shithub: battleship

Download patch

ref: a764a5069421930c9261f87f02b0b4db3e80783b
parent: 4f514003a8236aaeb9621b932c0f8329e03c1dd8
author: rodri <rgl@antares-labs.eu>
date: Fri Sep 1 08:44:38 EDT 2023

make playerq a fifo instead of a lifo.

--- a/btsd.c
+++ b/btsd.c
@@ -34,8 +34,10 @@
 
 	p = nil;
 	qlock(&playerq);
-	if(playerq.nplayers > 0)
-		p = playerq.players[--playerq.nplayers];
+	if(playerq.nplayers > 0){
+		p = playerq.players[0];
+		memmove(&playerq.players[0], &playerq.players[1], --playerq.nplayers * sizeof p);
+	}
 	qunlock(&playerq);
 	if(debug)
 		fprint(2, "poppin fd %d sfd %d state %d\n", p->fd, p->sfd, p->state);
@@ -49,8 +51,10 @@
 	Player *p;
 
 	p = nil;
-	if(playerq.nplayers > 0)
-		p = playerq.players[--playerq.nplayers];
+	if(playerq.nplayers > 0){
+		p = playerq.players[0];
+		memmove(&playerq.players[0], &playerq.players[1], --playerq.nplayers * sizeof p);
+	}
 	if(debug)
 		fprint(2, "poppin fd %d sfd %d state %d\n", p->fd, p->sfd, p->state);
 	return p;
@@ -135,6 +139,7 @@
 	threadcreate(netrecvthread, &cp[0], mainstacksize);
 	threadcreate(netrecvthread, &cp[1], mainstacksize);
 
+	/* TODO ask for the username */
 	write(m->pl[0]->fd, "layout\n", 7);
 	write(m->pl[1]->fd, "layout\n", 7);
 	m->pl[0]->state = Outlaying;
@@ -164,6 +169,7 @@
 					for(j = 0; j < nelem(coords); j++){
 						cell = coords2cell(coords[j]);
 						orient = coords[j][strlen(coords[j])-1] == 'h'? OH: OV;
+						/* TODO keep track of the ships and report back on the first shot and when sunk */
 						settiles(p, cell, orient, shiplen(j), Tship);
 					}
 					p->state = Waiting;