shithub: libvpx

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ref: 8886fe7e310db25af1ef04296fa9cd3c34acd804
parent: e20be1b2340dd3115cd445eafd9c1c717b621298
parent: 505f2ed7fc3090b2fc33d11cca571acdd4825d4c
author: Chi Yo Tsai <chiyotsai@google.com>
date: Tue Oct 30 12:50:00 EDT 2018

Merge "Add AVX2 support for hbd 4-tap interpolation filter."

--- a/vpx_dsp/x86/convolve.h
+++ b/vpx_dsp/x86/convolve.h
@@ -128,7 +128,7 @@
       int x_step_q4, int y0_q4, int y_step_q4, int w, int h, int bd) {        \
     const int16_t *filter = filter_kernel[offset];                            \
     if (step_q4 == 16 && filter[3] != 128) {                                  \
-      if (filter[0] | filter[1] | filter[2]) {                                \
+      if (filter[0] | filter[1] | filter[6] | filter[7]) {                    \
         while (w >= 16) {                                                     \
           vpx_highbd_filter_block1d16_##dir##8_##avg##opt(                    \
               src_start, src_stride, dst, dst_stride, h, filter, bd);         \
@@ -145,6 +145,28 @@
         }                                                                     \
         while (w >= 4) {                                                      \
           vpx_highbd_filter_block1d4_##dir##8_##avg##opt(                     \
+              src_start, src_stride, dst, dst_stride, h, filter, bd);         \
+          src += 4;                                                           \
+          dst += 4;                                                           \
+          w -= 4;                                                             \
+        }                                                                     \
+      } else if (filter[2] | filter[5]) {                                     \
+        while (w >= 16) {                                                     \
+          vpx_highbd_filter_block1d16_##dir##4_##avg##opt(                    \
+              src_start, src_stride, dst, dst_stride, h, filter, bd);         \
+          src += 16;                                                          \
+          dst += 16;                                                          \
+          w -= 16;                                                            \
+        }                                                                     \
+        while (w >= 8) {                                                      \
+          vpx_highbd_filter_block1d8_##dir##4_##avg##opt(                     \
+              src_start, src_stride, dst, dst_stride, h, filter, bd);         \
+          src += 8;                                                           \
+          dst += 8;                                                           \
+          w -= 8;                                                             \
+        }                                                                     \
+        while (w >= 4) {                                                      \
+          vpx_highbd_filter_block1d4_##dir##4_##avg##opt(                     \
               src_start, src_stride, dst, dst_stride, h, filter, bd);         \
           src += 4;                                                           \
           dst += 4;                                                           \
--- a/vpx_dsp/x86/convolve_avx2.h
+++ b/vpx_dsp/x86/convolve_avx2.h
@@ -134,11 +134,27 @@
       _mm_cvtsi128_si32(_mm256_extractf128_si256(*src, 1));
 }
 
+static INLINE __m256i mm256_round_epi32(const __m256i *const src,
+                                        const __m256i *const half_depth,
+                                        const int depth) {
+  const __m256i nearest_src = _mm256_add_epi32(*src, *half_depth);
+  return _mm256_srai_epi32(nearest_src, depth);
+}
+
 static INLINE __m256i mm256_round_epi16(const __m256i *const src,
                                         const __m256i *const half_depth,
                                         const int depth) {
   const __m256i nearest_src = _mm256_adds_epi16(*src, *half_depth);
   return _mm256_srai_epi16(nearest_src, depth);
+}
+
+static INLINE __m256i mm256_madd_add_epi32(const __m256i *const src_0,
+                                           const __m256i *const src_1,
+                                           const __m256i *const ker_0,
+                                           const __m256i *const ker_1) {
+  const __m256i tmp_0 = _mm256_madd_epi16(*src_0, *ker_0);
+  const __m256i tmp_1 = _mm256_madd_epi16(*src_1, *ker_1);
+  return _mm256_add_epi32(tmp_0, tmp_1);
 }
 
 #undef MM256_BROADCASTSI128_SI256
--- a/vpx_dsp/x86/highbd_convolve_avx2.c
+++ b/vpx_dsp/x86/highbd_convolve_avx2.c
@@ -9,9 +9,9 @@
  */
 
 #include <immintrin.h>
-
 #include "./vpx_dsp_rtcd.h"
 #include "vpx_dsp/x86/convolve.h"
+#include "vpx_dsp/x86/convolve_avx2.h"
 
 // -----------------------------------------------------------------------------
 // Copy and average
@@ -209,6 +209,7 @@
 static const uint32_t signal_index[8] = { 2, 3, 4, 5, 2, 3, 4, 5 };
 
 #define CONV8_ROUNDING_BITS (7)
+#define CONV8_ROUNDING_NUM (1 << (CONV8_ROUNDING_BITS - 1))
 
 // -----------------------------------------------------------------------------
 // Horizontal Filtering
@@ -923,6 +924,200 @@
   } while (height > 0);
 }
 
+static void vpx_highbd_filter_block1d4_h4_avx2(
+    const uint16_t *src_ptr, ptrdiff_t src_stride, uint16_t *dst_ptr,
+    ptrdiff_t dst_stride, uint32_t height, const int16_t *kernel, int bd) {
+  // We extract the middle four elements of the kernel into two registers in
+  // the form
+  // ... k[3] k[2] k[3] k[2]
+  // ... k[5] k[4] k[5] k[4]
+  // Then we shuffle the source into
+  // ... s[1] s[0] s[0] s[-1]
+  // ... s[3] s[2] s[2] s[1]
+  // Calling multiply and add gives us half of the sum. Calling add on the two
+  // halves gives us the output. Since avx2 allows us to use 256-bit buffer, we
+  // can do this two rows at a time.
+
+  __m256i src_reg, src_reg_shift_0, src_reg_shift_2;
+  __m256i res_reg;
+  __m256i idx_shift_0 =
+      _mm256_setr_epi8(0, 1, 2, 3, 2, 3, 4, 5, 4, 5, 6, 7, 6, 7, 8, 9, 0, 1, 2,
+                       3, 2, 3, 4, 5, 4, 5, 6, 7, 6, 7, 8, 9);
+  __m256i idx_shift_2 =
+      _mm256_setr_epi8(4, 5, 6, 7, 6, 7, 8, 9, 8, 9, 10, 11, 10, 11, 12, 13, 4,
+                       5, 6, 7, 6, 7, 8, 9, 8, 9, 10, 11, 10, 11, 12, 13);
+
+  __m128i kernel_reg_128;  // Kernel
+  __m256i kernel_reg, kernel_reg_23,
+      kernel_reg_45;  // Segments of the kernel used
+  const __m256i reg_round =
+      _mm256_set1_epi32(CONV8_ROUNDING_NUM);  // Used for rounding
+  const __m256i reg_max = _mm256_set1_epi16((1 << bd) - 1);
+  const ptrdiff_t unrolled_src_stride = src_stride << 1;
+  const ptrdiff_t unrolled_dst_stride = dst_stride << 1;
+  int h;
+
+  // Start one pixel before as we need tap/2 - 1 = 1 sample from the past
+  src_ptr -= 1;
+
+  // Load Kernel
+  kernel_reg_128 = _mm_loadu_si128((const __m128i *)kernel);
+  kernel_reg = _mm256_broadcastsi128_si256(kernel_reg_128);
+  kernel_reg_23 = _mm256_shuffle_epi32(kernel_reg, 0x55);
+  kernel_reg_45 = _mm256_shuffle_epi32(kernel_reg, 0xaa);
+
+  for (h = height; h >= 2; h -= 2) {
+    // Load the source
+    src_reg = mm256_loadu2_si128(src_ptr, src_ptr + src_stride);
+    src_reg_shift_0 = _mm256_shuffle_epi8(src_reg, idx_shift_0);
+    src_reg_shift_2 = _mm256_shuffle_epi8(src_reg, idx_shift_2);
+
+    // Get the output
+    res_reg = mm256_madd_add_epi32(&src_reg_shift_0, &src_reg_shift_2,
+                                   &kernel_reg_23, &kernel_reg_45);
+
+    // Round the result
+    res_reg = mm256_round_epi32(&res_reg, &reg_round, CONV8_ROUNDING_BITS);
+
+    // Finally combine to get the final dst
+    res_reg = _mm256_packus_epi32(res_reg, res_reg);
+    res_reg = _mm256_min_epi16(res_reg, reg_max);
+    mm256_storeu2_epi64((__m128i *)dst_ptr, (__m128i *)(dst_ptr + dst_stride),
+                        &res_reg);
+
+    src_ptr += unrolled_src_stride;
+    dst_ptr += unrolled_dst_stride;
+  }
+
+  // Repeat for the last row if needed
+  if (h > 0) {
+    // Load the source
+    src_reg = mm256_loadu2_si128(src_ptr, src_ptr + 4);
+    src_reg_shift_0 = _mm256_shuffle_epi8(src_reg, idx_shift_0);
+    src_reg_shift_2 = _mm256_shuffle_epi8(src_reg, idx_shift_2);
+
+    // Get the output
+    res_reg = mm256_madd_add_epi32(&src_reg_shift_0, &src_reg_shift_2,
+                                   &kernel_reg_23, &kernel_reg_45);
+
+    // Round the result
+    res_reg = mm256_round_epi32(&res_reg, &reg_round, CONV8_ROUNDING_BITS);
+
+    // Finally combine to get the final dst
+    res_reg = _mm256_packus_epi32(res_reg, res_reg);
+    res_reg = _mm256_min_epi16(res_reg, reg_max);
+    _mm_storel_epi64((__m128i *)dst_ptr, _mm256_castsi256_si128(res_reg));
+  }
+}
+
+void vpx_highbd_filter_block1d8_h4_avx2(const uint16_t *src_ptr,
+                                        ptrdiff_t src_stride, uint16_t *dst_ptr,
+                                        ptrdiff_t dst_stride, uint32_t height,
+                                        const int16_t *kernel, int bd) {
+  // We will extract the middle four elements of the kernel into two registers
+  // in the form
+  // ... k[3] k[2] k[3] k[2]
+  // ... k[5] k[4] k[5] k[4]
+  // Then we shuffle the source into
+  // ... s[1] s[0] s[0] s[-1]
+  // ... s[3] s[2] s[2] s[1]
+  // Calling multiply and add gives us half of the sum of the first half.
+  // Calling add gives us first half of the output. Repat again to get the whole
+  // output. Since avx2 allows us to use 256-bit buffer, we can do this two rows
+  // at a time.
+
+  __m256i src_reg, src_reg_shift_0, src_reg_shift_2;
+  __m256i res_reg, res_first, res_last;
+  __m256i idx_shift_0 =
+      _mm256_setr_epi8(0, 1, 2, 3, 2, 3, 4, 5, 4, 5, 6, 7, 6, 7, 8, 9, 0, 1, 2,
+                       3, 2, 3, 4, 5, 4, 5, 6, 7, 6, 7, 8, 9);
+  __m256i idx_shift_2 =
+      _mm256_setr_epi8(4, 5, 6, 7, 6, 7, 8, 9, 8, 9, 10, 11, 10, 11, 12, 13, 4,
+                       5, 6, 7, 6, 7, 8, 9, 8, 9, 10, 11, 10, 11, 12, 13);
+
+  __m128i kernel_reg_128;  // Kernel
+  __m256i kernel_reg, kernel_reg_23,
+      kernel_reg_45;  // Segments of the kernel used
+  const __m256i reg_round =
+      _mm256_set1_epi32(CONV8_ROUNDING_NUM);  // Used for rounding
+  const __m256i reg_max = _mm256_set1_epi16((1 << bd) - 1);
+  const ptrdiff_t unrolled_src_stride = src_stride << 1;
+  const ptrdiff_t unrolled_dst_stride = dst_stride << 1;
+  int h;
+
+  // Start one pixel before as we need tap/2 - 1 = 1 sample from the past
+  src_ptr -= 1;
+
+  // Load Kernel
+  kernel_reg_128 = _mm_loadu_si128((const __m128i *)kernel);
+  kernel_reg = _mm256_broadcastsi128_si256(kernel_reg_128);
+  kernel_reg_23 = _mm256_shuffle_epi32(kernel_reg, 0x55);
+  kernel_reg_45 = _mm256_shuffle_epi32(kernel_reg, 0xaa);
+
+  for (h = height; h >= 2; h -= 2) {
+    // Load the source
+    src_reg = mm256_loadu2_si128(src_ptr, src_ptr + src_stride);
+    src_reg_shift_0 = _mm256_shuffle_epi8(src_reg, idx_shift_0);
+    src_reg_shift_2 = _mm256_shuffle_epi8(src_reg, idx_shift_2);
+
+    // Result for first half
+    res_first = mm256_madd_add_epi32(&src_reg_shift_0, &src_reg_shift_2,
+                                     &kernel_reg_23, &kernel_reg_45);
+
+    // Do again to get the second half of dst
+    // Load the source
+    src_reg = mm256_loadu2_si128(src_ptr + 4, src_ptr + src_stride + 4);
+    src_reg_shift_0 = _mm256_shuffle_epi8(src_reg, idx_shift_0);
+    src_reg_shift_2 = _mm256_shuffle_epi8(src_reg, idx_shift_2);
+
+    // Result for second half
+    res_last = mm256_madd_add_epi32(&src_reg_shift_0, &src_reg_shift_2,
+                                    &kernel_reg_23, &kernel_reg_45);
+
+    // Round each result
+    res_first = mm256_round_epi32(&res_first, &reg_round, CONV8_ROUNDING_BITS);
+    res_last = mm256_round_epi32(&res_last, &reg_round, CONV8_ROUNDING_BITS);
+
+    // Finally combine to get the final dst
+    res_reg = _mm256_packus_epi32(res_first, res_last);
+    res_reg = _mm256_min_epi16(res_reg, reg_max);
+    mm256_store2_si128((__m128i *)dst_ptr, (__m128i *)(dst_ptr + dst_stride),
+                       &res_reg);
+
+    src_ptr += unrolled_src_stride;
+    dst_ptr += unrolled_dst_stride;
+  }
+
+  // Repeat for the last row if needed
+  if (h > 0) {
+    src_reg = _mm256_loadu_si256((const __m256i *)src_ptr);
+    // Reorder into 2 1 1 2
+    src_reg = _mm256_permute4x64_epi64(src_reg, 0x94);
+
+    src_reg_shift_0 = _mm256_shuffle_epi8(src_reg, idx_shift_0);
+    src_reg_shift_2 = _mm256_shuffle_epi8(src_reg, idx_shift_2);
+
+    res_reg = mm256_madd_add_epi32(&src_reg_shift_0, &src_reg_shift_2,
+                                   &kernel_reg_23, &kernel_reg_45);
+
+    res_reg = mm256_round_epi32(&res_first, &reg_round, CONV8_ROUNDING_BITS);
+
+    res_reg = _mm256_packus_epi32(res_reg, res_reg);
+    res_reg = _mm256_permute4x64_epi64(res_reg, 0x8);
+
+    _mm_store_si128((__m128i *)dst_ptr, _mm256_castsi256_si128(res_reg));
+  }
+}
+
+static void vpx_highbd_filter_block1d16_h4_avx2(
+    const uint16_t *src_ptr, ptrdiff_t src_stride, uint16_t *dst_ptr,
+    ptrdiff_t dst_stride, uint32_t height, const int16_t *kernel, int bd) {
+  vpx_highbd_filter_block1d8_h4_avx2(src_ptr, src_stride, dst_ptr, dst_stride,
+                                     height, kernel, bd);
+  vpx_highbd_filter_block1d8_h4_avx2(src_ptr + 8, src_stride, dst_ptr + 8,
+                                     dst_stride, height, kernel, bd);
+}
+
 static void vpx_highbd_filter_block1d8_v8_avg_avx2(
     const uint16_t *src_ptr, ptrdiff_t src_pitch, uint16_t *dst_ptr,
     ptrdiff_t dst_pitch, uint32_t height, const int16_t *filter, int bd) {
@@ -1058,39 +1253,239 @@
   } while (height > 0);
 }
 
-void vpx_highbd_filter_block1d4_h8_sse2(const uint16_t *, ptrdiff_t, uint16_t *,
-                                        ptrdiff_t, uint32_t, const int16_t *,
-                                        int);
-void vpx_highbd_filter_block1d4_h2_sse2(const uint16_t *, ptrdiff_t, uint16_t *,
-                                        ptrdiff_t, uint32_t, const int16_t *,
-                                        int);
-void vpx_highbd_filter_block1d4_v8_sse2(const uint16_t *, ptrdiff_t, uint16_t *,
-                                        ptrdiff_t, uint32_t, const int16_t *,
-                                        int);
-void vpx_highbd_filter_block1d4_v2_sse2(const uint16_t *, ptrdiff_t, uint16_t *,
-                                        ptrdiff_t, uint32_t, const int16_t *,
-                                        int);
+void vpx_highbd_filter_block1d4_v4_avx2(const uint16_t *src_ptr,
+                                        ptrdiff_t src_stride, uint16_t *dst_ptr,
+                                        ptrdiff_t dst_stride, uint32_t height,
+                                        const int16_t *kernel, int bd) {
+  // We will load two rows of pixels and rearrange them into the form
+  // ... s[1,0] s[0,0] s[0,0] s[-1,0]
+  // so that we can call multiply and add with the kernel partial output. Then
+  // we can call add with another row to get the output.
+
+  // Register for source s[-1:3, :]
+  __m256i src_reg_1, src_reg_2, src_reg_3;
+  // Interleaved rows of the source. lo is first half, hi second
+  __m256i src_reg_m10, src_reg_01, src_reg_12, src_reg_23;
+  __m256i src_reg_m1001, src_reg_1223;
+
+  // Result after multiply and add
+  __m256i res_reg;
+
+  __m128i kernel_reg_128;                            // Kernel
+  __m256i kernel_reg, kernel_reg_23, kernel_reg_45;  // Segments of kernel used
+
+  const __m256i reg_round =
+      _mm256_set1_epi32(CONV8_ROUNDING_NUM);  // Used for rounding
+  const __m256i reg_max = _mm256_set1_epi16((1 << bd) - 1);
+  const ptrdiff_t src_stride_unrolled = src_stride << 1;
+  const ptrdiff_t dst_stride_unrolled = dst_stride << 1;
+  int h;
+
+  // We only need to go num_taps/2 - 1 row above the souce, so we move
+  // 3 - (num_taps/2 - 1) = 4 - num_taps/2 = 2 back down
+  src_ptr += src_stride_unrolled;
+
+  // Load Kernel
+  kernel_reg_128 = _mm_loadu_si128((const __m128i *)kernel);
+  kernel_reg = _mm256_broadcastsi128_si256(kernel_reg_128);
+  kernel_reg_23 = _mm256_shuffle_epi32(kernel_reg, 0x55);
+  kernel_reg_45 = _mm256_shuffle_epi32(kernel_reg, 0xaa);
+
+  // Row -1 to row 0
+  src_reg_m10 = mm256_loadu2_epi64((const __m128i *)src_ptr,
+                                   (const __m128i *)(src_ptr + src_stride));
+
+  // Row 0 to row 1
+  src_reg_1 = _mm256_castsi128_si256(
+      _mm_loadu_si128((const __m128i *)(src_ptr + src_stride * 2)));
+  src_reg_01 = _mm256_permute2x128_si256(src_reg_m10, src_reg_1, 0x21);
+
+  // First three rows
+  src_reg_m1001 = _mm256_unpacklo_epi16(src_reg_m10, src_reg_01);
+
+  for (h = height; h > 1; h -= 2) {
+    src_reg_2 = _mm256_castsi128_si256(
+        _mm_loadl_epi64((const __m128i *)(src_ptr + src_stride * 3)));
+
+    src_reg_12 = _mm256_inserti128_si256(src_reg_1,
+                                         _mm256_castsi256_si128(src_reg_2), 1);
+
+    src_reg_3 = _mm256_castsi128_si256(
+        _mm_loadl_epi64((const __m128i *)(src_ptr + src_stride * 4)));
+
+    src_reg_23 = _mm256_inserti128_si256(src_reg_2,
+                                         _mm256_castsi256_si128(src_reg_3), 1);
+
+    // Last three rows
+    src_reg_1223 = _mm256_unpacklo_epi16(src_reg_12, src_reg_23);
+
+    // Output
+    res_reg = mm256_madd_add_epi32(&src_reg_m1001, &src_reg_1223,
+                                   &kernel_reg_23, &kernel_reg_45);
+
+    // Round the words
+    res_reg = mm256_round_epi32(&res_reg, &reg_round, CONV8_ROUNDING_BITS);
+
+    // Combine to get the result
+    res_reg = _mm256_packus_epi32(res_reg, res_reg);
+    res_reg = _mm256_min_epi16(res_reg, reg_max);
+
+    // Save the result
+    mm256_storeu2_epi64((__m128i *)dst_ptr, (__m128i *)(dst_ptr + dst_stride),
+                        &res_reg);
+
+    // Update the source by two rows
+    src_ptr += src_stride_unrolled;
+    dst_ptr += dst_stride_unrolled;
+
+    src_reg_m1001 = src_reg_1223;
+    src_reg_1 = src_reg_3;
+  }
+}
+
+void vpx_highbd_filter_block1d8_v4_avx2(const uint16_t *src_ptr,
+                                        ptrdiff_t src_stride, uint16_t *dst_ptr,
+                                        ptrdiff_t dst_stride, uint32_t height,
+                                        const int16_t *kernel, int bd) {
+  // We will load two rows of pixels and rearrange them into the form
+  // ... s[1,0] s[0,0] s[0,0] s[-1,0]
+  // so that we can call multiply and add with the kernel partial output. Then
+  // we can call add with another row to get the output.
+
+  // Register for source s[-1:3, :]
+  __m256i src_reg_1, src_reg_2, src_reg_3;
+  // Interleaved rows of the source. lo is first half, hi second
+  __m256i src_reg_m10, src_reg_01, src_reg_12, src_reg_23;
+  __m256i src_reg_m1001_lo, src_reg_m1001_hi, src_reg_1223_lo, src_reg_1223_hi;
+
+  __m128i kernel_reg_128;                            // Kernel
+  __m256i kernel_reg, kernel_reg_23, kernel_reg_45;  // Segments of kernel
+
+  // Result after multiply and add
+  __m256i res_reg, res_reg_lo, res_reg_hi;
+
+  const __m256i reg_round =
+      _mm256_set1_epi32(CONV8_ROUNDING_NUM);  // Used for rounding
+  const __m256i reg_max = _mm256_set1_epi16((1 << bd) - 1);
+  const ptrdiff_t src_stride_unrolled = src_stride << 1;
+  const ptrdiff_t dst_stride_unrolled = dst_stride << 1;
+  int h;
+
+  // We only need to go num_taps/2 - 1 row above the souce, so we move
+  // 3 - (num_taps/2 - 1) = 4 - num_taps/2 = 2 back down
+  src_ptr += src_stride_unrolled;
+
+  // Load Kernel
+  kernel_reg_128 = _mm_loadu_si128((const __m128i *)kernel);
+  kernel_reg = _mm256_broadcastsi128_si256(kernel_reg_128);
+  kernel_reg_23 = _mm256_shuffle_epi32(kernel_reg, 0x55);
+  kernel_reg_45 = _mm256_shuffle_epi32(kernel_reg, 0xaa);
+
+  // Row -1 to row 0
+  src_reg_m10 = mm256_loadu2_si128((const __m128i *)src_ptr,
+                                   (const __m128i *)(src_ptr + src_stride));
+
+  // Row 0 to row 1
+  src_reg_1 = _mm256_castsi128_si256(
+      _mm_loadu_si128((const __m128i *)(src_ptr + src_stride * 2)));
+  src_reg_01 = _mm256_permute2x128_si256(src_reg_m10, src_reg_1, 0x21);
+
+  // First three rows
+  src_reg_m1001_lo = _mm256_unpacklo_epi16(src_reg_m10, src_reg_01);
+  src_reg_m1001_hi = _mm256_unpackhi_epi16(src_reg_m10, src_reg_01);
+
+  for (h = height; h > 1; h -= 2) {
+    src_reg_2 = _mm256_castsi128_si256(
+        _mm_loadu_si128((const __m128i *)(src_ptr + src_stride * 3)));
+
+    src_reg_12 = _mm256_inserti128_si256(src_reg_1,
+                                         _mm256_castsi256_si128(src_reg_2), 1);
+
+    src_reg_3 = _mm256_castsi128_si256(
+        _mm_loadu_si128((const __m128i *)(src_ptr + src_stride * 4)));
+
+    src_reg_23 = _mm256_inserti128_si256(src_reg_2,
+                                         _mm256_castsi256_si128(src_reg_3), 1);
+
+    // Last three rows
+    src_reg_1223_lo = _mm256_unpacklo_epi16(src_reg_12, src_reg_23);
+    src_reg_1223_hi = _mm256_unpackhi_epi16(src_reg_12, src_reg_23);
+
+    // Output from first half
+    res_reg_lo = mm256_madd_add_epi32(&src_reg_m1001_lo, &src_reg_1223_lo,
+                                      &kernel_reg_23, &kernel_reg_45);
+
+    // Output from second half
+    res_reg_hi = mm256_madd_add_epi32(&src_reg_m1001_hi, &src_reg_1223_hi,
+                                      &kernel_reg_23, &kernel_reg_45);
+
+    // Round the words
+    res_reg_lo =
+        mm256_round_epi32(&res_reg_lo, &reg_round, CONV8_ROUNDING_BITS);
+    res_reg_hi =
+        mm256_round_epi32(&res_reg_hi, &reg_round, CONV8_ROUNDING_BITS);
+
+    // Combine to get the result
+    res_reg = _mm256_packus_epi32(res_reg_lo, res_reg_hi);
+    res_reg = _mm256_min_epi16(res_reg, reg_max);
+
+    // Save the result
+    mm256_store2_si128((__m128i *)dst_ptr, (__m128i *)(dst_ptr + dst_stride),
+                       &res_reg);
+
+    // Update the source by two rows
+    src_ptr += src_stride_unrolled;
+    dst_ptr += dst_stride_unrolled;
+
+    src_reg_m1001_lo = src_reg_1223_lo;
+    src_reg_m1001_hi = src_reg_1223_hi;
+    src_reg_1 = src_reg_3;
+  }
+}
+
+void vpx_highbd_filter_block1d16_v4_avx2(const uint16_t *src_ptr,
+                                         ptrdiff_t src_stride,
+                                         uint16_t *dst_ptr,
+                                         ptrdiff_t dst_stride, uint32_t height,
+                                         const int16_t *kernel, int bd) {
+  vpx_highbd_filter_block1d8_v4_avx2(src_ptr, src_stride, dst_ptr, dst_stride,
+                                     height, kernel, bd);
+  vpx_highbd_filter_block1d8_v4_avx2(src_ptr + 8, src_stride, dst_ptr + 8,
+                                     dst_stride, height, kernel, bd);
+}
+
+highbd_filter8_1dfunction vpx_highbd_filter_block1d4_h8_sse2;
+highbd_filter8_1dfunction vpx_highbd_filter_block1d4_h2_sse2;
+highbd_filter8_1dfunction vpx_highbd_filter_block1d4_v8_sse2;
+highbd_filter8_1dfunction vpx_highbd_filter_block1d4_v2_sse2;
+
 #define vpx_highbd_filter_block1d4_h8_avx2 vpx_highbd_filter_block1d4_h8_sse2
 #define vpx_highbd_filter_block1d4_h2_avx2 vpx_highbd_filter_block1d4_h2_sse2
 #define vpx_highbd_filter_block1d4_v8_avx2 vpx_highbd_filter_block1d4_v8_sse2
 #define vpx_highbd_filter_block1d4_v2_avx2 vpx_highbd_filter_block1d4_v2_sse2
 
+#define vpx_highbd_filter_block1d16_v4_avg_avx2 \
+  vpx_highbd_filter_block1d16_v8_avg_avx2
+#define vpx_highbd_filter_block1d16_h4_avg_avx2 \
+  vpx_highbd_filter_block1d16_h8_avg_avx2
+#define vpx_highbd_filter_block1d8_v4_avg_avx2 \
+  vpx_highbd_filter_block1d8_v8_avg_avx2
+#define vpx_highbd_filter_block1d8_h4_avg_avx2 \
+  vpx_highbd_filter_block1d8_h8_avg_avx2
+#define vpx_highbd_filter_block1d4_v4_avg_avx2 \
+  vpx_highbd_filter_block1d4_v8_avg_avx2
+#define vpx_highbd_filter_block1d4_h4_avg_avx2 \
+  vpx_highbd_filter_block1d4_h8_avg_avx2
+
 HIGH_FUN_CONV_1D(horiz, x0_q4, x_step_q4, h, src, , avx2);
 HIGH_FUN_CONV_1D(vert, y0_q4, y_step_q4, v, src - src_stride * 3, , avx2);
 HIGH_FUN_CONV_2D(, avx2);
 
-void vpx_highbd_filter_block1d4_h8_avg_sse2(const uint16_t *, ptrdiff_t,
-                                            uint16_t *, ptrdiff_t, uint32_t,
-                                            const int16_t *, int);
-void vpx_highbd_filter_block1d4_h2_avg_sse2(const uint16_t *, ptrdiff_t,
-                                            uint16_t *, ptrdiff_t, uint32_t,
-                                            const int16_t *, int);
-void vpx_highbd_filter_block1d4_v8_avg_sse2(const uint16_t *, ptrdiff_t,
-                                            uint16_t *, ptrdiff_t, uint32_t,
-                                            const int16_t *, int);
-void vpx_highbd_filter_block1d4_v2_avg_sse2(const uint16_t *, ptrdiff_t,
-                                            uint16_t *, ptrdiff_t, uint32_t,
-                                            const int16_t *, int);
+highbd_filter8_1dfunction vpx_highbd_filter_block1d4_h8_avg_sse2;
+highbd_filter8_1dfunction vpx_highbd_filter_block1d4_h2_avg_sse2;
+highbd_filter8_1dfunction vpx_highbd_filter_block1d4_v8_avg_sse2;
+highbd_filter8_1dfunction vpx_highbd_filter_block1d4_v2_avg_sse2;
+
 #define vpx_highbd_filter_block1d4_h8_avg_avx2 \
   vpx_highbd_filter_block1d4_h8_avg_sse2
 #define vpx_highbd_filter_block1d4_h2_avg_avx2 \
--- a/vpx_dsp/x86/vpx_asm_stubs.c
+++ b/vpx_dsp/x86/vpx_asm_stubs.c
@@ -104,6 +104,25 @@
 highbd_filter8_1dfunction vpx_highbd_filter_block1d4_v8_avg_sse2;
 highbd_filter8_1dfunction vpx_highbd_filter_block1d4_h8_avg_sse2;
 
+#define vpx_highbd_filter_block1d16_v4_sse2 vpx_highbd_filter_block1d16_v8_sse2
+#define vpx_highbd_filter_block1d16_h4_sse2 vpx_highbd_filter_block1d16_h8_sse2
+#define vpx_highbd_filter_block1d8_v4_sse2 vpx_highbd_filter_block1d8_v8_sse2
+#define vpx_highbd_filter_block1d8_h4_sse2 vpx_highbd_filter_block1d8_h8_sse2
+#define vpx_highbd_filter_block1d4_v4_sse2 vpx_highbd_filter_block1d4_v8_sse2
+#define vpx_highbd_filter_block1d4_h4_sse2 vpx_highbd_filter_block1d4_h8_sse2
+#define vpx_highbd_filter_block1d16_v4_avg_sse2 \
+  vpx_highbd_filter_block1d16_v8_avg_sse2
+#define vpx_highbd_filter_block1d16_h4_avg_sse2 \
+  vpx_highbd_filter_block1d16_h8_avg_sse2
+#define vpx_highbd_filter_block1d8_v4_avg_sse2 \
+  vpx_highbd_filter_block1d8_v8_avg_sse2
+#define vpx_highbd_filter_block1d8_h4_avg_sse2 \
+  vpx_highbd_filter_block1d8_h8_avg_sse2
+#define vpx_highbd_filter_block1d4_v4_avg_sse2 \
+  vpx_highbd_filter_block1d4_v8_avg_sse2
+#define vpx_highbd_filter_block1d4_h4_avg_sse2 \
+  vpx_highbd_filter_block1d4_h8_avg_sse2
+
 highbd_filter8_1dfunction vpx_highbd_filter_block1d16_v2_sse2;
 highbd_filter8_1dfunction vpx_highbd_filter_block1d16_h2_sse2;
 highbd_filter8_1dfunction vpx_highbd_filter_block1d8_v2_sse2;