ref: c887f9182f26587a77081f06c06c0821d51dd2e3
parent: 370bcede4f8b1970764730aa213e86a619d45036
author: Marcus Huderle <huderlem@gmail.com>
date: Thu Dec 19 12:29:54 EST 2013
Fishing Rod Graphics properties INCBIN.
--- a/main.asm
+++ b/main.asm
@@ -104377,7 +104377,7 @@
ld a, [$c102]
ld c, a
ld b, $0
- ld hl, Unknown_70856 ; $4856
+ ld hl, FishingRodGfxProperties ; $4856
add hl, bc
ld de, $c39c
ld bc, $4
@@ -104444,8 +104444,16 @@
TX_FAR _UnnamedText_70851
db "@"
-Unknown_70856: ; 70856 (1c:4856)
-INCBIN "baserom.gbc",$70856,$70866 - $70856
+FishingRodGfxProperties: ; 70856 (1c:4856)
+; specicies how the fishing rod should be drawn on the screen
+; first byte = screen y coordinate
+; second byte = screen x coordinate
+; third byte = tile number
+; fourth byte = sprite properties
+ db $5B, $4C, $FD, $00 ; player facing down
+ db $44, $4C, $FD, $00 ; player facing up
+ db $50, $40, $FE, $00 ; player facing left
+ db $50, $58, $FE, $20 ; player facing right ($20 means "horizontally flip the tile")
Unknown_70866: ; 70866 (1c:4866)
INCBIN "baserom.gbc",$70866,$7087e - $70866