ref: 9afb6700c20d1aae858f6e0177b40c3e1682b88c
parent: 67266cb2134d275c9f06754bc0e861492cd99dfe
author: Paul Wilkins <paulwilkins@google.com>
date: Thu Apr 4 13:40:39 EDT 2013
Adjust q range Skip Q values between the q.0 mode and a real q of 2.0 as these are not valuable from an RD perspective. Change-Id: I110c4858c57f97315953f4d88a2596d4764360df
--- a/vp9/common/vp9_quant_common.c
+++ b/vp9/common/vp9_quant_common.c
@@ -15,7 +15,7 @@
static int16_t dc_qlookup[QINDEX_RANGE];
static int16_t ac_qlookup[QINDEX_RANGE];
-#define ACDC_MIN 4
+#define ACDC_MIN 8
// TODO(dkovalev) move to common and reuse
static double poly3(double a, double b, double c, double d, double x) {
@@ -25,10 +25,19 @@
void vp9_init_quant_tables() {
int i, val = 4;
- for (i = 0; i < QINDEX_RANGE; i++) {
+ // A "real" q of 1.0 forces lossless mode.
+ // In practice non lossless Q's between 1.0 and 2.0 (represented here by
+ // integer values from 5-7 give poor rd results (lower psnr and often
+ // larger size than the lossless encode. To block out those "not very useful"
+ // values we increment the ac and dc q lookup values by 4 after position 0.
+ ac_qlookup[0] = val;
+ dc_qlookup[0] = val;
+ val += 4;
+
+ for (i = 1; i < QINDEX_RANGE; i++) {
const int ac_val = val;
- val = (int)(val * 1.02);
+ val = (int)(val * 1.01975);
if (val == ac_val)
++val;
--- a/vp9/encoder/vp9_onyx_if.c
+++ b/vp9/encoder/vp9_onyx_if.c
@@ -161,6 +161,11 @@
const double minqtarget = MIN(((x3 * maxq + x2) * maxq + x1) * maxq + c,
maxq);
+ // Special case handling to deal with the step from q2.0
+ // down to lossless mode represented by q 1.0.
+ if (minqtarget <= 2.0)
+ return 0;
+
for (i = 0; i < QINDEX_RANGE; i++) {
if (minqtarget <= vp9_convert_qindex_to_q(i))
return i;
--- a/vp9/encoder/vp9_quantize.c
+++ b/vp9/encoder/vp9_quantize.c
@@ -263,10 +263,6 @@
cm->base_qindex = Q;
- // Set lossless mode
- if (cm->base_qindex <= 4)
- cm->base_qindex = 0;
-
// if any of the delta_q values are changing update flag will
// have to be set.
cm->y_dc_delta_q = 0;
--
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