shithub: libvpx

Download patch

ref: 2886b91790a45abc6bbaa337ea81d0510c466721
parent: 02a0c51e50aade80fba607a2fb03a6da42933b85
parent: db8b1b7bf13110f55c10e7535bbc90f269792948
author: James Zern <jzern@google.com>
date: Fri Sep 5 07:58:09 EDT 2014

Merge "vp9: skip loopfilter when the frame is corrupt"

--- a/vp9/decoder/vp9_decodeframe.c
+++ b/vp9/decoder/vp9_decodeframe.c
@@ -892,7 +892,7 @@
         pbi->mb.corrupted |= tile_data->xd.corrupted;
       }
       // Loopfilter one row.
-      if (cm->lf.filter_level) {
+      if (cm->lf.filter_level && !pbi->mb.corrupted) {
         const int lf_start = mi_row - MI_BLOCK_SIZE;
         LFWorkerData *const lf_data = (LFWorkerData*)pbi->lf_worker.data1;
 
@@ -915,7 +915,7 @@
   }
 
   // Loopfilter remaining rows in the frame.
-  if (cm->lf.filter_level) {
+  if (cm->lf.filter_level && !pbi->mb.corrupted) {
     LFWorkerData *const lf_data = (LFWorkerData*)pbi->lf_worker.data1;
     winterface->sync(&pbi->lf_worker);
     lf_data->start = lf_data->stop;
@@ -1442,9 +1442,11 @@
   if (pbi->max_threads > 1 && tile_rows == 1 && tile_cols > 1 &&
       cm->frame_parallel_decoding_mode) {
     *p_data_end = decode_tiles_mt(pbi, data + first_partition_size, data_end);
-    // If multiple threads are used to decode tiles, then we use those threads
-    // to do parallel loopfiltering.
-    vp9_loop_filter_frame_mt(new_fb, pbi, cm, cm->lf.filter_level, 0);
+    if (!xd->corrupted) {
+      // If multiple threads are used to decode tiles, then we use those threads
+      // to do parallel loopfiltering.
+      vp9_loop_filter_frame_mt(new_fb, pbi, cm, cm->lf.filter_level, 0);
+    }
   } else {
     *p_data_end = decode_tiles(pbi, data + first_partition_size, data_end);
   }