ref: c85e7b5902b65dc234d9fbc7a7c4ab9836a94399
parent: a7dae9d379e0e6d7609c0c3181f9bcf777395075
author: rodri <rgl@antares-labs.eu>
date: Thu Feb 15 17:52:39 EST 2024
add the ability to load multiple models at once. at the moment only one texture can be loaded and it is applied to the first model.
--- a/main.c
+++ b/main.c
@@ -118,7 +118,7 @@
sp->v->n = qrotate(sp->v->n, Vec3(0,1,0), θ+fmod(ω*sp->su->uni_time/1e9, 2*PI));
sp->v->intensity = fmax(0, dotvec3(sp->v->n, light));
sp->v->p = qrotate(sp->v->p, Vec3(0,1,0), θ+fmod(ω*sp->su->uni_time/1e9, 2*PI));
- return world2clip(maincam, model2world(subject, sp->v->p));
+ return world2clip(maincam, model2world(sp->su->entity, sp->v->p));
}
Memimage *
@@ -317,7 +317,7 @@
void
redraw(void)
{
- memfillcolor(screenfb, DWhite);
+ memfillcolor(screenfb, 0x888888FF);
maincam->vp->fbctl->draw(maincam->vp->fbctl, screenfb);
lockdisplay(display);
@@ -509,7 +509,7 @@
void
usage(void)
{
- fprint(2, "usage: %s [-t texture] [-s shader] [-ω yrot] model\n", argv0);
+ fprint(2, "usage: %s [-t texture] [-s shader] [-ω yrot] model...\n", argv0);
exits("usage");
}
@@ -532,11 +532,9 @@
case 'p': doprof++; break;
default: usage();
}ARGEND;
- if(argc != 1)
+ if(argc < 1)
usage();
- mdlpath = argv[0];
-
confproc();
if((shader = getshader(sname)) == nil)
@@ -543,21 +541,25 @@
sysfatal("couldn't find %s shader", sname);
scene = newscene(nil);
- model = newmodel();
- subject = newentity(model);
- scene->addent(scene, subject);
+ while(argc--){
+ mdlpath = argv[argc];
+ model = newmodel();
+ subject = newentity(model);
+ subject->p.x = argc*4;
+ scene->addent(scene, subject);
- if((model->obj = objparse(mdlpath)) == nil)
- sysfatal("objparse: %r");
- if(texpath != nil){
- fd = open(texpath, OREAD);
- if(fd < 0)
- sysfatal("open: %r");
- if((model->tex = readmemimage(fd)) == nil)
- sysfatal("readmemimage: %r");
- close(fd);
+ if((model->obj = objparse(mdlpath)) == nil)
+ sysfatal("objparse: %r");
+ if(argc == 0 && texpath != nil){
+ fd = open(texpath, OREAD);
+ if(fd < 0)
+ sysfatal("open: %r");
+ if((model->tex = readmemimage(fd)) == nil)
+ sysfatal("readmemimage: %r");
+ close(fd);
+ }
+ refreshmodel(model);
}
- refreshmodel(model);
if(initdraw(nil, nil, "3d") < 0)
sysfatal("initdraw: %r");