ref: 119f35bc702aded0bd57488c275b54872d290bc3
parent: 02ec9f06e426c6b19d4d9368dbe959845aef6928
author: qwx <qwx@sciops.net>
date: Mon Aug 22 18:39:47 EDT 2022
games/doom: raise static limits makes very large/detailed maps work; raising max intercepts and spechits may break demos and cause desynchronizations, so they're left alone despite their potential issues; savegame buffer overflows can happen for stupidly huge maps with tons of entities