ref: e51c64e167699530dc9c50168040a36943585e9d
parent: a999787cb84e8363509ad72d92be8f1fc8b7d321
author: Rangi <remy.oukaour+rangi42@gmail.com>
date: Sun Feb 17 08:31:28 EST 2019
Don't use legacy macros
--- a/macros/legacy.asm
+++ b/macros/legacy.asm
@@ -177,4 +177,6 @@
text_jump EQUS "text_far"
; macros/scripts/battle_anims.asm
-anim_clearsprites EQUS "anim_keepsprites"
+anim_enemyfeetobj EQUS "anim_battlergfx_2row"
+anim_playerheadobj EQUS "anim_battlergfx_1row"
+anim_clearsprites EQUS "anim_keepsprites"
--- a/macros/scripts/battle_anims.asm
+++ b/macros/scripts/battle_anims.asm
@@ -84,14 +84,14 @@
db \1 ; effect
ENDM
- enum anim_enemyfeetobj_command ; $d9
+ enum anim_battlergfx_2row_command ; $d9
anim_battlergfx_2row: MACRO
- db anim_enemyfeetobj_command
+ db anim_battlergfx_2row_command
ENDM
- enum anim_playerheadobj_command ; $da
+ enum anim_battlergfx_1row_command ; $da
anim_battlergfx_1row: MACRO
- db anim_playerheadobj_command
+ db anim_battlergfx_1row_command
ENDM
enum anim_checkpokeball_command ; $db
@@ -232,9 +232,9 @@
db \1 ; colors
ENDM
- enum anim_clearsprites_command ; $f4
+ enum anim_keepsprites_command ; $f4
anim_keepsprites: MACRO
- db anim_clearsprites_command
+ db anim_keepsprites_command
ENDM
enum anim_0xf5_command ; $f5