ref: 9117089cf7a7611d3b7ba1dbe60a1e060a4e9b20
parent: 64678e0b7cc800613e64ad4b52032e271d143a9d
author: cancel <cancel@cancel.fm>
date: Wed Jan 29 18:53:03 EST 2020
Change to split highlighting prediction based on is_playing
--- a/tui_main.c
+++ b/tui_main.c
@@ -1418,7 +1418,7 @@
// mark buffer that it produces, then roll back the glyph buffer to where it
// was before. This should produce results similar to having specialized UI
// code that looks at each glyph and figures out the ports, etc.
- if (a->needs_remarking) {
+ if (a->needs_remarking && !a->is_playing) {
field_resize_raw_if_necessary(&a->scratch_field, a->field.height,
a->field.width);
field_copy(&a->field, &a->scratch_field);