ref: 007b8a42742ad0f220568db820b8d91a3c9ce2ec
dir: /src/ft2_replayer.h/
#pragma once #include <stdint.h> #include <stdbool.h> #include "ft2_unicode.h" enum { // voice flags IS_Vol = 1, // set volume IS_Period = 2, // set resampling rate IS_NyTon = 4, // trigger new sample IS_Pan = 8, // set panning IS_QuickVol = 16, // 5ms volramp instead of tick ms // tracker playback modes PLAYMODE_IDLE = 0, PLAYMODE_EDIT = 1, PLAYMODE_SONG = 2, PLAYMODE_PATT = 3, PLAYMODE_RECSONG = 4, PLAYMODE_RECPATT = 5, // note cursor positions CURSOR_NOTE = 0, CURSOR_INST1 = 1, CURSOR_INST2 = 2, CURSOR_VOL1 = 3, CURSOR_VOL2 = 4, CURSOR_EFX0 = 5, CURSOR_EFX1 = 6, CURSOR_EFX2 = 7 }; // DO NOT TOUCH! #define MIN_BPM 32 #define MAX_VOICES 32 #define TRACK_WIDTH (5 * MAX_VOICES) #define MAX_NOTES ((12 * 10 * 16) + 16) #define MAX_PATTERNS 256 #define MAX_PATT_LEN 256 #define MAX_INST 128 #define MAX_SMP_PER_INST 16 #define MAX_ORDERS 256 #define STD_ENV_SIZE ((6*2*12*2*2) + (6*8*2) + (6*5*2) + (6*2*2)) #define INSTR_HEADER_SIZE 263 #define INSTR_XI_HEADER_SIZE 298 #define MAX_SAMPLE_LEN 0x3FFFFFFF #define PROG_NAME_STR "Fasttracker II clone" /* Some of the following structs must be packed (e.g. not padded) since they ** are loaded directly into with fread and stuff. */ #ifdef _MSC_VER #pragma pack(push) #pragma pack(1) #endif typedef struct songHeaderTyp_t // DO NOT TOUCH! { char sig[17], name[21], progName[20]; uint16_t ver; int32_t headerSize; uint16_t len, repS, antChn, antPtn, antInstrs, flags, defTempo, defSpeed; uint8_t songTab[256]; } #ifdef __GNUC__ __attribute__ ((packed)) #endif songHeaderTyp; typedef struct patternHeaderTyp_t // DO NOT TOUCH! { int32_t patternHeaderSize; uint8_t typ; int16_t pattLen; uint16_t dataLen; } #ifdef __GNUC__ __attribute__ ((packed)) #endif patternHeaderTyp; typedef struct songMODInstrHeaderTyp_t { char name[22]; uint16_t len; uint8_t fine, vol; uint16_t repS, repL; } #ifdef __GNUC__ __attribute__ ((packed)) #endif songMODInstrHeaderTyp; typedef struct songMOD15HeaderTyp_t { char name[20]; songMODInstrHeaderTyp instr[15]; uint8_t len, repS, songTab[128]; } #ifdef __GNUC__ __attribute__ ((packed)) #endif songMOD15HeaderTyp; typedef struct songMOD31HeaderTyp_t { char name[20]; songMODInstrHeaderTyp instr[31]; uint8_t len, repS, songTab[128]; char sig[4]; } #ifdef __GNUC__ __attribute__ ((packed)) #endif songMOD31HeaderTyp; typedef struct sampleHeaderTyp_t // DO NOT TOUCH! { int32_t len, repS, repL; uint8_t vol; int8_t fine; uint8_t typ, pan; int8_t relTon; uint8_t nameLen; char name[22]; } #ifdef __GNUC__ __attribute__ ((packed)) #endif sampleHeaderTyp; typedef struct instrHeaderTyp_t // DO NOT TOUCH! { uint32_t instrSize; char name[22]; uint8_t typ; int16_t antSamp; int32_t sampleSize; uint8_t ta[96]; int16_t envVP[12][2], envPP[12][2]; uint8_t envVPAnt, envPPAnt; uint8_t envVSust, envVRepS, envVRepE; uint8_t envPSust, envPRepS, envPRepE; uint8_t envVTyp, envPTyp; uint8_t vibTyp, vibSweep, vibDepth, vibRate; uint16_t fadeOut; uint8_t midiOn, midiChannel; int16_t midiProgram, midiBend; int8_t mute; uint8_t reserved[15]; sampleHeaderTyp samp[16]; } #ifdef __GNUC__ __attribute__ ((packed)) #endif instrHeaderTyp; #ifdef _MSC_VER #pragma pack(pop) #endif typedef struct sampleTyp_t { char name[22+1]; bool fixed; int8_t fine, relTon, *pek, *origPek; uint8_t vol, typ, pan; int16_t fixedSmp1; #ifndef LERPMIX int16_t fixedSmp2; #endif int32_t fixedPos, len, repS, repL; } sampleTyp; typedef struct instrTyp_t { bool midiOn, mute; uint8_t midiChannel, ta[96]; uint8_t envVPAnt, envPPAnt; uint8_t envVSust, envVRepS, envVRepE; uint8_t envPSust, envPRepS, envPRepE; uint8_t envVTyp, envPTyp; uint8_t vibTyp, vibSweep, vibDepth, vibRate; uint16_t fadeOut; int16_t envVP[12][2], envPP[12][2], midiProgram, midiBend; int16_t antSamp; // used by loader only sampleTyp samp[16]; } instrTyp; typedef struct stmTyp_t { bool envSustainActive, stOff, mute; volatile uint8_t status, tmpStatus; int8_t relTonNr, fineTune; uint8_t sampleNr, instrNr, effTyp, eff, smpOffset, tremorSave, tremorPos; uint8_t globVolSlideSpeed, panningSlideSpeed, waveCtrl, portaDir; uint8_t glissFunk, vibPos, tremPos, vibSpeed, vibDepth, tremSpeed, tremDepth; uint8_t pattPos, loopCnt, volSlideSpeed, fVolSlideUpSpeed, fVolSlideDownSpeed; uint8_t fPortaUpSpeed, fPortaDownSpeed, ePortaUpSpeed, ePortaDownSpeed; uint8_t portaUpSpeed, portaDownSpeed, retrigSpeed, retrigCnt, retrigVol; uint8_t volKolVol, tonNr, envPPos, eVibPos, envVPos, realVol, oldVol, outVol; uint8_t oldPan, outPan, finalPan; int16_t midiPitch, realPeriod, envVIPValue, envPIPValue; uint16_t finalVol, outPeriod, finalPeriod, tonTyp, wantPeriod, portaSpeed; uint16_t envVCnt, envVAmp, envPCnt, envPAmp, eVibAmp, eVibSweep; uint16_t fadeOutAmp, fadeOutSpeed, midiVibDepth; int32_t smpStartPos; sampleTyp *smpPtr; instrTyp *instrSeg; } stmTyp; typedef struct songTyp_t { bool pBreakFlag, posJumpFlag, isModified; char name[20+1], instrName[1+MAX_INST][22+1]; uint8_t curReplayerTimer, curReplayerPattPos, curReplayerSongPos, curReplayerPattNr; // used for audio/video sync queue uint8_t pattDelTime, pattDelTime2, pBreakPos, songTab[MAX_ORDERS]; int16_t songPos, pattNr, pattPos, pattLen; int32_t antChn; uint16_t len, repS, speed, tempo, globVol, timer, ver, initialTempo; uint32_t musicTime; } songTyp; typedef struct tonTyp_t { uint8_t ton, instr, vol, effTyp, eff; } tonTyp; typedef struct syncedChannel_t // used for audio/video sync queue { bool envSustainActive; int8_t fineTune, relTonNr; uint8_t status, sampleNr, instrNr; uint16_t finalPeriod, finalVol; int32_t smpStartPos; uint32_t voiceDelta; } syncedChannel_t; void fixSongName(void); // removes spaces from right side of song name void fixSampleName(int16_t nr); // removes spaces from right side of ins/smp names void calcReplayRate(int32_t rate); void resetOldRates(void); void tuneSample(sampleTyp *s, int32_t midCFreq); uint32_t getFrequenceValue(uint16_t period); bool allocateInstr(int16_t nr); void freeInstr(int32_t nr); void freeAllInstr(void); void freeSample(int16_t nr, int16_t nr2); void freeAllPatterns(void); void updateChanNums(void); bool setupReplayer(void); void closeReplayer(void); void resetMusic(void); void startPlaying(int8_t mode, int16_t row); void stopPlaying(void); void stopVoices(void); void setPos(int16_t songPos, int16_t pattPos, bool resetTimer); void pauseMusic(void); // stops reading pattern data void resumeMusic(void); // starts reading pattern data void setSongModifiedFlag(void); void removeSongModifiedFlag(void); void playTone(uint8_t stmm, uint8_t inst, uint8_t ton, int8_t vol, uint16_t midiVibDepth, uint16_t midiPitch); void playSample(uint8_t stmm, uint8_t inst, uint8_t smpNr, uint8_t ton, uint16_t midiVibDepth, uint16_t midiPitch); void playRange(uint8_t stmm, uint8_t inst, uint8_t smpNr, uint8_t ton, uint16_t midiVibDepth, uint16_t midiPitch, int32_t offs, int32_t len); void keyOff(stmTyp *ch); void conv8BitSample(int8_t *p, int32_t len, bool stereo); void conv16BitSample(int8_t *p, int32_t len, bool stereo); void delta2Samp(int8_t *p, int32_t len, uint8_t typ); void samp2Delta(int8_t *p, int32_t len, uint8_t typ); void setPatternLen(uint16_t nr, int16_t len); void setFrqTab(bool linear); void mainPlayer(void); // periodically called from audio callback void resetChannels(void); bool patternEmpty(uint16_t nr); int16_t getUsedSamples(int16_t nr); int16_t getRealUsedSamples(int16_t nr); void setStdEnvelope(instrTyp *ins, int16_t i, uint8_t typ); void setNoEnvelope(instrTyp *ins); void setSyncedReplayerVars(void); void decSongPos(void); void incSongPos(void); void decCurIns(void); void incCurIns(void); void decCurSmp(void); void incCurSmp(void); void pbPlaySong(void); void pbPlayPtn(void); void pbRecSng(void); void pbRecPtn(void); // ft2_replayer.c extern int8_t playMode; extern bool linearFrqTab, songPlaying, audioPaused, musicPaused; extern volatile bool replayerBusy; extern const int16_t *note2Period; extern int16_t pattLens[MAX_PATTERNS]; extern stmTyp stm[MAX_VOICES]; extern songTyp song; extern instrTyp *instr[132]; extern tonTyp *patt[MAX_PATTERNS];