ref: 35367282e44167afd63ccc271b39ac3446022d06
parent: 4c0fa6732e6f56979924b1a4299ca3f811ecfba6
author: ISSOtm <eldredhabert0@gmail.com>
date: Tue Mar 9 16:43:42 EST 2021
Add workflow to auto-prepare a release Just push a tag beginning with "v" and a number to trigger it
--- /dev/null
+++ b/.github/workflows/create-release-artifacts.yaml
@@ -1,0 +1,96 @@
+name: "Create release artifacts"
+on:
+ push:
+ tags:
+ - v[0-9]*
+
+jobs:
+ windows:
+ runs-on: windows-2019
+ steps:
+ - uses: actions/checkout@v2
+ - name: Get version from tag
+ shell: bash
+ run: | # Turn "refs/tags/vX.Y.Z" into "X.Y.Z"
+ VERSION="${{ github.ref }}"
+ echo "version=${VERSION##*/v}" >> $GITHUB_ENV
+ - name: Get zlib, libpng and bison
+ run: | # TODO: use an array
+ $wc = New-Object System.Net.WebClient
+ $wc.DownloadFile('https://www.zlib.net/zlib1211.zip', 'zlib.zip')
+ $hash = (Get-FileHash "zlib.zip" -Algorithm SHA256).Hash
+ if ($hash -ne 'd7510a8ee1918b7d0cad197a089c0a2cd4d6df05fee22389f67f115e738b178d') {
+ Write-Host "zlib SHA256 mismatch! ($hash)"
+ exit 1
+ }
+ $wc.DownloadFile('https://download.sourceforge.net/libpng/lpng1637.zip', 'libpng.zip')
+ $hash = (Get-FileHash "libpng.zip" -Algorithm SHA256).Hash
+ if ($hash -ne '3b4b1cbd0bae6822f749d39b1ccadd6297f05e2b85a83dd2ce6ecd7d09eabdf2') {
+ Write-Host "libpng SHA256 mismatch! ($hash)"
+ exit 1
+ }
+ $wc.DownloadFile('https://github.com/lexxmark/winflexbison/releases/download/v2.5.23/win_flex_bison-2.5.23.zip', 'winflexbison.zip')
+ $hash = (Get-FileHash "winflexbison.zip" -Algorithm SHA256).Hash
+ if ($hash -ne '6AA5C8EA662DA1550020A5804C28BE63FFAA53486DA9F6842E24C379EC422DFC') {
+ Write-Host "bison SHA256 mismatch! ($hash)"
+ }
+ Expand-Archive -DestinationPath . "zlib.zip"
+ Expand-Archive -DestinationPath . "libpng.zip"
+ Expand-Archive -DestinationPath install_dir "winflexbison.zip"
+ Move-Item zlib-1.2.11 zlib
+ Move-Item lpng1637 libpng
+ - name: Build 32-bit zlib
+ run: | # BUILD_SHARED_LIBS causes the output DLL to be correctly called `zlib1.dll`
+ cmake -S zlib -B zbuild32 -A Win32 -DCMAKE_INSTALL_PREFIX=install_dir -DBUILD_SHARED_LIBS=ON
+ cmake --build zbuild32 --config Release
+ cmake --install zbuild32
+ - name: Build 32-bit libpng
+ run: |
+ cmake -S libpng -B pngbuild32 -A Win32 -DCMAKE_INSTALL_PREFIX=install_dir -DPNG_SHARED=ON -DPNG_STATIC=ON -DPNG_TESTS=OFF
+ cmake --build pngbuild32 --config Release
+ cmake --install pngbuild32
+ - name: Build 32-bit Windows binaries
+ run: |
+ cmake -S . -B build32 -A Win32 -DCMAKE_INSTALL_PREFIX=install_dir -DCMAKE_BUILD_TYPE=Release
+ cmake --build build32 --config Release
+ cmake --install build32
+ - name: Package 32-bit binaries
+ run: |
+ Compress-Archive -LiteralPath @("install_dir/bin/rgbasm.exe", "install_dir/bin/rgblink.exe", "install_dir/bin/rgbfix.exe", "install_dir/bin/rgbgfx.exe", "install_dir/bin/zlib1.dll", "install_dir/bin/libpng16.dll") "rgbds-${{ env.version }}-win32.zip"
+ - name: Build 64-bit zlib
+ run: | # BUILD_SHARED_LIBS causes the output DLL to be correctly called `zlib1.dll`
+ cmake -S zlib -B zbuild64 -A x64 -DCMAKE_INSTALL_PREFIX=install_dir -DBUILD_SHARED_LIBS=ON
+ cmake --build zbuild64 --config Release
+ cmake --install zbuild64
+ - name: Build 64-bit libpng
+ run: |
+ cmake -S libpng -B pngbuild64 -A x64 -DCMAKE_INSTALL_PREFIX=install_dir -DPNG_SHARED=ON -DPNG_STATIC=ON -DPNG_TESTS=OFF
+ cmake --build pngbuild64 --config Release
+ cmake --install pngbuild64
+ - name: Build 64-bit Windows binaries
+ run: |
+ cmake -S . -B build64 -A x64 -DCMAKE_INSTALL_PREFIX=install_dir -DCMAKE_BUILD_TYPE=Release
+ cmake --build build64 --config Release
+ cmake --install build64
+ - name: Package 64-bit binaries
+ run: |
+ Compress-Archive -LiteralPath @("install_dir/bin/rgbasm.exe", "install_dir/bin/rgblink.exe", "install_dir/bin/rgbfix.exe", "install_dir/bin/rgbgfx.exe", "install_dir/bin/zlib1.dll", "install_dir/bin/libpng16.dll") "rgbds-${{ env.version }}-win64.zip"
+ - name: Package sources
+ run: |
+ make dist
+ - name: Release
+ uses: softprops/action-gh-release@v1
+ with:
+ body: |
+ Please ensure that the three assets below work properly.
+ Once that's done, replace this text with the changelog, un-draft the release, and update the `release` branch.
+ By the way, if you forgot to update `include/version.h`, RGBASM's version test is gonna fail in the tag's regression testing! (Use `git push --delete origin <tag>` to delete it)
+ draft: true # Don't publish the release quite yet...
+ prerelease: ${{ endsWith(github.ref, '-pre') }}
+ files: |
+ rgbds-${{ env.version }}-win32.zip
+ rgbds-${{ env.version }}-win64.zip
+ rgbds-${{ env.version }}.tar.gz
+ fail_on_unmatched_files: true
+ env:
+ GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}