ref: 29028579700642a436d3b3e45e2062103fb6d8a0
parent: b0e4642366a76e49553afa9947715ba0cc0c07a6
author: David <gek@katherine>
date: Tue Feb 16 10:35:24 EST 2021
Implementation documentation update
--- a/README.md
+++ b/README.md
@@ -78,6 +78,8 @@
* Lit triangles will use the current material properties, even if they are textures. If the diffuse color is black, then your
textured triangles will appear black.
+* Lit textured triangles are smoothly shaded, irrespective of glShadeModel (Untextured triangles do not have this bug)
+
* <Undocumented limitations that have not been tested>