ref: 4eb5248c602fe47e2a34534f62eb17476d5aef91
parent: 6d241d506fbce2d0b6a69f19f83b34bdda0ac6af
author: Andy Piper <andypiper@users.noreply.github.com>
date: Fri Aug 11 11:03:45 EDT 2023
README.md: Add macOS glew requirement I found the need to use homebrew to install glew (I already had sdl2 installed) before I was able to compile the code successfully.
--- a/README.md
+++ b/README.md
@@ -34,7 +34,7 @@
Currently only the SDL2 backend works. macOS is very picky about the GLSL shader version when compiling with Sokol and OpenGL3.3; it shouldn't be too difficult to get it working, but will probably require a bunch of `#ifdefs` for SDL and WASM. PRs welcome!
```
-brew install sdl2
+brew install sdl2 glew
make sdl
```