shithub: tinygl

Download patch

ref: 567796e9236207d51b74113b75720059353063fb
parent: 72a4c032d27f54b4133a525369273d9d20d0ca5c
author: David <gek@katherine>
date: Wed Mar 3 12:54:14 EST 2021

Raw Demos

diff: cannot open b/Raw_Demos/include//null: file does not exist: 'b/Raw_Demos/include//null' diff: cannot open b/Raw_Demos//null: file does not exist: 'b/Raw_Demos//null'
--- a/Makefile
+++ b/Makefile
@@ -11,9 +11,11 @@
 
 SDL_Examples: $(LIB)
 	cd SDL_Examples && $(MAKE) && cd ..
+	cd Raw_Demos && $(MAKE) && cd ..
 clean:
 	cd src && $(MAKE) clean && cd ..
 	cd SDL_Examples && $(MAKE) clean && cd ..
+	cd Raw_Demos && $(MAKE) clean && cd ..
 	cd lib && rm -f *.a && cd ..
 #clean:
 #	rm -f *~ *.o *.a
--- a/README.md
+++ b/README.md
@@ -26,6 +26,9 @@
 
 The SDL examples have been tested building on Debian 10 and Windows 10, while tinygl itself has been confirmed to compile on many more platforms.
 
+### You can test compiling TinyGL and running it on platforms without SDL by running the RAW DEMOS, which do not require ANYTHING
+### Except the C standard library.
+
 Without Polygon Stipple:
 
 ![GIF Video of demo](capture.gif)
--- /dev/null
+++ b/Raw_Demos/Makefile
@@ -1,0 +1,21 @@
+include ../config.mk
+#CC= gcc
+#CFLAGS = -g -Wall -O3 -w
+GL_LIBS= -L../ 
+GL_INCLUDES= -I../include/
+ALL_T= gears
+LIB= ../lib/libTinyGL.a
+
+#For GCC on good OSes:
+#
+#for MinGW users:
+#SDL_LIBS= -lmingw32 -lSDLmain -lSDL 
+
+
+
+all: $(ALL_T)
+clean:
+	rm -f $(ALL_T) *.exe
+	rm -f render.png
+gears:
+	$(CC) gears.c $(LIB) -o gears $(GL_INCLUDES) $(GL_LIBS) $(CFLAGS) -lm
--- /dev/null
+++ b/Raw_Demos/gears.c
@@ -1,0 +1,427 @@
+/* sdlGears.c */
+/*
+ * 3-D gear wheels by Brian Paul. This program is in the public domain.
+ *
+ * ported to libSDL/TinyGL by Gerald Franz (gfz@o2online.de)
+ */
+
+//#define PLAY_MUSIC
+
+#include <math.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "../include/GL/gl.h"
+
+#include "../include/zbuffer.h"
+#define CHAD_MATH_IMPL
+#include "include/3dMath.h"
+
+#define STB_IMAGE_WRITE_IMPLEMENTATION
+#include "include/stb_image_write.h"
+
+typedef unsigned char uchar;
+
+
+
+#ifndef M_PI
+#define M_PI 3.14159265
+#endif
+int override_drawmodes = 0;
+GLubyte stipplepattern[128] = {0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
+							   0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
+
+							   0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
+							   0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
+
+							   0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
+							   0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
+
+							   0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
+							   0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55};
+
+/*
+ * Draw a gear wheel.  You'll probably want to call this function when
+ * building a display list since we do a lot of trig here.
+ *
+ * Input:  inner_radius - radius of hole at center
+ *         outer_radius - radius at center of teeth
+ *         width - width of gear
+ *         teeth - number of teeth
+ *         tooth_depth - depth of tooth
+ */
+static void gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width, GLint teeth, GLfloat tooth_depth) {
+	GLint i;
+	GLfloat r0, r1, r2;
+	GLfloat angle, da;
+	GLfloat u, v, len;
+
+	r0 = inner_radius;
+	r1 = outer_radius - tooth_depth / 2.0;
+	r2 = outer_radius + tooth_depth / 2.0;
+
+	da = 2.0 * M_PI / teeth / 4.0;
+
+	glNormal3f(0.0, 0.0, 1.0);
+
+	/* draw front face */
+if(override_drawmodes == 1)
+	glBegin(GL_LINES);
+else if (override_drawmodes == 2)
+	glBegin(GL_POINTS);
+else
+	{glBegin(GL_QUAD_STRIP);}
+	for (i = 0; i <= teeth; i++) {
+		angle = i * 2.0 * M_PI / teeth;
+		glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
+		glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
+		glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
+		glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
+	}
+	glEnd();
+
+	/* draw front sides of teeth */
+	if(override_drawmodes == 1)
+		glBegin(GL_LINES);
+	else if (override_drawmodes == 2)
+		glBegin(GL_POINTS);
+	else
+		glBegin(GL_QUADS);
+	da = 2.0 * M_PI / teeth / 4.0;
+	for (i = 0; i < teeth; i++) {
+		angle = i * 2.0 * M_PI / teeth;
+
+		glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
+		glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
+		glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5);
+		glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
+	}
+	glEnd();
+
+	glNormal3f(0.0, 0.0, -1.0);
+
+	/* draw back face */
+	if(override_drawmodes == 1)
+		glBegin(GL_LINES);
+	else if (override_drawmodes == 2)
+		glBegin(GL_POINTS);
+	else
+		glBegin(GL_QUAD_STRIP);
+	for (i = 0; i <= teeth; i++) {
+		angle = i * 2.0 * M_PI / teeth;
+		glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
+		glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
+		glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
+		glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
+	}
+	glEnd();
+
+	/* draw back sides of teeth */
+	if(override_drawmodes == 1)
+		glBegin(GL_LINES);
+	else if (override_drawmodes == 2)
+		glBegin(GL_POINTS);
+	else
+		glBegin(GL_QUADS);
+	da = 2.0 * M_PI / teeth / 4.0;
+	for (i = 0; i < teeth; i++) {
+		angle = i * 2.0 * M_PI / teeth;
+
+		glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
+		glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5);
+		glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
+		glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
+	}
+	glEnd();
+
+	/* draw outward faces of teeth */
+	if(override_drawmodes == 1)
+		glBegin(GL_LINES);
+	else if (override_drawmodes == 2)
+		glBegin(GL_POINTS);
+	else
+		glBegin(GL_QUAD_STRIP);
+	for (i = 0; i < teeth; i++) {
+		angle = i * 2.0 * M_PI / teeth;
+
+		glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
+		glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
+		u = r2 * cos(angle + da) - r1 * cos(angle);
+		v = r2 * sin(angle + da) - r1 * sin(angle);
+		len = sqrt(u * u + v * v);
+		u /= len;
+		v /= len;
+		glNormal3f(v, -u, 0.0);
+		glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
+		glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
+		glNormal3f(cos(angle), sin(angle), 0.0);
+		glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5);
+		glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5);
+		u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
+		v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
+		glNormal3f(v, -u, 0.0);
+		glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
+		glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
+		glNormal3f(cos(angle), sin(angle), 0.0);
+	}
+
+	glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
+	glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
+
+	glEnd();
+
+
+	/* draw inside radius cylinder */
+	if(override_drawmodes == 1)
+		glBegin(GL_LINES);
+	else if (override_drawmodes == 2)
+		glBegin(GL_POINTS);
+	else
+		glBegin(GL_QUAD_STRIP);
+	for (i = 0; i <= teeth; i++) {
+		angle = i * 2.0 * M_PI / teeth;
+		glNormal3f(-cos(angle), -sin(angle), 0.0);
+		glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
+		glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
+	}
+	glEnd();
+}
+
+static GLfloat view_rotx = 20.0, view_roty = 30.0;
+static GLint gear1, gear2, gear3;
+static GLfloat angle = 0.0;
+
+void draw() {
+	angle += 2.0;
+	glPushMatrix();
+	glRotatef(view_rotx, 1.0, 0.0, 0.0);
+	glRotatef(view_roty, 0.0, 1.0, 0.0);
+	//glRotatef( view_rotz, 0.0, 0.0, 1.0 );
+
+	glPushMatrix();
+	glTranslatef(-3.0, -2.0, 0.0);
+	glRotatef(angle, 0.0, 0.0, 1.0);
+	glCallList(gear1);
+	glPopMatrix();
+
+	glPushMatrix();
+	glTranslatef(3.1, -2.0, 0.0);
+	glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
+	glCallList(gear2);
+	glPopMatrix();
+
+	glPushMatrix();
+	glTranslatef(-3.1, 4.2, 0.0);
+	glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
+	glCallList(gear3);
+	glPopMatrix();
+
+	glPopMatrix();
+}
+
+void initScene() {
+	// static GLfloat pos[4] = {0.408248290463863, 0.408248290463863, 0.816496580927726, 0.0 }; //Light at infinity.
+	static GLfloat pos[4] = {5, 5, 10, 0.0}; // Light at infinity.
+	//static GLfloat pos[4] = {5, 5, -10, 0.0}; // Light at infinity.
+
+	static GLfloat red[4] = {1.0, 0.0, 0.0, 0.0};
+	static GLfloat green[4] = {0.0, 1.0, 0.0, 0.0};
+	static GLfloat blue[4] = {0.0, 0.0, 1.0, 0.0};
+	static GLfloat white[4] = {1.0, 1.0, 1.0, 0.0};
+	static GLfloat shininess = 5;
+	glLightfv(GL_LIGHT0, GL_POSITION, pos);
+	glLightfv(GL_LIGHT0, GL_DIFFUSE, white);
+	// glLightfv( GL_LIGHT0, GL_AMBIENT, white);
+	glLightfv( GL_LIGHT0, GL_SPECULAR, white);
+	glEnable(GL_CULL_FACE);
+	
+	glEnable(GL_LIGHT0);
+	//glEnable(GL_DEPTH_TEST);
+	
+
+	glEnable(GL_POLYGON_STIPPLE);
+//	glDisable(GL_POLYGON_STIPPLE);
+	glPolygonStipple(stipplepattern);
+	glPointSize(10.0f);
+	glTextSize(GL_TEXT_SIZE24x24);
+	/* make the gears */
+	gear1 = glGenLists(1);
+	glNewList(gear1, GL_COMPILE);
+	glMaterialfv(GL_FRONT, GL_DIFFUSE, blue);
+	glMaterialfv(GL_FRONT, GL_SPECULAR, white);
+	glMaterialfv(GL_FRONT, GL_SHININESS, &shininess);
+	glColor3fv(blue);
+	gear(1.0, 4.0, 1.0, 20, 0.7); // The largest gear.
+	glEndList();
+
+	gear2 = glGenLists(1);
+	glNewList(gear2, GL_COMPILE);
+	glMaterialfv(GL_FRONT, GL_DIFFUSE, red);
+	glMaterialfv(GL_FRONT, GL_SPECULAR, white);
+	glColor3fv(red);
+	gear(0.5, 2.0, 2.0, 10, 0.7); // The small gear with the smaller hole, to the right.
+	glEndList();
+
+	gear3 = glGenLists(1);
+	glNewList(gear3, GL_COMPILE);
+	glMaterialfv(GL_FRONT, GL_DIFFUSE, green);
+	glMaterialfv(GL_FRONT, GL_SPECULAR, white);
+	glColor3fv(green);
+	gear(1.3, 2.0, 0.5, 10, 0.7); // The small gear above with the large hole.
+	glEndList();
+	// glEnable( GL_NORMALIZE );
+}
+
+int main(int argc, char** argv) {
+	// initialize SDL video:
+	int winSizeX = 640;
+	int winSizeY = 480;
+	PIXEL* imbuf = NULL;
+	uchar* pbuf = NULL;
+	unsigned int flat = 0;
+	unsigned int setenspec = 1;
+	unsigned int dotext = 1;
+	unsigned int blending = 0;
+	if (argc > 1) {
+		char* larg = "";
+		for (int i = 1; i < argc; i++) {
+			if (!strcmp(larg, "-w"))
+				winSizeX = atoi(argv[i]);
+			if (!strcmp(larg, "-h"))
+				winSizeY = atoi(argv[i]);
+			if (!strcmp(argv[i],"-flat"))
+				flat = 1;
+			if (!strcmp(argv[i],"-smooth"))
+				flat = 0;
+			if (!strcmp(argv[i],"-blend"))
+				blending = 1;
+			if (!strcmp(argv[i],"-nospecular"))
+				setenspec = 0;
+			if (!strcmp(argv[i],"-lines"))
+				override_drawmodes = 1;
+			if (!strcmp(argv[i],"-points"))
+				override_drawmodes = 2;
+			if (!strcmp(argv[i],"-notext"))
+				dotext = 0;
+			larg = argv[i];
+		}
+	}
+
+
+	fflush(stdout);
+	imbuf = calloc(1,sizeof(PIXEL) * winSizeX * winSizeY);
+	// initialize TinyGL:
+	// unsigned int pitch;
+	//int mode;
+	ZBuffer* frameBuffer = NULL;
+	if(TGL_FEATURE_RENDER_BITS == 32)
+	 frameBuffer = ZB_open(winSizeX, winSizeY, ZB_MODE_RGBA, 0);
+	else
+	 frameBuffer = ZB_open(winSizeX, winSizeY, ZB_MODE_5R6G5B, 0);
+	if(!frameBuffer){printf("\nZB_open failed!");exit(1);}
+	glInit(frameBuffer);
+
+	//Print version info
+	printf("\nVersion string:\n%s",glGetString(GL_VERSION));
+	printf("\nVendor string:\n%s",glGetString(GL_VENDOR));
+	printf("\nRenderer string:\n%s",glGetString(GL_RENDERER));
+	printf("\nExtensions string:\n%s",glGetString(GL_EXTENSIONS));
+	printf("\nLicense string:\n%s",glGetString(GL_LICENSE));
+	// initialize GL:
+	glClearColor(0.0, 0.0, 0.0, 0.0);
+	glViewport(0, 0, winSizeX, winSizeY);
+if(flat)	glShadeModel(GL_FLAT); else glShadeModel(GL_SMOOTH);
+//TESTING BLENDING...
+	//glDisable(GL_DEPTH_TEST);
+
+
+	//glDisable( GL_LIGHTING );
+	glEnable(GL_LIGHTING);
+	//glBlendFunc(GL_ONE_MINUS_SRC_COLOR, GL_ZERO);
+	glBlendEquation(GL_FUNC_ADD);
+	if(blending){
+		glDisable(GL_DEPTH_TEST);
+		glEnable(GL_BLEND);
+		glDepthMask(GL_FALSE);
+		glBlendFunc(GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR);
+		glBlendEquation(GL_FUNC_ADD);
+	}else{
+		glEnable(GL_DEPTH_TEST);
+		glDisable(GL_BLEND);
+		glDepthMask(GL_TRUE);
+	}
+	GLfloat h = (GLfloat)winSizeY / (GLfloat)winSizeX;
+	glMatrixMode(GL_PROJECTION);
+	glLoadIdentity();
+	glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0);
+	glMatrixMode(GL_MODELVIEW);
+	glLoadIdentity();
+	glTranslatef(0.0, 0.0, -45.0);
+
+	initScene();
+	if(setenspec) glSetEnableSpecular(GL_TRUE); else glSetEnableSpecular(GL_FALSE);
+	// variables for timing:
+	unsigned int frames = 0;
+	//unsigned int tLastFps = tNow;
+
+	// main loop:
+	int isRunning = 1;
+	//float test = 0;
+	
+	while (isRunning) {
+		++frames;
+		//Depending on SDL to give us ticks even without a window open...
+	//	test = TEST_fastInvSqrt(tNow);
+	//	printf("\n%f",test);
+		// do event handling:
+		
+		// draw scene:
+		glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+		draw();
+		if(dotext){
+			glDrawText((unsigned char*)"RED text", 0, 0, 0xFF0000);
+
+			glDrawText((unsigned char*)"GREEN text", 0, 24, 0x00FF00);
+
+			glDrawText((unsigned char*)"BLUE text", 0, 48, 0xFF);
+		}
+		// swap buffers:
+		// Quickly convert all pixels to the correct format
+	
+		 ZB_copyFrameBuffer(frameBuffer, imbuf, winSizeX * sizeof(PIXEL));
+		if(frames > 0) break;
+	}
+	if(TGL_FEATURE_RENDER_BITS == 32){ //very little conversion.
+		pbuf = malloc(3 * winSizeX * winSizeY);
+		for(int i = 0; i < winSizeX * winSizeY; i++){
+			//pbuf[3*i+0] = (imbuf[i]&0xff0000)>>16;
+			//pbuf[3*i+1] = (imbuf[i]&0x00ff00)>>8;
+			//pbuf[3*i+2] = (imbuf[i]&0x0000ff);
+			pbuf[3*i+0] = GET_RED(imbuf[i]);
+			pbuf[3*i+1] = GET_GREEN(imbuf[i]);
+			pbuf[3*i+2] = GET_BLUE(imbuf[i]);
+		}
+		stbi_write_png("render.png", winSizeX, winSizeY, 3, pbuf, 0);
+		free(imbuf);
+		free(pbuf);
+	} else if(TGL_FEATURE_RENDER_BITS == 16){
+		puts("\nTesting 16 bit rendering...\n");
+		pbuf = malloc(3 * winSizeX * winSizeY);
+		for(int i = 0; i < winSizeX * winSizeY; i++){
+			pbuf[3*i+0] = GET_RED(imbuf[i]);
+			pbuf[3*i+1] = GET_GREEN(imbuf[i]);
+			pbuf[3*i+2] = GET_BLUE(imbuf[i]);
+		}
+		stbi_write_png("render.png", winSizeX, winSizeY, 3, pbuf, 0);
+		free(imbuf);
+		free(pbuf);
+	}
+	// cleanup:
+	glDeleteList(gear1);
+	glDeleteList(gear2);
+	glDeleteList(gear3);
+	ZB_close(frameBuffer);
+	glClose();
+	return 0;
+}
--- /dev/null
+++ b/Raw_Demos/include/3dMath.h
@@ -1,0 +1,608 @@
+/* Public Domain / CC0 C99 Vector Math Library
+
+*/
+
+#ifndef CHAD_MATH_H
+#define CHAD_MATH_H
+#include <math.h>
+#include <string.h>
+typedef float f_;
+typedef unsigned int uint;
+#define MAX(x,y) (x>y?x:y)
+#define MIN(x,y) (x<y?x:y)
+typedef struct {f_ d[3];} vec3;
+typedef struct {int d[3];} ivec3;
+typedef struct {f_ d[4];} vec4;
+typedef struct {f_ d[16];} mat4;
+mat4 swapRowColumnMajor(mat4 in);
+mat4 lookAt(vec3 eye, vec3 at, vec3 tmp);
+vec4 getrow(mat4 a, uint index);
+vec4 getcol(mat4 a, uint index);
+mat4 identitymat4();
+mat4 scalemat4(vec4 s);
+int invmat4(const mat4 m, mat4* invOut);
+mat4 perspective(f_ fov, f_ aspect, f_ near, f_ far);
+vec3 viewport(uint xdim, uint ydim, vec3 input);
+mat4 rotate(vec3 rotation);
+vec3 rotatev3(vec3 in, vec3 axis, f_ ang);
+mat4 translate(vec3 t);
+f_ clampf(f_ a, f_ min, f_ max);
+f_ lengthv3(vec3 a);
+f_ lengthv4(vec4 a);
+vec3 multvec3(vec3 a, vec3 b);
+vec4 multvec4(vec4 a, vec4 b);
+
+vec3 clampvec3(vec3 a, vec3 min, vec3 max);
+vec4 clampvec4(vec4 a, vec4 min, vec4 max);
+f_ dotv3(vec3 a, vec3 b);
+f_ dotv4(vec4 a, vec4 b);
+mat4 multm4(mat4 a, mat4 b);
+vec4 mat4xvec4(mat4 t, vec4 v);
+vec3 crossv3(vec3 a, vec3 b);
+vec3 scalev3(f_ s, vec3 i);
+
+vec4 scalev4(f_ s, vec4 i);
+vec3 normalizev3(vec3 a);
+vec4 normalizev4(vec4 a);
+vec3 addv3(vec3 a, vec3 b);
+vec4 addv4(vec4 a, vec4 b);
+vec3 subv3(vec3 a, vec3 b);
+vec4 subv4(vec4 a, vec4 b);
+vec3 reflect(vec3 in, vec3 norm);
+vec4 upv3(vec3 in, f_ w);
+vec3 downv4(vec4 in);
+
+//Collision detection
+//These Algorithms return the penetration vector into
+//the shape in the first argument
+//With depth of penetration in element 4
+//if depth of penetration is zero or lower then there is no penetration.
+typedef struct{
+	vec4 c;
+	vec3 e;
+}aabb;
+typedef aabb colshape; //c.d[3] determines if it's a sphere or box. 0 or less = box, greater than 0 = sphere
+vec4 spherevsphere(vec4 s1, vec4 s2);
+vec4 boxvbox(aabb b1, aabb b2);
+vec3 closestpointAABB(aabb b, vec3 p);
+vec4 spherevaabb(vec4 sph,aabb box);
+
+
+#ifdef CHAD_MATH_IMPL
+mat4 swapRowColumnMajor(mat4 in){
+	mat4 result;
+	vec4 t;
+	int i = 0;
+	t = getrow(in,i);
+	memcpy(result.d+i*4, t.d, 4*4);i++;
+	t = getrow(in,i);
+	memcpy(result.d+i*4, t.d, 4*4);i++;
+	t = getrow(in,i);
+	memcpy(result.d+i*4, t.d, 4*4);i++;
+	t = getrow(in,i);
+	memcpy(result.d+i*4, t.d, 4*4);
+	return result;
+}
+mat4 lookAt(vec3 eye, vec3 at, vec3 tmp){
+	mat4 cw = identitymat4();
+	vec3 zaxis = normalizev3(subv3(at,eye));
+	vec3 xaxis = normalizev3(crossv3(zaxis,tmp));
+	vec3 yaxis = crossv3(xaxis, zaxis);
+	zaxis = scalev3(-1,zaxis);
+	cw.d[0*4+0] = xaxis.d[0];
+	cw.d[1*4+0] = xaxis.d[1];
+	cw.d[2*4+0] = xaxis.d[2];
+	cw.d[3*4+0] = -dotv3(xaxis,eye);
+
+	cw.d[0*4+1] = yaxis.d[0];
+	cw.d[1*4+1] = yaxis.d[1];
+	cw.d[2*4+1] = yaxis.d[2];
+	cw.d[3*4+1] = -dotv3(yaxis,eye);
+
+	cw.d[0*4+2] = zaxis.d[0];
+	cw.d[1*4+2] = zaxis.d[1];
+	cw.d[2*4+2] = zaxis.d[2];
+	cw.d[3*4+2] = -dotv3(zaxis,eye);
+	cw.d[0*4+3] = 0;
+	cw.d[1*4+3] = 0;
+	cw.d[2*4+3] = 0;
+	cw.d[3*4+3] = 1;
+	return cw;
+}
+
+/*
+mat4 lookAt(vec3 eye, vec3 at, vec3 tmp){
+	vec3 forw = normalizev3(subv3(eye,at));
+	
+	vec3 right = crossv3(normalizev3(tmp),forw);
+	vec3 tup = crossv3(forw,right);
+	mat4 cw = identitymat4();
+	cw.d[0*4+0*1] = right.d[0];
+	cw.d[0*4+1*1] = right.d[1];
+	cw.d[0*4+2*1] = right.d[2];
+
+	cw.d[1*4+0*1] = tup.d[0];
+	cw.d[1*4+1*1] = tup.d[1];
+	cw.d[1*4+2*1] = tup.d[2];
+
+	cw.d[2*4+0*1] = forw.d[0];
+	cw.d[2*4+1*1] = forw.d[1];
+	cw.d[2*4+2*1] = forw.d[2];
+	
+	cw.d[3*4+0*1] = eye.d[0];
+	cw.d[3*4+1*1] = eye.d[1];
+	cw.d[3*4+2*1] = eye.d[2];
+	cw.d[3*4+3*1] = 1.0;
+	return cw;
+}
+*/
+vec4 getrow(mat4 a, uint index){
+	return (vec4){
+		.d[0]=a.d[0*4+index],
+		.d[1]=a.d[1*4+index],
+		.d[2]=a.d[2*4+index],
+		.d[3]=a.d[3*4+index]
+	};
+}
+vec3 rotatev3(vec3 in, vec3 axis, f_ ang){
+	vec3 t1 = scalev3(cosf(ang),in);
+	vec3 t2 = scalev3(sinf(ang),crossv3(axis,in));
+	vec3 t3 = scalev3((1-cosf(ang))*dotv3(axis,in),axis);
+	return addv3(t1,addv3(t2,t3));
+}
+vec4 getcol(mat4 a, uint index){
+	return (vec4){
+		.d[0]=a.d[index*4+0],
+		.d[1]=a.d[index*4+1],
+		.d[2]=a.d[index*4+2],
+		.d[3]=a.d[index*4+3]
+	};
+}
+mat4 scalemat4(vec4 s){
+	mat4 ret;
+	for(int i = 1; i < 16; i++)
+		ret.d[i]= 0.0;
+	ret.d[0*4 + 0] = s.d[0]; //x scale
+	ret.d[1*4 + 1] = s.d[1]; //y scale
+	ret.d[2*4 + 2] = s.d[2]; //z scale
+	ret.d[3*4 + 3] = s.d[3]; //w scale
+	return ret;
+}
+mat4 identitymat4(){
+	return scalemat4(
+		(vec4){.d[0]=1.0,.d[1]=1.0,.d[2]=1.0,.d[3]=1.0}
+	);
+}
+int invmat4(const mat4 m, mat4* invOut) //returns 1 if successful
+{
+    mat4 inv;
+    f_ det;
+    int i;
+
+    inv.d[0] = m.d[5]  * m.d[10] * m.d[15] - 
+             m.d[5]  * m.d[11] * m.d[14] - 
+             m.d[9]  * m.d[6]  * m.d[15] + 
+             m.d[9]  * m.d[7]  * m.d[14] +
+             m.d[13] * m.d[6]  * m.d[11] - 
+             m.d[13] * m.d[7]  * m.d[10];
+
+    inv.d[4] = -m.d[4]  * m.d[10] * m.d[15] + 
+              m.d[4]  * m.d[11] * m.d[14] + 
+              m.d[8]  * m.d[6]  * m.d[15] - 
+              m.d[8]  * m.d[7]  * m.d[14] - 
+              m.d[12] * m.d[6]  * m.d[11] + 
+              m.d[12] * m.d[7]  * m.d[10];
+
+    inv.d[8] = m.d[4]  * m.d[9] * m.d[15] - 
+             m.d[4]  * m.d[11] * m.d[13] - 
+             m.d[8]  * m.d[5] * m.d[15] + 
+             m.d[8]  * m.d[7] * m.d[13] + 
+             m.d[12] * m.d[5] * m.d[11] - 
+             m.d[12] * m.d[7] * m.d[9];
+
+    inv.d[12] = -m.d[4]  * m.d[9] * m.d[14] + 
+               m.d[4]  * m.d[10] * m.d[13] +
+               m.d[8]  * m.d[5] * m.d[14] - 
+               m.d[8]  * m.d[6] * m.d[13] - 
+               m.d[12] * m.d[5] * m.d[10] + 
+               m.d[12] * m.d[6] * m.d[9];
+
+    inv.d[1] = -m.d[1]  * m.d[10] * m.d[15] + 
+              m.d[1]  * m.d[11] * m.d[14] + 
+              m.d[9]  * m.d[2] * m.d[15] - 
+              m.d[9]  * m.d[3] * m.d[14] - 
+              m.d[13] * m.d[2] * m.d[11] + 
+              m.d[13] * m.d[3] * m.d[10];
+
+    inv.d[5] = m.d[0]  * m.d[10] * m.d[15] - 
+             m.d[0]  * m.d[11] * m.d[14] - 
+             m.d[8]  * m.d[2] * m.d[15] + 
+             m.d[8]  * m.d[3] * m.d[14] + 
+             m.d[12] * m.d[2] * m.d[11] - 
+             m.d[12] * m.d[3] * m.d[10];
+
+    inv.d[9] = -m.d[0]  * m.d[9] * m.d[15] + 
+              m.d[0]  * m.d[11] * m.d[13] + 
+              m.d[8]  * m.d[1] * m.d[15] - 
+              m.d[8]  * m.d[3] * m.d[13] - 
+              m.d[12] * m.d[1] * m.d[11] + 
+              m.d[12] * m.d[3] * m.d[9];
+
+    inv.d[13] = m.d[0]  * m.d[9] * m.d[14] - 
+              m.d[0]  * m.d[10] * m.d[13] - 
+              m.d[8]  * m.d[1] * m.d[14] + 
+              m.d[8]  * m.d[2] * m.d[13] + 
+              m.d[12] * m.d[1] * m.d[10] - 
+              m.d[12] * m.d[2] * m.d[9];
+
+    inv.d[2] = m.d[1]  * m.d[6] * m.d[15] - 
+             m.d[1]  * m.d[7] * m.d[14] - 
+             m.d[5]  * m.d[2] * m.d[15] + 
+             m.d[5]  * m.d[3] * m.d[14] + 
+             m.d[13] * m.d[2] * m.d[7] - 
+             m.d[13] * m.d[3] * m.d[6];
+
+    inv.d[6] = -m.d[0]  * m.d[6] * m.d[15] + 
+              m.d[0]  * m.d[7] * m.d[14] + 
+              m.d[4]  * m.d[2] * m.d[15] - 
+              m.d[4]  * m.d[3] * m.d[14] - 
+              m.d[12] * m.d[2] * m.d[7] + 
+              m.d[12] * m.d[3] * m.d[6];
+
+    inv.d[10] = m.d[0]  * m.d[5] * m.d[15] - 
+              m.d[0]  * m.d[7] * m.d[13] - 
+              m.d[4]  * m.d[1] * m.d[15] + 
+              m.d[4]  * m.d[3] * m.d[13] + 
+              m.d[12] * m.d[1] * m.d[7] - 
+              m.d[12] * m.d[3] * m.d[5];
+
+    inv.d[14] = -m.d[0]  * m.d[5] * m.d[14] + 
+               m.d[0]  * m.d[6] * m.d[13] + 
+               m.d[4]  * m.d[1] * m.d[14] - 
+               m.d[4]  * m.d[2] * m.d[13] - 
+               m.d[12] * m.d[1] * m.d[6] + 
+               m.d[12] * m.d[2] * m.d[5];
+
+    inv.d[3] = -m.d[1] * m.d[6] * m.d[11] + 
+              m.d[1] * m.d[7] * m.d[10] + 
+              m.d[5] * m.d[2] * m.d[11] - 
+              m.d[5] * m.d[3] * m.d[10] - 
+              m.d[9] * m.d[2] * m.d[7] + 
+              m.d[9] * m.d[3] * m.d[6];
+
+    inv.d[7] = m.d[0] * m.d[6] * m.d[11] - 
+             m.d[0] * m.d[7] * m.d[10] - 
+             m.d[4] * m.d[2] * m.d[11] + 
+             m.d[4] * m.d[3] * m.d[10] + 
+             m.d[8] * m.d[2] * m.d[7] - 
+             m.d[8] * m.d[3] * m.d[6];
+
+    inv.d[11] = -m.d[0] * m.d[5] * m.d[11] + 
+               m.d[0] * m.d[7] * m.d[9] + 
+               m.d[4] * m.d[1] * m.d[11] - 
+               m.d[4] * m.d[3] * m.d[9] - 
+               m.d[8] * m.d[1] * m.d[7] + 
+               m.d[8] * m.d[3] * m.d[5];
+
+    inv.d[15] = m.d[0] * m.d[5] * m.d[10] - 
+              m.d[0] * m.d[6] * m.d[9] - 
+              m.d[4] * m.d[1] * m.d[10] + 
+              m.d[4] * m.d[2] * m.d[9] + 
+              m.d[8] * m.d[1] * m.d[6] - 
+              m.d[8] * m.d[2] * m.d[5];
+
+    det = m.d[0] * inv.d[0] + m.d[1] * inv.d[4] + m.d[2] * inv.d[8] + m.d[3] * inv.d[12];
+    if (det == 0)
+        return 0;
+    det = 1.0 / det;
+    for (i = 0; i < 16; i++)
+        invOut->d[i] = inv.d[i] * det;
+    return 1;
+}
+mat4 perspective(f_ fov, f_ aspect, f_ near, f_ far){
+	mat4 ret;
+	f_ D2R = 3.14159265358979323 / 180.0;
+	f_ yScale = 1.0/tanf(D2R * fov/2);
+	f_ xScale = yScale/aspect;
+	f_ nearmfar = near-far;
+	
+	ret.d[0*4+0] = xScale; 	ret.d[0*4+1]=0; 	ret.d[0*4+2]=0;					ret.d[0*4+3]=0;
+	ret.d[1*4+0]=0; 		ret.d[1*4+1]=yScale;ret.d[1*4+2]=0;					ret.d[1*4+3]=0;
+	ret.d[2*4+0]=0; 		ret.d[2*4+1]=0;		ret.d[2*4+2]=(far+near)/nearmfar;ret.d[2*4+3]=-1;
+	ret.d[3*4+0]=0; 		ret.d[3*4+1]=0;		ret.d[3*4+2]=2*far*near/nearmfar;ret.d[3*4+3]=0;
+	
+	/*
+	ret.d[0*4+0] = xScale; 	ret.d[0*4+1]=0; 	ret.d[0*4+2]=0;						ret.d[0*4+3]=0;
+	ret.d[1*4+0]=0; 		ret.d[1*4+1]=yScale;ret.d[1*4+2]=0;						ret.d[1*4+3]=0;
+	ret.d[2*4+0]=0; 		ret.d[2*4+1]=0;		ret.d[2*4+2]=(far+near)/nearmfar;	ret.d[2*4+3]=2*far*near/nearmfar;
+	ret.d[3*4+0]=0; 		ret.d[3*4+1]=0;		ret.d[3*4+2]=-1;					ret.d[3*4+3]=0;
+	*/
+	return ret;
+}
+vec3 viewport(uint xdim, uint ydim, vec3 input){
+	input.d[0] += 1;
+	input.d[1] += 1;
+	input.d[0] *= (f_)xdim / 2.0;
+	input.d[1] *= (f_)ydim / 2.0;
+	input.d[2] = (input.d[2])/2.0;
+	return input;
+}
+mat4 rotate(vec3 rotation){
+	f_ a = rotation.d[0];
+	f_ b = rotation.d[1];
+	f_ c = rotation.d[2];
+	mat4 rm;
+	rm.d[0*4 + 0] = cosf(a)*cosf(b);
+	rm.d[1*4 + 0] = sinf(a)*cosf(b);
+	rm.d[2*4 + 0] = -sinf(b);
+	rm.d[0*4 + 1] = cosf(a)*sinf(b)*sinf(c)-sinf(a)*cosf(c);
+	rm.d[1*4 + 1] = sinf(a)*sinf(b)*sinf(c)+cosf(a)*cosf(c);
+	rm.d[2*4 + 1] = cosf(b)*sinf(c);
+	rm.d[0*4 + 2] = cosf(a)*sinf(b)*cosf(c)+sinf(a)*sinf(c);
+	rm.d[1*4 + 2] = sinf(a)*sinf(b)*cosf(c)-cosf(a)*sinf(c);
+	rm.d[2*4 + 2] = cosf(b)*cosf(c);
+	//the other parts
+	rm.d[0*4 + 3] = 0;
+	rm.d[1*4 + 3] = 0;
+	rm.d[2*4 + 3] = 0;
+	rm.d[3*4 + 3] = 1; //the bottom right corner of the matrix.
+	rm.d[3*4 + 0] = 0;
+	rm.d[3*4 + 1] = 0;
+	rm.d[3*4 + 2] = 0;
+	return rm;
+}
+mat4 translate(vec3 t){
+	mat4 tm = identitymat4();
+	tm.d[3*4+0] = t.d[0];
+	tm.d[3*4+1] = t.d[1];
+	tm.d[3*4+2] = t.d[2];
+	return tm;
+}
+
+f_ clampf(f_ a, f_ min, f_ max){
+	if(a<min) return min;
+	if(a>max) return max;
+	return a;
+}
+f_ lengthv3(vec3 a){
+	return sqrtf(a.d[0] * a.d[0] + a.d[1] * a.d[1] + a.d[2] * a.d[2]);
+}
+f_ lengthv4(vec4 a){
+	return sqrtf(a.d[0] * a.d[0] + a.d[1] * a.d[1] + a.d[2] * a.d[2] + a.d[3] * a.d[3]);
+}
+vec3 multvec3(vec3 a, vec3 b){
+	return (vec3){
+		.d[0]=a.d[0]*b.d[0],
+		.d[1]=a.d[1]*b.d[1],
+		.d[2]=a.d[2]*b.d[2]
+	};
+}
+vec4 multvec4(vec4 a, vec4 b){
+	return (vec4){
+		.d[0]=a.d[0]*b.d[0],
+		.d[1]=a.d[1]*b.d[1],
+		.d[2]=a.d[2]*b.d[2],
+		.d[3]=a.d[3]*b.d[3]
+	};
+}
+vec3 clampvec3(vec3 a, vec3 min, vec3 max){
+	vec3 ret;
+	ret.d[0] = clampf(a.d[0],min.d[0],max.d[0]);
+	ret.d[1] = clampf(a.d[1],min.d[1],max.d[1]);
+	ret.d[2] = clampf(a.d[2],min.d[2],max.d[2]);
+	return ret;
+}
+vec4 clampvec4(vec4 a, vec4 min, vec4 max){
+	vec4 ret;
+	ret.d[0] = clampf(a.d[0],min.d[0],max.d[0]);
+	ret.d[1] = clampf(a.d[1],min.d[1],max.d[1]);
+	ret.d[2] = clampf(a.d[2],min.d[2],max.d[2]);
+	ret.d[3] = clampf(a.d[3],min.d[3],max.d[3]);
+	return ret;
+}
+f_ dotv3(vec3 a, vec3 b){
+	return a.d[0] * b.d[0] + a.d[1] * b.d[1] + a.d[2] * b.d[2]; 
+}
+f_ dotv4(vec4 a, vec4 b){
+	return a.d[0] * b.d[0] + a.d[1] * b.d[1] + a.d[2] * b.d[2] + a.d[3] * b.d[3]; 
+}
+mat4 multm4(mat4 a, mat4 b){
+	mat4 ret;
+	for(int i = 0; i < 4; i++)
+	for(int j = 0; j < 4; j++)
+		ret.d[i*4 + j] = dotv4(
+			getrow(a, j),
+			getcol(b, i)
+		);
+	return ret;
+}
+vec4 mat4xvec4(mat4 t, vec4 v){
+	uint i = 0;
+	vec4 vr;
+	vr.d[0] = 	t.d[0*4+i] * v.d[0] + 
+				t.d[1*4+i] * v.d[1] +
+				t.d[2*4+i] * v.d[2] +
+				t.d[3*4+i] * v.d[3];
+	i++;
+	vr.d[1] = 	t.d[0*4+i] * v.d[0] +
+				t.d[1*4+i] * v.d[1] + 
+				t.d[2*4+i] * v.d[2] + 
+				t.d[3*4+i] * v.d[3];
+	i++;
+	vr.d[2] = 	t.d[0*4+i] * v.d[0] + 
+				t.d[1*4+i] * v.d[1] + 
+				t.d[2*4+i] * v.d[2] + 
+				t.d[3*4+i] * v.d[3];
+	i++;
+	vr.d[3] = 	t.d[0*4+i] * v.d[0] + 
+				t.d[1*4+i] * v.d[1] + 
+				t.d[2*4+i] * v.d[2] + 
+				t.d[3*4+i] * v.d[3];
+	return vr;
+}
+vec3 crossv3(vec3 a, vec3 b){
+	vec3 retval;
+	retval.d[0] = a.d[1] * b.d[2] - a.d[2] * b.d[1];
+	retval.d[1] = a.d[2] * b.d[0] - a.d[0] * b.d[2];
+	retval.d[2] = a.d[0] * b.d[1] - a.d[1] * b.d[0];
+	return retval;
+}
+vec3 scalev3(f_ s, vec3 i){i.d[0] *= s; i.d[1] *= s; i.d[2] *= s; return i;}
+
+vec4 scalev4(f_ s, vec4 i){i.d[0] *= s; i.d[1] *= s; i.d[2] *= s;i.d[3] *= s; return i;}
+vec3 normalizev3(vec3 a){
+  	if(lengthv3(a)==0) return (vec3){.d[0]=0.0,.d[1]=0.0,.d[2]=1.0};
+	return scalev3(1.0/lengthv3(a), a);
+}
+vec4 normalizev4(vec4 a){
+  	if(lengthv4(a)==0) return (vec4){.d[0]=0.0,.d[1]=0.0,.d[2]=1.0,.d[3]=0.0};
+	return scalev4(1.0/lengthv4(a), a);
+}
+vec3 addv3(vec3 a, vec3 b){
+	a.d[0] += b.d[0]; a.d[1] += b.d[1]; a.d[2] += b.d[2]; return a;
+}
+vec4 addv4(vec4 a, vec4 b){
+	a.d[0] += b.d[0]; a.d[1] += b.d[1]; a.d[2] += b.d[2]; a.d[3] += b.d[3]; return a;
+}
+vec3 subv3(vec3 a, vec3 b){
+	return addv3(a,scalev3(-1,b));
+}
+vec4 subv4(vec4 a, vec4 b){
+	return addv4(a,scalev4(-1,b));
+}
+vec3 reflect(vec3 in, vec3 norm){
+	return 
+	addv3(in, //I +
+		scalev3(-2.0*dotv3(norm, in), //-2.0 * dotv3(norm,in) * 
+			norm //N
+		)
+	);
+}
+vec4 upv3(vec3 in, f_ w){
+	return (vec4){
+		.d[0]=in.d[0],
+		.d[1]=in.d[1],
+		.d[2]=in.d[2],
+		.d[3]=w
+	};
+}
+vec3 downv4(vec4 in){
+	return (vec3){
+		.d[0]=in.d[0],
+		.d[1]=in.d[1],
+		.d[2]=in.d[2]
+	};
+}
+
+//Collision detection
+//These Algorithms return the penetration vector into
+//the shape in the first argument
+//With depth of penetration in element 4
+//if depth of penetration is zero or lower then there is no penetration.
+vec4 spherevsphere(vec4 s1, vec4 s2){ //x,y,z,radius
+	vec4 ret;
+	vec3 diff = subv3(
+				downv4(s2),
+				downv4(s1)
+			);
+	float lv3 = lengthv3(diff);
+	float l = (s1.d[3] + s2.d[3]-lv3);
+	
+	if(l < 0 || lv3 == 0) {
+		ret.d[3] = 0;return ret;
+	}
+	ret = upv3(
+		scalev3(
+			l/lv3,diff
+		)
+		,l
+	);
+	return ret;
+}
+vec4 boxvbox(aabb b1, aabb b2){ //Just points along the minimum separating axis, Nothing fancy.
+	vec4 ret = (vec4){
+		.d[0]=0,
+		.d[1]=0,
+		.d[2]=0,
+		.d[3]=0
+	};
+	vec3 sumextents = addv3(b1.e,b2.e);
+	vec3 b1c = downv4(b1.c);
+	vec3 b2c = downv4(b2.c);
+
+	vec3 b1min = subv3(b1c,b1.e);
+	vec3 b2min = subv3(b2c,b2.e);
+
+	vec3 b1max = addv3(b1c,b1.e);
+	vec3 b2max = addv3(b2c,b2.e);
+	
+	if(
+		!(
+			(fabs(b1c.d[0] - b2c.d[0]) <= sumextents.d[0]) &&
+			(fabs(b1c.d[1] - b2c.d[1]) <= sumextents.d[1]) &&
+			(fabs(b1c.d[2] - b2c.d[2]) <= sumextents.d[2])
+		)
+	){
+		return ret;
+	}
+	vec3 axispen[2];
+	axispen[0] = subv3(b1max,b2min);
+	axispen[1] = subv3(b1min,b2max);
+	ret.d[3] = axispen[0].d[0];
+	ret.d[0] = axispen[0].d[0];
+	for(int i = 1; i < 6; i++){
+		if(fabs(axispen[i/3].d[i%3]) < fabs(ret.d[3])){
+			ret = (vec4){
+						.d[0]=0,
+						.d[1]=0,
+						.d[2]=0,
+						.d[3]=(axispen[i/3].d[i%3])
+					};
+			ret.d[i%3] = ret.d[3];
+			ret.d[3] = fabs(ret.d[3]);
+		}
+	}
+	return ret;
+}
+vec3 closestpointAABB(aabb b, vec3 p){
+	vec3 b1min = subv3(downv4(b.c),b.e);
+	vec3 b1max = addv3(downv4(b.c),b.e);
+	return clampvec3(p,b1min,b1max);
+}
+vec4 spherevaabb(vec4 sph, aabb box){
+	vec4 ret;
+	vec3 p = closestpointAABB(box,downv4(sph));
+	vec3 v = subv3(p,downv4(sph));
+	f_ d2 = dotv3(v,v);
+	
+	if(d2 <= sph.d[3] * sph.d[3]){
+		f_ len = lengthv3(v);
+		f_ diff = (sph.d[3] - len);
+		if(len > 0){
+			f_ factor = diff/len;
+			vec3 bruh = scalev3(factor, v);
+			ret = upv3(bruh, diff);
+			return ret;
+		} else {
+			aabb virt;
+			virt.c = sph;
+			virt.e.d[0] = sph.d[3];
+			virt.e.d[1] = sph.d[3];
+			virt.e.d[2] = sph.d[3];
+			return boxvbox(virt,box);
+		}
+	}
+	else
+		return (vec4){
+			.d[0]=0,
+			.d[1]=0,
+			.d[2]=0,
+			.d[3]=0
+		};
+		
+}
+//end of chad math impl
+#endif
+//END Math_Library.h~~~~~~~~~~~~~~~~~~~~
+
+#endif
--- /dev/null
+++ b/Raw_Demos/include/stb_image_write.h
@@ -1,0 +1,1733 @@
+/* stb_image_write - v1.14 - public domain - http://nothings.org/stb
+   writes out PNG/BMP/TGA/JPEG/HDR images to C stdio - Sean Barrett 2010-2015
+									 no warranty implied; use at your own risk
+
+   Before #including,
+
+	   #define STB_IMAGE_WRITE_IMPLEMENTATION
+
+   in the file that you want to have the implementation.
+
+   Will probably not work correctly with strict-aliasing optimizations.
+
+ABOUT:
+
+   This header file is a library for writing images to C stdio or a callback.
+
+   The PNG output is not optimal; it is 20-50% larger than the file
+   written by a decent optimizing implementation; though providing a custom
+   zlib compress function (see STBIW_ZLIB_COMPRESS) can mitigate that.
+   This library is designed for source code compactness and simplicity,
+   not optimal image file size or run-time performance.
+
+BUILDING:
+
+   You can #define STBIW_ASSERT(x) before the #include to avoid using assert.h.
+   You can #define STBIW_MALLOC(), STBIW_REALLOC(), and STBIW_FREE() to replace
+   malloc,realloc,free.
+   You can #define STBIW_MEMMOVE() to replace memmove()
+   You can #define STBIW_ZLIB_COMPRESS to use a custom zlib-style compress
+function for PNG compression (instead of the builtin one), it must have the
+following signature: unsigned char * my_compress(unsigned char *data, int
+data_len, int *out_len, int quality); The returned data will be freed with
+STBIW_FREE() (free() by default), so it must be heap allocated with
+STBIW_MALLOC() (malloc() by default),
+
+UNICODE:
+
+   If compiling for Windows and you wish to use Unicode filenames, compile
+   with
+	   #define STBIW_WINDOWS_UTF8
+   and pass utf8-encoded filenames. Call stbiw_convert_wchar_to_utf8 to convert
+   Windows wchar_t filenames to utf8.
+
+USAGE:
+
+   There are five functions, one for each image file format:
+
+	 int stbi_write_png(char const *filename, int w, int h, int comp, const void
+*data, int stride_in_bytes); int stbi_write_bmp(char const *filename, int w, int
+h, int comp, const void *data); int stbi_write_tga(char const *filename, int w,
+int h, int comp, const void *data); int stbi_write_jpg(char const *filename, int
+w, int h, int comp, const void *data, int quality); int stbi_write_hdr(char
+const *filename, int w, int h, int comp, const float *data);
+
+	 void stbi_flip_vertically_on_write(int flag); // flag is non-zero to flip
+data vertically
+
+   There are also five equivalent functions that use an arbitrary write
+function. You are expected to open/close your file-equivalent before and after
+calling these:
+
+	 int stbi_write_png_to_func(stbi_write_func *func, void *context, int w, int
+h, int comp, const void  *data, int stride_in_bytes); int
+stbi_write_bmp_to_func(stbi_write_func *func, void *context, int w, int h, int
+comp, const void  *data); int stbi_write_tga_to_func(stbi_write_func *func, void
+*context, int w, int h, int comp, const void  *data); int
+stbi_write_hdr_to_func(stbi_write_func *func, void *context, int w, int h, int
+comp, const float *data); int stbi_write_jpg_to_func(stbi_write_func *func, void
+*context, int x, int y, int comp, const void *data, int quality);
+
+   where the callback is:
+	  void stbi_write_func(void *context, void *data, int size);
+
+   You can configure it with these global variables:
+	  int stbi_write_tga_with_rle;             // defaults to true; set to 0 to
+disable RLE int stbi_write_png_compression_level;    // defaults to 8; set to
+higher for more compression int stbi_write_force_png_filter;         // defaults
+to -1; set to 0..5 to force a filter mode
+
+
+   You can define STBI_WRITE_NO_STDIO to disable the file variant of these
+   functions, so the library will not use stdio.h at all. However, this will
+   also disable HDR writing, because it requires stdio for formatted output.
+
+   Each function returns 0 on failure and non-0 on success.
+
+   The functions create an image file defined by the parameters. The image
+   is a rectangle of pixels stored from left-to-right, top-to-bottom.
+   Each pixel contains 'comp' channels of data stored interleaved with 8-bits
+   per channel, in the following order: 1=Y, 2=YA, 3=RGB, 4=RGBA. (Y is
+   monochrome color.) The rectangle is 'w' pixels wide and 'h' pixels tall.
+   The *data pointer points to the first byte of the top-left-most pixel.
+   For PNG, "stride_in_bytes" is the distance in bytes from the first byte of
+   a row of pixels to the first byte of the next row of pixels.
+
+   PNG creates output files with the same number of components as the input.
+   The BMP format expands Y to RGB in the file format and does not
+   output alpha.
+
+   PNG supports writing rectangles of data even when the bytes storing rows of
+   data are not consecutive in memory (e.g. sub-rectangles of a larger image),
+   by supplying the stride between the beginning of adjacent rows. The other
+   formats do not. (Thus you cannot write a native-format BMP through the BMP
+   writer, both because it is in BGR order and because it may have padding
+   at the end of the line.)
+
+   PNG allows you to set the deflate compression level by setting the global
+   variable 'stbi_write_png_compression_level' (it defaults to 8).
+
+   HDR expects linear float data. Since the format is always 32-bit rgb(e)
+   data, alpha (if provided) is discarded, and for monochrome data it is
+   replicated across all three channels.
+
+   TGA supports RLE or non-RLE compressed data. To use non-RLE-compressed
+   data, set the global variable 'stbi_write_tga_with_rle' to 0.
+
+   JPEG does ignore alpha channels in input data; quality is between 1 and 100.
+   Higher quality looks better but results in a bigger image.
+   JPEG baseline (no JPEG progressive).
+
+CREDITS:
+
+
+   Sean Barrett           -    PNG/BMP/TGA
+   Baldur Karlsson        -    HDR
+   Jean-Sebastien Guay    -    TGA monochrome
+   Tim Kelsey             -    misc enhancements
+   Alan Hickman           -    TGA RLE
+   Emmanuel Julien        -    initial file IO callback implementation
+   Jon Olick              -    original jo_jpeg.cpp code
+   Daniel Gibson          -    integrate JPEG, allow external zlib
+   Aarni Koskela          -    allow choosing PNG filter
+
+   bugfixes:
+	  github:Chribba
+	  Guillaume Chereau
+	  github:jry2
+	  github:romigrou
+	  Sergio Gonzalez
+	  Jonas Karlsson
+	  Filip Wasil
+	  Thatcher Ulrich
+	  github:poppolopoppo
+	  Patrick Boettcher
+	  github:xeekworx
+	  Cap Petschulat
+	  Simon Rodriguez
+	  Ivan Tikhonov
+	  github:ignotion
+	  Adam Schackart
+
+LICENSE
+
+  See end of file for license information.
+
+*/
+
+#ifndef INCLUDE_STB_IMAGE_WRITE_H
+#define INCLUDE_STB_IMAGE_WRITE_H
+
+#include <stdlib.h>
+
+// if STB_IMAGE_WRITE_STATIC causes problems, try defining STBIWDEF to 'inline'
+// or 'static inline'
+#ifndef STBIWDEF
+#ifdef STB_IMAGE_WRITE_STATIC
+#define STBIWDEF static
+#else
+#ifdef __cplusplus
+#define STBIWDEF extern "C"
+#else
+#define STBIWDEF extern
+#endif
+#endif
+#endif
+
+#ifndef STB_IMAGE_WRITE_STATIC // C++ forbids static forward declarations
+extern int stbi_write_tga_with_rle;
+extern int stbi_write_png_compression_level;
+extern int stbi_write_force_png_filter;
+#endif
+
+#ifndef STBI_WRITE_NO_STDIO
+STBIWDEF int stbi_write_png(char const* filename, int w, int h, int comp, const void* data, int stride_in_bytes);
+STBIWDEF int stbi_write_bmp(char const* filename, int w, int h, int comp, const void* data);
+STBIWDEF int stbi_write_tga(char const* filename, int w, int h, int comp, const void* data);
+STBIWDEF int stbi_write_hdr(char const* filename, int w, int h, int comp, const float* data);
+STBIWDEF int stbi_write_jpg(char const* filename, int x, int y, int comp, const void* data, int quality);
+
+#ifdef STBI_WINDOWS_UTF8
+STBIWDEF int stbiw_convert_wchar_to_utf8(char* buffer, size_t bufferlen, const wchar_t* input);
+#endif
+#endif
+
+typedef void stbi_write_func(void* context, void* data, int size);
+
+STBIWDEF int stbi_write_png_to_func(stbi_write_func* func, void* context, int w, int h, int comp, const void* data, int stride_in_bytes);
+STBIWDEF int stbi_write_bmp_to_func(stbi_write_func* func, void* context, int w, int h, int comp, const void* data);
+STBIWDEF int stbi_write_tga_to_func(stbi_write_func* func, void* context, int w, int h, int comp, const void* data);
+STBIWDEF int stbi_write_hdr_to_func(stbi_write_func* func, void* context, int w, int h, int comp, const float* data);
+STBIWDEF int stbi_write_jpg_to_func(stbi_write_func* func, void* context, int x, int y, int comp, const void* data, int quality);
+
+STBIWDEF void stbi_flip_vertically_on_write(int flip_boolean);
+
+#endif // INCLUDE_STB_IMAGE_WRITE_H
+
+#ifdef STB_IMAGE_WRITE_IMPLEMENTATION
+
+#ifdef _WIN32
+#ifndef _CRT_SECURE_NO_WARNINGS
+#define _CRT_SECURE_NO_WARNINGS
+#endif
+#ifndef _CRT_NONSTDC_NO_DEPRECATE
+#define _CRT_NONSTDC_NO_DEPRECATE
+#endif
+#endif
+
+#ifndef STBI_WRITE_NO_STDIO
+#include <stdio.h>
+#endif // STBI_WRITE_NO_STDIO
+
+#include <math.h>
+#include <stdarg.h>
+#include <stdlib.h>
+#include <string.h>
+
+#if defined(STBIW_MALLOC) && defined(STBIW_FREE) && (defined(STBIW_REALLOC) || defined(STBIW_REALLOC_SIZED))
+// ok
+#elif !defined(STBIW_MALLOC) && !defined(STBIW_FREE) && !defined(STBIW_REALLOC) && !defined(STBIW_REALLOC_SIZED)
+// ok
+#else
+#error "Must define all or none of STBIW_MALLOC, STBIW_FREE, and STBIW_REALLOC (or STBIW_REALLOC_SIZED)."
+#endif
+
+#ifndef STBIW_MALLOC
+#define STBIW_MALLOC(sz) malloc(sz)
+#define STBIW_REALLOC(p, newsz) realloc(p, newsz)
+#define STBIW_FREE(p) free(p)
+#endif
+
+#ifndef STBIW_REALLOC_SIZED
+#define STBIW_REALLOC_SIZED(p, oldsz, newsz) STBIW_REALLOC(p, newsz)
+#endif
+
+#ifndef STBIW_MEMMOVE
+#define STBIW_MEMMOVE(a, b, sz) memmove(a, b, sz)
+#endif
+
+#ifndef STBIW_ASSERT
+#include <assert.h>
+#define STBIW_ASSERT(x) assert(x)
+#endif
+
+#define STBIW_UCHAR(x) (unsigned char)((x)&0xff)
+
+#ifdef STB_IMAGE_WRITE_STATIC
+static int stbi_write_png_compression_level = 8;
+static int stbi_write_tga_with_rle = 1;
+static int stbi_write_force_png_filter = -1;
+#else
+int stbi_write_png_compression_level = 8;
+int stbi_write_tga_with_rle = 1;
+int stbi_write_force_png_filter = -1;
+#endif
+
+static int stbi__flip_vertically_on_write = 0;
+
+STBIWDEF void stbi_flip_vertically_on_write(int flag) { stbi__flip_vertically_on_write = flag; }
+
+typedef struct {
+	stbi_write_func* func;
+	void* context;
+} stbi__write_context;
+
+// initialize a callback-based context
+static void stbi__start_write_callbacks(stbi__write_context* s, stbi_write_func* c, void* context) {
+	s->func = c;
+	s->context = context;
+}
+
+#ifndef STBI_WRITE_NO_STDIO
+
+static void stbi__stdio_write(void* context, void* data, int size) { fwrite(data, 1, size, (FILE*)context); }
+
+#if defined(_MSC_VER) && defined(STBI_WINDOWS_UTF8)
+#ifdef __cplusplus
+#define STBIW_EXTERN extern "C"
+#else
+#define STBIW_EXTERN extern
+#endif
+STBIW_EXTERN __declspec(dllimport) int __stdcall MultiByteToWideChar(unsigned int cp, unsigned long flags, const char* str, int cbmb, wchar_t* widestr,
+																	 int cchwide);
+STBIW_EXTERN __declspec(dllimport) int __stdcall WideCharToMultiByte(unsigned int cp, unsigned long flags, const wchar_t* widestr, int cchwide, char* str,
+																	 int cbmb, const char* defchar, int* used_default);
+
+STBIWDEF int stbiw_convert_wchar_to_utf8(char* buffer, size_t bufferlen, const wchar_t* input) {
+	return WideCharToMultiByte(65001 /* UTF8 */, 0, input, -1, buffer, (int)bufferlen, NULL, NULL);
+}
+#endif
+
+static FILE* stbiw__fopen(char const* filename, char const* mode) {
+	FILE* f;
+#if defined(_MSC_VER) && defined(STBI_WINDOWS_UTF8)
+	wchar_t wMode[64];
+	wchar_t wFilename[1024];
+	if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, filename, -1, wFilename, sizeof(wFilename)))
+		return 0;
+
+	if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, mode, -1, wMode, sizeof(wMode)))
+		return 0;
+
+#if _MSC_VER >= 1400
+	if (0 != _wfopen_s(&f, wFilename, wMode))
+		f = 0;
+#else
+	f = _wfopen(wFilename, wMode);
+#endif
+
+#elif defined(_MSC_VER) && _MSC_VER >= 1400
+	if (0 != fopen_s(&f, filename, mode))
+		f = 0;
+#else
+	f = fopen(filename, mode);
+#endif
+	return f;
+}
+
+static int stbi__start_write_file(stbi__write_context* s, const char* filename) {
+	FILE* f = stbiw__fopen(filename, "wb");
+	stbi__start_write_callbacks(s, stbi__stdio_write, (void*)f);
+	return f != NULL;
+}
+
+static void stbi__end_write_file(stbi__write_context* s) { fclose((FILE*)s->context); }
+
+#endif // !STBI_WRITE_NO_STDIO
+
+typedef unsigned int stbiw_uint32;
+typedef int stb_image_write_test[sizeof(stbiw_uint32) == 4 ? 1 : -1];
+
+static void stbiw__writefv(stbi__write_context* s, const char* fmt, va_list v) {
+	while (*fmt) {
+		switch (*fmt++) {
+		case ' ':
+			break;
+		case '1': {
+			unsigned char x = STBIW_UCHAR(va_arg(v, int));
+			s->func(s->context, &x, 1);
+			break;
+		}
+		case '2': {
+			int x = va_arg(v, int);
+			unsigned char b[2];
+			b[0] = STBIW_UCHAR(x);
+			b[1] = STBIW_UCHAR(x >> 8);
+			s->func(s->context, b, 2);
+			break;
+		}
+		case '4': {
+			stbiw_uint32 x = va_arg(v, int);
+			unsigned char b[4];
+			b[0] = STBIW_UCHAR(x);
+			b[1] = STBIW_UCHAR(x >> 8);
+			b[2] = STBIW_UCHAR(x >> 16);
+			b[3] = STBIW_UCHAR(x >> 24);
+			s->func(s->context, b, 4);
+			break;
+		}
+		default:
+			STBIW_ASSERT(0);
+			return;
+		}
+	}
+}
+
+static void stbiw__writef(stbi__write_context* s, const char* fmt, ...) {
+	va_list v;
+	va_start(v, fmt);
+	stbiw__writefv(s, fmt, v);
+	va_end(v);
+}
+
+static void stbiw__putc(stbi__write_context* s, unsigned char c) { s->func(s->context, &c, 1); }
+
+static void stbiw__write3(stbi__write_context* s, unsigned char a, unsigned char b, unsigned char c) {
+	unsigned char arr[3];
+	arr[0] = a;
+	arr[1] = b;
+	arr[2] = c;
+	s->func(s->context, arr, 3);
+}
+
+static void stbiw__write_pixel(stbi__write_context* s, int rgb_dir, int comp, int write_alpha, int expand_mono, unsigned char* d) {
+	unsigned char bg[3] = {255, 0, 255}, px[3];
+	int k;
+
+	if (write_alpha < 0)
+		s->func(s->context, &d[comp - 1], 1);
+
+	switch (comp) {
+	case 2: // 2 pixels = mono + alpha, alpha is written separately, so same as
+			// 1-channel case
+	case 1:
+		if (expand_mono)
+			stbiw__write3(s, d[0], d[0], d[0]); // monochrome bmp
+		else
+			s->func(s->context, d, 1); // monochrome TGA
+		break;
+	case 4:
+		if (!write_alpha) {
+			// composite against pink background
+			for (k = 0; k < 3; ++k)
+				px[k] = bg[k] + ((d[k] - bg[k]) * d[3]) / 255;
+			stbiw__write3(s, px[1 - rgb_dir], px[1], px[1 + rgb_dir]);
+			break;
+		}
+		/* FALLTHROUGH */
+	case 3:
+		stbiw__write3(s, d[1 - rgb_dir], d[1], d[1 + rgb_dir]);
+		break;
+	}
+	if (write_alpha > 0)
+		s->func(s->context, &d[comp - 1], 1);
+}
+
+static void stbiw__write_pixels(stbi__write_context* s, int rgb_dir, int vdir, int x, int y, int comp, void* data, int write_alpha, int scanline_pad,
+								int expand_mono) {
+	stbiw_uint32 zero = 0;
+	int i, j, j_end;
+
+	if (y <= 0)
+		return;
+
+	if (stbi__flip_vertically_on_write)
+		vdir *= -1;
+
+	if (vdir < 0) {
+		j_end = -1;
+		j = y - 1;
+	} else {
+		j_end = y;
+		j = 0;
+	}
+
+	for (; j != j_end; j += vdir) {
+		for (i = 0; i < x; ++i) {
+			unsigned char* d = (unsigned char*)data + (j * x + i) * comp;
+			stbiw__write_pixel(s, rgb_dir, comp, write_alpha, expand_mono, d);
+		}
+		s->func(s->context, &zero, scanline_pad);
+	}
+}
+
+static int stbiw__outfile(stbi__write_context* s, int rgb_dir, int vdir, int x, int y, int comp, int expand_mono, void* data, int alpha, int pad,
+						  const char* fmt, ...) {
+	if (y < 0 || x < 0) {
+		return 0;
+	} else {
+		va_list v;
+		va_start(v, fmt);
+		stbiw__writefv(s, fmt, v);
+		va_end(v);
+		stbiw__write_pixels(s, rgb_dir, vdir, x, y, comp, data, alpha, pad, expand_mono);
+		return 1;
+	}
+}
+
+static int stbi_write_bmp_core(stbi__write_context* s, int x, int y, int comp, const void* data) {
+	int pad = (-x * 3) & 3;
+	return stbiw__outfile(s, -1, -1, x, y, comp, 1, (void*)data, 0, pad,
+						  "11 4 22 4"
+						  "4 44 22 444444",
+						  'B', 'M', 14 + 40 + (x * 3 + pad) * y, 0, 0,
+						  14 + 40,							  // file header
+						  40, x, y, 1, 24, 0, 0, 0, 0, 0, 0); // bitmap header
+}
+
+STBIWDEF int stbi_write_bmp_to_func(stbi_write_func* func, void* context, int x, int y, int comp, const void* data) {
+	stbi__write_context s;
+	stbi__start_write_callbacks(&s, func, context);
+	return stbi_write_bmp_core(&s, x, y, comp, data);
+}
+
+#ifndef STBI_WRITE_NO_STDIO
+STBIWDEF int stbi_write_bmp(char const* filename, int x, int y, int comp, const void* data) {
+	stbi__write_context s;
+	if (stbi__start_write_file(&s, filename)) {
+		int r = stbi_write_bmp_core(&s, x, y, comp, data);
+		stbi__end_write_file(&s);
+		return r;
+	} else
+		return 0;
+}
+#endif //! STBI_WRITE_NO_STDIO
+
+static int stbi_write_tga_core(stbi__write_context* s, int x, int y, int comp, void* data) {
+	int has_alpha = (comp == 2 || comp == 4);
+	int colorbytes = has_alpha ? comp - 1 : comp;
+	int format = colorbytes < 2 ? 3 : 2; // 3 color channels (RGB/RGBA) = 2, 1 color channel (Y/YA) = 3
+
+	if (y < 0 || x < 0)
+		return 0;
+
+	if (!stbi_write_tga_with_rle) {
+		return stbiw__outfile(s, -1, -1, x, y, comp, 0, (void*)data, has_alpha, 0, "111 221 2222 11", 0, 0, format, 0, 0, 0, 0, 0, x, y,
+							  (colorbytes + has_alpha) * 8, has_alpha * 8);
+	} else {
+		int i, j, k;
+		int jend, jdir;
+
+		stbiw__writef(s, "111 221 2222 11", 0, 0, format + 8, 0, 0, 0, 0, 0, x, y, (colorbytes + has_alpha) * 8, has_alpha * 8);
+
+		if (stbi__flip_vertically_on_write) {
+			j = 0;
+			jend = y;
+			jdir = 1;
+		} else {
+			j = y - 1;
+			jend = -1;
+			jdir = -1;
+		}
+		for (; j != jend; j += jdir) {
+			unsigned char* row = (unsigned char*)data + j * x * comp;
+			int len;
+
+			for (i = 0; i < x; i += len) {
+				unsigned char* begin = row + i * comp;
+				int diff = 1;
+				len = 1;
+
+				if (i < x - 1) {
+					++len;
+					diff = memcmp(begin, row + (i + 1) * comp, comp);
+					if (diff) {
+						const unsigned char* prev = begin;
+						for (k = i + 2; k < x && len < 128; ++k) {
+							if (memcmp(prev, row + k * comp, comp)) {
+								prev += comp;
+								++len;
+							} else {
+								--len;
+								break;
+							}
+						}
+					} else {
+						for (k = i + 2; k < x && len < 128; ++k) {
+							if (!memcmp(begin, row + k * comp, comp)) {
+								++len;
+							} else {
+								break;
+							}
+						}
+					}
+				}
+
+				if (diff) {
+					unsigned char header = STBIW_UCHAR(len - 1);
+					s->func(s->context, &header, 1);
+					for (k = 0; k < len; ++k) {
+						stbiw__write_pixel(s, -1, comp, has_alpha, 0, begin + k * comp);
+					}
+				} else {
+					unsigned char header = STBIW_UCHAR(len - 129);
+					s->func(s->context, &header, 1);
+					stbiw__write_pixel(s, -1, comp, has_alpha, 0, begin);
+				}
+			}
+		}
+	}
+	return 1;
+}
+
+STBIWDEF int stbi_write_tga_to_func(stbi_write_func* func, void* context, int x, int y, int comp, const void* data) {
+	stbi__write_context s;
+	stbi__start_write_callbacks(&s, func, context);
+	return stbi_write_tga_core(&s, x, y, comp, (void*)data);
+}
+
+#ifndef STBI_WRITE_NO_STDIO
+STBIWDEF int stbi_write_tga(char const* filename, int x, int y, int comp, const void* data) {
+	stbi__write_context s;
+	if (stbi__start_write_file(&s, filename)) {
+		int r = stbi_write_tga_core(&s, x, y, comp, (void*)data);
+		stbi__end_write_file(&s);
+		return r;
+	} else
+		return 0;
+}
+#endif
+
+// *************************************************************************************************
+// Radiance RGBE HDR writer
+// by Baldur Karlsson
+
+#define stbiw__max(a, b) ((a) > (b) ? (a) : (b))
+
+static void stbiw__linear_to_rgbe(unsigned char* rgbe, float* linear) {
+	int exponent;
+	float maxcomp = stbiw__max(linear[0], stbiw__max(linear[1], linear[2]));
+
+	if (maxcomp < 1e-32f) {
+		rgbe[0] = rgbe[1] = rgbe[2] = rgbe[3] = 0;
+	} else {
+		float normalize = (float)frexp(maxcomp, &exponent) * 256.0f / maxcomp;
+
+		rgbe[0] = (unsigned char)(linear[0] * normalize);
+		rgbe[1] = (unsigned char)(linear[1] * normalize);
+		rgbe[2] = (unsigned char)(linear[2] * normalize);
+		rgbe[3] = (unsigned char)(exponent + 128);
+	}
+}
+
+static void stbiw__write_run_data(stbi__write_context* s, int length, unsigned char databyte) {
+	unsigned char lengthbyte = STBIW_UCHAR(length + 128);
+	STBIW_ASSERT(length + 128 <= 255);
+	s->func(s->context, &lengthbyte, 1);
+	s->func(s->context, &databyte, 1);
+}
+
+static void stbiw__write_dump_data(stbi__write_context* s, int length, unsigned char* data) {
+	unsigned char lengthbyte = STBIW_UCHAR(length);
+	STBIW_ASSERT(length <= 128); // inconsistent with spec but consistent with official code
+	s->func(s->context, &lengthbyte, 1);
+	s->func(s->context, data, length);
+}
+
+static void stbiw__write_hdr_scanline(stbi__write_context* s, int width, int ncomp, unsigned char* scratch, float* scanline) {
+	unsigned char scanlineheader[4] = {2, 2, 0, 0};
+	unsigned char rgbe[4];
+	float linear[3];
+	int x;
+
+	scanlineheader[2] = (width & 0xff00) >> 8;
+	scanlineheader[3] = (width & 0x00ff);
+
+	/* skip RLE for images too small or large */
+	if (width < 8 || width >= 32768) {
+		for (x = 0; x < width; x++) {
+			switch (ncomp) {
+			case 4: /* fallthrough */
+			case 3:
+				linear[2] = scanline[x * ncomp + 2];
+				linear[1] = scanline[x * ncomp + 1];
+				linear[0] = scanline[x * ncomp + 0];
+				break;
+			default:
+				linear[0] = linear[1] = linear[2] = scanline[x * ncomp + 0];
+				break;
+			}
+			stbiw__linear_to_rgbe(rgbe, linear);
+			s->func(s->context, rgbe, 4);
+		}
+	} else {
+		int c, r;
+		/* encode into scratch buffer */
+		for (x = 0; x < width; x++) {
+			switch (ncomp) {
+			case 4: /* fallthrough */
+			case 3:
+				linear[2] = scanline[x * ncomp + 2];
+				linear[1] = scanline[x * ncomp + 1];
+				linear[0] = scanline[x * ncomp + 0];
+				break;
+			default:
+				linear[0] = linear[1] = linear[2] = scanline[x * ncomp + 0];
+				break;
+			}
+			stbiw__linear_to_rgbe(rgbe, linear);
+			scratch[x + width * 0] = rgbe[0];
+			scratch[x + width * 1] = rgbe[1];
+			scratch[x + width * 2] = rgbe[2];
+			scratch[x + width * 3] = rgbe[3];
+		}
+
+		s->func(s->context, scanlineheader, 4);
+
+		/* RLE each component separately */
+		for (c = 0; c < 4; c++) {
+			unsigned char* comp = &scratch[width * c];
+
+			x = 0;
+			while (x < width) {
+				// find first run
+				r = x;
+				while (r + 2 < width) {
+					if (comp[r] == comp[r + 1] && comp[r] == comp[r + 2])
+						break;
+					++r;
+				}
+				if (r + 2 >= width)
+					r = width;
+				// dump up to first run
+				while (x < r) {
+					int len = r - x;
+					if (len > 128)
+						len = 128;
+					stbiw__write_dump_data(s, len, &comp[x]);
+					x += len;
+				}
+				// if there's a run, output it
+				if (r + 2 < width) { // same test as what we break out of in
+									 // search loop, so only true if we break'd
+					// find next byte after run
+					while (r < width && comp[r] == comp[x])
+						++r;
+					// output run up to r
+					while (x < r) {
+						int len = r - x;
+						if (len > 127)
+							len = 127;
+						stbiw__write_run_data(s, len, comp[x]);
+						x += len;
+					}
+				}
+			}
+		}
+	}
+}
+
+static int stbi_write_hdr_core(stbi__write_context* s, int x, int y, int comp, float* data) {
+	if (y <= 0 || x <= 0 || data == NULL)
+		return 0;
+	else {
+		// Each component is stored separately. Allocate scratch space for full
+		// output scanline.
+		unsigned char* scratch = (unsigned char*)STBIW_MALLOC(x * 4);
+		int i, len;
+		char buffer[128];
+		char header[] = "#?RADIANCE\n# Written by "
+						"stb_image_write.h\nFORMAT=32-bit_rle_rgbe\n";
+		s->func(s->context, header, sizeof(header) - 1);
+
+#ifdef __STDC_WANT_SECURE_LIB__
+		len = sprintf_s(buffer, sizeof(buffer), "EXPOSURE=          1.0000000000000\n\n-Y %d +X %d\n", y, x);
+#else
+		len = sprintf(buffer, "EXPOSURE=          1.0000000000000\n\n-Y %d +X %d\n", y, x);
+#endif
+		s->func(s->context, buffer, len);
+
+		for (i = 0; i < y; i++)
+			stbiw__write_hdr_scanline(s, x, comp, scratch, data + comp * x * (stbi__flip_vertically_on_write ? y - 1 - i : i));
+		STBIW_FREE(scratch);
+		return 1;
+	}
+}
+
+STBIWDEF int stbi_write_hdr_to_func(stbi_write_func* func, void* context, int x, int y, int comp, const float* data) {
+	stbi__write_context s;
+	stbi__start_write_callbacks(&s, func, context);
+	return stbi_write_hdr_core(&s, x, y, comp, (float*)data);
+}
+
+#ifndef STBI_WRITE_NO_STDIO
+STBIWDEF int stbi_write_hdr(char const* filename, int x, int y, int comp, const float* data) {
+	stbi__write_context s;
+	if (stbi__start_write_file(&s, filename)) {
+		int r = stbi_write_hdr_core(&s, x, y, comp, (float*)data);
+		stbi__end_write_file(&s);
+		return r;
+	} else
+		return 0;
+}
+#endif // STBI_WRITE_NO_STDIO
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// PNG writer
+//
+
+#ifndef STBIW_ZLIB_COMPRESS
+// stretchy buffer; stbiw__sbpush() == vector<>::push_back() -- stbiw__sbcount()
+// == vector<>::size()
+#define stbiw__sbraw(a) ((int*)(void*)(a)-2)
+#define stbiw__sbm(a) stbiw__sbraw(a)[0]
+#define stbiw__sbn(a) stbiw__sbraw(a)[1]
+
+#define stbiw__sbneedgrow(a, n) ((a) == 0 || stbiw__sbn(a) + n >= stbiw__sbm(a))
+#define stbiw__sbmaybegrow(a, n) (stbiw__sbneedgrow(a, (n)) ? stbiw__sbgrow(a, n) : 0)
+#define stbiw__sbgrow(a, n) stbiw__sbgrowf((void**)&(a), (n), sizeof(*(a)))
+
+#define stbiw__sbpush(a, v) (stbiw__sbmaybegrow(a, 1), (a)[stbiw__sbn(a)++] = (v))
+#define stbiw__sbcount(a) ((a) ? stbiw__sbn(a) : 0)
+#define stbiw__sbfree(a) ((a) ? STBIW_FREE(stbiw__sbraw(a)), 0 : 0)
+
+static void* stbiw__sbgrowf(void** arr, int increment, int itemsize) {
+	int m = *arr ? 2 * stbiw__sbm(*arr) + increment : increment + 1;
+	void* p = STBIW_REALLOC_SIZED(*arr ? stbiw__sbraw(*arr) : 0, *arr ? (stbiw__sbm(*arr) * itemsize + sizeof(int) * 2) : 0, itemsize * m + sizeof(int) * 2);
+	STBIW_ASSERT(p);
+	if (p) {
+		if (!*arr)
+			((int*)p)[1] = 0;
+		*arr = (void*)((int*)p + 2);
+		stbiw__sbm(*arr) = m;
+	}
+	return *arr;
+}
+
+static unsigned char* stbiw__zlib_flushf(unsigned char* data, unsigned int* bitbuffer, int* bitcount) {
+	while (*bitcount >= 8) {
+		stbiw__sbpush(data, STBIW_UCHAR(*bitbuffer));
+		*bitbuffer >>= 8;
+		*bitcount -= 8;
+	}
+	return data;
+}
+
+static int stbiw__zlib_bitrev(int code, int codebits) {
+	int res = 0;
+	while (codebits--) {
+		res = (res << 1) | (code & 1);
+		code >>= 1;
+	}
+	return res;
+}
+
+static unsigned int stbiw__zlib_countm(unsigned char* a, unsigned char* b, int limit) {
+	int i;
+	for (i = 0; i < limit && i < 258; ++i)
+		if (a[i] != b[i])
+			break;
+	return i;
+}
+
+static unsigned int stbiw__zhash(unsigned char* data) {
+	stbiw_uint32 hash = data[0] + (data[1] << 8) + (data[2] << 16);
+	hash ^= hash << 3;
+	hash += hash >> 5;
+	hash ^= hash << 4;
+	hash += hash >> 17;
+	hash ^= hash << 25;
+	hash += hash >> 6;
+	return hash;
+}
+
+#define stbiw__zlib_flush() (out = stbiw__zlib_flushf(out, &bitbuf, &bitcount))
+#define stbiw__zlib_add(code, codebits) (bitbuf |= (code) << bitcount, bitcount += (codebits), stbiw__zlib_flush())
+#define stbiw__zlib_huffa(b, c) stbiw__zlib_add(stbiw__zlib_bitrev(b, c), c)
+// default huffman tables
+#define stbiw__zlib_huff1(n) stbiw__zlib_huffa(0x30 + (n), 8)
+#define stbiw__zlib_huff2(n) stbiw__zlib_huffa(0x190 + (n)-144, 9)
+#define stbiw__zlib_huff3(n) stbiw__zlib_huffa(0 + (n)-256, 7)
+#define stbiw__zlib_huff4(n) stbiw__zlib_huffa(0xc0 + (n)-280, 8)
+#define stbiw__zlib_huff(n) ((n) <= 143 ? stbiw__zlib_huff1(n) : (n) <= 255 ? stbiw__zlib_huff2(n) : (n) <= 279 ? stbiw__zlib_huff3(n) : stbiw__zlib_huff4(n))
+#define stbiw__zlib_huffb(n) ((n) <= 143 ? stbiw__zlib_huff1(n) : stbiw__zlib_huff2(n))
+
+#define stbiw__ZHASH 16384
+
+#endif // STBIW_ZLIB_COMPRESS
+
+STBIWDEF unsigned char* stbi_zlib_compress(unsigned char* data, int data_len, int* out_len, int quality) {
+#ifdef STBIW_ZLIB_COMPRESS
+	// user provided a zlib compress implementation, use that
+	return STBIW_ZLIB_COMPRESS(data, data_len, out_len, quality);
+#else  // use builtin
+	static unsigned short lengthc[] = {3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31, 35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 259};
+	static unsigned char lengtheb[] = {0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0};
+	static unsigned short distc[] = {1,   2,   3,   4,   5,	7,	9,	13,   17,   25,   33,   49,	65,	97,	129,  193,
+									 257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145, 8193, 12289, 16385, 24577, 32768};
+	static unsigned char disteb[] = {0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13};
+	unsigned int bitbuf = 0;
+	int i, j, bitcount = 0;
+	unsigned char* out = NULL;
+	unsigned char*** hash_table = (unsigned char***)STBIW_MALLOC(stbiw__ZHASH * sizeof(unsigned char**));
+	if (hash_table == NULL)
+		return NULL;
+	if (quality < 5)
+		quality = 5;
+
+	stbiw__sbpush(out, 0x78); // DEFLATE 32K window
+	stbiw__sbpush(out, 0x5e); // FLEVEL = 1
+	stbiw__zlib_add(1, 1);	// BFINAL = 1
+	stbiw__zlib_add(1, 2);	// BTYPE = 1 -- fixed huffman
+
+	for (i = 0; i < stbiw__ZHASH; ++i)
+		hash_table[i] = NULL;
+
+	i = 0;
+	while (i < data_len - 3) {
+		// hash next 3 bytes of data to be compressed
+		int h = stbiw__zhash(data + i) & (stbiw__ZHASH - 1), best = 3;
+		unsigned char* bestloc = 0;
+		unsigned char** hlist = hash_table[h];
+		int n = stbiw__sbcount(hlist);
+		for (j = 0; j < n; ++j) {
+			if (hlist[j] - data > i - 32768) { // if entry lies within window
+				int d = stbiw__zlib_countm(hlist[j], data + i, data_len - i);
+				if (d >= best) {
+					best = d;
+					bestloc = hlist[j];
+				}
+			}
+		}
+		// when hash table entry is too long, delete half the entries
+		if (hash_table[h] && stbiw__sbn(hash_table[h]) == 2 * quality) {
+			STBIW_MEMMOVE(hash_table[h], hash_table[h] + quality, sizeof(hash_table[h][0]) * quality);
+			stbiw__sbn(hash_table[h]) = quality;
+		}
+		stbiw__sbpush(hash_table[h], data + i);
+
+		if (bestloc) {
+			// "lazy matching" - check match at *next* byte, and if it's better,
+			// do cur byte as literal
+			h = stbiw__zhash(data + i + 1) & (stbiw__ZHASH - 1);
+			hlist = hash_table[h];
+			n = stbiw__sbcount(hlist);
+			for (j = 0; j < n; ++j) {
+				if (hlist[j] - data > i - 32767) {
+					int e = stbiw__zlib_countm(hlist[j], data + i + 1, data_len - i - 1);
+					if (e > best) { // if next match is better, bail on current
+									// match
+						bestloc = NULL;
+						break;
+					}
+				}
+			}
+		}
+
+		if (bestloc) {
+			int d = (int)(data + i - bestloc); // distance back
+			STBIW_ASSERT(d <= 32767 && best <= 258);
+			for (j = 0; best > lengthc[j + 1] - 1; ++j)
+				;
+			stbiw__zlib_huff(j + 257);
+			if (lengtheb[j])
+				stbiw__zlib_add(best - lengthc[j], lengtheb[j]);
+			for (j = 0; d > distc[j + 1] - 1; ++j)
+				;
+			stbiw__zlib_add(stbiw__zlib_bitrev(j, 5), 5);
+			if (disteb[j])
+				stbiw__zlib_add(d - distc[j], disteb[j]);
+			i += best;
+		} else {
+			stbiw__zlib_huffb(data[i]);
+			++i;
+		}
+	}
+	// write out final bytes
+	for (; i < data_len; ++i)
+		stbiw__zlib_huffb(data[i]);
+	stbiw__zlib_huff(256); // end of block
+	// pad with 0 bits to byte boundary
+	while (bitcount)
+		stbiw__zlib_add(0, 1);
+
+	for (i = 0; i < stbiw__ZHASH; ++i)
+		(void)stbiw__sbfree(hash_table[i]);
+	STBIW_FREE(hash_table);
+
+	{
+		// compute adler32 on input
+		unsigned int s1 = 1, s2 = 0;
+		int blocklen = (int)(data_len % 5552);
+		j = 0;
+		while (j < data_len) {
+			for (i = 0; i < blocklen; ++i) {
+				s1 += data[j + i];
+				s2 += s1;
+			}
+			s1 %= 65521;
+			s2 %= 65521;
+			j += blocklen;
+			blocklen = 5552;
+		}
+		stbiw__sbpush(out, STBIW_UCHAR(s2 >> 8));
+		stbiw__sbpush(out, STBIW_UCHAR(s2));
+		stbiw__sbpush(out, STBIW_UCHAR(s1 >> 8));
+		stbiw__sbpush(out, STBIW_UCHAR(s1));
+	}
+	*out_len = stbiw__sbn(out);
+	// make returned pointer freeable
+	STBIW_MEMMOVE(stbiw__sbraw(out), out, *out_len);
+	return (unsigned char*)stbiw__sbraw(out);
+#endif // STBIW_ZLIB_COMPRESS
+}
+
+static unsigned int stbiw__crc32(unsigned char* buffer, int len) {
+#ifdef STBIW_CRC32
+	return STBIW_CRC32(buffer, len);
+#else
+	static unsigned int crc_table[256] = {
+		0x00000000, 0x77073096, 0xEE0E612C, 0x990951BA, 0x076DC419, 0x706AF48F, 0xE963A535, 0x9E6495A3, 0x0eDB8832, 0x79DCB8A4, 0xE0D5E91E, 0x97D2D988,
+		0x09B64C2B, 0x7EB17CBD, 0xE7B82D07, 0x90BF1D91, 0x1DB71064, 0x6AB020F2, 0xF3B97148, 0x84BE41DE, 0x1ADAD47D, 0x6DDDE4EB, 0xF4D4B551, 0x83D385C7,
+		0x136C9856, 0x646BA8C0, 0xFD62F97A, 0x8A65C9EC, 0x14015C4F, 0x63066CD9, 0xFA0F3D63, 0x8D080DF5, 0x3B6E20C8, 0x4C69105E, 0xD56041E4, 0xA2677172,
+		0x3C03E4D1, 0x4B04D447, 0xD20D85FD, 0xA50AB56B, 0x35B5A8FA, 0x42B2986C, 0xDBBBC9D6, 0xACBCF940, 0x32D86CE3, 0x45DF5C75, 0xDCD60DCF, 0xABD13D59,
+		0x26D930AC, 0x51DE003A, 0xC8D75180, 0xBFD06116, 0x21B4F4B5, 0x56B3C423, 0xCFBA9599, 0xB8BDA50F, 0x2802B89E, 0x5F058808, 0xC60CD9B2, 0xB10BE924,
+		0x2F6F7C87, 0x58684C11, 0xC1611DAB, 0xB6662D3D, 0x76DC4190, 0x01DB7106, 0x98D220BC, 0xEFD5102A, 0x71B18589, 0x06B6B51F, 0x9FBFE4A5, 0xE8B8D433,
+		0x7807C9A2, 0x0F00F934, 0x9609A88E, 0xE10E9818, 0x7F6A0DBB, 0x086D3D2D, 0x91646C97, 0xE6635C01, 0x6B6B51F4, 0x1C6C6162, 0x856530D8, 0xF262004E,
+		0x6C0695ED, 0x1B01A57B, 0x8208F4C1, 0xF50FC457, 0x65B0D9C6, 0x12B7E950, 0x8BBEB8EA, 0xFCB9887C, 0x62DD1DDF, 0x15DA2D49, 0x8CD37CF3, 0xFBD44C65,
+		0x4DB26158, 0x3AB551CE, 0xA3BC0074, 0xD4BB30E2, 0x4ADFA541, 0x3DD895D7, 0xA4D1C46D, 0xD3D6F4FB, 0x4369E96A, 0x346ED9FC, 0xAD678846, 0xDA60B8D0,
+		0x44042D73, 0x33031DE5, 0xAA0A4C5F, 0xDD0D7CC9, 0x5005713C, 0x270241AA, 0xBE0B1010, 0xC90C2086, 0x5768B525, 0x206F85B3, 0xB966D409, 0xCE61E49F,
+		0x5EDEF90E, 0x29D9C998, 0xB0D09822, 0xC7D7A8B4, 0x59B33D17, 0x2EB40D81, 0xB7BD5C3B, 0xC0BA6CAD, 0xEDB88320, 0x9ABFB3B6, 0x03B6E20C, 0x74B1D29A,
+		0xEAD54739, 0x9DD277AF, 0x04DB2615, 0x73DC1683, 0xE3630B12, 0x94643B84, 0x0D6D6A3E, 0x7A6A5AA8, 0xE40ECF0B, 0x9309FF9D, 0x0A00AE27, 0x7D079EB1,
+		0xF00F9344, 0x8708A3D2, 0x1E01F268, 0x6906C2FE, 0xF762575D, 0x806567CB, 0x196C3671, 0x6E6B06E7, 0xFED41B76, 0x89D32BE0, 0x10DA7A5A, 0x67DD4ACC,
+		0xF9B9DF6F, 0x8EBEEFF9, 0x17B7BE43, 0x60B08ED5, 0xD6D6A3E8, 0xA1D1937E, 0x38D8C2C4, 0x4FDFF252, 0xD1BB67F1, 0xA6BC5767, 0x3FB506DD, 0x48B2364B,
+		0xD80D2BDA, 0xAF0A1B4C, 0x36034AF6, 0x41047A60, 0xDF60EFC3, 0xA867DF55, 0x316E8EEF, 0x4669BE79, 0xCB61B38C, 0xBC66831A, 0x256FD2A0, 0x5268E236,
+		0xCC0C7795, 0xBB0B4703, 0x220216B9, 0x5505262F, 0xC5BA3BBE, 0xB2BD0B28, 0x2BB45A92, 0x5CB36A04, 0xC2D7FFA7, 0xB5D0CF31, 0x2CD99E8B, 0x5BDEAE1D,
+		0x9B64C2B0, 0xEC63F226, 0x756AA39C, 0x026D930A, 0x9C0906A9, 0xEB0E363F, 0x72076785, 0x05005713, 0x95BF4A82, 0xE2B87A14, 0x7BB12BAE, 0x0CB61B38,
+		0x92D28E9B, 0xE5D5BE0D, 0x7CDCEFB7, 0x0BDBDF21, 0x86D3D2D4, 0xF1D4E242, 0x68DDB3F8, 0x1FDA836E, 0x81BE16CD, 0xF6B9265B, 0x6FB077E1, 0x18B74777,
+		0x88085AE6, 0xFF0F6A70, 0x66063BCA, 0x11010B5C, 0x8F659EFF, 0xF862AE69, 0x616BFFD3, 0x166CCF45, 0xA00AE278, 0xD70DD2EE, 0x4E048354, 0x3903B3C2,
+		0xA7672661, 0xD06016F7, 0x4969474D, 0x3E6E77DB, 0xAED16A4A, 0xD9D65ADC, 0x40DF0B66, 0x37D83BF0, 0xA9BCAE53, 0xDEBB9EC5, 0x47B2CF7F, 0x30B5FFE9,
+		0xBDBDF21C, 0xCABAC28A, 0x53B39330, 0x24B4A3A6, 0xBAD03605, 0xCDD70693, 0x54DE5729, 0x23D967BF, 0xB3667A2E, 0xC4614AB8, 0x5D681B02, 0x2A6F2B94,
+		0xB40BBE37, 0xC30C8EA1, 0x5A05DF1B, 0x2D02EF8D};
+
+	unsigned int crc = ~0u;
+	int i;
+	for (i = 0; i < len; ++i)
+		crc = (crc >> 8) ^ crc_table[buffer[i] ^ (crc & 0xff)];
+	return ~crc;
+#endif
+}
+
+#define stbiw__wpng4(o, a, b, c, d) ((o)[0] = STBIW_UCHAR(a), (o)[1] = STBIW_UCHAR(b), (o)[2] = STBIW_UCHAR(c), (o)[3] = STBIW_UCHAR(d), (o) += 4)
+#define stbiw__wp32(data, v) stbiw__wpng4(data, (v) >> 24, (v) >> 16, (v) >> 8, (v));
+#define stbiw__wptag(data, s) stbiw__wpng4(data, s[0], s[1], s[2], s[3])
+
+static void stbiw__wpcrc(unsigned char** data, int len) {
+	unsigned int crc = stbiw__crc32(*data - len - 4, len + 4);
+	stbiw__wp32(*data, crc);
+}
+
+static unsigned char stbiw__paeth(int a, int b, int c) {
+	int p = a + b - c, pa = abs(p - a), pb = abs(p - b), pc = abs(p - c);
+	if (pa <= pb && pa <= pc)
+		return STBIW_UCHAR(a);
+	if (pb <= pc)
+		return STBIW_UCHAR(b);
+	return STBIW_UCHAR(c);
+}
+
+// @OPTIMIZE: provide an option that always forces left-predict or paeth predict
+static void stbiw__encode_png_line(unsigned char* pixels, int stride_bytes, int width, int height, int y, int n, int filter_type, signed char* line_buffer) {
+	static int mapping[] = {0, 1, 2, 3, 4};
+	static int firstmap[] = {0, 1, 0, 5, 6};
+	int* mymap = (y != 0) ? mapping : firstmap;
+	int i;
+	int type = mymap[filter_type];
+	unsigned char* z = pixels + stride_bytes * (stbi__flip_vertically_on_write ? height - 1 - y : y);
+	int signed_stride = stbi__flip_vertically_on_write ? -stride_bytes : stride_bytes;
+
+	if (type == 0) {
+		memcpy(line_buffer, z, width * n);
+		return;
+	}
+
+	// first loop isn't optimized since it's just one pixel
+	for (i = 0; i < n; ++i) {
+		switch (type) {
+		case 1:
+			line_buffer[i] = z[i];
+			break;
+		case 2:
+			line_buffer[i] = z[i] - z[i - signed_stride];
+			break;
+		case 3:
+			line_buffer[i] = z[i] - (z[i - signed_stride] >> 1);
+			break;
+		case 4:
+			line_buffer[i] = (signed char)(z[i] - stbiw__paeth(0, z[i - signed_stride], 0));
+			break;
+		case 5:
+			line_buffer[i] = z[i];
+			break;
+		case 6:
+			line_buffer[i] = z[i];
+			break;
+		}
+	}
+	switch (type) {
+	case 1:
+		for (i = n; i < width * n; ++i)
+			line_buffer[i] = z[i] - z[i - n];
+		break;
+	case 2:
+		for (i = n; i < width * n; ++i)
+			line_buffer[i] = z[i] - z[i - signed_stride];
+		break;
+	case 3:
+		for (i = n; i < width * n; ++i)
+			line_buffer[i] = z[i] - ((z[i - n] + z[i - signed_stride]) >> 1);
+		break;
+	case 4:
+		for (i = n; i < width * n; ++i)
+			line_buffer[i] = z[i] - stbiw__paeth(z[i - n], z[i - signed_stride], z[i - signed_stride - n]);
+		break;
+	case 5:
+		for (i = n; i < width * n; ++i)
+			line_buffer[i] = z[i] - (z[i - n] >> 1);
+		break;
+	case 6:
+		for (i = n; i < width * n; ++i)
+			line_buffer[i] = z[i] - stbiw__paeth(z[i - n], 0, 0);
+		break;
+	}
+}
+
+STBIWDEF unsigned char* stbi_write_png_to_mem(const unsigned char* pixels, int stride_bytes, int x, int y, int n, int* out_len) {
+	int force_filter = stbi_write_force_png_filter;
+	int ctype[5] = {-1, 0, 4, 2, 6};
+	unsigned char sig[8] = {137, 80, 78, 71, 13, 10, 26, 10};
+	unsigned char *out, *o, *filt, *zlib;
+	signed char* line_buffer;
+	int j, zlen;
+
+	if (stride_bytes == 0)
+		stride_bytes = x * n;
+
+	if (force_filter >= 5) {
+		force_filter = -1;
+	}
+
+	filt = (unsigned char*)STBIW_MALLOC((x * n + 1) * y);
+	if (!filt)
+		return 0;
+	line_buffer = (signed char*)STBIW_MALLOC(x * n);
+	if (!line_buffer) {
+		STBIW_FREE(filt);
+		return 0;
+	}
+	for (j = 0; j < y; ++j) {
+		int filter_type;
+		if (force_filter > -1) {
+			filter_type = force_filter;
+			stbiw__encode_png_line((unsigned char*)(pixels), stride_bytes, x, y, j, n, force_filter, line_buffer);
+		} else { // Estimate the best filter by running through all of them:
+			int best_filter = 0, best_filter_val = 0x7fffffff, est, i;
+			for (filter_type = 0; filter_type < 5; filter_type++) {
+				stbiw__encode_png_line((unsigned char*)(pixels), stride_bytes, x, y, j, n, filter_type, line_buffer);
+
+				// Estimate the entropy of the line using this filter; the less,
+				// the better.
+				est = 0;
+				for (i = 0; i < x * n; ++i) {
+					est += abs((signed char)line_buffer[i]);
+				}
+				if (est < best_filter_val) {
+					best_filter_val = est;
+					best_filter = filter_type;
+				}
+			}
+			if (filter_type != best_filter) { // If the last iteration already got us
+											  // the best filter, don't redo it
+				stbiw__encode_png_line((unsigned char*)(pixels), stride_bytes, x, y, j, n, best_filter, line_buffer);
+				filter_type = best_filter;
+			}
+		}
+		// when we get here, filter_type contains the filter type, and
+		// line_buffer contains the data
+		filt[j * (x * n + 1)] = (unsigned char)filter_type;
+		STBIW_MEMMOVE(filt + j * (x * n + 1) + 1, line_buffer, x * n);
+	}
+	STBIW_FREE(line_buffer);
+	zlib = stbi_zlib_compress(filt, y * (x * n + 1), &zlen, stbi_write_png_compression_level);
+	STBIW_FREE(filt);
+	if (!zlib)
+		return 0;
+
+	// each tag requires 12 bytes of overhead
+	out = (unsigned char*)STBIW_MALLOC(8 + 12 + 13 + 12 + zlen + 12);
+	if (!out)
+		return 0;
+	*out_len = 8 + 12 + 13 + 12 + zlen + 12;
+
+	o = out;
+	STBIW_MEMMOVE(o, sig, 8);
+	o += 8;
+	stbiw__wp32(o, 13); // header length
+	stbiw__wptag(o, "IHDR");
+	stbiw__wp32(o, x);
+	stbiw__wp32(o, y);
+	*o++ = 8;
+	*o++ = STBIW_UCHAR(ctype[n]);
+	*o++ = 0;
+	*o++ = 0;
+	*o++ = 0;
+	stbiw__wpcrc(&o, 13);
+
+	stbiw__wp32(o, zlen);
+	stbiw__wptag(o, "IDAT");
+	STBIW_MEMMOVE(o, zlib, zlen);
+	o += zlen;
+	STBIW_FREE(zlib);
+	stbiw__wpcrc(&o, zlen);
+
+	stbiw__wp32(o, 0);
+	stbiw__wptag(o, "IEND");
+	stbiw__wpcrc(&o, 0);
+
+	STBIW_ASSERT(o == out + *out_len);
+
+	return out;
+}
+
+#ifndef STBI_WRITE_NO_STDIO
+STBIWDEF int stbi_write_png(char const* filename, int x, int y, int comp, const void* data, int stride_bytes) {
+	FILE* f;
+	int len;
+	unsigned char* png = stbi_write_png_to_mem((const unsigned char*)data, stride_bytes, x, y, comp, &len);
+	if (png == NULL)
+		return 0;
+
+	f = stbiw__fopen(filename, "wb");
+	if (!f) {
+		STBIW_FREE(png);
+		return 0;
+	}
+	fwrite(png, 1, len, f);
+	fclose(f);
+	STBIW_FREE(png);
+	return 1;
+}
+#endif
+
+STBIWDEF int stbi_write_png_to_func(stbi_write_func* func, void* context, int x, int y, int comp, const void* data, int stride_bytes) {
+	int len;
+	unsigned char* png = stbi_write_png_to_mem((const unsigned char*)data, stride_bytes, x, y, comp, &len);
+	if (png == NULL)
+		return 0;
+	func(context, png, len);
+	STBIW_FREE(png);
+	return 1;
+}
+
+/* ***************************************************************************
+ *
+ * JPEG writer
+ *
+ * This is based on Jon Olick's jo_jpeg.cpp:
+ * public domain Simple, Minimalistic JPEG writer -
+ * http://www.jonolick.com/code.html
+ */
+
+static const unsigned char stbiw__jpg_ZigZag[] = {0,  1,  5,  6,  14, 15, 27, 28, 2,  4,  7,  13, 16, 26, 29, 42, 3,  8,  12, 17, 25, 30,
+												  41, 43, 9,  11, 18, 24, 31, 40, 44, 53, 10, 19, 23, 32, 39, 45, 52, 54, 20, 22, 33, 38,
+												  46, 51, 55, 60, 21, 34, 37, 47, 50, 56, 59, 61, 35, 36, 48, 49, 57, 58, 62, 63};
+
+static void stbiw__jpg_writeBits(stbi__write_context* s, int* bitBufP, int* bitCntP, const unsigned short* bs) {
+	int bitBuf = *bitBufP, bitCnt = *bitCntP;
+	bitCnt += bs[1];
+	bitBuf |= bs[0] << (24 - bitCnt);
+	while (bitCnt >= 8) {
+		unsigned char c = (bitBuf >> 16) & 255;
+		stbiw__putc(s, c);
+		if (c == 255) {
+			stbiw__putc(s, 0);
+		}
+		bitBuf <<= 8;
+		bitCnt -= 8;
+	}
+	*bitBufP = bitBuf;
+	*bitCntP = bitCnt;
+}
+
+static void stbiw__jpg_DCT(float* d0p, float* d1p, float* d2p, float* d3p, float* d4p, float* d5p, float* d6p, float* d7p) {
+	float d0 = *d0p, d1 = *d1p, d2 = *d2p, d3 = *d3p, d4 = *d4p, d5 = *d5p, d6 = *d6p, d7 = *d7p;
+	float z1, z2, z3, z4, z5, z11, z13;
+
+	float tmp0 = d0 + d7;
+	float tmp7 = d0 - d7;
+	float tmp1 = d1 + d6;
+	float tmp6 = d1 - d6;
+	float tmp2 = d2 + d5;
+	float tmp5 = d2 - d5;
+	float tmp3 = d3 + d4;
+	float tmp4 = d3 - d4;
+
+	// Even part
+	float tmp10 = tmp0 + tmp3; // phase 2
+	float tmp13 = tmp0 - tmp3;
+	float tmp11 = tmp1 + tmp2;
+	float tmp12 = tmp1 - tmp2;
+
+	d0 = tmp10 + tmp11; // phase 3
+	d4 = tmp10 - tmp11;
+
+	z1 = (tmp12 + tmp13) * 0.707106781f; // c4
+	d2 = tmp13 + z1;					 // phase 5
+	d6 = tmp13 - z1;
+
+	// Odd part
+	tmp10 = tmp4 + tmp5; // phase 2
+	tmp11 = tmp5 + tmp6;
+	tmp12 = tmp6 + tmp7;
+
+	// The rotator is modified from fig 4-8 to avoid extra negations.
+	z5 = (tmp10 - tmp12) * 0.382683433f; // c6
+	z2 = tmp10 * 0.541196100f + z5;		 // c2-c6
+	z4 = tmp12 * 1.306562965f + z5;		 // c2+c6
+	z3 = tmp11 * 0.707106781f;			 // c4
+
+	z11 = tmp7 + z3; // phase 5
+	z13 = tmp7 - z3;
+
+	*d5p = z13 + z2; // phase 6
+	*d3p = z13 - z2;
+	*d1p = z11 + z4;
+	*d7p = z11 - z4;
+
+	*d0p = d0;
+	*d2p = d2;
+	*d4p = d4;
+	*d6p = d6;
+}
+
+static void stbiw__jpg_calcBits(int val, unsigned short bits[2]) {
+	int tmp1 = val < 0 ? -val : val;
+	val = val < 0 ? val - 1 : val;
+	bits[1] = 1;
+	while (tmp1 >>= 1) {
+		++bits[1];
+	}
+	bits[0] = val & ((1 << bits[1]) - 1);
+}
+
+static int stbiw__jpg_processDU(stbi__write_context* s, int* bitBuf, int* bitCnt, float* CDU, int du_stride, float* fdtbl, int DC,
+								const unsigned short HTDC[256][2], const unsigned short HTAC[256][2]) {
+	const unsigned short EOB[2] = {HTAC[0x00][0], HTAC[0x00][1]};
+	const unsigned short M16zeroes[2] = {HTAC[0xF0][0], HTAC[0xF0][1]};
+	int dataOff, i, j, n, diff, end0pos, x, y;
+	int DU[64];
+
+	// DCT rows
+	for (dataOff = 0, n = du_stride * 8; dataOff < n; dataOff += du_stride) {
+		stbiw__jpg_DCT(&CDU[dataOff], &CDU[dataOff + 1], &CDU[dataOff + 2], &CDU[dataOff + 3], &CDU[dataOff + 4], &CDU[dataOff + 5], &CDU[dataOff + 6],
+					   &CDU[dataOff + 7]);
+	}
+	// DCT columns
+	for (dataOff = 0; dataOff < 8; ++dataOff) {
+		stbiw__jpg_DCT(&CDU[dataOff], &CDU[dataOff + du_stride], &CDU[dataOff + du_stride * 2], &CDU[dataOff + du_stride * 3], &CDU[dataOff + du_stride * 4],
+					   &CDU[dataOff + du_stride * 5], &CDU[dataOff + du_stride * 6], &CDU[dataOff + du_stride * 7]);
+	}
+	// Quantize/descale/zigzag the coefficients
+	for (y = 0, j = 0; y < 8; ++y) {
+		for (x = 0; x < 8; ++x, ++j) {
+			float v;
+			i = y * du_stride + x;
+			v = CDU[i] * fdtbl[j];
+			// DU[stbiw__jpg_ZigZag[j]] = (int)(v < 0 ? ceilf(v - 0.5f) :
+			// floorf(v + 0.5f)); ceilf() and floorf() are C99, not C89, but I
+			// /think/ they're not needed here anyway?
+			DU[stbiw__jpg_ZigZag[j]] = (int)(v < 0 ? v - 0.5f : v + 0.5f);
+		}
+	}
+
+	// Encode DC
+	diff = DU[0] - DC;
+	if (diff == 0) {
+		stbiw__jpg_writeBits(s, bitBuf, bitCnt, HTDC[0]);
+	} else {
+		unsigned short bits[2];
+		stbiw__jpg_calcBits(diff, bits);
+		stbiw__jpg_writeBits(s, bitBuf, bitCnt, HTDC[bits[1]]);
+		stbiw__jpg_writeBits(s, bitBuf, bitCnt, bits);
+	}
+	// Encode ACs
+	end0pos = 63;
+	for (; (end0pos > 0) && (DU[end0pos] == 0); --end0pos) {
+	}
+	// end0pos = first element in reverse order !=0
+	if (end0pos == 0) {
+		stbiw__jpg_writeBits(s, bitBuf, bitCnt, EOB);
+		return DU[0];
+	}
+	for (i = 1; i <= end0pos; ++i) {
+		int startpos = i;
+		int nrzeroes;
+		unsigned short bits[2];
+		for (; DU[i] == 0 && i <= end0pos; ++i) {
+		}
+		nrzeroes = i - startpos;
+		if (nrzeroes >= 16) {
+			int lng = nrzeroes >> 4;
+			int nrmarker;
+			for (nrmarker = 1; nrmarker <= lng; ++nrmarker)
+				stbiw__jpg_writeBits(s, bitBuf, bitCnt, M16zeroes);
+			nrzeroes &= 15;
+		}
+		stbiw__jpg_calcBits(DU[i], bits);
+		stbiw__jpg_writeBits(s, bitBuf, bitCnt, HTAC[(nrzeroes << 4) + bits[1]]);
+		stbiw__jpg_writeBits(s, bitBuf, bitCnt, bits);
+	}
+	if (end0pos != 63) {
+		stbiw__jpg_writeBits(s, bitBuf, bitCnt, EOB);
+	}
+	return DU[0];
+}
+
+static int stbi_write_jpg_core(stbi__write_context* s, int width, int height, int comp, const void* data, int quality) {
+	// Constants that don't pollute global namespace
+	static const unsigned char std_dc_luminance_nrcodes[] = {0, 0, 1, 5, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0};
+	static const unsigned char std_dc_luminance_values[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11};
+	static const unsigned char std_ac_luminance_nrcodes[] = {0, 0, 2, 1, 3, 3, 2, 4, 3, 5, 5, 4, 4, 0, 0, 1, 0x7d};
+	static const unsigned char std_ac_luminance_values[] = {
+		0x01, 0x02, 0x03, 0x00, 0x04, 0x11, 0x05, 0x12, 0x21, 0x31, 0x41, 0x06, 0x13, 0x51, 0x61, 0x07, 0x22, 0x71, 0x14, 0x32, 0x81, 0x91, 0xa1, 0x08,
+		0x23, 0x42, 0xb1, 0xc1, 0x15, 0x52, 0xd1, 0xf0, 0x24, 0x33, 0x62, 0x72, 0x82, 0x09, 0x0a, 0x16, 0x17, 0x18, 0x19, 0x1a, 0x25, 0x26, 0x27, 0x28,
+		0x29, 0x2a, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49, 0x4a, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59,
+		0x5a, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6a, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7a, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89,
+		0x8a, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9a, 0xa2, 0xa3, 0xa4, 0xa5, 0xa6, 0xa7, 0xa8, 0xa9, 0xaa, 0xb2, 0xb3, 0xb4, 0xb5, 0xb6,
+		0xb7, 0xb8, 0xb9, 0xba, 0xc2, 0xc3, 0xc4, 0xc5, 0xc6, 0xc7, 0xc8, 0xc9, 0xca, 0xd2, 0xd3, 0xd4, 0xd5, 0xd6, 0xd7, 0xd8, 0xd9, 0xda, 0xe1, 0xe2,
+		0xe3, 0xe4, 0xe5, 0xe6, 0xe7, 0xe8, 0xe9, 0xea, 0xf1, 0xf2, 0xf3, 0xf4, 0xf5, 0xf6, 0xf7, 0xf8, 0xf9, 0xfa};
+	static const unsigned char std_dc_chrominance_nrcodes[] = {0, 0, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0};
+	static const unsigned char std_dc_chrominance_values[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11};
+	static const unsigned char std_ac_chrominance_nrcodes[] = {0, 0, 2, 1, 2, 4, 4, 3, 4, 7, 5, 4, 4, 0, 1, 2, 0x77};
+	static const unsigned char std_ac_chrominance_values[] = {
+		0x00, 0x01, 0x02, 0x03, 0x11, 0x04, 0x05, 0x21, 0x31, 0x06, 0x12, 0x41, 0x51, 0x07, 0x61, 0x71, 0x13, 0x22, 0x32, 0x81, 0x08, 0x14, 0x42, 0x91,
+		0xa1, 0xb1, 0xc1, 0x09, 0x23, 0x33, 0x52, 0xf0, 0x15, 0x62, 0x72, 0xd1, 0x0a, 0x16, 0x24, 0x34, 0xe1, 0x25, 0xf1, 0x17, 0x18, 0x19, 0x1a, 0x26,
+		0x27, 0x28, 0x29, 0x2a, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49, 0x4a, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58,
+		0x59, 0x5a, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6a, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7a, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87,
+		0x88, 0x89, 0x8a, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9a, 0xa2, 0xa3, 0xa4, 0xa5, 0xa6, 0xa7, 0xa8, 0xa9, 0xaa, 0xb2, 0xb3, 0xb4,
+		0xb5, 0xb6, 0xb7, 0xb8, 0xb9, 0xba, 0xc2, 0xc3, 0xc4, 0xc5, 0xc6, 0xc7, 0xc8, 0xc9, 0xca, 0xd2, 0xd3, 0xd4, 0xd5, 0xd6, 0xd7, 0xd8, 0xd9, 0xda,
+		0xe2, 0xe3, 0xe4, 0xe5, 0xe6, 0xe7, 0xe8, 0xe9, 0xea, 0xf2, 0xf3, 0xf4, 0xf5, 0xf6, 0xf7, 0xf8, 0xf9, 0xfa};
+	// Huffman tables
+	static const unsigned short YDC_HT[256][2] = {{0, 2}, {2, 3}, {3, 3}, {4, 3}, {5, 3}, {6, 3}, {14, 4}, {30, 5}, {62, 6}, {126, 7}, {254, 8}, {510, 9}};
+	static const unsigned short UVDC_HT[256][2] = {{0, 2},  {1, 2},   {2, 2},   {6, 3},   {14, 4},	{30, 5},
+												   {62, 6}, {126, 7}, {254, 8}, {510, 9}, {1022, 10}, {2046, 11}};
+	static const unsigned short YAC_HT[256][2] = {
+		{10, 4},	 {0, 2},	  {1, 2},	  {4, 3},		{11, 4},	 {26, 5},	 {120, 7},	{248, 8},	{1014, 10},  {65410, 16}, {65411, 16},
+		{0, 0},		 {0, 0},	  {0, 0},	  {0, 0},		{0, 0},		 {0, 0},	  {12, 4},	 {27, 5},		{121, 7},	{502, 9},	{2038, 11},
+		{65412, 16}, {65413, 16}, {65414, 16}, {65415, 16}, {65416, 16}, {0, 0},	  {0, 0},	  {0, 0},		{0, 0},		 {0, 0},	  {0, 0},
+		{28, 5},	 {249, 8},	{1015, 10},  {4084, 12},  {65417, 16}, {65418, 16}, {65419, 16}, {65420, 16}, {65421, 16}, {65422, 16}, {0, 0},
+		{0, 0},		 {0, 0},	  {0, 0},	  {0, 0},		{0, 0},		 {58, 6},	 {503, 9},	{4085, 12},  {65423, 16}, {65424, 16}, {65425, 16},
+		{65426, 16}, {65427, 16}, {65428, 16}, {65429, 16}, {0, 0},		 {0, 0},	  {0, 0},	  {0, 0},		{0, 0},		 {0, 0},	  {59, 6},
+		{1016, 10},  {65430, 16}, {65431, 16}, {65432, 16}, {65433, 16}, {65434, 16}, {65435, 16}, {65436, 16}, {65437, 16}, {0, 0},	  {0, 0},
+		{0, 0},		 {0, 0},	  {0, 0},	  {0, 0},		{122, 7},	{2039, 11},  {65438, 16}, {65439, 16}, {65440, 16}, {65441, 16}, {65442, 16},
+		{65443, 16}, {65444, 16}, {65445, 16}, {0, 0},		{0, 0},		 {0, 0},	  {0, 0},	  {0, 0},		{0, 0},		 {123, 7},	{4086, 12},
+		{65446, 16}, {65447, 16}, {65448, 16}, {65449, 16}, {65450, 16}, {65451, 16}, {65452, 16}, {65453, 16}, {0, 0},		 {0, 0},	  {0, 0},
+		{0, 0},		 {0, 0},	  {0, 0},	  {250, 8},	{4087, 12},  {65454, 16}, {65455, 16}, {65456, 16}, {65457, 16}, {65458, 16}, {65459, 16},
+		{65460, 16}, {65461, 16}, {0, 0},	  {0, 0},		{0, 0},		 {0, 0},	  {0, 0},	  {0, 0},		{504, 9},	{32704, 15}, {65462, 16},
+		{65463, 16}, {65464, 16}, {65465, 16}, {65466, 16}, {65467, 16}, {65468, 16}, {65469, 16}, {0, 0},		{0, 0},		 {0, 0},	  {0, 0},
+		{0, 0},		 {0, 0},	  {505, 9},	{65470, 16}, {65471, 16}, {65472, 16}, {65473, 16}, {65474, 16}, {65475, 16}, {65476, 16}, {65477, 16},
+		{65478, 16}, {0, 0},	  {0, 0},	  {0, 0},		{0, 0},		 {0, 0},	  {0, 0},	  {506, 9},	{65479, 16}, {65480, 16}, {65481, 16},
+		{65482, 16}, {65483, 16}, {65484, 16}, {65485, 16}, {65486, 16}, {65487, 16}, {0, 0},	  {0, 0},		{0, 0},		 {0, 0},	  {0, 0},
+		{0, 0},		 {1017, 10},  {65488, 16}, {65489, 16}, {65490, 16}, {65491, 16}, {65492, 16}, {65493, 16}, {65494, 16}, {65495, 16}, {65496, 16},
+		{0, 0},		 {0, 0},	  {0, 0},	  {0, 0},		{0, 0},		 {0, 0},	  {1018, 10},  {65497, 16}, {65498, 16}, {65499, 16}, {65500, 16},
+		{65501, 16}, {65502, 16}, {65503, 16}, {65504, 16}, {65505, 16}, {0, 0},	  {0, 0},	  {0, 0},		{0, 0},		 {0, 0},	  {0, 0},
+		{2040, 11},  {65506, 16}, {65507, 16}, {65508, 16}, {65509, 16}, {65510, 16}, {65511, 16}, {65512, 16}, {65513, 16}, {65514, 16}, {0, 0},
+		{0, 0},		 {0, 0},	  {0, 0},	  {0, 0},		{0, 0},		 {65515, 16}, {65516, 16}, {65517, 16}, {65518, 16}, {65519, 16}, {65520, 16},
+		{65521, 16}, {65522, 16}, {65523, 16}, {65524, 16}, {0, 0},		 {0, 0},	  {0, 0},	  {0, 0},		{0, 0},		 {2041, 11},  {65525, 16},
+		{65526, 16}, {65527, 16}, {65528, 16}, {65529, 16}, {65530, 16}, {65531, 16}, {65532, 16}, {65533, 16}, {65534, 16}, {0, 0},	  {0, 0},
+		{0, 0},		 {0, 0},	  {0, 0}};
+	static const unsigned short UVAC_HT[256][2] = {
+		{0, 2},		 {1, 2},	  {4, 3},	  {10, 4},		{24, 5},	 {25, 5},	 {56, 6},	 {120, 7},	{500, 9},	{1014, 10},  {4084, 12},
+		{0, 0},		 {0, 0},	  {0, 0},	  {0, 0},		{0, 0},		 {0, 0},	  {11, 4},	 {57, 6},		{246, 8},	{501, 9},	{2038, 11},
+		{4085, 12},  {65416, 16}, {65417, 16}, {65418, 16}, {65419, 16}, {0, 0},	  {0, 0},	  {0, 0},		{0, 0},		 {0, 0},	  {0, 0},
+		{26, 5},	 {247, 8},	{1015, 10},  {4086, 12},  {32706, 15}, {65420, 16}, {65421, 16}, {65422, 16}, {65423, 16}, {65424, 16}, {0, 0},
+		{0, 0},		 {0, 0},	  {0, 0},	  {0, 0},		{0, 0},		 {27, 5},	 {248, 8},	{1016, 10},  {4087, 12},  {65425, 16}, {65426, 16},
+		{65427, 16}, {65428, 16}, {65429, 16}, {65430, 16}, {0, 0},		 {0, 0},	  {0, 0},	  {0, 0},		{0, 0},		 {0, 0},	  {58, 6},
+		{502, 9},	{65431, 16}, {65432, 16}, {65433, 16}, {65434, 16}, {65435, 16}, {65436, 16}, {65437, 16}, {65438, 16}, {0, 0},	  {0, 0},
+		{0, 0},		 {0, 0},	  {0, 0},	  {0, 0},		{59, 6},	 {1017, 10},  {65439, 16}, {65440, 16}, {65441, 16}, {65442, 16}, {65443, 16},
+		{65444, 16}, {65445, 16}, {65446, 16}, {0, 0},		{0, 0},		 {0, 0},	  {0, 0},	  {0, 0},		{0, 0},		 {121, 7},	{2039, 11},
+		{65447, 16}, {65448, 16}, {65449, 16}, {65450, 16}, {65451, 16}, {65452, 16}, {65453, 16}, {65454, 16}, {0, 0},		 {0, 0},	  {0, 0},
+		{0, 0},		 {0, 0},	  {0, 0},	  {122, 7},	{2040, 11},  {65455, 16}, {65456, 16}, {65457, 16}, {65458, 16}, {65459, 16}, {65460, 16},
+		{65461, 16}, {65462, 16}, {0, 0},	  {0, 0},		{0, 0},		 {0, 0},	  {0, 0},	  {0, 0},		{249, 8},	{65463, 16}, {65464, 16},
+		{65465, 16}, {65466, 16}, {65467, 16}, {65468, 16}, {65469, 16}, {65470, 16}, {65471, 16}, {0, 0},		{0, 0},		 {0, 0},	  {0, 0},
+		{0, 0},		 {0, 0},	  {503, 9},	{65472, 16}, {65473, 16}, {65474, 16}, {65475, 16}, {65476, 16}, {65477, 16}, {65478, 16}, {65479, 16},
+		{65480, 16}, {0, 0},	  {0, 0},	  {0, 0},		{0, 0},		 {0, 0},	  {0, 0},	  {504, 9},	{65481, 16}, {65482, 16}, {65483, 16},
+		{65484, 16}, {65485, 16}, {65486, 16}, {65487, 16}, {65488, 16}, {65489, 16}, {0, 0},	  {0, 0},		{0, 0},		 {0, 0},	  {0, 0},
+		{0, 0},		 {505, 9},	{65490, 16}, {65491, 16}, {65492, 16}, {65493, 16}, {65494, 16}, {65495, 16}, {65496, 16}, {65497, 16}, {65498, 16},
+		{0, 0},		 {0, 0},	  {0, 0},	  {0, 0},		{0, 0},		 {0, 0},	  {506, 9},	{65499, 16}, {65500, 16}, {65501, 16}, {65502, 16},
+		{65503, 16}, {65504, 16}, {65505, 16}, {65506, 16}, {65507, 16}, {0, 0},	  {0, 0},	  {0, 0},		{0, 0},		 {0, 0},	  {0, 0},
+		{2041, 11},  {65508, 16}, {65509, 16}, {65510, 16}, {65511, 16}, {65512, 16}, {65513, 16}, {65514, 16}, {65515, 16}, {65516, 16}, {0, 0},
+		{0, 0},		 {0, 0},	  {0, 0},	  {0, 0},		{0, 0},		 {16352, 14}, {65517, 16}, {65518, 16}, {65519, 16}, {65520, 16}, {65521, 16},
+		{65522, 16}, {65523, 16}, {65524, 16}, {65525, 16}, {0, 0},		 {0, 0},	  {0, 0},	  {0, 0},		{0, 0},		 {1018, 10},  {32707, 15},
+		{65526, 16}, {65527, 16}, {65528, 16}, {65529, 16}, {65530, 16}, {65531, 16}, {65532, 16}, {65533, 16}, {65534, 16}, {0, 0},	  {0, 0},
+		{0, 0},		 {0, 0},	  {0, 0}};
+	static const int YQT[] = {16, 11,  10,  16, 24, 40, 51, 61, 12,  12,  14,  19,  26, 58, 60, 55,  14,  13,  16,  24, 40, 57,
+							  69, 56,  14,  17, 22, 29, 51, 87, 80,  62,  18,  22,  37, 56, 68, 109, 103, 77,  24,  35, 55, 64,
+							  81, 104, 113, 92, 49, 64, 78, 87, 103, 121, 120, 101, 72, 92, 95, 98,  112, 100, 103, 99};
+	static const int UVQT[] = {17, 18, 24, 47, 99, 99, 99, 99, 18, 21, 26, 66, 99, 99, 99, 99, 24, 26, 56, 99, 99, 99, 99, 99, 47, 66, 99, 99, 99, 99, 99, 99,
+							   99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99};
+	static const float aasf[] = {1.0f * 2.828427125f, 1.387039845f * 2.828427125f, 1.306562965f * 2.828427125f, 1.175875602f * 2.828427125f,
+								 1.0f * 2.828427125f, 0.785694958f * 2.828427125f, 0.541196100f * 2.828427125f, 0.275899379f * 2.828427125f};
+
+	int row, col, i, k, subsample;
+	float fdtbl_Y[64], fdtbl_UV[64];
+	unsigned char YTable[64], UVTable[64];
+
+	if (!data || !width || !height || comp > 4 || comp < 1) {
+		return 0;
+	}
+
+	quality = quality ? quality : 90;
+	subsample = quality <= 90 ? 1 : 0;
+	quality = quality < 1 ? 1 : quality > 100 ? 100 : quality;
+	quality = quality < 50 ? 5000 / quality : 200 - quality * 2;
+
+	for (i = 0; i < 64; ++i) {
+		int uvti, yti = (YQT[i] * quality + 50) / 100;
+		YTable[stbiw__jpg_ZigZag[i]] = (unsigned char)(yti < 1 ? 1 : yti > 255 ? 255 : yti);
+		uvti = (UVQT[i] * quality + 50) / 100;
+		UVTable[stbiw__jpg_ZigZag[i]] = (unsigned char)(uvti < 1 ? 1 : uvti > 255 ? 255 : uvti);
+	}
+
+	for (row = 0, k = 0; row < 8; ++row) {
+		for (col = 0; col < 8; ++col, ++k) {
+			fdtbl_Y[k] = 1 / (YTable[stbiw__jpg_ZigZag[k]] * aasf[row] * aasf[col]);
+			fdtbl_UV[k] = 1 / (UVTable[stbiw__jpg_ZigZag[k]] * aasf[row] * aasf[col]);
+		}
+	}
+
+	// Write Headers
+	{
+		static const unsigned char head0[] = {0xFF, 0xD8, 0xFF, 0xE0, 0, 0x10, 'J', 'F', 'I', 'F', 0, 1, 1, 0, 0, 1, 0, 1, 0, 0, 0xFF, 0xDB, 0, 0x84, 0};
+		static const unsigned char head2[] = {0xFF, 0xDA, 0, 0xC, 3, 1, 0, 2, 0x11, 3, 0x11, 0, 0x3F, 0};
+		const unsigned char head1[] = {0xFF,
+									   0xC0,
+									   0,
+									   0x11,
+									   8,
+									   (unsigned char)(height >> 8),
+									   STBIW_UCHAR(height),
+									   (unsigned char)(width >> 8),
+									   STBIW_UCHAR(width),
+									   3,
+									   1,
+									   (unsigned char)(subsample ? 0x22 : 0x11),
+									   0,
+									   2,
+									   0x11,
+									   1,
+									   3,
+									   0x11,
+									   1,
+									   0xFF,
+									   0xC4,
+									   0x01,
+									   0xA2,
+									   0};
+		s->func(s->context, (void*)head0, sizeof(head0));
+		s->func(s->context, (void*)YTable, sizeof(YTable));
+		stbiw__putc(s, 1);
+		s->func(s->context, UVTable, sizeof(UVTable));
+		s->func(s->context, (void*)head1, sizeof(head1));
+		s->func(s->context, (void*)(std_dc_luminance_nrcodes + 1), sizeof(std_dc_luminance_nrcodes) - 1);
+		s->func(s->context, (void*)std_dc_luminance_values, sizeof(std_dc_luminance_values));
+		stbiw__putc(s, 0x10); // HTYACinfo
+		s->func(s->context, (void*)(std_ac_luminance_nrcodes + 1), sizeof(std_ac_luminance_nrcodes) - 1);
+		s->func(s->context, (void*)std_ac_luminance_values, sizeof(std_ac_luminance_values));
+		stbiw__putc(s, 1); // HTUDCinfo
+		s->func(s->context, (void*)(std_dc_chrominance_nrcodes + 1), sizeof(std_dc_chrominance_nrcodes) - 1);
+		s->func(s->context, (void*)std_dc_chrominance_values, sizeof(std_dc_chrominance_values));
+		stbiw__putc(s, 0x11); // HTUACinfo
+		s->func(s->context, (void*)(std_ac_chrominance_nrcodes + 1), sizeof(std_ac_chrominance_nrcodes) - 1);
+		s->func(s->context, (void*)std_ac_chrominance_values, sizeof(std_ac_chrominance_values));
+		s->func(s->context, (void*)head2, sizeof(head2));
+	}
+
+	// Encode 8x8 macroblocks
+	{
+		static const unsigned short fillBits[] = {0x7F, 7};
+		int DCY = 0, DCU = 0, DCV = 0;
+		int bitBuf = 0, bitCnt = 0;
+		// comp == 2 is grey+alpha (alpha is ignored)
+		int ofsG = comp > 2 ? 1 : 0, ofsB = comp > 2 ? 2 : 0;
+		const unsigned char* dataR = (const unsigned char*)data;
+		const unsigned char* dataG = dataR + ofsG;
+		const unsigned char* dataB = dataR + ofsB;
+		int x, y, pos;
+		if (subsample) {
+			for (y = 0; y < height; y += 16) {
+				for (x = 0; x < width; x += 16) {
+					float Y[256], U[256], V[256];
+					for (row = y, pos = 0; row < y + 16; ++row) {
+						// row >= height => use last input row
+						int clamped_row = (row < height) ? row : height - 1;
+						int base_p = (stbi__flip_vertically_on_write ? (height - 1 - clamped_row) : clamped_row) * width * comp;
+						for (col = x; col < x + 16; ++col, ++pos) {
+							// if col >= width => use pixel from last input
+							// column
+							int p = base_p + ((col < width) ? col : (width - 1)) * comp;
+							float r = dataR[p], g = dataG[p], b = dataB[p];
+							Y[pos] = +0.29900f * r + 0.58700f * g + 0.11400f * b - 128;
+							U[pos] = -0.16874f * r - 0.33126f * g + 0.50000f * b;
+							V[pos] = +0.50000f * r - 0.41869f * g - 0.08131f * b;
+						}
+					}
+					DCY = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, Y + 0, 16, fdtbl_Y, DCY, YDC_HT, YAC_HT);
+					DCY = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, Y + 8, 16, fdtbl_Y, DCY, YDC_HT, YAC_HT);
+					DCY = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, Y + 128, 16, fdtbl_Y, DCY, YDC_HT, YAC_HT);
+					DCY = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, Y + 136, 16, fdtbl_Y, DCY, YDC_HT, YAC_HT);
+
+					// subsample U,V
+					{
+						float subU[64], subV[64];
+						int yy, xx;
+						for (yy = 0, pos = 0; yy < 8; ++yy) {
+							for (xx = 0; xx < 8; ++xx, ++pos) {
+								int j = yy * 32 + xx * 2;
+								subU[pos] = (U[j + 0] + U[j + 1] + U[j + 16] + U[j + 17]) * 0.25f;
+								subV[pos] = (V[j + 0] + V[j + 1] + V[j + 16] + V[j + 17]) * 0.25f;
+							}
+						}
+						DCU = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, subU, 8, fdtbl_UV, DCU, UVDC_HT, UVAC_HT);
+						DCV = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, subV, 8, fdtbl_UV, DCV, UVDC_HT, UVAC_HT);
+					}
+				}
+			}
+		} else {
+			for (y = 0; y < height; y += 8) {
+				for (x = 0; x < width; x += 8) {
+					float Y[64], U[64], V[64];
+					for (row = y, pos = 0; row < y + 8; ++row) {
+						// row >= height => use last input row
+						int clamped_row = (row < height) ? row : height - 1;
+						int base_p = (stbi__flip_vertically_on_write ? (height - 1 - clamped_row) : clamped_row) * width * comp;
+						for (col = x; col < x + 8; ++col, ++pos) {
+							// if col >= width => use pixel from last input
+							// column
+							int p = base_p + ((col < width) ? col : (width - 1)) * comp;
+							float r = dataR[p], g = dataG[p], b = dataB[p];
+							Y[pos] = +0.29900f * r + 0.58700f * g + 0.11400f * b - 128;
+							U[pos] = -0.16874f * r - 0.33126f * g + 0.50000f * b;
+							V[pos] = +0.50000f * r - 0.41869f * g - 0.08131f * b;
+						}
+					}
+
+					DCY = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, Y, 8, fdtbl_Y, DCY, YDC_HT, YAC_HT);
+					DCU = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, U, 8, fdtbl_UV, DCU, UVDC_HT, UVAC_HT);
+					DCV = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, V, 8, fdtbl_UV, DCV, UVDC_HT, UVAC_HT);
+				}
+			}
+		}
+
+		// Do the bit alignment of the EOI marker
+		stbiw__jpg_writeBits(s, &bitBuf, &bitCnt, fillBits);
+	}
+
+	// EOI
+	stbiw__putc(s, 0xFF);
+	stbiw__putc(s, 0xD9);
+
+	return 1;
+}
+
+STBIWDEF int stbi_write_jpg_to_func(stbi_write_func* func, void* context, int x, int y, int comp, const void* data, int quality) {
+	stbi__write_context s;
+	stbi__start_write_callbacks(&s, func, context);
+	return stbi_write_jpg_core(&s, x, y, comp, (void*)data, quality);
+}
+
+#ifndef STBI_WRITE_NO_STDIO
+STBIWDEF int stbi_write_jpg(char const* filename, int x, int y, int comp, const void* data, int quality) {
+	stbi__write_context s;
+	if (stbi__start_write_file(&s, filename)) {
+		int r = stbi_write_jpg_core(&s, x, y, comp, data, quality);
+		stbi__end_write_file(&s);
+		return r;
+	} else
+		return 0;
+}
+#endif
+
+#endif // STB_IMAGE_WRITE_IMPLEMENTATION
+
+/* Revision history
+	  1.14  (2020-02-02) updated JPEG writer to downsample chroma channels
+	  1.13
+	  1.12
+	  1.11  (2019-08-11)
+
+	  1.10  (2019-02-07)
+			 support utf8 filenames in Windows; fix warnings and platform ifdefs
+	  1.09  (2018-02-11)
+			 fix typo in zlib quality API, improve STB_I_W_STATIC in C++
+	  1.08  (2018-01-29)
+			 add stbi__flip_vertically_on_write, external zlib, zlib quality,
+   choose PNG filter 1.07  (2017-07-24) doc fix 1.06 (2017-07-23) writing JPEG
+   (using Jon Olick's code) 1.05   ??? 1.04 (2017-03-03) monochrome BMP
+   expansion 1.03   ??? 1.02 (2016-04-02) avoid allocating large structures on
+   the stack 1.01 (2016-01-16) STBIW_REALLOC_SIZED: support allocators with no
+   realloc support avoid race-condition in crc initialization minor compile
+   issues 1.00 (2015-09-14) installable file IO function 0.99 (2015-09-13)
+			 warning fixes; TGA rle support
+	  0.98 (2015-04-08)
+			 added STBIW_MALLOC, STBIW_ASSERT etc
+	  0.97 (2015-01-18)
+			 fixed HDR asserts, rewrote HDR rle logic
+	  0.96 (2015-01-17)
+			 add HDR output
+			 fix monochrome BMP
+	  0.95 (2014-08-17)
+					   add monochrome TGA output
+	  0.94 (2014-05-31)
+			 rename private functions to avoid conflicts with stb_image.h
+	  0.93 (2014-05-27)
+			 warning fixes
+	  0.92 (2010-08-01)
+			 casts to unsigned char to fix warnings
+	  0.91 (2010-07-17)
+			 first public release
+	  0.90   first internal release
+*/
+
+/*
+------------------------------------------------------------------------------
+This software is available under 2 licenses -- choose whichever you prefer.
+------------------------------------------------------------------------------
+ALTERNATIVE A - MIT License
+Copyright (c) 2017 Sean Barrett
+Permission is hereby granted, free of charge, to any person obtaining a copy of
+this software and associated documentation files (the "Software"), to deal in
+the Software without restriction, including without limitation the rights to
+use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
+of the Software, and to permit persons to whom the Software is furnished to do
+so, subject to the following conditions:
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+------------------------------------------------------------------------------
+ALTERNATIVE B - Public Domain (www.unlicense.org)
+This is free and unencumbered software released into the public domain.
+Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
+software, either in source code form or as a compiled binary, for any purpose,
+commercial or non-commercial, and by any means.
+In jurisdictions that recognize copyright laws, the author or authors of this
+software dedicate any and all copyright interest in the software to the public
+domain. We make this dedication for the benefit of the public at large and to
+the detriment of our heirs and successors. We intend this dedication to be an
+overt act of relinquishment in perpetuity of all present and future rights to
+this software under copyright law.
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+------------------------------------------------------------------------------
+*/
--- a/include/zfeatures.h
+++ b/include/zfeatures.h
@@ -73,8 +73,8 @@
 #define TGL_FEATURE_24_BITS        0
 
 //These are the only maintained modes.
-#define TGL_FEATURE_16_BITS        0
-#define TGL_FEATURE_32_BITS        1
+#define TGL_FEATURE_16_BITS        1
+#define TGL_FEATURE_32_BITS        0
 
 //#define TGL_FEATURE_RENDER_BITS    15
 //#define TGL_FEATURE_RENDER_BITS    16