shithub: libvpx

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ref: e5e998a6eb0a51dcaa1be6984525d2263968cf52
parent: 0c1da40ea86b08a702782bec667f8b358fc7100f
author: Yaowu Xu <yaowu@google.com>
date: Wed Jun 15 14:03:57 EDT 2016

vpx_dsp/variance.c: change to use correct type

This commit change to use int64_t to represent the sum of pixel
differences, which can be negative.

This fixes a number of ubsan warnings.

BUG=webm:1219

Change-Id: I885f245ae895ab92ca5f3b9848d37024b07aac98

--- a/vpx_dsp/variance.c
+++ b/vpx_dsp/variance.c
@@ -275,7 +275,7 @@
 #if CONFIG_VP9_HIGHBITDEPTH
 static void highbd_variance64(const uint8_t *a8, int  a_stride,
                               const uint8_t *b8, int  b_stride,
-                              int w, int h, uint64_t *sse, uint64_t *sum) {
+                              int w, int h, uint64_t *sse, int64_t *sum) {
   int i, j;
 
   uint16_t *a = CONVERT_TO_SHORTPTR(a8);
@@ -298,7 +298,7 @@
                               const uint8_t *b8, int  b_stride,
                               int w, int h, uint32_t *sse, int *sum) {
   uint64_t sse_long = 0;
-  uint64_t sum_long = 0;
+  int64_t sum_long = 0;
   highbd_variance64(a8, a_stride, b8, b_stride, w, h, &sse_long, &sum_long);
   *sse = (uint32_t)sse_long;
   *sum = (int)sum_long;
@@ -308,7 +308,7 @@
                                const uint8_t *b8, int  b_stride,
                                int w, int h, uint32_t *sse, int *sum) {
   uint64_t sse_long = 0;
-  uint64_t sum_long = 0;
+  int64_t sum_long = 0;
   highbd_variance64(a8, a_stride, b8, b_stride, w, h, &sse_long, &sum_long);
   *sse = (uint32_t)ROUND_POWER_OF_TWO(sse_long, 4);
   *sum = (int)ROUND_POWER_OF_TWO(sum_long, 2);
@@ -318,7 +318,7 @@
                                const uint8_t *b8, int  b_stride,
                                int w, int h, uint32_t *sse, int *sum) {
   uint64_t sse_long = 0;
-  uint64_t sum_long = 0;
+  int64_t sum_long = 0;
   highbd_variance64(a8, a_stride, b8, b_stride, w, h, &sse_long, &sum_long);
   *sse = (uint32_t)ROUND_POWER_OF_TWO(sse_long, 8);
   *sum = (int)ROUND_POWER_OF_TWO(sum_long, 4);