ref: b80cec68711cab01f2e5b1a344860204edb8e751
parent: 925d215308b4d9f1d0e9e6d46ce672a01f0a9d57
author: David <gek@katherine>
date: Fri Feb 12 12:55:08 EST 2021
Added texture demo
--- a/src/SDL_Examples/Makefile
+++ b/src/SDL_Examples/Makefile
@@ -2,9 +2,11 @@
CFLAGS = -g -Wall -O3
GL_LIBS= -L../
GL_INCLUDES= -I../include/
-ALL_T= gears
+ALL_T= gears texture
all: $(ALL_T)
clean:
rm -f $(ALL_T)
+texture:
+ gcc texture.c ../libTinyGL.a -o texture $(GL_INCLUDES) $(GL_LIBS) $(CFLAGS) -lSDL -lSDL_mixer -lmad -logg -lmikmod -logg -lm
gears:
gcc gears.c ../libTinyGL.a -o gears $(GL_INCLUDES) $(GL_LIBS) $(CFLAGS) -lSDL -lSDL_mixer -lmad -logg -lmikmod -logg -lm
--- /dev/null
+++ b/src/SDL_Examples/texture.c
@@ -1,0 +1,298 @@
+/* sdlGears.c */
+/*
+ * 3-D gear wheels by Brian Paul. This program is in the public domain.
+ *
+ * ported to libSDL/TinyGL by Gerald Franz (gfz@o2online.de)
+ */
+
+#include <math.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+
+#include "../include/GL/gl.h"
+#define CHAD_API_IMPL
+#include "include/api_audio.h"
+#define STB_IMAGE_IMPLEMENTATION
+#include "../include/stb_image.h"
+#include <SDL/SDL.h>
+#include "../zbuffer.h"
+
+#ifndef M_PI
+# define M_PI 3.14159265
+#endif
+
+GLuint tex = 0;
+
+
+GLuint loadRGBTexture(unsigned char* buf, unsigned int w, unsigned int h){
+ GLuint t = 0;
+ glGenTextures(1, &t);
+ // for(unsigned int i = 0; i < w * h; i++)
+ // {
+ // unsigned char t = 0;
+ // unsigned char* r = buf + i*3;
+ // // unsigned char* g = buf + i*3+1;
+ // unsigned char* b = buf + i*3+2;
+ // t = *r;
+ // *r = *b;
+ // *b = t;
+ // }
+ glBindTexture(GL_TEXTURE_2D,t);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexImage2D(GL_TEXTURE_2D,0,3,w,h,0,GL_RGB,GL_UNSIGNED_BYTE,buf);
+ return t;
+}
+
+static GLfloat view_rotx=20.0, view_roty=30.0;
+static GLint gear1, gear2, gear3;
+static GLfloat angle = 0.0;
+
+void draw() {
+ glEnable(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D,tex);
+ glBegin( GL_TRIANGLES );
+ //TRIANGLE 1,
+ glTexCoord2f(0,0);
+ glVertex3f(-1,-1, 0.5);
+
+
+
+ glTexCoord2f(1,-1);
+ glVertex3f(1,1, 0.5);
+
+ glTexCoord2f(0,-1);
+ glVertex3f(-1,1 ,0.5);
+ //TRIANGLE 2
+ glTexCoord2f(0,0);
+ glVertex3f(-1,-1, 0.5);
+
+
+ glTexCoord2f(1,0);
+ glVertex3f(1,-1, 0.5);
+
+ glTexCoord2f(1,-1);
+ glVertex3f(1,1, 0.5);
+ glEnd();
+}
+
+
+void initScene() {
+ static GLfloat pos[4] = {5.0, 5.0, 10.0, 0.0 };
+
+ static GLfloat red[4] = {1.0, 0.0, 0.0, 0.0 };
+ static GLfloat green[4] = {0.0, 1.0, 0.0, 0.0 };
+ static GLfloat blue[4] = {0.0, 0.0, 1.0, 0.0 };
+ static GLfloat white[4] = {1.0, 1.0, 1.0, 0.0 };
+
+ glLightfv( GL_LIGHT0, GL_POSITION, pos );
+ glLightfv( GL_LIGHT0, GL_DIFFUSE, white);
+ //glLightfv( GL_LIGHT0, GL_AMBIENT, white);
+ //glLightfv( GL_LIGHT0, GL_SPECULAR, white);
+ glEnable( GL_CULL_FACE );
+ //glDisable( GL_CULL_FACE );
+ glEnable( GL_LIGHTING );
+ glEnable( GL_TEXTURE_2D );
+ glDisable( GL_LIGHTING );
+ //glEnable( GL_LIGHT0 );
+ glEnable( GL_DEPTH_TEST );
+ glShadeModel( GL_SMOOTH );
+ glTextSize(GL_TEXT_SIZE24x24);
+ {
+ int sw = 0, sh = 0, sc = 0; //sc goes unused.
+ uchar* source_data = stbi_load("texture.png", &sw, &sh, &sc, 3);
+ if(source_data){
+ tex = loadRGBTexture(source_data, sw, sh);
+ free(source_data);
+ } else {
+ printf("\nCan't load texture!\n");
+ }
+ }
+ glEnable( GL_NORMALIZE );
+}
+
+int main(int argc, char **argv) {
+ // initialize SDL video:
+ int winSizeX=640;
+ int winSizeY=480;
+ unsigned int fps =0;
+ if(argc > 2){
+ char* larg = argv[1];
+ for(int i = 0; i < argc; i++){
+ if(!strcmp(larg,"-w"))
+ winSizeX = atoi(argv[i]);
+ if(!strcmp(larg,"-h"))
+ winSizeY = atoi(argv[i]);
+ if(!strcmp(larg,"-fps"))
+ fps = strtoull(argv[i],0,10);
+ larg = argv[i];
+ }
+ }
+ if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO)<0) {
+ fprintf(stderr,"ERROR: cannot initialize SDL video.\n");
+ return 1;
+ }
+ ainit(0);
+ SDL_Surface* screen = NULL;
+ if((screen=SDL_SetVideoMode( winSizeX, winSizeY, 32, SDL_HWSURFACE | SDL_DOUBLEBUF)) == 0 ) {
+ fprintf(stderr,"ERROR: Video mode set failed.\n");
+ return 1;
+ }
+ printf("\nRMASK IS %u",screen->format->Rmask);
+ printf("\nGMASK IS %u",screen->format->Gmask);
+ printf("\nBMASK IS %u",screen->format->Bmask);
+ printf("\nAMASK IS %u",screen->format->Amask);
+
+
+ printf("\nRSHIFT IS %u",screen->format->Rshift);
+ printf("\nGSHIFT IS %u",screen->format->Gshift);
+ printf("\nBSHIFT IS %u",screen->format->Bshift);
+ printf("\nASHIFT IS %u",screen->format->Ashift);
+ fflush(stdout);
+ track* myTrack = NULL;
+ myTrack = lmus("WWGW.mp3");
+ mplay(myTrack, -1, 1000);
+ SDL_ShowCursor(SDL_DISABLE);
+ SDL_WM_SetCaption(argv[0],0);
+
+ // initialize TinyGL:
+ unsigned int pitch;
+ int mode;
+ switch( screen->format->BitsPerPixel ) {
+ case 8:
+ fprintf(stderr,"ERROR: Palettes are currently not supported.\n");
+ fprintf(stderr,"\nUnsupported by maintainer!!!");
+ return 1;
+ case 16:
+ pitch = screen->pitch;
+ fprintf(stderr,"\nUnsupported by maintainer!!!");
+ mode = ZB_MODE_5R6G5B;
+ return 1;
+ break;
+ case 24:
+ pitch = ( screen->pitch * 2 ) / 3;
+ fprintf(stderr,"\nUnsupported by maintainer!!!");
+ mode = ZB_MODE_RGB24;
+ return 1;
+ break;
+ case 32:
+ pitch = screen->pitch / 2;
+ mode = ZB_MODE_RGBA;
+ break;
+ default:
+ return 1;
+ break;
+ }
+ ZBuffer *frameBuffer = ZB_open( winSizeX, winSizeY, mode, 0, 0, 0, 0);
+ glInit( frameBuffer );
+
+ // initialize GL:
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+ glViewport (0, 0, winSizeX, winSizeY);
+ glEnable(GL_DEPTH_TEST);
+ GLfloat h = (GLfloat) winSizeY / (GLfloat) winSizeX;
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ //glFrustum( -1.0, 1.0, -h, h, 5.0, 60.0 );
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ //glTranslatef( 0.0, 0.0, -45.0 );
+
+ initScene();
+
+ // variables for timing:
+ unsigned int frames=0;
+ unsigned int tNow=SDL_GetTicks();
+ unsigned int tLastFps=tNow;
+
+ // main loop:
+ int isRunning=1;
+ while(isRunning) {
+ ++frames;
+ tNow=SDL_GetTicks();
+ // do event handling:
+ SDL_Event evt;
+ while( SDL_PollEvent( &evt ) ) switch(evt.type) {
+ case SDL_KEYDOWN:
+ switch(evt.key.keysym.sym) {
+ case SDLK_UP:
+ view_rotx += 5.0;
+ break;
+ case SDLK_DOWN:
+ view_rotx -= 5.0;
+ break;
+ case SDLK_LEFT:
+ view_roty += 5.0;
+ break;
+ case SDLK_RIGHT:
+ view_roty -= 5.0;
+ break;
+ case SDLK_ESCAPE :
+ case SDLK_q :
+ isRunning=0;
+ default:
+ break;
+ }
+ break;
+ case SDL_QUIT:
+ isRunning=0;
+ break;
+ }
+
+ // draw scene:
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+ draw();
+ glDrawText((unsigned char*)"\nBlitting text\nto the screen!", 0, 0, 0x000000FF);
+ // swap buffers:
+ if ( SDL_MUSTLOCK(screen) && (SDL_LockSurface(screen)<0) ) {
+ fprintf(stderr, "SDL ERROR: Can't lock screen: %s\n", SDL_GetError());
+ return 1;
+ }
+ /*
+ printf("\nRMASK IS %u",screen->format->Rmask);
+ printf("\nGMASK IS %u",screen->format->Gmask);
+ printf("\nBMASK IS %u",screen->format->Bmask);
+ printf("\nAMASK IS %u",screen->format->Amask);
+ */
+ //Quickly convert all pixels to the correct format
+ for(int i = 0; i < frameBuffer->xsize* frameBuffer->ysize;i++){
+#define DATONE (frameBuffer->pbuf[i])
+ DATONE = ((DATONE & 0x000000FF) ) << screen->format->Rshift |
+ ((DATONE & 0x0000FF00) >> 8) << screen->format->Gshift |
+ ((DATONE & 0x00FF0000) >>16) << screen->format->Bshift;
+ }
+ ZB_copyFrameBuffer(frameBuffer, screen->pixels, screen->pitch);
+ if ( SDL_MUSTLOCK(screen) ) SDL_UnlockSurface(screen);
+ SDL_Flip(screen);
+ if(fps>0)
+ if((1000/fps)>(SDL_GetTicks()-tNow))
+ {
+ SDL_Delay((1000/fps)-(SDL_GetTicks()-tNow)); //Yay stable framerate!
+ }
+ // check for error conditions:
+ char* sdl_error = SDL_GetError( );
+ if( sdl_error[0] != '\0' ) {
+ fprintf(stderr,"SDL ERROR: \"%s\"\n",sdl_error);
+ SDL_ClearError();
+ }
+ // update fps:
+ if(tNow>=tLastFps+5000) {
+ printf("%i frames in %f secs, %f frames per second.\n",frames,(float)(tNow-tLastFps)*0.001f,(float)frames*1000.0f/(float)(tNow-tLastFps));
+ tLastFps=tNow;
+ frames=0;
+ }
+ }
+ printf("%i frames in %f secs, %f frames per second.\n",frames,(float)(tNow-tLastFps)*0.001f,(float)frames*1000.0f/(float)(tNow-tLastFps));
+ // cleanup:
+ ZB_close(frameBuffer);
+ if(SDL_WasInit(SDL_INIT_VIDEO))
+ SDL_QuitSubSystem(SDL_INIT_VIDEO);
+ mhalt();
+ Mix_FreeMusic(myTrack);
+ acleanup();
+ SDL_Quit();
+ return 0;
+}
binary files /dev/null b/src/SDL_Examples/texture.png differ