ref: 7e78c1171d1206ca2f31cc67c55cc715eeb44ee5
parent: 9523681b8c356cad3607a32893f095334a80fb6e
author: Rangi <remy.oukaour+rangi42@gmail.com>
date: Fri Mar 4 13:21:12 EST 2022
Gen 1's Minimize graphic was not a complete 8x8 tile
--- a/engine/battle/animations.asm
+++ b/engine/battle/animations.asm
@@ -1694,7 +1694,7 @@
ld bc, 7 * 7 * $10
call FillMemory
pop hl
- ld de, $194
+ ld de, 7 * 3 * $10 + 4 * $10 + 4
add hl, de
ld de, MinimizedMonSprite
ld c, MinimizedMonSpriteEnd - MinimizedMonSprite
@@ -1710,7 +1710,15 @@
jp AnimationShowMonPic
MinimizedMonSprite:
- INCBIN "gfx/battle/minimize.1bpp"
+; 8x5 partial tile graphic
+pusho
+opt b.X ; . = 0, X = 1
+ db %...XX...
+ db %..XXXX..
+ db %.XXXXXX.
+ db %..XXXX..
+ db %..X..X..
+popo
MinimizedMonSpriteEnd:
AnimationSlideMonDownAndHide:
binary files a/gfx/battle/minimize.png /dev/null differ