ref: 3ba533fb9d5e013768813983fc0a4464f4ba13ac
parent: 1d23f8a32e4a26c71b21376e21cf539aee95b831
author: Sigrid Solveig Haflínudóttir <ftrvxmtrx@gmail.com>
date: Tue Mar 2 05:18:32 EST 2021
increase local models name size for the insane amounts of brushes in BSP2
--- a/qw/server.h
+++ b/qw/server.h
@@ -305,7 +305,7 @@
extern edict_t *sv_player;
-extern char localmodels[MAX_MODELS][5]; // inline model names for precache
+extern char localmodels[MAX_MODELS][8]; // inline model names for precache
extern char localinfo[MAX_LOCALINFO_STRING+1];
--- a/qw/sv_init.c
+++ b/qw/sv_init.c
@@ -6,7 +6,7 @@
server_static_t svs; // persistant server info
server_t sv; // local server
-char localmodels[MAX_MODELS][5]; // inline model names for precache
+char localmodels[MAX_MODELS][8]; // inline model names for precache
char localinfo[MAX_LOCALINFO_STRING+1]; // local game info
--- a/sv_main.c
+++ b/sv_main.c
@@ -7,7 +7,7 @@
server_t sv;
server_static_t svs;
-char localmodels[MAX_MODELS][5]; // inline model names for precache
+char localmodels[MAX_MODELS][8]; // inline model names for precache
//============================================================================