ref: 8c62e80c18193bf086d7318d745fee8d9ccbb937
parent: 34bc650341ab2ab4f94cc25b506785d1531f59a8
author: ISSOtm <eldredhabert0@gmail.com>
date: Sun Feb 6 18:30:37 EST 2022
Reimplement basic RGBGFX features in C++ Currently missing from the old version: - `-f` ("fixing" the input image to be indexed) - `-m` (the code for detecting mirrored tiles is missing, but all of the "plumbing" is otherwise there) - `-C` - `-d` - `-x` (though I need to check the exact functionality the old one has) - Also the man page is still a draft and needs to be fleshed out More planned features are not implemented yet either: - Explicit palette spec - Better error messages, also error "images" - Better 8x16 support, as well as other "dedup unit" sizes - Support for arbitrary number of palettes & colors per palette - Other output formats (for example, a "full" palette map for "streaming" use cases like gb-open-world) - Quantization? Some things may also be bugged: - Transparency support - Tile offsets (not exposed yet) - Tile counts per bank (not exposed yet) ...and performance remains to be checked. We need to set up some tests, honestly.