ref: 178bdf8be18b8056ba13e0b281246cfbaca666ca
dir: /src/scopes/ft2_scope_macros.h/
#pragma once
#include <stdint.h>
#include "../ft2_header.h"
#include "ft2_scopes.h"
/* ----------------------------------------------------------------------- */
/* SCOPE DRAWING MACROS */
/* ----------------------------------------------------------------------- */
#define SCOPE_INIT \
const uint32_t color = video.palette[PAL_PATTEXT]; \
uint32_t width = x + w; \
int32_t sample; \
int32_t position = s->position; \
uint64_t positionFrac = 0;
#define SCOPE_INIT_BIDI \
const uint32_t color = video.palette[PAL_PATTEXT]; \
uint32_t width = x + w; \
int32_t sample; \
int32_t actualPos, position = s->position; \
uint64_t positionFrac = 0; \
bool samplingBackwards = s->samplingBackwards;
#define LINED_SCOPE_INIT \
SCOPE_INIT \
int32_t smpY1, smpY2; \
width--;
#define LINED_SCOPE_INIT_BIDI \
SCOPE_INIT_BIDI \
int32_t smpY1, smpY2; \
width--;
/* Note: Sample data already has fixed tap samples at the end of the sample,
** so that out-of-bounds reads get the correct interpolation tap data.
*/
#define NEAREST_NEIGHGBOR8 \
{ \
sample = s8[0] << 8; \
} \
#define LINEAR_INTERPOLATION8(frac) \
{ \
const int32_t f = (frac) >> (SCOPE_FRAC_BITS-15); \
sample = (s8[0] << 8) + ((((s8[1] - s8[0]) << 8) * f) >> 15); \
} \
#define NEAREST_NEIGHGBOR16 \
{ \
sample = s16[0]; \
} \
#define LINEAR_INTERPOLATION16(frac) \
{ \
const int32_t f = (frac) >> (SCOPE_FRAC_BITS-15); \
sample = s16[0] + (((s16[1] - s16[0]) * f) >> 15); \
} \
#define CUBIC_SMP8(frac) \
const int16_t *t = scopeIntrpLUT + (((frac) >> (SCOPE_FRAC_BITS-SCOPE_INTRP_PHASES_BITS)) * SCOPE_INTRP_TAPS); \
\
sample = ((s8[-2] * t[0]) + \
(s8[-1] * t[1]) + \
( s8[0] * t[2]) + \
( s8[1] * t[3]) + \
( s8[2] * t[4]) + \
( s8[3] * t[5])) >> (SCOPE_INTRP_SCALE_BITS-8);
#define CUBIC_SMP16(frac) \
const int16_t *t = scopeIntrpLUT + (((frac) >> (SCOPE_FRAC_BITS-SCOPE_INTRP_PHASES_BITS)) * SCOPE_INTRP_TAPS); \
\
sample = ((s16[-2] * t[0]) + \
(s16[-1] * t[1]) + \
( s16[0] * t[2]) + \
( s16[1] * t[3]) + \
( s16[2] * t[4]) + \
( s16[3] * t[5])) >> SCOPE_INTRP_SCALE_BITS;
#define CUBIC_INTERPOLATION8(frac) \
{ \
CUBIC_SMP8(frac) \
} \
#define CUBIC_INTERPOLATION16(frac) \
{ \
CUBIC_SMP16(frac) \
} \
#define CUBIC_INTERPOLATION8_LOOP(pos, frac) \
{ \
if (s->hasLooped && pos <= s->loopStart+MAX_LEFT_TAPS) \
s8 = s->leftEdgeTaps8 + (pos - s->loopStart); \
\
CUBIC_SMP8(frac) \
} \
#define CUBIC_INTERPOLATION16_LOOP(pos, frac) \
{ \
if (s->hasLooped && pos <= s->loopStart+MAX_LEFT_TAPS) \
s16 = s->leftEdgeTaps16 + (pos - s->loopStart); \
\
CUBIC_SMP16(frac) \
} \
#define INTERPOLATE_SMP8(pos, frac) \
const int8_t *s8 = s->base8 + pos; \
if (config.interpolation == INTERPOLATION_DISABLED) \
NEAREST_NEIGHGBOR8 \
else if (config.interpolation == INTERPOLATION_LINEAR) \
LINEAR_INTERPOLATION8(frac) \
else \
CUBIC_INTERPOLATION8(frac) \
sample = (sample * s->volume) >> (16+2);
#define INTERPOLATE_SMP16(pos, frac) \
const int16_t *s16 = s->base16 + pos; \
if (config.interpolation == INTERPOLATION_DISABLED) \
NEAREST_NEIGHGBOR16 \
else if (config.interpolation == INTERPOLATION_LINEAR) \
LINEAR_INTERPOLATION16(frac) \
else \
CUBIC_INTERPOLATION16(frac) \
sample = (sample * s->volume) >> (16+2);
#define INTERPOLATE_SMP8_LOOP(pos, frac) \
const int8_t *s8 = s->base8 + pos; \
if (config.interpolation == INTERPOLATION_DISABLED) \
NEAREST_NEIGHGBOR8 \
else if (config.interpolation == INTERPOLATION_LINEAR) \
LINEAR_INTERPOLATION8(frac) \
else \
CUBIC_INTERPOLATION8_LOOP(pos, frac) \
sample = (sample * s->volume) >> (16+2);
#define INTERPOLATE_SMP16_LOOP(pos, frac) \
const int16_t *s16 = s->base16 + pos; \
if (config.interpolation == INTERPOLATION_DISABLED) \
NEAREST_NEIGHGBOR16 \
else if (config.interpolation == INTERPOLATION_LINEAR) \
LINEAR_INTERPOLATION16(frac) \
else \
CUBIC_INTERPOLATION16_LOOP(pos, frac) \
sample = (sample * s->volume) >> (16+2);
#define SCOPE_GET_SMP8 \
if (s->active) \
sample = (s->base8[position] * s->volume) >> (8+2); \
else \
sample = 0;
#define SCOPE_GET_SMP16 \
if (s->active) \
sample = (s->base16[position] * s->volume) >> (16+2); \
else \
sample = 0;
#define SCOPE_GET_SMP8_BIDI \
if (s->active) \
{ \
GET_BIDI_POSITION \
sample = (s->base8[actualPos] * s->volume) >> (8+2); \
} \
else \
{ \
sample = 0; \
}
#define SCOPE_GET_SMP16_BIDI \
if (s->active) \
{ \
GET_BIDI_POSITION \
sample = (s->base16[actualPos] * s->volume) >> (16+2); \
} \
else \
{ \
sample = 0; \
}
#define SCOPE_GET_INTERPOLATED_SMP8 \
if (s->active) \
{ \
INTERPOLATE_SMP8(position, (uint32_t)positionFrac) \
} \
else \
{ \
sample = 0; \
}
#define SCOPE_GET_INTERPOLATED_SMP16 \
if (s->active) \
{ \
INTERPOLATE_SMP16(position, (uint32_t)positionFrac) \
} \
else \
{ \
sample = 0; \
}
#define SCOPE_GET_INTERPOLATED_SMP8_LOOP \
if (s->active) \
{ \
INTERPOLATE_SMP8_LOOP(position, (uint32_t)positionFrac) \
} \
else \
{ \
sample = 0; \
}
#define SCOPE_GET_INTERPOLATED_SMP16_LOOP \
if (s->active) \
{ \
INTERPOLATE_SMP16_LOOP(position, (uint32_t)positionFrac) \
} \
else \
{ \
sample = 0; \
}
#define GET_BIDI_POSITION \
if (samplingBackwards) \
actualPos = (s->sampleEnd - 1) - (position - s->loopStart); \
else \
actualPos = position;
#define SCOPE_GET_INTERPOLATED_SMP8_BIDI \
if (s->active) \
{ \
GET_BIDI_POSITION \
INTERPOLATE_SMP8_LOOP(actualPos, samplingBackwards ? ((uint32_t)positionFrac ^ UINT32_MAX) : (uint32_t)positionFrac) \
} \
else \
{ \
sample = 0; \
}
#define SCOPE_GET_INTERPOLATED_SMP16_BIDI \
if (s->active) \
{ \
GET_BIDI_POSITION \
INTERPOLATE_SMP16_LOOP(actualPos, samplingBackwards ? ((uint32_t)positionFrac ^ UINT32_MAX) : (uint32_t)positionFrac) \
} \
else \
{ \
sample = 0; \
}
#define SCOPE_UPDATE_READPOS \
positionFrac += s->drawDelta; \
position += positionFrac >> 32; \
positionFrac &= UINT32_MAX;
#define SCOPE_DRAW_SMP \
video.frameBuffer[((lineY - sample) * SCREEN_W) + x] = color;
#define LINED_SCOPE_PREPARE_SMP8 \
SCOPE_GET_INTERPOLATED_SMP8 \
smpY1 = lineY - sample; \
SCOPE_UPDATE_READPOS
#define LINED_SCOPE_PREPARE_SMP16 \
SCOPE_GET_INTERPOLATED_SMP16 \
smpY1 = lineY - sample; \
SCOPE_UPDATE_READPOS
#define LINED_SCOPE_PREPARE_SMP8_LOOP \
SCOPE_GET_INTERPOLATED_SMP8_LOOP \
smpY1 = lineY - sample; \
SCOPE_UPDATE_READPOS
#define LINED_SCOPE_PREPARE_SMP16_LOOP \
SCOPE_GET_INTERPOLATED_SMP16_LOOP \
smpY1 = lineY - sample; \
SCOPE_UPDATE_READPOS
#define LINED_SCOPE_PREPARE_SMP8_BIDI \
SCOPE_GET_INTERPOLATED_SMP8_BIDI \
smpY1 = lineY - sample; \
SCOPE_UPDATE_READPOS
#define LINED_SCOPE_PREPARE_SMP16_BIDI \
SCOPE_GET_INTERPOLATED_SMP16_BIDI \
smpY1 = lineY - sample; \
SCOPE_UPDATE_READPOS
#define LINED_SCOPE_DRAW_SMP \
smpY2 = lineY - sample; \
scopeLine(x, smpY1, smpY2, color); \
smpY1 = smpY2;
#define SCOPE_HANDLE_POS_NO_LOOP \
if (position >= s->sampleEnd) \
s->active = false;
#define SCOPE_HANDLE_POS_LOOP \
if (position >= s->sampleEnd) \
{ \
if (s->loopLength >= 2) \
position = s->loopStart + ((uint32_t)(position - s->sampleEnd) % (uint32_t)s->loopLength); \
else \
position = s->loopStart; \
\
s->hasLooped = true; \
}
#define SCOPE_HANDLE_POS_BIDI \
if (position >= s->sampleEnd) \
{ \
if (s->loopLength >= 2) \
{ \
const uint32_t overflow = position - s->sampleEnd; \
const uint32_t cycles = overflow / (uint32_t)s->loopLength; \
const uint32_t phase = overflow % (uint32_t)s->loopLength; \
\
position = s->loopStart + phase; \
samplingBackwards ^= !(cycles & 1); \
} \
else \
{ \
position = s->loopStart; \
} \
\
s->hasLooped = true; \
}