ref: 24cda3ba54744353aaadbc4dfadbf60b37673b66
parent: f136e0b18cb02e06ac18aeb52cc8df00947a97f5
author: David <gek@katherine>
date: Fri Feb 19 16:39:44 EST 2021
A
--- a/include/zfeatures.h
+++ b/include/zfeatures.h
@@ -21,7 +21,7 @@
//Lighting is expensive on texture-mapped polygons.
#define TGL_FEATURE_LIT_TEXTURES 1
//NOTE: Polygon Offset does nothing at the moment.
-#define TGL_FEATURE_POLYGON_OFFSET 0
+#define TGL_FEATURE_POLYGON_OFFSET 1
//Enable the patternized "discard"-ing of pixels.
#define TGL_FEATURE_POLYGON_STIPPLE 0
//Enable GL_BLEND functionality