ref: dc93b6298b77a8e68c80175f2f7f5fb211be358a
parent: 95e2c8399cd6e20d48728f9a2a9705b3a6daffc6
author: Luc Trudeau <luc@trud.ca>
date: Wed Jun 20 17:55:49 EDT 2018
VSX Version of fdct32x32_rd Low bit depth version only. Passes the Trans32x32Test test suite. Trans32x32Test Speed Test (POWER9 Model 2.2) 32x32 C time = 212.7 ms (±0.1 ms), VSX time = 82.3 ms (±0.0 ms) [2.6x] Change-Id: If906ec9b56ce3818cae0cc462c7277284ab29859
--- a/test/dct32x32_test.cc
+++ b/test/dct32x32_test.cc
@@ -371,7 +371,7 @@
VSX, Trans32x32Test,
::testing::Values(make_tuple(&vpx_fdct32x32_c, &vpx_idct32x32_1024_add_vsx,
0, VPX_BITS_8),
- make_tuple(&vpx_fdct32x32_rd_c,
+ make_tuple(&vpx_fdct32x32_rd_vsx,
&vpx_idct32x32_1024_add_vsx, 1, VPX_BITS_8)));
#endif // HAVE_VSX && !CONFIG_VP9_HIGHBITDEPTH && !CONFIG_EMULATE_HARDWARE
} // namespace
--- /dev/null
+++ b/vpx_dsp/ppc/fdct32x32_vsx.c
@@ -1,0 +1,556 @@
+/*
+ * Copyright (c) 2018 The WebM project authors. All Rights Reserved.
+ *
+ * Use of this source code is governed by a BSD-style license
+ * that can be found in the LICENSE file in the root of the source
+ * tree. An additional intellectual property rights grant can be found
+ * in the file PATENTS. All contributing project authors may
+ * be found in the AUTHORS file in the root of the source tree.
+ */
+
+#include "./vpx_config.h"
+#include "./vpx_dsp_rtcd.h"
+
+#include "vpx_dsp/ppc/types_vsx.h"
+#include "vpx_dsp/ppc/txfm_common_vsx.h"
+#include "vpx_dsp/ppc/transpose_vsx.h"
+
+static const uint8x16_t vec_perm_pack = { 0x00, 0x01, 0x10, 0x11, 0x04, 0x05,
+ 0x14, 0x15, 0x08, 0x09, 0x18, 0x19,
+ 0x0C, 0x0D, 0x1C, 0x1D };
+
+// Returns ((a +/- b) * cospi16 + (2 << 13)) >> 14.
+static INLINE void single_butterfly(int16x8_t a, int16x8_t b, int16x8_t *add,
+ int16x8_t *sub) {
+ // Since a + b can overflow 16 bits, the multiplication is distributed
+ // (a * c +/- b * c).
+ const int32x4_t ac_e = vec_mule(a, cospi16_v);
+ const int32x4_t ac_o = vec_mulo(a, cospi16_v);
+ const int32x4_t bc_e = vec_mule(b, cospi16_v);
+ const int32x4_t bc_o = vec_mulo(b, cospi16_v);
+
+ // Reuse the same multiplies for sum and difference.
+ const int32x4_t sum_e = vec_add(ac_e, bc_e);
+ const int32x4_t sum_o = vec_add(ac_o, bc_o);
+ const int32x4_t diff_e = vec_sub(ac_e, bc_e);
+ const int32x4_t diff_o = vec_sub(ac_o, bc_o);
+
+ // Add rounding offset
+ const int32x4_t rsum_o = vec_add(sum_o, vec_dct_const_rounding);
+ const int32x4_t rsum_e = vec_add(sum_e, vec_dct_const_rounding);
+ const int32x4_t rdiff_o = vec_add(diff_o, vec_dct_const_rounding);
+ const int32x4_t rdiff_e = vec_add(diff_e, vec_dct_const_rounding);
+
+ const int32x4_t ssum_o = vec_sra(rsum_o, vec_dct_const_bits);
+ const int32x4_t ssum_e = vec_sra(rsum_e, vec_dct_const_bits);
+ const int32x4_t sdiff_o = vec_sra(rdiff_o, vec_dct_const_bits);
+ const int32x4_t sdiff_e = vec_sra(rdiff_e, vec_dct_const_bits);
+
+ // There's no pack operation for even and odd, so we need to permute.
+ *add = (int16x8_t)vec_perm(ssum_e, ssum_o, vec_perm_pack);
+ *sub = (int16x8_t)vec_perm(sdiff_e, sdiff_o, vec_perm_pack);
+}
+
+// Returns (a * c1 +/- b * c2 + (2 << 13)) >> 14
+static INLINE void double_butterfly(int16x8_t a, int16x8_t c1, int16x8_t b,
+ int16x8_t c2, int16x8_t *add,
+ int16x8_t *sub) {
+ const int32x4_t ac1_o = vec_mulo(a, c1);
+ const int32x4_t ac1_e = vec_mule(a, c1);
+ const int32x4_t ac2_o = vec_mulo(a, c2);
+ const int32x4_t ac2_e = vec_mule(a, c2);
+
+ const int32x4_t bc1_o = vec_mulo(b, c1);
+ const int32x4_t bc1_e = vec_mule(b, c1);
+ const int32x4_t bc2_o = vec_mulo(b, c2);
+ const int32x4_t bc2_e = vec_mule(b, c2);
+
+ const int32x4_t sum_o = vec_add(ac1_o, bc2_o);
+ const int32x4_t sum_e = vec_add(ac1_e, bc2_e);
+ const int32x4_t diff_o = vec_sub(ac2_o, bc1_o);
+ const int32x4_t diff_e = vec_sub(ac2_e, bc1_e);
+
+ // Add rounding offset
+ const int32x4_t rsum_o = vec_add(sum_o, vec_dct_const_rounding);
+ const int32x4_t rsum_e = vec_add(sum_e, vec_dct_const_rounding);
+ const int32x4_t rdiff_o = vec_add(diff_o, vec_dct_const_rounding);
+ const int32x4_t rdiff_e = vec_add(diff_e, vec_dct_const_rounding);
+
+ const int32x4_t ssum_o = vec_sra(rsum_o, vec_dct_const_bits);
+ const int32x4_t ssum_e = vec_sra(rsum_e, vec_dct_const_bits);
+ const int32x4_t sdiff_o = vec_sra(rdiff_o, vec_dct_const_bits);
+ const int32x4_t sdiff_e = vec_sra(rdiff_e, vec_dct_const_bits);
+
+ // There's no pack operation for even and odd, so we need to permute.
+ *add = (int16x8_t)vec_perm(ssum_e, ssum_o, vec_perm_pack);
+ *sub = (int16x8_t)vec_perm(sdiff_e, sdiff_o, vec_perm_pack);
+}
+
+// While other architecture combine the load and the stage 1 operations, Power9
+// benchmarking show no benefit in such an approach.
+static INLINE void load(const int16_t *a, int stride, int16x8_t *b) {
+ // Tried out different combinations of load and shift instructions, this is
+ // the fastest one.
+ {
+ const int16x8_t l0 = vec_vsx_ld(0, a);
+ const int16x8_t l1 = vec_vsx_ld(0, a + stride);
+ const int16x8_t l2 = vec_vsx_ld(0, a + 2 * stride);
+ const int16x8_t l3 = vec_vsx_ld(0, a + 3 * stride);
+ const int16x8_t l4 = vec_vsx_ld(0, a + 4 * stride);
+ const int16x8_t l5 = vec_vsx_ld(0, a + 5 * stride);
+ const int16x8_t l6 = vec_vsx_ld(0, a + 6 * stride);
+ const int16x8_t l7 = vec_vsx_ld(0, a + 7 * stride);
+
+ const int16x8_t l8 = vec_vsx_ld(0, a + 8 * stride);
+ const int16x8_t l9 = vec_vsx_ld(0, a + 9 * stride);
+ const int16x8_t l10 = vec_vsx_ld(0, a + 10 * stride);
+ const int16x8_t l11 = vec_vsx_ld(0, a + 11 * stride);
+ const int16x8_t l12 = vec_vsx_ld(0, a + 12 * stride);
+ const int16x8_t l13 = vec_vsx_ld(0, a + 13 * stride);
+ const int16x8_t l14 = vec_vsx_ld(0, a + 14 * stride);
+ const int16x8_t l15 = vec_vsx_ld(0, a + 15 * stride);
+
+ b[0] = vec_sl(l0, vec_dct_scale_log2);
+ b[1] = vec_sl(l1, vec_dct_scale_log2);
+ b[2] = vec_sl(l2, vec_dct_scale_log2);
+ b[3] = vec_sl(l3, vec_dct_scale_log2);
+ b[4] = vec_sl(l4, vec_dct_scale_log2);
+ b[5] = vec_sl(l5, vec_dct_scale_log2);
+ b[6] = vec_sl(l6, vec_dct_scale_log2);
+ b[7] = vec_sl(l7, vec_dct_scale_log2);
+
+ b[8] = vec_sl(l8, vec_dct_scale_log2);
+ b[9] = vec_sl(l9, vec_dct_scale_log2);
+ b[10] = vec_sl(l10, vec_dct_scale_log2);
+ b[11] = vec_sl(l11, vec_dct_scale_log2);
+ b[12] = vec_sl(l12, vec_dct_scale_log2);
+ b[13] = vec_sl(l13, vec_dct_scale_log2);
+ b[14] = vec_sl(l14, vec_dct_scale_log2);
+ b[15] = vec_sl(l15, vec_dct_scale_log2);
+ }
+ {
+ const int16x8_t l16 = vec_vsx_ld(0, a + 16 * stride);
+ const int16x8_t l17 = vec_vsx_ld(0, a + 17 * stride);
+ const int16x8_t l18 = vec_vsx_ld(0, a + 18 * stride);
+ const int16x8_t l19 = vec_vsx_ld(0, a + 19 * stride);
+ const int16x8_t l20 = vec_vsx_ld(0, a + 20 * stride);
+ const int16x8_t l21 = vec_vsx_ld(0, a + 21 * stride);
+ const int16x8_t l22 = vec_vsx_ld(0, a + 22 * stride);
+ const int16x8_t l23 = vec_vsx_ld(0, a + 23 * stride);
+
+ const int16x8_t l24 = vec_vsx_ld(0, a + 24 * stride);
+ const int16x8_t l25 = vec_vsx_ld(0, a + 25 * stride);
+ const int16x8_t l26 = vec_vsx_ld(0, a + 26 * stride);
+ const int16x8_t l27 = vec_vsx_ld(0, a + 27 * stride);
+ const int16x8_t l28 = vec_vsx_ld(0, a + 28 * stride);
+ const int16x8_t l29 = vec_vsx_ld(0, a + 29 * stride);
+ const int16x8_t l30 = vec_vsx_ld(0, a + 30 * stride);
+ const int16x8_t l31 = vec_vsx_ld(0, a + 31 * stride);
+
+ b[16] = vec_sl(l16, vec_dct_scale_log2);
+ b[17] = vec_sl(l17, vec_dct_scale_log2);
+ b[18] = vec_sl(l18, vec_dct_scale_log2);
+ b[19] = vec_sl(l19, vec_dct_scale_log2);
+ b[20] = vec_sl(l20, vec_dct_scale_log2);
+ b[21] = vec_sl(l21, vec_dct_scale_log2);
+ b[22] = vec_sl(l22, vec_dct_scale_log2);
+ b[23] = vec_sl(l23, vec_dct_scale_log2);
+
+ b[24] = vec_sl(l24, vec_dct_scale_log2);
+ b[25] = vec_sl(l25, vec_dct_scale_log2);
+ b[26] = vec_sl(l26, vec_dct_scale_log2);
+ b[27] = vec_sl(l27, vec_dct_scale_log2);
+ b[28] = vec_sl(l28, vec_dct_scale_log2);
+ b[29] = vec_sl(l29, vec_dct_scale_log2);
+ b[30] = vec_sl(l30, vec_dct_scale_log2);
+ b[31] = vec_sl(l31, vec_dct_scale_log2);
+ }
+}
+
+static INLINE void store(tran_low_t *a, const int16x8_t *b) {
+ vec_vsx_st(b[0], 0, a);
+ vec_vsx_st(b[8], 0, a + 8);
+ vec_vsx_st(b[16], 0, a + 16);
+ vec_vsx_st(b[24], 0, a + 24);
+
+ vec_vsx_st(b[1], 0, a + 32);
+ vec_vsx_st(b[9], 0, a + 40);
+ vec_vsx_st(b[17], 0, a + 48);
+ vec_vsx_st(b[25], 0, a + 56);
+
+ vec_vsx_st(b[2], 0, a + 64);
+ vec_vsx_st(b[10], 0, a + 72);
+ vec_vsx_st(b[18], 0, a + 80);
+ vec_vsx_st(b[26], 0, a + 88);
+
+ vec_vsx_st(b[3], 0, a + 96);
+ vec_vsx_st(b[11], 0, a + 104);
+ vec_vsx_st(b[19], 0, a + 112);
+ vec_vsx_st(b[27], 0, a + 120);
+
+ vec_vsx_st(b[4], 0, a + 128);
+ vec_vsx_st(b[12], 0, a + 136);
+ vec_vsx_st(b[20], 0, a + 144);
+ vec_vsx_st(b[28], 0, a + 152);
+
+ vec_vsx_st(b[5], 0, a + 160);
+ vec_vsx_st(b[13], 0, a + 168);
+ vec_vsx_st(b[21], 0, a + 176);
+ vec_vsx_st(b[29], 0, a + 184);
+
+ vec_vsx_st(b[6], 0, a + 192);
+ vec_vsx_st(b[14], 0, a + 200);
+ vec_vsx_st(b[22], 0, a + 208);
+ vec_vsx_st(b[30], 0, a + 216);
+
+ vec_vsx_st(b[7], 0, a + 224);
+ vec_vsx_st(b[15], 0, a + 232);
+ vec_vsx_st(b[23], 0, a + 240);
+ vec_vsx_st(b[31], 0, a + 248);
+}
+
+// Returns 1 if negative 0 if positive
+static INLINE int16x8_t vec_sign_s16(int16x8_t a) {
+ return vec_sr(a, vec_shift_sign_s16);
+}
+
+// Add 2 if positive, 1 if negative, and shift by 2.
+static INLINE int16x8_t sub_round_shift(const int16x8_t a) {
+ const int16x8_t sign = vec_sign_s16(a);
+ return vec_sra(vec_sub(vec_add(a, vec_twos_s16), sign), vec_dct_scale_log2);
+}
+
+// Add 1 if positive, 2 if negative, and shift by 2.
+// In practice, add 1, then add the sign bit, then shift without rounding.
+static INLINE int16x8_t add_round_shift_s16(const int16x8_t a) {
+ const int16x8_t sign = vec_sign_s16(a);
+ return vec_sra(vec_add(vec_add(a, vec_ones_s16), sign), vec_dct_scale_log2);
+}
+
+void vpx_fdct32_vsx(const int16x8_t *in, int16x8_t *out, int pass) {
+ int16x8_t temp0[32]; // Hold stages: 1, 4, 7
+ int16x8_t temp1[32]; // Hold stages: 2, 5
+ int16x8_t temp2[32]; // Hold stages: 3, 6
+
+ // Stage 1
+ // Unrolling this loops actually slows down Power9 benchmarks
+ for (int i = 0; i < 16; i++) {
+ temp0[i] = vec_add(in[i], in[31 - i]);
+ // pass through to stage 3.
+ temp1[i + 16] = vec_sub(in[15 - i], in[i + 16]);
+ }
+
+ // Stage 2
+ // Unrolling this loops actually slows down Power9 benchmarks
+ for (int i = 0; i < 8; i++) {
+ temp1[i] = vec_add(temp0[i], temp0[15 - i]);
+ temp1[i + 8] = vec_sub(temp0[7 - i], temp0[i + 8]);
+ }
+
+ // Apply butterflies (in place) on pass through to stage 3.
+ single_butterfly(temp1[27], temp1[20], &temp1[27], &temp1[20]);
+ single_butterfly(temp1[26], temp1[21], &temp1[26], &temp1[21]);
+ single_butterfly(temp1[25], temp1[22], &temp1[25], &temp1[22]);
+ single_butterfly(temp1[24], temp1[23], &temp1[24], &temp1[23]);
+
+ // dump the magnitude by 4, hence the intermediate values are within
+ // the range of 16 bits.
+ if (pass) {
+ temp1[0] = add_round_shift_s16(temp1[0]);
+ temp1[1] = add_round_shift_s16(temp1[1]);
+ temp1[2] = add_round_shift_s16(temp1[2]);
+ temp1[3] = add_round_shift_s16(temp1[3]);
+ temp1[4] = add_round_shift_s16(temp1[4]);
+ temp1[5] = add_round_shift_s16(temp1[5]);
+ temp1[6] = add_round_shift_s16(temp1[6]);
+ temp1[7] = add_round_shift_s16(temp1[7]);
+ temp1[8] = add_round_shift_s16(temp1[8]);
+ temp1[9] = add_round_shift_s16(temp1[9]);
+ temp1[10] = add_round_shift_s16(temp1[10]);
+ temp1[11] = add_round_shift_s16(temp1[11]);
+ temp1[12] = add_round_shift_s16(temp1[12]);
+ temp1[13] = add_round_shift_s16(temp1[13]);
+ temp1[14] = add_round_shift_s16(temp1[14]);
+ temp1[15] = add_round_shift_s16(temp1[15]);
+
+ temp1[16] = add_round_shift_s16(temp1[16]);
+ temp1[17] = add_round_shift_s16(temp1[17]);
+ temp1[18] = add_round_shift_s16(temp1[18]);
+ temp1[19] = add_round_shift_s16(temp1[19]);
+ temp1[20] = add_round_shift_s16(temp1[20]);
+ temp1[21] = add_round_shift_s16(temp1[21]);
+ temp1[22] = add_round_shift_s16(temp1[22]);
+ temp1[23] = add_round_shift_s16(temp1[23]);
+ temp1[24] = add_round_shift_s16(temp1[24]);
+ temp1[25] = add_round_shift_s16(temp1[25]);
+ temp1[26] = add_round_shift_s16(temp1[26]);
+ temp1[27] = add_round_shift_s16(temp1[27]);
+ temp1[28] = add_round_shift_s16(temp1[28]);
+ temp1[29] = add_round_shift_s16(temp1[29]);
+ temp1[30] = add_round_shift_s16(temp1[30]);
+ temp1[31] = add_round_shift_s16(temp1[31]);
+ }
+
+ // Stage 3
+ temp2[0] = vec_add(temp1[0], temp1[7]);
+ temp2[1] = vec_add(temp1[1], temp1[6]);
+ temp2[2] = vec_add(temp1[2], temp1[5]);
+ temp2[3] = vec_add(temp1[3], temp1[4]);
+ temp2[5] = vec_sub(temp1[2], temp1[5]);
+ temp2[6] = vec_sub(temp1[1], temp1[6]);
+ temp2[8] = temp1[8];
+ temp2[9] = temp1[9];
+
+ single_butterfly(temp1[13], temp1[10], &temp2[13], &temp2[10]);
+ single_butterfly(temp1[12], temp1[11], &temp2[12], &temp2[11]);
+ temp2[14] = temp1[14];
+ temp2[15] = temp1[15];
+
+ temp2[18] = vec_add(temp1[18], temp1[21]);
+ temp2[19] = vec_add(temp1[19], temp1[20]);
+
+ temp2[20] = vec_sub(temp1[19], temp1[20]);
+ temp2[21] = vec_sub(temp1[18], temp1[21]);
+
+ temp2[26] = vec_sub(temp1[29], temp1[26]);
+ temp2[27] = vec_sub(temp1[28], temp1[27]);
+
+ temp2[28] = vec_add(temp1[28], temp1[27]);
+ temp2[29] = vec_add(temp1[29], temp1[26]);
+
+ // Pass through Stage 4
+ temp0[7] = vec_sub(temp1[0], temp1[7]);
+ temp0[4] = vec_sub(temp1[3], temp1[4]);
+ temp0[16] = vec_add(temp1[16], temp1[23]);
+ temp0[17] = vec_add(temp1[17], temp1[22]);
+ temp0[22] = vec_sub(temp1[17], temp1[22]);
+ temp0[23] = vec_sub(temp1[16], temp1[23]);
+ temp0[24] = vec_sub(temp1[31], temp1[24]);
+ temp0[25] = vec_sub(temp1[30], temp1[25]);
+ temp0[30] = vec_add(temp1[30], temp1[25]);
+ temp0[31] = vec_add(temp1[31], temp1[24]);
+
+ // Stage 4
+ temp0[0] = vec_add(temp2[0], temp2[3]);
+ temp0[1] = vec_add(temp2[1], temp2[2]);
+ temp0[2] = vec_sub(temp2[1], temp2[2]);
+ temp0[3] = vec_sub(temp2[0], temp2[3]);
+ single_butterfly(temp2[6], temp2[5], &temp0[6], &temp0[5]);
+
+ temp0[9] = vec_add(temp2[9], temp2[10]);
+ temp0[10] = vec_sub(temp2[9], temp2[10]);
+ temp0[13] = vec_sub(temp2[14], temp2[13]);
+ temp0[14] = vec_add(temp2[14], temp2[13]);
+
+ double_butterfly(temp2[29], cospi8_v, temp2[18], cospi24_v, &temp0[29],
+ &temp0[18]);
+ double_butterfly(temp2[28], cospi8_v, temp2[19], cospi24_v, &temp0[28],
+ &temp0[19]);
+ double_butterfly(temp2[27], cospi24_v, temp2[20], cospi8m_v, &temp0[27],
+ &temp0[20]);
+ double_butterfly(temp2[26], cospi24_v, temp2[21], cospi8m_v, &temp0[26],
+ &temp0[21]);
+
+ // Pass through Stage 5
+ temp1[8] = vec_add(temp2[8], temp2[11]);
+ temp1[11] = vec_sub(temp2[8], temp2[11]);
+ temp1[12] = vec_sub(temp2[15], temp2[12]);
+ temp1[15] = vec_add(temp2[15], temp2[12]);
+
+ // Stage 5
+ // 0 and 1 pass through to 0 and 16 at the end
+ single_butterfly(temp0[0], temp0[1], &out[0], &out[16]);
+
+ // 2 and 3 pass through to 8 and 24 at the end
+ double_butterfly(temp0[3], cospi8_v, temp0[2], cospi24_v, &out[8], &out[24]);
+
+ temp1[4] = vec_add(temp0[4], temp0[5]);
+ temp1[5] = vec_sub(temp0[4], temp0[5]);
+ temp1[6] = vec_sub(temp0[7], temp0[6]);
+ temp1[7] = vec_add(temp0[7], temp0[6]);
+
+ double_butterfly(temp0[14], cospi8_v, temp0[9], cospi24_v, &temp1[14],
+ &temp1[9]);
+ double_butterfly(temp0[13], cospi24_v, temp0[10], cospi8m_v, &temp1[13],
+ &temp1[10]);
+
+ temp1[17] = vec_add(temp0[17], temp0[18]);
+ temp1[18] = vec_sub(temp0[17], temp0[18]);
+
+ temp1[21] = vec_sub(temp0[22], temp0[21]);
+ temp1[22] = vec_add(temp0[22], temp0[21]);
+
+ temp1[25] = vec_add(temp0[25], temp0[26]);
+ temp1[26] = vec_sub(temp0[25], temp0[26]);
+
+ temp1[29] = vec_sub(temp0[30], temp0[29]);
+ temp1[30] = vec_add(temp0[30], temp0[29]);
+
+ // Pass through Stage 6
+ temp2[16] = vec_add(temp0[16], temp0[19]);
+ temp2[19] = vec_sub(temp0[16], temp0[19]);
+ temp2[20] = vec_sub(temp0[23], temp0[20]);
+ temp2[23] = vec_add(temp0[23], temp0[20]);
+ temp2[24] = vec_add(temp0[24], temp0[27]);
+ temp2[27] = vec_sub(temp0[24], temp0[27]);
+ temp2[28] = vec_sub(temp0[31], temp0[28]);
+ temp2[31] = vec_add(temp0[31], temp0[28]);
+
+ // Stage 6
+ // 4 and 7 pass through to 4 and 28 at the end
+ double_butterfly(temp1[7], cospi4_v, temp1[4], cospi28_v, &out[4], &out[28]);
+ // 5 and 6 pass through to 20 and 12 at the end
+ double_butterfly(temp1[6], cospi20_v, temp1[5], cospi12_v, &out[20],
+ &out[12]);
+ temp2[8] = vec_add(temp1[8], temp1[9]);
+ temp2[9] = vec_sub(temp1[8], temp1[9]);
+ temp2[10] = vec_sub(temp1[11], temp1[10]);
+ temp2[11] = vec_add(temp1[11], temp1[10]);
+ temp2[12] = vec_add(temp1[12], temp1[13]);
+ temp2[13] = vec_sub(temp1[12], temp1[13]);
+ temp2[14] = vec_sub(temp1[15], temp1[14]);
+ temp2[15] = vec_add(temp1[15], temp1[14]);
+
+ double_butterfly(temp1[30], cospi4_v, temp1[17], cospi28_v, &temp2[30],
+ &temp2[17]);
+ double_butterfly(temp1[29], cospi28_v, temp1[18], cospi4m_v, &temp2[29],
+ &temp2[18]);
+ double_butterfly(temp1[26], cospi20_v, temp1[21], cospi12_v, &temp2[26],
+ &temp2[21]);
+ double_butterfly(temp1[25], cospi12_v, temp1[22], cospi20m_v, &temp2[25],
+ &temp2[22]);
+
+ // Stage 7
+ double_butterfly(temp2[15], cospi2_v, temp2[8], cospi30_v, &out[2], &out[30]);
+ double_butterfly(temp2[14], cospi18_v, temp2[9], cospi14_v, &out[18],
+ &out[14]);
+ double_butterfly(temp2[13], cospi10_v, temp2[10], cospi22_v, &out[10],
+ &out[22]);
+ double_butterfly(temp2[12], cospi26_v, temp2[11], cospi6_v, &out[26],
+ &out[6]);
+
+ temp0[16] = vec_add(temp2[16], temp2[17]);
+ temp0[17] = vec_sub(temp2[16], temp2[17]);
+ temp0[18] = vec_sub(temp2[19], temp2[18]);
+ temp0[19] = vec_add(temp2[19], temp2[18]);
+ temp0[20] = vec_add(temp2[20], temp2[21]);
+ temp0[21] = vec_sub(temp2[20], temp2[21]);
+ temp0[22] = vec_sub(temp2[23], temp2[22]);
+ temp0[23] = vec_add(temp2[23], temp2[22]);
+ temp0[24] = vec_add(temp2[24], temp2[25]);
+ temp0[25] = vec_sub(temp2[24], temp2[25]);
+ temp0[26] = vec_sub(temp2[27], temp2[26]);
+ temp0[27] = vec_add(temp2[27], temp2[26]);
+ temp0[28] = vec_add(temp2[28], temp2[29]);
+ temp0[29] = vec_sub(temp2[28], temp2[29]);
+ temp0[30] = vec_sub(temp2[31], temp2[30]);
+ temp0[31] = vec_add(temp2[31], temp2[30]);
+
+ // Final stage --- outputs indices are bit-reversed.
+ double_butterfly(temp0[31], cospi1_v, temp0[16], cospi31_v, &out[1],
+ &out[31]);
+ double_butterfly(temp0[30], cospi17_v, temp0[17], cospi15_v, &out[17],
+ &out[15]);
+ double_butterfly(temp0[29], cospi9_v, temp0[18], cospi23_v, &out[9],
+ &out[23]);
+ double_butterfly(temp0[28], cospi25_v, temp0[19], cospi7_v, &out[25],
+ &out[7]);
+ double_butterfly(temp0[27], cospi5_v, temp0[20], cospi27_v, &out[5],
+ &out[27]);
+ double_butterfly(temp0[26], cospi21_v, temp0[21], cospi11_v, &out[21],
+ &out[11]);
+ double_butterfly(temp0[25], cospi13_v, temp0[22], cospi19_v, &out[13],
+ &out[19]);
+ double_butterfly(temp0[24], cospi29_v, temp0[23], cospi3_v, &out[29],
+ &out[3]);
+
+ if (pass == 0) {
+ for (int i = 0; i < 32; i++) {
+ out[i] = sub_round_shift(out[i]);
+ }
+ }
+}
+
+void vpx_fdct32x32_rd_vsx(const int16_t *input, tran_low_t *out, int stride) {
+ int16x8_t temp0[32];
+ int16x8_t temp1[32];
+ int16x8_t temp2[32];
+ int16x8_t temp3[32];
+ int16x8_t temp4[32];
+ int16x8_t temp5[32];
+ int16x8_t temp6[32];
+
+ // Process in 8x32 columns.
+ load(input, stride, temp0);
+ vpx_fdct32_vsx(temp0, temp1, 0);
+
+ load(input + 8, stride, temp0);
+ vpx_fdct32_vsx(temp0, temp2, 0);
+
+ load(input + 16, stride, temp0);
+ vpx_fdct32_vsx(temp0, temp3, 0);
+
+ load(input + 24, stride, temp0);
+ vpx_fdct32_vsx(temp0, temp4, 0);
+
+ // Generate the top row by munging the first set of 8 from each one
+ // together.
+ transpose_8x8(&temp1[0], &temp0[0]);
+ transpose_8x8(&temp2[0], &temp0[8]);
+ transpose_8x8(&temp3[0], &temp0[16]);
+ transpose_8x8(&temp4[0], &temp0[24]);
+
+ vpx_fdct32_vsx(temp0, temp5, 1);
+
+ transpose_8x8(&temp5[0], &temp6[0]);
+ transpose_8x8(&temp5[8], &temp6[8]);
+ transpose_8x8(&temp5[16], &temp6[16]);
+ transpose_8x8(&temp5[24], &temp6[24]);
+
+ store(out, temp6);
+
+ // Second row of 8x32.
+ transpose_8x8(&temp1[8], &temp0[0]);
+ transpose_8x8(&temp2[8], &temp0[8]);
+ transpose_8x8(&temp3[8], &temp0[16]);
+ transpose_8x8(&temp4[8], &temp0[24]);
+
+ vpx_fdct32_vsx(temp0, temp5, 1);
+
+ transpose_8x8(&temp5[0], &temp6[0]);
+ transpose_8x8(&temp5[8], &temp6[8]);
+ transpose_8x8(&temp5[16], &temp6[16]);
+ transpose_8x8(&temp5[24], &temp6[24]);
+
+ store(out + 8 * 32, temp6);
+
+ // Third row of 8x32
+ transpose_8x8(&temp1[16], &temp0[0]);
+ transpose_8x8(&temp2[16], &temp0[8]);
+ transpose_8x8(&temp3[16], &temp0[16]);
+ transpose_8x8(&temp4[16], &temp0[24]);
+
+ vpx_fdct32_vsx(temp0, temp5, 1);
+
+ transpose_8x8(&temp5[0], &temp6[0]);
+ transpose_8x8(&temp5[8], &temp6[8]);
+ transpose_8x8(&temp5[16], &temp6[16]);
+ transpose_8x8(&temp5[24], &temp6[24]);
+
+ store(out + 16 * 32, temp6);
+
+ // Final row of 8x32.
+ transpose_8x8(&temp1[24], &temp0[0]);
+ transpose_8x8(&temp2[24], &temp0[8]);
+ transpose_8x8(&temp3[24], &temp0[16]);
+ transpose_8x8(&temp4[24], &temp0[24]);
+
+ vpx_fdct32_vsx(temp0, temp5, 1);
+
+ transpose_8x8(&temp5[0], &temp6[0]);
+ transpose_8x8(&temp5[8], &temp6[8]);
+ transpose_8x8(&temp5[16], &temp6[16]);
+ transpose_8x8(&temp5[24], &temp6[24]);
+
+ store(out + 24 * 32, temp6);
+}
--- a/vpx_dsp/ppc/transpose_vsx.h
+++ b/vpx_dsp/ppc/transpose_vsx.h
@@ -98,4 +98,36 @@
// v[7]: 07 17 27 37 47 57 67 77
}
+static INLINE void transpose_8x8(const int16x8_t *a, int16x8_t *b) {
+ // Stage 1
+ const int16x8_t s1_0 = vec_mergeh(a[0], a[4]);
+ const int16x8_t s1_1 = vec_mergel(a[0], a[4]);
+ const int16x8_t s1_2 = vec_mergeh(a[1], a[5]);
+ const int16x8_t s1_3 = vec_mergel(a[1], a[5]);
+ const int16x8_t s1_4 = vec_mergeh(a[2], a[6]);
+ const int16x8_t s1_5 = vec_mergel(a[2], a[6]);
+ const int16x8_t s1_6 = vec_mergeh(a[3], a[7]);
+ const int16x8_t s1_7 = vec_mergel(a[3], a[7]);
+
+ // Stage 2
+ const int16x8_t s2_0 = vec_mergeh(s1_0, s1_4);
+ const int16x8_t s2_1 = vec_mergel(s1_0, s1_4);
+ const int16x8_t s2_2 = vec_mergeh(s1_1, s1_5);
+ const int16x8_t s2_3 = vec_mergel(s1_1, s1_5);
+ const int16x8_t s2_4 = vec_mergeh(s1_2, s1_6);
+ const int16x8_t s2_5 = vec_mergel(s1_2, s1_6);
+ const int16x8_t s2_6 = vec_mergeh(s1_3, s1_7);
+ const int16x8_t s2_7 = vec_mergel(s1_3, s1_7);
+
+ // Stage 2
+ b[0] = vec_mergeh(s2_0, s2_4);
+ b[1] = vec_mergel(s2_0, s2_4);
+ b[2] = vec_mergeh(s2_1, s2_5);
+ b[3] = vec_mergel(s2_1, s2_5);
+ b[4] = vec_mergeh(s2_2, s2_6);
+ b[5] = vec_mergel(s2_2, s2_6);
+ b[6] = vec_mergeh(s2_3, s2_7);
+ b[7] = vec_mergel(s2_3, s2_7);
+}
+
#endif // VPX_DSP_PPC_TRANSPOSE_VSX_H_
--- /dev/null
+++ b/vpx_dsp/ppc/txfm_common_vsx.h
@@ -1,0 +1,90 @@
+/*
+ * Copyright (c) 2018 The WebM project authors. All Rights Reserved.
+ *
+ * Use of this source code is governed by a BSD-style license
+ * that can be found in the LICENSE file in the root of the source
+ * tree. An additional intellectual property rights grant can be found
+ * in the file PATENTS. All contributing project authors may
+ * be found in the AUTHORS file in the root of the source tree.
+ */
+
+#ifndef VPX_DSP_PPC_TXFM_COMMON_VSX_H_
+#define VPX_DSP_PPC_TXFM_COMMON_VSX_H_
+
+#include "vpx_dsp/ppc/types_vsx.h"
+
+static const int32x4_t vec_dct_const_rounding = { 8192, 8192, 8192, 8192 };
+
+static const uint32x4_t vec_dct_const_bits = { 14, 14, 14, 14 };
+
+static const uint16x8_t vec_dct_scale_log2 = { 2, 2, 2, 2, 2, 2, 2, 2 };
+
+static const int16x8_t cospi1_v = { 16364, 16364, 16364, 16364,
+ 16364, 16364, 16364, 16364 };
+static const int16x8_t cospi2_v = { 16305, 16305, 16305, 16305,
+ 16305, 16305, 16305, 16305 };
+static const int16x8_t cospi3_v = { 16207, 16207, 16207, 16207,
+ 16207, 16207, 16207, 16207 };
+static const int16x8_t cospi4_v = { 16069, 16069, 16069, 16069,
+ 16069, 16069, 16069, 16069 };
+static const int16x8_t cospi4m_v = { -16069, -16069, -16069, -16069,
+ -16069, -16069, -16069, -16069 };
+static const int16x8_t cospi5_v = { 15893, 15893, 15893, 15893,
+ 15893, 15893, 15893, 15893 };
+static const int16x8_t cospi6_v = { 15679, 15679, 15679, 15679,
+ 15679, 15679, 15679, 15679 };
+static const int16x8_t cospi7_v = { 15426, 15426, 15426, 15426,
+ 15426, 15426, 15426, 15426 };
+static const int16x8_t cospi8_v = { 15137, 15137, 15137, 15137,
+ 15137, 15137, 15137, 15137 };
+static const int16x8_t cospi8m_v = { -15137, -15137, -15137, -15137,
+ -15137, -15137, -15137, -15137 };
+static const int16x8_t cospi9_v = { 14811, 14811, 14811, 14811,
+ 14811, 14811, 14811, 14811 };
+static const int16x8_t cospi10_v = { 14449, 14449, 14449, 14449,
+ 14449, 14449, 14449, 14449 };
+static const int16x8_t cospi11_v = { 14053, 14053, 14053, 14053,
+ 14053, 14053, 14053, 14053 };
+static const int16x8_t cospi12_v = { 13623, 13623, 13623, 13623,
+ 13623, 13623, 13623, 13623 };
+static const int16x8_t cospi13_v = { 13160, 13160, 13160, 13160,
+ 13160, 13160, 13160, 13160 };
+static const int16x8_t cospi14_v = { 12665, 12665, 12665, 12665,
+ 12665, 12665, 12665, 12665 };
+static const int16x8_t cospi15_v = { 12140, 12140, 12140, 12140,
+ 12140, 12140, 12140, 12140 };
+static const int16x8_t cospi16_v = { 11585, 11585, 11585, 11585,
+ 11585, 11585, 11585, 11585 };
+static const int16x8_t cospi17_v = { 11003, 11003, 11003, 11003,
+ 11003, 11003, 11003, 11003 };
+static const int16x8_t cospi18_v = { 10394, 10394, 10394, 10394,
+ 10394, 10394, 10394, 10394 };
+static const int16x8_t cospi19_v = { 9760, 9760, 9760, 9760,
+ 9760, 9760, 9760, 9760 };
+static const int16x8_t cospi20_v = { 9102, 9102, 9102, 9102,
+ 9102, 9102, 9102, 9102 };
+static const int16x8_t cospi20m_v = { -9102, -9102, -9102, -9102,
+ -9102, -9102, -9102, -9102 };
+static const int16x8_t cospi21_v = { 8423, 8423, 8423, 8423,
+ 8423, 8423, 8423, 8423 };
+static const int16x8_t cospi22_v = { 7723, 7723, 7723, 7723,
+ 7723, 7723, 7723, 7723 };
+static const int16x8_t cospi23_v = { 7005, 7005, 7005, 7005,
+ 7005, 7005, 7005, 7005 };
+static const int16x8_t cospi24_v = { 6270, 6270, 6270, 6270,
+ 6270, 6270, 6270, 6270 };
+static const int16x8_t cospi25_v = { 5520, 5520, 5520, 5520,
+ 5520, 5520, 5520, 5520 };
+static const int16x8_t cospi26_v = { 4756, 4756, 4756, 4756,
+ 4756, 4756, 4756, 4756 };
+static const int16x8_t cospi27_v = { 3981, 3981, 3981, 3981,
+ 3981, 3981, 3981, 3981 };
+static const int16x8_t cospi28_v = { 3196, 3196, 3196, 3196,
+ 3196, 3196, 3196, 3196 };
+static const int16x8_t cospi29_v = { 2404, 2404, 2404, 2404,
+ 2404, 2404, 2404, 2404 };
+static const int16x8_t cospi30_v = { 1606, 1606, 1606, 1606,
+ 1606, 1606, 1606, 1606 };
+static const int16x8_t cospi31_v = { 804, 804, 804, 804, 804, 804, 804, 804 };
+
+#endif // VPX_DSP_PPC_TXFM_COMMON_VSX_H_
--- a/vpx_dsp/ppc/types_vsx.h
+++ b/vpx_dsp/ppc/types_vsx.h
@@ -79,6 +79,7 @@
0, 0, 0, 0, 0, 0, 0, 0 };
static const int16x8_t vec_zeros_s16 = { 0, 0, 0, 0, 0, 0, 0, 0 };
static const int16x8_t vec_ones_s16 = { 1, 1, 1, 1, 1, 1, 1, 1 };
+static const int16x8_t vec_twos_s16 = { 2, 2, 2, 2, 2, 2, 2, 2 };
static const uint16x8_t vec_ones_u16 = { 1, 1, 1, 1, 1, 1, 1, 1 };
static const uint32x4_t vec_ones_u32 = { 1, 1, 1, 1 };
static const int32x4_t vec_zeros_s32 = { 0, 0, 0, 0 };
--- a/vpx_dsp/vpx_dsp.mk
+++ b/vpx_dsp/vpx_dsp.mk
@@ -207,6 +207,7 @@
DSP_SRCS-$(HAVE_MSA) += mips/fwd_txfm_msa.h
DSP_SRCS-$(HAVE_MSA) += mips/fwd_txfm_msa.c
DSP_SRCS-$(HAVE_MSA) += mips/fwd_dct32x32_msa.c
+DSP_SRCS-$(HAVE_VSX) += ppc/fdct32x32_vsx.c
endif # CONFIG_VP9_ENCODER
# inverse transform
@@ -392,6 +393,7 @@
# PPC VSX utilities
DSP_SRCS-$(HAVE_VSX) += ppc/types_vsx.h
+DSP_SRCS-$(HAVE_VSX) += ppc/txfm_common_vsx.h
DSP_SRCS-$(HAVE_VSX) += ppc/transpose_vsx.h
DSP_SRCS-$(HAVE_VSX) += ppc/bitdepth_conversion_vsx.h
--- a/vpx_dsp/vpx_dsp_rtcd_defs.pl
+++ b/vpx_dsp/vpx_dsp_rtcd_defs.pl
@@ -583,7 +583,7 @@
specialize qw/vpx_fdct32x32 neon sse2 avx2 msa/;
add_proto qw/void vpx_fdct32x32_rd/, "const int16_t *input, tran_low_t *output, int stride";
- specialize qw/vpx_fdct32x32_rd sse2 avx2 neon msa/;
+ specialize qw/vpx_fdct32x32_rd sse2 avx2 neon msa vsx/;
add_proto qw/void vpx_fdct32x32_1/, "const int16_t *input, tran_low_t *output, int stride";
specialize qw/vpx_fdct32x32_1 sse2 neon msa/;