ref: f65f1bb7adbcd97e8738d15c37903338d8885570
parent: 20d8b5ebe502140d2643f36581bd64b795dcfe01
author: qwx <qwx@sciops.net>
date: Thu Apr 1 03:39:46 EDT 2021
drw: fix window fix wrt scaling scale doesn't enter into this: an object overlapping a single pixel at the top left corner can still be tiles away.
--- a/drw.c
+++ b/drw.c
@@ -365,6 +365,7 @@
static Rectangle
setdrawrect(void)
{
+ int f;
Rectangle r;
r.min.x = pan.x / scale / Tilewidth;
@@ -379,8 +380,8 @@
r.max.y = mapheight;
/* enlarge window to capture units overlapping multiple tiles;
* seems like the easiest way to take this into account */
- r.min.x = max(r.min.x - 4 / scale, 0);
- r.min.y = max(r.min.y - 4 / scale, 0);
+ r.min.x = max(r.min.x - 4, 0);
+ r.min.y = max(r.min.y - 4, 0);
return r;
}