ref: 42c95cd58ab07b80d1af936b55b3ed663cc01b8f
parent: 2feac9be1d1bebe1a05a47c0adf0254228ca558d
author: qwx <qwx@sciops.net>
date: Sat Jan 6 11:32:50 EST 2024
fix qwsv/qwcl build
--- a/qw/cd.c
+++ b/qw/cd.c
@@ -1,9 +1,6 @@
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
+#include "quakedef.h"
#include <thread.h>
#include <regexp.h>
-#include "quakedef.h"
cvar_t bgmvolume = {"bgmvolume", "1", 1};
--- a/qw/cl_cam.c
+++ b/qw/cl_cam.c
@@ -4,9 +4,6 @@
* Player moves as a spectator, but the camera tracks and enemy player
*/
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
#define PM_SPECTATORMAXSPEED 500
@@ -17,7 +14,7 @@
#define MAX_ANGLE_TURN 10
static vec3_t desired_position; // where the camera wants to be
-static qboolean locked = false;
+static bool locked = false;
static int oldbuttons;
// track high fragger
@@ -28,7 +25,7 @@
//cvar_t cl_camera_maxpitch = {"cl_camera_maxpitch", "10" };
//cvar_t cl_camera_maxyaw = {"cl_camera_maxyaw", "30" };
-qboolean cam_forceview;
+bool cam_forceview;
vec3_t cam_viewangles;
double cam_lastviewtime;
@@ -71,7 +68,7 @@
}
// returns true if weapon model should be drawn in camera mode
-qboolean Cam_DrawViewModel(void)
+bool Cam_DrawViewModel(void)
{
if (!cl.spectator)
return true;
@@ -82,7 +79,7 @@
}
// returns true if we should draw this player, we don't if we are chase camming
-qboolean Cam_DrawPlayer(int playernum)
+bool Cam_DrawPlayer(int playernum)
{
if (cl.spectator && autocam && locked && cl_chasecam.value &&
spec_track == playernum)
@@ -129,7 +126,7 @@
}
// Returns distance or 9999 if invalid for some reason
-static float Cam_TryFlyby(player_state_t *self, player_state_t *player, vec3_t vec, qboolean checkvis)
+static float Cam_TryFlyby(player_state_t *self, player_state_t *player, vec3_t vec, bool checkvis)
{
vec3_t v;
pmtrace_t trace;
@@ -162,7 +159,7 @@
}
// Is player visible?
-static qboolean Cam_IsVisible(player_state_t *player, vec3_t vec)
+static bool Cam_IsVisible(player_state_t *player, vec3_t vec)
{
pmtrace_t trace;
vec3_t v;
@@ -179,7 +176,7 @@
return true;
}
-static qboolean InitFlyby(player_state_t *self, player_state_t *player, int checkvis)
+static bool InitFlyby(player_state_t *self, player_state_t *player, int checkvis)
{
float f, max;
vec3_t vec, vec2;
--- a/qw/cl_demo.c
+++ b/qw/cl_demo.c
@@ -1,6 +1,3 @@
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
void CL_FinishTimeDemo (void);
@@ -123,7 +120,7 @@
FIXME...
====================
*/
-qboolean CL_GetDemoMessage (void)
+bool CL_GetDemoMessage (void)
{
int r, i, j;
float f;
@@ -239,7 +236,7 @@
Handles recording and playback of demos, on top of NET_ code
====================
*/
-qboolean CL_GetMessage (void)
+bool CL_GetMessage (void)
{
if (cls.demoplayback)
return CL_GetDemoMessage ();
--- a/qw/cl_ents.c
+++ b/qw/cl_ents.c
@@ -1,8 +1,5 @@
// cl_ents.c -- entity parsing and management
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
extern cvar_t cl_predict_players;
@@ -11,7 +8,7 @@
static struct predicted_player {
int flags;
- qboolean active;
+ bool active;
vec3_t origin; // predicted origin
} predicted_players[MAX_CLIENTS];
@@ -246,13 +243,13 @@
rest of the data stream.
==================
*/
-void CL_ParsePacketEntities (qboolean delta)
+void CL_ParsePacketEntities (bool delta)
{
int oldpacket, newpacket;
packet_entities_t *oldp, *newp, dummy;
int oldindex, newindex;
int word, newnum, oldnum;
- qboolean full;
+ bool full;
byte from;
newpacket = cls.netchan.incoming_sequence&UPDATE_MASK;
@@ -922,7 +919,7 @@
This sets up the first phase.
===
*/
-void CL_SetUpPlayerPrediction(qboolean dopred)
+void CL_SetUpPlayerPrediction(bool dopred)
{
int j;
player_state_t *state;
--- a/qw/cl_input.c
+++ b/qw/cl_input.c
@@ -1,8 +1,5 @@
// cl.input.c -- builds an intended movement command to send to the server
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
cvar_t cl_nodelta = {"cl_nodelta","0"};
@@ -154,7 +151,7 @@
float CL_KeyState (kbutton_t *key)
{
float val;
- qboolean impulsedown, impulseup, down;
+ bool impulsedown, impulseup, down;
impulsedown = key->state & 2;
impulseup = key->state & 4;
--- a/qw/cl_main.c
+++ b/qw/cl_main.c
@@ -1,9 +1,5 @@
// cl_main.c -- client main loop
-#include <u.h>
-#include <libc.h>
-#include <ctype.h>
-#include <stdio.h>
#include "quakedef.h"
enum{
@@ -13,7 +9,7 @@
// we need to declare some mouse variables here, because the menu system
// references them even when on a unix system.
-qboolean noclip_anglehack; // remnant from old quake
+bool noclip_anglehack; // remnant from old quake
cvar_t rcon_password = {"rcon_password", "", false};
@@ -44,7 +40,7 @@
cvar_t localid = {"localid", ""};
-static qboolean allowremotecmd = true;
+static bool allowremotecmd = true;
//
// info mirrors
@@ -83,8 +79,8 @@
quakeparms_t host_parms;
-qboolean host_initialized; // true if into command execution
-qboolean nomaster;
+bool host_initialized; // true if into command execution
+bool nomaster;
double host_frametime;
double realtime; // without any filtering or bounding
@@ -1137,7 +1133,7 @@
{
va_list argptr;
char string[1024];
- static qboolean inerror = false;
+ static bool inerror = false;
if (inerror)
Sys_Error ("Host_Error: recursively entered");
@@ -1391,7 +1387,7 @@
*/
void Host_Shutdown(void)
{
- static qboolean isdown = false;
+ static bool isdown = false;
if (isdown)
{
--- a/qw/cl_parse.c
+++ b/qw/cl_parse.c
@@ -1,8 +1,5 @@
// cl_parse.c -- parse a message received from the server
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
char *svc_strings[] =
@@ -136,7 +133,7 @@
to start a download from the server.
===============
*/
-qboolean CL_CheckOrDownloadFile (char *filename)
+bool CL_CheckOrDownloadFile (char *filename)
{
FILE *f;
@@ -490,7 +487,7 @@
CL_NextUpload();
}
-qboolean CL_IsUploading(void)
+bool CL_IsUploading(void)
{
if (upload_data)
return true;
@@ -522,7 +519,7 @@
char *str;
FILE *f;
char fn[MAX_OSPATH];
- qboolean cflag = false;
+ bool cflag = false;
extern char gamedirfile[MAX_OSPATH];
int protover;
--- a/qw/cl_pred.c
+++ b/qw/cl_pred.c
@@ -1,6 +1,3 @@
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
cvar_t cl_nopred = {"cl_nopred","0"};
@@ -44,7 +41,7 @@
CL_PredictUsercmd
==============
*/
-void CL_PredictUsercmd (player_state_t *from, player_state_t *to, usercmd_t *u, qboolean spectator)
+void CL_PredictUsercmd (player_state_t *from, player_state_t *to, usercmd_t *u, bool spectator)
{
// split up very long moves
if (u->msec > 50)
--- a/qw/cl_tent.c
+++ b/qw/cl_tent.c
@@ -1,8 +1,5 @@
// cl_tent.c -- client side temporary entities
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
--- a/qw/client.h
+++ b/qw/client.h
@@ -1,7 +1,7 @@
typedef struct
{
char name[16];
- qboolean failedload; // the name isn't a valid skin
+ bool failedload; // the name isn't a valid skin
cache_user_t cache;
} skin_t;
@@ -71,7 +71,7 @@
player_state_t playerstate[MAX_CLIENTS]; // message received that reflects performing
// the usercmd
packet_entities_t packet_entities;
- qboolean invalid; // true if the packet_entities delta was invalid
+ bool invalid; // true if the packet_entities delta was invalid
} frame_t;
@@ -165,9 +165,9 @@
// demo recording info must be here, because record is started before
// entering a map (and clearing client_state_t)
- qboolean demorecording;
- qboolean demoplayback;
- qboolean timedemo;
+ bool demorecording;
+ bool demoplayback;
+ bool timedemo;
FILE *demofile;
float td_lastframe; // to meter out one message a frame
int td_startframe; // host_framecount at start
@@ -229,7 +229,7 @@
// pitch drifting vars
float pitchvel;
- qboolean nodrift;
+ bool nodrift;
float driftmove;
double laststop;
@@ -236,7 +236,7 @@
float crouch; // local amount for smoothing stepups
- qboolean paused; // send over by server
+ bool paused; // send over by server
float punchangle; // temporar yview kick from weapon firing
@@ -315,7 +315,7 @@
extern lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
extern dlight_t cl_dlights[MAX_DLIGHTS];
-extern qboolean nomaster;
+extern bool nomaster;
extern float server_version; // version of server we connected to
//=============================================================================
@@ -335,7 +335,7 @@
void CL_Disconnect (void);
void CL_Disconnect_f (void);
void CL_NextDemo (void);
-qboolean CL_DemoBehind(void);
+bool CL_DemoBehind(void);
void CL_BeginServerConnect(void);
@@ -382,7 +382,7 @@
// cl_demo.c
//
void CL_StopPlayback (void);
-qboolean CL_GetMessage (void);
+bool CL_GetMessage (void);
void CL_WriteDemoCmd (usercmd_t *pcmd);
void CL_Stop_f (void);
@@ -400,8 +400,8 @@
int CL_CalcNet (void);
void CL_ParseServerMessage (void);
void CL_NewTranslation (int slot);
-qboolean CL_CheckOrDownloadFile (char *filename);
-qboolean CL_IsUploading(void);
+bool CL_CheckOrDownloadFile (char *filename);
+bool CL_IsUploading(void);
void CL_NextUpload(void);
void CL_StartUpload (byte *data, int size);
void CL_StopUpload(void);
@@ -430,11 +430,11 @@
// cl_ents.c
//
void CL_SetSolidPlayers (int playernum);
-void CL_SetUpPlayerPrediction(qboolean dopred);
+void CL_SetUpPlayerPrediction(bool dopred);
void CL_EmitEntities (void);
void CL_ClearProjectiles (void);
void CL_ParseProjectiles (void);
-void CL_ParsePacketEntities (qboolean delta);
+void CL_ParsePacketEntities (bool delta);
void CL_SetSolidEntities (void);
void CL_ParsePlayerinfo (void);
@@ -443,7 +443,7 @@
//
void CL_InitPrediction (void);
void CL_PredictMove (void);
-void CL_PredictUsercmd (player_state_t *from, player_state_t *to, usercmd_t *u, qboolean spectator);
+void CL_PredictUsercmd (player_state_t *from, player_state_t *to, usercmd_t *u, bool spectator);
//
// cl_cam.c
@@ -454,8 +454,8 @@
extern int autocam;
extern int spec_track; // player# of who we are tracking
-qboolean Cam_DrawViewModel(void);
-qboolean Cam_DrawPlayer(int playernum);
+bool Cam_DrawViewModel(void);
+bool Cam_DrawPlayer(int playernum);
void Cam_Track(usercmd_t *cmd);
void Cam_FinishMove(usercmd_t *cmd);
void Cam_Reset(void);
--- a/qw/cmd.c
+++ b/qw/cmd.c
@@ -1,8 +1,5 @@
// cmd.c -- Quake script command processing module
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
void Cmd_ForwardToServer (void);
@@ -18,7 +15,7 @@
cmdalias_t *cmd_alias;
-qboolean cmd_wait;
+bool cmd_wait;
cvar_t cl_warncmd = {"cl_warncmd", "0"};
@@ -526,7 +523,7 @@
Cmd_Exists
============
*/
-qboolean Cmd_Exists (char *cmd_name)
+bool Cmd_Exists (char *cmd_name)
{
cmd_function_t *cmd;
--- a/qw/cmd.h
+++ b/qw/cmd.h
@@ -53,7 +53,7 @@
// if function is NULL, the command will be forwarded to the server
// as a clc_stringcmd instead of executed locally
-qboolean Cmd_Exists (char *cmd_name);
+bool Cmd_Exists (char *cmd_name);
// used by the cvar code to check for cvar / command name overlap
char *Cmd_CompleteCommand (char *partial);
--- a/qw/common.c
+++ b/qw/common.c
@@ -1,8 +1,5 @@
// common.c -- misc functions used in client and server
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
cvar_t sv_highchars = {"sv_highchars", "1"};
@@ -19,11 +16,11 @@
cvar_t registered = {"registered","0"};
-qboolean com_modified; // set true if using non-id files
+bool com_modified; // set true if using non-id files
int static_registered = 1; // only for startup check, then set
-qboolean msg_suppress_1 = 0;
+bool msg_suppress_1 = 0;
void COM_InitFilesystem (void);
void COM_Path_f (void);
@@ -33,7 +30,7 @@
#define PAK0_COUNT 339
#define PAK0_CRC 52883
-qboolean standard_quake = true, rogue, hipnotic;
+bool standard_quake = true, rogue, hipnotic;
char gamedirfile[MAX_OSPATH];
@@ -252,7 +249,7 @@
============================================================================
*/
-qboolean bigendien;
+bool bigendien;
short (*BigShort) (short l);
short (*LittleShort) (short l);
@@ -470,7 +467,7 @@
// reading functions
//
int msg_readcount;
-qboolean msg_badread;
+bool msg_badread;
void MSG_BeginReading (void)
{
@@ -968,7 +965,7 @@
*/
void COM_InitArgv (int argc, char **argv)
{
- qboolean safe;
+ bool safe;
int i;
safe = false;
--- a/qw/common.h
+++ b/qw/common.h
@@ -3,8 +3,6 @@
typedef unsigned char byte;
#define _DEF_BYTE_
-typedef enum {false, true} qboolean;
-
#define MAX_INFO_STRING 196
#define MAX_SERVERINFO_STRING 512
#define MAX_LOCALINFO_STRING 32768
@@ -13,8 +11,8 @@
typedef struct sizebuf_s
{
- qboolean allowoverflow; // if false, do a Sys_Error
- qboolean overflowed; // set to true if the buffer size failed
+ bool allowoverflow; // if false, do a Sys_Error
+ bool overflowed; // set to true if the buffer size failed
byte *data;
int maxsize;
int cursize;
@@ -63,7 +61,7 @@
//============================================================================
-extern qboolean bigendien;
+extern bool bigendien;
extern short (*BigShort) (short l);
extern short (*LittleShort) (short l);
@@ -90,7 +88,7 @@
void MSG_WriteDeltaUsercmd (sizebuf_t *sb, struct usercmd_s *from, struct usercmd_s *cmd);
extern int msg_readcount;
-extern qboolean msg_badread; // set if a read goes beyond end of message
+extern bool msg_badread; // set if a read goes beyond end of message
void MSG_BeginReading (void);
int MSG_GetReadCount(void);
@@ -115,7 +113,7 @@
//============================================================================
extern char com_token[1024];
-extern qboolean com_eof;
+extern bool com_eof;
char *COM_Parse (char *data);
@@ -157,7 +155,7 @@
void COM_Gamedir (char *dir);
extern struct cvar_s registered;
-extern qboolean standard_quake, rogue, hipnotic;
+extern bool standard_quake, rogue, hipnotic;
char *Info_ValueForKey (char *s, char *key);
void Info_RemoveKey (char *s, char *key);
--- a/qw/console.c
+++ b/qw/console.c
@@ -1,6 +1,3 @@
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
int con_ormask;
@@ -29,7 +26,7 @@
extern int key_linepos;
-qboolean con_initialized;
+bool con_initialized;
void Key_ClearTyping (void)
@@ -336,7 +333,7 @@
{
va_list argptr;
char msg[MAXPRINTMSG];
- static qboolean inupdate;
+ static bool inupdate;
va_start (argptr,fmt);
vsprintf (msg,fmt,argptr);
--- a/qw/console.h
+++ b/qw/console.h
@@ -14,7 +14,7 @@
extern int con_ormask;
extern int con_totallines;
-extern qboolean con_initialized;
+extern bool con_initialized;
extern byte *con_chars;
extern int con_notifylines; // scan lines to clear for notify lines
--- a/qw/crc.c
+++ b/qw/crc.c
@@ -1,6 +1,3 @@
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
// this is a 16 bit, non-reflected CRC using the polynomial 0x1021
--- a/qw/cvar.c
+++ b/qw/cvar.c
@@ -1,8 +1,5 @@
// cvar.c -- dynamic variable tracking
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
cvar_t *cvar_vars;
@@ -180,7 +177,7 @@
Handles variable inspection and changing from the console
============
*/
-qboolean Cvar_Command (void)
+bool Cvar_Command (void)
{
cvar_t *v;
--- a/qw/cvar.h
+++ b/qw/cvar.h
@@ -36,8 +36,8 @@
{
char *name;
char *string;
- qboolean archive; // set to true to cause it to be saved to vars.rc
- qboolean info; // added to serverinfo or userinfo when changed
+ bool archive; // set to true to cause it to be saved to vars.rc
+ bool info; // added to serverinfo or userinfo when changed
float value;
struct cvar_s *next;
} cvar_t;
@@ -62,7 +62,7 @@
// attempts to match a partial variable name for command line completion
// returns NULL if nothing fits
-qboolean Cvar_Command (void);
+bool Cvar_Command (void);
// called by Cmd_ExecuteString when Cmd_Argv(0) doesn't match a known
// command. Returns true if the command was a variable reference that
// was handled. (print or change)
--- a/qw/d_edge.c
+++ b/qw/d_edge.c
@@ -1,6 +1,3 @@
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
static int miplevel;
--- a/qw/d_fill.c
+++ b/qw/d_fill.c
@@ -1,8 +1,5 @@
// d_clear: clears a specified rectangle to the specified color
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
/*
--- a/qw/d_iface.h
+++ b/qw/d_iface.h
@@ -91,14 +91,14 @@
extern int d_spanpixcount;
extern int r_framecount; // sequence # of current frame since Quake
// started
-extern qboolean r_drawpolys; // 1 if driver wants clipped polygons
+extern bool r_drawpolys; // 1 if driver wants clipped polygons
// rather than a span list
-extern qboolean r_drawculledpolys; // 1 if driver wants clipped polygons that
+extern bool r_drawculledpolys; // 1 if driver wants clipped polygons that
// have been culled by the edge list
-extern qboolean r_worldpolysbacktofront; // 1 if driver wants polygons
+extern bool r_worldpolysbacktofront; // 1 if driver wants polygons
// delivered back to front rather
// than front to back
-extern qboolean r_recursiveaffinetriangles; // true if a driver wants to use
+extern bool r_recursiveaffinetriangles; // true if a driver wants to use
// recursive triangular subdivison
// and vertex drawing via
// D_PolysetDrawFinalVerts() past
@@ -108,7 +108,7 @@
extern float r_aliasuvscale; // scale-up factor for screen u and v
// on Alias vertices passed to driver
extern int r_pixbytes;
-extern qboolean r_dowarp;
+extern bool r_dowarp;
extern affinetridesc_t r_affinetridesc;
extern spritedesc_t r_spritedesc;
--- a/qw/d_init.c
+++ b/qw/d_init.c
@@ -1,8 +1,5 @@
// d_init.c: rasterization driver initialization
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
#define NUM_MIPS 4
@@ -11,7 +8,7 @@
cvar_t d_mipscale = {"d_mipscale", "1"};
surfcache_t *d_initial_rover;
-qboolean d_roverwrapped;
+bool d_roverwrapped;
int d_minmip;
float d_scalemip[NUM_MIPS-1];
--- a/qw/d_local.h
+++ b/qw/d_local.h
@@ -37,7 +37,7 @@
extern float scale_for_mip;
-extern qboolean d_roverwrapped;
+extern bool d_roverwrapped;
extern surfcache_t *sc_rover;
extern surfcache_t *d_initial_rover;
--- a/qw/d_modech.c
+++ b/qw/d_modech.c
@@ -1,8 +1,5 @@
// d_modech.c: called when mode has just changed
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
int d_vrectx, d_vrecty, d_vrectright_particle, d_vrectbottom_particle;
--- a/qw/d_part.c
+++ b/qw/d_part.c
@@ -1,8 +1,5 @@
// d_part.c: software driver module for drawing particles
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
--- a/qw/d_polyse.c
+++ b/qw/d_polyse.c
@@ -1,9 +1,6 @@
// d_polyset.c: routines for drawing sets of polygons sharing the same
// texture (used for Alias models)
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
// TODO: put in span spilling to shrink list size
@@ -81,7 +78,7 @@
} adivtab_t;
static adivtab_t adivtab[32*32] = {
-#include "../adivtab.h"
+#include "/adivtab.h"
};
byte *skintable[MAX_LBM_HEIGHT];
--- a/qw/d_scan.c
+++ b/qw/d_scan.c
@@ -1,8 +1,5 @@
// Portable C scan-level rasterization code, all pixel depths.
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
unsigned char *r_turb_pbase, *r_turb_pdest;
--- a/qw/d_sky.c
+++ b/qw/d_sky.c
@@ -1,6 +1,3 @@
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
#define SKY_SPAN_SHIFT 5
--- a/qw/d_sprite.c
+++ b/qw/d_sprite.c
@@ -1,8 +1,5 @@
// d_sprite.c: software top-level rasterization driver module for drawing sprites
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
static int sprite_height;
--- a/qw/d_surf.c
+++ b/qw/d_surf.c
@@ -1,12 +1,9 @@
// d_surf.c: rasterization driver surface heap manager
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
float surfscale;
-qboolean r_cache_thrash; // set if surface cache is thrashing
+bool r_cache_thrash; // set if surface cache is thrashing
int sc_size;
surfcache_t *sc_rover, *sc_base;
@@ -111,7 +108,7 @@
surfcache_t *D_SCAlloc (int width, int size)
{
surfcache_t *new;
- qboolean wrapped_this_time;
+ bool wrapped_this_time;
if ((width < 0) || (width > 256))
Sys_Error ("D_SCAlloc: bad cache width %d\n", width);
--- a/qw/d_vars.c
+++ b/qw/d_vars.c
@@ -1,8 +1,5 @@
// r_vars.c: global refresh variables
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
// all global and static refresh variables are collected in a contiguous block
--- a/qw/d_zpoint.c
+++ b/qw/d_zpoint.c
@@ -1,8 +1,5 @@
// d_zpoint.c: software driver module for drawing z-buffered points
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
--- a/qw/draw.c
+++ b/qw/draw.c
@@ -1,8 +1,5 @@
// draw.c -- this is the only file outside the refresh that touches the vid buffer
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
typedef struct {
@@ -624,9 +621,9 @@
Fills a box of pixels with a single color
=============
*/
-void Draw_Fill (int x, int y, int w, int h, int c)
+void Draw_Fill (int x, int y, int w, int h, pixel_t c)
{
- byte *dest;
+ pixel_t *dest;
int u, v;
if (x < 0 || x + w > vid.width ||
@@ -635,9 +632,8 @@
x, y, w, h, c);
return;
}
-
- dest = vid.buffer + y*vid.rowbytes + x;
- for(v=0; v<h; v++, dest+=vid.rowbytes)
+ dest = vid.buffer + y*vid.width + x;
+ for(v=0; v<h; v++, dest+=vid.width)
for(u=0; u<w; u++)
dest[u] = c;
}
--- a/qw/draw.h
+++ b/qw/draw.h
@@ -14,7 +14,7 @@
void Draw_BeginDisc (void);
void Draw_EndDisc (void);
void Draw_TileClear (int x, int y, int w, int h);
-void Draw_Fill (int x, int y, int w, int h, int c);
+void Draw_Fill (int x, int y, int w, int h, pixel_t c);
void Draw_FadeScreen (void);
void Draw_String (int x, int y, char *str);
void Draw_Alt_String (int x, int y, char *str);
--- a/qw/in.c
+++ b/qw/in.c
@@ -1,12 +1,9 @@
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
+#include "quakedef.h"
#include <bio.h>
#include <draw.h>
#include <thread.h>
#include <mouse.h>
#include <keyboard.h>
-#include "quakedef.h"
/* vid.c */
extern int resized;
--- a/qw/keys.c
+++ b/qw/keys.c
@@ -1,6 +1,3 @@
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
/* key up events are sent even if in console mode */
@@ -20,11 +17,11 @@
int key_count; // incremented every key event
char *keybindings[256];
-qboolean consolekeys[256]; // if true, can't be rebound while in console
-qboolean menubound[256]; // if true, can't be rebound while in menu
+bool consolekeys[256]; // if true, can't be rebound while in console
+bool menubound[256]; // if true, can't be rebound while in menu
int keyshift[256]; // key to map to if shift held down in console
int key_repeats[256]; // if > 1, it is autorepeating
-qboolean keydown[256];
+bool keydown[256];
typedef struct
{
@@ -128,7 +125,7 @@
==============================================================================
*/
-qboolean CheckForCommand (void)
+bool CheckForCommand (void)
{
char command[128];
char *cmd, *s;
@@ -296,7 +293,7 @@
//============================================================================
-qboolean chat_team;
+bool chat_team;
char chat_buffer[MAXCMDLINE];
int chat_bufferlen = 0;
@@ -617,7 +614,7 @@
Should NOT be called during an interrupt!
===================
*/
-void Key_Event (int key, qboolean down)
+void Key_Event (int key, bool down)
{
char *kb;
char cmd[1024];
--- a/qw/keys.h
+++ b/qw/keys.h
@@ -107,9 +107,9 @@
extern char chat_buffer[];
extern int chat_bufferlen;
-extern qboolean chat_team;
+extern bool chat_team;
-void Key_Event (int key, qboolean down);
+void Key_Event (int key, bool down);
void Key_Init (void);
void Key_WriteBindings (FILE *f);
void Key_SetBinding (int keynum, char *binding);
--- a/qw/mathlib.c
+++ b/qw/mathlib.c
@@ -1,8 +1,5 @@
// mathlib.c -- math primitives
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
void Sys_Error (char *error, ...);
--- a/qw/md4.c
+++ b/qw/md4.c
@@ -1,7 +1,5 @@
/* GLOBAL.H - RSAREF types and constants */
-
-#include <u.h>
-#include <libc.h>
+#include "quakedef.h"
/* POINTER defines a generic pointer type */
typedef uchar *POINTER;
--- a/qw/menu.c
+++ b/qw/menu.c
@@ -1,6 +1,3 @@
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
void (*vid_menudrawfn)(void);
@@ -62,12 +59,12 @@
void M_Search_Key (int key);
void M_ServerList_Key (int key);
-qboolean m_entersound; // play after drawing a frame, so caching
+bool m_entersound; // play after drawing a frame, so caching
// won't disrupt the sound
-qboolean m_recursiveDraw;
+bool m_recursiveDraw;
int m_return_state;
-qboolean m_return_onerror;
+bool m_return_onerror;
char m_return_reason [32];
#define StartingGame (m_multiplayer_cursor == 1)
@@ -830,7 +827,7 @@
int msgNumber;
int m_quit_prevstate;
-qboolean wasInMenus;
+bool wasInMenus;
char *quitMessage [] =
{
--- a/qw/mkfile
+++ b/qw/mkfile
@@ -5,6 +5,8 @@
qwcl\
qwsv\
+CFLAGS=$CFLAGS -D__plan9__ -D__${objtype}__ -I/sys/include -I../plan9 -I..
+
CLOBJ=\
cd.$O\
cl_cam.$O\
@@ -35,6 +37,7 @@
draw.$O\
in.$O\
keys.$O\
+ ../m_dotproduct`{test -f span_$objtype.s && echo -n _$objtype}.$O\
mathlib.$O\
md4.$O\
menu.$O\
@@ -75,6 +78,8 @@
common.$O\
crc.$O\
cvar.$O\
+ ../isnanf.$O\
+ ../m_dotproduct`{test -f span_$objtype.s && echo -n _$objtype}.$O\
mathlib.$O\
md4.$O\
nanosec.$O\
@@ -121,6 +126,7 @@
model.h\
modelgen.h\
net.h\
+ ../plan9/platform.h\
pmove.h\
pr_comp.h\
progdefs.h\
@@ -143,6 +149,9 @@
zone.h\
</sys/src/cmd/mkmany
+
+%.$O: %.c
+ $CC $CFLAGS -o $target $stem.c
$O.qwcl: $CLOBJ
$LD -o $target $prereq
--- a/qw/model.c
+++ b/qw/model.c
@@ -3,9 +3,6 @@
// models are the only shared resource between a client and server running
// on the same machine.
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
model_t *loadmodel;
@@ -14,7 +11,7 @@
void Mod_LoadSpriteModel (model_t *mod, void *buffer);
void Mod_LoadBrushModel (model_t *mod, void *buffer);
void Mod_LoadAliasModel (model_t *mod, void *buffer);
-model_t *Mod_LoadModel (model_t *mod, qboolean crash);
+model_t *Mod_LoadModel (model_t *mod, bool crash);
byte mod_novis[MAX_MAP_LEAFS/8];
@@ -212,7 +209,7 @@
Loads a model into the cache
==================
*/
-model_t *Mod_LoadModel (model_t *mod, qboolean crash)
+model_t *Mod_LoadModel (model_t *mod, bool crash)
{
void *d;
unsigned *buf;
@@ -288,7 +285,7 @@
Loads in a model for the given name
==================
*/
-model_t *Mod_ForName (char *name, qboolean crash)
+model_t *Mod_ForName (char *name, bool crash)
{
model_t *mod;
--- a/qw/model.h
+++ b/qw/model.h
@@ -283,7 +283,7 @@
typedef struct model_s
{
char name[MAX_QPATH];
- qboolean needload; // bmodels and sprites don't cache normally
+ bool needload; // bmodels and sprites don't cache normally
modtype_t type;
int numframes;
@@ -300,7 +300,7 @@
//
// solid volume for clipping (sent from server)
//
- qboolean clipbox;
+ bool clipbox;
vec3_t clipmins, clipmaxs;
//
@@ -364,7 +364,7 @@
void Mod_Init (void);
void Mod_ClearAll (void);
-model_t *Mod_ForName (char *name, qboolean crash);
+model_t *Mod_ForName (char *name, bool crash);
void *Mod_Extradata (model_t *mod); // handles caching
void Mod_TouchModel (char *name);
--- a/qw/nanosec.c
+++ b/qw/nanosec.c
@@ -1,5 +1,4 @@
-#include <u.h>
-#include <libc.h>
+#include "quakedef.h"
#include <tos.h>
/*
--- a/qw/net.h
+++ b/qw/net.h
@@ -19,13 +19,13 @@
void NET_Init (int port);
void NET_Shutdown (void);
-qboolean NET_GetPacket (void);
+bool NET_GetPacket (void);
void NET_SendPacket (int length, void *data, netadr_t *to);
void NET_Close(netadr_t*);
-qboolean NET_CompareAdr (netadr_t *a, netadr_t *b);
-qboolean NET_CompareBaseAdr (netadr_t *a, netadr_t *b);
-qboolean NET_StringToAdr(char*, netadr_t*, char*);
+bool NET_CompareAdr (netadr_t *a, netadr_t *b);
+bool NET_CompareBaseAdr (netadr_t *a, netadr_t *b);
+bool NET_StringToAdr(char*, netadr_t*, char*);
//============================================================================
@@ -35,7 +35,7 @@
typedef struct
{
- qboolean fatal_error;
+ bool fatal_error;
float last_received; // for timeouts
@@ -83,9 +83,9 @@
void Netchan_Transmit (netchan_t *chan, int length, byte *data);
void Netchan_OutOfBand (netadr_t *adr, int length, byte *data);
void Netchan_OutOfBandPrint (netadr_t *adr, char *format, ...);
-qboolean Netchan_Process (netchan_t *chan);
+bool Netchan_Process (netchan_t *chan);
void Netchan_Setup (netchan_t *chan, netadr_t *adr, int qport);
-qboolean Netchan_CanPacket (netchan_t *chan);
-qboolean Netchan_CanReliable (netchan_t *chan);
+bool Netchan_CanPacket (netchan_t *chan);
+bool Netchan_CanReliable (netchan_t *chan);
--- a/qw/net_chan.c
+++ b/qw/net_chan.c
@@ -1,6 +1,3 @@
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
#define PACKET_HEADER 8
@@ -158,7 +155,7 @@
================
*/
#define MAX_BACKUP 200
-qboolean Netchan_CanPacket (netchan_t *chan)
+bool Netchan_CanPacket (netchan_t *chan)
{
if (chan->cleartime < realtime + MAX_BACKUP*chan->rate)
return true;
@@ -173,7 +170,7 @@
Returns true if the bandwidth choke isn't
================
*/
-qboolean Netchan_CanReliable (netchan_t *chan)
+bool Netchan_CanReliable (netchan_t *chan)
{
if (chan->reliable_length)
return false; // waiting for ack
@@ -194,7 +191,7 @@
{
sizebuf_t send;
byte send_buf[MAX_MSGLEN + PACKET_HEADER];
- qboolean send_reliable;
+ bool send_reliable;
unsigned w1, w2;
int i;
@@ -286,7 +283,7 @@
modifies net_message so that it points to the packet payload
=================
*/
-qboolean Netchan_Process (netchan_t *chan)
+bool Netchan_Process (netchan_t *chan)
{
unsigned sequence, sequence_ack;
unsigned reliable_ack, reliable_message;
--- a/qw/net_udp.c
+++ b/qw/net_udp.c
@@ -1,9 +1,6 @@
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
+#include "quakedef.h"
#include <thread.h>
#include <ip.h>
-#include "quakedef.h"
Channel *echan, *lchan;
char *netmtpt = "/net";
@@ -13,19 +10,19 @@
static uchar netbuf[8192];
static int afd = -1, lpid;
-qboolean
+bool
NET_CompareBaseAdr(netadr_t *a, netadr_t *b)
{
return strcmp(a->addr, b->addr) == 0;
}
-qboolean
+bool
NET_CompareAdr(netadr_t *a, netadr_t *b)
{
return strcmp(a->sys, b->sys) == 0;
}
-qboolean
+bool
NET_StringToAdr(char *s, netadr_t *a, char *port)
{
int fd, n;
@@ -78,7 +75,7 @@
free(nc);
}
-qboolean
+bool
NET_GetPacket(void)
{
int n, fd;
--- a/qw/nonintel.c
+++ b/qw/nonintel.c
@@ -2,9 +2,6 @@
// nonintel.c: code for non-Intel processors only
//
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
/*
--- a/qw/pmove.c
+++ b/qw/pmove.c
@@ -1,6 +1,3 @@
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
movevars_t movevars;
--- a/qw/pmove.h
+++ b/qw/pmove.h
@@ -6,9 +6,9 @@
typedef struct
{
- qboolean allsolid; // if true, plane is not valid
- qboolean startsolid; // if true, the initial point was in a solid area
- qboolean inopen, inwater;
+ bool allsolid; // if true, plane is not valid
+ bool startsolid; // if true, the initial point was in a solid area
+ bool inopen, inwater;
float fraction; // time completed, 1.0 = didn't hit anything
vec3_t endpos; // final position
pmplane_t plane; // surface normal at impact
@@ -36,7 +36,7 @@
vec3_t velocity;
int oldbuttons;
float waterjumptime;
- qboolean dead;
+ bool dead;
int spectator;
// world state
@@ -77,5 +77,5 @@
int PM_HullPointContents (hull_t *hull, int num, vec3_t p);
int PM_PointContents (vec3_t point);
-qboolean PM_TestPlayerPosition (vec3_t point);
+bool PM_TestPlayerPosition (vec3_t point);
pmtrace_t PM_PlayerMove (vec3_t start, vec3_t stop);
--- a/qw/pmovetst.c
+++ b/qw/pmovetst.c
@@ -1,6 +1,3 @@
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
static hull_t box_hull;
@@ -157,7 +154,7 @@
==================
*/
-qboolean PM_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, pmtrace_t *trace)
+bool PM_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, pmtrace_t *trace)
{
dclipnode_t *node;
mplane_t *plane;
@@ -295,7 +292,7 @@
Returns false if the given player position is not valid (in solid)
================
*/
-qboolean PM_TestPlayerPosition (vec3_t pos)
+bool PM_TestPlayerPosition (vec3_t pos)
{
int i;
physent_t *pe;
--- a/qw/pr_cmds.c
+++ b/qw/pr_cmds.c
@@ -1,6 +1,3 @@
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
#define RETURN_EDICT(e) (((int *)pr_globals)[OFS_RETURN] = EDICT_TO_PROG(e))
--- a/qw/pr_edict.c
+++ b/qw/pr_edict.c
@@ -1,8 +1,5 @@
// sv_edict.c -- entity dictionary
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
dprograms_t *progs;
@@ -18,7 +15,7 @@
int type_size[8] = {1,sizeof(void *)/4,1,3,1,1,sizeof(void *)/4,sizeof(void *)/4};
ddef_t *ED_FieldAtOfs (int ofs);
-qboolean ED_ParseEpair (void *base, ddef_t *key, char *s);
+bool ED_ParseEpair (void *base, ddef_t *key, char *s);
#define MAX_FIELD_LEN 64
#define GEFV_CACHESIZE 2
@@ -701,7 +698,7 @@
returns false if error
=============
*/
-qboolean ED_ParseEpair (void *base, ddef_t *key, char *s)
+bool ED_ParseEpair (void *base, ddef_t *key, char *s)
{
int i;
char string[128];
@@ -778,8 +775,8 @@
char *ED_ParseEdict (char *data, edict_t *ent)
{
ddef_t *key;
- qboolean anglehack;
- qboolean init;
+ bool anglehack;
+ bool init;
char keyname[256];
init = false;
--- a/qw/pr_exec.c
+++ b/qw/pr_exec.c
@@ -1,6 +1,3 @@
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
typedef struct
@@ -18,7 +15,7 @@
int localstack_used;
-qboolean pr_trace;
+bool pr_trace;
dfunction_t *pr_xfunction;
int pr_xstatement;
--- a/qw/progs.h
+++ b/qw/progs.h
@@ -11,7 +11,7 @@
#define MAX_ENT_LEAFS 16
typedef struct edict_s
{
- qboolean free;
+ bool free;
link_t area; // linked to a division node or leaf
int num_leafs;
@@ -96,7 +96,7 @@
extern int pr_argc;
-extern qboolean pr_trace;
+extern bool pr_trace;
extern dfunction_t *pr_xfunction;
extern int pr_xstatement;
--- a/qw/quakedef.h
+++ b/qw/quakedef.h
@@ -1,5 +1,9 @@
// quakedef.h -- primary header for client
+#pragma once
+
+#include "platform.h"
+
#define QUAKE_GAME // as opposed to utilities
//#define PARANOID // speed sapping error checking
@@ -134,7 +138,7 @@
#include "vid.h"
#include "sys.h"
#include "zone.h"
-#include "../mathlib.h"
+#include "mathlib.h"
#include "wad.h"
#include "draw.h"
#include "cvar.h"
@@ -172,7 +176,7 @@
#define MAX_NUM_ARGVS 50
-extern qboolean noclip_anglehack;
+extern bool noclip_anglehack;
//
@@ -186,7 +190,7 @@
extern cvar_t password;
-extern qboolean host_initialized; // true if into command execution
+extern bool host_initialized; // true if into command execution
extern double host_frametime;
extern byte *host_basepal;
extern byte *host_colormap;
@@ -200,13 +204,13 @@
void Host_Shutdown(void);
void Host_Error (char *error, ...);
void Host_EndGame (char *message, ...);
-qboolean Host_SimulationTime(float time);
+bool Host_SimulationTime(float time);
void Host_Frame (float time);
void Host_Quit_f (void);
void Host_ClientCommands (char *fmt, ...);
-void Host_ShutdownServer (qboolean crash);
+void Host_ShutdownServer (bool crash);
-extern qboolean msg_suppress_1; // suppresses resolution and cache size console output
+extern bool msg_suppress_1; // suppresses resolution and cache size console output
// an fullscreen DIB focus gain/loss
void SV_Error (char *error, ...);
--- a/qw/qwcl.c
+++ b/qw/qwcl.c
@@ -1,14 +1,11 @@
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
-#include <thread.h>
#include "quakedef.h"
+#include <thread.h>
mainstacksize = 512*1024;
/* FIXME: stupid-ass linking kludges */
server_static_t svs;
-qboolean ServerPaused(void)
+bool ServerPaused(void)
{
return 0;
}
--- a/qw/qwsv.c
+++ b/qw/qwsv.c
@@ -1,9 +1,6 @@
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
+#include "quakedef.h"
#include <thread.h>
#include <bio.h>
-#include "quakedef.h"
mainstacksize = 256*1024;
--- a/qw/r_aclip.c
+++ b/qw/r_aclip.c
@@ -1,8 +1,5 @@
// r_aclip.c: clip routines for drawing Alias models directly to the screen
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
static finalvert_t fv[2][8];
--- a/qw/r_alias.c
+++ b/qw/r_alias.c
@@ -1,8 +1,5 @@
// r_alias.c: routines for setting up to draw alias models
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
#define LIGHT_MIN 5 // lowest light value we'll allow, to avoid the
@@ -50,7 +47,7 @@
#define NUMVERTEXNORMALS 162
float r_avertexnormals[NUMVERTEXNORMALS][3] = {
-#include "../anorms.h"
+#include "/anorms.h"
};
void R_AliasTransformAndProjectFinalVerts (finalvert_t *fv,
@@ -67,7 +64,7 @@
R_AliasCheckBBox
================
*/
-qboolean R_AliasCheckBBox (void)
+bool R_AliasCheckBBox (void)
{
int i, flags, frame, numv;
aliashdr_t *pahdr;
@@ -75,7 +72,7 @@
finalvert_t *pv0, *pv1, viewpts[16];
auxvert_t *pa0, *pa1, viewaux[16];
maliasframedesc_t *pframedesc;
- qboolean zclipped, zfullyclipped;
+ bool zclipped, zfullyclipped;
unsigned anyclip, allclip;
int minz;
@@ -399,11 +396,11 @@
int temp;
float lightcos, *plightnormal;
- av->fv[0] = DotProduct(pverts->v, aliastransform[0]) +
+ av->fv[0] = DotProduct_(pverts->v, aliastransform[0]) +
aliastransform[0][3];
- av->fv[1] = DotProduct(pverts->v, aliastransform[1]) +
+ av->fv[1] = DotProduct_(pverts->v, aliastransform[1]) +
aliastransform[1][3];
- av->fv[2] = DotProduct(pverts->v, aliastransform[2]) +
+ av->fv[2] = DotProduct_(pverts->v, aliastransform[2]) +
aliastransform[2][3];
fv->v[2] = pstverts->s;
@@ -446,7 +443,7 @@
for (i=0 ; i<r_anumverts ; i++, fv++, pverts++, pstverts++)
{
// transform and project
- zi = 1.0 / (DotProduct(pverts->v, aliastransform[2]) +
+ zi = 1.0 / (DotProduct_(pverts->v, aliastransform[2]) +
aliastransform[2][3]);
// x, y, and z are scaled down by 1/2**31 in the transform, so 1/z is
@@ -454,9 +451,9 @@
// projection
fv->v[5] = zi;
- fv->v[0] = ((DotProduct(pverts->v, aliastransform[0]) +
+ fv->v[0] = ((DotProduct_(pverts->v, aliastransform[0]) +
aliastransform[0][3]) * zi) + aliasxcenter;
- fv->v[1] = ((DotProduct(pverts->v, aliastransform[1]) +
+ fv->v[1] = ((DotProduct_(pverts->v, aliastransform[1]) +
aliastransform[1][3]) * zi) + aliasycenter;
fv->v[2] = pstverts->s;
--- a/qw/r_bsp.c
+++ b/qw/r_bsp.c
@@ -1,12 +1,9 @@
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
//
// current entity info
//
-qboolean insubmodel;
+bool insubmodel;
entity_t *currententity;
vec3_t modelorg, base_modelorg;
// modelorg is the viewpoint reletive to
@@ -31,7 +28,7 @@
static mvertex_t *pfrontenter, *pfrontexit;
-static qboolean makeclippededge;
+static bool makeclippededge;
//===========================================================================
--- a/qw/r_draw.c
+++ b/qw/r_draw.c
@@ -1,6 +1,3 @@
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
#define MAXLEFTCLIPEDGES 100
@@ -25,9 +22,9 @@
medge_t *r_pedge;
-qboolean r_leftclipped, r_rightclipped;
-static qboolean makeleftedge, makerightedge;
-qboolean r_nearzionly;
+bool r_leftclipped, r_rightclipped;
+static bool makeleftedge, makerightedge;
+bool r_nearzionly;
int sintable[MAXWIDTH+CYCLE];
int intsintable[nelem(sintable)];
@@ -46,7 +43,7 @@
float r_u1, r_v1, r_lzi1;
int r_ceilv1;
-qboolean r_lastvertvalid;
+bool r_lastvertvalid;
/*
@@ -683,7 +680,7 @@
mvertex_t verts[2][100]; //FIXME: do real number
polyvert_t pverts[100]; //FIXME: do real number, safely
int vertpage, newverts, newpage, lastvert;
- qboolean visible;
+ bool visible;
// FIXME: clean this up and make it faster
// FIXME: guard against running out of vertices
--- a/qw/r_edge.c
+++ b/qw/r_edge.c
@@ -1,6 +1,3 @@
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
/* FIXME
--- a/qw/r_efrag.c
+++ b/qw/r_efrag.c
@@ -1,6 +1,3 @@
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
mnode_t *r_pefragtopnode;
--- a/qw/r_light.c
+++ b/qw/r_light.c
@@ -1,6 +1,3 @@
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
int r_dlightframecount;
--- a/qw/r_local.h
+++ b/qw/r_local.h
@@ -103,7 +103,7 @@
//
// current entity info
//
-extern qboolean insubmodel;
+extern bool insubmodel;
extern vec3_t r_worldmodelorg;
@@ -204,7 +204,7 @@
extern finalvert_t *pfinalverts;
extern auxvert_t *pauxverts;
-qboolean R_AliasCheckBBox (void);
+bool R_AliasCheckBBox (void);
//=========================================================
// turbulence stuff
@@ -255,9 +255,9 @@
extern float se_time1, se_time2, de_time1, de_time2, dv_time1, dv_time2;
extern int r_frustum_indexes[4*6];
extern int r_maxsurfsseen, r_maxedgesseen, r_cnumsurfs;
-extern qboolean r_surfsonstack;
+extern bool r_surfsonstack;
extern cshift_t cshift_water;
-extern qboolean r_dowarpold, r_viewchanged;
+extern bool r_dowarpold, r_viewchanged;
extern mleaf_t *r_viewleaf, *r_oldviewleaf;
--- a/qw/r_main.c
+++ b/qw/r_main.c
@@ -1,6 +1,3 @@
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
//define PASSAGES
@@ -10,16 +7,16 @@
alight_t r_viewlighting = {128, 192, viewlightvec};
float r_time1;
int r_numallocatededges;
-qboolean r_drawpolys;
-qboolean r_drawculledpolys;
-qboolean r_worldpolysbacktofront;
-qboolean r_recursiveaffinetriangles = true;
+bool r_drawpolys;
+bool r_drawculledpolys;
+bool r_worldpolysbacktofront;
+bool r_recursiveaffinetriangles = true;
int r_pixbytes = 1;
float r_aliasuvscale = 1.0;
int r_outofsurfaces;
int r_outofedges;
-qboolean r_dowarp, r_dowarpold, r_viewchanged;
+bool r_dowarp, r_dowarpold, r_viewchanged;
int numbtofpolys;
btofpoly_t *pbtofpolys;
@@ -27,7 +24,7 @@
int c_surf;
int r_maxsurfsseen, r_maxedgesseen, r_cnumsurfs;
-qboolean r_surfsonstack;
+bool r_surfsonstack;
int r_clipflags;
byte *r_warpbuffer;
@@ -289,7 +286,7 @@
{
int h;
float size;
- qboolean full = false;
+ bool full = false;
if (scr_viewsize.value >= 100.0) {
size = 100.0;
--- a/qw/r_misc.c
+++ b/qw/r_misc.c
@@ -1,6 +1,3 @@
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
--- a/qw/r_part.c
+++ b/qw/r_part.c
@@ -1,6 +1,3 @@
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
#define MAX_PARTICLES 2048 // default max # of particles at one
--- a/qw/r_shared.h
+++ b/qw/r_shared.h
@@ -65,7 +65,7 @@
void *data; // associated data like msurface_t
entity_t *entity;
float nearzi; // nearest 1/z on surface, for mipmapping
- qboolean insubmodel;
+ bool insubmodel;
float d_ziorigin, d_zistepu, d_zistepv;
int pad[2]; // to 64 bytes
--- a/qw/r_sky.c
+++ b/qw/r_sky.c
@@ -1,6 +1,3 @@
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
int iskyspeed = 8;
--- a/qw/r_sprite.c
+++ b/qw/r_sprite.c
@@ -1,6 +1,3 @@
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
static int clip_current;
--- a/qw/r_surf.c
+++ b/qw/r_surf.c
@@ -1,8 +1,5 @@
// r_surf.c: surface-related refresh code
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
drawsurf_t r_drawsurf;
--- a/qw/r_vars.c
+++ b/qw/r_vars.c
@@ -1,8 +1,5 @@
// r_vars.c: global refresh variables
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
// all global and static refresh variables are collected in a contiguous block
--- a/qw/render.h
+++ b/qw/render.h
@@ -123,7 +123,7 @@
// surface cache related
//
extern int reinit_surfcache; // if 1, surface cache is currently empty and
-extern qboolean r_cache_thrash; // set if thrashing the surface cache
+extern bool r_cache_thrash; // set if thrashing the surface cache
int D_SurfaceCacheForRes (int width, int height);
void D_FlushCaches (void);
--- a/qw/sbar.c
+++ b/qw/sbar.c
@@ -1,8 +1,5 @@
// sbar.c -- status bar code
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
int sb_updates; // if >= vid.numpages, no update needed
@@ -27,8 +24,8 @@
qpic_t *sb_face_invuln;
qpic_t *sb_face_invis_invuln;
-qboolean sb_showscores;
-qboolean sb_showteamscores;
+bool sb_showscores;
+bool sb_showteamscores;
int sb_lines; // scan lines to draw
@@ -36,7 +33,7 @@
void Sbar_TeamOverlay (void);
void Sbar_MiniDeathmatchOverlay (void);
-static qboolean largegame = false;
+static bool largegame = false;
/*
===============
@@ -350,7 +347,7 @@
Sbar_SortFrags
===============
*/
-void Sbar_SortFrags (qboolean includespec)
+void Sbar_SortFrags (bool includespec)
{
int i, j, k;
@@ -486,8 +483,8 @@
char num[6];
float time;
int flashon;
- qboolean headsup;
- qboolean hudswap;
+ bool headsup;
+ bool hudswap;
headsup = !(cl_sbar.value || scr_viewsize.value<100);
hudswap = cl_hudswap.value; // Get that nasty float out :)
@@ -750,7 +747,7 @@
*/
void Sbar_Draw (void)
{
- qboolean headsup;
+ bool headsup;
char st[512];
headsup = !(cl_sbar.value || scr_viewsize.value<100);
--- a/qw/screen.c
+++ b/qw/screen.c
@@ -1,8 +1,5 @@
// screen.c -- master for refresh, status bar, console, chat, notify, etc
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
/*
@@ -72,7 +69,7 @@
cvar_t scr_printspeed = {"scr_printspeed","8"};
cvar_t scr_allowsnap = {"scr_allowsnap", "1"};
-qboolean scr_initialized; // ready to draw
+bool scr_initialized; // ready to draw
qpic_t *scr_ram;
qpic_t *scr_net;
@@ -90,11 +87,11 @@
vrect_t *pconupdate;
vrect_t scr_vrect;
-qboolean scr_disabled_for_loading;
+bool scr_disabled_for_loading;
-qboolean scr_skipupdate;
+bool scr_skipupdate;
-qboolean block_drawing;
+bool block_drawing;
void SCR_ScreenShot_f (void);
void SCR_RSShot_f (void);
@@ -569,7 +566,7 @@
==============
*/
void WritePCXfile (char *filename, byte *data, int width, int height,
- int rowbytes, byte *palette, qboolean upload)
+ int rowbytes, byte *palette, bool upload)
{
int i, j, length;
pcx_t *pcx;
@@ -816,7 +813,7 @@
//=============================================================================
char *scr_notifystring;
-qboolean scr_drawdialog;
+bool scr_drawdialog;
void SCR_DrawNotifyString (void)
{
--- a/qw/screen.h
+++ b/qw/screen.h
@@ -17,7 +17,7 @@
extern int sb_lines;
extern int clearnotify; // set to 0 whenever notify text is drawn
-extern qboolean scr_disabled_for_loading;
+extern bool scr_disabled_for_loading;
extern cvar_t scr_viewsize;
@@ -27,6 +27,6 @@
extern int scr_copytop;
extern int scr_copyeverything;
-qboolean scr_skipupdate;
+bool scr_skipupdate;
-qboolean block_drawing;
+bool block_drawing;
--- a/qw/server.h
+++ b/qw/server.h
@@ -14,7 +14,7 @@
typedef struct
{
- qboolean active; // false when server is going down
+ bool active; // false when server is going down
server_state_t state; // precache commands are only valid during load
double time;
@@ -22,7 +22,7 @@
int lastcheck; // used by PF_checkclient
double lastchecktime; // for monster ai
- qboolean paused; // are we paused?
+ bool paused; // are we paused?
//check player/eyes models for hacks
unsigned model_player_checksum;
@@ -98,12 +98,12 @@
int spectator; // non-interactive
- qboolean sendinfo; // at end of frame, send info to all
+ bool sendinfo; // at end of frame, send info to all
// this prevents malicious multiple broadcasts
float lastnametime; // time of last name change
int lastnamecount; // time of last name change
unsigned checksum; // checksum for calcs
- qboolean drop; // lose this guy next opportunity
+ bool drop; // lose this guy next opportunity
int lossage; // loss percentage
int userid; // identifying number
@@ -133,7 +133,7 @@
byte backbuf_data[MAX_BACK_BUFFERS][MAX_MSGLEN];
double connection_started; // or time of disconnect for zombies
- qboolean send_message; // set on frames a datagram arived on
+ bool send_message; // set on frames a datagram arived on
// spawn parms are carried from level to level
float spawn_parms[NUM_SPAWN_PARMS];
@@ -156,12 +156,12 @@
int whensaidhead; // Head value for floodprots
double lockedtill;
- qboolean upgradewarn; // did we warn him?
+ bool upgradewarn; // did we warn him?
FILE *upload;
char uploadfn[MAX_QPATH];
netadr_t snap_from;
- qboolean remote_snap;
+ bool remote_snap;
//===== NETWORK ============
int chokecount;
@@ -329,8 +329,8 @@
int SV_ModelIndex (char *name);
-qboolean SV_CheckBottom (edict_t *ent);
-qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink);
+bool SV_CheckBottom (edict_t *ent);
+bool SV_movestep (edict_t *ent, vec3_t move, bool relink);
void SV_WriteClientdataToMessage (client_t *client, sizebuf_t *msg);
@@ -363,7 +363,7 @@
void SV_Physics (void);
void SV_CheckVelocity (edict_t *ent);
void SV_AddGravity (edict_t *ent, float scale);
-qboolean SV_RunThink (edict_t *ent);
+bool SV_RunThink (edict_t *ent);
void SV_Physics_Toss (edict_t *ent);
void SV_RunNewmis (void);
void SV_Impact (edict_t *e1, edict_t *e2);
@@ -426,5 +426,5 @@
void ClientReliableWrite_String(client_t *cl, char *s);
void ClientReliableWrite_SZ(client_t *cl, void *data, int len);
-qboolean ServerPaused(void);
+bool ServerPaused(void);
void SV_SendServerInfoChange(char *key, char *value);
--- a/qw/skin.c
+++ b/qw/skin.c
@@ -1,6 +1,3 @@
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
cvar_t baseskin = {"baseskin", "base"};
--- a/qw/snd.c
+++ b/qw/snd.c
@@ -1,6 +1,3 @@
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
cvar_t volume = {"volume", "0.7", 1};
--- a/qw/sound.h
+++ b/qw/sound.h
@@ -26,9 +26,9 @@
typedef struct
{
- qboolean gamealive;
- qboolean soundalive;
- qboolean splitbuffer;
+ bool gamealive;
+ bool soundalive;
+ bool splitbuffer;
int channels;
int samples; // mono samples in buffer
int submission_chunk; // don't mix less than this #
@@ -88,7 +88,7 @@
void SND_Spatialize(channel_t *ch);
// initializes cycling through a DMA buffer and returns information on it
-qboolean SNDDMA_Init(void);
+bool SNDDMA_Init(void);
// gets the current DMA position
int SNDDMA_GetDMAPos(void);
@@ -117,7 +117,7 @@
// number of times stepsnd() is called per second.
//
-extern qboolean fakedma;
+extern bool fakedma;
extern int fakedma_updates;
extern int paintedtime;
extern volatile dma_t *shm;
@@ -127,7 +127,7 @@
extern cvar_t bgmvolume;
extern cvar_t volume;
-extern qboolean snd_initialized;
+extern bool snd_initialized;
extern int snd_blocked;
--- a/qw/sv_ccmds.c
+++ b/qw/sv_ccmds.c
@@ -1,9 +1,6 @@
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
-qboolean sv_allow_cheats;
+bool sv_allow_cheats;
int fp_messages=4, fp_persecond=4, fp_secondsdead=10;
char fp_msg[255];
@@ -142,7 +139,7 @@
Sets host_client and sv_player to the player with idnum Cmd_Argv(1)
==================
*/
-qboolean SV_SetPlayer (void)
+bool SV_SetPlayer (void)
{
client_t *cl;
int i;
--- a/qw/sv_ents.c
+++ b/qw/sv_ents.c
@@ -1,6 +1,3 @@
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
/*
@@ -78,7 +75,7 @@
extern int sv_nailmodel, sv_supernailmodel, sv_playermodel;
-qboolean SV_AddNailUpdate (edict_t *ent)
+bool SV_AddNailUpdate (edict_t *ent)
{
if (ent->v.modelindex != sv_nailmodel
&& ent->v.modelindex != sv_supernailmodel)
@@ -135,7 +132,7 @@
Can delta from either a baseline or a previous packet_entity
==================
*/
-void SV_WriteDelta (entity_state_t *from, entity_state_t *to, sizebuf_t *msg, qboolean force)
+void SV_WriteDelta (entity_state_t *from, entity_state_t *to, sizebuf_t *msg, bool force)
{
int bits;
int i;
--- a/qw/sv_init.c
+++ b/qw/sv_init.c
@@ -1,6 +1,3 @@
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
server_static_t svs; // persistant server info
--- a/qw/sv_main.c
+++ b/qw/sv_main.c
@@ -1,11 +1,8 @@
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
quakeparms_t host_parms;
-qboolean host_initialized; // true if into command execution (compatability)
+bool host_initialized; // true if into command execution (compatability)
double host_frametime;
double realtime; // without any filtering or bounding
@@ -63,7 +60,7 @@
//============================================================================
-qboolean ServerPaused(void)
+bool ServerPaused(void)
{
return sv.paused;
}
@@ -103,7 +100,7 @@
{
va_list argptr;
static char string[1024];
- static qboolean inerror = false;
+ static bool inerror = false;
if (inerror)
Sys_Error ("SV_Error: recursively entered (%s)", string);
@@ -492,7 +489,7 @@
int edictnum;
char *s;
int clients, spectators;
- qboolean spectator;
+ bool spectator;
int qport;
int version;
int challenge;
@@ -951,7 +948,7 @@
SV_FilterPacket
=================
*/
-qboolean SV_FilterPacket (void)
+bool SV_FilterPacket (void)
{
int i;
--- a/qw/sv_move.c
+++ b/qw/sv_move.c
@@ -1,8 +1,5 @@
// sv_move.c -- monster movement
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
#define STEPSIZE 18
@@ -18,7 +15,7 @@
*/
int c_yes, c_no;
-qboolean SV_CheckBottom (edict_t *ent)
+bool SV_CheckBottom (edict_t *ent)
{
vec3_t mins, maxs, start, stop;
trace_t trace;
@@ -91,7 +88,7 @@
pr_global_struct->trace_normal is set to the normal of the blocking wall
=============
*/
-qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
+bool SV_movestep (edict_t *ent, vec3_t move, bool relink)
{
float dz;
vec3_t oldorg, neworg, end;
@@ -214,7 +211,7 @@
======================
*/
void PF_changeyaw (void);
-qboolean SV_StepDirection (edict_t *ent, float yaw, float dist)
+bool SV_StepDirection (edict_t *ent, float yaw, float dist)
{
vec3_t move, oldorigin;
float delta;
@@ -354,7 +351,7 @@
======================
*/
-qboolean SV_CloseEnough (edict_t *ent, edict_t *goal, float dist)
+bool SV_CloseEnough (edict_t *ent, edict_t *goal, float dist)
{
int i;
--- a/qw/sv_nchan.c
+++ b/qw/sv_nchan.c
@@ -1,8 +1,5 @@
// sv_nchan.c, user reliable data stream writes
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
// check to see if client block will fit, if not, rotate buffers
--- a/qw/sv_phys.c
+++ b/qw/sv_phys.c
@@ -1,6 +1,3 @@
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
/*
@@ -75,12 +72,12 @@
//
for (i=0 ; i<3 ; i++)
{
- if (IS_NAN(ent->v.velocity[i]))
+ if (isnanf(ent->v.velocity[i]))
{
Con_Printf ("Got a NaN velocity on %s\n", PR_GetString(ent->v.classname));
ent->v.velocity[i] = 0;
}
- if (IS_NAN(ent->v.origin[i]))
+ if (isnanf(ent->v.origin[i]))
{
Con_Printf ("Got a NaN origin on %s\n", PR_GetString(ent->v.classname));
ent->v.origin[i] = 0;
@@ -102,7 +99,7 @@
Returns false if the entity removed itself.
=============
*/
-qboolean SV_RunThink (edict_t *ent)
+bool SV_RunThink (edict_t *ent)
{
float thinktime;
@@ -402,7 +399,7 @@
============
*/
-qboolean SV_Push (edict_t *pusher, vec3_t move)
+bool SV_Push (edict_t *pusher, vec3_t move)
{
int i, e;
edict_t *check, *block;
@@ -766,7 +763,7 @@
*/
void SV_Physics_Step (edict_t *ent)
{
- qboolean hitsound;
+ bool hitsound;
// frefall if not onground
if ( ! ((int)ent->v.flags & (FL_ONGROUND | FL_FLY | FL_SWIM) ) )
--- a/qw/sv_send.c
+++ b/qw/sv_send.c
@@ -1,8 +1,5 @@
// sv_main.c -- server main program
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
#define CHAN_AUTO 0
@@ -243,7 +240,7 @@
mleaf_t *leaf;
int leafnum;
int j;
- qboolean reliable;
+ bool reliable;
leaf = Mod_PointInLeaf (origin, sv.worldmodel);
if (!leaf)
@@ -337,8 +334,8 @@
int i;
int ent;
vec3_t origin;
- qboolean use_phs;
- qboolean reliable = false;
+ bool use_phs;
+ bool reliable = false;
if (volume < 0 || volume > 255)
SV_Error ("SV_StartSound: volume = %d", volume);
@@ -548,7 +545,7 @@
SV_SendClientDatagram
=======================
*/
-qboolean SV_SendClientDatagram (client_t *client)
+bool SV_SendClientDatagram (client_t *client)
{
byte buf[MAX_DATAGRAM];
sizebuf_t msg;
--- a/qw/sv_user.c
+++ b/qw/sv_user.c
@@ -1,8 +1,5 @@
// sv_user.c -- server code for moving users
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
edict_t *sv_player;
@@ -701,7 +698,7 @@
SV_Say
==================
*/
-void SV_Say (qboolean team)
+void SV_Say (bool team)
{
client_t *client;
int j, tmp;
@@ -1514,7 +1511,7 @@
usercmd_t oldest, oldcmd, newcmd;
client_frame_t *frame;
vec3_t o;
- qboolean move_issued = false; //only allow one move command
+ bool move_issued = false; //only allow one move command
int checksumIndex;
byte checksum, calculatedChecksum;
int seq_hash;
--- a/qw/svmodel.c
+++ b/qw/svmodel.c
@@ -3,9 +3,6 @@
// models are the only shared resource between a client and server running
// on the same machine.
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
model_t *loadmodel;
@@ -14,7 +11,7 @@
void Mod_LoadSpriteModel (model_t *mod, void *buffer);
void Mod_LoadBrushModel (model_t *mod, void *buffer);
void Mod_LoadAliasModel (model_t *mod, void *buffer);
-model_t *Mod_LoadModel (model_t *mod, qboolean crash);
+model_t *Mod_LoadModel (model_t *mod, bool crash);
byte mod_novis[MAX_MAP_LEAFS/8];
@@ -177,7 +174,7 @@
Loads a model into the cache
==================
*/
-model_t *Mod_LoadModel (model_t *mod, qboolean crash)
+model_t *Mod_LoadModel (model_t *mod, bool crash)
{
void *d;
unsigned *buf;
@@ -232,7 +229,7 @@
Loads in a model for the given name
==================
*/
-model_t *Mod_ForName (char *name, qboolean crash)
+model_t *Mod_ForName (char *name, bool crash)
{
model_t *mod;
--- a/qw/sys.c
+++ b/qw/sys.c
@@ -1,8 +1,5 @@
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
-#include <thread.h>
#include "quakedef.h"
+#include <thread.h>
int svonly, debug;
--- a/qw/vid.c
+++ b/qw/vid.c
@@ -1,8 +1,5 @@
-#include <u.h>
-#include <libc.h>
-#include <draw.h>
-#include <stdio.h>
#include "quakedef.h"
+#include <draw.h>
viddef_t vid; /* global video state */
int resized;
--- a/qw/vid.h
+++ b/qw/vid.h
@@ -58,7 +58,7 @@
// sets the mode; only used by the Quake engine for resetting to mode 0 (the
// base mode) on memory allocation failures
-void VID_HandlePause (qboolean pause);
+void VID_HandlePause (bool pause);
// called only on Win32, when pause happens, so the mouse can be released
void VID_LockBuffer (void);
--- a/qw/view.c
+++ b/qw/view.c
@@ -1,8 +1,5 @@
// view.c -- player eye positioning
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
/*
@@ -267,7 +264,7 @@
V_CheckGamma
=================
*/
-qboolean V_CheckGamma (void)
+bool V_CheckGamma (void)
{
static float oldgammavalue;
@@ -459,11 +456,11 @@
void V_UpdatePalette (void)
{
int i, j;
- qboolean new;
+ bool new;
byte *basepal, *newpal;
byte pal[768];
int r,g,b;
- qboolean force;
+ bool force;
V_CalcPowerupCshift ();
--- a/qw/wad.c
+++ b/qw/wad.c
@@ -1,6 +1,3 @@
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
int wad_numlumps;
--- a/qw/world.c
+++ b/qw/world.c
@@ -1,8 +1,5 @@
// world.c -- world query functions
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
/*
@@ -341,7 +338,7 @@
===============
*/
-void SV_LinkEdict (edict_t *ent, qboolean touch_triggers)
+void SV_LinkEdict (edict_t *ent, bool touch_triggers)
{
areanode_t *node;
@@ -507,7 +504,7 @@
==================
*/
-qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace)
+bool SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace)
{
dclipnode_t *node;
mplane_t *plane;
--- a/qw/world.h
+++ b/qw/world.h
@@ -6,9 +6,9 @@
typedef struct
{
- qboolean allsolid; // if true, plane is not valid
- qboolean startsolid; // if true, the initial point was in a solid area
- qboolean inopen, inwater;
+ bool allsolid; // if true, plane is not valid
+ bool startsolid; // if true, the initial point was in a solid area
+ bool inopen, inwater;
float fraction; // time completed, 1.0 = didn't hit anything
vec3_t endpos; // final position
plane_t plane; // surface normal at impact
@@ -43,7 +43,7 @@
// so it doesn't clip against itself
// flags ent->v.modified
-void SV_LinkEdict (edict_t *ent, qboolean touch_triggers);
+void SV_LinkEdict (edict_t *ent, bool touch_triggers);
// Needs to be called any time an entity changes origin, mins, maxs, or solid
// flags ent->v.modified
// sets ent->v.absmin and ent->v.absmax
--- a/qw/zone.c
+++ b/qw/zone.c
@@ -1,6 +1,3 @@
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
#include "quakedef.h"
#define DYNAMIC_SIZE 0x20000
@@ -254,7 +251,7 @@
int hunk_low_used;
int hunk_high_used;
-qboolean hunk_tempactive;
+bool hunk_tempactive;
int hunk_tempmark;
void R_FreeTextures (void);
@@ -288,7 +285,7 @@
Otherwise, allocations with the same name will be totaled up before printing.
==============
*/
-void Hunk_Print (qboolean all)
+void Hunk_Print (bool all)
{
hunk_t *h, *next, *endlow, *starthigh, *endhigh;
int count, sum;
@@ -539,7 +536,7 @@
struct cache_system_s *lru_prev, *lru_next; // for LRU flushing
} cache_system_t;
-cache_system_t *Cache_TryAlloc (int size, qboolean nobottom);
+cache_system_t *Cache_TryAlloc (int size, bool nobottom);
cache_system_t cache_head;
@@ -653,7 +650,7 @@
Size should already include the header and padding
============
*/
-cache_system_t *Cache_TryAlloc (int size, qboolean nobottom)
+cache_system_t *Cache_TryAlloc (int size, bool nobottom)
{
cache_system_t *cs, *new;