ref: 6b5be9129cabe72b9f775b02db1bf7e7169153da
parent: d7808d110f6b104a3e5ed7b21260ed8f1b718719
author: vulcandth <vulcandth@gmail.com>
date: Mon Jun 6 12:25:31 EDT 2022
RGBDS syntax updates (#358) New MACRO and DEF syntax
--- a/audio/low_health_alarm.asm
+++ b/audio/low_health_alarm.asm
@@ -61,7 +61,7 @@
jr nz, .copyLoop
ret
-alarm_tone: MACRO
+MACRO alarm_tone
db \1 ; length
db \2 ; envelope
dw \3 ; frequency
--- a/constants/audio_constants.asm
+++ b/constants/audio_constants.asm
@@ -13,7 +13,7 @@
const A_ ; 9
const A# ; A
const B_ ; B
-NUM_NOTES EQU const_value
+DEF NUM_NOTES EQU const_value
; channel
; Audio[1|2|3]_HWChannelBaseAddresses, Audio[1|2|3]_HWChannelDisableMasks,
@@ -23,31 +23,31 @@
const Ch2 ; 1
const Ch3 ; 2
const Ch4 ; 3
-NUM_MUSIC_CHANS EQU const_value
+DEF NUM_MUSIC_CHANS EQU const_value
const Ch5 ; 4
const Ch6 ; 5
const Ch7 ; 6
const Ch8 ; 7
-NUM_NOISE_CHANS EQU const_value - NUM_MUSIC_CHANS
-NUM_CHANNELS EQU const_value
+DEF NUM_NOISE_CHANS EQU const_value - NUM_MUSIC_CHANS
+DEF NUM_CHANNELS EQU const_value
; HW sound channel register base addresses
-HW_CH1_BASE EQU LOW(rNR10)
-HW_CH2_BASE EQU LOW(rNR21) - 1
-HW_CH3_BASE EQU LOW(rNR30)
-HW_CH4_BASE EQU LOW(rNR41) - 1
+DEF HW_CH1_BASE EQU LOW(rNR10)
+DEF HW_CH2_BASE EQU LOW(rNR21) - 1
+DEF HW_CH3_BASE EQU LOW(rNR30)
+DEF HW_CH4_BASE EQU LOW(rNR41) - 1
; HW sound channel enable bit masks
-HW_CH1_ENABLE_MASK EQU %00010001
-HW_CH2_ENABLE_MASK EQU %00100010
-HW_CH3_ENABLE_MASK EQU %01000100
-HW_CH4_ENABLE_MASK EQU %10001000
+DEF HW_CH1_ENABLE_MASK EQU %00010001
+DEF HW_CH2_ENABLE_MASK EQU %00100010
+DEF HW_CH3_ENABLE_MASK EQU %01000100
+DEF HW_CH4_ENABLE_MASK EQU %10001000
; HW sound channel disable bit masks
-HW_CH1_DISABLE_MASK EQU (~HW_CH1_ENABLE_MASK & $ff)
-HW_CH2_DISABLE_MASK EQU (~HW_CH2_ENABLE_MASK & $ff)
-HW_CH3_DISABLE_MASK EQU (~HW_CH3_ENABLE_MASK & $ff)
-HW_CH4_DISABLE_MASK EQU (~HW_CH4_ENABLE_MASK & $ff)
+DEF HW_CH1_DISABLE_MASK EQU (~HW_CH1_ENABLE_MASK & $ff)
+DEF HW_CH2_DISABLE_MASK EQU (~HW_CH2_ENABLE_MASK & $ff)
+DEF HW_CH3_DISABLE_MASK EQU (~HW_CH3_ENABLE_MASK & $ff)
+DEF HW_CH4_DISABLE_MASK EQU (~HW_CH4_ENABLE_MASK & $ff)
const_def 1
const REG_DUTY_SOUND_LEN ; 1
@@ -65,4 +65,4 @@
const BIT_ROTATE_DUTY_CYCLE ; 6 ; if rotating duty cycle
; wChannelFlags2 constant (only has one flag)
-BIT_EXECUTE_MUSIC EQU 0 ; if in execute music
+DEF BIT_EXECUTE_MUSIC EQU 0 ; if in execute music
--- a/constants/battle_constants.asm
+++ b/constants/battle_constants.asm
@@ -1,6 +1,6 @@
-MAX_LEVEL EQU 100
+DEF MAX_LEVEL EQU 100
-NUM_MOVES EQU 4
+DEF NUM_MOVES EQU 4
; VitaminStats indexes (see data/battle/stat_names.asm)
const_def
@@ -9,7 +9,7 @@
const STAT_DEFENSE
const STAT_SPEED
const STAT_SPECIAL
-NUM_STATS EQU const_value
+DEF NUM_STATS EQU const_value
; StatModTextStrings indexes (see data/battle/stat_mod_names.asm)
const_def
@@ -20,20 +20,20 @@
const MOD_ACCURACY
const MOD_EVASION
const_skip 2
-NUM_STAT_MODS EQU const_value
+DEF NUM_STAT_MODS EQU const_value
; Moves struct fields (see data/moves/moves.asm)
rsreset
-MOVE_ANIM rb
-MOVE_EFFECT rb
-MOVE_POWER rb
-MOVE_TYPE rb
-MOVE_ACC rb
-MOVE_PP rb
-MOVE_LENGTH EQU _RS
+DEF MOVE_ANIM rb
+DEF MOVE_EFFECT rb
+DEF MOVE_POWER rb
+DEF MOVE_TYPE rb
+DEF MOVE_ACC rb
+DEF MOVE_PP rb
+DEF MOVE_LENGTH EQU _RS
; D733 flags
-BIT_TEST_BATTLE EQU 0
+DEF BIT_TEST_BATTLE EQU 0
; battle type constants (wBattleType values)
const_def
@@ -42,22 +42,22 @@
const BATTLE_TYPE_SAFARI ; 2
; damage limits before type effectiveness
-MIN_NEUTRAL_DAMAGE EQU 2
-MAX_NEUTRAL_DAMAGE EQU 999
+DEF MIN_NEUTRAL_DAMAGE EQU 2
+DEF MAX_NEUTRAL_DAMAGE EQU 999
; fixed damage constants
-SONICBOOM_DAMAGE EQU 20
-DRAGON_RAGE_DAMAGE EQU 40
+DEF SONICBOOM_DAMAGE EQU 20
+DEF DRAGON_RAGE_DAMAGE EQU 40
; type effectiveness factors, scaled by 10
-SUPER_EFFECTIVE EQU 20
-MORE_EFFECTIVE EQU 15
-EFFECTIVE EQU 10
-NOT_VERY_EFFECTIVE EQU 05
-NO_EFFECT EQU 00
+DEF SUPER_EFFECTIVE EQU 20
+DEF MORE_EFFECTIVE EQU 15
+DEF EFFECTIVE EQU 10
+DEF NOT_VERY_EFFECTIVE EQU 05
+DEF NO_EFFECT EQU 00
; non-volatile statuses
-SLP EQU %111 ; sleep counter
+DEF SLP EQU %111 ; sleep counter
const_def 3
const PSN ; 3
const BRN ; 4
@@ -64,11 +64,11 @@
const FRZ ; 5
const PAR ; 6
-MAX_STAT_VALUE EQU 999
+DEF MAX_STAT_VALUE EQU 999
; trainer dvs
-ATKDEFDV_TRAINER EQU $98
-SPDSPCDV_TRAINER EQU $88
+DEF ATKDEFDV_TRAINER EQU $98
+DEF SPDSPCDV_TRAINER EQU $88
; wPlayerBattleStatus1 or wEnemyBattleStatus1 bit flags
const_def
--- a/constants/credits_constants.asm
+++ b/constants/credits_constants.asm
@@ -64,7 +64,7 @@
const CRED_FUKUI ; $3D
const CRED_CLUB ; $3E
const CRED_PAAD ; $3F
-NUM_CRED_STRINGS EQU const_value
+DEF NUM_CRED_STRINGS EQU const_value
const_def -1, -1
const CRED_TEXT_FADE_MON ; $FF
--- a/constants/event_constants.asm
+++ b/constants/event_constants.asm
@@ -772,4 +772,4 @@
; End of events
const_next $A00
-NUM_EVENTS EQU const_value
+DEF NUM_EVENTS EQU const_value
--- a/constants/gfx_constants.asm
+++ b/constants/gfx_constants.asm
@@ -1,33 +1,33 @@
-TILE_WIDTH EQU 8 ; pixels
-LEN_1BPP_TILE EQU 1 * TILE_WIDTH ; bytes
-LEN_2BPP_TILE EQU 2 * TILE_WIDTH ; bytes
+DEF TILE_WIDTH EQU 8 ; pixels
+DEF LEN_1BPP_TILE EQU 1 * TILE_WIDTH ; bytes
+DEF LEN_2BPP_TILE EQU 2 * TILE_WIDTH ; bytes
-SCREEN_WIDTH EQU 20
-SCREEN_HEIGHT EQU 18
-SCREEN_WIDTH_PX EQU SCREEN_WIDTH * TILE_WIDTH ; pixels
-SCREEN_HEIGHT_PX EQU SCREEN_HEIGHT * TILE_WIDTH ; pixels
+DEF SCREEN_WIDTH EQU 20
+DEF SCREEN_HEIGHT EQU 18
+DEF SCREEN_WIDTH_PX EQU SCREEN_WIDTH * TILE_WIDTH ; pixels
+DEF SCREEN_HEIGHT_PX EQU SCREEN_HEIGHT * TILE_WIDTH ; pixels
-BG_MAP_WIDTH EQU 32 ; tiles
-BG_MAP_HEIGHT EQU 32 ; tiles
+DEF BG_MAP_WIDTH EQU 32 ; tiles
+DEF BG_MAP_HEIGHT EQU 32 ; tiles
-SPRITEBUFFERSIZE EQU 7 * 7 * LEN_1BPP_TILE
+DEF SPRITEBUFFERSIZE EQU 7 * 7 * LEN_1BPP_TILE
; HP bar
-HP_BAR_GREEN EQU 0
-HP_BAR_YELLOW EQU 1
-HP_BAR_RED EQU 2
+DEF HP_BAR_GREEN EQU 0
+DEF HP_BAR_YELLOW EQU 1
+DEF HP_BAR_RED EQU 2
; wOAMBuffer
-NUM_SPRITE_OAM_STRUCTS EQU 40
+DEF NUM_SPRITE_OAM_STRUCTS EQU 40
; hAutoBGTransferEnabled
-TRANSFERTOP EQU 0
-TRANSFERMIDDLE EQU 1
-TRANSFERBOTTOM EQU 2
+DEF TRANSFERTOP EQU 0
+DEF TRANSFERMIDDLE EQU 1
+DEF TRANSFERBOTTOM EQU 2
; hRedrawRowOrColumnMode
-REDRAW_COL EQU 1
-REDRAW_ROW EQU 2
+DEF REDRAW_COL EQU 1
+DEF REDRAW_ROW EQU 2
; tile list ids
; TileIDListPointerTable indexes (see data/tilemaps.asm)
@@ -40,4 +40,4 @@
const TILEMAP_GENGAR_INTRO_3
const TILEMAP_GAME_BOY
const TILEMAP_LINK_CABLE
-NUM_TILEMAPS EQU const_value
+DEF NUM_TILEMAPS EQU const_value
--- a/constants/hardware_constants.asm
+++ b/constants/hardware_constants.asm
@@ -1,130 +1,130 @@
; From http://nocash.emubase.de/pandocs.htm.
-GBC EQU $11
+DEF GBC EQU $11
; memory map
-VRAM_Begin EQU $8000
-VRAM_End EQU $a000
-SRAM_Begin EQU $a000
-SRAM_End EQU $c000
-WRAM0_Begin EQU $c000
-WRAM0_End EQU $d000
-WRAM1_Begin EQU $d000
-WRAM1_End EQU $e000
+DEF VRAM_Begin EQU $8000
+DEF VRAM_End EQU $a000
+DEF SRAM_Begin EQU $a000
+DEF SRAM_End EQU $c000
+DEF WRAM0_Begin EQU $c000
+DEF WRAM0_End EQU $d000
+DEF WRAM1_Begin EQU $d000
+DEF WRAM1_End EQU $e000
; hardware registers $ff00-$ff80 (see below)
-HRAM_Begin EQU $ff80
-HRAM_End EQU $ffff
+DEF HRAM_Begin EQU $ff80
+DEF HRAM_End EQU $ffff
; MBC1
-MBC1SRamEnable EQU $0000
-MBC1RomBank EQU $2000
-MBC1SRamBank EQU $4000
-MBC1SRamBankingMode EQU $6000
+DEF MBC1SRamEnable EQU $0000
+DEF MBC1RomBank EQU $2000
+DEF MBC1SRamBank EQU $4000
+DEF MBC1SRamBankingMode EQU $6000
-SRAM_DISABLE EQU $00
-SRAM_ENABLE EQU $0a
+DEF SRAM_DISABLE EQU $00
+DEF SRAM_ENABLE EQU $0a
-NUM_SRAM_BANKS EQU 4
+DEF NUM_SRAM_BANKS EQU 4
; interrupt flags
-VBLANK EQU 0
-LCD_STAT EQU 1
-TIMER EQU 2
-SERIAL EQU 3
-JOYPAD EQU 4
+DEF VBLANK EQU 0
+DEF LCD_STAT EQU 1
+DEF TIMER EQU 2
+DEF SERIAL EQU 3
+DEF JOYPAD EQU 4
-LY_VBLANK EQU 145
+DEF LY_VBLANK EQU 145
; serial
-START_TRANSFER_EXTERNAL_CLOCK EQU $80
-START_TRANSFER_INTERNAL_CLOCK EQU $81
+DEF START_TRANSFER_EXTERNAL_CLOCK EQU $80
+DEF START_TRANSFER_INTERNAL_CLOCK EQU $81
; Hardware registers
-rJOYP EQU $ff00 ; Joypad (R/W)
-rSB EQU $ff01 ; Serial transfer data (R/W)
-rSC EQU $ff02 ; Serial Transfer Control (R/W)
-rSC_ON EQU 7
-rSC_CGB EQU 1
-rSC_CLOCK EQU 0
-rDIV EQU $ff04 ; Divider Register (R/W)
-rTIMA EQU $ff05 ; Timer counter (R/W)
-rTMA EQU $ff06 ; Timer Modulo (R/W)
-rTAC EQU $ff07 ; Timer Control (R/W)
-rTAC_ON EQU 2
-rTAC_4096_HZ EQU 0
-rTAC_262144_HZ EQU 1
-rTAC_65536_HZ EQU 2
-rTAC_16384_HZ EQU 3
-rIF EQU $ff0f ; Interrupt Flag (R/W)
-rNR10 EQU $ff10 ; Channel 1 Sweep register (R/W)
-rNR11 EQU $ff11 ; Channel 1 Sound length/Wave pattern duty (R/W)
-rNR12 EQU $ff12 ; Channel 1 Volume Envelope (R/W)
-rNR13 EQU $ff13 ; Channel 1 Frequency lo (Write Only)
-rNR14 EQU $ff14 ; Channel 1 Frequency hi (R/W)
-rNR21 EQU $ff16 ; Channel 2 Sound Length/Wave Pattern Duty (R/W)
-rNR22 EQU $ff17 ; Channel 2 Volume Envelope (R/W)
-rNR23 EQU $ff18 ; Channel 2 Frequency lo data (W)
-rNR24 EQU $ff19 ; Channel 2 Frequency hi data (R/W)
-rNR30 EQU $ff1a ; Channel 3 Sound on/off (R/W)
-rNR31 EQU $ff1b ; Channel 3 Sound Length
-rNR32 EQU $ff1c ; Channel 3 Select output level (R/W)
-rNR33 EQU $ff1d ; Channel 3 Frequency's lower data (W)
-rNR34 EQU $ff1e ; Channel 3 Frequency's higher data (R/W)
-rNR41 EQU $ff20 ; Channel 4 Sound Length (R/W)
-rNR42 EQU $ff21 ; Channel 4 Volume Envelope (R/W)
-rNR43 EQU $ff22 ; Channel 4 Polynomial Counter (R/W)
-rNR44 EQU $ff23 ; Channel 4 Counter/consecutive; Initial (R/W)
-rNR50 EQU $ff24 ; Channel control / ON-OFF / Volume (R/W)
-rNR51 EQU $ff25 ; Selection of Sound output terminal (R/W)
-rNR52 EQU $ff26 ; Sound on/off
-rWave_0 EQU $ff30
-rWave_1 EQU $ff31
-rWave_2 EQU $ff32
-rWave_3 EQU $ff33
-rWave_4 EQU $ff34
-rWave_5 EQU $ff35
-rWave_6 EQU $ff36
-rWave_7 EQU $ff37
-rWave_8 EQU $ff38
-rWave_9 EQU $ff39
-rWave_a EQU $ff3a
-rWave_b EQU $ff3b
-rWave_c EQU $ff3c
-rWave_d EQU $ff3d
-rWave_e EQU $ff3e
-rWave_f EQU $ff3f
-rLCDC EQU $ff40 ; LCD Control (R/W)
-rLCDC_ENABLE EQU 7
-rLCDC_ENABLE_MASK EQU 1 << rLCDC_ENABLE
-rSTAT EQU $ff41 ; LCDC Status (R/W)
-rSCY EQU $ff42 ; Scroll Y (R/W)
-rSCX EQU $ff43 ; Scroll X (R/W)
-rLY EQU $ff44 ; LCDC Y-Coordinate (R)
-rLYC EQU $ff45 ; LY Compare (R/W)
-rDMA EQU $ff46 ; DMA Transfer and Start Address (W)
-rBGP EQU $ff47 ; BG Palette Data (R/W) - Non CGB Mode Only
-rOBP0 EQU $ff48 ; Object Palette 0 Data (R/W) - Non CGB Mode Only
-rOBP1 EQU $ff49 ; Object Palette 1 Data (R/W) - Non CGB Mode Only
-rWY EQU $ff4a ; Window Y Position (R/W)
-rWX EQU $ff4b ; Window X Position minus 7 (R/W)
-rKEY1 EQU $ff4d ; CGB Mode Only - Prepare Speed Switch
-rVBK EQU $ff4f ; CGB Mode Only - VRAM Bank
-rHDMA1 EQU $ff51 ; CGB Mode Only - New DMA Source, High
-rHDMA2 EQU $ff52 ; CGB Mode Only - New DMA Source, Low
-rHDMA3 EQU $ff53 ; CGB Mode Only - New DMA Destination, High
-rHDMA4 EQU $ff54 ; CGB Mode Only - New DMA Destination, Low
-rHDMA5 EQU $ff55 ; CGB Mode Only - New DMA Length/Mode/Start
-rRP EQU $ff56 ; CGB Mode Only - Infrared Communications Port
-rBGPI EQU $ff68 ; CGB Mode Only - Background Palette Index
-rBGPD EQU $ff69 ; CGB Mode Only - Background Palette Data
-rOBPI EQU $ff6a ; CGB Mode Only - Sprite Palette Index
-rOBPD EQU $ff6b ; CGB Mode Only - Sprite Palette Data
-rUNKNOWN1 EQU $ff6c ; (FEh) Bit 0 (Read/Write) - CGB Mode Only
-rSVBK EQU $ff70 ; CGB Mode Only - WRAM Bank
-rUNKNOWN2 EQU $ff72 ; (00h) - Bit 0-7 (Read/Write)
-rUNKNOWN3 EQU $ff73 ; (00h) - Bit 0-7 (Read/Write)
-rUNKNOWN4 EQU $ff74 ; (00h) - Bit 0-7 (Read/Write) - CGB Mode Only
-rUNKNOWN5 EQU $ff75 ; (8Fh) - Bit 4-6 (Read/Write)
-rUNKNOWN6 EQU $ff76 ; (00h) - Always 00h (Read Only)
-rUNKNOWN7 EQU $ff77 ; (00h) - Always 00h (Read Only)
-rIE EQU $ffff ; Interrupt Enable (R/W)
+DEF rJOYP EQU $ff00 ; Joypad (R/W)
+DEF rSB EQU $ff01 ; Serial transfer data (R/W)
+DEF rSC EQU $ff02 ; Serial Transfer Control (R/W)
+DEF rSC_ON EQU 7
+DEF rSC_CGB EQU 1
+DEF rSC_CLOCK EQU 0
+DEF rDIV EQU $ff04 ; Divider Register (R/W)
+DEF rTIMA EQU $ff05 ; Timer counter (R/W)
+DEF rTMA EQU $ff06 ; Timer Modulo (R/W)
+DEF rTAC EQU $ff07 ; Timer Control (R/W)
+DEF rTAC_ON EQU 2
+DEF rTAC_4096_HZ EQU 0
+DEF rTAC_262144_HZ EQU 1
+DEF rTAC_65536_HZ EQU 2
+DEF rTAC_16384_HZ EQU 3
+DEF rIF EQU $ff0f ; Interrupt Flag (R/W)
+DEF rNR10 EQU $ff10 ; Channel 1 Sweep register (R/W)
+DEF rNR11 EQU $ff11 ; Channel 1 Sound length/Wave pattern duty (R/W)
+DEF rNR12 EQU $ff12 ; Channel 1 Volume Envelope (R/W)
+DEF rNR13 EQU $ff13 ; Channel 1 Frequency lo (Write Only)
+DEF rNR14 EQU $ff14 ; Channel 1 Frequency hi (R/W)
+DEF rNR21 EQU $ff16 ; Channel 2 Sound Length/Wave Pattern Duty (R/W)
+DEF rNR22 EQU $ff17 ; Channel 2 Volume Envelope (R/W)
+DEF rNR23 EQU $ff18 ; Channel 2 Frequency lo data (W)
+DEF rNR24 EQU $ff19 ; Channel 2 Frequency hi data (R/W)
+DEF rNR30 EQU $ff1a ; Channel 3 Sound on/off (R/W)
+DEF rNR31 EQU $ff1b ; Channel 3 Sound Length
+DEF rNR32 EQU $ff1c ; Channel 3 Select output level (R/W)
+DEF rNR33 EQU $ff1d ; Channel 3 Frequency's lower data (W)
+DEF rNR34 EQU $ff1e ; Channel 3 Frequency's higher data (R/W)
+DEF rNR41 EQU $ff20 ; Channel 4 Sound Length (R/W)
+DEF rNR42 EQU $ff21 ; Channel 4 Volume Envelope (R/W)
+DEF rNR43 EQU $ff22 ; Channel 4 Polynomial Counter (R/W)
+DEF rNR44 EQU $ff23 ; Channel 4 Counter/consecutive; Initial (R/W)
+DEF rNR50 EQU $ff24 ; Channel control / ON-OFF / Volume (R/W)
+DEF rNR51 EQU $ff25 ; Selection of Sound output terminal (R/W)
+DEF rNR52 EQU $ff26 ; Sound on/off
+DEF rWave_0 EQU $ff30
+DEF rWave_1 EQU $ff31
+DEF rWave_2 EQU $ff32
+DEF rWave_3 EQU $ff33
+DEF rWave_4 EQU $ff34
+DEF rWave_5 EQU $ff35
+DEF rWave_6 EQU $ff36
+DEF rWave_7 EQU $ff37
+DEF rWave_8 EQU $ff38
+DEF rWave_9 EQU $ff39
+DEF rWave_a EQU $ff3a
+DEF rWave_b EQU $ff3b
+DEF rWave_c EQU $ff3c
+DEF rWave_d EQU $ff3d
+DEF rWave_e EQU $ff3e
+DEF rWave_f EQU $ff3f
+DEF rLCDC EQU $ff40 ; LCD Control (R/W)
+DEF rLCDC_ENABLE EQU 7
+DEF rLCDC_ENABLE_MASK EQU 1 << rLCDC_ENABLE
+DEF rSTAT EQU $ff41 ; LCDC Status (R/W)
+DEF rSCY EQU $ff42 ; Scroll Y (R/W)
+DEF rSCX EQU $ff43 ; Scroll X (R/W)
+DEF rLY EQU $ff44 ; LCDC Y-Coordinate (R)
+DEF rLYC EQU $ff45 ; LY Compare (R/W)
+DEF rDMA EQU $ff46 ; DMA Transfer and Start Address (W)
+DEF rBGP EQU $ff47 ; BG Palette Data (R/W) - Non CGB Mode Only
+DEF rOBP0 EQU $ff48 ; Object Palette 0 Data (R/W) - Non CGB Mode Only
+DEF rOBP1 EQU $ff49 ; Object Palette 1 Data (R/W) - Non CGB Mode Only
+DEF rWY EQU $ff4a ; Window Y Position (R/W)
+DEF rWX EQU $ff4b ; Window X Position minus 7 (R/W)
+DEF rKEY1 EQU $ff4d ; CGB Mode Only - Prepare Speed Switch
+DEF rVBK EQU $ff4f ; CGB Mode Only - VRAM Bank
+DEF rHDMA1 EQU $ff51 ; CGB Mode Only - New DMA Source, High
+DEF rHDMA2 EQU $ff52 ; CGB Mode Only - New DMA Source, Low
+DEF rHDMA3 EQU $ff53 ; CGB Mode Only - New DMA Destination, High
+DEF rHDMA4 EQU $ff54 ; CGB Mode Only - New DMA Destination, Low
+DEF rHDMA5 EQU $ff55 ; CGB Mode Only - New DMA Length/Mode/Start
+DEF rRP EQU $ff56 ; CGB Mode Only - Infrared Communications Port
+DEF rBGPI EQU $ff68 ; CGB Mode Only - Background Palette Index
+DEF rBGPD EQU $ff69 ; CGB Mode Only - Background Palette Data
+DEF rOBPI EQU $ff6a ; CGB Mode Only - Sprite Palette Index
+DEF rOBPD EQU $ff6b ; CGB Mode Only - Sprite Palette Data
+DEF rUNKNOWN1 EQU $ff6c ; (FEh) Bit 0 (Read/Write) - CGB Mode Only
+DEF rSVBK EQU $ff70 ; CGB Mode Only - WRAM Bank
+DEF rUNKNOWN2 EQU $ff72 ; (00h) - Bit 0-7 (Read/Write)
+DEF rUNKNOWN3 EQU $ff73 ; (00h) - Bit 0-7 (Read/Write)
+DEF rUNKNOWN4 EQU $ff74 ; (00h) - Bit 0-7 (Read/Write) - CGB Mode Only
+DEF rUNKNOWN5 EQU $ff75 ; (8Fh) - Bit 4-6 (Read/Write)
+DEF rUNKNOWN6 EQU $ff76 ; (00h) - Always 00h (Read Only)
+DEF rUNKNOWN7 EQU $ff77 ; (00h) - Always 00h (Read Only)
+DEF rIE EQU $ffff ; Interrupt Enable (R/W)
--- a/constants/hide_show_constants.asm
+++ b/constants/hide_show_constants.asm
@@ -1,5 +1,5 @@
-HIDE EQU $11
-SHOW EQU $15
+DEF HIDE EQU $11
+DEF SHOW EQU $15
; MissableObjects indexes (see data/maps/hide_show_data.asm)
; this is a list of the sprites that can be enabled/disabled during the game
@@ -237,4 +237,4 @@
const HS_SEAFOAM_ISLANDS_B4F_BOULDER_1 ; E1
const HS_SEAFOAM_ISLANDS_B4F_BOULDER_2 ; E2
const HS_ARTICUNO ; E3 X
-NUM_HS_OBJECTS EQU const_value
+DEF NUM_HS_OBJECTS EQU const_value
--- a/constants/icon_constants.asm
+++ b/constants/icon_constants.asm
@@ -12,6 +12,6 @@
const ICON_SNAKE ; $8
const ICON_QUADRUPED ; $9
-ICON_TRADEBUBBLE EQU $e
+DEF ICON_TRADEBUBBLE EQU $e
-ICONOFFSET EQU $40 ; difference between alternating icon frames' tile IDs
+DEF ICONOFFSET EQU $40 ; difference between alternating icon frames' tile IDs
--- a/constants/input_constants.asm
+++ b/constants/input_constants.asm
@@ -9,12 +9,12 @@
const BIT_D_UP
const BIT_D_DOWN
-NO_INPUT EQU 0
-A_BUTTON EQU 1 << BIT_A_BUTTON
-B_BUTTON EQU 1 << BIT_B_BUTTON
-SELECT EQU 1 << BIT_SELECT
-START EQU 1 << BIT_START
-D_RIGHT EQU 1 << BIT_D_RIGHT
-D_LEFT EQU 1 << BIT_D_LEFT
-D_UP EQU 1 << BIT_D_UP
-D_DOWN EQU 1 << BIT_D_DOWN
+DEF NO_INPUT EQU 0
+DEF A_BUTTON EQU 1 << BIT_A_BUTTON
+DEF B_BUTTON EQU 1 << BIT_B_BUTTON
+DEF SELECT EQU 1 << BIT_SELECT
+DEF START EQU 1 << BIT_START
+DEF D_RIGHT EQU 1 << BIT_D_RIGHT
+DEF D_LEFT EQU 1 << BIT_D_LEFT
+DEF D_UP EQU 1 << BIT_D_UP
+DEF D_DOWN EQU 1 << BIT_D_DOWN
--- a/constants/item_constants.asm
+++ b/constants/item_constants.asm
@@ -29,8 +29,8 @@
const POTION ; $14
const BOULDERBADGE ; $15
const CASCADEBADGE ; $16
-SAFARI_BAIT EQU $15 ; overload
-SAFARI_ROCK EQU $16 ; overload
+DEF SAFARI_BAIT EQU $15 ; overload
+DEF SAFARI_ROCK EQU $16 ; overload
const THUNDERBADGE ; $17
const RAINBOWBADGE ; $18
const SOULBADGE ; $19
@@ -92,7 +92,7 @@
const MAX_ETHER ; $51
const ELIXER ; $52
const MAX_ELIXER ; $53
-NUM_ITEMS EQU const_value - 1
+DEF NUM_ITEMS EQU const_value - 1
; elevator floors use item IDs
const FLOOR_B2F ; $54
@@ -109,7 +109,7 @@
const FLOOR_10F ; $5F
const FLOOR_11F ; $60
const FLOOR_B4F ; $61
-NUM_FLOORS EQU const_value - 1 - NUM_ITEMS
+DEF NUM_FLOORS EQU const_value - 1 - NUM_ITEMS
const_next $C4
@@ -116,47 +116,47 @@
; HMs are defined before TMs, so the actual number of TM definitions
; is not yet available. The TM quantity is hard-coded here and must
; match the actual number below.
-NUM_TMS EQU 50
+DEF NUM_TMS EQU 50
-__tmhm_value__ = NUM_TMS + 1
+DEF __tmhm_value__ = NUM_TMS + 1
-add_tmnum: MACRO
-\1_TMNUM EQU __tmhm_value__
-__tmhm_value__ += 1
+MACRO add_tmnum
+ DEF \1_TMNUM EQU __tmhm_value__
+ DEF __tmhm_value__ += 1
ENDM
-add_hm: MACRO
+MACRO add_hm
; Defines three constants:
; - HM_\1: the item id, starting at $C4
; - \1_TMNUM: the learnable TM/HM flag, starting at 51
; - HM##_MOVE: alias for the move id, equal to the value of \1
const HM_\1
-HM_VALUE = __tmhm_value__ - NUM_TMS
-HM{02d:HM_VALUE}_MOVE EQU \1
+ DEF HM_VALUE = __tmhm_value__ - NUM_TMS
+ DEF HM{02d:HM_VALUE}_MOVE EQU \1
add_tmnum \1
ENDM
-HM01 EQU const_value
+DEF HM01 EQU const_value
add_hm CUT ; $C4
add_hm FLY ; $C5
add_hm SURF ; $C6
add_hm STRENGTH ; $C7
add_hm FLASH ; $C8
-NUM_HMS EQU const_value - HM01
+DEF NUM_HMS EQU const_value - HM01
-__tmhm_value__ = 1
+DEF __tmhm_value__ = 1
-add_tm: MACRO
+MACRO add_tm
; Defines three constants:
; - TM_\1: the item id, starting at $C9
; - \1_TMNUM: the learnable TM/HM flag, starting at 1
; - TM##_MOVE: alias for the move id, equal to the value of \1
const TM_\1
-TM{02d:__tmhm_value__}_MOVE EQU \1
+ DEF TM{02d:__tmhm_value__}_MOVE EQU \1
add_tmnum \1
ENDM
-TM01 EQU const_value
+DEF TM01 EQU const_value
add_tm MEGA_PUNCH ; $C9
add_tm RAZOR_WIND ; $CA
add_tm SWORDS_DANCE ; $CB
@@ -209,9 +209,9 @@
add_tm SUBSTITUTE ; $FA
ASSERT NUM_TMS == const_value - TM01, "NUM_TMS ({d:NUM_TMS}) does not match the number of add_tm definitions"
-NUM_TM_HM EQU NUM_TMS + NUM_HMS
+DEF NUM_TM_HM EQU NUM_TMS + NUM_HMS
; 50 TMs + 5 HMs = 55 learnable TM/HM flags per Pokémon.
; These fit in 7 bytes, with one unused bit left over.
-__tmhm_value__ = NUM_TM_HM + 1
-UNUSED_TMNUM EQU __tmhm_value__
+DEF __tmhm_value__ = NUM_TM_HM + 1
+DEF UNUSED_TMNUM EQU __tmhm_value__
--- a/constants/map_constants.asm
+++ b/constants/map_constants.asm
@@ -1,7 +1,7 @@
-mapconst: MACRO
+MACRO mapconst
const \1
-\1_HEIGHT EQU \2
-\1_WIDTH EQU \3
+ DEF \1_HEIGHT EQU \2
+ DEF \1_WIDTH EQU \3
ENDM
; map ids
@@ -26,9 +26,9 @@
mapconst CINNABAR_ISLAND, 9, 10 ; $08
mapconst INDIGO_PLATEAU, 9, 10 ; $09
mapconst SAFFRON_CITY, 18, 20 ; $0A
-NUM_CITY_MAPS EQU const_value
+DEF NUM_CITY_MAPS EQU const_value
mapconst UNUSED_MAP_0B, 0, 0 ; $0B
-FIRST_ROUTE_MAP EQU const_value
+DEF FIRST_ROUTE_MAP EQU const_value
mapconst ROUTE_1, 18, 10 ; $0C
mapconst ROUTE_2, 36, 10 ; $0D
mapconst ROUTE_3, 9, 35 ; $0E
@@ -54,7 +54,7 @@
mapconst ROUTE_23, 72, 10 ; $22
mapconst ROUTE_24, 18, 10 ; $23
mapconst ROUTE_25, 9, 30 ; $24
-FIRST_INDOOR_MAP EQU const_value
+DEF FIRST_INDOOR_MAP EQU const_value
mapconst REDS_HOUSE_1F, 4, 4 ; $25
mapconst REDS_HOUSE_2F, 4, 4 ; $26
mapconst BLUES_HOUSE, 4, 4 ; $27
@@ -266,8 +266,8 @@
mapconst LORELEIS_ROOM, 6, 5 ; $F5
mapconst BRUNOS_ROOM, 6, 5 ; $F6
mapconst AGATHAS_ROOM, 6, 5 ; $F7
-NUM_MAPS EQU const_value
+DEF NUM_MAPS EQU const_value
; Indoor maps, such as houses, use this as the Map ID in their exit warps
; This map ID takes the player back to the last outdoor map they were on, stored in wLastMap
-LAST_MAP EQU -1
+DEF LAST_MAP EQU -1
--- a/constants/map_data_constants.asm
+++ b/constants/map_data_constants.asm
@@ -1,6 +1,6 @@
; width of east/west connections
; height of north/south connections
-MAP_BORDER EQU 3
+DEF MAP_BORDER EQU 3
; connection directions
const_def
--- a/constants/map_object_constants.asm
+++ b/constants/map_object_constants.asm
@@ -16,7 +16,7 @@
const SPRITESTATEDATA1_0D ; d
const SPRITESTATEDATA1_0E ; e
const SPRITESTATEDATA1_0F ; f
-SPRITESTATEDATA1_LENGTH EQU const_value
+DEF SPRITESTATEDATA1_LENGTH EQU const_value
; spritestatedata2 struct members (see macros/wram.asm)
const_def
@@ -36,24 +36,24 @@
const SPRITESTATEDATA2_PICTUREID ; d
const SPRITESTATEDATA2_IMAGEBASEOFFSET ; e
const SPRITESTATEDATA2_0F ; f
-SPRITESTATEDATA2_LENGTH EQU const_value
+DEF SPRITESTATEDATA2_LENGTH EQU const_value
-NUM_SPRITESTATEDATA_STRUCTS EQU 16
+DEF NUM_SPRITESTATEDATA_STRUCTS EQU 16
; different kinds of people events
-ITEM EQU $80
-TRAINER EQU $40
+DEF ITEM EQU $80
+DEF TRAINER EQU $40
-WALK EQU $FE
-STAY EQU $FF
+DEF WALK EQU $FE
+DEF STAY EQU $FF
-ANY_DIR EQU $00
-UP_DOWN EQU $01
-LEFT_RIGHT EQU $02
-DOWN EQU $D0
-UP EQU $D1
-LEFT EQU $D2
-RIGHT EQU $D3
-NONE EQU $FF
+DEF ANY_DIR EQU $00
+DEF UP_DOWN EQU $01
+DEF LEFT_RIGHT EQU $02
+DEF DOWN EQU $D0
+DEF UP EQU $D1
+DEF LEFT EQU $D2
+DEF RIGHT EQU $D3
+DEF NONE EQU $FF
-BOULDER_MOVEMENT_BYTE_2 EQU $10
+DEF BOULDER_MOVEMENT_BYTE_2 EQU $10
--- a/constants/menu_constants.asm
+++ b/constants/menu_constants.asm
@@ -1,5 +1,5 @@
-BAG_ITEM_CAPACITY EQU 20
-PC_ITEM_CAPACITY EQU 50
+DEF BAG_ITEM_CAPACITY EQU 20
+DEF PC_ITEM_CAPACITY EQU 50
; text box IDs
const_def 1
@@ -42,15 +42,15 @@
const TRADE_CANCEL_MENU ; 5
const HEAL_CANCEL_MENU ; 6
const NO_YES_MENU ; 7
-NUM_TWO_OPTION_MENUS EQU const_value
+DEF NUM_TWO_OPTION_MENUS EQU const_value
; menu exit method constants for list menus and the buy/sell/quit menu
-CHOSE_MENU_ITEM EQU 1 ; pressed A
-CANCELLED_MENU EQU 2 ; pressed B
+DEF CHOSE_MENU_ITEM EQU 1 ; pressed A
+DEF CANCELLED_MENU EQU 2 ; pressed B
; menu exit method constants for two-option menus
-CHOSE_FIRST_ITEM EQU 1
-CHOSE_SECOND_ITEM EQU 2
+DEF CHOSE_FIRST_ITEM EQU 1
+DEF CHOSE_SECOND_ITEM EQU 2
; move mon constants
const_def
@@ -71,7 +71,7 @@
; party menu message IDs
; PartyMenuItemUseMessagePointers indexes (see engine/menus/party_menu.asm)
const_next $F0
-FIRST_PARTY_MENU_TEXT_ID EQU const_value
+DEF FIRST_PARTY_MENU_TEXT_ID EQU const_value
const ANTIDOTE_MSG ; $F0
const BURN_HEAL_MSG ; $F1
const ICE_HEAL_MSG ; $F2
--- a/constants/misc_constants.asm
+++ b/constants/misc_constants.asm
@@ -1,6 +1,6 @@
; Boolean checks
-FALSE EQU 0
-TRUE EQU 1
+DEF FALSE EQU 0
+DEF TRUE EQU 1
; flag operations
const_def
@@ -9,9 +9,9 @@
const FLAG_TEST ; 2
; wOptions
-TEXT_DELAY_FAST EQU %001 ; 1
-TEXT_DELAY_MEDIUM EQU %011 ; 3
-TEXT_DELAY_SLOW EQU %101 ; 5
+DEF TEXT_DELAY_FAST EQU %001 ; 1
+DEF TEXT_DELAY_MEDIUM EQU %011 ; 3
+DEF TEXT_DELAY_SLOW EQU %101 ; 5
const_def 6
const BIT_BATTLE_SHIFT ; 6
--- a/constants/move_animation_constants.asm
+++ b/constants/move_animation_constants.asm
@@ -1,7 +1,7 @@
; special effects that are part of move animations
; SpecialEffectPointers associates them with effect routines (see data/battle_anims/special_effect_pointers.asm)
const_def $C0
-FIRST_SE_ID EQU const_value
+DEF FIRST_SE_ID EQU const_value
const_skip $18
const SE_WAVY_SCREEN ; $D8 used in Psywave/Night Shade/Psychic etc.
const SE_SUBSTITUTE_MON ; $D9 used in Substitute (turns the pokemon into a mini sprite)
@@ -132,7 +132,7 @@
const SUBANIM_53
const SUBANIM_54
const SUBANIM_55
-NUM_SUBANIMS EQU const_value
+DEF NUM_SUBANIMS EQU const_value
; types of subanimations
const_def
@@ -268,7 +268,7 @@
const FRAMEBLOCK_77
const FRAMEBLOCK_78
const FRAMEBLOCK_79
-NUM_FRAMEBLOCKS EQU const_value
+DEF NUM_FRAMEBLOCKS EQU const_value
; base coordinates that are part of subanimations
; FrameBlockBaseCoords indexes (see data/battle_anims/base_coords.asm)
@@ -450,7 +450,7 @@
const BASECOORD_AE
const BASECOORD_AF
const BASECOORD_B0
-NUM_BASECOORDS EQU const_value
+DEF NUM_BASECOORDS EQU const_value
; frame block modes that are part of subanimations
const_def
--- a/constants/move_constants.asm
+++ b/constants/move_constants.asm
@@ -171,7 +171,7 @@
const SLASH ; a3
const SUBSTITUTE ; a4
const STRUGGLE ; a5
-NUM_ATTACKS EQU const_value - 1
+DEF NUM_ATTACKS EQU const_value - 1
; Moves do double duty as animation identifiers.
@@ -213,4 +213,4 @@
const ROCK_ANIM ; throw rock
const BAIT_ANIM ; throw bait
-NUM_ATTACK_ANIMS EQU const_value - 1
+DEF NUM_ATTACK_ANIMS EQU const_value - 1
--- a/constants/move_effect_constants.asm
+++ b/constants/move_effect_constants.asm
@@ -91,4 +91,4 @@
const LEECH_SEED_EFFECT ; $54
const SPLASH_EFFECT ; $55
const DISABLE_EFFECT ; $56
-NUM_MOVE_EFFECTS EQU const_value - 1
+DEF NUM_MOVE_EFFECTS EQU const_value - 1
--- a/constants/music_constants.asm
+++ b/constants/music_constants.asm
@@ -1,8 +1,8 @@
; Song ids are calculated by address to save space.
; SFX_Headers_(1|2|3) indexes (see audio/headers/*.asm)
-music_const: MACRO
-\1 EQUS "((\2 - SFX_Headers_1) / 3)"
+MACRO music_const
+ DEF \1 EQUS "((\2 - SFX_Headers_1) / 3)"
ENDM
; AUDIO_1
@@ -57,7 +57,7 @@
music_const MUSIC_MEET_MALE_TRAINER, Music_MeetMaleTrainer
; AUDIO_1 AUDIO_2 AUDIO_3
-NOISE_INSTRUMENTS_START EQUS "SFX_NOISE_INSTRUMENT01"
+DEF NOISE_INSTRUMENTS_START EQUS "SFX_NOISE_INSTRUMENT01"
music_const SFX_NOISE_INSTRUMENT01, SFX_Noise_Instrument01_1
music_const SFX_NOISE_INSTRUMENT02, SFX_Noise_Instrument02_1
music_const SFX_NOISE_INSTRUMENT03, SFX_Noise_Instrument03_1
@@ -77,9 +77,9 @@
music_const SFX_NOISE_INSTRUMENT17, SFX_Noise_Instrument17_1
music_const SFX_NOISE_INSTRUMENT18, SFX_Noise_Instrument18_1
music_const SFX_NOISE_INSTRUMENT19, SFX_Noise_Instrument19_1
-NOISE_INSTRUMENTS_END EQUS "SFX_NOISE_INSTRUMENT19 + 1"
+DEF NOISE_INSTRUMENTS_END EQUS "SFX_NOISE_INSTRUMENT19 + 1"
-CRY_SFX_START EQUS "SFX_CRY_00"
+DEF CRY_SFX_START EQUS "SFX_CRY_00"
music_const SFX_CRY_00, SFX_Cry00_1
music_const SFX_CRY_01, SFX_Cry01_1
music_const SFX_CRY_02, SFX_Cry02_1
@@ -118,7 +118,7 @@
music_const SFX_CRY_23, SFX_Cry23_1
music_const SFX_CRY_24, SFX_Cry24_1
music_const SFX_CRY_25, SFX_Cry25_1
-CRY_SFX_END EQUS "SFX_CRY_25 + 3"
+DEF CRY_SFX_END EQUS "SFX_CRY_25 + 3"
music_const SFX_GET_ITEM_2, SFX_Get_Item2_1
music_const SFX_TINK, SFX_Tink_1
@@ -163,7 +163,7 @@
; AUDIO_1
music_const SFX_POKEFLUTE, SFX_Pokeflute
music_const SFX_SAFARI_ZONE_PA, SFX_Safari_Zone_PA
-MAX_SFX_ID_1 EQUS "SFX_SAFARI_ZONE_PA"
+DEF MAX_SFX_ID_1 EQUS "SFX_SAFARI_ZONE_PA"
; AUDIO_2
music_const SFX_LEVEL_UP, SFX_Level_Up
@@ -175,7 +175,7 @@
music_const SFX_DEX_PAGE_ADDED, SFX_Dex_Page_Added
music_const SFX_CAUGHT_MON, SFX_Caught_Mon
-BATTLE_SFX_START EQUS "SFX_PECK"
+DEF BATTLE_SFX_START EQUS "SFX_PECK"
music_const SFX_PECK, SFX_Peck
music_const SFX_FAINT_FALL, SFX_Faint_Fall
music_const SFX_BATTLE_09, SFX_Battle_09
@@ -225,8 +225,8 @@
music_const SFX_BATTLE_35, SFX_Battle_35
music_const SFX_BATTLE_36, SFX_Battle_36
music_const SFX_SILPH_SCOPE, SFX_Silph_Scope
-BATTLE_SFX_END EQUS "SFX_SILPH_SCOPE + 1"
-MAX_SFX_ID_2 EQUS "SFX_SILPH_SCOPE"
+DEF BATTLE_SFX_END EQUS "SFX_SILPH_SCOPE + 1"
+DEF MAX_SFX_ID_2 EQUS "SFX_SILPH_SCOPE"
; AUDIO_3
music_const SFX_INTRO_LUNGE, SFX_Intro_Lunge
@@ -239,6 +239,6 @@
music_const SFX_SLOTS_REWARD, SFX_Slots_Reward
music_const SFX_SLOTS_NEW_SPIN, SFX_Slots_New_Spin
music_const SFX_SHOOTING_STAR, SFX_Shooting_Star
-MAX_SFX_ID_3 EQUS "SFX_SHOOTING_STAR"
+DEF MAX_SFX_ID_3 EQUS "SFX_SHOOTING_STAR"
-SFX_STOP_ALL_MUSIC EQU $ff
+DEF SFX_STOP_ALL_MUSIC EQU $ff
--- a/constants/oam_constants.asm
+++ b/constants/oam_constants.asm
@@ -1,17 +1,17 @@
; OAM flags used by this game
-OAMFLAG_ENDOFDATA EQU %00000001 ; pseudo OAM flag, only used by game logic
-OAMFLAG_CANBEMASKED EQU %00000010 ; pseudo OAM flag, only used by game logic
+DEF OAMFLAG_ENDOFDATA EQU %00000001 ; pseudo OAM flag, only used by game logic
+DEF OAMFLAG_CANBEMASKED EQU %00000010 ; pseudo OAM flag, only used by game logic
; OAM attribute flags
-OAM_PALETTE EQU %111
-OAM_TILE_BANK EQU 3
-OAM_OBP_NUM EQU 4 ; Non CGB Mode Only
-OAM_X_FLIP EQU 5
-OAM_Y_FLIP EQU 6
-OAM_PRIORITY EQU 7 ; 0: OBJ above BG, 1: OBJ behind BG (colors 1-3)
+DEF OAM_PALETTE EQU %111
+DEF OAM_TILE_BANK EQU 3
+DEF OAM_OBP_NUM EQU 4 ; Non CGB Mode Only
+DEF OAM_X_FLIP EQU 5
+DEF OAM_Y_FLIP EQU 6
+DEF OAM_PRIORITY EQU 7 ; 0: OBJ above BG, 1: OBJ behind BG (colors 1-3)
; OAM attribute masks
-OAM_OBP1 EQU 1 << OAM_OBP_NUM ; OBJ palette 1
-OAM_HFLIP EQU 1 << OAM_X_FLIP ; horizontal flip
-OAM_VFLIP EQU 1 << OAM_Y_FLIP ; vertical flip
-OAM_BEHIND_BG EQU 1 << OAM_PRIORITY ; behind bg (except color 0)
+DEF OAM_OBP1 EQU 1 << OAM_OBP_NUM ; OBJ palette 1
+DEF OAM_HFLIP EQU 1 << OAM_X_FLIP ; horizontal flip
+DEF OAM_VFLIP EQU 1 << OAM_Y_FLIP ; vertical flip
+DEF OAM_BEHIND_BG EQU 1 << OAM_PRIORITY ; behind bg (except color 0)
--- a/constants/palette_constants.asm
+++ b/constants/palette_constants.asm
@@ -4,10 +4,10 @@
const SHADE_LIGHT ; %01
const SHADE_DARK ; %10
const SHADE_BLACK ; %11
-NUM_PAL_COLORS EQU const_value
+DEF NUM_PAL_COLORS EQU const_value
-PAL_COLOR_SIZE EQU 2
-PALETTE_SIZE EQU NUM_PAL_COLORS * PAL_COLOR_SIZE
+DEF PAL_COLOR_SIZE EQU 2
+DEF PALETTE_SIZE EQU NUM_PAL_COLORS * PAL_COLOR_SIZE
; pal/blk packets
; SetPalFunctions indexes (see engine/gfx/palettes.asm)
@@ -27,8 +27,8 @@
const SET_PAL_GAME_FREAK_INTRO ; $0C
const SET_PAL_TRAINER_CARD ; $0D
-SET_PAL_PARTY_MENU_HP_BARS EQU $fc
-SET_PAL_DEFAULT EQU $ff
+DEF SET_PAL_PARTY_MENU_HP_BARS EQU $fc
+DEF SET_PAL_DEFAULT EQU $ff
; sgb palettes
; SuperPalettes indexes (see data/sgb/sgb_palettes.asm)
@@ -70,4 +70,4 @@
const PAL_BADGE ; $22
const PAL_CAVE ; $23
const PAL_GAMEFREAK ; $24
-NUM_SGB_PALS EQU const_value
+DEF NUM_SGB_PALS EQU const_value
--- a/constants/pokedex_constants.asm
+++ b/constants/pokedex_constants.asm
@@ -156,4 +156,4 @@
const DEX_MEWTWO ; 150
const DEX_MEW ; 151
-NUM_POKEMON EQU const_value - 1
+DEF NUM_POKEMON EQU const_value - 1
--- a/constants/pokemon_constants.asm
+++ b/constants/pokemon_constants.asm
@@ -198,12 +198,12 @@
const WEEPINBELL ; $BD
const VICTREEBEL ; $BE
-NUM_POKEMON_INDEXES EQU const_value - 1
+DEF NUM_POKEMON_INDEXES EQU const_value - 1
; starters
-STARTER1 EQU CHARMANDER
-STARTER2 EQU SQUIRTLE
-STARTER3 EQU BULBASAUR
+DEF STARTER1 EQU CHARMANDER
+DEF STARTER2 EQU SQUIRTLE
+DEF STARTER3 EQU BULBASAUR
; ghost Marowak in Pokémon Tower
-RESTLESS_SOUL EQU MAROWAK
+DEF RESTLESS_SOUL EQU MAROWAK
--- a/constants/pokemon_data_constants.asm
+++ b/constants/pokemon_data_constants.asm
@@ -1,37 +1,37 @@
; base data struct members (see data/pokemon/base_stats/*.asm)
rsreset
-BASE_DEX_NO rb
-BASE_STATS rb NUM_STATS
+DEF BASE_DEX_NO rb
+DEF BASE_STATS rb NUM_STATS
rsset BASE_STATS
-BASE_HP rb
-BASE_ATK rb
-BASE_DEF rb
-BASE_SPD rb
-BASE_SPC rb
-BASE_TYPES rw
+DEF BASE_HP rb
+DEF BASE_ATK rb
+DEF BASE_DEF rb
+DEF BASE_SPD rb
+DEF BASE_SPC rb
+DEF BASE_TYPES rw
rsset BASE_TYPES
-BASE_TYPE_1 rb
-BASE_TYPE_2 rb
-BASE_CATCH_RATE rb
-BASE_EXP rb
-BASE_PIC_SIZE rb
-BASE_FRONTPIC rw
-BASE_BACKPIC rw
-BASE_MOVES rb NUM_MOVES
-BASE_GROWTH_RATE rb
-BASE_TMHM rb (NUM_TM_HM + 7) / 8
- rb_skip
-BASE_DATA_SIZE EQU _RS
+DEF BASE_TYPE_1 rb
+DEF BASE_TYPE_2 rb
+DEF BASE_CATCH_RATE rb
+DEF BASE_EXP rb
+DEF BASE_PIC_SIZE rb
+DEF BASE_FRONTPIC rw
+DEF BASE_BACKPIC rw
+DEF BASE_MOVES rb NUM_MOVES
+DEF BASE_GROWTH_RATE rb
+DEF BASE_TMHM rb (NUM_TM_HM + 7) / 8
+ rb_skip
+DEF BASE_DATA_SIZE EQU _RS
-PARTY_LENGTH EQU 6
+DEF PARTY_LENGTH EQU 6
-MONS_PER_BOX EQU 20
-NUM_BOXES EQU 12
+DEF MONS_PER_BOX EQU 20
+DEF NUM_BOXES EQU 12
-HOF_MON EQU $10
-HOF_TEAM EQU PARTY_LENGTH * HOF_MON
-HOF_TEAM_CAPACITY EQU 50
+DEF HOF_MON EQU $10
+DEF HOF_TEAM EQU PARTY_LENGTH * HOF_MON
+DEF HOF_TEAM_CAPACITY EQU 50
; mon data locations
@@ -52,8 +52,8 @@
const EV_ITEM ; 2
const EV_TRADE ; 3
-MAX_EVOLUTIONS EQU 3
-EVOLUTION_SIZE EQU 4
+DEF MAX_EVOLUTIONS EQU 3
+DEF EVOLUTION_SIZE EQU 4
; wMonHGrowthRate values
@@ -65,8 +65,8 @@
const GROWTH_MEDIUM_SLOW
const GROWTH_FAST
const GROWTH_SLOW
-NUM_GROWTH_RATES EQU const_value
+DEF NUM_GROWTH_RATES EQU const_value
; wild data (see data/wild/maps/*.asm)
-NUM_WILDMONS EQU 10
-WILDDATA_LENGTH EQU 1 + NUM_WILDMONS * 2
+DEF NUM_WILDMONS EQU 10
+DEF WILDDATA_LENGTH EQU 1 + NUM_WILDMONS * 2
--- a/constants/script_constants.asm
+++ b/constants/script_constants.asm
@@ -5,17 +5,17 @@
const SMILE_BUBBLE ; 2
; slot symbols
-SLOTS7 EQU $0200
-SLOTSBAR EQU $0604
-SLOTSCHERRY EQU $0A08
-SLOTSFISH EQU $0E0C
-SLOTSBIRD EQU $1210
-SLOTSMOUSE EQU $1614
+DEF SLOTS7 EQU $0200
+DEF SLOTSBAR EQU $0604
+DEF SLOTSCHERRY EQU $0A08
+DEF SLOTSFISH EQU $0E0C
+DEF SLOTSBIRD EQU $1210
+DEF SLOTSMOUSE EQU $1614
; StartSlotMachine dialogs
-SLOTS_OUTOFORDER EQU $fd
-SLOTS_OUTTOLUNCH EQU $fe
-SLOTS_SOMEONESKEYS EQU $ff
+DEF SLOTS_OUTOFORDER EQU $fd
+DEF SLOTS_OUTTOLUNCH EQU $fe
+DEF SLOTS_SOMEONESKEYS EQU $ff
; in game trades
; TradeMons indexes (see data/events/trades.asm)
@@ -30,7 +30,7 @@
const TRADE_FOR_DORIS
const TRADE_FOR_CRINKLES
const TRADE_FOR_SPOT
-NUM_NPC_TRADES EQU const_value
+DEF NUM_NPC_TRADES EQU const_value
; in game trade dialog sets
; InGameTradeTextPointers indexes (see engine/events/in_game_trades.asm)
@@ -50,10 +50,10 @@
const BIT_MARSHBADGE ; 5
const BIT_VOLCANOBADGE ; 6
const BIT_EARTHBADGE ; 7
-NUM_BADGES EQU const_value
+DEF NUM_BADGES EQU const_value
; OaksAideScript results
-OAKS_AIDE_BAG_FULL EQU $00
-OAKS_AIDE_GOT_ITEM EQU $01
-OAKS_AIDE_NOT_ENOUGH_MONS EQU $80
-OAKS_AIDE_REFUSED EQU $ff
+DEF OAKS_AIDE_BAG_FULL EQU $00
+DEF OAKS_AIDE_GOT_ITEM EQU $01
+DEF OAKS_AIDE_NOT_ENOUGH_MONS EQU $80
+DEF OAKS_AIDE_REFUSED EQU $ff
--- a/constants/serial_constants.asm
+++ b/constants/serial_constants.asm
@@ -1,27 +1,27 @@
-ESTABLISH_CONNECTION_WITH_INTERNAL_CLOCK EQU $01
-ESTABLISH_CONNECTION_WITH_EXTERNAL_CLOCK EQU $02
+DEF ESTABLISH_CONNECTION_WITH_INTERNAL_CLOCK EQU $01
+DEF ESTABLISH_CONNECTION_WITH_EXTERNAL_CLOCK EQU $02
-USING_EXTERNAL_CLOCK EQU $01
-USING_INTERNAL_CLOCK EQU $02
-CONNECTION_NOT_ESTABLISHED EQU $ff
+DEF USING_EXTERNAL_CLOCK EQU $01
+DEF USING_INTERNAL_CLOCK EQU $02
+DEF CONNECTION_NOT_ESTABLISHED EQU $ff
; signals the start of an array of bytes transferred over the link cable
-SERIAL_PREAMBLE_BYTE EQU $FD
+DEF SERIAL_PREAMBLE_BYTE EQU $FD
; this byte is used when there is no data to send
-SERIAL_NO_DATA_BYTE EQU $FE
+DEF SERIAL_NO_DATA_BYTE EQU $FE
; signals the end of one part of a patch list (there are two parts) for player/enemy party data
-SERIAL_PATCH_LIST_PART_TERMINATOR EQU $FF
+DEF SERIAL_PATCH_LIST_PART_TERMINATOR EQU $FF
-LINK_STATE_NONE EQU $00 ; not using link
-LINK_STATE_IN_CABLE_CLUB EQU $01 ; in a cable club room (Colosseum or Trade Centre)
-LINK_STATE_START_TRADE EQU $02 ; pre-trade selection screen initialisation
-LINK_STATE_START_BATTLE EQU $03 ; pre-battle initialisation
-LINK_STATE_BATTLING EQU $04 ; in a link battle
-LINK_STATE_RESET EQU $05 ; reset game (unused)
-LINK_STATE_TRADING EQU $32 ; in a link trade
+DEF LINK_STATE_NONE EQU $00 ; not using link
+DEF LINK_STATE_IN_CABLE_CLUB EQU $01 ; in a cable club room (Colosseum or Trade Centre)
+DEF LINK_STATE_START_TRADE EQU $02 ; pre-trade selection screen initialisation
+DEF LINK_STATE_START_BATTLE EQU $03 ; pre-battle initialisation
+DEF LINK_STATE_BATTLING EQU $04 ; in a link battle
+DEF LINK_STATE_RESET EQU $05 ; reset game (unused)
+DEF LINK_STATE_TRADING EQU $32 ; in a link trade
-LINKBATTLE_RUN EQU $F
-LINKBATTLE_STRUGGLE EQU $E
-LINKBATTLE_NO_ACTION EQU $D
+DEF LINKBATTLE_RUN EQU $F
+DEF LINKBATTLE_STRUGGLE EQU $E
+DEF LINKBATTLE_NO_ACTION EQU $D
--- a/constants/sprite_constants.asm
+++ b/constants/sprite_constants.asm
@@ -62,7 +62,7 @@
const SPRITE_BRUNO ; $3a
const SPRITE_LORELEI ; $3b
const SPRITE_SEEL ; $3c
-FIRST_STILL_SPRITE EQU const_value
+DEF FIRST_STILL_SPRITE EQU const_value
const SPRITE_POKE_BALL ; $3d
const SPRITE_FOSSIL ; $3e
const SPRITE_BOULDER ; $3f
@@ -75,4 +75,4 @@
const SPRITE_UNUSED_GAMBLER_ASLEEP_1 ; $46
const SPRITE_UNUSED_GAMBLER_ASLEEP_2 ; $47
const SPRITE_GAMBLER_ASLEEP ; $48
-NUM_SPRITES EQU const_value - 1
+DEF NUM_SPRITES EQU const_value - 1
--- a/constants/sprite_data_constants.asm
+++ b/constants/sprite_data_constants.asm
@@ -11,7 +11,7 @@
const NPC_MOVEMENT_LEFT ; $80
const NPC_MOVEMENT_RIGHT ; $C0
-NPC_CHANGE_FACING EQU $E0
+DEF NPC_CHANGE_FACING EQU $E0
; player direction constants
const_def
@@ -20,7 +20,7 @@
const PLAYER_DIR_BIT_DOWN ; 2
const PLAYER_DIR_BIT_UP ; 3
-PLAYER_DIR_RIGHT EQU 1 << PLAYER_DIR_BIT_RIGHT
-PLAYER_DIR_LEFT EQU 1 << PLAYER_DIR_BIT_LEFT
-PLAYER_DIR_DOWN EQU 1 << PLAYER_DIR_BIT_DOWN
-PLAYER_DIR_UP EQU 1 << PLAYER_DIR_BIT_UP
+DEF PLAYER_DIR_RIGHT EQU 1 << PLAYER_DIR_BIT_RIGHT
+DEF PLAYER_DIR_LEFT EQU 1 << PLAYER_DIR_BIT_LEFT
+DEF PLAYER_DIR_DOWN EQU 1 << PLAYER_DIR_BIT_DOWN
+DEF PLAYER_DIR_UP EQU 1 << PLAYER_DIR_BIT_UP
--- a/constants/text_constants.asm
+++ b/constants/text_constants.asm
@@ -1,6 +1,6 @@
-NAME_LENGTH EQU 11
-ITEM_NAME_LENGTH EQU 13
-NAME_BUFFER_LENGTH EQU 20
+DEF NAME_LENGTH EQU 11
+DEF ITEM_NAME_LENGTH EQU 13
+DEF NAME_BUFFER_LENGTH EQU 20
; PrintNumber
const_def 5
@@ -8,9 +8,9 @@
const BIT_LEFT_ALIGN ; 6
const BIT_LEADING_ZEROES ; 7
-MONEY_SIGN EQU (1 << BIT_MONEY_SIGN)
-LEFT_ALIGN EQU (1 << BIT_LEFT_ALIGN)
-LEADING_ZEROES EQU (1 << BIT_LEADING_ZEROES)
+DEF MONEY_SIGN EQU (1 << BIT_MONEY_SIGN)
+DEF LEFT_ALIGN EQU (1 << BIT_LEFT_ALIGN)
+DEF LEADING_ZEROES EQU (1 << BIT_LEADING_ZEROES)
; special text IDs (see home/text_script.asm)
const_def $d0
@@ -19,4 +19,4 @@
const TEXT_REPEL_WORE_OFF ; $d2
const TEXT_SAFARI_GAME_OVER ; $d3
-TEXT_START_MENU EQU $00
+DEF TEXT_START_MENU EQU $00
--- a/constants/tileset_constants.asm
+++ b/constants/tileset_constants.asm
@@ -25,4 +25,4 @@
const CLUB ; 21
const FACILITY ; 22
const PLATEAU ; 23
-NUM_TILESETS EQU const_value
+DEF NUM_TILESETS EQU const_value
--- a/constants/trainer_constants.asm
+++ b/constants/trainer_constants.asm
@@ -1,8 +1,8 @@
-OPP_ID_OFFSET EQU 200
+DEF OPP_ID_OFFSET EQU 200
-trainer_const: MACRO
+MACRO trainer_const
const \1
-OPP_\1 EQU OPP_ID_OFFSET + \1
+ DEF OPP_\1 EQU OPP_ID_OFFSET + \1
ENDM
; trainer class ids
@@ -62,4 +62,4 @@
trainer_const CHANNELER ; $2D
trainer_const AGATHA ; $2E
trainer_const LANCE ; $2F
-NUM_TRAINERS EQU const_value - 1
+DEF NUM_TRAINERS EQU const_value - 1
--- a/constants/type_constants.asm
+++ b/constants/type_constants.asm
@@ -1,7 +1,7 @@
; TypeNames indexes (see data/types/names.asm)
const_def
-PHYSICAL EQU const_value
+DEF PHYSICAL EQU const_value
const NORMAL ; $00
const FIGHTING ; $01
const FLYING ; $02
@@ -14,7 +14,7 @@
const_next 20
-SPECIAL EQU const_value
+DEF SPECIAL EQU const_value
const FIRE ; $14
const WATER ; $15
const GRASS ; $16
@@ -23,4 +23,4 @@
const ICE ; $19
const DRAGON ; $1A
-NUM_TYPES EQU const_value
+DEF NUM_TYPES EQU const_value
--- a/data/battle_anims/special_effect_pointers.asm
+++ b/data/battle_anims/special_effect_pointers.asm
@@ -1,4 +1,4 @@
-special_effect: MACRO
+MACRO special_effect
db \1
dw \2
ENDM
--- a/data/battle_anims/special_effects.asm
+++ b/data/battle_anims/special_effects.asm
@@ -1,4 +1,4 @@
-anim_special_effect: MACRO
+MACRO anim_special_effect
db \1
dw \2
ENDM
--- a/data/battle_anims/subanimations.asm
+++ b/data/battle_anims/subanimations.asm
@@ -94,7 +94,7 @@
; db frame block id, base coordinate id, frame block mode
; ENDR
-subanim: MACRO
+MACRO subanim
db (\1 << 5) | \2
ENDM
--- a/data/events/bench_guys.asm
+++ b/data/events/bench_guys.asm
@@ -1,4 +1,4 @@
-bench_guy_text: MACRO
+MACRO bench_guy_text
db \1, \2
db_tx_pre \3
ENDM
--- a/data/events/hidden_coins.asm
+++ b/data/events/hidden_coins.asm
@@ -1,4 +1,4 @@
-hidden_coin: MACRO
+MACRO hidden_coin
db \1, \3, \2
ENDM
--- a/data/events/hidden_item_coords.asm
+++ b/data/events/hidden_item_coords.asm
@@ -1,4 +1,4 @@
-hidden_item: MACRO
+MACRO hidden_item
db \1, \3, \2
ENDM
--- a/data/events/hidden_objects.asm
+++ b/data/events/hidden_objects.asm
@@ -174,7 +174,7 @@
dw CeruleanCityHiddenObjects
dw Route4HiddenObjects
-hidden_object: MACRO
+MACRO hidden_object
db \2 ; y coord
db \1 ; x coord
db \3 ; item id
@@ -181,7 +181,7 @@
dba \4 ; object routine
ENDM
-hidden_text_predef: MACRO
+MACRO hidden_text_predef
db \2 ; y coord
db \1 ; x coord
db_tx_pre \3 ; text id
@@ -191,7 +191,7 @@
; Some hidden objects use SPRITE_FACING_* values,
; but these do not actually prevent the player
; from interacting with them in any direction.
-ANY_FACING EQU $d0
+DEF ANY_FACING EQU $d0
TradeCenterHiddenObjects:
hidden_object 5, 4, ANY_FACING, CableClubRightGameboy
--- a/data/growth_rates.asm
+++ b/data/growth_rates.asm
@@ -1,4 +1,4 @@
-growth_rate: MACRO
+MACRO growth_rate
; [1]/[2]*n**3 + [3]*n**2 + [4]*n - [5]
dn \1, \2
if \3 < 0
--- a/data/icon_pointers.asm
+++ b/data/icon_pointers.asm
@@ -1,4 +1,4 @@
-mon_icon_header: MACRO
+MACRO mon_icon_header
dw \1 tile \2
db \3
db BANK(\1)
--- a/data/items/vending_prices.asm
+++ b/data/items/vending_prices.asm
@@ -1,4 +1,4 @@
-vend_item: MACRO
+MACRO vend_item
db \1
bcd3 \2
ENDM
--- a/data/maps/force_bike_surf.asm
+++ b/data/maps/force_bike_surf.asm
@@ -1,4 +1,4 @@
-force_bike_surf: MACRO
+MACRO force_bike_surf
db \1, \3, \2
ENDM
--- a/data/maps/special_warps.asm
+++ b/data/maps/special_warps.asm
@@ -17,7 +17,7 @@
db -1 ; end
-fly_warp: MACRO
+MACRO fly_warp
event_displacement \1_WIDTH, \2, \3
db ((\3) & $01) ;sub-block Y
db ((\2) & $01) ;sub-block X
@@ -38,7 +38,7 @@
fly_warp POKEMON_MANSION_2F, 18, 14
-special_warp_spec: MACRO
+MACRO special_warp_spec
db \1
fly_warp \1, \2, \3
db \4
@@ -56,7 +56,7 @@
special_warp_spec COLOSSEUM, 6, 4, CLUB
-fly_warp_spec: MACRO
+MACRO fly_warp_spec
db \1, 0
dw \2
ENDM
--- a/data/maps/sprite_sets.asm
+++ b/data/maps/sprite_sets.asm
@@ -39,8 +39,8 @@
db $02 ; ROUTE_25
assert_table_length FIRST_INDOOR_MAP
-EAST_WEST EQU 1
-NORTH_SOUTH EQU 2
+DEF EAST_WEST EQU 1
+DEF NORTH_SOUTH EQU 2
; Format:
; 00: determines whether the map is split EAST_WEST or NORTH_SOUTH
@@ -64,7 +64,7 @@
SpriteSets:
; each sprite set has 9 walking sprites and 2 still sprites
-SPRITE_SET_LENGTH EQU 9 + 2
+DEF SPRITE_SET_LENGTH EQU 9 + 2
; sprite set $01
table_width 1
--- a/data/maps/town_map_entries.asm
+++ b/data/maps/town_map_entries.asm
@@ -1,4 +1,4 @@
-external_map: MACRO
+MACRO external_map
dn \2, \1
dw \3
ENDM
@@ -47,7 +47,7 @@
assert_table_length FIRST_INDOOR_MAP
-internal_map: MACRO
+MACRO internal_map
db \1 + 1
dn \3, \2
dw \4
--- a/data/moves/animations.asm
+++ b/data/moves/animations.asm
@@ -214,7 +214,7 @@
; if \2 is a subanimation_id:
;\3: tileset_id
;\4: delay
-battle_anim: MACRO
+MACRO battle_anim
IF _NARG == 4
db (\3 << 6) | \4
db \1 - 1
--- a/data/moves/moves.asm
+++ b/data/moves/moves.asm
@@ -1,4 +1,4 @@
-move: MACRO
+MACRO move
db \1 ; animation (interchangeable with move id)
db \2 ; effect
db \3 ; power
--- a/data/pokemon/cries.asm
+++ b/data/pokemon/cries.asm
@@ -1,4 +1,4 @@
-mon_cry: MACRO
+MACRO mon_cry
db (\1 - CRY_SFX_START) / 3
db \2, \3
ENDM
--- a/data/predef_pointers.asm
+++ b/data/predef_pointers.asm
@@ -1,10 +1,10 @@
-add_predef: MACRO
+MACRO add_predef
\1Predef::
-IF _NARG == 1
- dba \1
-ELSE
- dbw \2, \1
-ENDC
+ IF _NARG == 1
+ dba \1
+ ELSE
+ dbw \2, \1
+ ENDC
ENDM
PredefPointers::
--- a/data/sgb/sgb_packets.asm
+++ b/data/sgb/sgb_packets.asm
@@ -1,4 +1,4 @@
-ATTR_BLK: MACRO
+MACRO ATTR_BLK
; This is a command macro.
; Use ATTR_BLK_DATA for data sets.
db ($4 << 3) + ((\1 * 6) / 16 + 1)
@@ -5,47 +5,47 @@
db \1
ENDM
-ATTR_BLK_DATA: MACRO
+MACRO ATTR_BLK_DATA
db \1 ; which regions are affected
db \2 + (\3 << 2) + (\4 << 4) ; palette for each region
db \5, \6, \7, \8 ; x1, y1, x2, y2
ENDM
-PAL_SET: MACRO
+MACRO PAL_SET
db ($a << 3) + 1
dw \1, \2, \3, \4
ds 7, 0
ENDM
-PAL_TRN: MACRO
+MACRO PAL_TRN
db ($b << 3) + 1
ds 15, 0
ENDM
-MLT_REQ: MACRO
+MACRO MLT_REQ
db ($11 << 3) + 1
db \1 - 1
ds 14, 0
ENDM
-CHR_TRN: MACRO
+MACRO CHR_TRN
db ($13 << 3) + 1
db \1 + (\2 << 1)
ds 14, 0
ENDM
-PCT_TRN: MACRO
+MACRO PCT_TRN
db ($14 << 3) + 1
ds 15, 0
ENDM
-MASK_EN: MACRO
+MACRO MASK_EN
db ($17 << 3) + 1
db \1
ds 14, 0
ENDM
-DATA_SND: MACRO
+MACRO DATA_SND
db ($f << 3) + 1
dw \1 ; address
db \2 ; bank
--- a/data/sprites/sprites.asm
+++ b/data/sprites/sprites.asm
@@ -1,4 +1,4 @@
-overworld_sprite: MACRO
+MACRO overworld_sprite
dw \1
db \2 tiles
db BANK(\1)
--- a/data/text_boxes.asm
+++ b/data/text_boxes.asm
@@ -15,7 +15,7 @@
db MON_SPRITE_POPUP, 6, 4, 14, 13
db -1 ; end
-text_box_text: MACRO
+MACRO text_box_text
db \1 ; text box ID
db \2, \3, \4, \5 ; text box coordinates
dw \6 ; text pointer
--- a/data/text_predef_pointers.asm
+++ b/data/text_predef_pointers.asm
@@ -1,4 +1,4 @@
-add_tx_pre: MACRO
+MACRO add_tx_pre
\1_id::
dw \1
ENDM
--- a/data/tilemaps.asm
+++ b/data/tilemaps.asm
@@ -1,4 +1,4 @@
-tile_ids: MACRO
+MACRO tile_ids
dw \1
dn \3, \2
ENDM
--- a/data/tilesets/bookshelf_tile_ids.asm
+++ b/data/tilesets/bookshelf_tile_ids.asm
@@ -1,4 +1,4 @@
-bookshelf_tile: MACRO
+MACRO bookshelf_tile
db \1, \2
db_tx_pre \3
ENDM
--- a/data/tilesets/collision_tile_ids.asm
+++ b/data/tilesets/collision_tile_ids.asm
@@ -1,4 +1,4 @@
-coll_tiles: MACRO
+MACRO coll_tiles
IF _NARG
db \# ; all args
ENDC
--- a/data/tilesets/door_tile_ids.asm
+++ b/data/tilesets/door_tile_ids.asm
@@ -14,7 +14,7 @@
dbw PLATEAU, .PlateauDoorTileIDs
db -1 ; end
-door_tiles: MACRO
+MACRO door_tiles
IF _NARG
db \# ; all args
ENDC
--- a/data/tilesets/spinner_tiles.asm
+++ b/data/tilesets/spinner_tiles.asm
@@ -1,4 +1,4 @@
-spinner: MACRO
+MACRO spinner
; \1: source
; \2: offset (BANK() chokes on literals)
; \3: dest
--- a/data/tilesets/tileset_headers.asm
+++ b/data/tilesets/tileset_headers.asm
@@ -1,4 +1,4 @@
-tileset: MACRO
+MACRO tileset
db BANK(\1_GFX)
dw \1_Block, \1_GFX, \1_Coll
db \2, \3, \4 ; counter tiles
--- a/data/tilesets/warp_carpet_tile_ids.asm
+++ b/data/tilesets/warp_carpet_tile_ids.asm
@@ -4,7 +4,7 @@
dw .FacingLeftWarpTiles
dw .FacingRightWarpTiles
-warp_carpet_tiles: MACRO
+MACRO warp_carpet_tiles
IF _NARG
db \# ; all args
ENDC
--- a/data/tilesets/warp_tile_ids.asm
+++ b/data/tilesets/warp_tile_ids.asm
@@ -26,7 +26,7 @@
dw .PlateauWarpTileIDs
assert_table_length NUM_TILESETS
-warp_tiles: MACRO
+MACRO warp_tiles
IF _NARG
db \# ; all args
ENDC
--- a/data/trainers/move_choices.asm
+++ b/data/trainers/move_choices.asm
@@ -1,9 +1,9 @@
-move_choices: MACRO
+MACRO move_choices
IF _NARG
db \# ; all args
ENDC
db 0 ; end
-list_index += 1
+ DEF list_index += 1
ENDM
; move choice modification methods that are applied for each trainer class
--- a/data/trainers/pic_pointers_money.asm
+++ b/data/trainers/pic_pointers_money.asm
@@ -1,4 +1,4 @@
-pic_money: MACRO
+MACRO pic_money
dw \1
bcd3 \2
ENDM
--- a/data/yes_no_menu_strings.asm
+++ b/data/yes_no_menu_strings.asm
@@ -1,4 +1,4 @@
-two_option_menu: MACRO
+MACRO two_option_menu
db \1, \2, \3
dw \4
ENDM
--- a/engine/battle/animations.asm
+++ b/engine/battle/animations.asm
@@ -372,7 +372,7 @@
ld c, a ; number of tiles
jp CopyVideoData ; load tileset
-anim_tileset: MACRO
+MACRO anim_tileset
db \1
dw \2
db -1 ; padding
--- a/engine/battle/battle_transitions.asm
+++ b/engine/battle/battle_transitions.asm
@@ -662,7 +662,7 @@
const CIRCLE_LEFT
const CIRCLE_RIGHT
-half_circle: MACRO
+MACRO half_circle
; quadrant x, circle data, target coord
db \1
dw \2
--- a/engine/events/diploma.asm
+++ b/engine/events/diploma.asm
@@ -1,4 +1,4 @@
-CIRCLE_TILE_ID EQU $70
+DEF CIRCLE_TILE_ID EQU $70
DisplayDiploma::
call SaveScreenTilesToBuffer2
@@ -83,7 +83,7 @@
dec c
jr .loop
-diploma_text: MACRO
+MACRO diploma_text
dw \3
dwcoord \1, \2
ENDM
--- a/engine/events/hidden_objects/cinnabar_gym_quiz.asm
+++ b/engine/events/hidden_objects/cinnabar_gym_quiz.asm
@@ -183,12 +183,12 @@
jr nz, .loop
ret
-gym_gate_coord: MACRO
+MACRO gym_gate_coord
db \1, \2, \3, 0
ENDM
-HORIZONTAL_GATE_BLOCK EQU $54
-VERTICAL_GATE_BLOCK EQU $5f
+DEF HORIZONTAL_GATE_BLOCK EQU $54
+DEF VERTICAL_GATE_BLOCK EQU $5f
CinnabarGymGateCoords:
; x coord, y coord, block id
--- a/engine/gfx/mon_icons.asm
+++ b/engine/gfx/mon_icons.asm
@@ -280,8 +280,8 @@
INCLUDE "data/pokemon/menu_icons.asm"
-INC_FRAME_1 EQUS "0, $20"
-INC_FRAME_2 EQUS "$20, $20"
+DEF INC_FRAME_1 EQUS "0, $20"
+DEF INC_FRAME_2 EQUS "$20, $20"
BugIconFrame1: INCBIN "gfx/icons/bug.2bpp", INC_FRAME_1
PlantIconFrame1: INCBIN "gfx/icons/plant.2bpp", INC_FRAME_1
--- a/engine/items/town_map.asm
+++ b/engine/items/town_map.asm
@@ -1,4 +1,4 @@
-NOT_VISITED EQU $fe
+DEF NOT_VISITED EQU $fe
DisplayTownMap:
call LoadTownMap
--- a/engine/movie/intro.asm
+++ b/engine/movie/intro.asm
@@ -3,7 +3,7 @@
const MOVE_GENGAR_RIGHT
const MOVE_GENGAR_LEFT
-ANIMATION_END EQU 80
+DEF ANIMATION_END EQU 80
PlayIntro:
xor a
--- a/engine/movie/oak_speech/init_player_data.asm
+++ b/engine/movie/oak_speech/init_player_data.asm
@@ -21,7 +21,7 @@
ld hl, wNumBoxItems
call InitializeEmptyList
-START_MONEY EQU $3000
+DEF START_MONEY EQU $3000
ld hl, wPlayerMoney + 1
ld a, HIGH(START_MONEY)
ld [hld], a
--- a/engine/movie/trade.asm
+++ b/engine/movie/trade.asm
@@ -56,12 +56,12 @@
ld [wOptions], a
ret
-addtradefunc: MACRO
+MACRO addtradefunc
\1TradeFunc::
dw \1
ENDM
-tradefunc: MACRO
+MACRO tradefunc
db (\1TradeFunc - TradeFuncPointerTable) / 2
ENDM
@@ -697,7 +697,7 @@
jr nz, .loop
ret
-trade_circle_oam: MACRO
+MACRO trade_circle_oam
dw \1
db \2, \3
ENDM
--- a/engine/overworld/dust_smoke.asm
+++ b/engine/overworld/dust_smoke.asm
@@ -51,7 +51,7 @@
pop hl
ret
-boulder_dust_adjust: MACRO
+MACRO boulder_dust_adjust
db \1, \2 ; coords
dw \3 ; function
ENDM
--- a/engine/overworld/movement.asm
+++ b/engine/overworld/movement.asm
@@ -1,4 +1,4 @@
-MAP_TILESET_SIZE EQU $60
+DEF MAP_TILESET_SIZE EQU $60
UpdatePlayerSprite:
ld a, [wSpritePlayerStateData2WalkAnimationCounter]
--- a/engine/overworld/player_animations.asm
+++ b/engine/overworld/player_animations.asm
@@ -475,7 +475,7 @@
dbsprite 8, 10, 0, 0, $fe, 0 ; left
dbsprite 11, 10, 0, 0, $fe, OAM_HFLIP ; right
-fishing_gfx: MACRO
+MACRO fishing_gfx
dw \1
db \2
db BANK(\1)
--- a/home/init.asm
+++ b/home/init.asm
@@ -8,7 +8,7 @@
Init::
; Program init.
-rLCDC_DEFAULT EQU %11100011
+DEF rLCDC_DEFAULT EQU %11100011
; * LCD enabled
; * Window tile map at $9C00
; * Window display enabled
--- a/home/print_num.asm
+++ b/home/print_num.asm
@@ -59,20 +59,20 @@
cp 6
jr z, .hundred_thousands
-print_digit: MACRO
+MACRO print_digit
-IF (\1) / $10000
- ld a, \1 / $10000 % $100
-ELSE
- xor a
-ENDC
+ IF (\1) / $10000
+ ld a, \1 / $10000 % $100
+ ELSE
+ xor a
+ ENDC
ldh [hPowerOf10 + 0], a
-IF (\1) / $100
- ld a, \1 / $100 % $100
-ELSE
- xor a
-ENDC
+ IF (\1) / $100
+ ld a, \1 / $100 % $100
+ ELSE
+ xor a
+ ENDC
ldh [hPowerOf10 + 1], a
ld a, \1 / $1 % $100
--- a/home/text.asm
+++ b/home/text.asm
@@ -123,7 +123,7 @@
text_far _TextIDErrorText
text_end
-print_name: MACRO
+MACRO print_name
push de
ld de, \1
jr PlaceCommandCharacter
--- a/home/text_script.asm
+++ b/home/text_script.asm
@@ -66,7 +66,7 @@
; check first byte of text for special cases
-dict2: MACRO
+MACRO dict2
cp \1
jr nz, .not\@
\2
--- a/home/vblank.asm
+++ b/home/vblank.asm
@@ -93,7 +93,7 @@
; Wait for the next vblank interrupt.
; As a bonus, this saves battery.
-NOT_VBLANKED EQU 1
+DEF NOT_VBLANKED EQU 1
ld a, NOT_VBLANKED
ldh [hVBlankOccurred], a
--- a/macros/asserts.asm
+++ b/macros/asserts.asm
@@ -1,122 +1,122 @@
; Macros to verify assumptions about the data or code
-table_width: MACRO
-CURRENT_TABLE_WIDTH = \1
-IF _NARG == 2
-REDEF CURRENT_TABLE_START EQUS "\2"
-ELSE
-REDEF CURRENT_TABLE_START EQUS "._table_width\@"
-{CURRENT_TABLE_START}:
-ENDC
+MACRO table_width
+ DEF CURRENT_TABLE_WIDTH = \1
+ IF _NARG == 2
+ REDEF CURRENT_TABLE_START EQUS "\2"
+ ELSE
+ REDEF CURRENT_TABLE_START EQUS "._table_width\@"
+ {CURRENT_TABLE_START}:
+ ENDC
ENDM
-assert_table_length: MACRO
-x = \1
+MACRO assert_table_length
+ DEF x = \1
ASSERT x * CURRENT_TABLE_WIDTH == @ - {CURRENT_TABLE_START}, \
"{CURRENT_TABLE_START}: expected {d:x} entries, each {d:CURRENT_TABLE_WIDTH} bytes"
ENDM
-list_start: MACRO
-list_index = 0
-IF _NARG == 1
-REDEF CURRENT_LIST_START EQUS "\1"
-ELSE
-REDEF CURRENT_LIST_START EQUS "._list_start\@"
-{CURRENT_LIST_START}:
-ENDC
+MACRO list_start
+ DEF list_index = 0
+ IF _NARG == 1
+ REDEF CURRENT_LIST_START EQUS "\1"
+ ELSE
+ REDEF CURRENT_LIST_START EQUS "._list_start\@"
+ {CURRENT_LIST_START}:
+ ENDC
ENDM
-li: MACRO
+MACRO li
ASSERT !STRIN(\1, "@"), STRCAT("String terminator \"@\" in list entry: ", \1)
db \1, "@"
-list_index += 1
+ DEF list_index += 1
ENDM
-assert_list_length: MACRO
-x = \1
+MACRO assert_list_length
+ DEF x = \1
ASSERT x == list_index, \
"{CURRENT_LIST_START}: expected {d:x} entries, got {d:list_index}"
ENDM
-nybble_array: MACRO
-CURRENT_NYBBLE_ARRAY_VALUE = 0
-CURRENT_NYBBLE_ARRAY_LENGTH = 0
-IF _NARG == 1
-REDEF CURRENT_NYBBLE_ARRAY_START EQUS "\1"
-ELSE
-REDEF CURRENT_NYBBLE_ARRAY_START EQUS "._nybble_array\@"
-{CURRENT_NYBBLE_ARRAY_START}:
-ENDC
+MACRO nybble_array
+ DEF CURRENT_NYBBLE_ARRAY_VALUE = 0
+ DEF CURRENT_NYBBLE_ARRAY_LENGTH = 0
+ IF _NARG == 1
+ REDEF CURRENT_NYBBLE_ARRAY_START EQUS "\1"
+ ELSE
+ REDEF CURRENT_NYBBLE_ARRAY_START EQUS "._nybble_array\@"
+ {CURRENT_NYBBLE_ARRAY_START}:
+ ENDC
ENDM
-nybble: MACRO
+MACRO nybble
ASSERT 0 <= (\1) && (\1) < $10, "nybbles must be 0-15"
-CURRENT_NYBBLE_ARRAY_VALUE = (\1) | (CURRENT_NYBBLE_ARRAY_VALUE << 4)
-CURRENT_NYBBLE_ARRAY_LENGTH += 1
-IF CURRENT_NYBBLE_ARRAY_LENGTH % 2 == 0
- db CURRENT_NYBBLE_ARRAY_VALUE
-CURRENT_NYBBLE_ARRAY_VALUE = 0
-ENDC
+ DEF CURRENT_NYBBLE_ARRAY_VALUE = (\1) | (CURRENT_NYBBLE_ARRAY_VALUE << 4)
+ DEF CURRENT_NYBBLE_ARRAY_LENGTH += 1
+ IF CURRENT_NYBBLE_ARRAY_LENGTH % 2 == 0
+ db CURRENT_NYBBLE_ARRAY_VALUE
+ DEF CURRENT_NYBBLE_ARRAY_VALUE = 0
+ ENDC
ENDM
-end_nybble_array: MACRO
-IF CURRENT_NYBBLE_ARRAY_LENGTH % 2
- db CURRENT_NYBBLE_ARRAY_VALUE << 4
-ENDC
-IF _NARG == 1
-x = \1
- ASSERT x == CURRENT_NYBBLE_ARRAY_LENGTH, \
- "{CURRENT_NYBBLE_ARRAY_START}: expected {d:x} nybbles, got {d:CURRENT_NYBBLE_ARRAY_LENGTH}"
-x = (x + 1) / 2
- ASSERT x == @ - {CURRENT_NYBBLE_ARRAY_START}, \
- "{CURRENT_NYBBLE_ARRAY_START}: expected {d:x} bytes"
-ENDC
+MACRO end_nybble_array
+ IF CURRENT_NYBBLE_ARRAY_LENGTH % 2
+ db CURRENT_NYBBLE_ARRAY_VALUE << 4
+ ENDC
+ IF _NARG == 1
+ DEF x = \1
+ ASSERT x == CURRENT_NYBBLE_ARRAY_LENGTH, \
+ "{CURRENT_NYBBLE_ARRAY_START}: expected {d:x} nybbles, got {d:CURRENT_NYBBLE_ARRAY_LENGTH}"
+ DEF x = (x + 1) / 2
+ ASSERT x == @ - {CURRENT_NYBBLE_ARRAY_START}, \
+ "{CURRENT_NYBBLE_ARRAY_START}: expected {d:x} bytes"
+ ENDC
ENDM
-bit_array: MACRO
-CURRENT_BIT_ARRAY_VALUE = 0
-CURRENT_BIT_ARRAY_LENGTH = 0
-IF _NARG == 1
-REDEF CURRENT_BIT_ARRAY_START EQUS "\1"
-ELSE
-REDEF CURRENT_BIT_ARRAY_START EQUS "._bit_array\@"
-{CURRENT_BIT_ARRAY_START}:
-ENDC
+MACRO bit_array
+ DEF CURRENT_BIT_ARRAY_VALUE = 0
+ DEF CURRENT_BIT_ARRAY_LENGTH = 0
+ IF _NARG == 1
+ REDEF CURRENT_BIT_ARRAY_START EQUS "\1"
+ ELSE
+ REDEF CURRENT_BIT_ARRAY_START EQUS "._bit_array\@"
+ {CURRENT_BIT_ARRAY_START}:
+ ENDC
ENDM
-dbit: MACRO
+MACRO dbit
ASSERT (\1) == 0 || (\1) == 1, "bits must be 0 or 1"
-CURRENT_BIT_ARRAY_VALUE |= (\1) << (CURRENT_BIT_ARRAY_LENGTH % 8)
-CURRENT_BIT_ARRAY_LENGTH += 1
-IF CURRENT_BIT_ARRAY_LENGTH % 8 == 0
- db CURRENT_BIT_ARRAY_VALUE
-CURRENT_BIT_ARRAY_VALUE = 0
-ENDC
+ DEF CURRENT_BIT_ARRAY_VALUE |= (\1) << (CURRENT_BIT_ARRAY_LENGTH % 8)
+ DEF CURRENT_BIT_ARRAY_LENGTH += 1
+ IF CURRENT_BIT_ARRAY_LENGTH % 8 == 0
+ db CURRENT_BIT_ARRAY_VALUE
+ DEF CURRENT_BIT_ARRAY_VALUE = 0
+ ENDC
ENDM
-end_bit_array: MACRO
-IF CURRENT_BIT_ARRAY_LENGTH % 8
- db CURRENT_BIT_ARRAY_VALUE
-ENDC
-IF _NARG == 1
-x = \1
- ASSERT x == CURRENT_BIT_ARRAY_LENGTH, \
- "{CURRENT_BIT_ARRAY_START}: expected {d:x} bits, got {d:CURRENT_BIT_ARRAY_LENGTH}"
-x = (x + 7) / 8
- ASSERT x == @ - {CURRENT_BIT_ARRAY_START}, \
- "{CURRENT_BIT_ARRAY_START}: expected {d:x} bytes"
-ENDC
+MACRO end_bit_array
+ IF CURRENT_BIT_ARRAY_LENGTH % 8
+ db CURRENT_BIT_ARRAY_VALUE
+ ENDC
+ IF _NARG == 1
+ DEF x = \1
+ ASSERT x == CURRENT_BIT_ARRAY_LENGTH, \
+ "{CURRENT_BIT_ARRAY_START}: expected {d:x} bits, got {d:CURRENT_BIT_ARRAY_LENGTH}"
+ DEF x = (x + 7) / 8
+ ASSERT x == @ - {CURRENT_BIT_ARRAY_START}, \
+ "{CURRENT_BIT_ARRAY_START}: expected {d:x} bytes"
+ ENDC
ENDM
-def_grass_wildmons: MACRO
+MACRO def_grass_wildmons
;\1: encounter rate
-CURRENT_GRASS_WILDMONS_RATE = \1
-REDEF CURRENT_GRASS_WILDMONS_LABEL EQUS "._def_grass_wildmons_\1"
+ DEF CURRENT_GRASS_WILDMONS_RATE = \1
+ REDEF CURRENT_GRASS_WILDMONS_LABEL EQUS "._def_grass_wildmons_\1"
{CURRENT_GRASS_WILDMONS_LABEL}:
db \1
ENDM
-end_grass_wildmons: MACRO
+MACRO end_grass_wildmons
IF CURRENT_GRASS_WILDMONS_RATE == 0
ASSERT 1 == @ - {CURRENT_GRASS_WILDMONS_LABEL}, \
"def_grass_wildmons {d:CURRENT_GRASS_WILDMONS_RATE}: expected 1 byte"
@@ -126,15 +126,15 @@
ENDC
ENDM
-def_water_wildmons: MACRO
+MACRO def_water_wildmons
;\1: encounter rate
-CURRENT_WATER_WILDMONS_RATE = \1
-REDEF CURRENT_WATER_WILDMONS_LABEL EQUS "._def_water_wildmons_\1"
+ DEF CURRENT_WATER_WILDMONS_RATE = \1
+ REDEF CURRENT_WATER_WILDMONS_LABEL EQUS "._def_water_wildmons_\1"
{CURRENT_WATER_WILDMONS_LABEL}:
db \1
ENDM
-end_water_wildmons: MACRO
+MACRO end_water_wildmons
IF CURRENT_WATER_WILDMONS_RATE == 0
ASSERT 1 == @ - {CURRENT_WATER_WILDMONS_LABEL}, \
"def_water_wildmons {d:CURRENT_WATER_WILDMONS_RATE}: expected 1 byte"
--- a/macros/code.asm
+++ b/macros/code.asm
@@ -1,20 +1,20 @@
; Syntactic sugar macros
-lb: MACRO ; r, hi, lo
+MACRO lb ; r, hi, lo
ld \1, ((\2) & $ff) << 8 + ((\3) & $ff)
ENDM
-ldpal: MACRO
+MACRO ldpal
ld \1, \2 << 6 | \3 << 4 | \4 << 2 | \5
ENDM
; Design patterns
-dict: MACRO
-IF \1 == 0
- and a
-ELSE
- cp \1
-ENDC
+MACRO dict
+ IF \1 == 0
+ and a
+ ELSE
+ cp \1
+ ENDC
jp z, \2
ENDM
--- a/macros/const.asm
+++ b/macros/const.asm
@@ -1,48 +1,48 @@
; Enumerate constants
-const_def: MACRO
-IF _NARG >= 1
-const_value = \1
-ELSE
-const_value = 0
-ENDC
-IF _NARG >= 2
-const_inc = \2
-ELSE
-const_inc = 1
-ENDC
+MACRO const_def
+ IF _NARG >= 1
+ DEF const_value = \1
+ ELSE
+ DEF const_value = 0
+ ENDC
+ IF _NARG >= 2
+ DEF const_inc = \2
+ ELSE
+ DEF const_inc = 1
+ ENDC
ENDM
-const: MACRO
-\1 EQU const_value
-const_value += const_inc
+MACRO const
+ DEF \1 EQU const_value
+ DEF const_value += const_inc
ENDM
-shift_const: MACRO
-\1 EQU 1 << const_value
-const_value += const_inc
+MACRO shift_const
+ DEF \1 EQU 1 << const_value
+ DEF const_value += const_inc
ENDM
-const_skip: MACRO
-if _NARG >= 1
-const_value += const_inc * (\1)
-else
-const_value += const_inc
-endc
+MACRO const_skip
+ if _NARG >= 1
+ DEF const_value += const_inc * (\1)
+ else
+ DEF const_value += const_inc
+ endc
ENDM
-const_next: MACRO
-if (const_value > 0 && \1 < const_value) || (const_value < 0 && \1 > const_value)
-fail "const_next cannot go backwards from {const_value} to \1"
-else
-const_value = \1
-endc
+MACRO const_next
+ if (const_value > 0 && \1 < const_value) || (const_value < 0 && \1 > const_value)
+ fail "const_next cannot go backwards from {const_value} to \1"
+ else
+ DEF const_value = \1
+ endc
ENDM
-rb_skip: MACRO
-IF _NARG == 1
-rsset _RS + \1
-ELSE
-rsset _RS + 1
-ENDC
+MACRO rb_skip
+ IF _NARG == 1
+ rsset _RS + \1
+ ELSE
+ rsset _RS + 1
+ ENDC
ENDM
--- a/macros/coords.asm
+++ b/macros/coords.asm
@@ -1,4 +1,4 @@
-validate_coords: MACRO
+MACRO validate_coords
IF _NARG >= 4
IF \1 >= \3
fail "x coord out of range"
@@ -11,11 +11,11 @@
ENDC
ENDM
-hlcoord EQUS "coord hl,"
-bccoord EQUS "coord bc,"
-decoord EQUS "coord de,"
+DEF hlcoord EQUS "coord hl,"
+DEF bccoord EQUS "coord bc,"
+DEF decoord EQUS "coord de,"
-coord: MACRO
+MACRO coord
; register, x, y[, origin]
validate_coords \2, \3
IF _NARG >= 4
@@ -25,11 +25,11 @@
ENDC
ENDM
-hlbgcoord EQUS "bgcoord hl,"
-bcbgcoord EQUS "bgcoord bc,"
-debgcoord EQUS "bgcoord de,"
+DEF hlbgcoord EQUS "bgcoord hl,"
+DEF bcbgcoord EQUS "bgcoord bc,"
+DEF debgcoord EQUS "bgcoord de,"
-bgcoord: MACRO
+MACRO bgcoord
; register, x, y[, origin]
validate_coords \2, \3, BG_MAP_WIDTH, BG_MAP_HEIGHT
IF _NARG >= 4
@@ -39,22 +39,22 @@
ENDC
ENDM
-hlowcoord EQUS "owcoord hl,"
-bcowcoord EQUS "owcoord bc,"
-deowcoord EQUS "owcoord de,"
+DEF hlowcoord EQUS "owcoord hl,"
+DEF bcowcoord EQUS "owcoord bc,"
+DEF deowcoord EQUS "owcoord de,"
-owcoord: MACRO
+MACRO owcoord
; register, x, y, map width
ld \1, wOverworldMap + ((\2) + 3) + (((\3) + 3) * ((\4) + (3 * 2)))
ENDM
-event_displacement: MACRO
+MACRO event_displacement
; map width, x blocks, y blocks
dw (wOverworldMap + 7 + (\1) + ((\1) + 6) * ((\3) >> 1) + ((\2) >> 1))
db \3, \2
ENDM
-dwcoord: MACRO
+MACRO dwcoord
; x, y
validate_coords \1, \2
IF _NARG >= 3
@@ -64,7 +64,7 @@
ENDC
ENDM
-ldcoord_a: MACRO
+MACRO ldcoord_a
; x, y[, origin]
validate_coords \1, \2
IF _NARG >= 3
@@ -74,7 +74,7 @@
ENDC
ENDM
-lda_coord: MACRO
+MACRO lda_coord
; x, y[, origin]
validate_coords \1, \2
IF _NARG >= 3
@@ -84,7 +84,7 @@
ENDC
ENDM
-dbmapcoord: MACRO
+MACRO dbmapcoord
; x, y
db \2, \1
ENDM
--- a/macros/data.asm
+++ b/macros/data.asm
@@ -1,13 +1,13 @@
; Value macros
-percent EQUS "* $ff / 100"
+DEF percent EQUS "* $ff / 100"
-bcd2: MACRO
+MACRO bcd2
dn ((\1) / 1000) % 10, ((\1) / 100) % 10
dn ((\1) / 10) % 10, (\1) % 10
ENDM
-bcd3: MACRO
+MACRO bcd3
dn ((\1) / 100000) % 10, ((\1) / 10000) % 10
dn ((\1) / 1000) % 10, ((\1) / 100) % 10
dn ((\1) / 10) % 10, (\1) % 10
@@ -14,58 +14,58 @@
ENDM
; used in data/pokemon/base_stats/*.asm
-tmhm: MACRO
+MACRO tmhm
; initialize bytes to 0
-FOR n, (NUM_TM_HM + 7) / 8
-_tm{d:n} = 0
-ENDR
-; set bits of bytes
-REPT _NARG
- IF DEF(\1_TMNUM)
-n = (\1_TMNUM - 1) / 8
-i = (\1_TMNUM - 1) % 8
-_tm{d:n} |= 1 << i
- ELSE
- FAIL "\1 is not a TM or HM move"
- ENDC
- SHIFT
-ENDR
-; output bytes
-FOR n, (NUM_TM_HM + 7) / 8
- db _tm{d:n}
-ENDR
+ FOR n, (NUM_TM_HM + 7) / 8
+ DEF _tm{d:n} = 0
+ ENDR
+ ; set bits of bytes
+ REPT _NARG
+ IF DEF(\1_TMNUM)
+ DEF n = (\1_TMNUM - 1) / 8
+ DEF i = (\1_TMNUM - 1) % 8
+ DEF _tm{d:n} |= 1 << i
+ ELSE
+ FAIL "\1 is not a TM or HM move"
+ ENDC
+ SHIFT
+ ENDR
+ ; output bytes
+ FOR n, (NUM_TM_HM + 7) / 8
+ db _tm{d:n}
+ ENDR
ENDM
; Constant data (db, dw, dl) macros
-dbw: MACRO
+MACRO dbw
db \1
dw \2
ENDM
-dwb: MACRO
+MACRO dwb
dw \1
db \2
ENDM
-dn: MACRO ; nybbles
-REPT _NARG / 2
- db ((\1) << 4) | (\2)
- SHIFT 2
-ENDR
+MACRO dn ; nybbles
+ REPT _NARG / 2
+ db ((\1) << 4) | (\2)
+ SHIFT 2
+ ENDR
ENDM
-dba: MACRO ; dbw bank, address
-REPT _NARG
- dbw BANK(\1), \1
- SHIFT
-ENDR
+MACRO dba ; dbw bank, address
+ REPT _NARG
+ dbw BANK(\1), \1
+ SHIFT
+ ENDR
ENDM
-dab: MACRO ; dwb address, bank
-REPT _NARG
- dwb \1, BANK(\1)
- SHIFT
-ENDR
+MACRO dab ; dwb address, bank
+ REPT _NARG
+ dwb \1, BANK(\1)
+ SHIFT
+ ENDR
ENDM
--- a/macros/farcall.asm
+++ b/macros/farcall.asm
@@ -1,28 +1,28 @@
-farcall: MACRO
+MACRO farcall
ld b, BANK(\1)
ld hl, \1
call Bankswitch
ENDM
-callfar: MACRO
+MACRO callfar
ld hl, \1
ld b, BANK(\1)
call Bankswitch
ENDM
-farjp: MACRO
+MACRO farjp
ld b, BANK(\1)
ld hl, \1
jp Bankswitch
ENDM
-jpfar: MACRO
+MACRO jpfar
ld hl, \1
ld b, BANK(\1)
jp Bankswitch
ENDM
-homecall: MACRO
+MACRO homecall
ldh a, [hLoadedROMBank]
push af
ld a, BANK(\1)
@@ -34,7 +34,7 @@
ld [MBC1RomBank], a
ENDM
-homecall_sf: MACRO ; homecall but save flags by popping into bc instead of af
+MACRO homecall_sf ; homecall but save flags by popping into bc instead of af
ldh a, [hLoadedROMBank]
push af
ld a, BANK(\1)
--- a/macros/gfx.asm
+++ b/macros/gfx.asm
@@ -1,22 +1,22 @@
-RGB: MACRO
-REPT _NARG / 3
- dw palred (\1) + palgreen (\2) + palblue (\3)
- SHIFT 3
-ENDR
+MACRO RGB
+ REPT _NARG / 3
+ dw palred (\1) + palgreen (\2) + palblue (\3)
+ SHIFT 3
+ ENDR
ENDM
-palred EQUS "(1 << 0) *"
-palgreen EQUS "(1 << 5) *"
-palblue EQUS "(1 << 10) *"
+DEF palred EQUS "(1 << 0) *"
+DEF palgreen EQUS "(1 << 5) *"
+DEF palblue EQUS "(1 << 10) *"
-palettes EQUS "* PALETTE_SIZE"
-palette EQUS "+ PALETTE_SIZE *"
-color EQUS "+ PAL_COLOR_SIZE *"
+DEF palettes EQUS "* PALETTE_SIZE"
+DEF palette EQUS "+ PALETTE_SIZE *"
+DEF color EQUS "+ PAL_COLOR_SIZE *"
-tiles EQUS "* LEN_2BPP_TILE"
-tile EQUS "+ LEN_2BPP_TILE *"
+DEF tiles EQUS "* LEN_2BPP_TILE"
+DEF tile EQUS "+ LEN_2BPP_TILE *"
-dbsprite: MACRO
+MACRO dbsprite
; x tile, y tile, x pixel, y pixel, vtile offset, attributes
db (\2 * TILE_WIDTH) % $100 + \4, (\1 * TILE_WIDTH) % $100 + \3, \5, \6
ENDM
--- a/macros/predef.asm
+++ b/macros/predef.asm
@@ -1,32 +1,32 @@
-predef_id: MACRO
+MACRO predef_id
ld a, (\1Predef - PredefPointers) / 3
ENDM
-predef: MACRO
+MACRO predef
predef_id \1
call Predef
ENDM
-predef_jump: MACRO
+MACRO predef_jump
predef_id \1
jp Predef
ENDM
-tx_pre_id: MACRO
+MACRO tx_pre_id
ld a, (\1_id - TextPredefs) / 2 + 1
ENDM
-tx_pre: MACRO
+MACRO tx_pre
tx_pre_id \1
call PrintPredefTextID
ENDM
-tx_pre_jump: MACRO
+MACRO tx_pre_jump
tx_pre_id \1
jp PrintPredefTextID
ENDM
-db_tx_pre: MACRO
+MACRO db_tx_pre
db (\1_id - TextPredefs) / 2 + 1
ENDM
--- a/macros/scripts/audio.asm
+++ b/macros/scripts/audio.asm
@@ -1,4 +1,4 @@
-audio_header: MACRO
+MACRO audio_header
db (_NARG - 2) << 6 | \2
dw \1_\2
IF _NARG > 2
@@ -24,7 +24,7 @@
; small magnitude means quick change, large magnitude means slow change
; in signed magnitude representation, so a value of 8 is the same as (negative) 0
const pitch_sweep_cmd ; $10
-pitch_sweep: MACRO
+MACRO pitch_sweep
db pitch_sweep_cmd
IF \2 < 0
db (\1 << 4) | (%1000 | (\2 * -1))
@@ -41,8 +41,8 @@
; fade: positive value means decrease in volume, negative value means increase in volume
; small magnitude means quick change, large magnitude means slow change
; in signed magnitude representation, so a value of 8 is the same as (negative) 0
-square_note_cmd EQU sfx_note_cmd ; $20
-square_note: MACRO
+DEF square_note_cmd EQU sfx_note_cmd ; $20
+MACRO square_note
db square_note_cmd | \1
IF \3 < 0
db (\2 << 4) | (%1000 | (\3 * -1))
@@ -56,8 +56,8 @@
; fade: positive value means decrease in volume, negative value means increase in volume
; small magnitude means quick change, large magnitude means slow change
; in signed magnitude representation, so a value of 8 is the same as (negative) 0
-noise_note_cmd EQU sfx_note_cmd ; $20
-noise_note: MACRO
+DEF noise_note_cmd EQU sfx_note_cmd ; $20
+MACRO noise_note
db noise_note_cmd | \1
IF \3 < 0
db (\2 << 4) | (%1000 | (\3 * -1))
@@ -68,7 +68,7 @@
ENDM
; arguments: pitch, length [1, 16]
-note: MACRO
+MACRO note
db (\1 << 4) | (\2 - 1)
ENDM
@@ -76,7 +76,7 @@
; arguments: instrument [1, 19], length [1, 16]
const drum_note_cmd ; $b0
-drum_note: MACRO
+MACRO drum_note
db drum_note_cmd | (\2 - 1)
db \1
ENDM
@@ -85,7 +85,7 @@
; like drum_note but one 1 byte instead of 2
; can only be used with instruments 1-10, excluding 2
; unused
-drum_note_short: MACRO
+MACRO drum_note_short
db (\1 << 4) | (\2 - 1)
ENDM
@@ -93,7 +93,7 @@
; arguments: length [1, 16]
const rest_cmd ; $c0
-rest: MACRO
+MACRO rest
db rest_cmd | (\1 - 1)
ENDM
@@ -104,7 +104,7 @@
; small magnitude means quick change, large magnitude means slow change
; in signed magnitude representation, so a value of 8 is the same as (negative) 0
const note_type_cmd ; $d0
-note_type: MACRO
+MACRO note_type
db note_type_cmd | \1
IF \3 < 0
db (\2 << 4) | (%1000 | (\3 * -1))
@@ -114,8 +114,8 @@
ENDM
; arguments: speed [0, 15]
-drum_speed_cmd EQU note_type_cmd ; $d0
-drum_speed: MACRO
+DEF drum_speed_cmd EQU note_type_cmd ; $d0
+MACRO drum_speed
db drum_speed_cmd | \1
ENDM
@@ -123,7 +123,7 @@
; arguments: octave [1, 8]
const octave_cmd ; $e0
-octave: MACRO
+MACRO octave
db octave_cmd | (8 - \1)
ENDM
@@ -131,7 +131,7 @@
; when enabled, effective frequency used is incremented by 1
const toggle_perfect_pitch_cmd ; $e8
-toggle_perfect_pitch: MACRO
+MACRO toggle_perfect_pitch
db toggle_perfect_pitch_cmd
ENDM
@@ -142,7 +142,7 @@
; depth: amplitude of vibrato wave
; rate: frequency of vibrato wave
const vibrato_cmd ; $ea
-vibrato: MACRO
+MACRO vibrato
db vibrato_cmd
db \1
db (\2 << 4) | \3
@@ -150,7 +150,7 @@
; arguments: length [1, 256], octave [1, 8], pitch
const pitch_slide_cmd ; $eb
-pitch_slide: MACRO
+MACRO pitch_slide
db pitch_slide_cmd
db \1 - 1
db ((8 - \2) << 4) | \3
@@ -158,7 +158,7 @@
; arguments: duty cycle [0, 3] (12.5%, 25%, 50%, 75%)
const duty_cycle_cmd ; $ec
-duty_cycle: MACRO
+MACRO duty_cycle
db duty_cycle_cmd
db \1
ENDM
@@ -170,7 +170,7 @@
; if larger than $100, large note speed or note length values might cause overflow
; stored in big endian
const tempo_cmd ; $ed
-tempo: MACRO
+MACRO tempo
db tempo_cmd
db HIGH(\1), LOW(\1)
ENDM
@@ -177,13 +177,13 @@
; arguments: left output enable mask, right output enable mask
const stereo_panning_cmd ; $ee
-stereo_panning: MACRO
+MACRO stereo_panning
db stereo_panning_cmd
db (\1 << 4) | \2
ENDM
const unknownmusic0xef_cmd ; $ef
-unknownmusic0xef: MACRO
+MACRO unknownmusic0xef
db unknownmusic0xef_cmd
db \1
ENDM
@@ -190,7 +190,7 @@
; arguments: left master volume [0, 7], right master volume [0, 7]
const volume_cmd ; $f0
-volume: MACRO
+MACRO volume
db volume_cmd
db (\1 << 4) | \2
ENDM
@@ -199,7 +199,7 @@
; when enabled, the sfx data is interpreted as music data
const execute_music_cmd ; $f8
-execute_music: MACRO
+MACRO execute_music
db execute_music_cmd
ENDM
@@ -207,7 +207,7 @@
; arguments: duty cycle 1, duty cycle 2, duty cycle 3, duty cycle 4
const duty_cycle_pattern_cmd ; $fc
-duty_cycle_pattern: MACRO
+MACRO duty_cycle_pattern
db duty_cycle_pattern_cmd
db \1 << 6 | \2 << 4 | \3 << 2 | \4
ENDM
@@ -214,7 +214,7 @@
; arguments: address
const sound_call_cmd ; $fd
-sound_call: MACRO
+MACRO sound_call
db sound_call_cmd
dw \1
ENDM
@@ -221,7 +221,7 @@
; arguments: count, address
const sound_loop_cmd ; $fe
-sound_loop: MACRO
+MACRO sound_loop
db sound_loop_cmd
db \1
dw \2
@@ -228,6 +228,6 @@
ENDM
const sound_ret_cmd ; $ff
-sound_ret: MACRO
+MACRO sound_ret
db sound_ret_cmd
ENDM
--- a/macros/scripts/events.asm
+++ b/macros/scripts/events.asm
@@ -1,7 +1,7 @@
;\1 = event index
;\2 = return result in carry instead of zero flag
-CheckEvent: MACRO
-event_byte = ((\1) / 8)
+MACRO CheckEvent
+ DEF event_byte = ((\1) / 8)
ld a, [wEventFlags + event_byte]
IF _NARG > 1
@@ -19,9 +19,9 @@
;\1 = event index
-CheckEventReuseA: MACRO
+MACRO CheckEventReuseA
IF event_byte != ((\1) / 8)
-event_byte = ((\1) / 8)
+ DEF event_byte = ((\1) / 8)
ld a, [wEventFlags + event_byte]
ENDC
@@ -31,10 +31,10 @@
;\1 = event index
;\2 = event index of the last event used before the branch
-CheckEventAfterBranchReuseA: MACRO
-event_byte = ((\2) / 8)
+MACRO CheckEventAfterBranchReuseA
+ DEF event_byte = ((\2) / 8)
IF event_byte != ((\1) / 8)
-event_byte = ((\1) / 8)
+ DEF event_byte = ((\1) / 8)
ld a, [wEventFlags + event_byte]
ENDC
@@ -45,7 +45,7 @@
;\1 = reg
;\2 = event index
;\3 = event index this event is relative to (optional, this is needed when there is a fixed flag address)
-EventFlagBit: MACRO
+MACRO EventFlagBit
IF _NARG > 2
ld \1, ((\3) % 8) + ((\2) - (\3))
ELSE
@@ -56,15 +56,15 @@
;\1 = reg
;\2 = event index
-EventFlagAddress: MACRO
-event_byte = ((\2) / 8)
+MACRO EventFlagAddress
+ DEF event_byte = ((\2) / 8)
ld \1, wEventFlags + event_byte
ENDM
;\1 = event index
-CheckEventHL: MACRO
-event_byte = ((\1) / 8)
+MACRO CheckEventHL
+ DEF event_byte = ((\1) / 8)
ld hl, wEventFlags + event_byte
bit (\1) % 8, [hl]
ENDM
@@ -71,9 +71,9 @@
;\1 = event index
-CheckEventReuseHL: MACRO
-IF event_byte != ((\1) / 8)
-event_byte = ((\1) / 8)
+MACRO CheckEventReuseHL
+ IF event_byte != ((\1) / 8)
+ DEF event_byte = ((\1) / 8)
ld hl, wEventFlags + event_byte
ENDC
@@ -83,8 +83,8 @@
; dangerous, only use when HL is guaranteed to be the desired value
;\1 = event index
-CheckEventForceReuseHL: MACRO
-event_byte = ((\1) / 8)
+MACRO CheckEventForceReuseHL
+ DEF event_byte = ((\1) / 8)
bit (\1) % 8, [hl]
ENDM
@@ -91,10 +91,10 @@
;\1 = event index
;\2 = event index of the last event used before the branch
-CheckEventAfterBranchReuseHL: MACRO
-event_byte = ((\2) / 8)
-IF event_byte != ((\1) / 8)
-event_byte = ((\1) / 8)
+MACRO CheckEventAfterBranchReuseHL
+ DEF event_byte = ((\2) / 8)
+ IF event_byte != ((\1) / 8)
+ DEF event_byte = ((\1) / 8)
ld hl, wEventFlags + event_byte
ENDC
@@ -103,8 +103,8 @@
;\1 = event index
-CheckAndSetEvent: MACRO
-event_byte = ((\1) / 8)
+MACRO CheckAndSetEvent
+ DEF event_byte = ((\1) / 8)
ld hl, wEventFlags + event_byte
bit (\1) % 8, [hl]
set (\1) % 8, [hl]
@@ -112,8 +112,8 @@
;\1 = event index
-CheckAndResetEvent: MACRO
-event_byte = ((\1) / 8)
+MACRO CheckAndResetEvent
+ DEF event_byte = ((\1) / 8)
ld hl, wEventFlags + event_byte
bit (\1) % 8, [hl]
res (\1) % 8, [hl]
@@ -121,7 +121,7 @@
;\1 = event index
-CheckAndSetEventA: MACRO
+MACRO CheckAndSetEventA
ld a, [wEventFlags + ((\1) / 8)]
bit (\1) % 8, a
set (\1) % 8, a
@@ -130,7 +130,7 @@
;\1 = event index
-CheckAndResetEventA: MACRO
+MACRO CheckAndResetEventA
ld a, [wEventFlags + ((\1) / 8)]
bit (\1) % 8, a
res (\1) % 8, a
@@ -139,8 +139,8 @@
;\1 = event index
-SetEvent: MACRO
-event_byte = ((\1) / 8)
+MACRO SetEvent
+ DEF event_byte = ((\1) / 8)
ld hl, wEventFlags + event_byte
set (\1) % 8, [hl]
ENDM
@@ -147,9 +147,9 @@
;\1 = event index
-SetEventReuseHL: MACRO
+MACRO SetEventReuseHL
IF event_byte != ((\1) / 8)
-event_byte = ((\1) / 8)
+ DEF event_byte = ((\1) / 8)
ld hl, wEventFlags + event_byte
ENDC
@@ -159,10 +159,10 @@
;\1 = event index
;\2 = event index of the last event used before the branch
-SetEventAfterBranchReuseHL: MACRO
-event_byte = ((\2) / 8)
-IF event_byte != ((\1) / 8)
-event_byte = ((\1) / 8)
+MACRO SetEventAfterBranchReuseHL
+ DEF event_byte = ((\2) / 8)
+ IF event_byte != ((\1) / 8)
+ DEF event_byte = ((\1) / 8)
ld hl, wEventFlags + event_byte
ENDC
@@ -172,8 +172,8 @@
; dangerous, only use when HL is guaranteed to be the desired value
;\1 = event index
-SetEventForceReuseHL: MACRO
-event_byte = ((\1) / 8)
+MACRO SetEventForceReuseHL
+ DEF event_byte = ((\1) / 8)
set (\1) % 8, [hl]
ENDM
@@ -181,7 +181,7 @@
;\1 = event index
;\2 = event index
;\3, \4, ... = additional (optional) event indices
-SetEvents: MACRO
+MACRO SetEvents
SetEvent \1
REPT _NARG - 1
SetEventReuseHL \2
@@ -191,8 +191,8 @@
;\1 = event index
-ResetEvent: MACRO
-event_byte = ((\1) / 8)
+MACRO ResetEvent
+ DEF event_byte = ((\1) / 8)
ld hl, wEventFlags + event_byte
res (\1) % 8, [hl]
ENDM
@@ -199,9 +199,9 @@
;\1 = event index
-ResetEventReuseHL: MACRO
+MACRO ResetEventReuseHL
IF event_byte != ((\1) / 8)
-event_byte = ((\1) / 8)
+ DEF event_byte = ((\1) / 8)
ld hl, wEventFlags + event_byte
ENDC
@@ -211,10 +211,10 @@
;\1 = event index
;\2 = event index of the last event used before the branch
-ResetEventAfterBranchReuseHL: MACRO
-event_byte = ((\2) / 8)
-IF event_byte != ((\1) / 8)
-event_byte = ((\1) / 8)
+MACRO ResetEventAfterBranchReuseHL
+ DEF event_byte = ((\2) / 8)
+ IF event_byte != ((\1) / 8)
+ DEF event_byte = ((\1) / 8)
ld hl, wEventFlags + event_byte
ENDC
@@ -224,8 +224,8 @@
; dangerous, only use when HL is guaranteed to be the desired value
;\1 = event index
-ResetEventForceReuseHL: MACRO
-event_byte = ((\1) / 8)
+MACRO ResetEventForceReuseHL
+ DEF event_byte = ((\1) / 8)
res (\1) % 8, [hl]
ENDM
@@ -233,7 +233,7 @@
;\1 = event index
;\2 = event index
;\3 = event index (optional)
-ResetEvents: MACRO
+MACRO ResetEvents
ResetEvent \1
REPT _NARG - 1
ResetEventReuseHL \2
@@ -244,9 +244,9 @@
;\1 = start
;\2 = end
-SetEventRange: MACRO
-event_start_byte = ((\1) / 8)
-event_end_byte = ((\2) / 8)
+MACRO SetEventRange
+ DEF event_start_byte = ((\1) / 8)
+ DEF event_end_byte = ((\2) / 8)
IF event_end_byte < event_start_byte
FAIL "Incorrect argument order in SetEventRange."
@@ -257,12 +257,12 @@
or (1 << (((\2) % 8) + 1)) - (1 << ((\1) % 8))
ld [wEventFlags + event_start_byte], a
ELSE
-event_fill_start = event_start_byte + 1
-event_fill_count = event_end_byte - event_start_byte - 1
+ DEF event_fill_start = event_start_byte + 1
+ DEF event_fill_count = event_end_byte - event_start_byte - 1
IF ((\1) % 8) == 0
-event_fill_start -= 1
-event_fill_count += 1
+ DEF event_fill_start -= 1
+ DEF event_fill_count += 1
ELSE
ld a, [wEventFlags + event_start_byte]
or $ff - ((1 << ((\1) % 8)) - 1)
@@ -270,7 +270,7 @@
ENDC
IF ((\2) % 8) == 7
-event_fill_count += 1
+ DEF event_fill_count += 1
ENDC
IF event_fill_count == 1
@@ -306,9 +306,9 @@
;\1 = start
;\2 = end
;\3 = assume a is 0 if present
-ResetEventRange: MACRO
-event_start_byte = ((\1) / 8)
-event_end_byte = ((\2) / 8)
+MACRO ResetEventRange
+ DEF event_start_byte = ((\1) / 8)
+ DEF event_end_byte = ((\2) / 8)
IF event_end_byte < event_start_byte
FAIL "Incorrect argument order in ResetEventRange."
@@ -319,12 +319,12 @@
and ~((1 << (((\2) % 8) + 1)) - (1 << ((\1) % 8))) & $ff
ld [wEventFlags + event_start_byte], a
ELSE
-event_fill_start = event_start_byte + 1
-event_fill_count = event_end_byte - event_start_byte - 1
+ DEF event_fill_start = event_start_byte + 1
+ DEF event_fill_count = event_end_byte - event_start_byte - 1
IF ((\1) % 8) == 0
-event_fill_start -= 1
-event_fill_count += 1
+ DEF event_fill_start -= 1
+ DEF event_fill_count += 1
ELSE
ld a, [wEventFlags + event_start_byte]
and ~($ff - ((1 << ((\1) % 8)) - 1)) & $ff
@@ -332,7 +332,7 @@
ENDC
IF ((\2) % 8) == 7
-event_fill_count += 1
+ DEF event_fill_count += 1
ENDC
IF event_fill_count == 1
@@ -375,10 +375,10 @@
;\1 = event index 1
;\2 = event index 2
;\3 = try to reuse a (optional)
-CheckBothEventsSet: MACRO
+MACRO CheckBothEventsSet
IF ((\1) / 8) == ((\2) / 8)
IF (_NARG < 3) || (((\1) / 8) != event_byte)
-event_byte = ((\1) / 8)
+ DEF event_byte = ((\1) / 8)
ld a, [wEventFlags + ((\1) / 8)]
ENDC
and (1 << ((\1) % 8)) | (1 << ((\2) % 8))
@@ -411,7 +411,7 @@
; returns the complement of whether either event is set in Z flag
;\1 = event index 1
;\2 = event index 2
-CheckEitherEventSet: MACRO
+MACRO CheckEitherEventSet
IF ((\1) / 8) == ((\2) / 8)
ld a, [wEventFlags + ((\1) / 8)]
and (1 << ((\1) % 8)) | (1 << ((\2) % 8))
@@ -441,7 +441,7 @@
; for handling fixed event bits when events are inserted/removed
;\1 = event index
;\2 = fixed flag bit
-AdjustEventBit: MACRO
+MACRO AdjustEventBit
IF ((\1) % 8) != (\2)
add ((\1) % 8) - (\2)
ENDC
--- a/macros/scripts/maps.asm
+++ b/macros/scripts/maps.asm
@@ -1,7 +1,7 @@
-def_object_events: MACRO
-REDEF _NUM_OBJECT_EVENTS EQUS "_NUM_OBJECT_EVENTS_\@"
+MACRO def_object_events
+ REDEF _NUM_OBJECT_EVENTS EQUS "_NUM_OBJECT_EVENTS_\@"
db {_NUM_OBJECT_EVENTS}
-{_NUM_OBJECT_EVENTS} = 0
+ DEF {_NUM_OBJECT_EVENTS} = 0
ENDM
;\1 x position
@@ -13,7 +13,7 @@
;\7 items only: item id
;\7 trainers only: trainer class/pokemon id
;\8 trainers only: trainer number/pokemon level
-object_event: MACRO
+MACRO object_event
db \3
db \2 + 4
db \1 + 4
@@ -29,13 +29,13 @@
ELSE
db \6
ENDC
-{_NUM_OBJECT_EVENTS} += 1
+ DEF {_NUM_OBJECT_EVENTS} += 1
ENDM
-def_warp_events: MACRO
-REDEF _NUM_WARP_EVENTS EQUS "_NUM_WARP_EVENTS_\@"
+MACRO def_warp_events
+ REDEF _NUM_WARP_EVENTS EQUS "_NUM_WARP_EVENTS_\@"
db {_NUM_WARP_EVENTS}
-{_NUM_WARP_EVENTS} = 0
+ DEF {_NUM_WARP_EVENTS} = 0
ENDM
;\1 x position
@@ -42,29 +42,29 @@
;\2 y position
;\3 destination map (-1 = wLastMap)
;\4 destination warp id; starts at 1 (internally at 0)
-warp_event: MACRO
+MACRO warp_event
db \2, \1, \4 - 1, \3
-_WARP_{d:{_NUM_WARP_EVENTS}}_X = \1
-_WARP_{d:{_NUM_WARP_EVENTS}}_Y = \2
-{_NUM_WARP_EVENTS} += 1
+ DEF _WARP_{d:{_NUM_WARP_EVENTS}}_X = \1
+ DEF _WARP_{d:{_NUM_WARP_EVENTS}}_Y = \2
+ DEF {_NUM_WARP_EVENTS} += 1
ENDM
-def_bg_events: MACRO
-REDEF _NUM_BG_EVENTS EQUS "_NUM_BG_EVENTS_\@"
+MACRO def_bg_events
+ REDEF _NUM_BG_EVENTS EQUS "_NUM_BG_EVENTS_\@"
db {_NUM_BG_EVENTS}
-{_NUM_BG_EVENTS} = 0
+ DEF {_NUM_BG_EVENTS} = 0
ENDM
;\1 x position
;\2 y position
;\3 sign id
-bg_event: MACRO
+MACRO bg_event
db \2, \1, \3
-{_NUM_BG_EVENTS} += 1
+ DEF {_NUM_BG_EVENTS} += 1
ENDM
;\1 source map
-def_warps_to: MACRO
+MACRO def_warps_to
FOR n, _NUM_WARP_EVENTS
warp_to _WARP_{d:n}_X, _WARP_{d:n}_Y, \1_WIDTH
ENDR
@@ -73,18 +73,18 @@
;\1 x position
;\2 y position
;\3 map width
-warp_to: MACRO
+MACRO warp_to
event_displacement \3, \1, \2
ENDM
;\1 first bit offset / first object id
-def_trainers: MACRO
-IF _NARG == 1
-CURRENT_TRAINER_BIT = \1
-ELSE
-CURRENT_TRAINER_BIT = 1
-ENDC
+MACRO def_trainers
+ IF _NARG == 1
+ DEF CURRENT_TRAINER_BIT = \1
+ ELSE
+ DEF CURRENT_TRAINER_BIT = 1
+ ENDC
ENDM
;\1 event flag
@@ -92,9 +92,9 @@
;\3 TextBeforeBattle
;\4 TextAfterBattle
;\5 TextEndBattle
-trainer: MACRO
-_ev_bit = \1 % 8
-_cur_bit = CURRENT_TRAINER_BIT % 8
+MACRO trainer
+ DEF _ev_bit = \1 % 8
+ DEF _cur_bit = CURRENT_TRAINER_BIT % 8
ASSERT _ev_bit == _cur_bit, \
"Expected \1 to be bit {d:_cur_bit}, got {d:_ev_bit}"
db CURRENT_TRAINER_BIT
@@ -101,13 +101,13 @@
db \2 << 4
dw wEventFlags + (\1 - CURRENT_TRAINER_BIT) / 8
dw \3, \5, \4, \4
-CURRENT_TRAINER_BIT += 1
+ DEF CURRENT_TRAINER_BIT += 1
ENDM
;\1 x position
;\2 y position
;\3 movement data
-map_coord_movement: MACRO
+MACRO map_coord_movement
dbmapcoord \1, \2
dw \3
ENDM
@@ -117,10 +117,10 @@
;\2 map id
;\3 tileset
;\4 connections: combo of NORTH, SOUTH, WEST, and/or EAST, or 0 for none
-map_header: MACRO
-CURRENT_MAP_WIDTH = \2_WIDTH
-CURRENT_MAP_HEIGHT = \2_HEIGHT
-CURRENT_MAP_OBJECT EQUS "\1_Object"
+MACRO map_header
+ DEF CURRENT_MAP_WIDTH = \2_WIDTH
+ DEF CURRENT_MAP_HEIGHT = \2_HEIGHT
+ DEF CURRENT_MAP_OBJECT EQUS "\1_Object"
\1_h::
db \3
db CURRENT_MAP_HEIGHT, CURRENT_MAP_WIDTH
@@ -131,7 +131,7 @@
ENDM
; Comes after map_header and connection macros
-end_map_header: MACRO
+MACRO end_map_header
dw {CURRENT_MAP_OBJECT}
PURGE CURRENT_MAP_WIDTH, CURRENT_MAP_HEIGHT, CURRENT_MAP_OBJECT
ENDM
@@ -142,63 +142,63 @@
;\3 map id
;\4 offset of the target map relative to the current map
; (x offset for east/west, y offset for north/south)
-connection: MACRO
+MACRO connection
-; Calculate tile offsets for source (current) and target maps
-_src = 0
-_tgt = (\4) + 3
-IF _tgt < 2
-_src = -_tgt
-_tgt = 0
-ENDC
+ ; Calculate tile offsets for source (current) and target maps
+ DEF _src = 0
+ DEF _tgt = (\4) + 3
+ IF _tgt < 2
+ DEF _src = -_tgt
+ DEF _tgt = 0
+ ENDC
-IF !STRCMP("\1", "north")
-_blk = \3_WIDTH * (\3_HEIGHT - 3) + _src
-_map = _tgt
-_win = (\3_WIDTH + 6) * \3_HEIGHT + 1
-_y = \3_HEIGHT * 2 - 1
-_x = (\4) * -2
-_len = CURRENT_MAP_WIDTH + 3 - (\4)
-IF _len > \3_WIDTH
-_len = \3_WIDTH
-ENDC
+ IF !STRCMP("\1", "north")
+ DEF _blk = \3_WIDTH * (\3_HEIGHT - 3) + _src
+ DEF _map = _tgt
+ DEF _win = (\3_WIDTH + 6) * \3_HEIGHT + 1
+ DEF _y = \3_HEIGHT * 2 - 1
+ DEF _x = (\4) * -2
+ DEF _len = CURRENT_MAP_WIDTH + 3 - (\4)
+ IF _len > \3_WIDTH
+ DEF _len = \3_WIDTH
+ ENDC
-ELIF !STRCMP("\1", "south")
-_blk = _src
-_map = (CURRENT_MAP_WIDTH + 6) * (CURRENT_MAP_HEIGHT + 3) + _tgt
-_win = \3_WIDTH + 7
-_y = 0
-_x = (\4) * -2
-_len = CURRENT_MAP_WIDTH + 3 - (\4)
-IF _len > \3_WIDTH
-_len = \3_WIDTH
-ENDC
+ ELIF !STRCMP("\1", "south")
+ DEF _blk = _src
+ DEF _map = (CURRENT_MAP_WIDTH + 6) * (CURRENT_MAP_HEIGHT + 3) + _tgt
+ DEF _win = \3_WIDTH + 7
+ DEF _y = 0
+ DEF _x = (\4) * -2
+ DEF _len = CURRENT_MAP_WIDTH + 3 - (\4)
+ IF _len > \3_WIDTH
+ DEF _len = \3_WIDTH
+ ENDC
-ELIF !STRCMP("\1", "west")
-_blk = (\3_WIDTH * _src) + \3_WIDTH - 3
-_map = (CURRENT_MAP_WIDTH + 6) * _tgt
-_win = (\3_WIDTH + 6) * 2 - 6
-_y = (\4) * -2
-_x = \3_WIDTH * 2 - 1
-_len = CURRENT_MAP_HEIGHT + 3 - (\4)
-IF _len > \3_HEIGHT
-_len = \3_HEIGHT
-ENDC
+ ELIF !STRCMP("\1", "west")
+ DEF _blk = (\3_WIDTH * _src) + \3_WIDTH - 3
+ DEF _map = (CURRENT_MAP_WIDTH + 6) * _tgt
+ DEF _win = (\3_WIDTH + 6) * 2 - 6
+ DEF _y = (\4) * -2
+ DEF _x = \3_WIDTH * 2 - 1
+ DEF _len = CURRENT_MAP_HEIGHT + 3 - (\4)
+ IF _len > \3_HEIGHT
+ DEF _len = \3_HEIGHT
+ ENDC
-ELIF !STRCMP("\1", "east")
-_blk = (\3_WIDTH * _src)
-_map = (CURRENT_MAP_WIDTH + 6) * _tgt + CURRENT_MAP_WIDTH + 3
-_win = \3_WIDTH + 7
-_y = (\4) * -2
-_x = 0
-_len = CURRENT_MAP_HEIGHT + 3 - (\4)
-IF _len > \3_HEIGHT
-_len = \3_HEIGHT
-ENDC
+ ELIF !STRCMP("\1", "east")
+ DEF _blk = (\3_WIDTH * _src)
+ DEF _map = (CURRENT_MAP_WIDTH + 6) * _tgt + CURRENT_MAP_WIDTH + 3
+ DEF _win = \3_WIDTH + 7
+ DEF _y = (\4) * -2
+ DEF _x = 0
+ DEF _len = CURRENT_MAP_HEIGHT + 3 - (\4)
+ IF _len > \3_HEIGHT
+ DEF _len = \3_HEIGHT
+ ENDC
-ELSE
-fail "Invalid direction for 'connection'."
-ENDC
+ ELSE
+ fail "Invalid direction for 'connection'."
+ ENDC
db \3
dw \2_Blocks + _blk
--- a/macros/scripts/text.asm
+++ b/macros/scripts/text.asm
@@ -1,13 +1,13 @@
-text EQUS "db TX_START," ; Start writing text.
-next EQUS "db \"<NEXT>\"," ; Move a line down.
-line EQUS "db \"<LINE>\"," ; Start writing at the bottom line.
-para EQUS "db \"<PARA>\"," ; Start a new paragraph.
-cont EQUS "db \"<CONT>\"," ; Scroll to the next line.
-done EQUS "db \"<DONE>\"" ; End a text box.
-prompt EQUS "db \"<PROMPT>\"" ; Prompt the player to end a text box (initiating some other event).
+DEF text EQUS "db TX_START," ; Start writing text.
+DEF next EQUS "db \"<NEXT>\"," ; Move a line down.
+DEF line EQUS "db \"<LINE>\"," ; Start writing at the bottom line.
+DEF para EQUS "db \"<PARA>\"," ; Start a new paragraph.
+DEF cont EQUS "db \"<CONT>\"," ; Scroll to the next line.
+DEF done EQUS "db \"<DONE>\"" ; End a text box.
+DEF prompt EQUS "db \"<PROMPT>\"" ; Prompt the player to end a text box (initiating some other event).
-page EQUS "db \"<PAGE>\"," ; Start a new Pokédex page.
-dex EQUS "db \"<DEXEND>\", \"@\"" ; End a Pokédex entry.
+DEF page EQUS "db \"<PAGE>\"," ; Start a new Pokédex page.
+DEF dex EQUS "db \"<DEXEND>\", \"@\"" ; End a Pokédex entry.
; TextCommandJumpTable indexes (see home/text.asm)
@@ -14,18 +14,18 @@
const_def
const TX_START ; $00
-text_start: MACRO
+MACRO text_start
db TX_START
ENDM
const TX_RAM ; $01
-text_ram: MACRO
+MACRO text_ram
db TX_RAM
dw \1 ; address to read from
ENDM
const TX_BCD ; $02
-text_bcd: MACRO
+MACRO text_bcd
db TX_BCD
dw \1 ; address to read from
db \2 ; number of bytes + print flags
@@ -32,13 +32,13 @@
ENDM
const TX_MOVE ; $03
-text_move: MACRO
+MACRO text_move
db TX_MOVE
dw \1 ; address of the new location
ENDM
const TX_BOX ; $04
-text_box: MACRO
+MACRO text_box
; draw box
db TX_BOX
dw \1 ; address of upper left corner
@@ -46,27 +46,27 @@
ENDM
const TX_LOW ; $05
-text_low: MACRO
+MACRO text_low
db TX_LOW
ENDM
const TX_PROMPT_BUTTON ; $06
-text_promptbutton: MACRO
+MACRO text_promptbutton
db TX_PROMPT_BUTTON
ENDM
const TX_SCROLL ; $07
-text_scroll: MACRO
+MACRO text_scroll
db TX_SCROLL
ENDM
const TX_START_ASM ; $08
-text_asm: MACRO
+MACRO text_asm
db TX_START_ASM
ENDM
const TX_NUM ; $09
-text_decimal: MACRO
+MACRO text_decimal
; print a big-endian decimal number.
db TX_NUM
dw \1 ; address to read from
@@ -74,76 +74,76 @@
ENDM
const TX_PAUSE ; $0a
-text_pause: MACRO
+MACRO text_pause
db TX_PAUSE
ENDM
const TX_SOUND_GET_ITEM_1 ; $0b
-sound_get_item_1: MACRO
+MACRO sound_get_item_1
db TX_SOUND_GET_ITEM_1
ENDM
-TX_SOUND_LEVEL_UP EQU TX_SOUND_GET_ITEM_1
-sound_level_up EQUS "sound_get_item_1"
+DEF TX_SOUND_LEVEL_UP EQU TX_SOUND_GET_ITEM_1
+DEF sound_level_up EQUS "sound_get_item_1"
const TX_DOTS ; $0c
-text_dots: MACRO
+MACRO text_dots
db TX_DOTS
db \1 ; number of ellipses to draw
ENDM
const TX_WAIT_BUTTON ; $0d
-text_waitbutton: MACRO
+MACRO text_waitbutton
db TX_WAIT_BUTTON
ENDM
const TX_SOUND_POKEDEX_RATING ; $0e
-sound_pokedex_rating: MACRO
+MACRO sound_pokedex_rating
db TX_SOUND_POKEDEX_RATING
ENDM
const TX_SOUND_GET_ITEM_1_DUPLICATE ; $0f
-sound_get_item_1_duplicate: MACRO
+MACRO sound_get_item_1_duplicate
db TX_SOUND_GET_ITEM_1_DUPLICATE
ENDM
const TX_SOUND_GET_ITEM_2 ; $10
-sound_get_item_2: MACRO
+MACRO sound_get_item_2
db TX_SOUND_GET_ITEM_2
ENDM
const TX_SOUND_GET_KEY_ITEM ; $11
-sound_get_key_item: MACRO
+MACRO sound_get_key_item
db TX_SOUND_GET_KEY_ITEM
ENDM
const TX_SOUND_CAUGHT_MON ; $12
-sound_caught_mon: MACRO
+MACRO sound_caught_mon
db TX_SOUND_CAUGHT_MON
ENDM
const TX_SOUND_DEX_PAGE_ADDED ; $13
-sound_dex_page_added: MACRO
+MACRO sound_dex_page_added
db TX_SOUND_DEX_PAGE_ADDED
ENDM
const TX_SOUND_CRY_NIDORINA ; $14
-sound_cry_nidorina: MACRO
+MACRO sound_cry_nidorina
db TX_SOUND_CRY_NIDORINA
ENDM
const TX_SOUND_CRY_PIDGEOT ; $15
-sound_cry_pidgeot: MACRO
+MACRO sound_cry_pidgeot
db TX_SOUND_CRY_PIDGEOT
ENDM
const TX_SOUND_CRY_DEWGONG ; $16
-sound_cry_dewgong: MACRO
+MACRO sound_cry_dewgong
db TX_SOUND_CRY_DEWGONG
ENDM
const TX_FAR ; $17
-text_far: MACRO
+MACRO text_far
db TX_FAR
dab \1 ; address of text commands
ENDM
@@ -152,7 +152,7 @@
const_next $50
const TX_END ; $50
-text_end: MACRO
+MACRO text_end
db TX_END
ENDM
@@ -161,12 +161,12 @@
const_def -1, -1
const TX_SCRIPT_POKECENTER_NURSE ; $ff
-script_pokecenter_nurse: MACRO
+MACRO script_pokecenter_nurse
db TX_SCRIPT_POKECENTER_NURSE
ENDM
const TX_SCRIPT_MART ; $fe
-script_mart: MACRO
+MACRO script_mart
db TX_SCRIPT_MART
db _NARG ; number of items
IF _NARG
@@ -176,12 +176,12 @@
ENDM
const TX_SCRIPT_BILLS_PC ; $fd
-script_bills_pc: MACRO
+MACRO script_bills_pc
db TX_SCRIPT_BILLS_PC
ENDM
const TX_SCRIPT_PLAYERS_PC ; $fc
-script_players_pc: MACRO
+MACRO script_players_pc
db TX_SCRIPT_PLAYERS_PC
ENDM
@@ -190,7 +190,7 @@
const_skip ; $fa
const TX_SCRIPT_POKECENTER_PC ; $f9
-script_pokecenter_pc: MACRO
+MACRO script_pokecenter_pc
db TX_SCRIPT_POKECENTER_PC
ENDM
@@ -197,16 +197,16 @@
const_skip ; $f8
const TX_SCRIPT_PRIZE_VENDOR ; $f7
-script_prize_vendor: MACRO
+MACRO script_prize_vendor
db TX_SCRIPT_PRIZE_VENDOR
ENDM
const TX_SCRIPT_CABLE_CLUB_RECEPTIONIST ; $f6
-script_cable_club_receptionist: MACRO
+MACRO script_cable_club_receptionist
db TX_SCRIPT_CABLE_CLUB_RECEPTIONIST
ENDM
const TX_SCRIPT_VENDING_MACHINE ; $f5
-script_vending_machine: MACRO
+MACRO script_vending_machine
db TX_SCRIPT_VENDING_MACHINE
ENDM
--- a/macros/vc.asm
+++ b/macros/vc.asm
@@ -1,39 +1,39 @@
-vc_hook: MACRO
-IF DEF(_RED_VC) || DEF(_BLUE_VC)
-.VC_\1::
-ENDC
+MACRO vc_hook
+ IF DEF(_RED_VC) || DEF(_BLUE_VC)
+ .VC_\1::
+ ENDC
ENDM
-vc_hook_red: MACRO
-IF DEF(_RED_VC)
-.VC_\1::
-ENDC
+MACRO vc_hook_red
+ IF DEF(_RED_VC)
+ .VC_\1::
+ ENDC
ENDM
-vc_hook_blue: MACRO
-IF DEF(_BLUE_VC)
-.VC_\1::
-ENDC
+MACRO vc_hook_blue
+ IF DEF(_BLUE_VC)
+ .VC_\1::
+ ENDC
ENDM
-vc_patch: MACRO
-IF DEF(_RED_VC) || DEF(_BLUE_VC)
- ASSERT !DEF(CURRENT_VC_PATCH), "Already started a vc_patch"
-CURRENT_VC_PATCH EQUS "\1"
-.VC_{CURRENT_VC_PATCH}::
-ENDC
+MACRO vc_patch
+ IF DEF(_RED_VC) || DEF(_BLUE_VC)
+ ASSERT !DEF(CURRENT_VC_PATCH), "Already started a vc_patch"
+ DEF CURRENT_VC_PATCH EQUS "\1"
+ .VC_{CURRENT_VC_PATCH}::
+ ENDC
ENDM
-vc_patch_end: MACRO
-IF DEF(_RED_VC) || DEF(_BLUE_VC)
- ASSERT DEF(CURRENT_VC_PATCH), "No vc_patch started"
-.VC_{CURRENT_VC_PATCH}_End::
- PURGE CURRENT_VC_PATCH
-ENDC
+MACRO vc_patch_end
+ IF DEF(_RED_VC) || DEF(_BLUE_VC)
+ ASSERT DEF(CURRENT_VC_PATCH), "No vc_patch started"
+ .VC_{CURRENT_VC_PATCH}_End::
+ PURGE CURRENT_VC_PATCH
+ ENDC
ENDM
-vc_assert: MACRO
-IF DEF(_RED_VC) || DEF(_BLUE_VC)
- ASSERT \#
-ENDC
+MACRO vc_assert
+ IF DEF(_RED_VC) || DEF(_BLUE_VC)
+ ASSERT \#
+ ENDC
ENDM
--- a/macros/wram.asm
+++ b/macros/wram.asm
@@ -1,12 +1,12 @@
; Used in wram.asm
-flag_array: MACRO
+MACRO flag_array
ds ((\1) + 7) / 8
ENDM
-BOX_STRUCT_LENGTH EQU 25 + NUM_MOVES * 2
+DEF BOX_STRUCT_LENGTH EQU 25 + NUM_MOVES * 2
-box_struct: MACRO
+MACRO box_struct
\1Species:: db
\1HP:: dw
\1BoxLevel:: db
@@ -27,7 +27,7 @@
\1PP:: ds NUM_MOVES
ENDM
-party_struct: MACRO
+MACRO party_struct
box_struct \1
\1Level:: db
\1Stats::
@@ -38,7 +38,7 @@
\1Special:: dw
ENDM
-battle_struct: MACRO
+MACRO battle_struct
\1Species:: db
\1HP:: dw
\1PartyPos::
@@ -60,7 +60,7 @@
\1PP:: ds NUM_MOVES
ENDM
-spritestatedata1: MACRO
+MACRO spritestatedata1
\1PictureID:: db
\1MovementStatus:: db
\1ImageIndex:: db
@@ -78,7 +78,7 @@
\1End::
ENDM
-spritestatedata2: MACRO
+MACRO spritestatedata2
\1WalkAnimationCounter:: db
ds 1
\1YDisplacement:: db
@@ -96,7 +96,7 @@
\1End::
ENDM
-sprite_oam_struct: MACRO
+MACRO sprite_oam_struct
\1YCoord:: db
\1XCoord:: db
\1TileID:: db
@@ -103,7 +103,7 @@
\1Attributes:: db
ENDM
-map_connection_struct: MACRO
+MACRO map_connection_struct
\1ConnectedMap:: db
\1ConnectionStripSrc:: dw
\1ConnectionStripDest:: dw
--- a/rgbdscheck.asm
+++ b/rgbdscheck.asm
@@ -1,8 +1,8 @@
-MAJOR EQU 0
-MINOR EQU 5
-PATCH EQU 2
+DEF MAJOR EQU 0
+DEF MINOR EQU 5
+DEF PATCH EQU 2
-wrong_rgbds: MACRO
+MACRO wrong_rgbds
fail "pokered requires rgbds v0.5.2 or newer."
ENDM
--- a/sram.asm
+++ b/sram.asm
@@ -26,12 +26,12 @@
; The PC boxes will not fit into one SRAM bank,
; so they use multiple SECTIONs
-box_n = 0
-boxes: MACRO
-REPT \1
-box_n += 1
-sBox{d:box_n}:: ds wBoxDataEnd - wBoxDataStart
-ENDR
+DEF box_n = 0
+MACRO boxes
+ REPT \1
+ DEF box_n += 1
+ sBox{d:box_n}:: ds wBoxDataEnd - wBoxDataStart
+ ENDR
ENDM
SECTION "Saved Boxes 1", SRAM
--- a/vc/pokeblue.constants.asm
+++ b/vc/pokeblue.constants.asm
@@ -2,8 +2,8 @@
; These are all the asm constants needed to make the blue_vc patch.
-vc_const: MACRO
-x = \1
+MACRO vc_const
+ DEF x = \1
PRINTLN "00:{04x:x} \1" ; same format as rgblink's .sym file
ENDM
--- a/vc/pokered.constants.asm
+++ b/vc/pokered.constants.asm
@@ -2,8 +2,8 @@
; These are all the asm constants needed to make the red_vc patch.
-vc_const: MACRO
-x = \1
+MACRO vc_const
+ DEF x = \1
PRINTLN "00:{04x:x} \1" ; same format as rgblink's .sym file
ENDM