ref: 6b341f61e1c9da209150d2f8b1940f0b1b241b9c
parent: 9dadfac8d865fb30c9d937a4b6c82bead379608b
author: David <gek@katherine>
date: Tue Feb 16 06:23:46 EST 2021
Documentation update
--- a/README.md
+++ b/README.md
@@ -62,6 +62,8 @@
* A triangle cannot be textured and lit at the same time. (This is planned to be fixed)
+* glPolygonOffset doesn't change anything about how rendering occurs. It does nothing, at the moment.
+
* <Undocumented limitations that have not been tested>
--- a/include/zfeatures.h
+++ b/include/zfeatures.h
@@ -6,6 +6,7 @@
#define TGL_FEATURE_ARRAYS 1
#define TGL_FEATURE_DISPLAYLISTS 1
+//NOTE: Polygon Offset does nothing at the moment.
#define TGL_FEATURE_POLYGON_OFFSET 1
#define TGL_FEATURE_POLYGON_STIPPLE 0
//A stipple pattern is 128 bytes in size.