ref: d07d0eee0119e1e4b793b5d6ee80ad5d32dc7702
parent: 1abd3333d5da9542e54dd6a89aa515e9e71a6c87
author: David <gek@katherine>
date: Fri Feb 19 08:10:57 EST 2021
Optimized glGetError stuff
--- a/src/api.c
+++ b/src/api.c
@@ -130,7 +130,8 @@
#define ERROR_FLAG GL_INVALID_ENUM
#include "error_check.h"
#else
- assert(mode == GL_FLAT || mode == GL_SMOOTH);
+// assert(mode == GL_FLAT || mode == GL_SMOOTH);
+//Assume that they know what they're doing.
#endif
p[0].op = OP_ShadeModel;
p[1].i = mode;
@@ -146,7 +147,8 @@
#define ERROR_FLAG GL_INVALID_ENUM
#include "error_check.h"
#else
- assert(mode == GL_BACK || mode == GL_FRONT || mode == GL_FRONT_AND_BACK);
+ //assert(mode == GL_BACK || mode == GL_FRONT || mode == GL_FRONT_AND_BACK);
+ //Assume it's alrgiht.
#endif
p[0].op = OP_CullFace;
p[1].i = mode;
@@ -162,7 +164,8 @@
#define ERROR_FLAG GL_INVALID_ENUM
#include "error_check.h"
#else
- assert(mode == GL_CCW || mode == GL_CW);
+ //assert(mode == GL_CCW || mode == GL_CW);
+ //It's alright. No error checking!
#endif
mode = (mode != GL_CCW);
@@ -181,10 +184,10 @@
)
#define ERROR_FLAG GL_INVALID_ENUM
#include "error_check.h"
+#else
+ //assert(face == GL_BACK || face == GL_FRONT || face == GL_FRONT_AND_BACK);
+ //assert(mode == GL_POINT || mode == GL_LINE || mode == GL_FILL);
#endif
- assert(face == GL_BACK || face == GL_FRONT || face == GL_FRONT_AND_BACK);
- assert(mode == GL_POINT || mode == GL_LINE || mode == GL_FILL);
-
p[0].op = OP_PolygonMode;
p[1].i = face;
p[2].i = mode;
@@ -365,7 +368,7 @@
#define ERROR_FLAG GL_INVALID_ENUM
#include "error_check.h"
#else
- assert(mode == GL_FRONT || mode == GL_BACK || mode == GL_FRONT_AND_BACK);
+ //assert(mode == GL_FRONT || mode == GL_BACK || mode == GL_FRONT_AND_BACK);
#endif
p[0].op = OP_Material;
p[1].i = mode;
--- a/src/arrays.c
+++ b/src/arrays.c
@@ -125,7 +125,7 @@
#define ERROR_FLAG GL_INVALID_ENUM
#include "error_check.h"
#else
- assert(type == GL_FLOAT);
+ //assert(type == GL_FLOAT); Everything is fine!
#endif
p[0].op = OP_VertexPointer;
p[1].i = size;
@@ -148,7 +148,7 @@
#define ERROR_FLAG GL_INVALID_ENUM
#include "error_check.h"
#else
- assert(type == GL_FLOAT);
+ //assert(type == GL_FLOAT);
#endif
p[0].op = OP_ColorPointer;
p[1].i = size;
@@ -170,7 +170,7 @@
#define ERROR_FLAG GL_INVALID_ENUM
#include "error_check.h"
#else
- assert(type == GL_FLOAT);
+ //assert(type == GL_FLOAT);
#endif
p[0].op = OP_NormalPointer;
p[1].i = stride;
@@ -192,7 +192,7 @@
#define ERROR_FLAG GL_INVALID_ENUM
#include "error_check.h"
#else
- assert(type == GL_FLOAT);
+ //assert(type == GL_FLOAT);
#endif
p[0].op = OP_TexCoordPointer;
p[1].i = size;
--- a/src/list.c
+++ b/src/list.c
@@ -71,8 +71,8 @@
#include "error_check.h"
#else
-if(!l || !ob)
- gl_fatal_error("GL_OUT_OF_MEMORY");
+//if(!l || !ob) //Do no error checks!
+// gl_fatal_error("GL_OUT_OF_MEMORY");
#endif
ob->next = NULL;
l->first_op_buffer = ob;
@@ -125,11 +125,11 @@
ob1 = gl_zalloc(sizeof(GLParamBuffer));
if(!ob1)
-#if TGL_FEATURE_ERROR_CHECK
+#if TGL_FEATURE_ERROR_CHECK == 1
#define ERROR_FLAG GL_OUT_OF_MEMORY
#include "error_check.h"
#else
- gl_fatal_error("GL_OUT_OF_MEMORY");
+ {}//gl_fatal_error("GL_OUT_OF_MEMORY");
#endif
ob1->next = NULL;
@@ -180,8 +180,9 @@
list = p[1].ui;
l = find_list(c, list);
- if (l == NULL)
- {tgl_warning("\nBAD CALL LIST OP");}
+#if TGL_FEATURE_ERROR_CHECK == 1
+ if (l == NULL) {gl_fatal_error("Bad list op, not defined");}
+#endif
p = l->first_op_buffer->ops;
while (1) {
@@ -213,8 +214,8 @@
#include "error_check.h"
#else
- assert(mode == GL_COMPILE || mode == GL_COMPILE_AND_EXECUTE);
- assert(c->compile_flag == 0);
+ //assert(mode == GL_COMPILE || mode == GL_COMPILE_AND_EXECUTE);
+ //assert(c->compile_flag == 0);
#endif
l = find_list(c, list);
if (l != NULL)
@@ -226,7 +227,7 @@
#define ERROR_FLAG GL_OUT_OF_MEMORY
#include "error_check.h"
#else
- if(l==NULL) gl_fatal_error("Could not find or allocate list.");
+ //if(l==NULL) gl_fatal_error("Could not find or allocate list.");
#endif
c->current_op_buffer = l->first_op_buffer;
c->current_op_buffer_index = 0;
@@ -244,7 +245,7 @@
#define ERROR_FLAG GL_INVALID_OPERATION
#include "error_check.h"
#else
- assert(c->compile_flag == 1);
+// assert(c->compile_flag == 1);
#endif
/* end of list */
p[0].op = OP_EndList;
--- a/src/texture.c
+++ b/src/texture.c
@@ -25,7 +25,7 @@
#define RETVAL NULL
#include "error_check.h"
#else
- assert(text >= 0 && level < MAX_TEXTURE_LEVELS);
+ //assert(text >= 0 && level < MAX_TEXTURE_LEVELS);
#endif
tex = find_texture(c, text);
if (!tex)
@@ -177,11 +177,14 @@
GLubyte* pixels1;
GLint do_free;
- if (!(target == GL_TEXTURE_2D && level == 0 && components == 3 && border == 0 && format == GL_RGB && type == GL_UNSIGNED_BYTE)) {
-#if TGL_FEATURE_ERROR_CHECK
+ {
+#if TGL_FEATURE_ERROR_CHECK == 1
+ if (!(target == GL_TEXTURE_2D && level == 0 && components == 3 && border == 0 && format == GL_RGB && type == GL_UNSIGNED_BYTE))
#define ERROR_FLAG GL_INVALID_ENUM
#include "error_check.h"
+
#else
+ if (!(target == GL_TEXTURE_2D && level == 0 && components == 3 && border == 0 && format == GL_RGB && type == GL_UNSIGNED_BYTE))
gl_fatal_error("glTexImage2D: combination of parameters not handled!!");
#endif
}
@@ -205,7 +208,7 @@
gl_free(im->pixmap);
#if TGL_FEATURE_RENDER_BITS == 24
im->pixmap = gl_malloc(width * height * 3);
- if (im->pixmap || !(TGL_FEATURE_ERROR_CHECK == 1)) {
+ if (im->pixmap) {
memcpy(im->pixmap, pixels1, width * height * 3);
} else {
#if TGL_FEATURE_ERROR_CHECK == 1
@@ -212,12 +215,12 @@
#define ERROR_FLAG GL_OUT_OF_MEMORY
#include "error_check.h"
#else
- {}//gl_fatal_error("GL_OUT_OF_MEMORY");
+ gl_fatal_error("GL_OUT_OF_MEMORY");
#endif
}
#elif TGL_FEATURE_RENDER_BITS == 32
im->pixmap = gl_malloc(width * height * 4);
- if (im->pixmap || !(TGL_FEATURE_ERROR_CHECK == 1)) {
+ if (im->pixmap) {
gl_convertRGB_to_8A8R8G8B(im->pixmap, pixels1, width, height);
}else {
#if TGL_FEATURE_ERROR_CHECK == 1
@@ -224,12 +227,12 @@
#define ERROR_FLAG GL_OUT_OF_MEMORY
#include "error_check.h"
#else
- {}//gl_fatal_error("GL_OUT_OF_MEMORY");
+ gl_fatal_error("GL_OUT_OF_MEMORY");
#endif
}
#elif TGL_FEATURE_RENDER_BITS == 16
im->pixmap = gl_malloc(width * height * 2);
- if (im->pixmap || !(TGL_FEATURE_ERROR_CHECK == 1)) {
+ if (im->pixmap) {
gl_convertRGB_to_5R6G5B(im->pixmap, pixels1, width, height);
}else {
#if TGL_FEATURE_ERROR_CHECK == 1
@@ -236,7 +239,7 @@
#define ERROR_FLAG GL_OUT_OF_MEMORY
#include "error_check.h"
#else
- {}//gl_fatal_error("GL_OUT_OF_MEMORY");
+ gl_fatal_error("GL_OUT_OF_MEMORY");
#endif
}
#else
@@ -261,7 +264,6 @@
#include "error_check.h"
#else
gl_fatal_error("glTexParameter: unsupported option");
- exit(1);
#endif
}