shithub: tinygl

Download patch

ref: 29028579700642a436d3b3e45e2062103fb6d8a0
parent: b0e4642366a76e49553afa9947715ba0cc0c07a6
author: David <gek@katherine>
date: Tue Feb 16 10:35:24 EST 2021

Implementation documentation update

--- a/README.md
+++ b/README.md
@@ -78,6 +78,8 @@
 * Lit triangles will use the current material properties, even if they are textures. If the diffuse color is black, then your
 textured triangles will appear black.
 
+* Lit textured triangles are smoothly shaded, irrespective of glShadeModel (Untextured triangles do not have this bug)
+
 * <Undocumented limitations that have not been tested>