shithub: libvpx

Download patch

ref: 415b84bee03b15947940a3375cfc66535794a9ed
parent: 14e3caca9a3dc1d263519ad874ee0fcc36e796df
author: James Zern <jzern@google.com>
date: Sat Jun 21 15:16:14 EDT 2014

vp9_thread_test: add 'Thread' to test names

s/VP9DecodeMTTest/VP9DecodeMultiThreadedTest/

this enables simpler test filtering

Change-Id: I010a451cf32fa5a95db6734cc22f331f0a0d515a

--- a/test/vp9_thread_test.cc
+++ b/test/vp9_thread_test.cc
@@ -130,13 +130,13 @@
   return string(md5.Get());
 }
 
-TEST(VP9DecodeMTTest, MTDecode) {
+TEST(VP9DecodeMultiThreadedTest, Decode) {
   // no tiles or frame parallel; this exercises loop filter threading.
   EXPECT_STREQ("b35a1b707b28e82be025d960aba039bc",
                DecodeFile("vp90-2-03-size-226x226.webm", 2).c_str());
 }
 
-TEST(VP9DecodeMTTest, MTDecode2) {
+TEST(VP9DecodeMultiThreadedTest, Decode2) {
   static const struct {
     const char *name;
     const char *expected_md5;
@@ -158,7 +158,7 @@
 }
 
 // Test tile quantity changes within one file.
-TEST(VP9DecodeMTTest, MTDecode3) {
+TEST(VP9DecodeMultiThreadedTest, Decode3) {
   static const struct {
     const char *name;
     const char *expected_md5;