ref: 0e55b0b0a7394a47ebd911ae3dd538cd042e592b
parent: 2c560c3c22d097981e842499551f0146145567b1
author: Linfeng Zhang <linfengz@google.com>
date: Tue Sep 12 07:49:58 EDT 2017
Add 4 to 3 scaling NEON optimization Speed comparing with the one calling vpx_scaled_2d_neon() ~1.7 x in general ~2.8x for BILINEAR filter BUG=webm:1419 Change-Id: I8f0a54c2013e61ea086033010f97c19ecf47c7c6
--- a/vp9/encoder/arm/neon/vp9_frame_scale_neon.c
+++ b/vp9/encoder/arm/neon/vp9_frame_scale_neon.c
@@ -170,6 +170,14 @@
} while (--y);
}
+static INLINE uint8x8_t scale_filter_bilinear(const uint8x8_t *const s,
+ const uint8x8_t *const coef) {
+ const uint16x8_t h0 = vmull_u8(s[0], coef[0]);
+ const uint16x8_t h1 = vmlal_u8(h0, s[1], coef[1]);
+
+ return vrshrn_n_u16(h1, 7);
+}
+
static void scale_plane_2_to_1_general_neon(const uint8_t *src,
const int src_stride, uint8_t *dst,
const int dst_stride, const int w,
@@ -392,6 +400,310 @@
} while (x);
}
+// Notes for 4 to 3 scaling:
+//
+// 1. 6 rows are calculated in each horizontal inner loop, so width_hor must be
+// multiple of 6, and no less than w.
+//
+// 2. 8 rows are calculated in each vertical inner loop, so width_ver must be
+// multiple of 8, and no less than w.
+//
+// 3. 8 columns are calculated in each horizontal inner loop for further
+// vertical scaling, so height_hor must be multiple of 8, and no less than
+// 4 * h / 3.
+//
+// 4. 6 columns are calculated in each vertical inner loop, so height_ver must
+// be multiple of 6, and no less than h.
+//
+// 5. The physical location of the last row of the 4 to 3 scaled frame is
+// decided by phase_scaler, and are always less than 1 pixel below the last row
+// of the original image.
+
+static void scale_plane_4_to_3_bilinear_neon(const uint8_t *src,
+ const int src_stride, uint8_t *dst,
+ const int dst_stride, const int w,
+ const int h,
+ const int phase_scaler,
+ uint8_t *const temp_buffer) {
+ static const int step_q4 = 16 * 4 / 3;
+ const int width_hor = (w + 5) - ((w + 5) % 6);
+ const int stride_hor = width_hor + 2; // store 2 extra pixels
+ const int width_ver = (w + 7) & ~7;
+ // We only need 1 extra row below because there are only 2 bilinear
+ // coefficients.
+ const int height_hor = (4 * h / 3 + 1 + 7) & ~7;
+ const int height_ver = (h + 5) - ((h + 5) % 6);
+ int x, y = height_hor;
+ uint8_t *t = temp_buffer;
+ uint8x8_t s[9], d[8], c[6];
+
+ assert(w && h);
+
+ c[0] = vdup_n_u8((uint8_t)vp9_filter_kernels[BILINEAR][phase_scaler][3]);
+ c[1] = vdup_n_u8((uint8_t)vp9_filter_kernels[BILINEAR][phase_scaler][4]);
+ c[2] = vdup_n_u8(
+ (uint8_t)vp9_filter_kernels[BILINEAR][(phase_scaler + 1 * step_q4) &
+ SUBPEL_MASK][3]);
+ c[3] = vdup_n_u8(
+ (uint8_t)vp9_filter_kernels[BILINEAR][(phase_scaler + 1 * step_q4) &
+ SUBPEL_MASK][4]);
+ c[4] = vdup_n_u8(
+ (uint8_t)vp9_filter_kernels[BILINEAR][(phase_scaler + 2 * step_q4) &
+ SUBPEL_MASK][3]);
+ c[5] = vdup_n_u8(
+ (uint8_t)vp9_filter_kernels[BILINEAR][(phase_scaler + 2 * step_q4) &
+ SUBPEL_MASK][4]);
+
+ d[6] = vdup_n_u8(0);
+ d[7] = vdup_n_u8(0);
+
+ // horizontal 6x8
+ do {
+ load_u8_8x8(src, src_stride, &s[0], &s[1], &s[2], &s[3], &s[4], &s[5],
+ &s[6], &s[7]);
+ src += 1;
+ transpose_u8_8x8(&s[0], &s[1], &s[2], &s[3], &s[4], &s[5], &s[6], &s[7]);
+ x = width_hor;
+
+ do {
+ load_u8_8x8(src, src_stride, &s[1], &s[2], &s[3], &s[4], &s[5], &s[6],
+ &s[7], &s[8]);
+ src += 8;
+ transpose_u8_8x8(&s[1], &s[2], &s[3], &s[4], &s[5], &s[6], &s[7], &s[8]);
+
+ // 00 10 20 30 40 50 60 70
+ // 01 11 21 31 41 51 61 71
+ // 02 12 22 32 42 52 62 72
+ // 03 13 23 33 43 53 63 73
+ // 04 14 24 34 44 54 64 74
+ // 05 15 25 35 45 55 65 75
+ d[0] = scale_filter_bilinear(&s[0], &c[0]);
+ d[1] =
+ scale_filter_bilinear(&s[(phase_scaler + 1 * step_q4) >> 4], &c[2]);
+ d[2] =
+ scale_filter_bilinear(&s[(phase_scaler + 2 * step_q4) >> 4], &c[4]);
+ d[3] = scale_filter_bilinear(&s[4], &c[0]);
+ d[4] = scale_filter_bilinear(&s[4 + ((phase_scaler + 1 * step_q4) >> 4)],
+ &c[2]);
+ d[5] = scale_filter_bilinear(&s[4 + ((phase_scaler + 2 * step_q4) >> 4)],
+ &c[4]);
+
+ // 00 01 02 03 04 05 xx xx
+ // 10 11 12 13 14 15 xx xx
+ // 20 21 22 23 24 25 xx xx
+ // 30 31 32 33 34 35 xx xx
+ // 40 41 42 43 44 45 xx xx
+ // 50 51 52 53 54 55 xx xx
+ // 60 61 62 63 64 65 xx xx
+ // 70 71 72 73 74 75 xx xx
+ transpose_u8_8x8(&d[0], &d[1], &d[2], &d[3], &d[4], &d[5], &d[6], &d[7]);
+ // store 2 extra pixels
+ vst1_u8(t + 0 * stride_hor, d[0]);
+ vst1_u8(t + 1 * stride_hor, d[1]);
+ vst1_u8(t + 2 * stride_hor, d[2]);
+ vst1_u8(t + 3 * stride_hor, d[3]);
+ vst1_u8(t + 4 * stride_hor, d[4]);
+ vst1_u8(t + 5 * stride_hor, d[5]);
+ vst1_u8(t + 6 * stride_hor, d[6]);
+ vst1_u8(t + 7 * stride_hor, d[7]);
+
+ s[0] = s[8];
+
+ t += 6;
+ x -= 6;
+ } while (x);
+ src += 8 * src_stride - 4 * width_hor / 3 - 1;
+ t += 7 * stride_hor + 2;
+ y -= 8;
+ } while (y);
+
+ // vertical 8x6
+ x = width_ver;
+ t = temp_buffer;
+ do {
+ load_u8_8x8(t, stride_hor, &s[0], &s[1], &s[2], &s[3], &s[4], &s[5], &s[6],
+ &s[7]);
+ t += stride_hor;
+ y = height_ver;
+
+ do {
+ load_u8_8x8(t, stride_hor, &s[1], &s[2], &s[3], &s[4], &s[5], &s[6],
+ &s[7], &s[8]);
+ t += 8 * stride_hor;
+
+ d[0] = scale_filter_bilinear(&s[0], &c[0]);
+ d[1] =
+ scale_filter_bilinear(&s[(phase_scaler + 1 * step_q4) >> 4], &c[2]);
+ d[2] =
+ scale_filter_bilinear(&s[(phase_scaler + 2 * step_q4) >> 4], &c[4]);
+ d[3] = scale_filter_bilinear(&s[4], &c[0]);
+ d[4] = scale_filter_bilinear(&s[4 + ((phase_scaler + 1 * step_q4) >> 4)],
+ &c[2]);
+ d[5] = scale_filter_bilinear(&s[4 + ((phase_scaler + 2 * step_q4) >> 4)],
+ &c[4]);
+ vst1_u8(dst + 0 * dst_stride, d[0]);
+ vst1_u8(dst + 1 * dst_stride, d[1]);
+ vst1_u8(dst + 2 * dst_stride, d[2]);
+ vst1_u8(dst + 3 * dst_stride, d[3]);
+ vst1_u8(dst + 4 * dst_stride, d[4]);
+ vst1_u8(dst + 5 * dst_stride, d[5]);
+
+ s[0] = s[8];
+
+ dst += 6 * dst_stride;
+ y -= 6;
+ } while (y);
+ t -= stride_hor * (4 * height_ver / 3 + 1);
+ t += 8;
+ dst -= height_ver * dst_stride;
+ dst += 8;
+ x -= 8;
+ } while (x);
+}
+
+static void scale_plane_4_to_3_general_neon(const uint8_t *src,
+ const int src_stride, uint8_t *dst,
+ const int dst_stride, const int w,
+ const int h,
+ const InterpKernel *const coef,
+ const int phase_scaler,
+ uint8_t *const temp_buffer) {
+ static const int step_q4 = 16 * 4 / 3;
+ const int width_hor = (w + 5) - ((w + 5) % 6);
+ const int stride_hor = width_hor + 2; // store 2 extra pixels
+ const int width_ver = (w + 7) & ~7;
+ // We need (SUBPEL_TAPS - 1) extra rows: (SUBPEL_TAPS / 2 - 1) extra rows
+ // above and (SUBPEL_TAPS / 2) extra rows below.
+ const int height_hor = (4 * h / 3 + SUBPEL_TAPS - 1 + 7) & ~7;
+ const int height_ver = (h + 5) - ((h + 5) % 6);
+ const int16x8_t filters0 =
+ vld1q_s16(coef[(phase_scaler + 0 * step_q4) & SUBPEL_MASK]);
+ const int16x8_t filters1 =
+ vld1q_s16(coef[(phase_scaler + 1 * step_q4) & SUBPEL_MASK]);
+ const int16x8_t filters2 =
+ vld1q_s16(coef[(phase_scaler + 2 * step_q4) & SUBPEL_MASK]);
+ int x, y = height_hor;
+ uint8_t *t = temp_buffer;
+ uint8x8_t s[15], d[8];
+
+ assert(w && h);
+
+ src -= (SUBPEL_TAPS / 2 - 1) * src_stride + SUBPEL_TAPS / 2;
+ d[6] = vdup_n_u8(0);
+ d[7] = vdup_n_u8(0);
+
+ // horizontal 6x8
+ do {
+ load_u8_8x8(src + 1, src_stride, &s[0], &s[1], &s[2], &s[3], &s[4], &s[5],
+ &s[6], &s[7]);
+ transpose_u8_8x8(&s[0], &s[1], &s[2], &s[3], &s[4], &s[5], &s[6], &s[7]);
+ x = width_hor;
+
+ do {
+ src += 8;
+ load_u8_8x8(src, src_stride, &s[7], &s[8], &s[9], &s[10], &s[11], &s[12],
+ &s[13], &s[14]);
+ transpose_u8_8x8(&s[7], &s[8], &s[9], &s[10], &s[11], &s[12], &s[13],
+ &s[14]);
+
+ // 00 10 20 30 40 50 60 70
+ // 01 11 21 31 41 51 61 71
+ // 02 12 22 32 42 52 62 72
+ // 03 13 23 33 43 53 63 73
+ // 04 14 24 34 44 54 64 74
+ // 05 15 25 35 45 55 65 75
+ d[0] = scale_filter_8(&s[0], filters0);
+ d[1] = scale_filter_8(&s[(phase_scaler + 1 * step_q4) >> 4], filters1);
+ d[2] = scale_filter_8(&s[(phase_scaler + 2 * step_q4) >> 4], filters2);
+ d[3] = scale_filter_8(&s[4], filters0);
+ d[4] =
+ scale_filter_8(&s[4 + ((phase_scaler + 1 * step_q4) >> 4)], filters1);
+ d[5] =
+ scale_filter_8(&s[4 + ((phase_scaler + 2 * step_q4) >> 4)], filters2);
+
+ // 00 01 02 03 04 05 xx xx
+ // 10 11 12 13 14 15 xx xx
+ // 20 21 22 23 24 25 xx xx
+ // 30 31 32 33 34 35 xx xx
+ // 40 41 42 43 44 45 xx xx
+ // 50 51 52 53 54 55 xx xx
+ // 60 61 62 63 64 65 xx xx
+ // 70 71 72 73 74 75 xx xx
+ transpose_u8_8x8(&d[0], &d[1], &d[2], &d[3], &d[4], &d[5], &d[6], &d[7]);
+ // store 2 extra pixels
+ vst1_u8(t + 0 * stride_hor, d[0]);
+ vst1_u8(t + 1 * stride_hor, d[1]);
+ vst1_u8(t + 2 * stride_hor, d[2]);
+ vst1_u8(t + 3 * stride_hor, d[3]);
+ vst1_u8(t + 4 * stride_hor, d[4]);
+ vst1_u8(t + 5 * stride_hor, d[5]);
+ vst1_u8(t + 6 * stride_hor, d[6]);
+ vst1_u8(t + 7 * stride_hor, d[7]);
+
+ s[0] = s[8];
+ s[1] = s[9];
+ s[2] = s[10];
+ s[3] = s[11];
+ s[4] = s[12];
+ s[5] = s[13];
+ s[6] = s[14];
+
+ t += 6;
+ x -= 6;
+ } while (x);
+ src += 8 * src_stride - 4 * width_hor / 3;
+ t += 7 * stride_hor + 2;
+ y -= 8;
+ } while (y);
+
+ // vertical 8x6
+ x = width_ver;
+ t = temp_buffer;
+ do {
+ load_u8_8x8(t, stride_hor, &s[0], &s[1], &s[2], &s[3], &s[4], &s[5], &s[6],
+ &s[7]);
+ t += 7 * stride_hor;
+ y = height_ver;
+
+ do {
+ load_u8_8x8(t, stride_hor, &s[7], &s[8], &s[9], &s[10], &s[11], &s[12],
+ &s[13], &s[14]);
+ t += 8 * stride_hor;
+
+ d[0] = scale_filter_8(&s[0], filters0);
+ d[1] = scale_filter_8(&s[(phase_scaler + 1 * step_q4) >> 4], filters1);
+ d[2] = scale_filter_8(&s[(phase_scaler + 2 * step_q4) >> 4], filters2);
+ d[3] = scale_filter_8(&s[4], filters0);
+ d[4] =
+ scale_filter_8(&s[4 + ((phase_scaler + 1 * step_q4) >> 4)], filters1);
+ d[5] =
+ scale_filter_8(&s[4 + ((phase_scaler + 2 * step_q4) >> 4)], filters2);
+ vst1_u8(dst + 0 * dst_stride, d[0]);
+ vst1_u8(dst + 1 * dst_stride, d[1]);
+ vst1_u8(dst + 2 * dst_stride, d[2]);
+ vst1_u8(dst + 3 * dst_stride, d[3]);
+ vst1_u8(dst + 4 * dst_stride, d[4]);
+ vst1_u8(dst + 5 * dst_stride, d[5]);
+
+ s[0] = s[8];
+ s[1] = s[9];
+ s[2] = s[10];
+ s[3] = s[11];
+ s[4] = s[12];
+ s[5] = s[13];
+ s[6] = s[14];
+
+ dst += 6 * dst_stride;
+ y -= 6;
+ } while (y);
+ t -= stride_hor * (4 * height_ver / 3 + 7);
+ t += 8;
+ dst -= height_ver * dst_stride;
+ dst += 8;
+ x -= 8;
+ } while (x);
+}
+
void vp9_scale_and_extend_frame_neon(const YV12_BUFFER_CONFIG *src,
YV12_BUFFER_CONFIG *dst,
INTERP_FILTER filter_type,
@@ -500,6 +812,39 @@
} else {
scaled = 0;
}
+ }
+ } else if (4 * dst_w == 3 * src_w && 4 * dst_h == 3 * src_h) {
+ // 4 to 3
+ const int buffer_stride = (dst_w + 5) - ((dst_w + 5) % 6) + 2;
+ const int buffer_height = (4 * dst_h / 3 + SUBPEL_TAPS - 1 + 7) & ~7;
+ uint8_t *const temp_buffer =
+ (uint8_t *)malloc(buffer_stride * buffer_height);
+ if (temp_buffer) {
+ scaled = 1;
+ if (filter_type == BILINEAR) {
+ scale_plane_4_to_3_bilinear_neon(src->y_buffer, src->y_stride,
+ dst->y_buffer, dst->y_stride, dst_w,
+ dst_h, phase_scaler, temp_buffer);
+ scale_plane_4_to_3_bilinear_neon(
+ src->u_buffer, src->uv_stride, dst->u_buffer, dst->uv_stride,
+ dst_uv_w, dst_uv_h, phase_scaler, temp_buffer);
+ scale_plane_4_to_3_bilinear_neon(
+ src->v_buffer, src->uv_stride, dst->v_buffer, dst->uv_stride,
+ dst_uv_w, dst_uv_h, phase_scaler, temp_buffer);
+ } else {
+ scale_plane_4_to_3_general_neon(
+ src->y_buffer, src->y_stride, dst->y_buffer, dst->y_stride, dst_w,
+ dst_h, vp9_filter_kernels[filter_type], phase_scaler, temp_buffer);
+ scale_plane_4_to_3_general_neon(
+ src->u_buffer, src->uv_stride, dst->u_buffer, dst->uv_stride,
+ dst_uv_w, dst_uv_h, vp9_filter_kernels[filter_type], phase_scaler,
+ temp_buffer);
+ scale_plane_4_to_3_general_neon(
+ src->v_buffer, src->uv_stride, dst->v_buffer, dst->uv_stride,
+ dst_uv_w, dst_uv_h, vp9_filter_kernels[filter_type], phase_scaler,
+ temp_buffer);
+ }
+ free(temp_buffer);
}
}
--- a/vp9/encoder/vp9_frame_scale.c
+++ b/vp9/encoder/vp9_frame_scale.c
@@ -28,7 +28,7 @@
const InterpKernel *const kernel = vp9_filter_kernels[filter_type];
int x, y, i;
-#if 0
+#if HAVE_NEON
// TODO(linfengz): The 4:3 specialized C code is disabled by default since
// it's much slower than the general version which calls vpx_scaled_2d() even
// if vpx_scaled_2d() is not optimized. It will only be enabled as a reference