ref: 2fc803f2232fc93e5f0784b596cefeabcd1381c2
parent: 53df0684c326a5c462c46c618cdec41ed1b5126b
author: cancel <cancel@cancel.fm>
date: Tue Jan 22 04:13:56 EST 2019
Cleanup old naming/comment
--- a/tui_main.c
+++ b/tui_main.c
@@ -599,7 +599,7 @@
}
}
-void ged_resize_grid(Field* field, Mbuf_reusable* markmap, Usz new_height,
+void ged_resize_grid(Field* field, Mbuf_reusable* mbr, Usz new_height,
Usz new_width, Usz tick_num, Field* scratch_field,
Undo_history* undo_hist, Ged_cursor* ged_cursor) {
assert(new_height > 0 && new_width > 0);
@@ -613,7 +613,7 @@
field->height, field->width, 0, 0, 0, 0,
scratch_field->height, scratch_field->width);
ged_cursor_confine(ged_cursor, new_height, new_width);
- mbuf_reusable_ensure_size(markmap, new_height, new_width);
+ mbuf_reusable_ensure_size(mbr, new_height, new_width);
}
static Usz adjust_rulers_humanized(Usz ruler, Usz in, Isz delta_rulers) {
@@ -636,9 +636,9 @@
// Resizes by number of ruler divisions, and snaps size to closest division in
// a way a human would expect. Adds +1 to the output, so grid resulting size is
// 1 unit longer than the actual ruler length.
-bool ged_resize_grid_snap_ruler(Field* field, Mbuf_reusable* markmap,
- Usz ruler_y, Usz ruler_x, Isz delta_h,
- Isz delta_w, Usz tick_num, Field* scratch_field,
+bool ged_resize_grid_snap_ruler(Field* field, Mbuf_reusable* mbr, Usz ruler_y,
+ Usz ruler_x, Isz delta_h, Isz delta_w,
+ Usz tick_num, Field* scratch_field,
Undo_history* undo_hist,
Ged_cursor* ged_cursor) {
assert(ruler_y > 0);
@@ -661,8 +661,8 @@
new_field_w = ORCA_X_MAX;
if (new_field_h == field_h && new_field_w == field_w)
return false;
- ged_resize_grid(field, markmap, new_field_h, new_field_w, tick_num,
- scratch_field, undo_hist, ged_cursor);
+ ged_resize_grid(field, mbr, new_field_h, new_field_w, tick_num, scratch_field,
+ undo_hist, ged_cursor);
return true;
}
@@ -1179,18 +1179,17 @@
void ged_draw(Ged* a, WINDOW* win) {
// We can predictavely step the next simulation tick and then use the
- // resulting markmap buffer for better UI visualization. If we don't do
- // this, after loading a fresh file or after the user performs some edit
- // (or even after a regular simulation step), the new glyph buffer won't
- // have had phase 0 of the simulation run, which means the ports and other
- // flags won't be set on the markmap buffer, so the colors for disabled
- // cells, ports, etc. won't be set.
+ // resulting mark buffer for better UI visualization. If we don't do this,
+ // after loading a fresh file or after the user performs some edit (or even
+ // after a regular simulation step), the new glyph buffer won't have had
+ // phase 0 of the simulation run, which means the ports and other flags won't
+ // be set on the mark buffer, so the colors for disabled cells, ports, etc.
+ // won't be set.
//
// We can just perform a simulation step using the current state, keep the
- // markmap buffer that it produces, then roll back the glyph buffer to
- // where it was before. This should produce results similar to having
- // specialized UI code that looks at each glyph and figures out the ports,
- // etc.
+ // mark buffer that it produces, then roll back the glyph buffer to where it
+ // was before. This should produce results similar to having specialized UI
+ // code that looks at each glyph and figures out the ports, etc.
if (a->needs_remarking) {
field_resize_raw_if_necessary(&a->scratch_field, a->field.height,
a->field.width);