ref: 0fe93d0068b6303b3367a825fe9012bc7dad0387
dir: /src/ft2_audio.h/
#pragma once #include <stdint.h> #include <stdbool.h> #include <SDL2/SDL.h> #include "ft2_replayer.h" enum { FREQ_TABLE_LINEAR = 0, FREQ_TABLE_AMIGA = 1, }; #define MIN_AUDIO_FREQ 44100 #define MAX_AUDIO_FREQ 192000 #define MIXER_FRAC_BITS 32 #define MIXER_FRAC_SCALE (1ULL << MIXER_FRAC_BITS) #define MIXER_FRAC_MASK (MIXER_FRAC_SCALE-1) #define MAX_AUDIO_DEVICES 99 // for audio/video sync queue. (2^n-1 - don't change this! Queue buffer is already BIG in size) #define SYNC_QUEUE_LEN 4095 typedef struct audio_t { char *currInputDevice, *currOutputDevice, *lastWorkingAudioDeviceName; char *inputDeviceNames[MAX_AUDIO_DEVICES], *outputDeviceNames[MAX_AUDIO_DEVICES]; volatile bool locked, resetSyncTickTimeFlag, volumeRampingFlag, interpolationFlag; bool linearFreqTable, rescanAudioDevicesSupported; int32_t quickVolRampSamples, inputDeviceNum, outputDeviceNum, lastWorkingAudioFreq, lastWorkingAudioBits; uint32_t freq, audLatencyPerfValInt, audLatencyPerfValFrac, samplesPerTick, musicTimeSpeedVal; uint64_t tickTime64, tickTime64Frac, tickTimeLengthTab[MAX_BPM+1]; float fRampQuickVolMul, fRampTickMul, fRampTickMulTab[MAX_BPM+1]; float *fMixBufferL, *fMixBufferR, *fMixBufferLUnaligned, *fMixBufferRUnaligned; double dAudioLatencyMs, dSamplesPerTick, dTickSampleCounter, dSamplesPerTickTab[MAX_BPM+1]; SDL_AudioDeviceID dev; uint32_t wantFreq, haveFreq, wantSamples, haveSamples, wantChannels, haveChannels; } audio_t; typedef struct { const int8_t *base8, *revBase8; const int16_t *base16, *revBase16; bool active, backwards, isFadeOutVoice; uint8_t mixFuncOffset, pan, loopType; int32_t pos, end, loopStart, loopLength; uint32_t volRampSamples, revDelta; uint64_t posFrac, delta; float fVol, fDestVolL, fDestVolR, fVolL, fVolR, fVolDeltaL, fVolDeltaR; } voice_t; typedef struct pattSyncData_t { uint8_t pattern, globalVol, songPos, timer, tempo, patternPos; uint16_t speed; uint64_t timestamp; } pattSyncData_t; typedef struct pattSync_t { volatile int32_t readPos, writePos; pattSyncData_t data[SYNC_QUEUE_LEN+1]; } pattSync_t; typedef struct chSyncData_t { syncedChannel_t channels[MAX_VOICES]; uint64_t timestamp; } chSyncData_t; typedef struct chSync_t { volatile int32_t readPos, writePos; chSyncData_t data[SYNC_QUEUE_LEN+1]; } chSync_t; void resetCachedMixerVars(void); int32_t pattQueueReadSize(void); int32_t pattQueueWriteSize(void); bool pattQueuePush(pattSyncData_t t); bool pattQueuePop(void); bool pattQueuePop(void); pattSyncData_t *pattQueuePeek(void); uint64_t getPattQueueTimestamp(void); int32_t chQueueReadSize(void); int32_t chQueueWriteSize(void); bool chQueuePush(chSyncData_t t); bool chQueuePop(void); chSyncData_t *chQueuePeek(void); uint64_t getChQueueTimestamp(void); void calcPanningTable(void); void setAudioAmp(int16_t amp, int16_t masterVol, bool bitDepth32Flag); void setNewAudioFreq(uint32_t freq); void setBackOldAudioFreq(void); void setSpeed(uint16_t bpm); void audioSetVolRamp(bool volRamp); void audioSetInterpolation(bool interpolation); void stopVoice(int32_t i); bool setupAudio(bool showErrorMsg); void closeAudio(void); void pauseAudio(void); void resumeAudio(void); bool setNewAudioSettings(void); void resetAudioDither(void); void lockAudio(void); void unlockAudio(void); void lockMixerCallback(void); void unlockMixerCallback(void); void updateSendAudSamplesRoutine(bool lockMixer); void resetRampVolumes(void); void updateVoices(void); void mixReplayerTickToBuffer(uint32_t samplesToMix, uint8_t *stream, uint8_t bitDepth); // in ft2_audio.c extern audio_t audio; extern pattSyncData_t *pattSyncEntry; extern chSyncData_t *chSyncEntry; extern chSync_t chSync; extern pattSync_t pattSync; extern volatile bool pattQueueClearing, chQueueClearing;