ref: c4b01841033fea3a265f1e33f6c8fde91c2c50f4
dir: /src/ft2_audio.h/
#ifndef _ft2_audio_h_ #define _ft2_audio_h_ #include <stdint.h> #include <stdbool.h> #include <SDL2/SDL.h> #include "ft2_replayer.h" enum { FREQ_TABLE_LINEAR = 0, FREQ_TABLE_AMIGA = 1, }; #define DEFAULT_AUDIO_FREQ 48000 #define MIN_AUDIO_FREQ 44100 #define MAX_AUDIO_FREQ 96000 #define MAX_AUDIO_DEVICES 99 // more bits makes little sense here #define BPM_FRAC_BITS 52 #define BPM_FRAC_SCALE (1ULL << BPM_FRAC_BITS) #define BPM_FRAC_MASK (BPM_FRAC_SCALE-1) #define TICK_TIME_FRAC_BITS 52 #define TICK_TIME_FRAC_SCALE (1ULL << TICK_TIME_FRAC_BITS) #define TICK_TIME_FRAC_MASK (TICK_TIME_FRAC_SCALE-1) // for audio/video sync queue. (2^n-1 - don't change this! Queue buffer is already BIG in size) #define SYNC_QUEUE_LEN 4095 typedef struct audio_t { char *currInputDevice, *currOutputDevice, *lastWorkingAudioDeviceName; char *inputDeviceNames[MAX_AUDIO_DEVICES], *outputDeviceNames[MAX_AUDIO_DEVICES]; volatile bool locked, resetSyncTickTimeFlag, volumeRampingFlag; bool linearPeriodsFlag, rescanAudioDevicesSupported, sincInterpolation; volatile uint8_t interpolationType; int32_t inputDeviceNum, outputDeviceNum, lastWorkingAudioFreq, lastWorkingAudioBits; uint32_t quickVolRampSamples, freq; uint32_t tickSampleCounter, samplesPerTickInt, samplesPerTickIntTab[(MAX_BPM-MIN_BPM)+1]; uint64_t tickSampleCounterFrac, samplesPerTickFrac, samplesPerTickFracTab[(MAX_BPM-MIN_BPM)+1]; uint32_t audLatencyPerfValInt, tickTimeIntTab[(MAX_BPM-MIN_BPM)+1]; uint64_t audLatencyPerfValFrac, tickTimeFracTab[(MAX_BPM-MIN_BPM)+1]; uint64_t tickTime64, tickTime64Frac; float *fMixBufferL, *fMixBufferR; double dHz2MixDeltaMul, dAudioLatencyMs; SDL_AudioDeviceID dev; uint32_t wantFreq, haveFreq, wantSamples, haveSamples; } audio_t; typedef struct { const int8_t *base8, *revBase8; const int16_t *base16, *revBase16; bool active, samplingBackwards, isFadeOutVoice, hasLooped; uint8_t mixFuncOffset, panning, loopType, scopeVolume; int32_t position, sampleEnd, loopStart, loopLength, oldPeriod; uint32_t volumeRampLength; uint64_t positionFrac, delta, oldDelta, scopeDelta; // if (loopEnabled && hasLooped && samplingPos <= loopStart+MAX_LEFT_TAPS) readFixedTapsFromThisPointer(); const int8_t *leftEdgeTaps8; const int16_t *leftEdgeTaps16; const float *fSincLUT; float fVolume, fCurrVolumeL, fCurrVolumeR, fVolumeLDelta, fVolumeRDelta, fTargetVolumeL, fTargetVolumeR; } voice_t; #if defined(_MSC_VER) || defined(__plan9__) #pragma pack on #pragma pack on #endif typedef struct pattSyncData_t // used for audio/video sync queue (pack to save RAM) { uint8_t pattNum, globalVolume, songPos, tick, speed, row, BPM; uint64_t timestamp; } #ifdef __GNUC__ __attribute__ ((packed)) #endif pattSyncData_t; #if defined(_MSC_VER) || defined(__plan9__) #pragma pack off #endif typedef struct pattSync_t { volatile int32_t readPos, writePos; pattSyncData_t data[SYNC_QUEUE_LEN+1]; } pattSync_t; typedef struct chSyncData_t { syncedChannel_t channels[MAX_CHANNELS]; uint64_t timestamp; } chSyncData_t; typedef struct chSync_t { volatile int32_t readPos, writePos; chSyncData_t data[SYNC_QUEUE_LEN+1]; } chSync_t; void resetCachedMixerVars(void); int32_t pattQueueReadSize(void); int32_t pattQueueWriteSize(void); bool pattQueuePush(pattSyncData_t t); bool pattQueuePop(void); bool pattQueuePop(void); pattSyncData_t *pattQueuePeek(void); uint64_t getPattQueueTimestamp(void); int32_t chQueueReadSize(void); int32_t chQueueWriteSize(void); bool chQueuePush(chSyncData_t t); bool chQueuePop(void); chSyncData_t *chQueuePeek(void); uint64_t getChQueueTimestamp(void); void resetSyncQueues(void); void decreaseMasterVol(void); void increaseMasterVol(void); void calcPanningTable(void); void setAudioAmp(int16_t amp, int16_t masterVol, bool bitDepth32Flag); void setNewAudioFreq(uint32_t freq); void setBackOldAudioFreq(void); void setMixerBPM(int32_t bpm); void audioSetVolRamp(bool volRamp); void audioSetInterpolationType(uint8_t interpolationType); void stopVoice(int32_t i); bool setupAudio(bool showErrorMsg); void closeAudio(void); void pauseAudio(void); void resumeAudio(void); bool setNewAudioSettings(void); void lockAudio(void); void unlockAudio(void); void lockMixerCallback(void); void unlockMixerCallback(void); void resetRampVolumes(void); void updateVoices(void); void mixReplayerTickToBuffer(uint32_t samplesToMix, void *stream, uint8_t bitDepth); // in ft2_audio.c extern audio_t audio; extern pattSyncData_t *pattSyncEntry; extern chSyncData_t *chSyncEntry; extern chSync_t chSync; extern pattSync_t pattSync; extern volatile bool pattQueueClearing, chQueueClearing; #endif