ref: f0fdfa2aabe07cd0e760c8aa1d9b1c5562b64670
parent: 6d241d506fbce2d0b6a69f19f83b34bdda0ac6af
parent: 4eb5248c602fe47e2a34534f62eb17476d5aef91
author: Dominic Szablewski <dominic@phoboslab.org>
date: Fri Aug 11 18:49:46 EDT 2023
Merge pull request #3 from andypiper/macos-build-info README.md: Add macOS glew requirement
--- a/README.md
+++ b/README.md
@@ -34,7 +34,7 @@
Currently only the SDL2 backend works. macOS is very picky about the GLSL shader version when compiling with Sokol and OpenGL3.3; it shouldn't be too difficult to get it working, but will probably require a bunch of `#ifdefs` for SDL and WASM. PRs welcome!
```
-brew install sdl2
+brew install sdl2 glew
make sdl
```