ref: 525493d760480101ef548ac5d1ffbf1561b4bbb0
parent: c007eedfa2fa72e5598dc764ac9f3f7b82b697fc
parent: f21c2b68b76939e9da8bedcf5ee2d21d1560d686
author: DMHSW <6974902+gek169@users.noreply.github.com>
date: Sun Jul 18 20:59:13 EDT 2021
Merge pull request #5 from starseeker/main Break CMake logic out, add install rules
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -1,65 +1,56 @@
-cmake_minimum_required(VERSION 3.14)
+cmake_minimum_required(VERSION 3.12)
project(tinygl
- DESCRIPTION "tinygl: The ultimate portable graphics library"
- HOMEPAGE_URL "https://github.com/C-Chads/tinygl"
- LANGUAGES C
-)
+ DESCRIPTION "tinygl: The ultimate portable graphics library"
+ HOMEPAGE_URL "https://github.com/C-Chads/tinygl"
+ LANGUAGES C
+ )
+# Set relative output directory paths, if not already defined
+if (NOT BIN_DIR)
+ set(BIN_DIR bin)
+endif (NOT BIN_DIR)
+if (NOT INCLUDE_DIR)
+ set(INCLUDE_DIR include)
+endif (NOT INCLUDE_DIR)
+if (NOT DEFINED LIB_DIR)
+ set(LIB_DIR lib)
+endif (NOT DEFINED LIB_DIR)
+
+# Check for a math library
+include(CheckLibraryExists)
+check_library_exists(m cos "" HAVE_M_LIBRARY)
+if (HAVE_M_LIBRARY)
+ set(M_LIBRARY m)
+endif (HAVE_M_LIBRARY)
+
# Options
option(TINYGL_BUILD_EXAMPLES "Build Examples" OFF)
-option(TINYGL_BUILD_STATIC "Build Static Library" ON)
option(TINYGL_BUILD_SHARED "Build Shared Library" ON)
+option(TINYGL_BUILD_STATIC "Build Static Library" ON)
-# Variables
-set(TINYGL_SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/src)
-set(TINYGL_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/include)
-file(GLOB TINYGL_SOURCES ${TINYGL_SOURCE_DIR}/*.c)
+# Build main library
+add_subdirectory(src)
-# Libraries
-if(TINYGL_BUILD_STATIC)
- add_library(tinygl-static STATIC ${TINYGL_SOURCES})
- target_include_directories(tinygl-static PUBLIC ${TINYGL_INCLUDE_DIR})
-endif()
-if(TINYGL_BUILD_SHARED)
- add_library(tinygl SHARED ${TINYGL_SOURCES})
- target_include_directories(tinygl PUBLIC ${TINYGL_INCLUDE_DIR})
-endif()
+# Install logic for headers
+add_subdirectory(include)
# Examples
-if(TINYGL_BUILD_EXAMPLES AND TINYGL_BUILD_STATIC)
- set(TINYGL_DEMOS_DIR ${CMAKE_CURRENT_SOURCE_DIR}/Raw_Demos)
- file(GLOB TINYGL_DEMOS ${TINYGL_DEMOS_DIR}/*.c)
- foreach(DEMO ${TINYGL_DEMOS})
- get_filename_component(DEMO_NAME ${DEMO} NAME_WE)
- add_executable(${DEMO_NAME} ${DEMO})
- target_link_libraries(${DEMO_NAME} tinygl-static m)
- endforeach()
- configure_file(${TINYGL_DEMOS_DIR}/asciifractal.sh asciifractal.sh)
- configure_file(${TINYGL_DEMOS_DIR}/char.txt char.txt)
+if(TINYGL_BUILD_EXAMPLES)
- find_package(SDL QUIET)
- if(SDL_FOUND)
- set(TINYGL_SDL_DIR ${CMAKE_CURRENT_SOURCE_DIR}/SDL_Examples)
- file(GLOB TINYGL_SDL_DEMOS ${TINYGL_SDL_DIR}/*.c)
- foreach(DEMO ${TINYGL_SDL_DEMOS})
- get_filename_component(DEMO_NAME ${DEMO} NAME_WE)
- set(DEMO_NAME "sdl_${DEMO_NAME}")
- add_executable(${DEMO_NAME} ${DEMO})
- target_link_libraries(${DEMO_NAME} tinygl-static m ${SDL_LIBRARY})
- target_include_directories(${DEMO_NAME} PUBLIC ${SDL_INCLUDE_DIR})
- endforeach()
+ # These deliberately do not depend on SDL. TODO - these could be used to
+ # drive a "make test" system to check the correct functioning of the library
+ # after compilation...
+ add_subdirectory(Raw_Demos)
- file(GLOB TINYGL_RESOURCES
- ${TINYGL_SDL_DIR}/*.png
- ${TINYGL_SDL_DIR}/*.obj
- ${TINYGL_SDL_DIR}/*.mp3
- ${TINYGL_SDL_DIR}/*.jpg
- )
- foreach(FILE ${TINYGL_RESOURCES})
- get_filename_component(FILE_NAME ${FILE} NAME)
- configure_file(${FILE} ${FILE_NAME} COPYONLY)
- endforeach()
- else()
- message(STATUS "tinygl: SDL not found")
- endif()
+ # Examples that use SDL for interactive display
+ add_subdirectory(SDL_Examples)
+
endif()
+
+# Local Variables:
+# tab-width: 8
+# mode: cmake
+# indent-tabs-mode: t
+# End:
+# ex: shiftwidth=2 tabstop=8
+
--- /dev/null
+++ b/Raw_Demos/CMakeLists.txt
@@ -1,0 +1,29 @@
+if(TARGET tinygl)
+ set(TINYGL_LIB tinygl)
+elseif(TARGET tinygl-static)
+ set(TINYGL_LIB tinygl-static)
+endif(TARGET tinygl)
+
+if(TINYGL_LIB)
+
+ set(raw_names gears t2i bigfont)
+ foreach(DEMO ${demo_names})
+ set(DEMO_NAME "raw_${DEMO}")
+ add_executable(${DEMO_NAME} ${DEMO}.c)
+ target_link_libraries(${DEMO_NAME} ${TINYGL_LIB} ${M_LIBRARY})
+ target_include_directories(${DEMO_NAME} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/../include)
+ endforeach()
+
+ # Copy utility files to build dir
+ configure_file(asciifractal.sh ${CMAKE_CURRENT_BINARY_DIR}/asciifractal.sh)
+ configure_file(char.txt ${CMAKE_CURRENT_BINARY_DIR}/char.txt)
+
+endif(TINYGL_LIB)
+
+# Local Variables:
+# tab-width: 8
+# mode: cmake
+# indent-tabs-mode: t
+# End:
+# ex: shiftwidth=2 tabstop=8
+
--- /dev/null
+++ b/SDL_Examples/CMakeLists.txt
@@ -1,0 +1,50 @@
+find_package(SDL QUIET)
+
+if(SDL_FOUND)
+
+ if(TARGET tinygl)
+ set(TINYGL_LIB tinygl)
+ elseif(TARGET tinygl-static)
+ set(TINYGL_LIB tinygl-static)
+ endif()
+
+ if (TINYGL_LIB)
+
+ set(demo_names game gears helloworld menu model texture)
+ foreach(DEMO ${demo_names})
+ set(DEMO_NAME "sdl_${DEMO}")
+ add_executable(${DEMO_NAME} ${DEMO}.c)
+ target_link_libraries(${DEMO_NAME} ${TINYGL_LIB} ${M_LIBRARY} ${SDL_LIBRARY})
+ target_include_directories(${DEMO_NAME} PUBLIC ${SDL_INCLUDE_DIR})
+ endforeach()
+
+ set(TINYGL_RESOURCES
+ Arnepalette.png
+ WWGW.mp3
+ extrude.obj
+ monkey3.obj
+ tex.jpg
+ tex_hole.png
+ tex_old.jpg
+ texture.png
+ )
+ foreach(FILE ${TINYGL_RESOURCES})
+ get_filename_component(FILE_NAME ${FILE} NAME)
+ configure_file(${FILE} ${FILE_NAME} COPYONLY)
+ endforeach()
+
+ endif (TINYGL_LIB)
+
+else(SDL_FOUND)
+
+ message(STATUS "tinygl: SDL not found")
+
+endif(SDL_FOUND)
+
+# Local Variables:
+# tab-width: 8
+# mode: cmake
+# indent-tabs-mode: t
+# End:
+# ex: shiftwidth=2 tabstop=8
+
--- /dev/null
+++ b/include/CMakeLists.txt
@@ -1,0 +1,8 @@
+set(zhdrs
+ zbuffer.h
+ zfeatures.h
+ )
+
+install(FILES ${zhdrs} DESTINATION ${INCLUDE_DIR})
+
+install(FILES GL/gl.h DESTINATION ${INCLUDE_DIR}/TGL)
--- /dev/null
+++ b/src/CMakeLists.txt
@@ -1,0 +1,58 @@
+include_directories(${CMAKE_CURRENT_SOURCE_DIR})
+
+set(tinygl_srcs
+ accum.c
+ api.c
+ arrays.c
+ clear.c
+ clip.c
+ get.c
+ image_util.c
+ init.c
+ light.c
+ list.c
+ matrix.c
+ memory.c
+ misc.c
+ msghandling.c
+ select.c
+ specbuf.c
+ texture.c
+ vertex.c
+ zbuffer.c
+ zline.c
+ zmath.c
+ zpostprocess.c
+ zraster.c
+ ztext.c
+ ztriangle.c
+ )
+
+if(TINYGL_BUILD_STATIC)
+ add_library(tinygl SHARED ${tinygl_srcs})
+ target_include_directories(tinygl PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/../include)
+ install(TARGETS tinygl
+ RUNTIME DESTINATION ${BIN_DIR}
+ LIBRARY DESTINATION ${LIB_DIR}
+ ARCHIVE DESTINATION ${LIB_DIR})
+ if(NOT MSVC)
+ target_compile_options(tinygl PRIVATE "-Wall")
+ endif(NOT MSVC)
+endif(TINYGL_BUILD_STATIC)
+
+if(TINYGL_BUILD_STATIC)
+ add_library(tinygl-static STATIC ${tinygl_srcs})
+ target_include_directories(tinygl-static PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/../include)
+ install(TARGETS tinygl-static
+ RUNTIME DESTINATION ${BIN_DIR}
+ LIBRARY DESTINATION ${LIB_DIR}
+ ARCHIVE DESTINATION ${LIB_DIR})
+endif(TINYGL_BUILD_STATIC)
+
+# Local Variables:
+# tab-width: 8
+# mode: cmake
+# indent-tabs-mode: t
+# End:
+# ex: shiftwidth=2 tabstop=8
+