shithub: libvpx

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ref: 5efde3914f1a85061e51bc8d96984216e976e90c
parent: 3a291593726a3f0eff5e59983e84de20d0bf294c
parent: 59993f16611a67b3d74c3f5babee5009e3669392
author: Jingning Han <jingning@google.com>
date: Thu Sep 27 23:52:18 EDT 2018

Merge "Adapt GOP size threshold to the allowed layer depth"

--- a/vp9/encoder/vp9_firstpass.c
+++ b/vp9/encoder/vp9_firstpass.c
@@ -2485,6 +2485,8 @@
   const int is_key_frame = frame_is_intra_only(cm);
   const int arf_active_or_kf = is_key_frame || rc->source_alt_ref_active;
 
+  int gop_intra_factor = 0;
+
   // Reset the GF group data structures unless this is a key
   // frame in which case it will already have been done.
   if (is_key_frame == 0) {
@@ -2537,6 +2539,12 @@
     // interval to spread the cost of the GF.
     active_max_gf_interval = 12 + arf_active_or_kf + VPXMIN(4, (int_lbq / 6));
 
+    // TODO(jingning, paulwilkins): Temporary solution to work around
+    // multi-layer ARF rate control issues at extremely low bit-rate cases.
+    // We would deprecate this soon.
+    if (cpi->multi_layer_arf && is_key_frame)
+      active_max_gf_interval = 7 + arf_active_or_kf + VPXMIN(4, (int_lbq / 6));
+
     // We have: active_min_gf_interval <=
     // rc->max_gf_interval + arf_active_or_kf.
     if (active_max_gf_interval < active_min_gf_interval) {
@@ -2552,6 +2560,11 @@
       active_max_gf_interval = rc->frames_to_key / 2;
   }
 
+  // Adapt the intra_error factor to active_max_gf_interval limit.
+  for (i = active_max_gf_interval; i > 0; i >>= 1) ++gop_intra_factor;
+
+  gop_intra_factor = VPXMIN(MAX_ARF_LAYERS, gop_intra_factor);
+
   i = 0;
   while (i < rc->static_scene_max_gf_interval && i < rc->frames_to_key) {
     ++i;
@@ -2628,7 +2641,7 @@
             (!flash_detected) &&
             ((mv_ratio_accumulator > mv_ratio_accumulator_thresh) ||
              (abs_mv_in_out_accumulator > abs_mv_in_out_thresh) ||
-             (sr_accumulator > next_frame.intra_error)))) {
+             (sr_accumulator > gop_intra_factor * next_frame.intra_error)))) {
       break;
     }