shithub: tinygl

Download patch

ref: 8ec16ca93bea0548960cce5c7b1740736a324552
parent: 0d5263b0ef5c4c7077a81927590ab28813e76f37
author: David <gek@katherine>
date: Sun Feb 14 10:05:52 EST 2021

New test program

--- a/README.md
+++ b/README.md
@@ -11,6 +11,10 @@
 
 ![GIF Video of demo](capture2.gif)
 
+Hello World test:
+
+![model loading demo](helloworld.gif)
+
 Texturing Test: 
 
 ![Screenshot of Texture test](texture_test.png)
@@ -20,6 +24,8 @@
 ![model loading demo](model2.gif)
 
 ![model loading demo](model.gif)
+
+
 
 TinyGL 0.6 (c) 1997-2021 Fabrice Bellard, C-Chads, Gek (see License, it's free software)
 
--- a/SDL_Examples/Makefile
+++ b/SDL_Examples/Makefile
@@ -2,7 +2,7 @@
 CFLAGS = -g -Wall -O3
 GL_LIBS= -L../ 
 GL_INCLUDES= -I../include/
-ALL_T= gears texture model
+ALL_T= gears texture model helloworld
 LIB= ../lib/libTinyGL.a
 all: $(ALL_T)
 clean:
@@ -9,6 +9,9 @@
 	rm -f $(ALL_T)
 texture:
 	gcc texture.c $(LIB) -o texture $(GL_INCLUDES) $(GL_LIBS) $(CFLAGS) -lSDL -lSDL_mixer -lmad -logg -lmikmod -logg -lm
+helloworld:
+	gcc helloworld.c $(LIB) -o helloworld $(GL_INCLUDES) $(GL_LIBS) $(CFLAGS) -lSDL -lSDL_mixer -lmad -logg -lmikmod -logg -lm
+	
 model:
 	gcc model.c $(LIB) -o model $(GL_INCLUDES) $(GL_LIBS) $(CFLAGS) -lSDL -lSDL_mixer -lmad -logg -lmikmod -logg -lm
 gears:
--- /dev/null
+++ b/SDL_Examples/helloworld.c
@@ -1,0 +1,253 @@
+
+/* sdlGears.c */
+/*
+ * 3-D gear wheels by Brian Paul. This program is in the public domain.
+ *
+ * ported to libSDL/TinyGL by Gerald Franz (gfz@o2online.de)
+ */
+
+#include <math.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+
+#include "../include/GL/gl.h"
+#define CHAD_API_IMPL
+#include "include/api_audio.h"
+#define STB_IMAGE_IMPLEMENTATION
+#include "include/stb_image.h"
+#include <SDL/SDL.h>
+#include "../include/zbuffer.h"
+
+#ifndef M_PI
+#  define M_PI 3.14159265
+#endif
+
+GLuint tex = 0;
+double time_passed = 0.0;
+
+
+void draw() {
+	//glEnable(GL_TEXTURE_2D);
+	//glBindTexture(GL_TEXTURE_2D,tex);
+	//time_passed += 0.0166666;
+	glMatrixMode(GL_MODELVIEW);
+	glLoadIdentity();
+	glPushMatrix();
+	glRotatef(time_passed,0, 0, 1);
+    glBegin( GL_TRIANGLES );
+		glColor3f(0.2, 0.2, 1.0); //BLUE!
+		//glColor3f(1.0, 0.2, 0.2); //RED!
+		glVertex3f(-0.8,-0.8,0.2); 
+
+		glColor3f(0.2, 1.0, 0.2); //GREEN!
+		//glColor3f(1.0, 0.2, 0.2); //RED!
+		glVertex3f(0.8,-0.8,0.2);
+
+		glColor3f(1.0, 0.2, 0.2); //RED!
+		glVertex3f(0,1.2,0.2);
+    glEnd();
+   	glPopMatrix();
+}
+
+
+void initScene() {
+
+    //glLightfv( GL_LIGHT0, GL_AMBIENT, white);
+    //glLightfv( GL_LIGHT0, GL_SPECULAR, white);
+    glEnable( GL_CULL_FACE );
+    //glDisable( GL_CULL_FACE );
+    glEnable( GL_LIGHTING );
+    glDisable( GL_TEXTURE_2D );
+    glDisable( GL_LIGHTING );
+    //glEnable( GL_LIGHT0 );
+    glEnable( GL_DEPTH_TEST );
+    glShadeModel( GL_SMOOTH );
+	glTextSize(GL_TEXT_SIZE24x24);
+	/*
+	{
+		int sw = 0, sh = 0, sc = 0; //sc goes unused.
+		uchar* source_data = stbi_load("texture.png", &sw, &sh, &sc, 3);
+		if(source_data){
+			tex = loadRGBTexture(source_data, sw, sh);
+			free(source_data);
+		} else {
+			printf("\nCan't load texture!\n");
+		}
+	}*/
+    glEnable( GL_NORMALIZE );
+}
+
+int main(int argc, char **argv) {
+    // initialize SDL video:
+    int winSizeX=640;
+    int winSizeY=480;
+	unsigned int fps =0;
+    if(argc > 2){
+    	char* larg = argv[1];
+    	for(int i = 0; i < argc; i++){
+    		if(!strcmp(larg,"-w"))
+				winSizeX = atoi(argv[i]);
+    		if(!strcmp(larg,"-h"))
+				winSizeY = atoi(argv[i]);
+			if(!strcmp(larg,"-fps"))
+				fps = strtoull(argv[i],0,10);
+			larg = argv[i];
+    	}
+    }
+    if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO)<0) {
+        fprintf(stderr,"ERROR: cannot initialize SDL video.\n");
+        return 1;
+    }
+    ainit(0);
+    SDL_Surface* screen = NULL;
+    if((screen=SDL_SetVideoMode( winSizeX, winSizeY, TGL_FEATURE_RENDER_BITS, SDL_SWSURFACE)) == 0 ) {
+        fprintf(stderr,"ERROR: Video mode set failed.\n");
+        return 1;
+    }
+    printf("\nRMASK IS %u",screen->format->Rmask);
+    printf("\nGMASK IS %u",screen->format->Gmask);
+    printf("\nBMASK IS %u",screen->format->Bmask);
+    printf("\nAMASK IS %u",screen->format->Amask);
+
+
+    printf("\nRSHIFT IS %u",screen->format->Rshift);
+    printf("\nGSHIFT IS %u",screen->format->Gshift);
+    printf("\nBSHIFT IS %u",screen->format->Bshift);
+    printf("\nASHIFT IS %u",screen->format->Ashift);
+    fflush(stdout);
+    track* myTrack = NULL;
+    myTrack = lmus("WWGW.mp3");
+    mplay(myTrack, -1, 1000);
+    SDL_ShowCursor(SDL_DISABLE);
+    SDL_WM_SetCaption(argv[0],0);
+
+    // initialize TinyGL:
+    unsigned int pitch;
+    int	mode;
+    switch( screen->format->BitsPerPixel ) {
+    case  8:
+        fprintf(stderr,"ERROR: Palettes are currently not supported.\n");
+        fprintf(stderr,"\nUnsupported by maintainer!!!");
+        return 1;
+    case 16:
+            pitch = screen->pitch;
+            //fprintf(stderr,"\nUnsupported by maintainer!!!");
+            mode = ZB_MODE_5R6G5B;
+            //return 1;
+            break;
+    case 24:
+        pitch = ( screen->pitch * 2 ) / 3;
+        fprintf(stderr,"\nUnsupported by maintainer!!!");
+        mode = ZB_MODE_RGB24;
+        return 1;
+        break;
+    case 32:
+        pitch = screen->pitch / 2;
+        mode = ZB_MODE_RGBA;
+        break;
+    default:
+        return 1;
+        break;
+    }
+    ZBuffer *frameBuffer = ZB_open( winSizeX, winSizeY, mode, 0, 0, 0, 0);
+    glInit( frameBuffer );
+
+    // initialize GL:
+    glClearColor (0.0, 0.0, 0.0, 0.0);
+    glViewport (0, 0, winSizeX, winSizeY);
+    glEnable(GL_DEPTH_TEST);
+    //GLfloat  h = (GLfloat) winSizeY / (GLfloat) winSizeX;
+    glMatrixMode(GL_PROJECTION);
+    glLoadIdentity();
+    //glFrustum( -1.0, 1.0, -h, h, 5.0, 60.0 );
+    glMatrixMode(GL_MODELVIEW);
+    glLoadIdentity();
+    //glTranslatef( 0.0, 0.0, -45.0 );
+
+    initScene();
+
+    // variables for timing:
+    unsigned int frames=0;
+    unsigned int tNow=SDL_GetTicks();
+    unsigned int tLastFps=tNow;
+
+    // main loop:
+    int isRunning=1;
+    while(isRunning) {
+        ++frames;
+        tNow=SDL_GetTicks();
+        time_passed += 0.01666666;
+        // do event handling:
+        SDL_Event evt;
+        while( SDL_PollEvent( &evt ) ) switch(evt.type) {
+        case SDL_KEYDOWN:
+            switch(evt.key.keysym.sym) {
+            case SDLK_ESCAPE :
+            case SDLK_q :
+                isRunning=0;
+            default:
+                break;
+            }
+            break;
+        case SDL_QUIT:
+            isRunning=0;
+            break;
+        }
+
+        // draw scene:
+        glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+        draw();
+		glDrawText((unsigned char*)"Hello World!\nFrom TinyGL", 0, 0, 0x00FFFFFF);
+        // swap buffers:
+        if ( SDL_MUSTLOCK(screen) && (SDL_LockSurface(screen)<0) ) {
+            fprintf(stderr, "SDL ERROR: Can't lock screen: %s\n", SDL_GetError());
+            return 1;
+        }
+        /*
+		printf("\nRMASK IS %u",screen->format->Rmask);
+		printf("\nGMASK IS %u",screen->format->Gmask);
+		printf("\nBMASK IS %u",screen->format->Bmask);
+		printf("\nAMASK IS %u",screen->format->Amask);
+        */
+        //Quickly convert all pixels to the correct format
+#if TGL_FEATURE_RENDER_BITS == 32        
+        for(int i = 0; i < frameBuffer->xsize* frameBuffer->ysize;i++){
+#define DATONE (frameBuffer->pbuf[i])
+			DATONE = ((DATONE & 0x000000FF)     ) << screen->format->Rshift | 
+					 ((DATONE & 0x0000FF00) >> 8) << screen->format->Gshift |
+					 ((DATONE & 0x00FF0000) >>16) << screen->format->Bshift;
+        }
+#endif
+        ZB_copyFrameBuffer(frameBuffer, screen->pixels, screen->pitch);
+        if ( SDL_MUSTLOCK(screen) ) SDL_UnlockSurface(screen);
+        SDL_Flip(screen);
+        if(fps>0)
+			if((1000/fps)>(SDL_GetTicks()-tNow))
+			{
+				SDL_Delay((1000/fps)-(SDL_GetTicks()-tNow)); //Yay stable framerate!
+			}
+        // check for error conditions:
+        char* sdl_error = SDL_GetError( );
+        if( sdl_error[0] != '\0' ) {
+            fprintf(stderr,"SDL ERROR: \"%s\"\n",sdl_error);
+            SDL_ClearError();
+        }
+        // update fps:
+        if(tNow>=tLastFps+5000) {
+            printf("%i frames in %f secs, %f frames per second.\n",frames,(float)(tNow-tLastFps)*0.001f,(float)frames*1000.0f/(float)(tNow-tLastFps));
+            tLastFps=tNow;
+            frames=0;
+        }
+    }
+    printf("%i frames in %f secs, %f frames per second.\n",frames,(float)(tNow-tLastFps)*0.001f,(float)frames*1000.0f/(float)(tNow-tLastFps));
+    // cleanup:
+    ZB_close(frameBuffer);
+    if(SDL_WasInit(SDL_INIT_VIDEO))
+        SDL_QuitSubSystem(SDL_INIT_VIDEO);
+    mhalt();
+    Mix_FreeMusic(myTrack);
+    acleanup();
+    SDL_Quit();
+    return 0;
+}
binary files /dev/null b/helloworld.gif differ