shithub: neindaw

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ref: 72598d67523d58bc2894edbb8d2e3bccb27653b5
parent: d545d89125a2025365abe3b2945add82c620bfef
author: Sigrid Haflínudóttir <ftrvxmtrx@gmail.com>
date: Mon Jan 13 18:41:08 EST 2020

kick drum: add gain and gate

--- a/kick_drum.c
+++ b/kick_drum.c
@@ -123,23 +123,27 @@
 
 typedef struct {
 	
-	int iVec0[2];
+	FAUSTFLOAT fHslider0;
 	int fSamplingFreq;
 	float fConst0;
 	float fConst1;
-	FAUSTFLOAT fHslider0;
 	FAUSTFLOAT fHslider1;
-	FAUSTFLOAT fCheckbox0;
 	FAUSTFLOAT fHslider2;
+	FAUSTFLOAT fCheckbox0;
+	FAUSTFLOAT fButton0;
+	float fVec0[2];
 	FAUSTFLOAT fHslider3;
+	FAUSTFLOAT fHslider4;
 	float fVec1[2];
 	float fRec2[2];
 	float fConst2;
 	float fRec1[2];
-	FAUSTFLOAT fHslider4;
 	FAUSTFLOAT fHslider5;
+	float fRec3[2];
 	FAUSTFLOAT fHslider6;
+	FAUSTFLOAT fHslider7;
 	float fRec5[2];
+	float fRec4[2];
 	
 } KickDrum;
 
@@ -232,14 +236,16 @@
 
 void instanceResetUserInterfaceKickDrum(KickDrum* dsp) {
 	USED(dsp);
-	dsp->fHslider0 = (FAUSTFLOAT)100.0f;
-	dsp->fHslider1 = (FAUSTFLOAT)200.0f;
+	dsp->fHslider0 = (FAUSTFLOAT)1.0f;
+	dsp->fHslider1 = (FAUSTFLOAT)100.0f;
+	dsp->fHslider2 = (FAUSTFLOAT)200.0f;
 	dsp->fCheckbox0 = (FAUSTFLOAT)0.0f;
-	dsp->fHslider2 = (FAUSTFLOAT)0.001f;
+	dsp->fButton0 = (FAUSTFLOAT)0.0f;
 	dsp->fHslider3 = (FAUSTFLOAT)0.001f;
 	dsp->fHslider4 = (FAUSTFLOAT)0.001f;
 	dsp->fHslider5 = (FAUSTFLOAT)0.001f;
-	dsp->fHslider6 = (FAUSTFLOAT)0.01f;
+	dsp->fHslider6 = (FAUSTFLOAT)0.001f;
+	dsp->fHslider7 = (FAUSTFLOAT)0.01f;
 	
 }
 
@@ -249,7 +255,7 @@
 	{
 		int l1;
 		for (l1 = 0; (l1 < 2); l1 = (l1 + 1)) {
-			dsp->iVec0[l1] = 0;
+			dsp->fVec0[l1] = 0.0f;
 			
 		}
 		
@@ -285,11 +291,29 @@
 	{
 		int l5;
 		for (l5 = 0; (l5 < 2); l5 = (l5 + 1)) {
-			dsp->fRec5[l5] = 0.0f;
+			dsp->fRec3[l5] = 0.0f;
 			
 		}
 		
 	}
+	/* C99 loop */
+	{
+		int l6;
+		for (l6 = 0; (l6 < 2); l6 = (l6 + 1)) {
+			dsp->fRec5[l6] = 0.0f;
+			
+		}
+		
+	}
+	/* C99 loop */
+	{
+		int l7;
+		for (l7 = 0; (l7 < 2); l7 = (l7 + 1)) {
+			dsp->fRec4[l7] = 0.0f;
+			
+		}
+		
+	}
 	
 }
 
@@ -322,33 +346,40 @@
 	USED(dsp);
 	ui_interface->openVerticalBox(ui_interface->uiInterface, "Kick Drum");
 	ui_interface->openVerticalBox(ui_interface->uiInterface, "A");
-	ui_interface->declare(ui_interface->uiInterface, &dsp->fHslider0, "0", "");
-	ui_interface->declare(ui_interface->uiInterface, &dsp->fHslider0, "unit", "Hz");
-	ui_interface->addHorizontalSlider(ui_interface->uiInterface, "Frequency", &dsp->fHslider0, 100.0f, 10.0f, 400.0f, 5.0f);
-	ui_interface->declare(ui_interface->uiInterface, &dsp->fHslider5, "1", "");
-	ui_interface->declare(ui_interface->uiInterface, &dsp->fHslider5, "unit", "s");
-	ui_interface->addHorizontalSlider(ui_interface->uiInterface, "Attack", &dsp->fHslider5, 0.00100000005f, 9.99999975e-06f, 0.200000003f, 0.00100000005f);
-	ui_interface->declare(ui_interface->uiInterface, &dsp->fHslider6, "2", "");
+	ui_interface->declare(ui_interface->uiInterface, &dsp->fHslider1, "0", "");
+	ui_interface->declare(ui_interface->uiInterface, &dsp->fHslider1, "unit", "Hz");
+	ui_interface->addHorizontalSlider(ui_interface->uiInterface, "Frequency", &dsp->fHslider1, 100.0f, 10.0f, 400.0f, 5.0f);
+	ui_interface->declare(ui_interface->uiInterface, &dsp->fHslider6, "1", "");
 	ui_interface->declare(ui_interface->uiInterface, &dsp->fHslider6, "unit", "s");
-	ui_interface->addHorizontalSlider(ui_interface->uiInterface, "Delay", &dsp->fHslider6, 0.00999999978f, 9.99999975e-06f, 1.0f, 0.00100000005f);
-	ui_interface->declare(ui_interface->uiInterface, &dsp->fHslider4, "3", "");
-	ui_interface->declare(ui_interface->uiInterface, &dsp->fHslider4, "unit", "s");
-	ui_interface->addHorizontalSlider(ui_interface->uiInterface, "Release", &dsp->fHslider4, 0.00100000005f, 9.99999975e-06f, 1.0f, 0.00100000005f);
+	ui_interface->addHorizontalSlider(ui_interface->uiInterface, "Attack", &dsp->fHslider6, 0.00100000005f, 9.99999975e-06f, 0.200000003f, 0.00100000005f);
+	ui_interface->declare(ui_interface->uiInterface, &dsp->fHslider7, "2", "");
+	ui_interface->declare(ui_interface->uiInterface, &dsp->fHslider7, "unit", "s");
+	ui_interface->addHorizontalSlider(ui_interface->uiInterface, "Delay", &dsp->fHslider7, 0.00999999978f, 9.99999975e-06f, 1.0f, 0.00100000005f);
+	ui_interface->declare(ui_interface->uiInterface, &dsp->fHslider5, "3", "");
+	ui_interface->declare(ui_interface->uiInterface, &dsp->fHslider5, "unit", "s");
+	ui_interface->addHorizontalSlider(ui_interface->uiInterface, "Release", &dsp->fHslider5, 0.00100000005f, 9.99999975e-06f, 1.0f, 0.00100000005f);
 	ui_interface->closeBox(ui_interface->uiInterface);
 	ui_interface->openVerticalBox(ui_interface->uiInterface, "B");
-	ui_interface->declare(ui_interface->uiInterface, &dsp->fHslider1, "0", "");
-	ui_interface->declare(ui_interface->uiInterface, &dsp->fHslider1, "unit", "Hz");
-	ui_interface->addHorizontalSlider(ui_interface->uiInterface, "Frequency", &dsp->fHslider1, 200.0f, -400.0f, 400.0f, 5.0f);
-	ui_interface->declare(ui_interface->uiInterface, &dsp->fHslider2, "1", "");
-	ui_interface->declare(ui_interface->uiInterface, &dsp->fHslider2, "unit", "s");
-	ui_interface->addHorizontalSlider(ui_interface->uiInterface, "Attack", &dsp->fHslider2, 0.00100000005f, 9.99999975e-06f, 0.200000003f, 0.00100000005f);
-	ui_interface->declare(ui_interface->uiInterface, &dsp->fHslider3, "2", "");
+	ui_interface->declare(ui_interface->uiInterface, &dsp->fHslider2, "0", "");
+	ui_interface->declare(ui_interface->uiInterface, &dsp->fHslider2, "unit", "Hz");
+	ui_interface->addHorizontalSlider(ui_interface->uiInterface, "Frequency", &dsp->fHslider2, 200.0f, -400.0f, 400.0f, 5.0f);
+	ui_interface->declare(ui_interface->uiInterface, &dsp->fHslider3, "1", "");
 	ui_interface->declare(ui_interface->uiInterface, &dsp->fHslider3, "unit", "s");
-	ui_interface->addHorizontalSlider(ui_interface->uiInterface, "Release", &dsp->fHslider3, 0.00100000005f, 9.99999975e-06f, 1.0f, 0.00100000005f);
+	ui_interface->addHorizontalSlider(ui_interface->uiInterface, "Attack", &dsp->fHslider3, 0.00100000005f, 9.99999975e-06f, 0.200000003f, 0.00100000005f);
+	ui_interface->declare(ui_interface->uiInterface, &dsp->fHslider4, "2", "");
+	ui_interface->declare(ui_interface->uiInterface, &dsp->fHslider4, "unit", "s");
+	ui_interface->addHorizontalSlider(ui_interface->uiInterface, "Release", &dsp->fHslider4, 0.00100000005f, 9.99999975e-06f, 1.0f, 0.00100000005f);
 	ui_interface->declare(ui_interface->uiInterface, &dsp->fCheckbox0, "3", "");
 	ui_interface->addCheckButton(ui_interface->uiInterface, "Enable", &dsp->fCheckbox0);
 	ui_interface->closeBox(ui_interface->uiInterface);
+	ui_interface->openVerticalBox(ui_interface->uiInterface, "Control");
+	ui_interface->declare(ui_interface->uiInterface, &dsp->fHslider0, "0", "");
+	ui_interface->declare(ui_interface->uiInterface, &dsp->fHslider0, "style", "knob");
+	ui_interface->addHorizontalSlider(ui_interface->uiInterface, "Gain", &dsp->fHslider0, 1.0f, 0.0f, 1.0f, 0.00999999978f);
+	ui_interface->declare(ui_interface->uiInterface, &dsp->fButton0, "1", "");
+	ui_interface->addButton(ui_interface->uiInterface, "Gate", &dsp->fButton0);
 	ui_interface->closeBox(ui_interface->uiInterface);
+	ui_interface->closeBox(ui_interface->uiInterface);
 	
 }
 
@@ -358,42 +389,50 @@
 	FAUSTFLOAT* input0 = inputs[0];
 	FAUSTFLOAT* output0 = outputs[0];
 	float fSlow0 = (float)dsp->fHslider0;
-	float fSlow1 = ((float)dsp->fHslider1 * (float)dsp->fCheckbox0);
-	float fSlow2 = (float)dsp->fHslider2;
-	float fSlow3 = (fSlow2 + (float)dsp->fHslider3);
-	float fSlow4 = (dsp->fConst0 * fSlow3);
-	float fSlow5 = (dsp->fConst0 * fSlow2);
-	float fSlow6 = (1.0f / (0.0f - (dsp->fConst0 * (fSlow2 - fSlow3))));
-	float fSlow7 = (dsp->fConst2 / fSlow2);
-	float fSlow8 = (float)dsp->fHslider4;
-	float fSlow9 = (dsp->fConst0 * fSlow8);
-	float fSlow10 = (float)dsp->fHslider5;
-	float fSlow11 = (fSlow10 + (float)dsp->fHslider6);
-	float fSlow12 = (dsp->fConst0 * fSlow11);
-	float fSlow13 = (dsp->fConst0 * fSlow10);
-	float fSlow14 = (1.0f / (0.0f - (dsp->fConst0 * (fSlow10 - fSlow11))));
-	float fSlow15 = (dsp->fConst2 / fSlow10);
-	float fSlow16 = (dsp->fConst2 / fSlow8);
+	float fSlow1 = (float)dsp->fHslider1;
+	float fSlow2 = ((float)dsp->fHslider2 * (float)dsp->fCheckbox0);
+	float fSlow3 = (float)dsp->fButton0;
+	float fSlow4 = (float)dsp->fHslider3;
+	float fSlow5 = (fSlow4 + (float)dsp->fHslider4);
+	float fSlow6 = (dsp->fConst0 * fSlow5);
+	float fSlow7 = (dsp->fConst0 * fSlow4);
+	float fSlow8 = (1.0f / (0.0f - (dsp->fConst0 * (fSlow4 - fSlow5))));
+	float fSlow9 = (dsp->fConst2 / fSlow4);
+	int iSlow10 = (fSlow3 > 0.0f);
+	int iSlow11 = (iSlow10 > 0);
+	float fSlow12 = (float)dsp->fHslider5;
+	float fSlow13 = (dsp->fConst0 * fSlow12);
+	int iSlow14 = ((fSlow3 == 0.0f) > 0);
+	float fSlow15 = (float)dsp->fHslider6;
+	float fSlow16 = (fSlow15 + (float)dsp->fHslider7);
+	float fSlow17 = (dsp->fConst0 * fSlow16);
+	float fSlow18 = (dsp->fConst0 * fSlow15);
+	float fSlow19 = (9.99999997e-07f * fSlow3);
+	float fSlow20 = ((fSlow19 + -1.0f) / (0.0f - (dsp->fConst0 * (fSlow15 - fSlow16))));
+	float fSlow21 = (dsp->fConst2 / fSlow15);
+	float fSlow22 = (dsp->fConst2 / fSlow12);
 	/* C99 loop */
 	{
 		int i;
 		for (i = 0; (i < count); i = (i + 1)) {
-			dsp->iVec0[0] = 1;
-			dsp->fVec1[0] = fSlow3;
-			dsp->fRec2[0] = ((((1 - dsp->iVec0[1]) > 0) > 0)?0.0f:min(fSlow4, ((dsp->fRec2[1] + (dsp->fConst0 * (fSlow3 - dsp->fVec1[1]))) + 1.0f)));
-			int iTemp0 = (dsp->fRec2[0] < fSlow5);
-			float fTemp1 = ((dsp->fRec1[1] * (float)(1 - ((float)input0[i] > 0.0f))) + (dsp->fConst1 * (fSlow0 + (fSlow1 * (iTemp0?((dsp->fRec2[0] < 0.0f)?0.0f:(iTemp0?(fSlow7 * dsp->fRec2[0]):1.0f)):((dsp->fRec2[0] < fSlow4)?((fSlow6 * (0.0f - (dsp->fRec2[0] - fSlow5))) + 1.0f):0.0f))))));
+			dsp->fVec0[0] = fSlow3;
+			dsp->fVec1[0] = fSlow5;
+			dsp->fRec2[0] = ((((fSlow3 - dsp->fVec0[1]) > 0.0f) > 0)?0.0f:min(fSlow6, ((dsp->fRec2[1] + (dsp->fConst0 * (fSlow5 - dsp->fVec1[1]))) + 1.0f)));
+			int iTemp0 = (dsp->fRec2[0] < fSlow7);
+			float fTemp1 = ((dsp->fRec1[1] * (float)(1 - ((float)input0[i] > 0.0f))) + (dsp->fConst1 * (fSlow1 + (fSlow2 * (iTemp0?((dsp->fRec2[0] < 0.0f)?0.0f:(iTemp0?(fSlow9 * dsp->fRec2[0]):1.0f)):((dsp->fRec2[0] < fSlow6)?((fSlow8 * (0.0f - (dsp->fRec2[0] - fSlow7))) + 1.0f):0.0f))))));
 			dsp->fRec1[0] = (fTemp1 - floorf(fTemp1));
-			int iRec3 = 0;
-			dsp->fRec5[0] = min(fSlow12, (dsp->fRec5[1] + 1.0f));
-			int iTemp2 = (dsp->fRec5[0] < fSlow13);
-			float fRec4 = (iTemp2?((dsp->fRec5[0] < 0.0f)?0.0f:(iTemp2?(fSlow15 * dsp->fRec5[0]):1.0f)):((dsp->fRec5[0] < fSlow12)?((fSlow14 * (0.0f - (0.999998987f * (dsp->fRec5[0] - fSlow13)))) + 1.0f):9.99999997e-07f));
-			output0[i] = (FAUSTFLOAT)(ftbl0KickDrumSIG0[(int)(65536.0f * dsp->fRec1[0])] * ((iRec3 < 0)?fRec4:(((float)iRec3 < fSlow9)?(fRec4 + (fSlow16 * ((float)iRec3 * (0.0f - fRec4)))):0.0f)));
-			dsp->iVec0[1] = dsp->iVec0[0];
+			dsp->fRec3[0] = (iSlow11?0.0f:min(fSlow13, (dsp->fRec3[1] + 1.0f)));
+			dsp->fRec5[0] = (iSlow14?0.0f:min(fSlow17, (dsp->fRec5[1] + 1.0f)));
+			int iTemp2 = (dsp->fRec5[0] < fSlow18);
+			dsp->fRec4[0] = (iSlow10?((float)iSlow10 * (iTemp2?((dsp->fRec5[0] < 0.0f)?0.0f:(iTemp2?(fSlow21 * dsp->fRec5[0]):1.0f)):((dsp->fRec5[0] < fSlow17)?((fSlow20 * (dsp->fRec5[0] - fSlow18)) + 1.0f):fSlow19))):dsp->fRec4[1]);
+			output0[i] = (FAUSTFLOAT)(fSlow0 * (ftbl0KickDrumSIG0[(int)(65536.0f * dsp->fRec1[0])] * ((dsp->fRec3[0] < 0.0f)?dsp->fRec4[0]:((dsp->fRec3[0] < fSlow13)?(dsp->fRec4[0] + (fSlow22 * (dsp->fRec3[0] * (0.0f - dsp->fRec4[0])))):0.0f))));
+			dsp->fVec0[1] = dsp->fVec0[0];
 			dsp->fVec1[1] = dsp->fVec1[0];
 			dsp->fRec2[1] = dsp->fRec2[0];
 			dsp->fRec1[1] = dsp->fRec1[0];
+			dsp->fRec3[1] = dsp->fRec3[0];
 			dsp->fRec5[1] = dsp->fRec5[0];
+			dsp->fRec4[1] = dsp->fRec4[0];
 			
 		}
 		
--- a/kick_drum.dsp
+++ b/kick_drum.dsp
@@ -11,4 +11,7 @@
 bR = hslider("v:B/[2]Release[unit:s]", 0.001, 0.00001, 1, 0.001);
 bFreq = checkbox("v:B/[3]Enable") * hslider("v:B/[0]Frequency[unit:Hz]", 200, -400, 400, 5);
 
-process = os.hs_oscsin(aFreq + bFreq*en.ar(bA, bR, 1)) * en.adsr(aA, aD, 0.000001, aR, 1.0);
+gain = hslider("v:Control/[0]Gain[style:knob]", 1, 0, 1, 0.01);
+gate = button("v:Control/[1]Gate");
+
+process = os.hs_oscsin(aFreq + bFreq*en.ar(bA, bR, gate)) * gain * en.adsr(aA, aD, 0.000001, aR, gate);