shithub: libvpx

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ref: f6c2a6c5d639b1837e75c85f155b8feefdb6e07c
parent: f1ab5c1021eb852cb9fecc22ded2548dee5c6a3a
author: James Zern <jzern@google.com>
date: Fri Jan 30 10:52:24 EST 2015

vp9: rename 'near' parameters

+ nearest for consistency

near is a reserved word in windows builds so using it as a parameter
name may cause build failures with some configurations

Change-Id: Iddf1d4ecdb39843f14e95dbfd9dca55f07f81403

--- a/vp9/common/vp9_mvref_common.c
+++ b/vp9/common/vp9_mvref_common.c
@@ -149,7 +149,8 @@
 }
 
 void vp9_find_best_ref_mvs(MACROBLOCKD *xd, int allow_hp,
-                           int_mv *mvlist, int_mv *nearest, int_mv *near) {
+                           int_mv *mvlist, int_mv *nearest_mv,
+                           int_mv *near_mv) {
   int i;
   // Make sure all the candidates are properly clamped etc
   for (i = 0; i < MAX_MV_REF_CANDIDATES; ++i) {
@@ -156,14 +157,14 @@
     lower_mv_precision(&mvlist[i].as_mv, allow_hp);
     clamp_mv2(&mvlist[i].as_mv, xd);
   }
-  *nearest = mvlist[0];
-  *near = mvlist[1];
+  *nearest_mv = mvlist[0];
+  *near_mv = mvlist[1];
 }
 
 void vp9_append_sub8x8_mvs_for_idx(VP9_COMMON *cm, MACROBLOCKD *xd,
                                    const TileInfo *const tile,
                                    int block, int ref, int mi_row, int mi_col,
-                                   int_mv *nearest, int_mv *near) {
+                                   int_mv *nearest_mv, int_mv *near_mv) {
   int_mv mv_list[MAX_MV_REF_CANDIDATES];
   MODE_INFO *const mi = xd->mi[0].src_mi;
   b_mode_info *bmi = mi->bmi;
@@ -174,18 +175,18 @@
   find_mv_refs_idx(cm, xd, tile, mi, mi->mbmi.ref_frame[ref], mv_list, block,
                    mi_row, mi_col);
 
-  near->as_int = 0;
+  near_mv->as_int = 0;
   switch (block) {
     case 0:
-      nearest->as_int = mv_list[0].as_int;
-      near->as_int = mv_list[1].as_int;
+      nearest_mv->as_int = mv_list[0].as_int;
+      near_mv->as_int = mv_list[1].as_int;
       break;
     case 1:
     case 2:
-      nearest->as_int = bmi[0].as_mv[ref].as_int;
+      nearest_mv->as_int = bmi[0].as_mv[ref].as_int;
       for (n = 0; n < MAX_MV_REF_CANDIDATES; ++n)
-        if (nearest->as_int != mv_list[n].as_int) {
-          near->as_int = mv_list[n].as_int;
+        if (nearest_mv->as_int != mv_list[n].as_int) {
+          near_mv->as_int = mv_list[n].as_int;
           break;
         }
       break;
@@ -196,10 +197,10 @@
       candidates[2] = mv_list[0];
       candidates[3] = mv_list[1];
 
-      nearest->as_int = bmi[2].as_mv[ref].as_int;
+      nearest_mv->as_int = bmi[2].as_mv[ref].as_int;
       for (n = 0; n < 2 + MAX_MV_REF_CANDIDATES; ++n)
-        if (nearest->as_int != candidates[n].as_int) {
-          near->as_int = candidates[n].as_int;
+        if (nearest_mv->as_int != candidates[n].as_int) {
+          near_mv->as_int = candidates[n].as_int;
           break;
         }
       break;
--- a/vp9/common/vp9_mvref_common.h
+++ b/vp9/common/vp9_mvref_common.h
@@ -216,12 +216,12 @@
 // above and a number cols of pixels in the left to select the one with best
 // score to use as ref motion vector
 void vp9_find_best_ref_mvs(MACROBLOCKD *xd, int allow_hp,
-                           int_mv *mvlist, int_mv *nearest, int_mv *near);
+                           int_mv *mvlist, int_mv *nearest_mv, int_mv *near_mv);
 
 void vp9_append_sub8x8_mvs_for_idx(VP9_COMMON *cm, MACROBLOCKD *xd,
                                    const TileInfo *const tile,
                                    int block, int ref, int mi_row, int mi_col,
-                                   int_mv *nearest, int_mv *near);
+                                   int_mv *nearest_mv, int_mv *near_mv);
 
 #ifdef __cplusplus
 }  // extern "C"