ref: 8e2a36562564e33f7c0b38c0ccb8893a02e4ad77
parent: 879e3f944c8bb0c2a11fdbddc87612610df61aa4
author: cancel <cancel@cancel.fm>
date: Fri Dec 7 15:52:53 EST 2018
Add explicit draw dirtying
--- a/tui_main.c
+++ b/tui_main.c
@@ -468,8 +468,9 @@
Usz tick_num;
Usz ruler_spacing_y, ruler_spacing_x;
Tui_input_mode input_mode;
- bool is_playing;
bool needs_remarking;
+ bool is_draw_dirty;
+ bool is_playing;
bool draw_event_list;
} App_state;
@@ -487,8 +488,9 @@
a->ruler_spacing_y = 8;
a->ruler_spacing_x = 8;
a->input_mode = Tui_input_mode_normal;
- a->is_playing = false;
a->needs_remarking = true;
+ a->is_draw_dirty = false;
+ a->is_playing = false;
a->draw_event_list = false;
}
@@ -502,6 +504,14 @@
oevent_list_deinit(&a->scratch_oevent_list);
}
+bool app_is_draw_dirty(App_state* a) {
+ return a->is_draw_dirty || a->needs_remarking;
+}
+
+void app_force_draw_dirty(App_state* a) {
+ a->is_draw_dirty = true;
+}
+
void app_draw(App_state* a, WINDOW* win) {
// We can predictavely step the next simulation tick and then use the
// resulting markmap buffer for better UI visualization. If we don't do
@@ -548,6 +558,7 @@
if (a->draw_event_list) {
tdraw_oevent_list(win, &a->oevent_list);
}
+ a->is_draw_dirty = false;
wrefresh(win);
}
@@ -554,16 +565,22 @@
void app_move_cursor_relative(App_state* a, Isz delta_y, Isz delta_x) {
tui_cursor_move_relative(&a->tui_cursor, a->field.height, a->field.width,
delta_y, delta_x);
+ a->is_draw_dirty = true;
}
void app_adjust_rulers_relative(App_state* a, Isz delta_y, Isz delta_x) {
Isz new_y = (Isz)a->ruler_spacing_y + delta_y;
Isz new_x = (Isz)a->ruler_spacing_x + delta_x;
- if (new_y < 4) new_y = 4;
- else if (new_y > 16) new_y = 16;
- if (new_x < 4) new_x = 4;
- else if (new_x > 16) new_x = 16;
- if ((Usz)new_y == a->ruler_spacing_y && (Usz)new_x == a->ruler_spacing_x) return;
+ if (new_y < 4)
+ new_y = 4;
+ else if (new_y > 16)
+ new_y = 16;
+ if (new_x < 4)
+ new_x = 4;
+ else if (new_x > 16)
+ new_x = 16;
+ if ((Usz)new_y == a->ruler_spacing_y && (Usz)new_x == a->ruler_spacing_x)
+ return;
a->ruler_spacing_y = (Usz)new_y;
a->ruler_spacing_x = (Usz)new_x;
}
@@ -573,6 +590,7 @@
a->ruler_spacing_x, delta_y, delta_x, a->tick_num,
&a->scratch_field, &a->undo_hist, &a->tui_cursor,
&a->needs_remarking);
+ a->is_draw_dirty = true;
}
void app_write_character(App_state* a, char c) {
@@ -588,6 +606,7 @@
tui_cursor_move_relative(&a->tui_cursor, a->field.height, a->field.width, 0,
1);
}
+ a->is_draw_dirty = true;
}
void app_add_piano_bits_for_character(App_state* a, char c) {
@@ -625,6 +644,7 @@
if (undo_history_count(&a->undo_hist) > 0) {
undo_history_pop(&a->undo_hist, &a->field, &a->tick_num);
a->needs_remarking = true;
+ a->is_draw_dirty = true;
}
break;
case App_input_cmd_toggle_append_mode:
@@ -633,6 +653,7 @@
} else {
a->input_mode = Tui_input_mode_append;
}
+ a->is_draw_dirty = true;
break;
case App_input_cmd_toggle_piano_mode:
if (a->input_mode == Tui_input_mode_piano) {
@@ -640,6 +661,7 @@
} else {
a->input_mode = Tui_input_mode_piano;
}
+ a->is_draw_dirty = true;
break;
case App_input_cmd_step_forward:
undo_history_push(&a->undo_hist, &a->field, a->tick_num);
@@ -649,6 +671,7 @@
++a->tick_num;
a->piano_bits = ORCA_PIANO_BITS_NONE;
a->needs_remarking = true;
+ a->is_draw_dirty = true;
break;
case App_input_cmd_toggle_play_pause:
if (a->is_playing) {
@@ -658,9 +681,11 @@
a->is_playing = true;
nodelay(stdscr, TRUE);
}
+ a->is_draw_dirty = true;
break;
case App_input_cmd_toggle_show_event_list:
a->draw_event_list = !a->draw_event_list;
+ a->is_draw_dirty = true;
break;
}
}
@@ -818,9 +843,12 @@
cont_win = derwin(stdscr, content_h, content_w, content_y, content_x);
cont_win_h = content_h;
cont_win_w = content_w;
+ app_force_draw_dirty(&app_state);
}
- app_draw(&app_state, cont_win);
+ if (app_is_draw_dirty(&app_state)) {
+ app_draw(&app_state, cont_win);
+ }
int key;
// ncurses gives us ERR if there was no user input. We'll sleep for 0