 +890,8 @@
  * \param y the y coordinate of the window in screen coordinates, or
  *          `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED`
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetWindowPosition
  */
 extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
@@ -847,6 +909,8 @@
  * \param y a pointer filled in with the y position of the window, in screen
  *          coordinates, may be NULL
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_SetWindowPosition
  */
 extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
@@ -869,6 +933,8 @@
  * \param h the height of the window in pixels, in screen coordinates, must be
  *          > 0
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetWindowSize
  * \sa SDL_SetWindowDisplayMode
  */
@@ -893,6 +959,8 @@
  * \param h a pointer filled in with the height of the window, in screen
  *          coordinates, may be NULL
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GL_GetDrawableSize
  * \sa SDL_Vulkan_GetDrawableSize
  * \sa SDL_SetWindowSize
@@ -943,6 +1011,8 @@
  * \param min_w the minimum width of the window in pixels
  * \param min_h the minimum height of the window in pixels
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetWindowMinimumSize
  * \sa SDL_SetWindowMaximumSize
  */
@@ -958,6 +1028,8 @@
  * \param h a pointer filled in with the minimum height of the window, may be
  *          NULL
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetWindowMaximumSize
  * \sa SDL_SetWindowMinimumSize
  */
@@ -971,6 +1043,8 @@
  * \param max_w the maximum width of the window in pixels
  * \param max_h the maximum height of the window in pixels
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetWindowMaximumSize
  * \sa SDL_SetWindowMinimumSize
  */
@@ -986,6 +1060,8 @@
  * \param h a pointer filled in with the maximum height of the window, may be
  *          NULL
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetWindowMinimumSize
  * \sa SDL_SetWindowMaximumSize
  */
@@ -1031,25 +1107,29 @@
                                                     SDL_bool resizable);
 
 /**
- *  \brief Set the window to always be above the others.
+ * Set the window to always be above the others.
  *
- *  This will add or remove the window's `SDL_WINDOW_ALWAYS_ON_TOP`
- *  flag. This will bring the window to the front and keep the window above
- *  the rest.
+ * This will add or remove the window's `SDL_WINDOW_ALWAYS_ON_TOP` flag. This
+ * will bring the window to the front and keep the window above the rest.
  *
- *  \param window The window of which to change the always on top state.
- *  \param on_top  SDL_TRUE to set the window always on top, SDL_FALSE to disable.
+ * \param window The window of which to change the always on top state
+ * \param on_top SDL_TRUE to set the window always on top, SDL_FALSE to
+ *               disable
  *
- *  \sa SDL_SetWindowAlwaysOnTop
+ * \since This function is available since SDL 2.0.16.
+ *
+ * \sa SDL_GetWindowFlags
  */
-
 extern DECLSPEC void SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window * window,
                                                       SDL_bool on_top);
+
 /**
  * Show a window.
  *
  * \param window the window to show
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_HideWindow
  * \sa SDL_RaiseWindow
  */
@@ -1060,6 +1140,8 @@
  *
  * \param window the window to hide
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_ShowWindow
  */
 extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window);
@@ -1068,6 +1150,8 @@
  * Raise a window above other windows and set the input focus.
  *
  * \param window the window to raise
+ *
+ * \since This function is available since SDL 2.0.0.
  */
 extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window);
 
@@ -1076,6 +1160,8 @@
  *
  * \param window the window to maximize
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_MinimizeWindow
  * \sa SDL_RestoreWindow
  */
@@ -1086,6 +1172,8 @@
  *
  * \param window the window to minimize
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_MaximizeWindow
  * \sa SDL_RestoreWindow
  */
@@ -1096,6 +1184,8 @@
  *
  * \param window the window to restore
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_MaximizeWindow
  * \sa SDL_MinimizeWindow
  */
@@ -1139,6 +1229,8 @@
  * \returns the surface associated with the window, or NULL on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_UpdateWindowSurface
  * \sa SDL_UpdateWindowSurfaceRects
  */
@@ -1156,6 +1248,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetWindowSurface
  * \sa SDL_UpdateWindowSurfaceRects
  */
@@ -1176,6 +1270,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetWindowSurface
  * \sa SDL_UpdateWindowSurface
  */
@@ -1186,7 +1282,9 @@
 /**
  * Set a window's input grab mode.
  *
- * When input is grabbed the mouse is confined to the window.
+ * When input is grabbed, the mouse is confined to the window. This function
+ * will also grab the keyboard if `SDL_HINT_GRAB_KEYBOARD` is set. To grab the
+ * keyboard without also grabbing the mouse, use SDL_SetWindowKeyboardGrab().
  *
  * If the caller enables a grab while another window is currently grabbed, the
  * other window loses its grab in favor of the caller's window.
@@ -1194,6 +1292,8 @@
  * \param window the window for which the input grab mode should be set
  * \param grabbed SDL_TRUE to grab input or SDL_FALSE to release input
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetGrabbedWindow
  * \sa SDL_GetWindowGrab
  */
@@ -1203,6 +1303,19 @@
 /**
  * Set a window's keyboard grab mode.
  *
+ * Keyboard grab enables capture of system keyboard shortcuts like Alt+Tab or
+ * the Meta/Super key. Note that not all system keyboard shortcuts can be
+ * captured by applications (one example is Ctrl+Alt+Del on Windows).
+ *
+ * This is primarily intended for specialized applications such as VNC clients
+ * or VM frontends. Normal games should not use keyboard grab.
+ *
+ * When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the
+ * window is full-screen to ensure the user is not trapped in your
+ * application. If you have a custom keyboard shortcut to exit fullscreen
+ * mode, you may suppress this behavior with
+ * `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`.
+ *
  * If the caller enables a grab while another window is currently grabbed, the
  * other window loses its grab in favor of the caller's window.
  *
@@ -1209,6 +1322,8 @@
  * \param window The window for which the keyboard grab mode should be set.
  * \param grabbed This is SDL_TRUE to grab keyboard, and SDL_FALSE to release.
  *
+ * \since This function is available since SDL 2.0.16.
+ *
  * \sa SDL_GetWindowKeyboardGrab
  * \sa SDL_SetWindowMouseGrab
  * \sa SDL_SetWindowGrab
@@ -1219,8 +1334,12 @@
 /**
  * Set a window's mouse grab mode.
  *
+ * Mouse grab confines the mouse cursor to the window.
+ *
  * \param window The window for which the mouse grab mode should be set.
  *
+ * \since This function is available since SDL 2.0.16.
+ *
  * \sa SDL_GetWindowMouseGrab
  * \sa SDL_SetWindowKeyboardGrab
  * \sa SDL_SetWindowGrab
@@ -1234,6 +1353,8 @@
  * \param window the window to query
  * \returns SDL_TRUE if input is grabbed, SDL_FALSE otherwise.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_SetWindowGrab
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window);
@@ -1244,6 +1365,8 @@
  * \param window the window to query
  * \returns SDL_TRUE if keyboard is grabbed, and SDL_FALSE otherwise.
  *
+ * \since This function is available since SDL 2.0.16.
+ *
  * \sa SDL_SetWindowKeyboardGrab
  * \sa SDL_GetWindowGrab
  */
@@ -1255,6 +1378,8 @@
  * \param window the window to query
  * \returns SDL_TRUE if mouse is grabbed, and SDL_FALSE otherwise.
  *
+ * \since This function is available since SDL 2.0.16.
+ *
  * \sa SDL_SetWindowKeyboardGrab
  * \sa SDL_GetWindowGrab
  */
@@ -1273,6 +1398,38 @@
 extern DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void);
 
 /**
+ * Confines the cursor to the specified area of a window.
+ *
+ * Note that this does NOT grab the cursor, it only defines the area a cursor
+ * is restricted to when the window has mouse focus.
+ *
+ * \param window The window that will be associated with the barrier.
+ * \param rect A rectangle area in window-relative coordinates. If NULL the
+ *             barrier for the specified window will be destroyed.
+ * \returns 0 on success or a negative error code on failure; call
+ *          SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.18.
+ *
+ * \sa SDL_GetWindowMouseRect
+ * \sa SDL_SetWindowMouseGrab
+ */
+extern DECLSPEC int SDLCALL SDL_SetWindowMouseRect(SDL_Window * window, const SDL_Rect * rect);
+
+/**
+ * Get the mouse confinement rectangle of a window.
+ *
+ * \param window The window to query
+ * \returns A pointer to the mouse confinement rectangle of a window, or NULL
+ *          if there isn't one.
+ *
+ * \since This function is available since SDL 2.0.18.
+ *
+ * \sa SDL_SetWindowMouseRect
+ */
+extern DECLSPEC const SDL_Rect * SDLCALL SDL_GetWindowMouseRect(SDL_Window * window);
+
+/**
  * Set the brightness (gamma multiplier) for a given window's display.
  *
  * Despite the name and signature, this method sets the brightness of the
@@ -1293,6 +1450,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetWindowBrightness
  * \sa SDL_SetWindowGammaRamp
  */
@@ -1311,6 +1470,8 @@
  * \returns the brightness for the display where 0.0 is completely dark and
  *          1.0 is normal brightness.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_SetWindowBrightness
  */
 extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window);
@@ -1410,6 +1571,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GetWindowGammaRamp
  */
 extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window,
@@ -1436,6 +1599,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_SetWindowGammaRamp
  */
 extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window,
@@ -1527,6 +1692,8 @@
  * \param operation the flash operation
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.16.
  */
 extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window * window, SDL_FlashOperation operation);
 
@@ -1538,6 +1705,8 @@
  *
  * \param window the window to destroy
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_CreateWindow
  * \sa SDL_CreateWindowFrom
  */
@@ -1606,6 +1775,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GL_GetProcAddress
  * \sa SDL_GL_UnloadLibrary
  */
@@ -1656,6 +1827,8 @@
  * \returns a pointer to the named OpenGL function. The returned pointer
  *          should be cast to the appropriate function signature.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GL_ExtensionSupported
  * \sa SDL_GL_LoadLibrary
  * \sa SDL_GL_UnloadLibrary
@@ -1665,6 +1838,8 @@
 /**
  * Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GL_LoadLibrary
  */
 extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
@@ -1714,6 +1889,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GL_GetAttribute
  * \sa SDL_GL_ResetAttributes
  */
@@ -1727,6 +1904,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GL_ResetAttributes
  * \sa SDL_GL_SetAttribute
  */
@@ -1747,6 +1926,8 @@
  * \returns the OpenGL context associated with `window` or NULL on error; call
  *          SDL_GetError() for more details.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GL_DeleteContext
  * \sa SDL_GL_MakeCurrent
  */
@@ -1763,6 +1944,8 @@
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.
  *
+ * \since This function is available since SDL 2.0.0.
+ *
  * \sa SDL_GL_CreateContext
  */
 extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window,
@@ -1875,6 +2058,8 @@
  * extra.
  *
  * \param window the window to change
+ *
+ * \since This function is available since SDL 2.0.0.
  */
 extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
 
@@ -1882,6 +2067,8 @@
  * Delete an OpenGL context.
  *
  * \param context the OpenGL context to be deleted
+ *
+ * \since This function is available since SDL 2.0.0.
  *
  * \sa SDL_GL_CreateContext
  */
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_vulkan.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/SDL_vulkan.h
@@ -101,7 +101,7 @@
  * \returns 0 on success or -1 if the library couldn't be loaded; call
  *          SDL_GetError() for more information.
  *
- * \since This function is available in SDL 2.0.8
+ * \since This function is available since SDL 2.0.6.
  *
  * \sa SDL_Vulkan_GetVkInstanceProcAddr
  * \sa SDL_Vulkan_UnloadLibrary
@@ -115,6 +115,8 @@
  * creating an SDL_Window with the `SDL_WINDOW_VULKAN` flag.
  *
  * \returns the function pointer for `vkGetInstanceProcAddr` or NULL on error.
+ *
+ * \since This function is available since SDL 2.0.6.
  */
 extern DECLSPEC void *SDLCALL SDL_Vulkan_GetVkGetInstanceProcAddr(void);
 
@@ -121,7 +123,7 @@
 /**
  * Unload the Vulkan library previously loaded by SDL_Vulkan_LoadLibrary()
  *
- * \since This function is available in SDL 2.0.8
+ * \since This function is available since SDL 2.0.6.
  *
  * \sa SDL_Vulkan_LoadLibrary
  */
@@ -151,7 +153,7 @@
  *               Vulkan instance extensions
  * \returns SDL_TRUE on success, SDL_FALSE on error.
  *
- * \since This function is available in SDL 2.0.8
+ * \since This function is available since SDL 2.0.6.
  *
  * \sa SDL_Vulkan_CreateSurface
  */
@@ -172,7 +174,7 @@
  *                created surface
  * \returns SDL_TRUE on success, SDL_FALSE on error.
  *
- * \since This function is available in SDL 2.0.8
+ * \since This function is available since SDL 2.0.6.
  *
  * \sa SDL_Vulkan_GetInstanceExtensions
  * \sa SDL_Vulkan_GetDrawableSize
@@ -193,7 +195,7 @@
  * \param w Pointer to the variable to write the width to or NULL
  * \param h Pointer to the variable to write the height to or NULL
  *
- * \since This function is available in SDL 2.0.8
+ * \since This function is available since SDL 2.0.6.
  *
  * \sa SDL_GetWindowSize
  * \sa SDL_CreateWindow
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/begin_code.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/begin_code.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -164,3 +164,24 @@
 #endif
 #endif /* NULL */
 #endif /* ! Mac OS X - breaks precompiled headers */
+
+#ifndef SDL_FALLTHROUGH
+#if (defined(__cplusplus) && __cplusplus >= 201703L) || \
+    (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 202000L)
+#define SDL_FALLTHROUGH [[fallthrough]]
+#else
+#if defined(__has_attribute)
+#define _HAS_FALLTHROUGH __has_attribute(__fallthrough__)
+#else
+#define _HAS_FALLTHROUGH 0
+#endif /* __has_attribute */
+#if _HAS_FALLTHROUGH && \
+   ((defined(__GNUC__) && __GNUC__ >= 7) || \
+    (defined(__clang_major__) && __clang_major__ >= 10))
+#define SDL_FALLTHROUGH __attribute__((__fallthrough__))
+#else
+#define SDL_FALLTHROUGH do {} while (0) /* fallthrough */
+#endif /* _HAS_FALLTHROUGH */
+#undef _HAS_FALLTHROUGH
+#endif /* C++17 or C2x */
+#endif /* SDL_FALLTHROUGH not defined */
--- a/vs2019_project/pt2-clone/sdl/include/SDL2/close_code.h
+++ b/vs2019_project/pt2-clone/sdl/include/SDL2/close_code.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
binary files a/vs2019_project/pt2-clone/sdl/lib/SDL2.lib b/vs2019_project/pt2-clone/sdl/lib/SDL2.lib differ
binary files a/vs2019_project/pt2-clone/sdl/lib/SDL2main.lib b/vs2019_project/pt2-clone/sdl/lib/SDL2main.lib differ
binary files a/vs2019_project/pt2-clone/sdl/lib64/SDL2.lib b/vs2019_project/pt2-clone/sdl/lib64/SDL2.lib differ
binary files a/vs2019_project/pt2-clone/sdl/lib64/SDL2main.lib b/vs2019_project/pt2-clone/sdl/lib64/SDL2main.lib differ
binary files a/vs2019_project/x64/Debug/SDL2.dll b/vs2019_project/x64/Debug/SDL2.dll differ