ref: c8e0c5efe33319eb553525fbbde851cd0c625111
dir: /src/ft2_mix_macros.h/
#pragma once #include "ft2_header.h" /* ----------------------------------------------------------------------- */ /* GENERAL MIXER MACROS */ /* ----------------------------------------------------------------------- */ #define GET_VOL \ CDA_LVol = v->SLVol2; \ CDA_RVol = v->SRVol2; \ #define SET_VOL_BACK \ v->SLVol2 = CDA_LVol; \ v->SRVol2 = CDA_RVol; \ #define GET_DELTA \ const uint32_t delta = v->SFrq; #define GET_MIXER_VARS \ const int32_t SFrqRev = v->SFrqRev; \ audioMixL = audio.mixBufferL; \ audioMixR = audio.mixBufferR; \ const bool mixInMono = (CDA_LVol == CDA_RVol); \ realPos = v->SPos; \ pos = v->SPosDec; \ #define GET_MIXER_VARS_RAMP \ const int32_t SFrqRev = v->SFrqRev; \ audioMixL = audio.mixBufferL; \ audioMixR = audio.mixBufferR; \ CDA_LVolIP = v->SLVolIP; \ CDA_RVolIP = v->SRVolIP; \ const bool mixInMono = (v->SLVol2 == v->SRVol2) && (CDA_LVolIP == CDA_RVolIP); \ realPos = v->SPos; \ pos = v->SPosDec; \ #define SET_BASE8 \ CDA_LinearAdr = v->SBase8; \ smpPtr = CDA_LinearAdr + realPos; \ #define SET_BASE16 \ CDA_LinearAdr = v->SBase16; \ smpPtr = CDA_LinearAdr + realPos; \ #define SET_BASE8_BIDI \ CDA_LinearAdr = v->SBase8; \ CDA_LinAdrRev = v->SRevBase8; \ #define SET_BASE16_BIDI \ CDA_LinearAdr = v->SBase16; \ CDA_LinAdrRev = v->SRevBase16; \ #define INC_POS \ pos += delta; \ smpPtr += pos >> 16; \ pos &= 0xFFFF; \ #define INC_POS_BIDI \ pos += CDA_IPValL; \ smpPtr += pos >> 16; \ smpPtr += CDA_IPValH; \ pos &= 0xFFFF; \ #define SET_BACK_MIXER_POS \ v->SPosDec = pos; \ v->SPos = realPos; \ /* ----------------------------------------------------------------------- */ /* SAMPLE RENDERING MACROS */ /* ----------------------------------------------------------------------- */ #define VOLUME_RAMPING \ CDA_LVol += CDA_LVolIP; \ CDA_RVol += CDA_RVolIP; \ // all the 64-bit MULs here convert to fast logic on most 32-bit CPUs #define RENDER_8BIT_SMP \ assert(smpPtr >= CDA_LinearAdr && smpPtr < CDA_LinearAdr+v->SLen); \ sample = *smpPtr << 20; \ *audioMixL++ += ((int64_t)sample * CDA_LVol) >> 32; \ *audioMixR++ += ((int64_t)sample * CDA_RVol) >> 32; \ #define RENDER_8BIT_SMP_MONO \ assert(smpPtr >= CDA_LinearAdr && smpPtr < CDA_LinearAdr+v->SLen); \ sample = *smpPtr << 20; \ sample = ((int64_t)sample * CDA_LVol) >> 32; \ *audioMixL++ += sample; \ *audioMixR++ += sample; \ #define RENDER_16BIT_SMP \ assert(smpPtr >= CDA_LinearAdr && smpPtr < CDA_LinearAdr+v->SLen); \ sample = *smpPtr << 12; \ *audioMixL++ += ((int64_t)sample * CDA_LVol) >> 32; \ *audioMixR++ += ((int64_t)sample * CDA_RVol) >> 32; \ #define RENDER_16BIT_SMP_MONO \ assert(smpPtr >= CDA_LinearAdr && smpPtr < CDA_LinearAdr+v->SLen); \ sample = *smpPtr << 12; \ sample = ((int64_t)sample * CDA_LVol) >> 32; \ *audioMixL++ += sample; \ *audioMixR++ += sample; \ #ifndef LERPMIX // 4-tap cubic spline interpolation (default - slower than linear, but better quality) // in: int32_t s0,s1,s2,s3 = -128..127 | f = 0..65535 (frac) | out: 16-bit s0 (will exceed 16-bits because of overshoot) #define INTERPOLATE8(s0, s1, s2, s3, f) \ { \ const int16_t *t = cubicSplineTable + ((f >> CUBIC_FSHIFT) & CUBIC_FMASK); \ s0 = ((s0 * t[0]) + (s1 * t[1]) + (s2 * t[2]) + (s3 * t[3])) >> (CUBIC_QUANTSHIFT-8); \ } \ // in: int32_t s0,s1,s2,s3 = -32768..32767 | f = 0..65535 (frac) | out: 16-bit s0 (will exceed 16-bits because of overshoot) #define INTERPOLATE16(s0, s1, s2, s3, f) \ { \ const int16_t *t = cubicSplineTable + ((f >> CUBIC_FSHIFT) & CUBIC_FMASK); \ s0 = ((s0 * t[0]) + (s1 * t[1]) + (s2 * t[2]) + (s3 * t[3])) >> CUBIC_QUANTSHIFT; \ } \ /* 8bitbubsy: It may look like we are potentially going out of bounds by looking up sample point ** -1, 1 and 2, but the sample data is actually padded on both the left (negative) and right side, ** where correct samples are stored according to loop mode (or no loop). ** ** The only issue is that the -1 look-up gets wrong information if loopStart>0 on looped-samples, ** and the sample-position is at loopStart. The spline will get ever so slighty wrong because of this, ** but it's barely audible anyway. Doing it elsewise would require a refactoring of how the audio mixer ** works! */ #define RENDER_8BIT_SMP_INTRP \ assert(smpPtr >= CDA_LinearAdr && smpPtr < CDA_LinearAdr+v->SLen); \ sample = smpPtr[-1]; \ sample2 = smpPtr[0]; \ sample3 = smpPtr[1]; \ sample4 = smpPtr[2]; \ INTERPOLATE8(sample, sample2, sample3, sample4, pos) \ sample <<= 12; \ *audioMixL++ += ((int64_t)sample * CDA_LVol) >> 32; \ *audioMixR++ += ((int64_t)sample * CDA_RVol) >> 32; \ #define RENDER_8BIT_SMP_MONO_INTRP \ assert(smpPtr >= CDA_LinearAdr && smpPtr < CDA_LinearAdr+v->SLen); \ sample = smpPtr[-1]; \ sample2 = smpPtr[0]; \ sample3 = smpPtr[1]; \ sample4 = smpPtr[2]; \ INTERPOLATE8(sample, sample2, sample3, sample4, pos) \ sample <<= 12; \ sample = ((int64_t)sample * CDA_LVol) >> 32; \ *audioMixL++ += sample; \ *audioMixR++ += sample; \ #define RENDER_16BIT_SMP_INTRP \ assert(smpPtr >= CDA_LinearAdr && smpPtr < CDA_LinearAdr+v->SLen); \ sample = smpPtr[-1]; \ sample2 = smpPtr[0]; \ sample3 = smpPtr[1]; \ sample4 = smpPtr[2]; \ INTERPOLATE16(sample, sample2, sample3, sample4, pos) \ sample <<= 12; \ *audioMixL++ += ((int64_t)sample * CDA_LVol) >> 32; \ *audioMixR++ += ((int64_t)sample * CDA_RVol) >> 32; \ #define RENDER_16BIT_SMP_MONO_INTRP \ assert(smpPtr >= CDA_LinearAdr && smpPtr < CDA_LinearAdr+v->SLen); \ sample = smpPtr[-1]; \ sample2 = smpPtr[0]; \ sample3 = smpPtr[1]; \ sample4 = smpPtr[2]; \ INTERPOLATE16(sample, sample2, sample3, sample4, pos) \ sample <<= 12; \ sample = ((int64_t)sample * CDA_LVol) >> 32; \ *audioMixL++ += sample; \ *audioMixR++ += sample; \ #else // 2-tap linear interpolation (like FT2 - faster, but bad quality) // in: int32_t s1,s2 = -128..127 | f = 0..65535 (frac) | out: s1 = -32768..32767 #define INTERPOLATE8(s1, s2, f) \ s2 -= s1; \ s2 = (s2 * (int32_t)f) >> (16 - 8); \ s1 <<= 8; \ s1 += s2; \ // in: int32_t s1,s2 = -32768..32767 | f = 0..65535 (frac) | out: s1 = -32768..32767 #define INTERPOLATE16(s1, s2, f) \ s2 = (s2 - s1) >> 1; \ s2 = (s2 * (int32_t)f) >> (16 - 1); \ s1 += s2; \ /* 8bitbubsy: It may look like we are potentially going out of bounds by looking up sample point ** 1, but the sample data is actually padded on the right side, where a correct sample is stored ** according to loop mode (or no loop). This is how original FT2 (MS-DOS) does it as well. */ #define RENDER_8BIT_SMP_INTRP \ assert(smpPtr >= CDA_LinearAdr && smpPtr < CDA_LinearAdr+v->SLen); \ sample = smpPtr[0]; \ sample2 = smpPtr[1]; \ INTERPOLATE8(sample, sample2, pos) \ sample <<= 12; \ *audioMixL++ += ((int64_t)sample * CDA_LVol) >> 32; \ *audioMixR++ += ((int64_t)sample * CDA_RVol) >> 32; \ #define RENDER_8BIT_SMP_MONO_INTRP \ assert(smpPtr >= CDA_LinearAdr && smpPtr < CDA_LinearAdr+v->SLen); \ sample = smpPtr[0]; \ sample2 = smpPtr[1]; \ INTERPOLATE8(sample, sample2, pos) \ sample <<= 12; \ sample = ((int64_t)sample * CDA_LVol) >> 32; \ *audioMixL++ += sample; \ *audioMixR++ += sample; \ #define RENDER_16BIT_SMP_INTRP \ assert(smpPtr >= CDA_LinearAdr && smpPtr < CDA_LinearAdr+v->SLen); \ sample = smpPtr[0]; \ sample2 = smpPtr[1]; \ INTERPOLATE16(sample, sample2, pos) \ sample <<= 12; \ *audioMixL++ += ((int64_t)sample * CDA_LVol) >> 32; \ *audioMixR++ += ((int64_t)sample * CDA_RVol) >> 32; \ #define RENDER_16BIT_SMP_MONO_INTRP \ assert(smpPtr >= CDA_LinearAdr && smpPtr < CDA_LinearAdr+v->SLen); \ sample = smpPtr[0]; \ sample2 = smpPtr[1]; \ INTERPOLATE16(sample, sample2, pos) \ sample <<= 12; \ sample = ((int64_t)sample * CDA_LVol) >> 32; \ *audioMixL++ += sample; \ *audioMixR++ += sample; \ #endif /* ----------------------------------------------------------------------- */ /* SAMPLES-TO-MIX LIMITING MACROS */ /* ----------------------------------------------------------------------- */ #define LIMIT_MIX_NUM \ samplesToMix = (v->SLen - 1) - realPos; \ if (samplesToMix > 65535) \ samplesToMix = 65535; \ \ samplesToMix = (samplesToMix << 16) | (pos ^ 0xFFFF); \ samplesToMix = ((int64_t)samplesToMix * SFrqRev) >> 32; \ samplesToMix++; \ \ if (samplesToMix > CDA_BytesLeft) \ samplesToMix = CDA_BytesLeft; \ #define LIMIT_MIX_NUM_RAMP \ if (v->SVolIPLen == 0) \ { \ CDA_LVolIP = 0; \ CDA_RVolIP = 0; \ \ if (v->isFadeOutVoice) \ { \ v->mixRoutine = NULL; /* fade out voice is done, shut it down */ \ return; \ } \ } \ else \ { \ if (samplesToMix > v->SVolIPLen) \ samplesToMix = v->SVolIPLen; \ \ v->SVolIPLen -= samplesToMix; \ } \ #define START_BIDI \ if (v->backwards) \ { \ delta = 0 - v->SFrq; \ assert(realPos >= v->SRepS && realPos < v->SLen); \ realPos = ~realPos; \ smpPtr = CDA_LinAdrRev + realPos; \ pos ^= 0xFFFF; \ } \ else \ { \ delta = v->SFrq; \ assert(realPos >= 0 && realPos < v->SLen); \ smpPtr = CDA_LinearAdr + realPos; \ } \ \ const int32_t CDA_IPValH = (int32_t)delta >> 16; \ const int32_t CDA_IPValL = delta & 0xFFFF; \ #define END_BIDI \ if (v->backwards) \ { \ pos ^= 0xFFFF; \ realPos = ~(int32_t)(smpPtr - CDA_LinAdrRev); \ } \ else \ { \ realPos = (int32_t)(smpPtr - CDA_LinearAdr); \ } \ \ /* ----------------------------------------------------------------------- */ /* SAMPLE END/LOOP WRAPPING MACROS */ /* ----------------------------------------------------------------------- */ #define HANDLE_SAMPLE_END \ realPos = (int32_t)(smpPtr - CDA_LinearAdr); \ if (realPos >= v->SLen) \ { \ v->mixRoutine = NULL; \ return; \ } \ #define WRAP_LOOP \ realPos = (int32_t)(smpPtr - CDA_LinearAdr); \ while (realPos >= v->SLen) \ realPos -= v->SRepL; \ smpPtr = CDA_LinearAdr + realPos; \ #define WRAP_BIDI_LOOP \ while (realPos >= v->SLen) \ { \ realPos -= v->SRepL; \ v->backwards ^= 1; \ } \ /* ----------------------------------------------------------------------- */ /* VOLUME=0 OPTIMIZATION MACROS */ /* ----------------------------------------------------------------------- */ #define VOL0_OPTIMIZATION_NO_LOOP \ assert(numSamples <= 65536); \ \ pos = v->SPosDec + ((v->SFrq & 0xFFFF) * numSamples); \ realPos = v->SPos + ((v->SFrq >> 16) * numSamples) + (pos >> 16); \ \ if (realPos >= v->SLen) \ { \ v->mixRoutine = NULL; /* shut down voice */ \ return; \ } \ \ pos &= 0xFFFF; \ SET_BACK_MIXER_POS #define VOL0_OPTIMIZATION_LOOP \ assert(numSamples <= 65536); \ \ pos = v->SPosDec + ((v->SFrq & 0xFFFF) * numSamples); \ realPos = v->SPos + ((v->SFrq >> 16) * numSamples) + (pos >> 16); \ \ while (realPos >= v->SLen) \ realPos -= v->SRepL; \ \ pos &= 0xFFFF; \ SET_BACK_MIXER_POS #define VOL0_OPTIMIZATION_BIDI_LOOP \ assert(numSamples <= 65536); \ \ pos = v->SPosDec + ((v->SFrq & 0xFFFF) * numSamples); \ realPos = v->SPos + ((v->SFrq >> 16) * numSamples) + (pos >> 16); \ \ while (realPos >= v->SLen) \ { \ realPos -= v->SRepL; \ v->backwards ^= 1; \ } \ \ pos &= 0xFFFF; \ SET_BACK_MIXER_POS