ref: 9f0e6454bf0959bcf654a06c7d6a8cdc014ce436
parent: 5e0cd7694806e4a2c8f68d0385f8480d321ab8f2
author: Dominic Szablewski <dominic@phoboslab.org>
date: Mon Aug 21 16:40:34 EDT 2023
Remove implemented things from todo list; fix wording for required files (#34)
--- a/README.md
+++ b/README.md
@@ -84,7 +84,7 @@
## Running
-This repository does not contain the assets (textures, 3d models etc.) required to run the game. This code mostly assumes to have the PSX NTSC data, but some menu models from the PC version are loaded as well. Both of these can be easily found on archive.org and similar sites. The music (optional) needs to be provided in [QOA format](https://github.com/phoboslab/qoa). The intro video as MPEG1.
+This repository does not contain the assets (textures, 3d models etc.) required to run the game. This code mostly assumes to have the PSX NTSC data, but some menu models from the PC version are required as well. Both of these can be easily found on archive.org and similar sites. The music (optional) needs to be provided in [QOA format](https://github.com/phoboslab/qoa). The intro video as MPEG1.
The directory structure is assumed to be as follows
@@ -113,7 +113,6 @@
- screen shake effect
- game-end animations, formerly `Spline.cpp` (the end messages are just shown over the attract mode cameras)
- viewing highscores in options menu
-- controller options menu
- reverb for sfx and music when there's more than 4 track faces (tunnels and such)
- some more? grep the source for `TODO` and `FIXME`
@@ -125,7 +124,6 @@
- add option to lessen the roll in the internal view
- add additional external view that behaves more like in modern racing games
- dynamic lighting on ships
-- allow lower resolutions and a drawing mode that resembles the PSX original
- the scene geometry could use some touch-ups to make an infinite draw distance option less awkward
- increase FOV when going over a boost
- better menu models for game exit and video options